My number 1 GM rule is do not stop to look up rules. Make a game time decision, make the ruling, and keep playing. Look up the rule later if you want to. This has really helped my pacing and immersion.
I vastly prefer your system (having switched from 5e) because it's so much simpler and easier to teach. I wouldn't recommend either of the new 5.24 books, but I look forward to the new starter set with basic rules.
Haha, as a GM I would broadcast that this would happen if you try and attune to it. Also 5e is so forgiving someone just cast healing word and boom they are back.
Love ya Tyler! Liked the video but, respectfully, i dont think WOTC needs any more attention, especially not from one of my favorite OSR creators. My pirate code is one of standing up to tyrants and supporting the little guy doing it cool! More Pirate Borg videos! Rawr!
I love 5.24e and I am using it for my next campaign. But there are some specifics that are bad. 1. Crafting is ok... Crafting Magic Items is too easy. This would have been fixed by changing some of the abnormally powerful items in uncommon to rare. Or making a table of magic items prices like they did in some 3rd party supplements. This was something we asked for and they decided to not do. Bad choice. 2. Bastions are a good idea but in conjunction with magic item crafting multiplies the problem above. They can craft a magic item and not even be there to do it. So dangerous when you have magic items that in theory can make money and then things just compound from there. 3. You mention names. Some other things that ABSOLUTELY should have been on the DM Screen- specifically because they are new... Weapon Mastery summary. What they do and which ones need saves for the extra effect. MAN these guys really hate martial. 4. Magic Item Tracker... this has a lot of problems. -- is the number of items including self made items like a potion, tatoo or scroll? -- is it including charges? Does each one of those dots = a charge from a magic item, like a wand? -- if it's a regenerating charge (at dawn you get 1d4 charges back) is that counted differently from the scroll you can only use once? -- if these answers were in the book - please let me know.
A scroll isn’t a magic item, it’s more like a consumable. I wouldn’t consider it an item unless it’s way above their power level. IMO 5e DMs worry too much about balancing, give them all the magic items, throw monsters at them that are way above their level and have them make a check to see if their character thinks it’s actually survivable. Give your baddies crazy magic items too, rob your players blind, or have the BBEG buy the bank where they keep their loot. 5e is fun, it’s all the naysayer DMs that think they need a full studio switchboard of controls on their side of the DM screen that are a bummer.
@@limithronOf course! 7- We had renown in the previous DMG as well, and noone -including the official wotc adventures (or even AL adventures that regularly mentioned factions- ever used them. It’s another thing to track for DMs and nobody got time for that. This was already proven useless in the past 10 years. 6- Every DMG from every single edition and half already had this. And they had it organized better (including the tables in og 5e). Why are the tables placed at the end of the list? Why are artifacts listed in the beginning? Single-use items mixed with permanent magic items? What sort of an incompetent sorry excuse of a designer came up with it? 5- Name tables are a waste of space and only useful as much as the darkvision spell. Internet has better name generators that could be accessed faster on a mobile phone and noone was thrilled when they first published them back in (Xanathar’s, I guess?) the day. 4- OG 5e dmg already had both of these, along with adventure site generators. These aren’t even good. Even 3.0e had it better. Look up for “Random Sword and Sorcery Adventure Generator” by Ben Ball. It’s way better than this. 3- Bastions. Do we even need to discuss how ridiculous this is? We don’t even have domain play. Why does this thing exist? Why do we need rules for it, if they will amount to nothing in actual gameplay? I can only think 2 or 3 official WotC campaigns that could possibly support this, as WotC campaigns seem to be more interested in being a series of neverending travels (as in ToD, OotA, SKT, etc) instead of exploring around a home base (as in Phandelver, Elemental Evil) And why is this thing even in the DMG, if it’s a players’ thing? let’s don’t forget that the rules forbid DMs from creating complications regarding player bastions. This is pathetic. 2- We don’t know anything about encounter balance, as MM is not yet released. However, some fine suggestions regarding newbie DMs. This is fine. 1- Sounds like something an Etsy shop would sell. Nothing that actually adds to the game. They should’ve made a notebook out of it and sell separately instead for anyone who’s interested. Other important things: Advice on creating your own races/classes/subclasses/feats/features/spells/monsters are either none-existent or just an afterthought. This is a step back from the previous DMG. They obviously don’t want new DMs to get creative and instead be stuck with whatever WotC decides to publish. Previous DMG had many flaws and shortcomings but this new one fails to deliver on all fronts. Zero stars.
@@limithron Sure thing! 7- We had renown in the previous DMG as well, and noone -including the official WotC adventures (or even AL adventures that regularly mentioned factions- ever used them. It’s another thing to track for DMs and nobody got time for that. This was already proven useless in the past 10 years. 6- Every DMG from every single edition and a half already had this. And they had it organized better (including the tables in og 5e). Why are the tables placed at the end of the list here? Why are artifacts listed in the beginning? Single-use items mixed with permanent magic items? What sort of an incompetent, sorry excuse of a designer came up with it⁈ 5- Name tables are a waste of space and only useful as much as the darkvision spell. Internet has better name generators that could be accessed faster on a mobile phone and noone was thrilled when they first published them back in the day in Xanathar’s. 4- OG 5e dmg already had both of these, along with adventure site generators. These aren’t even good. Even 3.0e had it better. Look up for “Random Sword and Sorcery Adventure Generator” by Ben Ball. It’s way better than this. Also, their “how to prepare for a session” section has only suggestions for preparing for awful WotC railroads posed as adventures. 3- Bastions. Do we even need to discuss how ridiculous this is? We don’t have any kind of domain play in 5e. Why does this thing even exist? Why do we need rules for it, if they will amount to nothing in actual gameplay? I can only think 2, maybe 3 official WotC campaigns that could support this thing, as their published campaigns are tend to be built around a long journey (as in ToD, OotA, SKT, etc) instead of exploring around a home base (as in Phandelver, Elemental Evil) And why is this thing even in the DMG, if it’s a players’ thing? let’s don’t forget that rules forbid DMs to create complications regarding player bastions. This is pathetic. 2- We don’t know anything about encounter balance, as MM is not yet released. However, some fine suggestions regarding newbie DMs. This is fine. 1- Sounds like something an Etsy shop would sell. Nothing that actually adds to the game. They should’ve made a notebook out of it and sell separately instead-for anyone who’s interested. Other important things: Advice on creating your own races/classes/subclasses/feats/features/spells/monsters are either none-existent or just an afterthought. This is a step back from the previous 5e. They most obviously don’t want new DMs get creative and instead be stuck to whatever crap WotC wants to publish. Previous DMG had many flaws but this new one fails to deliver on all fronts. Zero stars.
My number 1 GM rule is do not stop to look up rules. Make a game time decision, make the ruling, and keep playing. Look up the rule later if you want to. This has really helped my pacing and immersion.
Solid rule.
I vastly prefer your system (having switched from 5e) because it's so much simpler and easier to teach.
I wouldn't recommend either of the new 5.24 books, but I look forward to the new starter set with basic rules.
Why thank you!
Im not sure what a 5e player would say when they die trying to attune to the sword... but I love it!
Haha, as a GM I would broadcast that this would happen if you try and attune to it. Also 5e is so forgiving someone just cast healing word and boom they are back.
@@limithron I keep forgetting that 50 damage to a 5hp character isn't lethal in 5e!
Love ya Tyler! Liked the video but, respectfully, i dont think WOTC needs any more attention, especially not from one of my favorite OSR creators. My pirate code is one of standing up to tyrants and supporting the little guy doing it cool! More Pirate Borg videos! Rawr!
Fair enough!
Anything D&D related is absolute crap these days. There are much better games out there to play.
I think every game has something worth taking away and adding to your table. Some more then others for sure.
I love 5.24e and I am using it for my next campaign. But there are some specifics that are bad.
1. Crafting is ok... Crafting Magic Items is too easy. This would have been fixed by changing some of the abnormally powerful items in uncommon to rare. Or making a table of magic items prices like they did in some 3rd party supplements. This was something we asked for and they decided to not do. Bad choice.
2. Bastions are a good idea but in conjunction with magic item crafting multiplies the problem above. They can craft a magic item and not even be there to do it. So dangerous when you have magic items that in theory can make money and then things just compound from there.
3. You mention names. Some other things that ABSOLUTELY should have been on the DM Screen- specifically because they are new... Weapon Mastery summary. What they do and which ones need saves for the extra effect. MAN these guys really hate martial.
4. Magic Item Tracker... this has a lot of problems.
-- is the number of items including self made items like a potion, tatoo or scroll?
-- is it including charges? Does each one of those dots = a charge from a magic item, like a wand?
-- if it's a regenerating charge (at dawn you get 1d4 charges back) is that counted differently from the scroll you can only use once?
-- if these answers were in the book - please let me know.
A scroll isn’t a magic item, it’s more like a consumable. I wouldn’t consider it an item unless it’s way above their power level. IMO 5e DMs worry too much about balancing, give them all the magic items, throw monsters at them that are way above their level and have them make a check to see if their character thinks it’s actually survivable. Give your baddies crazy magic items too, rob your players blind, or have the BBEG buy the bank where they keep their loot. 5e is fun, it’s all the naysayer DMs that think they need a full studio switchboard of controls on their side of the DM screen that are a bummer.
I can't stand the googly eyed cute theme on all the print outs. It's like the D&D artist had just worked for Disney and never played D&D
Yeah it was a bold choice.
No. In fact, it is the worst.
Oh I'm dying to know what you don't like about! Do share.
@@limithronOf course!
7- We had renown in the previous DMG as well, and noone -including the official wotc adventures (or even AL adventures that regularly mentioned factions- ever used them. It’s another thing to track for DMs and nobody got time for that. This was already proven useless in the past 10 years.
6- Every DMG from every single edition and half already had this. And they had it organized better (including the tables in og 5e). Why are the tables placed at the end of the list? Why are artifacts listed in the beginning? Single-use items mixed with permanent magic items? What sort of an incompetent sorry excuse of a designer came up with it?
5- Name tables are a waste of space and only useful as much as the darkvision spell. Internet has better name generators that could be accessed faster on a mobile phone and noone was thrilled when they first published them back in (Xanathar’s, I guess?) the day.
4- OG 5e dmg already had both of these, along with adventure site generators. These aren’t even good. Even 3.0e had it better. Look up for “Random Sword and Sorcery Adventure Generator” by Ben Ball. It’s way better than this.
3- Bastions. Do we even need to discuss how ridiculous this is? We don’t even have domain play. Why does this thing exist? Why do we need rules for it, if they will amount to nothing in actual gameplay? I can only think 2 or 3 official WotC campaigns that could possibly support this, as WotC campaigns seem to be more interested in being a series of neverending travels (as in ToD, OotA, SKT, etc) instead of exploring around a home base (as in Phandelver, Elemental Evil)
And why is this thing even in the DMG, if it’s a players’ thing? let’s don’t forget that the rules forbid DMs from creating complications regarding player bastions. This is pathetic.
2- We don’t know anything about encounter balance, as MM is not yet released. However, some fine suggestions regarding newbie DMs. This is fine.
1- Sounds like something an Etsy shop would sell. Nothing that actually adds to the game. They should’ve made a notebook out of it and sell separately instead for anyone who’s interested.
Other important things: Advice on creating your own races/classes/subclasses/feats/features/spells/monsters are either none-existent or just an afterthought. This is a step back from the previous DMG. They obviously don’t want new DMs to get creative and instead be stuck with whatever WotC decides to publish.
Previous DMG had many flaws and shortcomings but this new one fails to deliver on all fronts. Zero stars.
@@limithron Sure thing!
7- We had renown in the previous DMG as well, and noone -including the official WotC adventures (or even AL adventures that regularly mentioned factions- ever used them. It’s another thing to track for DMs and nobody got time for that. This was already proven useless in the past 10 years.
6- Every DMG from every single edition and a half already had this. And they had it organized better (including the tables in og 5e). Why are the tables placed at the end of the list here? Why are artifacts listed in the beginning? Single-use items mixed with permanent magic items? What sort of an incompetent, sorry excuse of a designer came up with it⁈
5- Name tables are a waste of space and only useful as much as the darkvision spell. Internet has better name generators that could be accessed faster on a mobile phone and noone was thrilled when they first published them back in the day in Xanathar’s.
4- OG 5e dmg already had both of these, along with adventure site generators. These aren’t even good. Even 3.0e had it better. Look up for “Random Sword and Sorcery Adventure Generator” by Ben Ball. It’s way better than this. Also, their “how to prepare for a session” section has only suggestions for preparing for awful WotC railroads posed as adventures.
3- Bastions. Do we even need to discuss how ridiculous this is? We don’t have any kind of domain play in 5e. Why does this thing even exist? Why do we need rules for it, if they will amount to nothing in actual gameplay? I can only think 2, maybe 3 official WotC campaigns that could support this thing, as their published campaigns are tend to be built around a long journey (as in ToD, OotA, SKT, etc) instead of exploring around a home base (as in Phandelver, Elemental Evil)
And why is this thing even in the DMG, if it’s a players’ thing? let’s don’t forget that rules forbid DMs to create complications regarding player bastions. This is pathetic.
2- We don’t know anything about encounter balance, as MM is not yet released. However, some fine suggestions regarding newbie DMs. This is fine.
1- Sounds like something an Etsy shop would sell. Nothing that actually adds to the game. They should’ve made a notebook out of it and sell separately instead-for anyone who’s interested.
Other important things: Advice on creating your own races/classes/subclasses/feats/features/spells/monsters are either none-existent or just an afterthought. This is a step back from the previous 5e. They most obviously don’t want new DMs get creative and instead be stuck to whatever crap WotC wants to publish.
Previous DMG had many flaws but this new one fails to deliver on all fronts. Zero stars.
@@limithronIt’s objectively bad, but I respect the hustle of trying to get views..etc
Thanks for the breakdown. Ive been enjoying the book.
Yeah me too. It's a good tool for any DM.
Nice
Thanks!