Hey everyone! I hope you liked the video. If you did, I'd love to think I earned your subscription. It really helps me to get more of these great games to show off! You can also help by subscribing to my Patreon: www.patreon.com/wargaminghansen OR making a one-time donation: paypal.me/wargaminghansen
That means a lot. I don't need everyone to agree with me, in fact I wouldn't like that. But what I always try to do is give my honest opinion, based on the game and experience I've gone through. I don't just tell you what I like and don't like, I attempt to explain why I have those particular opinions. I'd like to think I'm usually successful. Thanks again for the comment.
Well done Wayne, a thoughtful, detailed review from someone who has actually played the game and gives information and opinions backed up by examples. This game came from a PnP, which I have, so lets hope that the designer takes your comments constructively and improves the design. Sometimes, sending a game to the printers cements the design when it was evolving happily as a free PnP. I agree, independent designers who can pull apart a game with a detached and constructive approach are invaluable.
No question your assessment was fair, your assessment of its shortcomings all factual, so your criticisms were valid. That said Wayne, I still loved playing this game. It IS a game that looks good. Took me three games to understand the rules correctly, but once I did, I enjoyed playing it. Helped that I kept a detailed log as it brought the game to life. Value for money? It proved to be for me.
Thank you for sharing. And I mean this truly, if you enjoy it, that's all that matters for you. I know this game has an audience of people that have or will enjoy the game. However, I do believe the game could be enjoyed by many more people if some more time had been spent on the rules, player aids, and some gameplay tweaks. Anyway, I appreciate you sharing your perspective.
Wayne, let me be clear; your review was very fair. All the problems as well as the shortcomings that you identified, they exist. So kudos to you for a fair review. For me, however, after I worked out the rules, I just enjoyed playing the game, is all. No need for this to be a further back and forth; I'm following your website, you come across as fair and balanced, so keep up the good work mate.
You're welcome, I always try to be honest about my thoughts on games. I want people to be as informed as possible, then they can make their own choices about a game.
At last, a reviewer willing to call it as it is. The give away for me was the amount of wasted space on the map, always a red flag, it usually means a game trying too hard to be bigger than its actual design. I would say around fifty percent of games I buy are a major disappointment, with very little player input usually being the biggest flaw. Thanks for the honest review Wayne.
"I wanted to like Corvette Command" my thoughts exactly. Components are nice, it has a small footprint, plays quickly, but the rulebook is a weapons-grade disaster and as you say there is one and only one player decision, everything else is just a rote process. It's interesting in a way for examining the convoy war since there are so few games on that topic, but this is not a game per se, it's just a process of rolling dice and looking at charts.
Good honest review Wayne. It’s too bad the rules weren’t gone over in more detail before the game was released. Just like the dvg games and Warfighter. Terrible rules, will not play, it feels like work!
I bought this game on a flyer because I thought it sounded interesting. Unfortunately I agree with your points about the rules and player agency. And there’s no way I could see spending the time to play a full campaign. I provided my feedback directly to the folks at War Diary magazine and I will say they were very gracious about it and I do think their magazine is good. I have already traded away my copy of Corvette Command.
I really like the crew over at War Diary. They have a passion for the hobby. I do hope they keep putting out games, perhaps with more time in development.
I got totally caught up in Compass Games' "Zeppelin Raiders" lately - so much so, I just snagged a used copy of their "Beneath the Med", so this game seems like my kind of fun. Looks like a whole different kind of critter though! (I sure hope Corvettes aren't as fragile as Zeppelin!) It looks unlikely to turn into a slog in a long campaign game, and that's a big selling point. I like all the variables. But yeah, it seems like Compass Games could coach them quite a bit on their rulebook & player cards. (Not saying Compass is perfect - thanks the gods for BGG, where rules clarification happens) I guess the choice will depend on the price... Thanks for a great review, as always, sir!
There is a good game in there, somewhere. I actually re-wrote the rules and sent them to Alan but wasn't taken up although I saw some aspects of it. A shame overall.
It is a shame. If the game rules were well written, and the player aids both helpful, accurate, and well designed, it would go a long way. I would still like to see more player agency in the game design itself.
Hey everyone! I hope you liked the video. If you did, I'd love to think I earned your subscription. It really helps me to get more of these great games to show off! You can also help by subscribing to my Patreon: www.patreon.com/wargaminghansen OR making a one-time donation: paypal.me/wargaminghansen
Thanks! I watch your reviews because of their honesty. Good or bad, I've found I can rely on your reviews for an honest opinion based on game play.
That means a lot. I don't need everyone to agree with me, in fact I wouldn't like that. But what I always try to do is give my honest opinion, based on the game and experience I've gone through. I don't just tell you what I like and don't like, I attempt to explain why I have those particular opinions. I'd like to think I'm usually successful. Thanks again for the comment.
Well done Wayne, a thoughtful, detailed review from someone who has actually played the game and gives information and opinions backed up by examples. This game came from a PnP, which I have, so lets hope that the designer takes your comments constructively and improves the design. Sometimes, sending a game to the printers cements the design when it was evolving happily as a free PnP. I agree, independent designers who can pull apart a game with a detached and constructive approach are invaluable.
I really appreciate the kind words. Corvette Command feels like a missed opportunity, unfortunately.
No question your assessment was fair, your assessment of its shortcomings all factual, so your criticisms were valid. That said Wayne, I still loved playing this game. It IS a game that looks good. Took me three games to understand the rules correctly, but once I did, I enjoyed playing it. Helped that I kept a detailed log as it brought the game to life. Value for money? It proved to be for me.
Thank you for sharing. And I mean this truly, if you enjoy it, that's all that matters for you. I know this game has an audience of people that have or will enjoy the game. However, I do believe the game could be enjoyed by many more people if some more time had been spent on the rules, player aids, and some gameplay tweaks. Anyway, I appreciate you sharing your perspective.
Wayne, let me be clear; your review was very fair. All the problems as well as the shortcomings that you identified, they exist. So kudos to you for a fair review. For me, however, after I worked out the rules, I just enjoyed playing the game, is all. No need for this to be a further back and forth; I'm following your website, you come across as fair and balanced, so keep up the good work mate.
Thank you for the honest review, too many reviewers are mealy mouthed trying not to offend. This kind of review helps me.
You're welcome, I always try to be honest about my thoughts on games. I want people to be as informed as possible, then they can make their own choices about a game.
At last, a reviewer willing to call it as it is. The give away for me was the amount of wasted space on the map, always a red flag, it usually means a game trying too hard to be bigger than its actual design. I would say around fifty percent of games I buy are a major disappointment, with very little player input usually being the biggest flaw. Thanks for the honest review Wayne.
Absolutely!
Reassuring to hear an honest review. Thank you
I appreciate that!
Excellent. I'm using your comments in perfecting my own game. Many thanks.
If my review helps you at all, I am glad.
"I wanted to like Corvette Command" my thoughts exactly. Components are nice, it has a small footprint, plays quickly, but the rulebook is a weapons-grade disaster and as you say there is one and only one player decision, everything else is just a rote process. It's interesting in a way for examining the convoy war since there are so few games on that topic, but this is not a game per se, it's just a process of rolling dice and looking at charts.
I love the theme/topic, you just don't see a lot of games on it. Looking forward to more.
Good honest review Wayne. It’s too bad the rules weren’t gone over in more detail before the game was released. Just like the dvg games and Warfighter. Terrible rules, will not play, it feels like work!
I just want to be able to read the rules, setup the game, and then play. Is that too much to ask?
I bought this game on a flyer because I thought it sounded interesting. Unfortunately I agree with your points about the rules and player agency. And there’s no way I could see spending the time to play a full campaign. I provided my feedback directly to the folks at War Diary magazine and I will say they were very gracious about it and I do think their magazine is good. I have already traded away my copy of Corvette Command.
I really like the crew over at War Diary. They have a passion for the hobby. I do hope they keep putting out games, perhaps with more time in development.
I got totally caught up in Compass Games' "Zeppelin Raiders" lately - so much so, I just snagged a used copy of their "Beneath the Med", so this game seems like my kind of fun. Looks like a whole different kind of critter though! (I sure hope Corvettes aren't as fragile as Zeppelin!)
It looks unlikely to turn into a slog in a long campaign game, and that's a big selling point. I like all the variables. But yeah, it seems like Compass Games could coach them quite a bit on their rulebook & player cards. (Not saying Compass is perfect - thanks the gods for BGG, where rules clarification happens)
I guess the choice will depend on the price...
Thanks for a great review, as always, sir!
Appreciate seeing you swing by Joey, as always!
Where is your garbage can, Wayne? 😁
Haha Dennis. I may have had to retire the garbage can from my videos, but it's there in spirit sometimes.
@@WayneHansen - You should title your videos: "Trash or Smash."
There is a good game in there, somewhere. I actually re-wrote the rules and sent them to Alan but wasn't taken up although I saw some aspects of it. A shame overall.
It is a shame. If the game rules were well written, and the player aids both helpful, accurate, and well designed, it would go a long way. I would still like to see more player agency in the game design itself.