Trespasser: Jurassic Park - What Happened?

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  • Опубліковано 10 чер 2022
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    Edited By: / gamingxperience
    SkeleMatt Art By: / krooked_glasses
    Intro By: / 2manysnacks and / littlevmills
    SOURCES:
    Cinemassacre via UA-cam - Jurassic Park: Trespasser (PC) - Angry Video Game Nerd (AVGN)
    • Jurassic Park: Trespas...
    Kim Justice via UA-cam - Jurassic Park: Trespasser - A Failure That Stood The Test Of Time
    • Jurassic Park: Trespas...
    Wikipedia - Jurassic Park Trespasser
    en.wikipedia.org/wiki/Trespas...)
    Seamus Blackley via Twitter - Trespasser Sales Data Info
    / 1533977494386143232
    MUSIC:
    Lost World Arcade BGM 1
    JP Snes - Triceratops Trot
    LW Arcade BGM 2
    JP Snes - Gallimimus Gallop (River)
    LW Arcade BGM 8
    LWA BGM 19
    JP Snes - T-Rex Trample
    LWA BGM 19
    LWA Credits Music
    JP Snes - Elevator 1
    #jurassicworld #whathappened #mattmcmuscles
  • Ігри

КОМЕНТАРІ • 634

  • @MattMcMuscles
    @MattMcMuscles  Рік тому +84

    Use my code MCMUSCLES to get $5 off your delicious, healthy Magic Spoon cereal by clicking this link: magicspoon.thld.co/mcmuscles_0622

    • @emilysong2000
      @emilysong2000 Рік тому +1

      If I could, I'd buy enough Magic Spoon cereal to share with the entire Matt McMuscles fanbase! =)

    • @NewMateo
      @NewMateo Рік тому +1

      Dude you should do a what happened on the Starship Troopers Game FPS. Great terrible game!

    • @HappyGamer-em3wl
      @HappyGamer-em3wl Рік тому +1

      Can you do Fire Emblem Awakening had that series failed the IP would had be considered dead for nintendo

    • @AlecFoster
      @AlecFoster Рік тому +2

      yeee get that magic spoon money. it's actually good

    • @The_Fuse_Maestro11
      @The_Fuse_Maestro11 Рік тому

      Please do a video on Jurassic Park Warpath. That game was my very first video game and I thank it every chance I get because without that game I would be the man who I am today.

  • @thinkstoomuch4445
    @thinkstoomuch4445 Рік тому +893

    At the time, Trespasser was too ambitious for its own good. But today, people appreciate it for what it tried to achieve, even though it failed. Time has been kind to Trespasser.

    • @johnlawful2272
      @johnlawful2272 Рік тому +34

      Just remake the first Dino crisis game

    • @thegamingprozone1941
      @thegamingprozone1941 Рік тому +45

      @@johnlawful2272 nah let's remake a game that doesn't need remaking at all!

    • @superkid2815
      @superkid2815 Рік тому +4

      Game still sucks tho...

    • @brunoslybruno
      @brunoslybruno Рік тому +54

      trying to achieve something amazing and failing is way better than just doing something that works but is cookie cutter, so thats good
      shame it failed, but at least people value it for the attempt - and hell, the whole gaming industry was changed because of it, for a failure thats very impressive

    • @KionKamon
      @KionKamon 4 місяці тому

      @@thegamingprozone1941Dino Crisis is a PS1 game. It definitely needs a remake. There’s also someone working on a fan remake for Trespasser or at least there was one, I’m not sure if that person is still working on the Trespasser remake or not. But apparently they were working on making the game actually achieve everything it failed to do.

  • @retromeister3709
    @retromeister3709 Рік тому +476

    Trespasser was the Jurassic Park game we didn't ask for, but needed.

    • @MrJC1
      @MrJC1 Рік тому +24

      i loved this game. it was way too short. yes it was frustrating as hell, the controls were clunky, but man.... it blew my mind. oh... what could have been. hahaha.

    • @bearerofbadnews1375
      @bearerofbadnews1375 Рік тому +9

      We needed this more and less if not no more Jurassic world movies that’s for sure.

    • @StrugglerChad
      @StrugglerChad Рік тому +2

      HAIL!

  • @Lanipator
    @Lanipator Рік тому +876

    It's kinda crazy how such a flop influenced the gaming space in such huge ways. Another banger Matt!

    • @KallosCrypt
      @KallosCrypt Рік тому +8

      Agreed

    • @ddjsoyenby
      @ddjsoyenby Рік тому +4

      agreed.

    • @tiin111
      @tiin111 Рік тому +28

      failure is one of the best teachers after all!

    • @Grabnar_Guitar
      @Grabnar_Guitar Рік тому +8

      Oh shit, Lani watches Matt? My two most watched people in the same place! I love Role With Me.

    • @javkiller
      @javkiller Рік тому +8

      It was a commercial flop, for sure, but it succeeded in so much it was kind of impressive. If you played it during release you could just feel the potential in there, it was kind of insane. I remember being stuck in a mudhole in one of the maps just twirling around a medkit and being just astonished at them implementing real time normal mapping in there, something that wouldn't become standard for years. And yet there it was, in a cronched and dented metal crate in the middle of a jungle.

  • @jasonblalock4429
    @jasonblalock4429 Рік тому +289

    7:00 *Three* innovations. No one had made convincing open outdoor environments before this, either. They pretty much invented level-of-detail (LOD) systems, in the process. And the thing is, Blackley had already done two "impossible" projects before. Ultima Underworld and Flight Unlimited were both absolutely unprecedented, so if he had some hubris going into this, it was arguably earned.

    • @gallow_walker
      @gallow_walker Рік тому +14

      Honestly, Seamus Blackley is one of my gaming industry heroes. He's worked on some of the most influential games of the past 30 years (Ultima Underworld, System Shock), hell, he even worked on DirectX and the original Xbox. I have a huge amount of respect for the guy. He's earned a little hubris, especially when compared to somebody like John Romero or Chris Roberts.

    • @VexAcer
      @VexAcer Рік тому +18

      Worth pointing out that the first Spyro game also was another early example of environmental LOD that coincidentally came around almost the same time as Trespasser.
      That said the way Trespasser handles LODs is closer to how modern games do. That and the environments are absolutely massive and the draw distance is insane. Pretty much a full generation or two ahead of its time.

    • @madams2239
      @madams2239 Рік тому +4

      It had to happen eventually; when you reach for the stars people think there is only two outcomes, and the third is being burned by the stars you aspire to reach for.
      Seamus is responsible for most immersive rpg's as he's the father of them, small things like throwing rocks in Ultima Underworld added up to this game.
      I doubt his work of this is what he fully intended, but it is a stepping stone for others to learn from. People liked the puzzle ideas, as an example, but the weightlessness of items was addressed by Half Life with Havok which is used in a boatload of games to this day.

    • @GreyWolfLeaderTW
      @GreyWolfLeaderTW Рік тому

      There were other developers working on level-of-detail systems at the time. Insomniac Games famously developed a highly specialized and efficient level of detail system they used in their Spyro the Dragon games.

  • @chrisfratz
    @chrisfratz Рік тому +497

    I'm not going to lie, some of this game's mechanics kind of fit in with modern VR games. Having to check something on your avatar to see your health status and having your character vocally call out how much ammo you have left is something that Half Life Alyx also does. Also being able to control a limb and do physics-based puzzles also fit in a VR environment I'm kind of surprised that nobody tried forming a team to mod VR support into the game or port over the assets into a modern engine and tried to give it VR support that way. Well, that second part was kind of done on the Steam Workshop for Half-Life Alyx, but it's very bare bones map ports of a couple maps from the game.

    • @edwardtank2843
      @edwardtank2843 Рік тому +52

      Yeah, it struck me a while ago while watching a lets play of it, that this game is VR without the VR. The hand and the need to line up the sights, the diagetic interface of the health tattoo, the physics puzzles regarding picking things up and moving them, and throwing rocks. The melee system.
      I do really wish a mod team would try and somehow give it a VR makeover.

    • @fireaza
      @fireaza Рік тому +29

      Right? Port this to VR and suddenly all the janky control issue that the game suffered from when being played with a keyboard and mouse are all fixed!

    • @stuartgibson1959
      @stuartgibson1959 Рік тому +24

      @@edwardtank2843 There are VR ports in the works, one's a half life alyx mod, theres another in unity and another in Unreal

    • @517342
      @517342 Рік тому +25

      Valve even directly references Trespasser as a direct inspiration for Half-Life 2. The physics engine was ahead of its time but was clearly overambitious.

    • @BRAINFOXINFINITE
      @BRAINFOXINFINITE Рік тому +5

      There's a Jurassic World game on Quest. Haven't tried it yet, but that's at least something out there.

  • @Jamb13
    @Jamb13 Рік тому +247

    This is actually one of my favourite games ever, even though it's an unfinished buggy mess, the feeling of isolation and loneliness you get walking around that giant empty island, occasionally coming across old abandoned buildings, usually in complete silence, truly unmatched

    • @captaincrunch6011
      @captaincrunch6011 Рік тому +17

      If you like this type of feel and want a game like this, I can not recommend Far Cry 2 enough for you
      It gives this same feeling while having absolutely cutting edge tech for the time and even today, while being also rough on some spots....

    • @stefcannon2580
      @stefcannon2580 Рік тому +14

      There is something so unique about this. Even just being able to rotate and manipulate your arm, aiming any way you like, being able to pick up just about anything… it definitely stands out.
      Just kinda wish the raptors attacked differently instead of running at you with open mouth… use those retractable claws! 😂 On that note, I find them creepy since their bodies can get all bunched up and weird at times, I don’t ‘trust’ them since I’ve been injured by a dead one at one time 😅

    • @Phoboskomboa
      @Phoboskomboa Рік тому +17

      A VR remake of Trespasser would be amazing.

    • @stefcannon2580
      @stefcannon2580 Рік тому +7

      @@Phoboskomboa Yes!! Or even if they just tried again but took all the time they needed

    • @tisdue
      @tisdue Рік тому

      @@Phoboskomboa this isnt VR??

  • @Artictoc
    @Artictoc Рік тому +32

    I grew up with this game as a kid, and I often found it too scary to play, but eventually my enthusiastic interest for dinosaurs won over my fear of the game. One of my most striking memories was getting stuck at the end of level 5 because a bug caused the final gate to not open despite powering on the supercomputer in the lab, so I spent hours attempting tp lift the extremely heavy iron girder that lay on the ground with Ann's single hand and place it it over the gate for me to walk across. Once I did that however, I would die from fall damage when I jumped down from the tall gate. However, I soon found out that if I unequipped all weapons (which added weight to Ann), I would survive with just enough health upon jumping down, and I could complete the level.

  • @evanhanley6437
    @evanhanley6437 Рік тому +219

    This could have been a pretty cool game. The AVGN episode for this game was really funny. Fair play to Seamus Blackly for talking about it. Him making the Xbox was an amazing way to bounce back after Trespasser didn't do well.

    • @yozora1047
      @yozora1047 Рік тому +23

      i'd call it one of the biggest redemption stories in gaming history.

    • @RollinH
      @RollinH Рік тому +23

      Trespasser not doing well is a matter of perspective. When you consider the technical achievements, what it inspired, and the advancements in game design it created, it was a massive success.

    • @MrOnepiecem7
      @MrOnepiecem7 Рік тому +8

      @@WhereAllYourDeletedCommentsGo Nah

    • @RookShell
      @RookShell Рік тому +1

      Go watch ResearchIndicates LP of Trespasser, it's really fascinating.

    • @brunoslybruno
      @brunoslybruno Рік тому +5

      @@WhereAllYourDeletedCommentsGo god forbid someone enjoy something you dont like

  • @FirithPanda
    @FirithPanda Рік тому +174

    People modded this game enough to fix it and given it's such a cult classic, I'm surprised it hasn't gotten a remake. Universal is not capitalizing.

  • @XeronosKuro
    @XeronosKuro Рік тому +92

    Yeah with VR being what it is now, maybe some company/studio would be ambitious enough to take on a Trespasser sequel!
    Maybe finally we would get to see what an epic fight against a T-Rex would be like in front of our eyes!

    • @QuaidShun
      @QuaidShun Рік тому +7

      this game is the blueprints for VR FPS

  • @menhirmike
    @menhirmike Рік тому +7

    Trespasser leading directly to the creation of the Xbox is a fun butterfly effect story.

  • @morganrobinson8042
    @morganrobinson8042 Рік тому +102

    In another universe, this was Half-Life. Everything that Half-Life did, this tried to do first, in some ways better. This game was a few key decisions away from being one of the biggest, most influential games of all time.

    • @Web720
      @Web720 Рік тому +7

      Nah can't be, it would be a Half-Life 2 moreso, because the game needed a year+ of dev time, so 1999 at best.

    • @dai-okami
      @dai-okami Рік тому +1

      Thinking exactly the same. "Man. This looks awfullll half lifey" lol

    • @VitZ9
      @VitZ9 Рік тому +4

      "A few key decisions away from being one of the biggest, most influential games of all time."
      Damn. Well when you put it like that, it's just depressing. This game was like my dream game as a kid, I had such high hopes for it.
      But realistically, they would have needed till at least 2000, and The Lost World would have been three years old by that point.
      That's if they even solved the physics issues or Dino dnAi. Half Life 2 was still 6 years away from giving us a playable physics engine when Trespasser came out.

  • @comensee2461
    @comensee2461 Рік тому +143

    The irony is that Valve was inspired by Trespasser and used the concept of game physics and physics based puzzles as part of their design of Half-Life 2.

    • @Ramsey276one
      @Ramsey276one Рік тому +2

      Does Alyx have tattooed…?
      WHO LOADED A *SHOTGUN?*

    • @southpaw117
      @southpaw117 Рік тому +3

      What's ironic about it?

    • @therealdudeski
      @therealdudeski Рік тому +11

      @@southpaw117 because trespasser released the same month as HL1 and was overshadowed by it completely.
      So the game series that added to trespassers, one of the worst FPS games of all time, failures was actually inspired by it to improve it's gameplay which resulted in one the greatest fps games ever made.

    • @southpaw117
      @southpaw117 Рік тому +4

      @@therealdudeski But how is it ironic?

  • @maxiargos1971
    @maxiargos1971 Рік тому +48

    I thought it was whipped cream as a child as well. The sound and how perfect the shape is you just think it HAS to be whipped cream! Also the part where he placed it on the guys food tricked me as well.

    • @shdwsn9
      @shdwsn9 Рік тому +6

      Fun fact when you see whipped cream in commercials they actually use shaving cream becuase it holds its shape better than whipped cream.

  • @mrjohnnyk
    @mrjohnnyk Рік тому +32

    I don't think you guys know how cool and cutting edge this game looked back in the days of 90's Windows. I never played it though, didn't know anyone who actually had this game, and I can tell why. It's definitely one of those things where their ideas were too ambitious for the technology of the era.

  • @mariuszj3826
    @mariuszj3826 Рік тому +55

    This game is very much worth experiencing for any PC gamer enthusiast. The game is still very much atmospheric and playable albeit with patches and mods for it. It's actually a fun experience not only from the technical side but knowing its flaws it's actually enjoyable.

    • @NoahGooder
      @NoahGooder Рік тому +1

      is there an official set of specs for it?

  • @JoshGolus
    @JoshGolus Рік тому +14

    My favorite Saturday morning cartoon

    • @christianbuffum-robbins8904
      @christianbuffum-robbins8904 Рік тому +2

      It's especially funny because his sponsor this week is a cereal.
      Cereal and Saturday mornings, what a trip

  • @Sonichero151
    @Sonichero151 Рік тому +32

    Funny enough this tale makes me realize Tresspasser might have been a direct Inverse of the original Jurassic Park movie. The movie was a blockbuster Juggernaut with it's atmosphere, music, and truly Spared no expense Special effects that many tried to duplicate...... without fully understanding or devoting the work needed. While Tresspasser was a fianicial and critical flop that had many Very interesting ideas and designs going on in the back of the game, which many people were inspired by to create absolutely games themselves.

  • @DragonCrestPC
    @DragonCrestPC Рік тому +22

    Played this at release as a kid on my PC. Every one of my friends were blown away by the design and graphics. I remember finishing the game and loving it as a kid, not sure how i would feel now lol.

  • @AJegoist
    @AJegoist Рік тому +28

    This game had such a surprising influence on the medium yet I'm only hearing about it now.

  • @andyf3269
    @andyf3269 Рік тому +42

    I actually have a lot of respect for what they was shooting for. Mad lads they were…

  • @piotrsegal6475
    @piotrsegal6475 Рік тому +8

    I believe we can expect "Jurassic World Dominion: What Happened" :)

    • @FlyingFocs
      @FlyingFocs Рік тому +3

      I've heard a bit of what the movie is like, and thought "yep... I'm finishing that fino book I'm writing. The world needs a palate cleanser."
      And I liked the last two fine.

  • @xxgoldmansionxx
    @xxgoldmansionxx Рік тому +20

    Man I can see the ambition looking at the footage,like imagine if this game could totally work given it was made today I could totally see it being like a Far Cry title with dinosaurs

  • @warehousedave7937
    @warehousedave7937 Рік тому +15

    My dad got us this game on clearance at circuit city for $5 and I loved it!

  • @ratchetxtreme6591
    @ratchetxtreme6591 Рік тому +11

    “That is one big pile of sh!t”
    - Malcom

  • @pridethesaint
    @pridethesaint Рік тому +9

    Gotta call out Research Indicate's let's play of this series. One of the greatest let's plays of all time and really shows just how much love was poured into this 'failure'. Such an amazing game.

  • @cityscape17
    @cityscape17 Рік тому +13

    Also, the best weapon in the game was rebar. Stick it straight ahead of you and whip it around. Truly game breaking lol

  • @Lordx718
    @Lordx718 Рік тому +6

    All I ever think of when I remember this game is the flailing arm and the tattoo.

  • @NickName183
    @NickName183 Рік тому +19

    Matt’s never gonna live the “whipped cream” fiasco down 🤣

    • @Crayshen
      @Crayshen Рік тому +8

      I mean let's be fair. Barbasol IS the best tasting shaving cream.

  • @ReleaseTheCanines
    @ReleaseTheCanines Рік тому +31

    Had the demo back when this game was about to come out, and not going to lie, I thought it was brilliant. Janky, but brilliant (and considered it genuinely scary). At the time, the concept was so forward-thinking, it never really occurred to me that it was impossible to kill anything with a gun without an onscreen crosshair simply due to flawed game design, instead it just made me assume "this is realism" as it was a time when 3D gaming was making such massive leaps and bounds in new ways of playing that it just seemed intentional without knowing what was going on behind the scenes. If I was struggling, I just assumed it just meant I wasn't good enough at playing it.
    It made every enemy encounter terrifying; you hoped a raptor hadn't seen you across the valley and if it had, be prepared to run for your life and hope you can find somewhere to climb up. In hindsight it was both incredibly unfinished and unpolished with that extended floaty arm you just blindly swing around and whack into things like a semi-flaccid elephant's trunk, but at the time, the 'VR-without-VR' survival concept was (for me) so innovative and unique that it genuinely made me believe this was the route FPS games may take. Glad to hear it impacted other game designers in important ways, the game was unique and regardless of its flaws, I'm glad it developed such a strong following in all the years that followed.
    I can laugh at the silliness of it now and find it amusing I found such an awkward game mechanic once so incredible... but hey, I was 16 and an idiot. But it's good to know that not everything I was impressed with was so idiotic :)

    • @brunoslybruno
      @brunoslybruno Рік тому

      the funny thing is that in recent years, games that are intentionally hard to control kinda went into mainstream, so your young self guess about it being hard intentionally wouldnt be too far off from a possibility, both then and now

  • @MinersLoveGames
    @MinersLoveGames Рік тому +12

    Bought a fresh version of it off Amazon several years back and played through it. Definitely a mess but as a JP enthusiast I was able to appreciate the effort that was clearly being put into it before it got rushed out.
    The narrations from Richard Attenborough himself are by far the highlight of the whole thing.

  • @szeltovivarsydroxan9944
    @szeltovivarsydroxan9944 Рік тому +2

    I unironically always loed Trespasser. As janky as it is, it gave me a very unique feeling as if I was really stranded and alone on an island full of (wo)maneating monsters. The ambience, the desolation of the buildings, the hostility of the velociraptors... I never quite played a game that gave me that experience ever again.

  • @pgasnow
    @pgasnow Рік тому +3

    i absolutely love stuff like "we can't really get the mechanic with two hands to work, so we'll just make "had her hand broken" part of the canonical story now"
    it's just such a "you never know where your writing inspirations come from" thing, it's so endearing ;)

  • @5persondude
    @5persondude Рік тому +7

    10:12 John “Story in games is like story in porn” Carmack

  • @willpoweramv
    @willpoweramv Рік тому +93

    I'm surprised you didn't invite Kalyton Fioriti to this episode as he's basically the number 1 Jurassic UA-camr and has talked at length about this game

  • @eltadashi1
    @eltadashi1 Рік тому +4

    I´ve just revisited this game after 25 years, and played it till the end. Such a great game. What a shame it flopped back in 1998.
    Hopefully a remake will be coming someday.

  • @ChrisHominski
    @ChrisHominski Рік тому +6

    This game could be really good in VR. It's like proto Boneworks in the 90s

    • @KazikoWhite
      @KazikoWhite Рік тому +3

      I was thinking the same thing! Even the vocal shoutouts for ammo was used in Half Life Alyx. This is a VR game without the VR.

  • @zanethezaniest274
    @zanethezaniest274 Рік тому +5

    1:48
    “It would be positioned as the game that would revolutionise the FPS genre.”
    Annnnnnnnd that’s one check down on the What Happened check list.

    • @jman2050
      @jman2050 Рік тому +1

      The irony is that you can argue it succeeded in doing exactly that.

  • @JohnGaltAustria
    @JohnGaltAustria Рік тому +11

    For what it's worth, I first played the demo in 1998, it was completely unplayable. I played it again (this time the mod) during the 2020 pandemic and I had a great experience. Atmosphere, music and sounds are top-notch, even 20 years later. The way it handles weapons and objects is horrible, but I could deal with it. A game that indeed was too ambitious for its time. But I can enjoy it now, so I guess it fulfills its purpose.
    On a side note, I tried the patched version of Daikatana during the pandemic too. Boy that game is still no fun.

  • @emilysong2000
    @emilysong2000 Рік тому +24

    Forget about Jurassic World: Dominion...THIS What Happened episode right here is the most exciting and intriguing Jurassic Park/World-related event of the summer!

  • @curious5661
    @curious5661 Рік тому +5

    I really like Trespasser and still play it from time to time. The many bugs and odd quirks make each playtrough unique. I remember when I played it for the first time with a good friend of mine and we had a bit of a Dennis Nedry moment while climbing a mountain with a raptor on our heels. We only had a baseball bat wich is of no use since melee is broken as shit so in a fit of despiration my friend yelled "Play fetch? Look, stick. Look at stick. Stick, stupid. Fetch the stick, boy" and threw the bat down the mountain side and for some odd reason the raptor chased it and fell to his death.

  • @suburbansamurai3560
    @suburbansamurai3560 Рік тому +3

    I bought this game, played through it multiple times, and loved it despite itself. I was crazy for anything Jurassic Park at the time (and I was, like 14). I'm glad it's seen a bit of a positive re-evaluation in recent years.

  • @TheRADRAD
    @TheRADRAD Рік тому +92

    A Trespasser mention gives me the chance to present Research Indicates' absolutely stellar Let's Play of the game. One of the best voices in the business giving you a grand tour of the biggest "what could have been" projects of the late 90s.
    ua-cam.com/play/PL0058A651EB882B48.html

    • @Dusty_Tomes
      @Dusty_Tomes Рік тому +9

      Checking the comments only to make sure someone has linked to the only good LP ever made.

    • @mattr75
      @mattr75 Рік тому +6

      That Let's Play is still one of the absolute best

    • @Shaun_Jones
      @Shaun_Jones Рік тому

      @@Dusty_Tomes I kind of like Bestinslot’s playthrough, although he did need a couple of mods to get more than 8 fps when holding a gun.

    • @GamiCross
      @GamiCross Рік тому +5

      "Now if I look over there, the game crashes" I love how 'barely held together' was a horror element in itself with that LP

    • @TurboNemesis
      @TurboNemesis Рік тому +1

      Absolutely one of the best examples of what a good pre-youtube LP was.
      The man has such a wealth of knowledge of the game and just one of the best narration voices I've ever heard in a Let's Play

  • @richardg8376
    @richardg8376 Рік тому +1

    Trespasser is an interesting case study in what happens when you think in terms of systems rather than outcomes.
    They were thinking about how cool it would be for the dinosaurs to have feelings, desires and routines that all influence its behaviour, and not whether it would actually challenge the player in some way or help instil that sense of wonder.
    Half-Life did smart AI correctly: smart when it matters, not smart when it doesn't matter. Grunts will take cover and throw grenades in combat because those force the player to keep moving and being smart about their decisions. When they aren't engaged by the player, they either just mindlessly follow pre-defined patrol routes, or stand idle waiting to be activated by the player.

  • @zukrath1247
    @zukrath1247 Рік тому +1

    3:14 "Say the line"
    "Which was the style at the time"
    "Yaaaaaaaay"

  • @bwehh7272
    @bwehh7272 Рік тому +5

    I implore anyone watching this to watch the classic and excellent Trespasser let's play by Research Indicates.

  • @mattblom3990
    @mattblom3990 Рік тому +1

    The Lost World arcade shooter was where it's at. Poured hundreds of dollars into that to beat it many times - also took many a memorable date along with me at the local arcade. Seriously great memories.

  • @MatteoTomatto
    @MatteoTomatto Рік тому +2

    "I guess you guys aren't ready for that, yet. But your kids are gonna love it."

  • @Cronosonic
    @Cronosonic Рік тому +14

    A VR remake of Trespasser with all of its intended mechanics restored and with a more modern engine could be fantastic. It really does feel like a prototype of a VR game.
    Also stop taunting me with Magic Spoon when it's so incredibly expensive to import to Australia :(

  • @huntercoleman460
    @huntercoleman460 Рік тому +2

    Although I never played Trespasser, I think it’ll make a very interesting novel. It can have Anne narrate the book so it’s written like a journal. She can go into great detail describing the dinosaurs on Isla Sorna. Although it might be hard to adapt a game into a book, it’s not impossible. The bright side to turning Trespasser into a book is you don’t have to worry about programming and fixing a broken game. I think turning it into a book is the solution to fixing Trespasser.

  • @bruceluiz
    @bruceluiz Рік тому +4

    So they created the physics that inspired the "Realistic Simulator" series.

  • @cityscape17
    @cityscape17 Рік тому +7

    I unironically adore this game. It's so much fun :)

  • @BadMarriageKawagoe
    @BadMarriageKawagoe Рік тому +1

    "Aloof space wizard John Carmack"
    Sounds about right.

  • @ValleyWestCinemasPodcast
    @ValleyWestCinemasPodcast Рік тому +5

    Omg I played the heck out of that game! The frustrations added to the fun.

  • @captaincrunch6011
    @captaincrunch6011 Рік тому +4

    I'd say that Far Cry 2 is the spiritual successor to this game, from alot of points, just bear with me.
    -The UI is extra immersive, with nothing on screen but minimal stuff like ammo count
    - There's no map screen, you have to pull a ***Physical map*** and see where you headed and cycle between multiple maps to see where you are, and the game continues on, there's no pause when you do it in time
    - For extra immersion, Guns rust with time and begin to jam, eventually being so rusted they explode right in your face
    -the game is set in Africa and is full with gorgeous foliage, trees and animals
    - Highlights cutting edge technology for it's time with many great details, that are very impressive to this day
    - The A.I of the enemy's is extremely smart and the best I have seen in any game
    - The game lives on aesthetical feels and immersion, with everything being pushed towards, as both factions of the war your in now, will try to kill you, making you feel extremely lonely and isolated

  • @JohannesBee
    @JohannesBee Рік тому +3

    I saw the title and said "Isn't this the game where the player character model is an arm and a floating rack?"
    Both happy and disappointed to be right

  • @Tea_Sippin
    @Tea_Sippin Рік тому

    Something they nailed about the 'fear and isolation' feeling of being trapped on Site B, is the fact there are NO human NPC's or other characters, just Anne Herself and the many discoverable human remains.

  • @bbqlilia448
    @bbqlilia448 Рік тому

    Nice touch using the elevator music from the SNES Jurassic Park game at the end there. Used to play that game a lot as a kid, so that music’s burned into my brain forever

  • @Mrnotpib
    @Mrnotpib Рік тому

    Not to mention, the fwippy-floppy arm movement inspired an entire genre of games, the physics puzzler, as the creators of Surgeon Simulator were said to have been inspired by this.

  • @James-gj8rn
    @James-gj8rn Рік тому +4

    I wonder if the fabled statement is true "this is one of the first games to use ragdoll physics" this will be an interesting one Matt :)

  • @iristheboss
    @iristheboss Рік тому +3

    Its ok Matt i thought it was whipped cream too...i mean he even puts it on a piece of pie

  • @daftpunk89
    @daftpunk89 Рік тому +2

    Definitely was a game ahead of its time. I think a modern day remake of this game with VR support would be really good

  • @TheGodOfWarhammer
    @TheGodOfWarhammer Рік тому +5

    oh my God, that Jurassic Park shooter is an arcade staple for me

  • @PervertedNovaxc3
    @PervertedNovaxc3 Рік тому +3

    It's kinda interesting how Trespasser did badly, but helped inspire so many other things. I wonder if Seamus is aware of it at all.

  • @ELSTERLING
    @ELSTERLING Рік тому +1

    It's a nice narrative that it was too advanced to work but the main objectives of a game with interactive physics objects, dynamically reacting AI that tracks and hunts, environmental storytelling, puzzles, sprawling non-linear levels and objectives and a first person shooter style were all ironically realised (and released just over a month after T:JP) by the very studio this project's heads had left in the form of the legendary _Thief: The Dark Project._ Hell, it even had dinosaurs!

  • @michaelwilliams2231
    @michaelwilliams2231 Рік тому

    Dude I completely forgot about T'ai fu thank you so much for unlocking a childhood memory Matt.

  • @DangerVille
    @DangerVille Рік тому +15

    Took you long enough to make this! 😉

  • @_cityjunk
    @_cityjunk Рік тому +1

    "... struggled well into 1998." Same, bud, same

  • @danielferrieri7434
    @danielferrieri7434 Рік тому +5

    Shadow the Hedgehog: What Happened

    • @retromeister3709
      @retromeister3709 Рік тому +1

      Second!

    • @emilysong2000
      @emilysong2000 Рік тому

      Could be a neat What Happened to make around the time that either Sonic Origins or Sonic Frontiers launches!

  • @Mr_G87
    @Mr_G87 Рік тому +2

    Ok, so DreamWorks got greedy and cut a deal without checking with the studio how much time it would take them.

  • @CrS0CrashPL
    @CrS0CrashPL Рік тому

    One thing that's easily overlooked is the important milestone TS managed to achieve - It demonstrated that both physics and vast outdoor environments with hundreds of trees/props were indeed possible in games (as long as you had a beefy PC, but still).
    In an interview with Tresspasser fansite Trecom, the man himself addressed the single most critical thing that went wrong during the development:
    "I would have assigned the 25-year-old Seamus Blackley a strong producer, who would have bullied him to restrict the scope of innovation to something manageable. I wanted to make this beautiful vision that I had for this amazing island become real, and I was too young and stupid to realize that less is more."

  • @GrandFerratus
    @GrandFerratus Рік тому +1

    I got this game during the summer of 1999 or 2000. A bargain-bin title to play on my grandparents PC while staying with them for the summer. I loved it at the time. I wasn't aware of its poor critical reception, and it was my favorite first-person title for years.

  • @mikehurt3290
    @mikehurt3290 8 місяців тому

    Who else noticed the Jurassic Park on SNES elevator music at the end of video? I listened to it for hours as a kid, that game had such an amazing soundtrack

  • @bobbynick5358
    @bobbynick5358 Рік тому +3

    I would say give this game to Nightdive studios or another company or fan group
    to remaster the game, and ai upscale textures.
    And have vr support and/or simple modern gameplay controls,
    like play like a more advance Half life 2 and it's physics.
    then might be a interesting game.

  • @ryguy9876
    @ryguy9876 Рік тому +1

    Man, I still remember Research Indicates LP of this game so long ago. This along with JP SNES makes me want a modern take on a dinosaur survival game. I kinda have my own idea for one but it will probably never be realized due to not being a game developer.

  • @PJMack068
    @PJMack068 Рік тому

    Hey, just found your channel (I’m assuming based on me watching a lot of content from this guy named WickedWiz) and I just wanted to say I appreciate the tone of these videos- your editing is great, and your commentary never feels cynical- I am so exhausted by youtubers that hold an audience by just complaining about games on the internet. Keep up the good work!

  • @fudgeman362
    @fudgeman362 Рік тому

    The usage of SNES Jurassic Park music in this video did not go unnoticed.

  • @jesterking27
    @jesterking27 Рік тому +1

    Goldblum summing up this story:
    I believe it was ahh-Socrates…Socrates, who famously stated, "ahh-ahh-recycle, reduce, and ahh-reuse!"

  • @IDKeffect82
    @IDKeffect82 Рік тому +1

    Great video. I like the little nod to the Jurassic Park SNES game at the end. When it goes into first person and it has that elevator music.

  • @bloodfireize0
    @bloodfireize0 Рік тому

    Matt, I appreciate you more than words. Thank you for this one! :D

  • @Darkmage1293
    @Darkmage1293 Рік тому

    Oh god, I COMPLETELY forgot about the arcade light gunshooter until you brought it up. The only one I remember is the On-Rails Jeep one.

  • @alucardofthe9thcircle792
    @alucardofthe9thcircle792 Рік тому +1

    someone should try to remake this as a vr title now that we have the proper technology to make it as it was envisioned 20 years ago.

  • @brandoncruz7635
    @brandoncruz7635 Рік тому

    It’s crazy how I just found you today just trying to pass time at work and you uploaded a video while I was watching almost all of your old ones💀💀💀

  • @mattr75
    @mattr75 Рік тому +1

    I knew this game would be covered eventually. ResearchhIndicates did a phenomenal Let's Play of this title, and to this day, it's one of the best Let's Plays I ever saw. Great work as always, Matt!

  • @PlasticCogLiquid
    @PlasticCogLiquid Рік тому +2

    This game took forever to load and ran really bad on my computer at the time, but I played it anyway it was so awesome. Every other game except for the original Spec Ops was based in corridors too so it was cool to have outdoor jungles.

  • @KitsuneYashaX48
    @KitsuneYashaX48 Рік тому

    If it helps, Matt, I, too, thought it was whipped cream as a child! Mainly because Nedry proceeds to wipe his hand off on a nearby cream-less pie slice.
    Only during later rewatches did I realize it was, indeed, SHAVING cream, and Ned doing that was more to accentuate the fact that he's not very nice.
    At least he seemed to make a good meal.

  • @ReinBelmont
    @ReinBelmont Рік тому +1

    You thought it was whipped cream because Nedry cleans his hand on a pie. I know because for the longest time I thought the same.

  • @SynysterProjects
    @SynysterProjects Рік тому +1

    My dad had this game when I was a kid, and holy f, it was hard as balls. My favorite part was the health meter ;)

  • @RyneLanders
    @RyneLanders Рік тому

    Modern systems with proper multi-threaded execution, DX 12 setup, and a modern engine would be able to realize the visions of the team, at higher fidelity than they ever dreamed up. Would be great to see something like this come back in a modern incarnation.

  • @PenguinLord10
    @PenguinLord10 Рік тому

    11:49 this page is 90's gaming magazines in a nutshell.
    "Girl's toys!" and that T-Rex popping out of the left side saying "BOO! Did I frighten you sweetie? Ooh, I'm such a tramp, aren't I, sugar plum?"
    That's some peak 90's energy right there.

  • @theovermatt
    @theovermatt Рік тому +1

    Expert use of the SNES Jurassic Park soundtrack, love that kinda deep cut.

  • @ryanremington746
    @ryanremington746 Рік тому +1

    Hold on, Matt you made me ALSO just realize it was shaving cream, even though all my life I've also thought it was whipped cream and have even noted the name Barbasol on repeat watches, God I'm so blind...

  • @falloutghoul1
    @falloutghoul1 Рік тому +3

    Welcome... to What Happened Park!

  • @johnnytower6169
    @johnnytower6169 8 місяців тому

    I spent months looking for my 12th birthday present. I remember looking at the trespasser box (often the only way to assess a game in those days) and being set on getting it, until I played the half-life demo, then I fell in love and forgot about it till about 10 years later. Then I downloaded it, felt really disappointed and frustrated but enjoyed it for its place in the jp story. I couldn’t have done that at 12
    If they aimed a little lower it would have been insane

  • @Haruharuharuko1942
    @Haruharuharuko1942 Рік тому +1

    My favorite part of how weird trespasser is is that the hit box for the character is literally a tank with a hexagonal tube as it’s bottom which is why platforming in the game just doesn’t work sometimes

  • @Dan-sx5gx
    @Dan-sx5gx Рік тому

    We learned about this game in my physics sim class, glad folks are looking back on it fondly :)

  • @Jun123
    @Jun123 Рік тому

    I completely forgot about this game. Great job on the video Dayo!!

  • @palaiologos4441
    @palaiologos4441 Рік тому

    What's also fascinating about Trespasser is that the creator of the Doom mod Aliens TC was recruited by the Trespasser team, but declined due to university commitments

  • @axllaw427
    @axllaw427 Рік тому +2

    Ah, a perfect episode of What Happened after watching Dominion