Thanks! And I like to include a little teaser of the next episode too! The UA-cam algorithm doesn't love it, but I do this for the love of EQ, not for a UA-cam view count! =)
The class variation and class interdependence in EQ is (IMO) what made it stand out and has us still talking about it (and playing it!) almost 25 years later. Can't wait for that interview.
Thanks! I hope it provides some insight. He has some interesting remarks. He doesn't get into the weeds as much as I would have liked, but there is some really interesting tidbits on how it was created overall.
I agree, all classes feel unique. I have played many mmo's through the years (currently EQ2), but no other game have nailed the class system as well as original EQ.
Oh, I'll finish that for you .... "Daily when? /smack!" Hehe, just kidding. I wish I could produce them daily. I can barely produce them weekly! For every minute of video, it takes about 10 hours of real time editting, shooting, producing, writing etc. So, for a 10 minute video, it's about 100 HOURS of work! (That's 2.5 weeks of a full time job!)
@@EverQuestShow Know that every single moment is noted and appreciated. I figure you must work professionally in this media field Fading; the production quality is top notch and you're a natural in front of the camera. Thanks for all your considerable efforts!
Most of the graphics have been updated for newer NPC models. I turned on many of the old models for this video, since I was discussing the early character models of the game.
Can't believe this game is still up and running.
Finally, I want to know more about the goblins buttcrack. Always so shiny.
😂😂😂
I like to answer the important questions!
Today I know more about goblin butts than yesterday.
Thank you for these fantastic videos.
🤣🤣🤣
And there's a lot MORE to the story and lots more info about the creatures of Norrath coming in Episode 15!
I like the short updates between main episodes
Thanks! And I like to include a little teaser of the next episode too!
The UA-cam algorithm doesn't love it, but I do this for the love of EQ, not for a UA-cam view count! =)
The class variation and class interdependence in EQ is (IMO) what made it stand out and has us still talking about it (and playing it!) almost 25 years later. Can't wait for that interview.
Thanks! I hope it provides some insight. He has some interesting remarks. He doesn't get into the weeds as much as I would have liked, but there is some really interesting tidbits on how it was created overall.
I agree, all classes feel unique. I have played many mmo's through the years (currently EQ2), but no other game have nailed the class system as well as original EQ.
Thanks for loving this game, Fading!
Thanks for watching!
Need more Everquest show!
Daily when? /s
Oh, I'll finish that for you ....
"Daily when? /smack!"
Hehe, just kidding. I wish I could produce them daily. I can barely produce them weekly!
For every minute of video, it takes about 10 hours of real time editting, shooting, producing, writing etc.
So, for a 10 minute video, it's about 100 HOURS of work! (That's 2.5 weeks of a full time job!)
@@EverQuestShow Know that every single moment is noted and appreciated. I figure you must work professionally in this media field Fading; the production quality is top notch and you're a natural in front of the camera. Thanks for all your considerable efforts!
It'll be interesting to hear the conversation on class creation!
Lol, what was with the quick shot of Bazgrim? Interview coming about his EQ love before Pantheon?
ua-cam.com/video/VR8BpQmQX70/v-deo.html
@@EverQuestShow haha, what I get for not watching the last episode yet! Good stuff Fading
Bah! Erollisi day? When is Innoruuk day? (Thanks for the video Fading ❤)
So when are we gonna get EQ3
Wohoo first 3 comments! Cheers to the class balance 🎉. I love that the barbarian woman you show is an old model. A great look in that dress.
They should start by renewing those ugly boxy graphics
Most of the graphics have been updated for newer NPC models. I turned on many of the old models for this video, since I was discussing the early character models of the game.