Settling on a Geothermal Fissure is one of my favorite places to settle, I do it all the time. Benefits include: -1 free science instantly (+2 free faith if you happen to get stuck with the Fire Goddess pantheon) -A tile that's normally a completely dead tile until super-late in the game becomes useful and no longer eats up a slot in your 1st or 2nd ring (more important if you settle your cities close together) -Your Aqueduct is now *guaranteed* to give you a bonus amenity -Makes setting up a good/great Campus spot easier to achieve -Unimproved Geothermal Fissure tiles are kinda ugly and now you don't have to look at it anymore
The AI gaining sentience and sees they are playing against Potato. Rush him 2 barb camps, immediate war, and surround him on all sides. Now, this will be a fair fight.
That iron was brutal. As soon as you pinned out the setup I thought they'll probably be a strategic there bc that's what happens in all my builds lol. Great video potato!
I will say this every time potato does one of these videos. Potato saying he’s doing a “tall” build this time is like an alcoholic going to a bar and saying they’re only going to get water
Potato: I'm going to do a tall build this time! Potato 3 episodes later: So anyway my small 10 city empire is gonna expand a bit more so I'm building settlers...
Why does it never get old to hear potatoe explain anything about civ. I've heard his over explain videos forever now and still I love to hear the value of giga yields on a tile and how best to use adjacencies for districts and wonders.
"One warrior and three slingers are enough to defend against Poland", as a pole I felt offended how accurate this is looking at the current state of our country
@@CornBredCrusaderwhich tbh, considering its history, is probably a smart option. For a country that's been split up by Russia and Germany/their predecessors or successors like 3 times now, I wouldn't want to rely too much on the whims of whoever's in charge of the US deciding we don't want a war with Russia over an ally either.
I'm amazed that removable luxuries and strategics isn't a default mod choice for every player tbh. It's by far the worst feature in civ 6. I really don't know wtf they were thinking.
Really love the extra explanations you're giving on how tile yields work and defensive terrain and such. I like it when you explain how the game mechanics work in your videos, even as a relatively experienced civ player I sometimes still get to learn new things! Thanks for the videos Mr. Potato
Preserves are so underrated,the yields u get from the grove is basically a fully built holy site plus a fully built theatre square....in ONE BUILD!!!!!! Problem is the sanctuary is very late in civic tree which is equivalent to a fully built uni and commercial h. Build 5 preserves and u don't ever have to worry about falling behind...yes on Deity Deity is easy,so easy i sim city every game .....unless i spawn next to a civ and no roomy to expandy
There was an ad that played during this video for a game called Give Me Liberty.. it looked just like civ but revolutionary war and the units actually march and fight. You should get and play it if it looks good to you.
funnily enough I had the opposite experience RE: barb targeting the other day, barbs attack the weakest target and I had men-at-arms and a hero coming for a weakened city they'd been sieging, and they ignored me right up until I brought in an archer.
I just wanted to say i havent been able to watch your videos recently couse of school, but every time I come back to your channel it feels like meeting an old friend. Thank you do much ❤!
I play Inca all the time and Inca with Earth Goddess is almost a winner from the get go. This is because it adds more faith to mountain tiles, which also produce food when next to Terrace Farms.
The minute potato clicked that iron working tech, I was like: "oh then there's iron in that future aqueduct tile for sure. *grabs popcorn and waits for his reaction when it happens*"
Regarding your comment on barbarian having a player bias: Yes, this is absolutely a thing. It's why some of the features in the Barbarian Clans mode are completely worthless. Inciting barbs does absolutely nothing if they've discovered your territory, as they'll just take your money and beeline your territory, completely betraying you. Add the borked spawns to the mix, and camps will crap out units every turn and send entire hordes into your lands. Even worse is when an AI fails to take care of a camp and they happen to spot you. Those 10 Barb units will immediately turn around and head to your territory. It's also why Recruiting Partisans on your neighbours is a worthless Spy operation: Because the Partisans will just head right to your territory.
This is what my last ten games have felt like: getting attacked by turn 20. You can't scout, you just build military, and fall so far behind. I wonder if the game was tweaked recently. It's unenjoyable.
Nah, Deity AI has been like this for years, it's super boring, every game begins with almost 100 turns of constant war. It doesn't make the game much harder just annoying and longer.
@@Eagle3302PL not for me, i switched to Deity maybe a year ago, and it was tough, but I won almost all my games. Now, it seems like I am squeezed in every time, with the next AI or two less than ten tiles away. I have had games where the next two AIs hd declared war on me by turn 40. There was no chance. Even selecting their secret society didn't help.
I've been playing a lot of Inca and plopping early Preserves next to Mountains. I prefer at least a 3 Mountain cup for an early Preserve, even better if there are hills on the other side for plenty of Terrace Farms
Korea is definitely one of the most annoying civs to play against, they get so much science basically for free that even the AI can play the civ relatively well. No city planning needed, just drop a Seowon on a hill and get +4 Science. Question for the class though: What, in your opinion, is the most annoying civ to play against? My pick goes to Australia: Curtin is a massive warmongerer (despite his personal agenda), basically can't be punished if he starts snowballing (+100% production when declared war on, including Emergencies, means he just gets stronger if you try to stop him), and his districts are just so powerful if he has good Appeal (+3 for Holy Sites, Campuses and Theater Squares just for Breathtaking tiles, in addition to standard adjacency modifiers, not to mention all 3 of these Districts improve the Appeal of adjacent tiles, making it VERY easy to get +4 yields).
Agreed, Curtin do be like that, he loves an early declaration. Tough to play against. Ironically one of my fave games begun with that though - first time playing as Vietnam and Curtin nearly took me out in first 20 turns, managed to push back and wipe him out after a chaotic 100 turns of constant war, ending in a 18 city empire and a culture win - was so much fun despite the brutal start. So have to thank Curtin for that one at least 😂
It's not the size of the empire, it's how you use it. Besides, average size of the map is bigger than average size of the empire and I heard it is actually painful is you stuff it to the deepest parts. So yeah, an average empire than can get to the fun parts of the map it's better than a monster empire that's going to be hard to fit into the map and cause pain, you know?
There is a taboo on calling streamers luck but hey, if i settle an instant sieged city w 12 strenght and an heavy chariot in my border this city is 200% getting taken. 2 turns max.
Anyone else know exactly what was going to happen when he switched to bronze working? I saw the switch and was like "oh no there's gonna be an iron right there....yep"
Tall builds, at leasy for me, are Always about giving out loans with the other players. The constant trading quickly improves relationships and then from there it's easy to win science, culture, or diplomacy. You have to be wary of religious victories though, since you'll often have to turn coat and wipe out a civ that's winning. Sometimes you get lucky and get to participate in a religious holy war emergency and everything turns out okay.
could liang first for tall builds be good? you emphasize the importance of builders a lot in this video, and basically increasing your production 33% while also getting it one governor title sooner than connoisseur seems pretty good to me. idk if it outweighs pingala though
There's a reason I have a mod where I can build anything I want on top of strategic resources. Absolute garbage design that you can lose your entire build when you research a strategic resource and the tile becomes locked.
I always play with a mod that allows builder chopping of strategic resources, even though I usually disdain gameplay altering or "cheat" mods. It just doesn't make any sense why the existence of iron or horses would bar me from building on that tile, especially since districts CAN be built on undiscovered strategics. The mod that I use also destroys the undiscovered resource when you build overtop it, which seems more balanced to me. It's really weird that a 500 year old holy site suddenly gives you free uranium per turn after it's discovered: the player should have to send out a builder to improve the tile.
What video yesterday?
Did your mom upload the video yesterday?
What even is yesterday?
I will do YOU one better: WHY is yesterday!!!
I thought that was weird.
A cursed start indeed
Settling on a Geothermal Fissure is one of my favorite places to settle, I do it all the time. Benefits include:
-1 free science instantly (+2 free faith if you happen to get stuck with the Fire Goddess pantheon)
-A tile that's normally a completely dead tile until super-late in the game becomes useful and no longer eats up a slot in your 1st or 2nd ring (more important if you settle your cities close together)
-Your Aqueduct is now *guaranteed* to give you a bonus amenity
-Makes setting up a good/great Campus spot easier to achieve
-Unimproved Geothermal Fissure tiles are kinda ugly and now you don't have to look at it anymore
*Yo* this was dope 👉 Ty!
Bruh, I do the exact same thing, it was kinda funny hearing potato doesn’t do it often
Even better if it’s a plains hills fissure - 2 food 2 production 1 science right from the start.
it's literally one of my favourite starts because of the science, I know culture is king but I hate feeling like I'm behind in science
@@czechmeoutbabe1997
... feels even worse getting not the early sweet spicey juicy government with politic cards ^^
Potato: 'Sausa doesn't need an aqueduct'
Sausa: cries with 2 pop cap
The AI gaining sentience and sees they are playing against Potato. Rush him 2 barb camps, immediate war, and surround him on all sides. Now, this will be a fair fight.
I swear this is every game on deity for me though
That iron was brutal. As soon as you pinned out the setup I thought they'll probably be a strategic there bc that's what happens in all my builds lol. Great video potato!
Yeaaaah, another "TALL" build. Definitely tall, 6 cities max (not joking)
“‘Im going to do a tall build with Eleanor of Aquitaine.” Potato
I will say this every time potato does one of these videos. Potato saying he’s doing a “tall” build this time is like an alcoholic going to a bar and saying they’re only going to get water
If you chop the woods, the empire will appear to be taller.
PMW: Tall game!
Everyone else: Oh really? (eyes narrowing)
Potato: I'm going to do a tall build this time!
Potato 3 episodes later: So anyway my small 10 city empire is gonna expand a bit more so I'm building settlers...
tall just means you're delaying going wide
Man, this was such a cursed start that I thought there was a video yesterday that was in the middle of the series.
*Yeahh me* too
as a person who uses your "mod pack," thank you. It makes yeilds much more visible on government cards and the map tacks are very helpful. Cheers
I dont always watch your videos, but when i get a civ6 kick i immediately start binge watching all of your civ stuff again lol.
god I wish you reloaded that iron tile, second I saw you researching iron with 5 terrace farms surrounding a hill...I knew
That tile yields and defense explanations sounds like some professor giving lecture at the university on Civ 6 subject
The casual Command and Conquer "Engineering!" brough me back to a time before chronic back and knee pain. Thanks for the great content
"Sorry honey, can we have our anniversary tomorrow? Potato posted a 'cursed start tall build' -video"
Why does it never get old to hear potatoe explain anything about civ. I've heard his over explain videos forever now and still I love to hear the value of giga yields on a tile and how best to use adjacencies for districts and wonders.
"One warrior and three slingers are enough to defend against Poland", as a pole I felt offended how accurate this is looking at the current state of our country
Poland currently has one of the strongest militarys per capita in the EU. Looking like a little texas over there
@@CornBredCrusaderwhich tbh, considering its history, is probably a smart option. For a country that's been split up by Russia and Germany/their predecessors or successors like 3 times now, I wouldn't want to rely too much on the whims of whoever's in charge of the US deciding we don't want a war with Russia over an ally either.
Didn't yall buy a ton of weapons from the USA
@@auroraourania7161 3 times? oh haha, try putting a zero and might be closer to the real number
well, since you guys are slowly turning into a mini European Texas, that seems set to chance lol
That iron spawning on an aqueduct location wouldn't make me reload but it would make me rage quit.
I'm amazed that removable luxuries and strategics isn't a default mod choice for every player tbh. It's by far the worst feature in civ 6. I really don't know wtf they were thinking.
@16:00 Potato forgot to promote his slinger before fortifying and lost it...soul crushing!
Eyeing that iron between the terrace farms waiting for your reaction was well worth the wait hahahahahahahaha
Really love the extra explanations you're giving on how tile yields work and defensive terrain and such. I like it when you explain how the game mechanics work in your videos, even as a relatively experienced civ player I sometimes still get to learn new things! Thanks for the videos Mr. Potato
Potato: makes elaborate empire plans
Iron: and I took that personally
I have been out of civ 6 for like 2 years. the intro still goes hard, make me feel right back at home
Preserves are so underrated,the yields u get from the grove is basically a fully built holy site plus a fully built theatre square....in ONE BUILD!!!!!!
Problem is the sanctuary is very late in civic tree which is equivalent to a fully built uni and commercial h.
Build 5 preserves and u don't ever have to worry about falling behind...yes on Deity
Deity is easy,so easy i sim city every game .....unless i spawn next to a civ and no roomy to expandy
I really like the Inca preserve meme. So much fun
I said ti once and I will say it again you play civ the way it was intended. best civ content was and still is!
Commenting after the video from the 11th. Oh, the original innocence of this start.
5:20
You planed EXACTLY what I thought you should do right here and I'm so proud.
Take a drink every time potato mispronounces Ollantaytambo. Oh God now I'm drunk and I have liver disease.
Love the content brother! Kind of butchering the cities names but I am always learning from you, sending vibes from Peru!
Everytime I try a tall build I fail miserably. Looking forward to see the whole run
There was an ad that played during this video for a game called Give Me Liberty.. it looked just like civ but revolutionary war and the units actually march and fight. You should get and play it if it looks good to you.
funnily enough I had the opposite experience RE: barb targeting the other day, barbs attack the weakest target and I had men-at-arms and a hero coming for a weakened city they'd been sieging, and they ignored me right up until I brought in an archer.
34:25 The only way you can take a breath at 69 turns (Hey oh!) is if you come out on top.
Also I genuinely would have reloaded with that Iron jumpscare (or just used the strategic harvesting mod) lol. I appreciate the integrity!
I just wanted to say i havent been able to watch your videos recently couse of school, but every time I come back to your channel it feels like meeting an old friend. Thank you do much ❤!
Is this going to be a tall build that slowly but surely turns wide?
When that iron popped up on your aqueduct tile in the capital, i would have broken out the editor 100%
When I saw iron appearing on your ideal aquaduct spot in the capital I just waited for you to notice. And you didn't disappoint.
9:10 *Yooo* 🥔 Thanks for the breakdown 💃🕺 I’m what you’d call *amateur* at Civ. Pretty cool strategy game ♟️
I predict you'll want to build up your tech and try to take Poland out
Looks like Joel has decided to box Potato in on all sides. Let's see how this dive plays out.
Thanks for playing that start out. That's the kind of start I usually encounter.
Dude its actually some real fucking bullshit that you can't get rid of strategic resources oh my god I felt so much pain when that iron appeared
the iron RNG made me actually gag holy shit so fucking brutal
I play Inca all the time and Inca with Earth Goddess is almost a winner from the get go. This is because it adds more faith to mountain tiles, which also produce food when next to Terrace Farms.
The iron being directly on where you planned your aqueduct is just peak civ
You're a better Civ player than I. I would have rage-restarted after losing my builder.
ADORE Incas gonna watch this series with much anticipation
Joe has very quickly become my favourite pokemon UA-camr
The minute potato clicked that iron working tech, I was like: "oh then there's iron in that future aqueduct tile for sure. *grabs popcorn and waits for his reaction when it happens*"
That iron placement RNG was bruuuuutal
"A tiny home that's also an empire", so you're playing as Luxembourg?
Oh, your mom found the missing beginning to your video from yesterday. Nice.
Regarding your comment on barbarian having a player bias: Yes, this is absolutely a thing.
It's why some of the features in the Barbarian Clans mode are completely worthless. Inciting barbs does absolutely nothing if they've discovered your territory, as they'll just take your money and beeline your territory, completely betraying you.
Add the borked spawns to the mix, and camps will crap out units every turn and send entire hordes into your lands. Even worse is when an AI fails to take care of a camp and they happen to spot you. Those 10 Barb units will immediately turn around and head to your territory.
It's also why Recruiting Partisans on your neighbours is a worthless Spy operation: Because the Partisans will just head right to your territory.
You’re a stronger man than me Potato. I 100 percent would have reloaded that iron spawn on the aqueduct lol
The confidence with which potato mispronounces these city names is honestly impressive.
Hoping that beyond the mountains of your cap city there will be a sweet preserve spot!
I rarely chop my luxuries, I chop other tiles I'm not working or placing districts on. Only if I reaaallllly need the chop
This is what my last ten games have felt like: getting attacked by turn 20. You can't scout, you just build military, and fall so far behind. I wonder if the game was tweaked recently. It's unenjoyable.
Nah, Deity AI has been like this for years, it's super boring, every game begins with almost 100 turns of constant war. It doesn't make the game much harder just annoying and longer.
@@Eagle3302PL not for me, i switched to Deity maybe a year ago, and it was tough, but I won almost all my games. Now, it seems like I am squeezed in every time, with the next AI or two less than ten tiles away. I have had games where the next two AIs hd declared war on me by turn 40. There was no chance. Even selecting their secret society didn't help.
I swear it's coded to put strategics in the worst tiles. They should let you harvest it for immediately resource like 40 iron
It's another game where we have to see domination -> pivot -> Tourism. It makes no sense but yes 💀💀💀
This game will stay tall only until the next war 👀
I love the short witty humor as always potato ❤
I was so sad when i saw that iron where the aqueduct was planned to go in the capital.
The most cursed fact here is the second vdeo is actually first, and vice versa
Please build that +6 campus
I've been playing a lot of Inca and plopping early Preserves next to Mountains. I prefer at least a 3 Mountain cup for an early Preserve, even better if there are hills on the other side for plenty of Terrace Farms
Now content and title merge in a better way. Will be nice to watch this :)
I always want the AI to put up more of a fight militarily but that early game is insane
Korea is definitely one of the most annoying civs to play against, they get so much science basically for free that even the AI can play the civ relatively well.
No city planning needed, just drop a Seowon on a hill and get +4 Science.
Question for the class though: What, in your opinion, is the most annoying civ to play against?
My pick goes to Australia: Curtin is a massive warmongerer (despite his personal agenda), basically can't be punished if he starts snowballing (+100% production when declared war on, including Emergencies, means he just gets stronger if you try to stop him), and his districts are just so powerful if he has good Appeal (+3 for Holy Sites, Campuses and Theater Squares just for Breathtaking tiles, in addition to standard adjacency modifiers, not to mention all 3 of these Districts improve the Appeal of adjacent tiles, making it VERY easy to get +4 yields).
Agreed, Curtin do be like that, he loves an early declaration. Tough to play against.
Ironically one of my fave games begun with that though - first time playing as Vietnam and Curtin nearly took me out in first 20 turns, managed to push back and wipe him out after a chaotic 100 turns of constant war, ending in a 18 city empire and a culture win - was so much fun despite the brutal start. So have to thank Curtin for that one at least 😂
I love Pachacuti in this game!
your strategies have been sound for a while. Now your tactics are as well.
nooooooooooooooooo hes forward setting meeeeeeeeeeeeeeeeeeee
-every time I see an AI settler I can't steal in time
I always go wide so it allows me to get huge amounts of science and culture from a lot of campuses and theater squares
I miss the cool scenarios of Civ 5. I played into the Renaissance a million times.
It's not the size of the empire, it's how you use it.
Besides, average size of the map is bigger than average size of the empire and I heard it is actually painful is you stuff it to the deepest parts.
So yeah, an average empire than can get to the fun parts of the map it's better than a monster empire that's going to be hard to fit into the map and cause pain, you know?
Lol that reaction to the iron.... perfect
random strategic resources appearing is the bane of my existence in civ6, i hate that so much.
We love insane games.
Pachacuti, LETS GOOOOOO!
Should we be able to place districts on top of strategic resources? Or perform a city project to extract a strategic so the land can be reworked?
There is a taboo on calling streamers luck but hey, if i settle an instant sieged city w 12 strenght and an heavy chariot in my border this city is 200% getting taken. 2 turns max.
Anyone else know exactly what was going to happen when he switched to bronze working? I saw the switch and was like "oh no there's gonna be an iron right there....yep"
Tall builds, at leasy for me, are Always about giving out loans with the other players. The constant trading quickly improves relationships and then from there it's easy to win science, culture, or diplomacy. You have to be wary of religious victories though, since you'll often have to turn coat and wipe out a civ that's winning. Sometimes you get lucky and get to participate in a religious holy war emergency and everything turns out okay.
I just had a fantastic game start where i got like 17 pop within the first 100 ish turns in diety(?)
Yayyyy love my mountain boys. Will u cover new DLC for age of Wonders or is age of Wonders content done?
cursed yet good start
could liang first for tall builds be good? you emphasize the importance of builders a lot in this video, and basically increasing your production 33% while also getting it one governor title sooner than connoisseur seems pretty good to me. idk if it outweighs pingala though
"He's forward settling meeeeeeeeeee" SENT me
39:53 That's what he said.
Lovely greetings from my mum. She is missing you.
Potato's been playing Civ 6 for how many years, and he still says "A-gog"? 😫
There's a reason I have a mod where I can build anything I want on top of strategic resources. Absolute garbage design that you can lose your entire build when you research a strategic resource and the tile becomes locked.
For me it feels bad when you invest a ton of early production into an army but cant use that army for growth like taking over a city.
Oh my rod, what the ruck?
yay more civ 6!
RIP that great Aqueduct spot. F
I think I have heard "engineering" from red alert) unit
It is totally average sized empire
I always play with a mod that allows builder chopping of strategic resources, even though I usually disdain gameplay altering or "cheat" mods. It just doesn't make any sense why the existence of iron or horses would bar me from building on that tile, especially since districts CAN be built on undiscovered strategics.
The mod that I use also destroys the undiscovered resource when you build overtop it, which seems more balanced to me. It's really weird that a 500 year old holy site suddenly gives you free uranium per turn after it's discovered: the player should have to send out a builder to improve the tile.