The quote unquote "Weekly Gaming and technology News, Maximum Break Edition" is the only bespoke implementation of a podcast I enjoy in the here and now.
Ok I have to thank y'all for finally taking up the input lag issue. Please add latency data for all dlss implementations in review and analysis videos.
While constant motion on a TV means there will never be a singular image burned in, it however does mean that you wear down the OLEDs quicker, so the display will get dimmer over time, faster than for most people. Especially if that fire video is HDR.
The fact that DRMs can be added to games afterwards is a lost of trust. Capcom has already been untrustworthy between this, SF5 being basically a rootkit, and RE8 running worse than the pirated version. I don't trust capcom enough to buy their games unless it's on GOG and even then, there are cases where the DRM status is questionable on GOG.
Yep, they should never do that, some gamers are very picky when it comes to DRM, so changing the rules after a game has been sold to someone is a breach of trust from gamers.
If anything, it should be the other way around: once a game/DRM is cracked, it should be patched out of the official release in order to improve compatibility and performance (this happened e.g. with the Nier games, but also with a few others that won't come to mind rn). What Capcom is doing is either dumb or just straight up dubious.
It's even more shady that they did so stealthily: no disclaimer on the store page, nothing in the patch notes, etc. They got caught because the DRM degraded performance and broke stuff. They adding this stuff retroactively is probably in conflict with EU consumer laws too. If Capcom thinks Chun Li mods are damaging their public image, then they have no idea how much goodwill they are burning right now.
They've really outdone themselves with this stupid-ass decision. That trust is important because we know Valve will stand by and allow a developer to destroy/downgrade a game you bought 15 years ago (looking at you, Rockstar). Now Capcom has proven it cannot be trusted to not do the same, so I won't be purchasing their games going forward, unless it's on GOG.
Hey DF, TSR's frametime cost is so high because it uses a 200% history reprojection buffer by default. You can adjust this back down to 100% like standard TAA by using the command/cvar "r.TSR.History.ScreenPercentage=100" Some games (like Palworld) already do this, but needless to say it does harm image quality (like clarity) a bit, but saves performance. Good for consoles, although I hope on PC when using max AA quality it remains at 200% still, I don't want to lose out on that just because of consoles, so it should be adjusted via Scalability not DefaultEngine
@@raresmacovei8382 200% reprojection is not the same as 200% res scale. At 1440p for example a resolution scale of 157% = the same frametime as 200% reprojection (in my project), it's kinda like how MSAA delivered SSAA quality at a fraction of the cost in older games. Also most games I tested do have 200%. Robocop and Fortnite does for example, I haven't played a ton of UE5 games but that's my experience so far. Typically though the "Low" anti-aliasing quality option will bring it back down to 100%
I completely agree with idea that we should be able to download every version of a game that we paid for. Otherwise those old versions are basically lost to time
You agree until the costs of storing all those old versions are passed onto the consumer. Morally / principally I don't disagree but in reality there would be additional costs & downsides.
@@Doweyyy Actually the cost of storing those old versions is very small (not to mention lots of companies store old builds internally for testing). Since versions the different versions contain mostly the same data they could be stored using a delta encoding (like git), and since they would not frequently be downloaded the bandwidth cost would be small as well
37:00 I think you guys should make a poll somewhere, because I think there is a distorted view on how many people use a VRR Display on the PC, because I bet, it's not even 20%. From my feel of it I'd wager that most PC gamers still play at (fixed) 60fps. Some will go for more. But VRR, my guess, will mostly be for those trying to go higher than 60. The interesting options would be -I have a Fixed Refresh Rate Screen that i use for 60 or more FPS -I have a VRR Screen that i use for 60 or more FPS You could add more FPS to the poll but those 2 imho are the interesting ones. I'd be really curious about this. Sadly the Steam Hardware Survey only shows Resolution, not VRR or not, neither does it show how much HZ the system is running on. 60% are still on FHD Displays, and i do think many of those are 'real' players. Many of my "not Enthusiast" friends still use 1080p and tell me "why more resolution, this works fine.
@@xBINARYGODx I think it is basically an enthusiasts view. Though to be fair, he has a Ryzen 3600 with GTX 1060 Setup for tests, or a 2060, which is way more down to earth and represents the performance level a LOT of gamers are using.
The part about game pass versions missing features was talked about by fatshark the developers of darktide. Microsoft has a lot more quality checks they do before every update pushed to a game on their platform, whereas steam is a lot more lenient. It takes multiple days after submitting a patch for xbox for it to be accepted and ready to launch. You can't just hotfix multiple times a week, which you really need in an early access game at times.
Palworld is one of the best things ever launched in Brazil simply because pal mean "the male thing". Then, we have items like traps that "only work with humans and small pals", for example.
bottom line with DRMs is that it doesnt benefit users in any way. Its another running process, which causes a waste of performances, no matter what publishers like to say
@@PlayJasch This is not true. Denuvo games get cracked just less frequently because of the effort. Denovo themselves say nothing is uncrackable and that Denovo is just to protect launch sales period. RE4 Remake was cracked not long after release for example and there are vids of people comparing Denovo vs cracked games removing Denovo. That's how we see it affects performance. Which sucks that buying the game gives a shittier experience than a person playing a pirate version.
@@steel5897 you are incredibly ignorant to distract with that - ignoring anything that brings the OS down, you have TOTAL control of all those processes, but it's not all those processes the screw up a games performance unless you don't have enough RAM - but Denuvo/etc. do in fact make the games worse and you have little control over that until a crack comes out, or if you pirate.
TIP on playing Horizon Forbidden West . Don't do like me and do every side guest ,race, arena fight and gear upgrade and leave the main story behind to much . You then will be at level 30 doing a level 10 main story quest before you know it. The last two end game main bosses I fought when down like I was playing on easy mode when I was playing on Very Hard. It was a snooze fight. I was disappointed .
After main story you can go back and complete all the other stuff. The side quest are fun in this game. Enjoy .
Valve should make it so that if I developer changes something material about the game like the DRM method it opens up a new window for automatic refunds regardless of how long you've owned the game or how much you've played it
Yeah I think some refund option should be on offer, changing the rules after a game is sold is a breach of trust for gamers, especially with how picky some gamers are with DRM. Or imagine this, you brought the game on the Steam Deck, it works fine by then the publisher decides to add DRM to the game and it doesn't work any more on the Deck? I think if that was me, I would be pissed at them, so yeah, a refund option should be in place, something Valve should put in place that if the terms and conditions of the game change, which adding DRM changes, you're entitled to a refund.
I think what Capcom is doing is actually conflicting with consumer protection laws in many countries. You buying a game is a contract, one party can't alter said contract without agreement by the other party. Breaking the contract would definitely justify a "no questions asked" refund.
@@Crackalacking_Z unfortunately the contract/user agreements in the games almost always says they can do exactly that. you didn't buy the game, you are merely being granted access to the game at their convenience and if their servers are down or they issue a bad patch, sucks to be you. every major digital software has these license terms/software agreements, says they can change the terms whenever they want to.
Having the right to retain a snapshot of what you bought would be really nice. You only have 2 hr window to refund, but after 30 hr, the developer can break it with an update and you are out of luck. Or they can renew the 2 hr play time within 2 weeks of release refund window after each patch :P
1:40:12 When discussing 1080p, two categories of people need to be mentioned: 1. Esports players. For Esports players fps and low input lag/latency are everything. Most low-mid range hardware is not able to provide 300+ fps with lowest lag/latency at 1440p/4k. 2. People on tight budget - 1080p monitors are much cheaper than 1440p/4k monitors. And on top of that hardware (cpu+gpu) needed for 1080p is also much cheaper than hardware needed for higher resolutions. Thus, 1080p is here to stay at least a decade or two more.
On the Input Lag discussion... Tests comparing Wired vs Wireless? Wifi Direct/Dongle Hz vs Bluetooth with consideration to Poll Rate ? Many gaming mice & controllers have interesting variances when wired vs wireless... Thanks!
bluetooth on modern controllers if you're using a proper official controller adapter, like the xbox controller dongle for pc, is actually insanely low now, something like 5ms, it's comparable to wired controller latency. if you're connecting it via a generic low energy bluetooth dongle, results will be much worse.
@@maxpayne69. More like a database management front-end that can have multiple use case scenarios. Someone at my job called it SQL for dummies and it is exactly that 😂 SAP is far from being intuitive to use, but you can have it pre-configured so people with like 0 programming knowledge will be able to work with it.
The version discrepancy is due to Microsoft's certification process, and the cost associated with that. This goes for all consoles, the patching cadence is smoother on PC.
Alex and team, I can confirm the same Nvidia issue for Ratchet using DirectStorage. Deleting the DS files absolutely resolved the weird 1% lows in the frame time. A bummer that the DS option is not something we can toggle in the menu.
Palworld is the Weird Al Yankovich game of the year. It clearly borrows from a lot if well known source material, but it is original enough where people know they’re playing something original.
The childhood fantasy appeal you mentioned is exactly what made Transformers Devastation fun. Transformers Devastation is not very good at an authentic Transformers experience, but giving Optimus Prime swords and hammers just feels amazing Note: updated grammar thanks to user's replies
MGSV had context for it, while captured soldiers are essentially brainwashed (kindly convinced) into being sympathetic towards Big Boss, they’re never forced into working for him and usually/willingly choose to. Even your main commander Kaz started as an enemy on the battlefield, everyone serving Big Boss was once opposition, it’s part of supporting the IP’s established narrative/legacy of Big Boss being a super charismatic and tactically efficient soldier that everyone wants to follow, even child soldiers want to but are forced to stay at the base till they’re older.
Steam allows you to download whatever depot you want already, but it's hidden behind console commands and some weird process involving making steam manifest files read only to stop the game from updating. All they need to do is make that stuff possible in the user interface. It'd be really good for modding, often games update and break mods.
Since Alex is making a TAA video , I hope he doesnt miss one of the most legendary (gross) implementations,Halo Infinite, the whole game becomes a blurry mess when you start moving around when playing at 1080p on a 1080p monitor , and as soon as you stop moving the texture sharpness returns , also dldsr foxed it to some extent when you set your monitor resolution to 1440p or higher but then in the Halo Infinite menu you scale back the resolution to 1080p , even tho technically both times game runs on same 1080p resolution , the dldsr version with in game slider downscaling makes it so TAA doesnt blur image nearly as much as it does without that method
In response to the AFMF discussion about screen tearing with frame generation, I hate that I need to get this information mostly from message boards, where it sits on equal ground as the "idk it works fine for me" posts and the weird ones which tell you to irreparably alter your registry as a workaround which will break other functionality with other apps and not even necessarily fix your issue (shoutout to Elden Ring which still freezes up randomly on my machine). Setting my PC with a VRR monitor up to not get screen tearing while using a frame generation feature that is meant to make my game run smoother should not involve all this guesswork to get the perfect mix of settings. I finally figured out after months of messing around with my 4090 that I just need to enable VSync from my Nvidia Control Panel to force that VSync on the game in order to make Cyberpunk not tear with frame gen turned on. Remember when everyone was saying PC gaming had moved past the era of having to tinker with settings forever just to make games run properly? Also Alex, did you misspeak about the SSD recommendation? Because PCIe Gen 4 SSDs are quite cheap now (especially the Crucial P3 Plus, a 2TB for $120 US), and it's the Gen 5 ones that have the high price jump with little added benefit.
I'd say Alex is right that even Gen 4 won't be a real benefit for gaming over Gen 3, but the sheer prevailance of Gen 4 drives means you'll probably find it more easier to get one anyway.
I really hope input lag measurements becomes a regular topic on DF reviews, at least on games in which such a thing matters. It's the one thing that IGN Performance Review/NX Gamer has over DF.
What is said about deferred shading is wrong. It has nothing to do with input lag. It is supposed to make some aspects of rendering faster. So it in reality should be seen as something which reduces lag if you do the same work. If some developers delay their rendering and spread it over multiple frames, that is a whole other thing. It can be done with forward as well. And most deferred pipelines relies on forward later in the frame for stuff like particles and transparency. So feels like there were some misunderstandings spread. Just wanted to clarify.
I feel like it's also the case of manipulative hype. Basically people forcing themselves to believe it's good because an influencer told them so, then there's those that just want to spite Game Freak
@@1meen1 ah yes, people are lying to themselves. Sorry you dont grock the hype, you wont much of the time. or are you a PS fanboy butt hurt its not on your crappy plastic box?
Notable re: the Palworld discussion, I find it very odd in general that the game's very existence seems to be so polarizing, and so many people seem to be going out of their way to rip the game apart at the seams in search of some sort of "evidence" that the game is somehow less than the sum of its parts. The game devs on Twitter claiming that the game somehow "cheated" its development are one example, or the modder who accused Palworld of ripping off Pokemon meshes and structures, then admitted to manipulating the meshes to make them look more similar. Not saying that Palworld is above criticism, I have no interest in the game or desire to play it, I just find a lot of the criticism seems to be coming from a place of unusually bad faith.
youre just saying that because youve seen it 10,000 times already from other coverage and comments. It didnt remind you of anything other than being a comment parrot like every other thumb-farming comment bot out there
@@slothsarecoolI really don't understand the appeal of these type of games, I wouldn't even waste the time it takes to install if someone gave it me for free.
About the Wine/Proton and why it has no legal issues so far, the answer comes back from the NES vs. Atari/Tengen case about the lockout chip. It was decided then, you CAN legally reverse engineer a system to make other compatible system, if you do NOT use any internal documents or access to design docs or hardware docs. Meaning, you can inspect the code for the public API and implement the internal methods WITHOUT KNOWLEDGE about the internal specifics with no problem. This is a base for most computer systems interoperability, otherwise you would not, for example, create a HTTP or FTP client, giving a more simple to understand example. Wine devs took several secutiry measures when Windows code was leaked, to prevent any "dity hands" to get into their code to prevent any legal issues. And that is also why emulators are perfectlyt legal. If you use a clean-room development scheme, it wuld yes, be perfectly legal to analyse a Playstation game code for all calls and implement clean code that replacate this API, even Microsoft would be able to do it. Heck, they can even put an open-source emulator or create their own, if they want the XBox to run PS1/2 games. And guess what? Probably there are already several titles in XBox that use emulators, created by 3rd party companies to run old games like Metal Gear Solid on XBox.
All that is true but I think they were referring to official (sanctioned) support, which will never happen. Not the underground stuff, which will always happen.
IIRC MVG in the latest Spawncast podcast said the version differences with GamePass versions of games from Steam and other platforms is due to a backlog in Xbox's certification process for games.
rather than idtech, I'd much rather see capcom license out their reach for the moon engine. they do have the scale of company needed to handle it, and their engine has already been shown capable of a wide range of games and great performance and visuals.
Starfield also has a VRS. And it can be confugured by % value in ini-file, and it helps with performance when you are in thenforest, and look on blur steam effect from the green geysers
1:38:34 I think you're exactly right, at least it used to be that way with the og ID team. John Romero has said they used to hand over their ID engine to companies who wanted it for half a million bucks, just the code on a CD with no support or additional documentation, just "here it is. It's yours to use, but we aren't going to spend time explaining this to you". He said they absolutely could have done a better job of this licensing but A) that it would have basically required an entire other branch of the company and B) that's probably what they should have done and made bags of additional money, but they weren't interested in it at the time: they just wanted to make the next awesome game that pushed the boundaries.
One major issue with the Capcom DRM that might block mods would be that it also blocks mods that are genuine improvements to their games; For instance the mod to unlock framerate for NPCs past a certain distance. 15 fps zombies in a game that runs easily at 60 is just horrible. Or the mod that disables the aiming zoom in RE4R, which was giving motion sickness.
If anybody from Guerilla Games reading this 😅: the complete edition of Horizon: Forbidden West has been sold out on PS5 since launch in France and most of european countries! 😅 Please restock it soon, you are missing sales 😅
My theory is that Pal ripped off Ark on a software level (some of the values for base damage and durability are the same, for example) and used the Pokémon elements to control the conversation and prevent any real investigation into that. All the internet arm-chair lawyer spend all their time pointing out that some Pals have the same mathematically generated polygons that are part of the standard library in any 3D animation software that some Pokémon have, so no one has time to point out that the game is literally a reskin of Ark.
i'm on 1080p because 1440p monitors are still quite a bit more expensive than 1080p monitors where i live. some low-end 1440p monitors can be had for not much, but with terrible ergo features and all. i don't like large monitors either (my main monitor's 24.5 in and i prefer something a touch smaller, like ~22 in which is where my sub monitor's at) so i'll probably be on 1080p for a while still
A thought for PETA: I played for a couple of hours and i have to mention the good parts. When you put your pal into labour, you have to make sure they feel good. That means making sure there is enough good food to eat. Also one of my pals created a eating disorder due to stress (depression due to a bug of the game where pal couln't go back to camp). My #1 priority at that point was to make sure to create medicine and that hot bath. Young players can actually learn a lot in this and still love animals and be vegan. Care factor should be more rewarding for motivation though.
idk if this has been already told but when changing textures ingame, you need to restart the game for them to upscale or downscale to what was choosen. If not the textures will still on the default setting no matter if the player changed to higher or lower. Actually despite the warning to restart the game when changing settings, this is the only one that actually requires it.
1080p can't really be "dead" when active R&D is still going into 1080p monitors. It gets hertz updates still, companies could technically get higher hertz from 720p but they don't develope for it anymore, new 1080p monitors release and do have some advantages over other resolutions as always (higher hertz, smaller size, easier to drive) of course smaller size is subjective but 24in is the best for competitive games or those with motion sickness so they don't feel crammed playing at a computer desk.
I expect 1080p will for as long as games are refresh rate 'limited' and not performance limited. If you can run a game like cs2 or valorent at 500+ fps, then I would expect in the future fsr/dlss/xess frame gen will be able to interpolate multiple frames rather than just 1 frame currently. So this is presumably into the thousands of hz. This would of course require oled/qdel/microled displays to be developed at 1080p resolutions which may or may not ever happen, so it's possible the limit for 1080p will be around 1000hz since realistically lcd pixel response times cap out around 1ms.
Honestly, a few years ago, I wanted to move to higher resolutions, but over the last year, newer games actually look better at 1080p then older games do, so much work has gone into offering a cleaner, sharper image at lower resolutions like 1080p, that I see less reason to want to upgrade, but on my next upgrade, I will upgrade to 1440p, not so much because I need too, but because gpu performance is getting to such a stage that it can handle 1080p too easy and 1440p seems like a better match, and as for 4k, not interested in that at all, the performance gap is big and the quality return isn't that big, also, with image upscalers getting better, I'm quite happy to render at lower resolutions and output to a higher.
@@paul1979uk2000 I think you're mistaken. Alex spoke about how ganea are less clear than they use to at lower resolutions due to TAA. As apart of its anti-aliasing process and temporal accumulation it removes a lot of detail and on a resolution that doesnt have a lot of detail it creates a very smudy looking image, that's the whole point of why he brought it up and why 1080p is an issue in 2024. Realistically 1080p is fine at correct PPIs and has no reason to die, but due to TAA and its derivatives its struggling
Just tried afmf on my rx6600 and it's amazing. I can play now system shock at 1800p res at 78%. That was absolutely not possible before. And I don't notice any lag. I am super happy right now about that update
Would love to see you guys keep up with the Tekken Overlay. It would be very intersting to see the imimentation of Lumen injected into a UE5 game after the fact.
1:45:27 reverse engineering is legally protected, w/ a lot of judicial precedent, w/o which we would not have our IBM-compatible PCs by all the OEMs we can choose from, GNU/Linux, Wine & Proton, or any of our homebrew emulators (even commercial emulators for consoles, like Bleem emulating PS1 on Dreamcast).
Playing on a 4K tv with my RX6600 has been phenomenally good considering the performance level. Picked up the card for $189 maybe two years ago? Wasn’t long after launch & paired it with my quad core i7. Holy smokes it is impressive, 4K 60FPS with dynamic res in Gears 5, Halo Infinite, Forza & pretty much everything I through at it within reason. Rasterizing is so performant on it that it almost makes up for its Ray Tracing performance. The only games needed to sharply compromise image quality are RT only titles. Metro Exodus & RE. Still pretty decent experience considering age/price
Does The Pokemon Company *OWN* the rights to cartoony elemental animal mashups? Is there a way to make a cartoony fake animal that *doesn't* evoke Pokemon? It doesn't seem fair that they should be allowed to claim infringement just because it's a similar *STYLE*. Copying someone's work is wrong. Making totally new work in a similar style is not theft.
Yeah, I'm not sure what Richard was thinking with that class of card, in price term, that's going into high end not mid-range, anything above 500 isn't mid-range.
It was cool hearing discussion about a theoretical AFMF implementation for Steam Deck. Unfortunately, that Lossless Scaling Steam app didn't work on SteamOS when I last tried. It's a shame because AFMF (or similar effects) would likely work well on Steam Deck because of joystick input breaking it less and because screen tearing feels like less of a problem on a small screen.
If a publisher adds new DRM to a game, Valve should automatically reopen the refund window on that game so customers who no longer want the game under the new circumstances can get their money back. I would have refunded GTA V when Rockstar added their launcher to my Steam copy that didn't require an extra launcher when I purchased it. Valve won't though, because Valve doesn't care about their customers, no do their care about their business partners abusing their customers.
I think its a false statement that Valve does not care about their customers and player base. And its good that Valve/Steam does allow the developer to do what they want and just handle the install side of things. If Valve starts too much of what the developers can do and cannot, then it means Valve has too much power over the industry. Valve is not your personal angel to do exactly what you want, regardless of everyone else. Steam is here to help you find and install the games. What the developer and publisher of the game does, is their thing. Just like when you go and buy a game in the retail market. And this is a good thing, because Valve does not abuse their market powers to tell others how they develop or update their games. Does it have negative impact on some situations? Yes. But it leaves the market open to do what they want. And thats a good thing. Not everything needs to be regulated by a private company.
@@thingsiplay "But it leaves the market open to do what they want". Yes, the market can do whatever it wants, but what about the user? Opening the refund window when DRM is added after a purchase is not a radical proposition. The real radical proposition is adding DRM in a game that previously had none and expecting your costumers to be ok with that.
@@rained649 The problem is, the more Steam and Valve is restrictive about the store, the more they decide what a publisher can do or not, the more power does it have over the entire market. I personally don't think Valve should be in a position to decide if DRM can be added or not over time. I know its bad for the consumer, but Valve should not be the one who decides this.
@@thingsiplay My point is that you only seem to care about restrictions on the market, and not on the restrictions on the user which in this case would be extra DRM on a game they had already purchased. You're saying publishers should be allowed to do whatever they want, being "held accountable" only to the "market". You only seem to care about what publisher's freedom, while dismissing Valve's and the end user's freedom. The end user ends up having no choice in the matter. No to mention, Steam is not the only marketplace. The publishers can move out of Steam if they don't like their policies.
@@rained649 I care about the end user more than anything else and that is why I think publishers should be allowed to do what they want, and not be controlled by one company (Valve). Today Valve would regulate who can add software, change games and how they update. Next day they control something else. Then it becomes a Google or Apple like environment, or Nintendo like. The alternative is, that publishers have freedom to do what they want. This comes with a few downsides, but I think its necessary. And this is good for the end consumer in the long run. I don't want Valve to control everything. Let it be Steam an open platform, that just manages downloads and installs. Don't interfere with anything else, Valve should not have the power to do this.
From a gamedeveloper perspective, The bone structure (a rig) for things that move similarly is always going to be very similar, The bone structure between two people is very similar , regardless of whether they are big or small, or whatever. Even between a monkey and us, the system is very similar, that’s not plagiarism that’s just the only way to do it correctly. The bone has to be placed in the center of mass of the object that you’re trying to transform , so if the object looks similar, the rig is going to be nearly identical.
What about the outer aesthetics though? You can't claim that all animals are going to look identical because it's "just the only way to do it correctly". There's a plethora of unique and distinctive creature designs in video gaming so why did they need to heavily borrow from Pokémon/Digimon? It certainly wasn't out of necessity.
@@notsyzagts7967 never said anything about that, but John specifically said that the best evidence he saw, was how similar the rigs are. That is distinctly not evidence, that is a product of the original input shape. Which means it is a subjective thing again about how similar to designs are and whether you think that that is theft yes or no .
The bizarre thing is that Resident Evil Revelations has been cracked for years already, meaning any piracy protection is moot. In addition, the Enigma version of Monster Hunter was cracked within a day or so of the update, so you can now pirate it whereas you couldn’t with Denuvo version! Capcom’s behaviour seems bonkers!
Palworld is a very free form open world game, no stupid tutorials, no hand holding, no discernible story, no microtransactions, just you and your wits and your buildings and your pals. I'd almost compare it to the original NES Metroid style "ok here's a world, it's brutal, f*** you and just die until you learn how to survive" approach. I LOVE IT!!! The figuring things out yourself and upgrade along the way is approach of old is something i loved in gaming as a child, and i didn't realize how much i missed it until picking up Palworld as it is all but gone in modern gaming. Ya build, ya collect, and ya kick some ass and chew bubble gum, and i'm all out of gum. It takes highlights from Pokemon, Ark, Minecraft, and Breath of the Wild etc to deliver something unique, and in many ways, greater than the sum of its parts. I for one am having an absolute blast!!! The Pokemon monster resemblance is ...extremely striking. You can look at the pals and say: Oh! That's Lucario. That's Dugongue. That's Vulpix with a Charmander tail. That's Ditto with a hat. Etc etc etc. The art style and models might as well have been the Game Freak artists themselves. HOWEVER, that said, the original Pokemon as far back as Red and Blue took some ...highly inspired design from Dragon Quest, Final Fantasy, Mythological creatures from folklore and just real world animals. It's not a clear line or a cut and dry situation as far as "inspiration" goes and which chicken from which egg came first... Also worth mentioning is the absolutely god awful state of the last couple Pokemon games on Switch is really fueling the flames of Palworld, and really scratching an itch with an absolutely massive fanbase. If the latest Switch iterations had been at least somewhat decent, i don't think this game would have quite taken off the way that it did. But here we are blasting off to the moon! TL;DR: Gotta Shoot'em All!
Steam does actually allow the user to install an older version of games from the depots - it’s just that you have to go through a massive pain in the rear needing starting Steam with the console available, finding the ids, having it download them, then replacing the current files of the game with the downloaded selected version, then having to see it to not update by, confusingly, telling it to update only in launch. What would be better would simply be what GOG does with a dropdown.
I really like AFMF, but I completely agree about it needing more ways to tune it like you said. What if RSR automatically turns on whenever AFMF disables itself? I bet that could help keep it feeling smooth when it looks like it's dropping frames. While we're here, when is AMD going to use the AI accelerators in the 7000 Radeon cards? Surely that could help somewhere in the graphics pipeline. Keep up the great work!
With regards to the discussion about frame gen in games like dark souls and sekiro... I think it'd be a great use of the technology. The fake frames would provide me with the perfect excuse for being unable to parry!
In the case of Palworld for me there's nothing wrong but just one thing and is the Pals that have the same designs of some fan art pokemons and is pretty easy to fix, just credit the creator and that's it or pay them idk.
steam had version toggle downloads back in the day. it got removed which i remember because many speedrunners really hated that change. publishers propably lobbied steam for that
@22:43 is pretty much my concern from this. People believe they are spiting Pokémon , but this is only giving the notion that you can get by with less effort and a cheaper product. Once AI becomes more robust the lines will blur further
Yellowstone : Setting: Contemporary Urban Africa Concept: Immerse yourself in the bustling metropolises and diverse landscapes of Africa as you navigate the criminal underworld. Engage in heists, car chases, and illegal trade across iconic cities like Nairobi, Lagos, and Cape Town. Encounter a rich variety of cultures, wildlife, and challenges as you rise through the ranks of criminal organizations. The game offers a unique blend of urban and natural environments, showcasing Africa's vibrant beauty and urban grit. ............ someone turn this into a game pls
The quote unquote "Weekly Gaming and technology News, Maximum Break Edition" is the only bespoke implementation of a podcast I enjoy in the here and now.
Bro, why do you need to write "quote unquote"? 💀
quote-unquote "quote-unquote"
Exclamation point!
This is a very cromulent comment.
It is what it is.
Ok I have to thank y'all for finally taking up the input lag issue. Please add latency data for all dlss implementations in review and analysis videos.
While constant motion on a TV means there will never be a singular image burned in, it however does mean that you wear down the OLEDs quicker, so the display will get dimmer over time, faster than for most people. Especially if that fire video is HDR.
9:30 - Rich's deadpan "Right." in response to John's horrible pun is hilarious haha!
"2 Arks duct taped together with a Pokemon stapled to the side" is an incredible way of desciribng Palworld lmao 22:11
Probably a callback to someone saying the Wii was 2 GameCubes duct-taped together.
@concinnus I always just thought it was a slightly enhanced GC.
2x GCs taped together sounds almost too powerful 😅
@@concinnus I remember hearing the Series X before launch being described as the size of two stacked gamecubes lol
with a bit of Zelda crazyglued to it
Lmao 😂😂
The fact that DRMs can be added to games afterwards is a lost of trust. Capcom has already been untrustworthy between this, SF5 being basically a rootkit, and RE8 running worse than the pirated version. I don't trust capcom enough to buy their games unless it's on GOG and even then, there are cases where the DRM status is questionable on GOG.
Yep, they should never do that, some gamers are very picky when it comes to DRM, so changing the rules after a game has been sold to someone is a breach of trust from gamers.
@@paul1979uk2000 There's a few games I haven't bought because they have Denuvo.
If anything, it should be the other way around: once a game/DRM is cracked, it should be patched out of the official release in order to improve compatibility and performance (this happened e.g. with the Nier games, but also with a few others that won't come to mind rn). What Capcom is doing is either dumb or just straight up dubious.
It's even more shady that they did so stealthily: no disclaimer on the store page, nothing in the patch notes, etc. They got caught because the DRM degraded performance and broke stuff. They adding this stuff retroactively is probably in conflict with EU consumer laws too. If Capcom thinks Chun Li mods are damaging their public image, then they have no idea how much goodwill they are burning right now.
They've really outdone themselves with this stupid-ass decision. That trust is important because we know Valve will stand by and allow a developer to destroy/downgrade a game you bought 15 years ago (looking at you, Rockstar). Now Capcom has proven it cannot be trusted to not do the same, so I won't be purchasing their games going forward, unless it's on GOG.
I can't help but notice of Richard's genuine expression of increasing disgust over the Palworld description. I felt that.
Hey DF, TSR's frametime cost is so high because it uses a 200% history reprojection buffer by default. You can adjust this back down to 100% like standard TAA by using the command/cvar "r.TSR.History.ScreenPercentage=100"
Some games (like Palworld) already do this, but needless to say it does harm image quality (like clarity) a bit, but saves performance. Good for consoles, although I hope on PC when using max AA quality it remains at 200% still, I don't want to lose out on that just because of consoles, so it should be adjusted via Scalability not DefaultEngine
While EPIC has set the EPIC AA preset to silly 200% rez scale, no game whatsoever used that value yet.
@@raresmacovei8382 200% reprojection is not the same as 200% res scale.
At 1440p for example a resolution scale of 157% = the same frametime as 200% reprojection (in my project), it's kinda like how MSAA delivered SSAA quality at a fraction of the cost in older games.
Also most games I tested do have 200%. Robocop and Fortnite does for example, I haven't played a ton of UE5 games but that's my experience so far. Typically though the "Low" anti-aliasing quality option will bring it back down to 100%
@@Hybred Noted, I'll definitely check more thoroughly myself to see differences.
I completely agree with idea that we should be able to download every version of a game that we paid for. Otherwise those old versions are basically lost to time
You agree until the costs of storing all those old versions are passed onto the consumer. Morally / principally I don't disagree but in reality there would be additional costs & downsides.
@@Doweyyy Actually the cost of storing those old versions is very small (not to mention lots of companies store old builds internally for testing). Since versions the different versions contain mostly the same data they could be stored using a delta encoding (like git), and since they would not frequently be downloaded the bandwidth cost would be small as well
They should be sued for this behaviour but they probably have this condition on their EULA.
19:14 shots fired at John 😂😂😂
That supporter question had be dying
Johns response should have been “This won’t stop me because I can’t read”
From an interview with the boss of the studio, they were literally learning UE5 while making Palworld.
37:00 I think you guys should make a poll somewhere, because I think there is a distorted view on how many people use a VRR Display on the PC, because I bet, it's not even 20%. From my feel of it I'd wager that most PC gamers still play at (fixed) 60fps. Some will go for more. But VRR, my guess, will mostly be for those trying to go higher than 60.
The interesting options would be
-I have a Fixed Refresh Rate Screen that i use for 60 or more FPS
-I have a VRR Screen that i use for 60 or more FPS
You could add more FPS to the poll but those 2 imho are the interesting ones.
I'd be really curious about this. Sadly the Steam Hardware Survey only shows Resolution, not VRR or not, neither does it show how much HZ the system is running on.
60% are still on FHD Displays, and i do think many of those are 'real' players. Many of my "not Enthusiast" friends still use 1080p and tell me "why more resolution, this works fine.
It's like the PC guy doesn't know the Steam Hardware Survey or monitor sale trends. He lives in a bubble, I guess.
@@xBINARYGODx I think it is basically an enthusiasts view. Though to be fair, he has a Ryzen 3600 with GTX 1060 Setup for tests, or a 2060, which is way more down to earth and represents the performance level a LOT of gamers are using.
I hope in the Forbidden West PC port, they have an option to add the fancy DLC cloud sim to the base game
That should also come to ps5 version...
The part about game pass versions missing features was talked about by fatshark the developers of darktide. Microsoft has a lot more quality checks they do before every update pushed to a game on their platform, whereas steam is a lot more lenient. It takes multiple days after submitting a patch for xbox for it to be accepted and ready to launch. You can't just hotfix multiple times a week, which you really need in an early access game at times.
stop requiring them to know what they are talking about, they can only handle that some of the time, and by some, i mean not mostly.
Palworld is one of the best things ever launched in Brazil simply because pal mean "the male thing". Then, we have items like traps that "only work with humans and small pals", for example.
bottom line with DRMs is that it doesnt benefit users in any way. Its another running process, which causes a waste of performances, no matter what publishers like to say
I get Denuvo. Nobody is cracking it. They won the war against piracy. But the enigma choice is odd, it got directly cracked.
Wait until you see how many useless processes that "don't benefit users in any way" WINDOWS is constantly running. You migh have a heart attack.
@@PlayJasch This is not true. Denuvo games get cracked just less frequently because of the effort. Denovo themselves say nothing is uncrackable and that Denovo is just to protect launch sales period.
RE4 Remake was cracked not long after release for example and there are vids of people comparing Denovo vs cracked games removing Denovo. That's how we see it affects performance. Which sucks that buying the game gives a shittier experience than a person playing a pirate version.
@@steel5897 you are incredibly ignorant to distract with that - ignoring anything that brings the OS down, you have TOTAL control of all those processes, but it's not all those processes the screw up a games performance unless you don't have enough RAM - but Denuvo/etc. do in fact make the games worse and you have little control over that until a crack comes out, or if you pirate.
TIP on playing Horizon Forbidden West .
Don't do like me and do every side guest ,race, arena fight and gear upgrade and leave the main story behind to much .
You then will be at level 30 doing a level 10 main story quest before you know it.
The last two end game main bosses I fought when down like I was playing on easy mode when I was playing on Very Hard.
It was a snooze fight. I was disappointed .
After main story you can go back and complete all the other stuff. The side quest are fun in this game.
Enjoy .
Valve should make it so that if I developer changes something material about the game like the DRM method it opens up a new window for automatic refunds regardless of how long you've owned the game or how much you've played it
Yeah I think some refund option should be on offer, changing the rules after a game is sold is a breach of trust for gamers, especially with how picky some gamers are with DRM.
Or imagine this, you brought the game on the Steam Deck, it works fine by then the publisher decides to add DRM to the game and it doesn't work any more on the Deck? I think if that was me, I would be pissed at them, so yeah, a refund option should be in place, something Valve should put in place that if the terms and conditions of the game change, which adding DRM changes, you're entitled to a refund.
I think what Capcom is doing is actually conflicting with consumer protection laws in many countries. You buying a game is a contract, one party can't alter said contract without agreement by the other party. Breaking the contract would definitely justify a "no questions asked" refund.
@@Crackalacking_Z unfortunately the contract/user agreements in the games almost always says they can do exactly that. you didn't buy the game, you are merely being granted access to the game at their convenience and if their servers are down or they issue a bad patch, sucks to be you. every major digital software has these license terms/software agreements, says they can change the terms whenever they want to.
Having the right to retain a snapshot of what you bought would be really nice. You only have 2 hr window to refund, but after 30 hr, the developer can break it with an update and you are out of luck. Or they can renew the 2 hr play time within 2 weeks of release refund window after each patch :P
Johns voice cracking like he’s fighting back the tears over gamingnews never gets old
1:40:12 When discussing 1080p, two categories of people need to be mentioned:
1. Esports players. For Esports players fps and low input lag/latency are everything. Most low-mid range hardware is not able to provide 300+ fps with lowest lag/latency at 1440p/4k.
2. People on tight budget - 1080p monitors are much cheaper than 1440p/4k monitors. And on top of that hardware (cpu+gpu) needed for 1080p is also much cheaper than hardware needed for higher resolutions.
Thus, 1080p is here to stay at least a decade or two more.
And they are talking from an US/EU perspective, outside of that area, the already costly becomes even more expensive.
On the Input Lag discussion... Tests comparing Wired vs Wireless? Wifi Direct/Dongle Hz vs Bluetooth with consideration to Poll Rate ? Many gaming mice & controllers have interesting variances when wired vs wireless... Thanks!
bluetooth on modern controllers if you're using a proper official controller adapter, like the xbox controller dongle for pc, is actually insanely low now, something like 5ms, it's comparable to wired controller latency. if you're connecting it via a generic low energy bluetooth dongle, results will be much worse.
@@dan_loeb yup, I cannot imagine going wireless on PC without something like that - my BT is off, my xbox controller connection is strong
Never would have expected John to mention SAP software. Makes sense though with him being based in Germany :D
I found that surprising as well. I had to google to see if there was some type of game with that name.
I thought he meant Super Auto Pets for a second there until I realised
Isn’t that the accounting software?
@@maxpayne69. More like a database management front-end that can have multiple use case scenarios. Someone at my job called it SQL for dummies and it is exactly that 😂 SAP is far from being intuitive to use, but you can have it pre-configured so people with like 0 programming knowledge will be able to work with it.
1:11:55 ah yes Alexa, the 4th member of the show
The version discrepancy is due to Microsoft's certification process, and the cost associated with that.
This goes for all consoles, the patching cadence is smoother on PC.
Alex and team, I can confirm the same Nvidia issue for Ratchet using DirectStorage. Deleting the DS files absolutely resolved the weird 1% lows in the frame time. A bummer that the DS option is not something we can toggle in the menu.
Palworld is the Weird Al Yankovich game of the year. It clearly borrows from a lot if well known source material, but it is original enough where people know they’re playing something original.
The childhood fantasy appeal you mentioned is exactly what made Transformers Devastation fun. Transformers Devastation is not very good at an authentic Transformers experience, but giving Optimus Prime swords and hammers just feels amazing
Note: updated grammar thanks to user's replies
Who did you give Optimus to?
Devastation is the closest that any Transformers game has gotten to capturing the feel of the TV show.
MGSV had context for it, while captured soldiers are essentially brainwashed (kindly convinced) into being sympathetic towards Big Boss, they’re never forced into working for him and usually/willingly choose to. Even your main commander Kaz started as an enemy on the battlefield, everyone serving Big Boss was once opposition, it’s part of supporting the IP’s established narrative/legacy of Big Boss being a super charismatic and tactically efficient soldier that everyone wants to follow, even child soldiers want to but are forced to stay at the base till they’re older.
nobody cares - having slaves in games is fine, unless you are literally doing a repeat of history just for kicks, I suppose
@@xBINARYGODx
Well, deploying child soldiers certainly wouldn’t had been fine.
Steam allows you to download whatever depot you want already, but it's hidden behind console commands and some weird process involving making steam manifest files read only to stop the game from updating.
All they need to do is make that stuff possible in the user interface. It'd be really good for modding, often games update and break mods.
That is good to know, but can't the developer hypothetically delete those depots?
@@rx1834 I think they can. I successfully used the method to downgrade Skyrim Special Edition and Beat Saber in the past, and it still works.
I want to do this for Cyberpunk. Go back to 1.0 and see how bad it was lol
Today's Df weekly was very good, especially input lag and ofcourse palworld
Since Alex is making a TAA video , I hope he doesnt miss one of the most legendary (gross) implementations,Halo Infinite, the whole game becomes a blurry mess when you start moving around when playing at 1080p on a 1080p monitor , and as soon as you stop moving the texture sharpness returns , also dldsr foxed it to some extent when you set your monitor resolution to 1440p or higher but then in the Halo Infinite menu you scale back the resolution to 1080p , even tho technically both times game runs on same 1080p resolution , the dldsr version with in game slider downscaling makes it so TAA doesnt blur image nearly as much as it does without that method
all TAA is a blurry mess and I hate that they defend it
Not into survival games either, and despite a multitude of technical issues, The Forest playthrough *with a friend* was such a fun unforgettable romp
Same. The Forest is the only survival game I played
The Palworld discussion was a heck of fun and entertaiment, thank you guys.
I don’t know if you guys have heard the impression that Nerrel does of Richard at the end of some of his videos. It’s so great.
In response to the AFMF discussion about screen tearing with frame generation, I hate that I need to get this information mostly from message boards, where it sits on equal ground as the "idk it works fine for me" posts and the weird ones which tell you to irreparably alter your registry as a workaround which will break other functionality with other apps and not even necessarily fix your issue (shoutout to Elden Ring which still freezes up randomly on my machine). Setting my PC with a VRR monitor up to not get screen tearing while using a frame generation feature that is meant to make my game run smoother should not involve all this guesswork to get the perfect mix of settings. I finally figured out after months of messing around with my 4090 that I just need to enable VSync from my Nvidia Control Panel to force that VSync on the game in order to make Cyberpunk not tear with frame gen turned on. Remember when everyone was saying PC gaming had moved past the era of having to tinker with settings forever just to make games run properly? Also Alex, did you misspeak about the SSD recommendation? Because PCIe Gen 4 SSDs are quite cheap now (especially the Crucial P3 Plus, a 2TB for $120 US), and it's the Gen 5 ones that have the high price jump with little added benefit.
I'd say Alex is right that even Gen 4 won't be a real benefit for gaming over Gen 3, but the sheer prevailance of Gen 4 drives means you'll probably find it more easier to get one anyway.
In that case, you should submit a question to the team so this can be addressed in a future episode.
Thank you john for your participation in the "algeria games awards" event, thank you for supporting games community around the world !
"You've bought them, why not use them?" This HAS to be another quotable for your next sticker design (s).
Is the sequel to Pal World going to be NTSC World? At least the frame rate will be 20% better.
Good one
Though the resolution would be worse...
I really hope input lag measurements becomes a regular topic on DF reviews, at least on games in which such a thing matters. It's the one thing that IGN Performance Review/NX Gamer has over DF.
What is said about deferred shading is wrong. It has nothing to do with input lag. It is supposed to make some aspects of rendering faster. So it in reality should be seen as something which reduces lag if you do the same work.
If some developers delay their rendering and spread it over multiple frames, that is a whole other thing. It can be done with forward as well. And most deferred pipelines relies on forward later in the frame for stuff like particles and transparency.
So feels like there were some misunderstandings spread. Just wanted to clarify.
Palworld is a great example of fun gameplay and interesting design mattering to players more so than graphical fidelity
I feel like it's also the case of manipulative hype. Basically people forcing themselves to believe it's good because an influencer told them so, then there's those that just want to spite Game Freak
Great games loads of fun, better than 90% of the woke garbage big devs are pushing
Great games loads of fun, better than 90% of the E K O W garbage big devs are pushing
@@1meen1 ah yes, people are lying to themselves. Sorry you dont grock the hype, you wont much of the time. or are you a PS fanboy butt hurt its not on your crappy plastic box?
Pokemon is the biggest IP of all time John and it is not struggling. It is a massive financial success.
John, regarding your OLED fireplace: "This is fine!" 🔥 For others worried about burn-in: just put on a snowfall wallpaper instead 🌨️
Stellar Blade has great 2002 character designs Alex, but then I love my games without DEI / ESG Propaganda in my games.
AFMF isn't causing the jerky motion when you move your mouse - CP has always appeared to look like its dropping massive frames when you look around.
Notable re: the Palworld discussion, I find it very odd in general that the game's very existence seems to be so polarizing, and so many people seem to be going out of their way to rip the game apart at the seams in search of some sort of "evidence" that the game is somehow less than the sum of its parts. The game devs on Twitter claiming that the game somehow "cheated" its development are one example, or the modder who accused Palworld of ripping off Pokemon meshes and structures, then admitted to manipulating the meshes to make them look more similar. Not saying that Palworld is above criticism, I have no interest in the game or desire to play it, I just find a lot of the criticism seems to be coming from a place of unusually bad faith.
Pal World reminds me of the quote supposedly by Pablo Picasso “Good artists borrow, great artists steal.” 😂
youre just saying that because youve seen it 10,000 times already from other coverage and comments. It didnt remind you of anything other than being a comment parrot like every other thumb-farming comment bot out there
Except PalWorld didnt actually steal, its just borrows others
@@SobeCrunkMonsterlol who pissed in your cornflakes
Yea man chill TF out 😂 need a smoke or a hug or something?
@@slothsarecoolI really don't understand the appeal of these type of games, I wouldn't even waste the time it takes to install if someone gave it me for free.
Johns Treehouse-analogy for survival games is actually great. It really does give you a bit of that Nostalgia from the childhood!
Ha, I do love my alias 'Bigmanupstairs'. Thanks for answering my question gents! :)
I loved how they ganged up on Alexa as if she was Gail the Snail at 1:11:54 😂😂
About the Wine/Proton and why it has no legal issues so far, the answer comes back from the NES vs. Atari/Tengen case about the lockout chip.
It was decided then, you CAN legally reverse engineer a system to make other compatible system, if you do NOT use any internal documents or access to design docs or hardware docs. Meaning, you can inspect the code for the public API and implement the internal methods WITHOUT KNOWLEDGE about the internal specifics with no problem. This is a base for most computer systems interoperability, otherwise you would not, for example, create a HTTP or FTP client, giving a more simple to understand example.
Wine devs took several secutiry measures when Windows code was leaked, to prevent any "dity hands" to get into their code to prevent any legal issues. And that is also why emulators are perfectlyt legal.
If you use a clean-room development scheme, it wuld yes, be perfectly legal to analyse a Playstation game code for all calls and implement clean code that replacate this API, even Microsoft would be able to do it. Heck, they can even put an open-source emulator or create their own, if they want the XBox to run PS1/2 games. And guess what? Probably there are already several titles in XBox that use emulators, created by 3rd party companies to run old games like Metal Gear Solid on XBox.
All that is true but I think they were referring to official (sanctioned) support, which will never happen. Not the underground stuff, which will always happen.
IIRC MVG in the latest Spawncast podcast said the version differences with GamePass versions of games from Steam and other platforms is due to a backlog in Xbox's certification process for games.
rather than idtech, I'd much rather see capcom license out their reach for the moon engine. they do have the scale of company needed to handle it, and their engine has already been shown capable of a wide range of games and great performance and visuals.
That show is making Mondays so much better
I look forward to it on weekends even
Starfield also has a VRS.
And it can be confugured by % value in ini-file, and it helps with performance when you are in thenforest, and look on blur steam effect from the green geysers
GPUs are so expensive even the big man upstairs is asking for mid range recommendations.
Wish Enshrouded by Keen Games would get more, much-deserved, attention.
That lag chart explains so much about game history, why such games are so good, why COD sells so much, this deserves a deeper dive.
1:38:34 I think you're exactly right, at least it used to be that way with the og ID team.
John Romero has said they used to hand over their ID engine to companies who wanted it for half a million bucks, just the code on a CD with no support or additional documentation, just "here it is. It's yours to use, but we aren't going to spend time explaining this to you". He said they absolutely could have done a better job of this licensing but A) that it would have basically required an entire other branch of the company and B) that's probably what they should have done and made bags of additional money, but they weren't interested in it at the time: they just wanted to make the next awesome game that pushed the boundaries.
Alexa our heroine just wants to contribute all her knowledge to the podcast ;-)
I am pretty sure she can sell us a 4090 in no time!
One major issue with the Capcom DRM that might block mods would be that it also blocks mods that are genuine improvements to their games; For instance the mod to unlock framerate for NPCs past a certain distance. 15 fps zombies in a game that runs easily at 60 is just horrible. Or the mod that disables the aiming zoom in RE4R, which was giving motion sickness.
Although he didn't mention the QOL mods specifically, it was certainly implied.
or the surprisingly well done first person mods for RE 2 remake, RE 4 remake etc.
What y'all don't understand is they're the Dark Trinity. Rich is Palpatine John is Vader Alex is knightfall Anakin 😂
If anybody from Guerilla Games reading this 😅: the complete edition of Horizon: Forbidden West has been sold out on PS5 since launch in France and most of european countries! 😅 Please restock it soon, you are missing sales 😅
My theory is that Pal ripped off Ark on a software level (some of the values for base damage and durability are the same, for example) and used the Pokémon elements to control the conversation and prevent any real investigation into that. All the internet arm-chair lawyer spend all their time pointing out that some Pals have the same mathematically generated polygons that are part of the standard library in any 3D animation software that some Pokémon have, so no one has time to point out that the game is literally a reskin of Ark.
i'm on 1080p because 1440p monitors are still quite a bit more expensive than 1080p monitors where i live. some low-end 1440p monitors can be had for not much, but with terrible ergo features and all. i don't like large monitors either (my main monitor's 24.5 in and i prefer something a touch smaller, like ~22 in which is where my sub monitor's at) so i'll probably be on 1080p for a while still
A thought for PETA: I played for a couple of hours and i have to mention the good parts. When you put your pal into labour, you have to make sure they feel good. That means making sure there is enough good food to eat. Also one of my pals created a eating disorder due to stress (depression due to a bug of the game where pal couln't go back to camp). My #1 priority at that point was to make sure to create medicine and that hot bath. Young players can actually learn a lot in this and still love animals and be vegan. Care factor should be more rewarding for motivation though.
grown men complaining about a children's game .... what a bunch of woke nerds ... smh
Theyre definitely in their own way.
Why hasn’t Alex done a Trepang2 video yet? It seems like something right up his alley
idk if this has been already told but when changing textures ingame, you need to restart the game for them to upscale or downscale to what was choosen. If not the textures will still on the default setting no matter if the player changed to higher or lower. Actually despite the warning to restart the game when changing settings, this is the only one that actually requires it.
1080p can't really be "dead" when active R&D is still going into 1080p monitors. It gets hertz updates still, companies could technically get higher hertz from 720p but they don't develope for it anymore, new 1080p monitors release and do have some advantages over other resolutions as always (higher hertz, smaller size, easier to drive) of course smaller size is subjective but 24in is the best for competitive games or those with motion sickness so they don't feel crammed playing at a computer desk.
I expect 1080p will for as long as games are refresh rate 'limited' and not performance limited. If you can run a game like cs2 or valorent at 500+ fps, then I would expect in the future fsr/dlss/xess frame gen will be able to interpolate multiple frames rather than just 1 frame currently. So this is presumably into the thousands of hz. This would of course require oled/qdel/microled displays to be developed at 1080p resolutions which may or may not ever happen, so it's possible the limit for 1080p will be around 1000hz since realistically lcd pixel response times cap out around 1ms.
Honestly, a few years ago, I wanted to move to higher resolutions, but over the last year, newer games actually look better at 1080p then older games do, so much work has gone into offering a cleaner, sharper image at lower resolutions like 1080p, that I see less reason to want to upgrade, but on my next upgrade, I will upgrade to 1440p, not so much because I need too, but because gpu performance is getting to such a stage that it can handle 1080p too easy and 1440p seems like a better match, and as for 4k, not interested in that at all, the performance gap is big and the quality return isn't that big, also, with image upscalers getting better, I'm quite happy to render at lower resolutions and output to a higher.
@@paul1979uk2000 I think you're mistaken. Alex spoke about how ganea are less clear than they use to at lower resolutions due to TAA. As apart of its anti-aliasing process and temporal accumulation it removes a lot of detail and on a resolution that doesnt have a lot of detail it creates a very smudy looking image, that's the whole point of why he brought it up and why 1080p is an issue in 2024.
Realistically 1080p is fine at correct PPIs and has no reason to die, but due to TAA and its derivatives its struggling
Just tried afmf on my rx6600 and it's amazing.
I can play now system shock at 1800p res at 78%. That was absolutely not possible before. And I don't notice any lag. I am super happy right now about that update
Wheres the hyper proportions complaining video?
Would love to see you guys keep up with the Tekken Overlay. It would be very intersting to see the imimentation of Lumen injected into a UE5 game after the fact.
1080p representative right here
1:45:27 reverse engineering is legally protected, w/ a lot of judicial precedent, w/o which we would not have our IBM-compatible PCs by all the OEMs we can choose from, GNU/Linux, Wine & Proton, or any of our homebrew emulators (even commercial emulators for consoles, like Bleem emulating PS1 on Dreamcast).
Playing on a 4K tv with my RX6600 has been phenomenally good considering the performance level.
Picked up the card for $189 maybe two years ago? Wasn’t long after launch & paired it with my quad core i7.
Holy smokes it is impressive, 4K 60FPS with dynamic res in Gears 5, Halo Infinite, Forza & pretty much everything I through at it within reason. Rasterizing is so performant on it that it almost makes up for its Ray Tracing performance.
The only games needed to sharply compromise image quality are RT only titles. Metro Exodus & RE. Still pretty decent experience considering age/price
Does The Pokemon Company *OWN* the rights to cartoony elemental animal mashups?
Is there a way to make a cartoony fake animal that *doesn't* evoke Pokemon?
It doesn't seem fair that they should be allowed to claim infringement just because it's a similar *STYLE*.
Copying someone's work is wrong. Making totally new work in a similar style is not theft.
A 4070 super is a $630 card.
Do you have any working people midrange card recommendations?
Yeah, I'm not sure what Richard was thinking with that class of card, in price term, that's going into high end not mid-range, anything above 500 isn't mid-range.
What else would it be? 4060 is entry, 4070 midrange, 4080-90 are high end@@paul1979uk2000
@@paul1979uk2000yeah, I agree prices are way too high nowadays. However, it is literally the middle of the range 😅
It was cool hearing discussion about a theoretical AFMF implementation for Steam Deck. Unfortunately, that Lossless Scaling Steam app didn't work on SteamOS when I last tried. It's a shame because AFMF (or similar effects) would likely work well on Steam Deck because of joystick input breaking it less and because screen tearing feels like less of a problem on a small screen.
If a publisher adds new DRM to a game, Valve should automatically reopen the refund window on that game so customers who no longer want the game under the new circumstances can get their money back. I would have refunded GTA V when Rockstar added their launcher to my Steam copy that didn't require an extra launcher when I purchased it.
Valve won't though, because Valve doesn't care about their customers, no do their care about their business partners abusing their customers.
I think its a false statement that Valve does not care about their customers and player base.
And its good that Valve/Steam does allow the developer to do what they want and just handle the install side of things. If Valve starts too much of what the developers can do and cannot, then it means Valve has too much power over the industry.
Valve is not your personal angel to do exactly what you want, regardless of everyone else. Steam is here to help you find and install the games. What the developer and publisher of the game does, is their thing. Just like when you go and buy a game in the retail market. And this is a good thing, because Valve does not abuse their market powers to tell others how they develop or update their games.
Does it have negative impact on some situations? Yes. But it leaves the market open to do what they want. And thats a good thing. Not everything needs to be regulated by a private company.
@@thingsiplay "But it leaves the market open to do what they want". Yes, the market can do whatever it wants, but what about the user? Opening the refund window when DRM is added after a purchase is not a radical proposition. The real radical proposition is adding DRM in a game that previously had none and expecting your costumers to be ok with that.
@@rained649 The problem is, the more Steam and Valve is restrictive about the store, the more they decide what a publisher can do or not, the more power does it have over the entire market.
I personally don't think Valve should be in a position to decide if DRM can be added or not over time. I know its bad for the consumer, but Valve should not be the one who decides this.
@@thingsiplay My point is that you only seem to care about restrictions on the market, and not on the restrictions on the user which in this case would be extra DRM on a game they had already purchased. You're saying publishers should be allowed to do whatever they want, being "held accountable" only to the "market". You only seem to care about what publisher's freedom, while dismissing Valve's and the end user's freedom. The end user ends up having no choice in the matter. No to mention, Steam is not the only marketplace. The publishers can move out of Steam if they don't like their policies.
@@rained649 I care about the end user more than anything else and that is why I think publishers should be allowed to do what they want, and not be controlled by one company (Valve). Today Valve would regulate who can add software, change games and how they update. Next day they control something else. Then it becomes a Google or Apple like environment, or Nintendo like.
The alternative is, that publishers have freedom to do what they want. This comes with a few downsides, but I think its necessary. And this is good for the end consumer in the long run. I don't want Valve to control everything. Let it be Steam an open platform, that just manages downloads and installs. Don't interfere with anything else, Valve should not have the power to do this.
From a gamedeveloper perspective, The bone structure (a rig) for things that move similarly is always going to be very similar,
The bone structure between two people is very similar , regardless of whether they are big or small, or whatever.
Even between a monkey and us, the system is very similar, that’s not plagiarism that’s just the only way to do it correctly.
The bone has to be placed in the center of mass of the object that you’re trying to transform , so if the object looks similar, the rig is going to be nearly identical.
What about the outer aesthetics though? You can't claim that all animals are going to look identical because it's "just the only way to do it correctly".
There's a plethora of unique and distinctive creature designs in video gaming so why did they need to heavily borrow from Pokémon/Digimon?
It certainly wasn't out of necessity.
@@notsyzagts7967 never said anything about that, but John specifically said that the best evidence he saw, was how similar the rigs are.
That is distinctly not evidence, that is a product of the original input shape.
Which means it is a subjective thing again about how similar to designs are and whether you think that that is theft yes or no .
The bizarre thing is that Resident Evil Revelations has been cracked for years already, meaning any piracy protection is moot. In addition, the Enigma version of Monster Hunter was cracked within a day or so of the update, so you can now pirate it whereas you couldn’t with Denuvo version! Capcom’s behaviour seems bonkers!
Palworld is a very free form open world game, no stupid tutorials, no hand holding, no discernible story, no microtransactions, just you and your wits and your buildings and your pals. I'd almost compare it to the original NES Metroid style "ok here's a world, it's brutal, f*** you and just die until you learn how to survive" approach. I LOVE IT!!!
The figuring things out yourself and upgrade along the way is approach of old is something i loved in gaming as a child, and i didn't realize how much i missed it until picking up Palworld as it is all but gone in modern gaming. Ya build, ya collect, and ya kick some ass and chew bubble gum, and i'm all out of gum. It takes highlights from Pokemon, Ark, Minecraft, and Breath of the Wild etc to deliver something unique, and in many ways, greater than the sum of its parts. I for one am having an absolute blast!!!
The Pokemon monster resemblance is ...extremely striking. You can look at the pals and say: Oh! That's Lucario. That's Dugongue. That's Vulpix with a Charmander tail. That's Ditto with a hat. Etc etc etc. The art style and models might as well have been the Game Freak artists themselves. HOWEVER, that said, the original Pokemon as far back as Red and Blue took some ...highly inspired design from Dragon Quest, Final Fantasy, Mythological creatures from folklore and just real world animals. It's not a clear line or a cut and dry situation as far as "inspiration" goes and which chicken from which egg came first...
Also worth mentioning is the absolutely god awful state of the last couple Pokemon games on Switch is really fueling the flames of Palworld, and really scratching an itch with an absolutely massive fanbase. If the latest Switch iterations had been at least somewhat decent, i don't think this game would have quite taken off the way that it did. But here we are blasting off to the moon!
TL;DR: Gotta Shoot'em All!
Get Random Gaming in HD on the show!
AFMF works great for me for stuff like Marvel Snap. Getting that game up to a buttery smooth 120Hz is really nice.
there's something hilarious about Rich reading aloud the horrors and injustices of PalWorld 🤣🤣
AFMF sounds a lot better than I expected. Hopefully it comes to Steam Deck soon!
Steam does actually allow the user to install an older version of games from the depots - it’s just that you have to go through a massive pain in the rear needing starting Steam with the console available, finding the ids, having it download them, then replacing the current files of the game with the downloaded selected version, then having to see it to not update by, confusingly, telling it to update only in launch.
What would be better would simply be what GOG does with a dropdown.
I really like AFMF, but I completely agree about it needing more ways to tune it like you said.
What if RSR automatically turns on whenever AFMF disables itself? I bet that could help keep it feeling smooth when it looks like it's dropping frames.
While we're here, when is AMD going to use the AI accelerators in the 7000 Radeon cards? Surely that could help somewhere in the graphics pipeline.
Keep up the great work!
1:11:55 I'm so surprised to see a special guest appearance from Alex-a
With regards to the discussion about frame gen in games like dark souls and sekiro... I think it'd be a great use of the technology.
The fake frames would provide me with the perfect excuse for being unable to parry!
In the case of Palworld for me there's nothing wrong but just one thing and is the Pals that have the same designs of some fan art pokemons and is pretty easy to fix, just credit the creator and that's it or pay them idk.
1:12:05 Y'all managed to activate my Echo like 10 times right there
Man I can’t figure out why I watch this every week… and know nothing about tech. I have no idea what I’m hearing but still here😂
steam had version toggle downloads back in the day. it got removed which i remember because many speedrunners really hated that change. publishers propably lobbied steam for that
About Palword, i feel that good word to describe it is "parody", animals are smiliar but you kill them, enslave and have guns
@22:43 is pretty much my concern from this. People believe they are spiting Pokémon , but this is only giving the notion that you can get by with less effort and a cheaper product. Once AI becomes more robust the lines will blur further
Yellowstone :
Setting: Contemporary Urban Africa
Concept: Immerse yourself in the bustling metropolises and diverse landscapes of Africa as you navigate the criminal underworld. Engage in heists, car chases, and illegal trade across iconic cities like Nairobi, Lagos, and Cape Town. Encounter a rich variety of cultures, wildlife, and challenges as you rise through the ranks of criminal organizations. The game offers a unique blend of urban and natural environments, showcasing Africa's vibrant beauty and urban grit. ............ someone turn this into a game pls
There are already dynamic framerate mods for DS3 that work fine. Also never experienced this fullscreen crashing issue.