Humankind Cultural Wonder Tier List
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- Опубліковано 4 сер 2024
- Humankind game cultural wonder tier list! Today I'm ranking EVERY SINGLE WONDER in Humankind - from the Ancient Era's Pyramid of Giza, to the contemporary era's Christ the Redeemer, and every-(w)one(der) in between! This is my ULTIMATE HUMANKIND GAME WONDER TIER LIST.
Ever wwwwondered what's the best wonder in Humankind? How to pick a wonder in Humankind? How to build wonders, and what is the best wonder in Humankind? Today I'm ranking all the Humankind cultural wonders to answer those questions (and more!)
Here are the time cards for those who want to jump around specific eras and so forth!
Contents:
0:00 - Humankind Cultural Wonders Tier List
Ancient Era Wonders
0:40 - Pyramid of Giza
1:18 - Hanging Gardens of Babylon
3:20 - Stonehenge
5:25 - Temple of Artemis
Classical Era Wonders
6:35 - Colossus of Rhodes
7:35 - Lighthouse of Alexandria
9:25 - Mausoleum of Halicarnassus
11:05 - Statue of Zeus
Medieval Era Wonders
12:40 - Angkor Wat
14:50 - The Forbidden City
16:15 - Notre Dame
18:20 - Todai-ji
Early Modern Era Wonders
19:50 - Machu Picchu
21:30 - St Basils Cathedral
23:06 - Taj Mahal
25:30 - Topkapi Palace
Industrial Era Wonders
27:30 - Statue of Liberty
29:09 - Big Ben
30:40 - Eiffel Tower
Contemporary Wonders
32:38 - Empire State Building
34:20 - Sydney Opera House
36:00 - Christ the Redeemer
Thanks for watching this part of my ultimate Humankind tier list! I've ranked every, single, wonder! #HumankindGame #Strategy #JumboPixel #Humankind #TierList
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Video Information
Title: Humankind Cultural Wonder Tier List
Tags: HUMANKIND,Humankind Game,humankind gameplay,JumboPixel,tier list,humankind cultures,humankind cultural wonders,humankind tier list,humankind wonders,humankind wonders tier list,humankind game wonders,whats the best wonder in humankind,humankind wonders menu,video games,jumbo pixel,jumbo pixel humankind,humankind pyramid of giza,humankind ancient era,humankind tutorial,humankind guide,humankind tips,humankind,humankind review,humankind trailer,gaming,civ - Ігри
A small tip for all the Wonders that you place on coastal tiles. They will actually exploit all the Land tiles around them, but not the coastal tiles. So if you place them in a coastal tile surrounded by a lot of land you will exploit all of it. Or if you get one of those single tile lakes, you place it there and it exploits everything around the lake.
Yes - great tip for wonder placement! I swear I’ve heard that somewhere before… 🤔
@@JumboPixel You put Stonehenge in C Tier, shame on you :D
Tip - If you have Personal Rites, under the Religious Rites Civic, all of the wonders that are Holy Wonders are also 30% cheaper to build.
YES THANK YOU ! I don't know if you saw my comment where I asked for it, but you are madly energetic creator
My pleasure! 😇
In the Early to mid game, I have no time or resources to spare for wonders. On Max or near max difficulty, it just is not feasible to get early wonders and still stay alive or competitive. The great thing is if you bypass all the early ones, all the later ones are cheap to get! Your first wonder will always cost only 250 influence no matter how late in the game. It's worth postponing wonders until later in the game, especially for higher difficulties
Humankind players: faith doesn’t matter late game
Jumbo: “I find your lack of faith disturbing”
I will say that war support does factor into how much you get during war negotiations and if you're going for a surprise war like one against an ally you probably won't have 100 war support before going to war and will be losing it as the war goes on so the forbidden city has some uses and could probably get you an extra outpost or be just enough to vassalize your enemy since war score can be hard to get.
@Royal Ginger still its kinda underwhelming compared to other ones
HANGING GARDENS REDUX - HG needs to be much higher rated. My argument is for Best in Show, #1. If one is using consistency as a criteria, then what would you consider to be the number of copies of your most numerous luxury in a typical game? HG will beat all these higher rated wonders with the following number of copies of a luxury (OWNER or TRADED):
Pyramid of Giza - 5 copies of an Industrial luxury
Mausoleum at Halicarnassus - 2 copies of a Science luxury
Topkapi Palace - 1 copy of an Industrial luxury
Machu Picchu - 1 copy of a Food luxury
Sydney Opera House - 8 copies of any luxury
Angkor Wat - 1 copy of a food luxury
EXPLANATION:
Pyramid of Giza -HG will provide 25% Industry to empire for ALL production, not just districts.
Mausoleum at Halicarnassus - MaH typical will give 100 science in a late game city with 50 districts. Conservatively, such a city may produce 1000 Science. HG on a 2 copy science luxury will give 10% science to ALL cities, not just the MaH city.
Topkapi Palace - 1 copy of an Industrial luxury will give 5% Industry to ALL cities with HG. TP only effects the city in which it is built.
Machu Picchu -In the example given, if a city produces 2000 food, then HG will provide 100 food when built on a food luxury of which one has only a single copy. MP will never produce more than 49 food, as its bonus is half of the percentage population growth per turn NOT surplus food. (SEE correction post on MP)
Sydney Opera House -HG beats SOH if you consider 40% of a single FIMS to be equivalent to 10% for each FIMS.
Angkor Wat -In the example given, AW provides 80 food to the city in which it is built. HG with just 1 copy of a luxury will beat AW if one assumes a typical Medieval Era empire produces 1600 GROSS food overall. With just 2 copies of a food luxury, HG beats AW assuming the empires total gross food is 800.
CONCLUSION:
It should be pretty typical to get AT LEAST 3 copies, owner or traded, of a luxury in a game, in which case HG easily beats Mausoleum at Halicarnassus, Topkapi Palace, Machu Picchu, and Angkor Wat. But wait, there’s more. With 3 copies of a luxury you get 30 stability in ALL cities, in the ANCIENT Era. So compared to the Pyramid of Giza, 3 copies of an Industrial luxury will give 15% production to ALL production, not just districts, and 30 stability to all cities. HG beats Sydney Opera House because it was built 200 turns earlier.
One thing though (from the practical stand point): Given that HG and PG both appear in the same era, it is very hard to get both. So the question boils down to whether one prioritizes HG or PG. MH, MP, SOH, and AW appear in different eras from one another; so in some way it is easier to get them all, but PG and HG compete with each other.
@@Hustler-yo9ug Sure, if you don't have any Industry luxuries and want that boost, PoG is the way to go. But it you have 4 copies of an Industry, HG wins because although you only get 20% industry increase, its for all production and 40 stability per city is great.
Great video with lots of crucial information about wonders, as well as some technical aspects of the game.
It would be neat if ALL the wonders have a unique event chain associated with them.
For example, the Colossus could have an event in which it is toppled by an earthquake, and an oracle says that rebuilding it would bring more misfortune. You would then have to decide whether to rebuild it to regain its benefits (and maybe some extra benefit) and risk the oracle's prophecy coming true, let it lay where it falls for fame, or dismantle it and sell it as scrap to earn gold.
The Forbidden City could have an event chain that lets the player move your capital for some bonus.
etc.
Your presentation style is irresistible.
Ok, so:
-Make your capital a mega-city, continent-wide if possible,
-Dump all of you Holy sites there (You will need the Stability anyway)
-Pick up Stonehedge, Temple of Artemis, Angkor Wat, and Machu Picchu, as well as Notre dame and/or St. Basil's in the future if possible.
-Solve hunger.
Bonus: If you have the Influence or are very quick on picking up Wonders, take all of the Holy Wonders for greater effect.
I’ve done that one too (mostly) - SO GOOD!
@@JumboPixel Recently went all faith cultures run (except babylonians in ancient era, as there are no faith civilizations there). Ended up with Angkor-Wat producing 14k food.
great vid! Keep it up, man.
I often find myself getting zues as he often gets me 40 stability which is great in the classical era is im stretching out my connected terrtories
Dude great idea for a video nice job
Christ Redeemer is S-tier in my view, or at least on par with Sydney Opera House. Yes, you don't get the science up front, but not having a pre-requisite and the add faith bonus (that you can combo with other wodners/tenets/civics) can make it give you even more science or any other FIDSI with the right combination, and be potentially way more powerfull than the Opera House will ever be.
I would agree that CtR is comparable to SOH, but both come so late in the game that a Hanging Gardens built in the ancient era will easily beat both.
I wonder, do Vassals count for alliances bonuses, whether the ones from Wonders or Inheritable culture traits ? Thanks in advance for answering !
Been wondering the same thing thing I feel like it wouldn't thou
I'm 90% sure they don't
Nice list. I had not thought about mausoleum at halicarnassus and usually skipped it. But agree with most other ones. I would personally rank the lighthouse of Alexandria higher, because in addition to the benefits you mentioned, picking up the curiosities using its ability is also pretty powerful. I also don't think the Topkapi palace is that powerful just because it is unlocked rather late in the game and by then you have so much industry that a lot of the shared projects are not as expensive anymore. Also, the Saint Basil Cathedral synergizes very nicely with Angkor Wat and Machu Picchu, so I try to pick it up when I can (so maybe high B tier instead of low B tier).
bonus strength for naval units is currently bugged and affects all units. Lighthouse of Alexandira is OP AF
True i remember wondering why does ai have bonus strenght from it on immortals
Havent played for some time so idk if its fixed or not
Nice vid Jumbo! Just one little thing: I think you missplaced the information for the Todai-ji, as it's showing Topkapi Palace's effects!
I like Stonehenge quite a bit more (it's an ancient era Ankor Wat)... but other than that, I aint mad at what you have decided- good job Jumbo!
lI think you should double check Angkor Wat's scope, cuz like the Teuton's ability it may just effect YOUR followers not ALL followers globally. I'll tell you if I get it in my current game but finding out the Teuton's ability doesn't scale with ALL followers globally (confirmed btw!) was a real downer. You probably also downplay effects like Stonehenge or Statue of Liberties per territory effect BECAUSE you play on blitz a lot. I'm in the CLASSICAL era on normal with a large map, and I already have 20 territories. By the Industrial age I'll easily have 50+ and that's a low estimate cuz I'm really doing well currently xD.
Excellent list. Personally, I would have rated the lighthouse higher and penalised the late game wonders much more for the limited time they'll be of use. Really informative video. I have a newfound respect for the Topkapi Palace and Machu Picchu.
Truth be told... I think I would have rated the Empire State Building even lower. I play money based cultures quite often and the income by trading itself is pretty laughable. If you go to war with another culture and the trading stops, you loose a lot more money by simply loosing access to the rescources you get from them rather than the trading itself. And if you compare the Empire State Building to any other contemporary era wonder, which both get a +10% money, I would argue that the +20% trading effect is less than what the others grant in terms of money income.
Please do god-tier combo of cultures + wonders + civics. Just the top 5 or 10 you can think of.
I'll sometimes take Forbidden Palace when I'm playing passive as a defensive wonder. If someone does declare war on me not having to start my defence with 50 war support helps.
I think you accidentally showed the traits of Topkapi when you talked about Todai-Ji
Sorry :(
He probably didn't notice cuz Todai-ji is just horrible lol it's actually ok if your under a lot of religious pressure.... but it's pointless otherwise (a standard religious wonder). Over all I'd say it's effect should be a SECONDARY effect on a stronger wonder, it makes NO sense by itself. If your suffering from strong religious pressure your likely playing from behind so the industry used to build this industry should probably be used elsewhere. I guess, since it IS a religious wonder thus provides faith and extra stability, it's better than the colossus but I'd still pick it last of the wonders to build.
Sydney Opera house, you bloody Beaut! On ya mate! How about it, too good!
No garbage from me, it's a pretty great list. I would personally put great lighthouse one tier higher (I play with new world on all the time) and I wouldn't put Pyramids on top. Not because they're not strong enough or whatever, but because there is a HUGE opportunity cost to reserve them exactly when your influence should go into establishing your borders.
Machu Picchu as for now provides its bonus only to one city - the one with smallest food income - not all of them. I was great fun of it when I did read the description but once I finally built it I was really dissapointed. I was expecting bonus to 5 my cities and did notice only one, so for me it was kind of waste. Still you can find some benefit of it but in my case it was like 5 times smaller one to desribed one.
The reason you see MP listing for food on your small city is probably because the game expands, breaks down, and itemizes the listing for 'food from districts' when the list is short. When the food production list is long, the game combines them all and does not make a separate listing for MP under 'food from districts'. Hence, the separate listing for MP is lost on longer lists. See my other reply for more info.
I found that, and I also found that it was not providing nearly the same amount of bonus as described. I had Angkor Wat + Machu Pichu in a city in a recent run, and while I should have boosted all my cities by +700 or so food, the ones that the bonus did appear on (3, in my case) only received about 85 or 90 food. I believe this wonder is heavily bugged right now, providing inconsistent effects, and definitely not the full load as described.
Well, that sucks.
MACHU PICCHU gives 50% of next population gain, NOT surplus food.
Hence, MP will produce a MAXIMUM of 49 food at normal speed (not 1000). MP produces less food at slower speeds due to slower pop growth cap. Its description is probably the worst written in the game. Exasperating this, when one hover over a citie’s food production, the listing for ‘food from DISTRICTS’ is not expanded or itemized in long lists, and the listing for MP is lost and not listed separately. One can see the listing for MP on smaller cities with shorter lists for food production. TEST IT: Write down your food production for all your cities the turn before building MP and then compare after.
Where would u place the dlc wonders on the tier list?
is machu pichu fixed? the todai description was wrong in the video, it talked about the palace from the next era
when it says on city/outpost.. it means it only affects the city it is built on? or + whatever on every city?
As for Eiffel Tower, correct me if I am wrong but since the prod. cost of it is 22400, One will need at least 8 cities with 40 prop to have the cost returned in 70 turns and you are already in the industrial era.
At that point of the game if you are doing well, you should be heading for 300-400 population and as the Industrial Era goes on, you can easily hit 800 to 1000. Along with other production-scaling buildings that give a % to production, the Eiffel tower should recuperate its cost in 15 to 20 turns max. I usually end the game with 1500 or more population (on a huge map).
Here's what I will say: I think you under-played the faith-based wonders, especially the early ones, for a few reasons:
1. Even though faith is not strong by itself, it is crucial to get faith in the early game as then you can unlock the tenets before other players. There are not many avenues to gain faith, so Wonders are one of the best ways to do so. The Tenets have *wildly* different power levels, so getting your pick is very important, lest you get stuck with something lame like +10 War Support when Demanding.
2. Like you mention later, the tools for Stability generation are fewer early game. This is particularly true when you first build or acquire a new city (like from an Independent nation) which doesn't have much industry or infrastructure yet. You can use your larger cities to boost a smaller city by building that wonder in the smaller city, but having the larger cities do all the work - those cities may already be limited on worthwhile things to do anyway, especially if you're in an industry-focused game. Those faith-based wonders are *great* at acting as a large stability boost for those smaller cities.
3. Stonehenge, at least, counts your nation in its "Co-religious States". So, by itself, it's a +10 Food, +45 Stability, +20 Faith boost.
4. Wonders also use and exploit the land around them. In the early game, this is a significant boost, particularly for the land-based wonders.
In practice, what would this do?
I think that Stonehenge is a perfectly adequate early-game wonder, much stronger than the Temple of Artemis. It has some scaling into the late game that Artemis doesn't and it's a more significant boost early game, except for if you're in a militarist society. I'd swap those two, and I'd even consider putting Stonehenge into the lower A-tier. Frankly, if you don't get Pyramids or Hanging Gardens, still get Stonehenge! It's a worthwhile investment of industry.
Zeus is well-positioned, though I would probably rate it higher than you do in-tier, only because the +10 Stability on all Cities is reasonably strong early-game.
Ironically, by this metric, I would rate St. Basil's Cathedral *lower* than you do, because these early Wonders are more important in the faith generating process, and their Stability boost is more important at this point.
When I make Machu Pichu, I don't see the bonus food on my other cities. Am I missing something or using it wrong?
Correct me if I'm wrong, but does Todai-ji and Topkapi Palace have the same benefits? On city or outpost: +5% Industry, +100% Industry on shared projects. They say the same thing, but Todai is a fail and Topkapi is S tier, am I missing something? Maybe those benefits are not so good in the earlier era, but become more relevant later? Anyways... Thanks for the Great content!
I wish you'd go a bit more in depth to explain what these do. It's also a problem with the game's documentation; there's a lot of ambiguity. Does Temple of Artemis's health regeneration only apply to supplied units, or does it apply to units in enemy territory? Does the +5 vision from Lighthouse apply to units as you seem to apply, or only to the Lighthouse?
I think you're sleeping on forbidden city, I've lost an irl friend over what that 25 war support can get you post war if you have good demands going in.
The pre-req of needing to war to make it useful is limiting, but you’re right it can be useful if you’re victorious!
Does the +5 vision of Lighthouse apply to all units? Or just naval units?
It does not give vision to any of your units, it gives +5 vision on the spot of the lighthouse itself (like a real lighthouse). So try to build it on a sea you want to control
19:00: Two notes: first: that's the wrong effect on screen. Second: IMHO the point isn't to delay losing a bout from a stronger religion, it's to tilt the balance of two equal religions that share a Long border. There's been more than a few times where I've had my religion clashing with another along a border, and I'm winning on one end and losing on the other. A 20% delay to the losing end would be invaluable and guarantee that you win the first rank of cities to your religion. And since religion snowballs winning the first rank makes you overwhelmingly more likely to win the second rank. And if there's a third rank, which only happens against a large empire, you're going to win that too.
After testing, Mausoleum only adds the science to it's own city.
I would rate Topkapi Palace lower: the 5% is ok, but if you have 2000 industry it is 'only' 100 industry - comparable with 1-2 unique district, which is coming only around the tipping point when the game balance is ruined anyways. The 100% to shared projects is also not that great, as you usually have plenty of industry on your main cities at that point and the shared projects are completed fairly quickly.
The other S-tier one I would argue with is Sidney Opera House, just because the Modern era is to imbalanced and short to get anything out of it. You could use the Science ability instead or build Red Army tanks or Public Schools for arguably greater effects.
Compare that to the other S-Tiers:
Pyramides -> you will get the wonder right at the start and the effect scales great through the whole game
Mausoleum -> Passive science income can carry your science almost alone
Machu Pichu and Ankor Wat -> carry food almost by themselves
I would also rank Hanging Gardens S-tier as it gives you such a great start that can snowball you through the ages.
isn't there like a civic that allows you to continue trading while at war with someone?.. if im remembering that correctly wouldn't that help the empire state building for merchant playthrus?
Yup there is a late-game civic that lets you do that!
Two things. One temple of Artemis plus the Zulu can lead to come wild military campaigns. Two angor wat, plus machu pichu can make the Spanish viable for growths. Just saying.
Nice combos alright!
R the wonders on city only or whole empire
Really like the analysis. Imo, I really love statue of liberty. When you reach contemporary era, you normally have big cities and big territories and, if your doing well, your area of influence is pretty big. So if you have, let´s say, 6 cities, and each city with 3-4 territories (sometimes even more, but let´s just put a standard number), you can maybe get at least 240 extra gold per turn. That´s the cost of maintining a whole army, or the equivalent of 5 commercial districts. If you keep winning wars, your influence goes bigger, and so does the effect of statue of liberty. And then IF you have Taj Majal, you get a multiplier effect too. So for me, it´s a A tier. I hope I explained myself properly, my English is a bit rusty nowadays :D
I think after the next big patch you should do another review of all tier lists because they are a bit outdated now.
I agree. S tier best tier.
You need to update this with the new DLC.
intresting you say fail on colossus, ive built it next to a cothon and harbour and the triangle is giving big production
HANGING GARDEN SUPPLEMENT: All luxuries give 10 stability and 5% of corresponding FIMS for wonderous effect in every city per each copy of the luxury owned or traded. SO if you have access to 5 copies of the same luxury, you get 50 stability and 25% of the luxurie's corresponding FIMS in all cities. HENCE if the luxury is Industry, you get 25% industry for all production, not just districts, plus 50 stability. Obviously, game winning. Since luxuries are the key to success in humankind, I like to play on huge maps with 30% land to get all 21 luxuries on the map densely packed. I also play on humankind difficulty with 10 AIs to keep it interesting. Anyway, I once got 8 sage in my empire. 40% food and 80 stability, but the game ended with a endless pending turn bug. It was fun though. BOTTOM LINE: If you can get access to 4 or more of the same luxury, the HG is very good. The more of the same luxury, the better. If you have less than 3 copies of a luxury, consider restart.
I AGREE but you didn't have to SHOUT!
@tjhc2397 even shout won't go through dumb people who are blinded by pride
in my current game Angkor Wat only benefits from faith produced in the very same territory - it doesnt even combine with the other territories of the same city
jumbo you messed up the graphic for todai ji's ability. You put tokkapi palace's instead
I know :( sorry 😞
So basicly:
S - Industry, food, science
A - same, but with extra conditions of trade/alliances
B - unit's boosts
c - having dominating religion/influence
F - I AM LOOSING A WAR/RELIGION
On the side notes - I belive +5 vision is on the lighthouse itself, not on the units.
I think your Todai-ji segment has the wrong stats listed. Looks like you mixed it up with Topkapi palace.
What happens when rebels destroy ur wonder? Can u repair it?
The forbidden city, forbidden from usage
I don’t understand why you put Todai-Ji in Fall and Topkapi Palace in S tier however they have the same effects?
They’re not the same.
Important to note wonders have changed since I made this video years ago.
ankhor whaaaaaat with ottomans...1 Faith per district is insanely nice.
saint basil is actually a fail for me...with teutons/franks or ottomans having a district that provides a similiar/same effect for way less industry.
You'll probably have to re-do this one once the October Patch is released in just a few days.
I think you're vastly underestimating Statue of Liberty a bit. True it's not useful in every single scenario like Pyramids would be and it's situationally useful, but if you're building it in tandem with your current game plan you are FEASTING.
On average, not just hardcore dominating the entire map with cultural influence, but on AVERAGE I normally easily get around 25 territories. 250 gold, 250 science, and some stability. Think of the equivalent research quarters and market quarters to achieve that on top of the Stability hit from them.
Not to mention it should scale as the game goes on and is affected by % infrastructure in the late game. Especially science% boosts.
To me that's infinitely more worth it than like 50-80 industry from the Eiffel tower which equates to like 2-3 Makers Quarters
Angkor Wat + Machu Picchu in your capitol = no longer worrying about feeding your cities
A misrepresentation of Machu Picchu as it exists today. And I'm almost positive that it's a misrepresentation of it as it was when this video was posted. Machu pichu duplicates half of surplus, that is, food production minus food eaten. So if your city is eating more than it produces, MP doesn't do anything.
37:19
"stone hinge"
good luck getting pyramid before the AI
Stonehenge @ C?? OMG! You're mad!
Have a little faith Gareth ;)
The earlier return on investment of other ancient wonders seems better than the longer term return for Stonehenge. Opinions vary depending on how much one values the religion game. I would put Stonehenge ahead of ToA though.
@@JumboPixel You would if you had Stonehenge hahahaha
I would have debated a few of your choices but nothing egregious. One tier up here, one down there... Opinions will vary. But then you got to Machu Pichu and I realized you don't have as strong of a handle on the game as I thought you did. Should test things before you make guides about them mate.
Great video but you have the wrong info card on Todai-Ji!
macchu picchu doesn't actually do what you describe, it gives extra 50% food towards the next population.
I don't get why these tier lists have an "S" grade, but don't include "D". Why not just go A, B, C (average), D, F, like a regular grading scale?
In general it’s essentially the same. Your understanding shouldn’t shift too much as letters change.
Also though, I’d argue Humankind cultures should be treated different than an American maths test 😅
(Ps. A lot of countries don’t use A-F. Mine doesn’t, so it’s not regular for me!)
@@JumboPixel good points. I rescind my complaint. I wasn't aware that the A-F grading scale wasn't in common use around the world. I guess that's my Ameri-centric education and entitlement showing :(
It's manufactory, not manufactuary.
I love your content, but why do you keep saying that people ate claiming faith isn't good?
You're the only person I've seen say that - everyone else agrees that having a strong faith can be ridiculously powerful.
People ate claiming faith?
Are.
Sorry I’m still not sure what you mean? Are you wondering why I don’t value wonders that provide a flat faith gain (eg, +40 faith) that highly?
The answer is that you should probably play a culture that generates faith, and use your wonders for better benefits like 25% industry discounts on all districts!
Sorry for the typo, I'm on a phone and can't edit it.
You've mentioned in about four or five of your videos that you believe people are saying this:
"Faith as a mechanic in humankind is not well developed, and therefore isn't *beneficial* (good) to your games."
Unless you're saying that people believe it's "bad" as a mechanic, rather than "bad" as in not powerful, which I don't believe you are because you go on to talk about faith being powerful even if it isn't well developed.
From what I've seen, most players realize faith can be very powerful, yet you keep repeating this notion that people don't believe that's true. I'm just confused why you believe other players think that.
Not quite - actually I’ve tended to argue that faith is better than what people think (I’ve always been an advocate for it). I’m not sure if you played Humankind from day 1, but the early sentiment was particularly anti- faith.
My general line is that *faith isn’t bad, it’s basic*
However that’s not really the point of this video. But absolutely if you have a faith that you have control over, and you use wonders to get you there, then that’s awesome.
So this game is a ripoff of civilization
MACHU PICCHU gives 50% of next population gain, NOT surplus food. Search machu_picchu_is_50_of_next_population_gain_not . MP will produce a MAXIMUM of 49 food at normal speed (not 1000). MP produces less food at slower speeds due to slower pop growth cap. Its description is probably the worst written in the game. Exasperating this, when one hover over a citie’s food production, the listing for ‘food from DISTRICTS’ is not expanded or itemized in long lists, and the listing for MP is lost and not listed separately. One can see the listing for MP on smaller cities with shorter lists for food production. TEST IT: Write down your food production for all your cities the turn before building MP and then compare after.
Thanks for the explanation. Can you elaborate a bit more what you mean by "next population gain"? I have been trying to figure out the exact formula for MP and I could not find it anywhere. But I had also noticed that it is absolutely not the total food production / 2. I just assumed it is the (total food production - total food consumption of city) / 2
@@Hustler-yo9ug Search machu_picchu_is_50_of_next_population_gain_not
@@Hustler-yo9ug When you look at the growth rate in the MP city, there will be text "Next population gain: XX% (YY% / turn)". MP will provide half of YY in food to all other cities.
@@forestgreenhobbit Thanks. Yes, I googled it and also just built MP to double check. I can now confirm that it is indeed what you said above. It is quite odd though how badly the description of it is written. It really has nothing to do with the reality. Also, given that its benefit is limited to 50 food maximum, I am not sure if it is as good as everyone things.
@@Hustler-yo9ug Correct, @JumboPixel thinks it add 1000 food to your cities. Ahhh... NO.