Rig MagicaVoxel Characters in Blender

Поділитися
Вставка
  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 140

  • @JamesTaylor-rater193
    @JamesTaylor-rater193 3 роки тому +43

    just as a side comment, rendering textures from a baked texture is actually slower than rendering vertices colors. Its more efficient to render vertex colors, for voxel games. When developing your voxel game keep that in mind, this can triple your performance gain.

    • @JimBobJoeB0b
      @JimBobJoeB0b Рік тому +3

      Does that mean you’d have to have a shitload of vertices in order to have a detailed texture?

  • @thedo666
    @thedo666 2 роки тому +5

    Superb video. Seen a few others about rigging but they all seems to require some implicit knowledge of blender - of which I have little/none. But this was crystal clear and really informative. Thankyou

  • @Ratborger1
    @Ratborger1 Рік тому +7

    6:11 Everything went smooth until the color attribute- color connects to Principled BSDF - Base color, the texture looks like if they got smooshed.

    • @Ratborger1
      @Ratborger1 11 місяців тому +3

      Still have this issue. With every model I make

    • @michaelr4003
      @michaelr4003 9 місяців тому +1

      @@Ratborger1 did you solve it? having the same issue

    • @NikowoOneshot
      @NikowoOneshot 9 місяців тому

      Late, but I believe the issue is the result of vertex merging. I'm not sure what Blender changed, but merging the vertices on a .ply file messes up the vertex colors completely.

    • @domantasbalciunas9421
      @domantasbalciunas9421 8 місяців тому +8

      You have to change Color Attribute from Vertex to Face Corner and then merge the vertices. At least that's what worked for me

    • @arson.likethecrime
      @arson.likethecrime 8 місяців тому

      @@domantasbalciunas9421 can you elaborate on this? i am pretty new to both magicavoxel and blender so any help would be much appreciated. it seems many people are having the same problem if using a newer version of blender.

  • @MasterBroNetwork
    @MasterBroNetwork 2 роки тому +3

    This is a good video!
    Edit: I subscribed, amazing tutorial and very informative, It's just straight to the point instead of trying to explain every miniscule detail.

  • @zxdelt3015
    @zxdelt3015 2 роки тому +1

    thanks to you i finally found a solution to animate that free robot in unity hats off

  • @JUA_XR
    @JUA_XR 3 роки тому +17

    Great video & thanks. It's always interesting to learn new ways how to work with Magicavoxel and Blender. And yes, I'd like to see how to bake vertex colors to a UV map

  • @MorgansMemez
    @MorgansMemez Рік тому +19

    My textures are all blurred and smeared across the model :(

    • @balysatm379
      @balysatm379 7 місяців тому +1

      did you ever find something to fix that? same issue here.

    • @00wieger
      @00wieger 6 місяців тому +2

      same issues here, it started when the I merge my vertex

    • @00wieger
      @00wieger 6 місяців тому +1

      I found the fix bake the texures in cycles than merge the vertrexs and it fixed

    • @GnosisJapan
      @GnosisJapan 6 місяців тому

      @@00wieger Can you elaborate a bit more on the solution you found?

    • @GnosisJapan
      @GnosisJapan 6 місяців тому +1

      @@00wieger OK, I got it. To do the bake texture in cycles, go to shading and create a new image texture (don't link it to anything) with the size of the texture. After that, with only the model selected hit "Bake", and then reassign the image texture to base color, that is, remove the Color Atribute (vertex colors) and after that, merge the vertex.

  • @uzgamedev
    @uzgamedev 2 роки тому +2

    Thanks sir, exactly what I was looking for!

  • @InfoRanker
    @InfoRanker 2 роки тому +1

    I just need to go from blender to magicavoxel while preserving the textures but that's proving to be impossible.

  • @TheEngomusic
    @TheEngomusic Рік тому +1

    If I do the 'more clean up' step, in which you merge by distance, my mesh gets all messed up. Is it still necessary to do that to the ply model with current blender and magicavoxel versions?
    If I skip this step, the rest of the tutorial works fine.

  • @GodBurstPk
    @GodBurstPk 9 місяців тому +3

    When using merge by distance my texture is getting all smeared out? :(
    Edit: if anyone has the same issue, change the color attribute mapping from vertex to face corner.

    • @buzzrit
      @buzzrit 8 місяців тому

      Where did you change this? (oh, found it in the comment bellow)

    • @jjl2844
      @jjl2844 5 місяців тому

      @@buzzrit may I ask which comment you found it it?

  • @orangemonster3473
    @orangemonster3473 2 роки тому

    You deserve a medal

  • @MrCornflake-YT
    @MrCornflake-YT 3 місяці тому

    THANK YOU SO MUCH, I WAS GONNA QUIT RIGGING MY ACTION FIGURE

  • @yourvix6415
    @yourvix6415 3 роки тому +2

    How do you make the ply void? my model still haves voxels inside

  • @schmiriam795
    @schmiriam795 Рік тому +1

    Hey, I know this is 2 years old, but this just doesn't work for me. When I put the color attribute in, the colors are all blurry and not clean in the square they should be. I couldn't find ANY solution online, because Blender 4 simply has different names for everything and all the guides I find just don't have this problem. So if I don't want to import it as the messy .obj file, what can I do?

    • @Ser_Jokki
      @Ser_Jokki Рік тому

      Struggling with this exact issue as well. Worked fine just before Blender 4.0. Will get back to you if I find a solution - otherwise hoping someone else will :s

    • @Stiks_the_fur
      @Stiks_the_fur 10 місяців тому +1

      it happens cause of the model clean up section, so if you leave the verts alone and your not planning on the model bending then you should be good,

  • @celestial_fumo
    @celestial_fumo 3 роки тому +2

    Hey guys, I need some help. I'm using Blender 2.8 and for some reason there is just no the «Vertex colour» node in shading screen. How do I fix that?

    • @Pille_e
      @Pille_e 2 роки тому +1

      Use "Color attribute", it's the same I believe

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому +1

      Yeah, in 3.2 that changed the name

  • @karacter3369
    @karacter3369 Рік тому +2

    VERTEX COLOR is now called COLOR ATRIBUTE in blender. Other than that, great vid

  • @hispronounsaretheythem
    @hispronounsaretheythem 3 місяці тому

    Help pls. I'm trying to make rigging bones, and I can't center the body and the head, or blender just thinks they are not in the center even though I put them in the center correctly. When I press "Symmetrize", nothing works, things are completely wrong. What is going on and how to fix it?

  • @pressf8928
    @pressf8928 2 місяці тому

    After import, there are a lot of polygons in blender... Is it possible to make fewer polygons?

  • @ExonerativeKoala
    @ExonerativeKoala 3 роки тому +5

    Hey Joey. Keep up the hard work, it's appreciated!

  • @DemianAegidiuxWilde
    @DemianAegidiuxWilde 3 роки тому +1

    Thank you!! Greetings from Spain.

  • @Triconickv2
    @Triconickv2 5 місяців тому

    I would love to see how to make the colors into a UV

  • @jamespennington6428
    @jamespennington6428 5 місяців тому

    I get unknown error when trying to import cubes, no one online seems to have this problem

  • @rmt3589
    @rmt3589 Рік тому +1

    Can you show us how to bake it into a UV Map? Learning this for Unity.

  • @Ratborger1
    @Ratborger1 9 місяців тому

    2:33 how do i do that?

  • @MadGearBand
    @MadGearBand 2 роки тому

    Thanks for this pal

  • @vittoriomeloni19
    @vittoriomeloni19 3 роки тому +1

    Hello, good video but I have a problem.
    I have created a robot and imported in Blender like you. I have followed all instructions but at the end, when I must assign the bone to the group of vertices, I didn't get the your same result. My robot deforms, for example the shoulder stretches and does not move as a single block when I select its bone. However, if I am in edit mode on the robot, the group of vertices of the shoulder moves without deforming. I don't know what I'm wrong

    • @JoeyCarlino
      @JoeyCarlino  3 роки тому +1

      I have other videos about rigging and weight painting in a playlist on my channel if you need more help. I'm not sure what the problem is, based on your comment. There are probably some weights being overlooked.

    • @vittoriomeloni19
      @vittoriomeloni19 3 роки тому

      @@JoeyCarlino ok thank you

  • @arthur.borges
    @arthur.borges Рік тому

    Awesome video, Joey!! I learned a lot!! Ty very much!
    Also, 6:43, will you make a video on this topic? o/

  • @kinglordkek
    @kinglordkek Рік тому

    definitely interested in the UV map baking for in game utility if there is content. great content an d very easy to learn from informationally. thank you.

  • @seeker3766
    @seeker3766 2 роки тому +1

    Thanks a lot for detailed video about blender, it's really helpful!!
    according to your explanation, is it possible to attach, erase the block(cube) in Blender if we export the file in ".cube" format from magica voxel? like the way of voxel editting?!

  • @reenslax
    @reenslax 3 роки тому +1

    cant find that merge. its not M anymore clicked through everything :(

    • @JoeyCarlino
      @JoeyCarlino  3 роки тому

      The shortcut is still m, but you can try finding it by hitting f3 and searching, or going through the menus at the top of the viewport. It might be under mesh or vertex.

    • @reenslax
      @reenslax 3 роки тому +1

      @@JoeyCarlino wow thanks! yeah i found it, probably need a tutorial before getting into this. but your video is on point man, thanks

  • @Pitty_pit
    @Pitty_pit 2 роки тому

    I put the bones in the right places but when I move it it doesn't animate..
    What did I do wrong?

  • @EspeonFacts
    @EspeonFacts Рік тому

    you can also make 3D models with Blockbench and with blockbench and animations

  • @alexanderkulaev541
    @alexanderkulaev541 Рік тому +1

    So can anyone help me with the UV baking? I just heard this mentioned in the tutorial, but I'm just learning Blender and not sure what it is and how to do it. I want my model be exported for a game into Unity.
    Thanks!

    • @JoeyCarlino
      @JoeyCarlino  Рік тому +2

      Look up bakelab, it's a free addon that makes baking pretty easy

    • @alexanderkulaev541
      @alexanderkulaev541 Рік тому

      @@JoeyCarlino Oh thank you so much! I will find it.

  • @Saids-avi
    @Saids-avi Рік тому

    Nice tutorial, but I have an issue. At the moment to merge the vertices, when I do that the model looks really bad and I can't figure it out how to fix it. Think it could be something that has changed with respect to the new version of blender.

    • @JoeyCarlino
      @JoeyCarlino  Рік тому +1

      You can try right clicking in object mode, and shade flat.
      It might just be the shading

    • @Saids-avi
      @Saids-avi Рік тому

      Yes, it was that. Thx a lot

  • @H1Wet
    @H1Wet 2 роки тому

    Он единственный кто помог мне с анимированием вокселей

  • @tiraniks1158
    @tiraniks1158 2 роки тому

    Help people, we make a model in MagicaVoxel and try to optimize in Blender, but when the model is exported to Unity, the number of vertices becomes larger (For example, there is a wild boar after optimization it has 1500 vertices, and after exporting to Unity it becomes 13 thousand vertices), what to do, how to reduce number of vertices? ?

  • @UnrealPixelation22222
    @UnrealPixelation22222 2 роки тому

    This is great . Thank you.

  • @terrifyingvoid8444
    @terrifyingvoid8444 Рік тому

    talk please about how to make uv for game with voxel art

  • @Antwon_Reed
    @Antwon_Reed 3 роки тому +3

    This tutorial was so cool, definitely sharing it with my friends. (Also I’m the 100th like yessss)

  • @BLUE-ds8vw
    @BLUE-ds8vw 3 роки тому

    how can i send a rigged characer to the unity with texture? every time i try the materials stay white, or just is imported withouth any texture, my rig is perfect, but i can't have the textures :/

    • @JoeyCarlino
      @JoeyCarlino  3 роки тому +1

      Check the link in the description about baking UV maps

    • @BLUE-ds8vw
      @BLUE-ds8vw 3 роки тому

      @@JoeyCarlino sure, will check

  • @adawhales7751
    @adawhales7751 2 роки тому +1

    Best Tutorial on the WHOLE internet ! I hope to see that baked textures video

  • @curleez
    @curleez 3 місяці тому

    how do i add ik to a character like this?

    • @JoeyCarlino
      @JoeyCarlino  3 місяці тому

      Same as any other rig. Check out my rigging videos

    • @curleez
      @curleez 3 місяці тому

      @@JoeyCarlino but i'm trying to add ik to a Roblox rig which there is no tutorials for the exact thing i want :(

  • @Bigbipper8_new
    @Bigbipper8_new Рік тому

    When I tried I could not find vertex color

    • @JoeyCarlino
      @JoeyCarlino  Рік тому

      The name changed to color attribute

  • @Buster-jf8fz
    @Buster-jf8fz 12 днів тому

    Can you please show me how to model that fish guy?

  • @dedfish7495
    @dedfish7495 2 роки тому

    Does voxel art with animation take less time to render??

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому

      Not necessarily. It depends on a lot of things, like poly count, render engine, lighting, and which effects you choose.

  • @hvesuk
    @hvesuk 2 роки тому

    Thanks bro

  • @TidyBridie89
    @TidyBridie89 2 роки тому

    My bones aren't displaying in the 'object data properties' Can't seem to move the rig either - have no idea what I have done for this to happen - any help would be much obliged. Great video by the way!

    • @juliangjulien
      @juliangjulien 2 роки тому +1

      Did you find a solution to your problem?

    • @TidyBridie89
      @TidyBridie89 2 роки тому

      @@juliangjulien Thaks for reaching out, nope I didn't unfortunately.

  • @whimsical.me1
    @whimsical.me1 Рік тому

    Do i needto hv stylus for voxel art

    • @JoeyCarlino
      @JoeyCarlino  Рік тому

      No

    • @whimsical.me1
      @whimsical.me1 Рік тому

      @@JoeyCarlino ❤wow thanks for replying ..thats a relief .. so a mouse will do 🥳

  • @_TetKaneda
    @_TetKaneda Рік тому

    Great tutorial. Great contribution. You have my like. Greetings

  • @Dezhavu13
    @Dezhavu13 3 роки тому

    I need to start a lot further back in both MagicaVoxel and Blender to get to this point, but it is nice to know that there will be clear directions when my journey takes me here.

  • @Kuecksito
    @Kuecksito 3 роки тому

    great work explained in a clear way, as always thx a lot

  • @Dark_H9918
    @Dark_H9918 2 роки тому

    dude thanks a lot was searching for this for a really long time
    and yes please do a video on the exporting to game engines with color. I prefer Unity Engine.

  • @eymengur61
    @eymengur61 2 роки тому

    UV is good thing to learn , please make a video

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому

      The link is in the description

  • @GotchicCat
    @GotchicCat 3 роки тому +1

    Can you please make a tutorial on how to add like drawn details on models? I used the color pallette for my character then tried to use a second image node for animated/drawn faces and it refuses to work. xnx
    Can you even add anything over the materials (such as the color palette) you already have on?
    I wanna add extra drawn details to a T-shirt so it has a logo. But I dunno how.

    • @JoeyCarlino
      @JoeyCarlino  3 роки тому

      Yeah, you can do that. I'll make a video some time soon.

    • @GotchicCat
      @GotchicCat 3 роки тому +1

      Oh thank goodness! ;; Thank you! I've had so much trouble with it as a beginner Blender artist.
      If I could just put drawn faces on my character it'd be easy. ;v;

    • @GotchicCat
      @GotchicCat 3 роки тому

      @@JoeyCarlino How can I save my animated character model and open it in a new project?

    • @JoeyCarlino
      @JoeyCarlino  3 роки тому

      File > append
      Find your file, choose the collection with your character in it and append it.

  • @itskaizal
    @itskaizal Рік тому

    5:27 I didn't merge the vertices at all

  • @BF3_Gamer
    @BF3_Gamer 3 роки тому

    👍👍👍👍👍 Thanks!

  • @GemTappX
    @GemTappX 2 роки тому

    Awesome video!

  • @StoutPika
    @StoutPika 3 роки тому

    amazing tutorial, love it!

  • @DonChups
    @DonChups Рік тому +1

    I love magicavoxel, and this is a great tut.
    ¡Let's try some animations! ¡Thanks!

  • @Ari-ez1vj
    @Ari-ez1vj 3 роки тому

    Joey! You’re awesome

  • @nioniostopmo
    @nioniostopmo Місяць тому

    i love you

  • @mynameiswalrus3823
    @mynameiswalrus3823 3 роки тому

    I see you already made a video on animation but will you make one specifically for this type of characters ?

  • @johanleion
    @johanleion 3 роки тому

    Thanks! I second the bake UV tutorial!

  • @Glitterwitch579
    @Glitterwitch579 3 роки тому +1

    Thank you, you saved meeee

  • @funkydancinonion9889
    @funkydancinonion9889 3 роки тому

    Great vid Joey, looking for the ones with the cube plys (falling apart, exploding.) Can you point me to this video? :)

    • @JoeyCarlino
      @JoeyCarlino  3 роки тому

      I haven't made one, but that's a good idea. Maybe I'll make one.

  • @adilawwali5542
    @adilawwali5542 3 роки тому

    Can you continue making it to the finished product? That'll awesome thanks

  • @mynameiswalrus3823
    @mynameiswalrus3823 3 роки тому

    Great Tutorial ! Wouldn't get my model to work otherwise

  • @bceng89
    @bceng89 2 роки тому

    bake it plz

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому +1

      Link in description

    • @bceng89
      @bceng89 2 роки тому

      @@JoeyCarlino Do you have a video on animations? I'm struggling to find a good one :(

  • @slaughterhouse2091
    @slaughterhouse2091 2 роки тому

    ME I WANNA THINGY SO I CAN KNOW UV STUFF

  • @filipemecenas
    @filipemecenas 2 роки тому

    Thanks alot !!!

  • @tarxandercage2621
    @tarxandercage2621 2 роки тому

    game uv please. cheers for the vid

  • @djaccount5458
    @djaccount5458 Рік тому

    Theses are not voxels but 3d polygons.