@@LycheeGameLabs I did it last month i am just sad cuz whit corona i switched house and i cant play the game :( but when this ends i will like to play whit lots of new things
Careful of colourblind stuff. I didn't notice the difference in the armor projectiles until you mentioned it, and even then it was difficult to notice. Looks really good so far!
Really cool! I feel like you should make some skills in the corners. Maybe each one helps in one of the central biomes. (Btw I am responsible for amlikwets little tounge)
Good to see this game again. One guestion: what happens when the lasso would hit a swarmer? Obviusly you cant ride them but they block the lasso or it just passes throught? Oh, same question with the armored bullets.
These changes are great, the enemies seem a lot more fun to fight now! I especially love the armor bullets... but their language seems inconsistent. I didn't even notice the slight purple glow till you mentioned it and I couldn't easily tell for any given enemy what would or would not be armor. Maybe make the whole armor bullet purple and only use triangles / angular shapes for these?
Thanks for your feedback! I've considered using shape to communicate bullet behavior - however right now shape indicates what ailment the bullet inflicts. So that information would be lost.
You mean Discord says "something went wrong" when you run the game? That's an uncommon problem and I don't really know what's behind it. Have you tried fully restarting your PC?
Okay, you can use this direct download link to play the latest version (extract the folder before running). s3.amazonaws.com/patchquest.demos/Patch+Quest+Alpha.zip
I think it would be cool if the idol from the dungeons gives you an advantage over that specific animal or maybe like level up quicker It would give it more uses and make it better to go in the dungeons Btw my favourite is sandamandee or another one of the reptiles I think they look great
Thank you. I have a question. What happens to the demo versions when you sell the game? I hope you will make enough money to continue making great games!
In coming months I will stop updating the free demo, so that the Steam version has lots of fresh content you can't get elsewhere. I also really hope I can keep making games! The industry is very competitive, but I'm still trying my best to make games people like
Patch Quest It would do more than that however! The frenzy would force the player to focus their efforts on dodging before the calm would suddenly changing their focus to maximizing damage in an intrresting way that makes a fight more dynamic. Maybe one should wait to try and reload when the monster has calmed, not only then would I do more damage but my target would be easier to hit. Maybe the calm is the best time to lasso a foe and bring them down to mount. I bet you'd know how to perfectly implement this idea.
@@LycheeGameLabs nice! What I meant was, searching for devlogs gives you the same few results over and over. You have to dig a lot and really try your best to find anything that isn't of the few popular devlogs. That is a shame.
Great Game. I stumbled upon your vidz and played the Demo two hours yesterday. Well done. Some thoughts: how about not dying on 0 HP on a mount, instead force a dismount at 0-1 HP like yoshi from super Mario to create a last intense moment for survival. Second I didnt geht what benefits you have from bringing stuff home or if there are benefits in how you combine tiles at home and some plant you plant dont tell me what they do and only seem dekorative. These mechanics could be explained a bit clearer. P.s the bat in my favorite mount so far
I think it would be cool if the idol from the dungeons gives you an advantage over that specific animal or maybe like level up quicker It would give it more uses and make it better to go in the dungeons Btw my favourite is sandamandee or another one of the reptiles I think they look great
If you're twiddling your thumbs during COVID quarantine, why not check out the new trailer as well? ua-cam.com/video/cj409KY5qHE/v-deo.html
I love your game Liam!!! I was searching for a cool game and looks like i found it :D
@@funiwanderer3280 Thanks! Be sure to tell your friends, it will really help me out :D
@@LycheeGameLabs I did it last month i am just sad cuz whit corona i switched house and i cant play the game :( but when this ends i will like to play whit lots of new things
Puffelant: *exists*
Depression Rate: *Drops to 0%*
Fpr u or for the world
Careful of colourblind stuff. I didn't notice the difference in the armor projectiles until you mentioned it, and even then it was difficult to notice.
Looks really good so far!
Yeah he should be careful.
As someone with healthy sight, I didn't notice it either. The "purple" in question is still pretty much red
Loved the new amplikewt, very cute.
Yeah, he always was my favourite Spider-Man villain.
this channel deserves a lot more attention. such an awesome game!
Really cool! I feel like you should make some skills in the corners. Maybe each one helps in one of the central biomes. (Btw I am responsible for amlikwets little tounge)
I do love that little tongue
i really like the corridor mechanic, adds a lot to the game and makes it feel way more complete
It’s so hard to pick a favourite monster...but out of those I’ve encountered so far, velostrich is a fun one to mount and battle
I like his bullet-time skill
I'd recommend making the puffelant squeeze/stretch more to highlight the bounce
Bruh the art style is amazing kakandks
Man, that is awesome! The monsters are very creative !
Thanks mate
Good to see this game again. One guestion: what happens when the lasso would hit a swarmer? Obviusly you cant ride them but they block the lasso or it just passes throught? Oh, same question with the armored bullets.
The lasso passes right through swarmers and only attaches to monsters. It can pass through armour too
These changes are great, the enemies seem a lot more fun to fight now! I especially love the armor bullets... but their language seems inconsistent. I didn't even notice the slight purple glow till you mentioned it and I couldn't easily tell for any given enemy what would or would not be armor. Maybe make the whole armor bullet purple and only use triangles / angular shapes for these?
Thanks for your feedback! I've considered using shape to communicate bullet behavior - however right now shape indicates what ailment the bullet inflicts. So that information would be lost.
This looks so great! Very nice concept
Can i just say that this monsters are so adorable
Damn these new monster abilities are super cool! - definitely going to make battles more interesting and strategic
Thanks! That was my hope
I sure do love myself some copyrighted character.
Love the game but I need help every time I try to get it it just says “something went wrong “ and I need help plz
(Edit) my account was not verified
You mean Discord says "something went wrong" when you run the game? That's an uncommon problem and I don't really know what's behind it. Have you tried fully restarting your PC?
No when I try to download it
To be more clear the problem occurs when I try to download it I also have restarted the computer
Okay, you can use this direct download link to play the latest version (extract the folder before running). s3.amazonaws.com/patchquest.demos/Patch+Quest+Alpha.zip
Thanks but I figured it out (sorry
You had to go through the trouble) still super appreciated
you need to make it so when your character gets hit its face changes
you could make a perk that makes it so you can use this npc abilities even when riding them
Looks great
Amazing update overall but i have to say that i liked the old Fluffelant sprite WAY MORE than this new puffeland one
That's unfortunate. But I'm happy you still enjoyed the video! Thanks for commenting
Cool devlog😀
It looks juicy.. Very juicy
Made with real fruit juices
I think it would be cool if the idol from the dungeons gives you an advantage over that specific animal or maybe like level up quicker
It would give it more uses and make it better to go in the dungeons
Btw my favourite is sandamandee or another one of the reptiles I think they look great
My favourite monster is Buzzerker. Not really sure why.
Because he's a bad boy
Thank you. I have a question.
What happens to the demo versions when you sell the game?
I hope you will make enough money to continue making great games!
In coming months I will stop updating the free demo, so that the Steam version has lots of fresh content you can't get elsewhere.
I also really hope I can keep making games! The industry is very competitive, but I'm still trying my best to make games people like
Ampakiwt my fav btw this is posted at declog 21
Are the new abilities for jumbo monsters or regular monster?
Qué matemática hay detrás de los movimientos de las mascotas y sus ataques, podrías mostrar algo del código?
Hello, you unintentionally reference Tormentor X Punisher, even if it's different enough
So puffelant is jigglypuff that acts like kirby?
So will these abilities be on all versions of that monster? Or will it just have a small chance of applying?
These abilities are given to elite and jumbo variants
Can you make a fluffelant and puffelant battle? Where they together against you.
(Of course they have to be a little weaker)
Sorry but this is so polished !!!
Why don't frenzied enemies enter a calm period of slower movement and attacks, after their rage adding a extra draw back to the powerful status?
That's a pretty good idea!
Patch Quest It would do more than that however! The frenzy would force the player to focus their efforts on dodging before the calm would suddenly changing their focus to maximizing damage in an intrresting way that makes a fight more dynamic.
Maybe one should wait to try and reload when the monster has calmed, not only then would I do more damage but my target would be easier to hit.
Maybe the calm is the best time to lasso a foe and bring them down to mount.
I bet you'd know how to perfectly implement this idea.
Baha! I have expert now c:
32 Monsters takes a lot to catch. TvT
You're a lasso master!
my favourite is amplikewt
do you plan on sponsoring your fellow youtubers so this game becomes a financial success?
I think you're onto something with this game, but I don't wanna jinx anything. It's a shame it's so difficult to find devlogs on youtube...
Thanks! The next devlog episode will release next week. I've been making some big changes
@@LycheeGameLabs nice! What I meant was, searching for devlogs gives you the same few results over and over. You have to dig a lot and really try your best to find anything that isn't of the few popular devlogs. That is a shame.
You should hav enamed it "Kong" fu
amplikewt is the best one. no doubt in my mind. unless...
Does it only exist on a PC?
Currently yes
Amplikewt redesign is very successful. Reads better AND is way cuter
Who else is in the Umbrellyfish club?
7:10 #mariosoundfx4ever
ig?
Great Game. I stumbled upon your vidz and played the Demo two hours yesterday. Well done. Some thoughts: how about not dying on 0 HP on a mount, instead force a dismount at 0-1 HP like yoshi from super Mario to create a last intense moment for survival. Second I didnt geht what benefits you have from bringing stuff home or if there are benefits in how you combine tiles at home and some plant you plant dont tell me what they do and only seem dekorative. These mechanics could be explained a bit clearer.
P.s the bat in my favorite mount so far
I think it would be cool if the idol from the dungeons gives you an advantage over that specific animal or maybe like level up quicker
It would give it more uses and make it better to go in the dungeons
Btw my favourite is sandamandee or another one of the reptiles I think they look great