Houdini For The Artist - Quick Tips - The Trace Node

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  • Опубліковано 11 вер 2024

КОМЕНТАРІ • 57

  • @basemshenouda9980
    @basemshenouda9980 5 років тому +32

    Literally the best video for Houdini I have seen ,
    short, informative and easy .
    with there was a full Houdini course called " Houdini for Artists " .

    • @nathanbayne3576
      @nathanbayne3576 3 роки тому +2

      stop being afraid of houdini with mark fancher is a great course, it feels more artistically focused than anything, and ive already learned tons

  • @carlosmarcial61
    @carlosmarcial61 5 років тому +6

    Thanks a lot for this amazing tutorial. Wish there were more Houdini Quick Tutorials out there.

  • @MrMythorst
    @MrMythorst 3 роки тому +1

    Those quick tips are pure gold. Thanks

  • @KO28JOJO
    @KO28JOJO 5 років тому +4

    Great tutorial. I like how you explain it short and easy and you always introduce other nodes.

  • @NielsProvos
    @NielsProvos 4 роки тому +1

    Great video. I like your very succinct style. Looking forward to more Houdini 18 insights. It looks like a ton of new stuff to get used to.

  • @adproproductions2038
    @adproproductions2038 3 роки тому +1

    awesome. learned something i can understand quickly. Going to try this tomorrow

  • @noc2_art
    @noc2_art 5 років тому +2

    Thank you so much for these wonderful tutorial videos Tyler. You're truly awesome...

  • @joellelievre7968
    @joellelievre7968 5 років тому +1

    Short & sweet! Thanks for the knowledge.

  • @CGINerd
    @CGINerd 5 років тому +1

    Awesome! Thank you for this tutorial!!! Simple and effective! 😁👍

    • @irql2
      @irql2 4 роки тому

      Love your videos too CGI Nerd!

  • @NextroneOfficial
    @NextroneOfficial 5 років тому

    I subscribed to see more videos like this just like you stated at the end of the video. ;)
    Very good and "precise" tut, which is what we all need. Looking forward to see stuff with good explanation as in this. Not everyone is pro :).
    Cheers!

    • @cgforge
      @cgforge  5 років тому +1

      Thanks for following along Milan! Making Houdini more beginner-friendly is exactly what I'm after right now.

  • @IXDl
    @IXDl 5 років тому +1

    Quick and useful, thanks!

  • @jluisroga
    @jluisroga 5 років тому +1

    Great quicktip!

  • @i20010
    @i20010 5 років тому

    Your tutorials are very helpful, thanks!

  • @activemotionpictures
    @activemotionpictures 4 роки тому

    I love this! thank you for sharing!

  • @clemlysergy3335
    @clemlysergy3335 5 років тому +12

    OK so now this weekend I'm going to be photographing leaves...

  • @Ferocious_Imbecile
    @Ferocious_Imbecile 5 років тому

    Very nicely done. Thanks for this.

  • @massimobaita7178
    @massimobaita7178 5 років тому +1

    Thank You very much, Tyler!

  • @karolinasereikaite
    @karolinasereikaite 3 роки тому

    fantastic, thanks for sharing !

  • @jeanctoledo
    @jeanctoledo 3 роки тому

    Amazing video

  • @3dtrip870
    @3dtrip870 4 роки тому

    sweet and to the point!

  • @FictionCautious
    @FictionCautious 2 роки тому

    You are awesome!

  • @georgekwilliamson
    @georgekwilliamson 4 роки тому

    amazing! thank you!

  • @oraschannel
    @oraschannel 5 років тому +1

    worth subscribing to

  • @massimobaita7178
    @massimobaita7178 4 роки тому

    Thank You very much!

  • @mahen9394
    @mahen9394 2 роки тому

    This simply awesome 👍🏻.. is there any way we can place then dynamically on the round pile of leafs accumulated on the side curbs?

    • @cgforge
      @cgforge  2 роки тому

      Yeah, absolutely. Each leaf is a packed primitive, so if you delete and/or alter the centroid point that represents each leaf, then you can make it take on whatever shape you'd like. So, in other words, group the points you want to remove by using the group sop, delete them with a blast, and you can move them around by simulating the centroid points.

  • @gulagwarlord
    @gulagwarlord 5 років тому

    Is there a way to deform the geo using the height map of the atlas set, like a displace modifier in Max? I can't find a node for that.

  • @goldkerux
    @goldkerux 4 роки тому

    hey thanks for the great tutorial! Unfortunately this doesnt show up in redshift, any idea why?

  • @FeatherandtheWind
    @FeatherandtheWind 4 роки тому

    very good

  • @dissonantprotean5495
    @dissonantprotean5495 3 роки тому

    This is cool. Do you have a tutorial to make the pile of leaves as shown in the thumbnail?

    • @cgforge
      @cgforge  3 роки тому +1

      I don't - but I think all I did here was scatter them as packed prims into a volume

  • @sparthur
    @sparthur 4 роки тому

    thanks

  • @picosdrivethru
    @picosdrivethru 4 роки тому

    how did you make the nice pile in the last frame of the video? I'm dumb haha

  • @haochen4826
    @haochen4826 4 роки тому

    powerful

  • @splinterbyrd
    @splinterbyrd 3 роки тому

    how did you create the "texture map" b&w image you used?

    • @cgforge
      @cgforge  3 роки тому +1

      Just a little bit of photoshop really. I also took the photo against a blue piece of paper so that I could make a clean selection of the leaf.

  • @TalkThisOut
    @TalkThisOut 3 роки тому

    bless

  • @tiomjias5375
    @tiomjias5375 4 роки тому

    woooo!!

  • @WillPreston3D
    @WillPreston3D 5 років тому

    how did you get the light to go through the leave like in your final render? is that sss? if so which mode? or some other variable like dispersion,fake casutics etc?
    many thanks,

    • @cgforge
      @cgforge  5 років тому

      I'm pretty sure I used transmittance in redshift. I'll double check next time I'm at my station

    • @WillPreston3D
      @WillPreston3D 5 років тому

      Ah, redshift. Ok.
      I know how to do this in redshift and Arnold but I can never figure out how it’s done in mantra, do you know?

    • @cgforge
      @cgforge  5 років тому

      @@WillPreston3D Classic Shader --> Refract tab --> Enable ---> Refraction Model Translucency is what you need in Mantra

    • @WillPreston3D
      @WillPreston3D 5 років тому

      @@cgforge many thanks Tyler

  • @NextroneOfficial
    @NextroneOfficial 4 роки тому

    How do i get the back of the leaf to also have a texture? (Im creating a flower)

    • @cgforge
      @cgforge  4 роки тому +1

      If it's just single-sided polygons, I believe there's a setting for rendering the backside of polygon faces somewhere if it doesn't already do that automatically.

  • @edh615
    @edh615 4 роки тому

    Hi I'm trying to trace a branch and then make it cylindrical, how could i do it?

    • @cgforge
      @cgforge  4 роки тому

      Not too sure offhand - it would take some experimentation to figure it out. Maybe try extruding it and smoothening from a square shape towards a round one? You'll have to experiment to make that work

    • @edh615
      @edh615 4 роки тому

      @@cgforge I managed to get decent results with this: Trace -> Polyextrude -> vdb form poly -> vdb smoothsdf -> vdg segment by conectivity -> convert vdb. I used a occlusion mask of branches form megascans.

    • @cgforge
      @cgforge  4 роки тому

      @@edh615 Awesome! I'm glad you figured it out then. That's a super cool method for making branches

  • @viewee22
    @viewee22 4 роки тому

    wow. amazing ...what the..;

  • @skunchtv
    @skunchtv 2 роки тому

    😶‍🌫️😱🤯

  • @GameDevAraz
    @GameDevAraz 4 роки тому +1

    Meh
    Too Many External Choices... Sadly Thats Boring, I Want To Procedural Create The Veins And Texture Of The Leaf Without The Crappy Normal And Shtty Image Set Up...

  • @AndreiTheBadger
    @AndreiTheBadger 11 місяців тому

    the texture i add is smaller then the geo.. i did press initialize. WTF ?? Houdini 18.5

    • @CompositingAcademy
      @CompositingAcademy 11 місяців тому

      in the UV quick shade, set the translate to 0, 0, and the scale to "1" "1". It seems like UV quick shade moves some transform data around but it fixed it for me doing this