I Modeled Hyrule Castle (Zelda BOTW) In Blender | It Looks Awesome!

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  • Опубліковано 11 гру 2024

КОМЕНТАРІ • 39

  • @commnuvelleanimetrics441
    @commnuvelleanimetrics441 11 днів тому +2

    Blender is free for home-uae. Autodesk is for work. It's also used to talk to many advanced machines

  • @myriadrhea
    @myriadrhea Місяць тому +1

    my favourite love of blender is that while yes, the base software is free, there is a massive community of professionals who have developed high quality paid tools for use in blender that just make the Quality of Life a wonderful experience.👌

    • @Learn-archViz
      @Learn-archViz  Місяць тому

      Yeah, that's huge! I still need to explore a bunch of that.

  • @sakhile_learns
    @sakhile_learns Місяць тому +1

    I love how intuitive Blender's modelling tools are for furniture in archviz work... But 3D Max is my main squeeze.

    • @Learn-archViz
      @Learn-archViz  Місяць тому

      I think I'm right there with you, so far

  • @hardwire666too
    @hardwire666too Місяць тому +1

    I learned Blender, and still learn Blender the same way. Also came from 3D Studio but started back in the DOS days. Space mouse is cool, but 'L.Shift + Tilde' and WASD for fly through navigation was a game game changer. Also while in that mode hitting Tab kicks on a basic gravity and it becomes a walk-through mode, tab again to go back to flight. I also wouldn't say Blender is better than Max. Not in totality. It's not better than anything in totality really. But it does have a few specific places that is does crush everyone else. The poly-modeling tools are one of those places. I'll take it for that over Max or Maya any day.

    • @Learn-archViz
      @Learn-archViz  Місяць тому +1

      Oh, I have to try that fly through navigation. I love it in UE5, so maybe it will be great here too? Thanks for the awesome tips. I think what you said about Blender vs Max is true. I do really enjoy the poly modelling in Blender. Thanks for watching and for the feedback!

  • @nk-immersive-media
    @nk-immersive-media Місяць тому +2

    Space mouse in 3Ds Max is awesome also. FYI I don’t model in 3Ds max without space mouse …

    • @Learn-archViz
      @Learn-archViz  Місяць тому

      True. I liked it specifically in Blender when used with the sculpting. It was awesome to completely navigate with my left hand while sculpting with my right. Great product.

  • @epkilla
    @epkilla Місяць тому +1

    great video, i can relate to the struggle. Not sure i will ever be able to leave 3D Studio Max unless something crazy happens.

    • @Learn-archViz
      @Learn-archViz  Місяць тому

      Yeah, same. I have no need to in my professional work. I don't pay fit my own license. But for UA-cam, to reach a lot of people, Blender makes sense and it's a really solid option.

  • @larsandreasen4902
    @larsandreasen4902 Місяць тому +1

    Very interesting stuff, thanks for sharing :-) I am planning to give blender a go myself and this is adding to the motivation for getting started on it! The big thing that has been holding me back is that Blender has a (possibly undeserved?) reputation for having a very steep learning curve and just learning the basic UI is baffling and takes a lot of getting used to. BUT I also get the impression that the recent editions of Blender should be more beginner friendly and the UI has been reworked, so maybe its not such a big issue any more. I'd love to hear how you felt the transition from Max was regarding getting to grips with the basic UI? Great to hear the positive experience with the build in sculpting, as this is one of the main features that makes me want to learn Blender :-)

    • @Learn-archViz
      @Learn-archViz  Місяць тому +1

      I would say that beyond the expected "re-training" your brain that is necessary, the UI is quite nice. Of course, I still find myself accidently trying to do 3ds Max shortcuts and messing up quite a bit, but it is not because of a bad UI in Blender. In fact, I am continually finding things that I like a little bit better in Blender, and there are still things I like a little bit more in Max. That said, I have NOT used Blender yet for a full professional archviz workflow, which of course is already very worked out in 3ds Max + VRay.
      Long story short, there might be reasons to not switch over to Blender for professional work, but the UI isn't one of them, IMO.

    • @larsandreasen4902
      @larsandreasen4902 Місяць тому +1

      @@Learn-archViz Thank you very much for the swift reply and advise :-) It is really good to hear that the UI isn't so daunting as I have heard! I am personally interested in trying out Blender for the purpose of 3D printing and photogrammetry. Meshmixer is still out there but is officially discontinued, it is probably just a question of time before it gets outdated and obsolete, and Blender seems to be the number one recommended alternative for working with STL / OBJ files and obviously a much more comprehensive and likely future proof solution. I will dig into it and try and get started on learning Blender :-)

  • @guitop
    @guitop Місяць тому +2

    I have tried so many times Blender, i have never been able to understand what's the fuzz is all about. I mean ok it's great if you really cant pay anything, or if you are a student that is starting in the industry. Honestly with the 3DS Max Indy licence, i probably wont switch to Blender soon. It takes too much time and energy to learn again :D
    Edit : i dont understand what you mean about the sculpting tool. Looks exactly like the sculpting tools from 3ds Max (freeform panel in the ribbon) to me

    • @Learn-archViz
      @Learn-archViz  Місяць тому +2

      I do think that the major excitement over Blender is the cost. Everyone can use it, so a lot of people think it is the "best." I mean, SketchUp even used to be like that, and it is not "the best" at all. I think the sculpting tools and workflow in Blender are FAR superior to what Max has. It just works way better.
      Someone else in here said it best, I think. Blender is not "better" in totality than other software, but it has a few key areas where it really stands out. I think I agree with that.
      I'm definitely not about to change my professional arch viz workflow. That is well established and doesn't need to change. But, for UA-cam, I might do more Blender stuff because people like it and want to see it.

  • @polatkemalakyuz2021
    @polatkemalakyuz2021 Місяць тому +1

    Mission complated... Suscribed! You should know that. Revolution with Blender 😄

  • @georgeneverland896
    @georgeneverland896 Місяць тому +1

    Hi! I love Blender and it's freedom to get it on whataver os or hardware and reopen a file, learn something new ecc.. and I hope too that at some point 3DS Max will merge with Mudbox and fully support Bifrost... When I model something relatively simple and straight forward, such as an apartment, I miss the ability to edit poly modifiers or modify primitive dimensions so much that I choose to return on 3DS each time

    • @Learn-archViz
      @Learn-archViz  Місяць тому +1

      Yep, I feel you on that. 3ds Max is great for architecture

  • @nk-immersive-media
    @nk-immersive-media Місяць тому

    When arch studios start adopting blender , I might shift - for now - I don’t see any point other than the $ and personal reasons. There is nothing advantageous in the Blender workflow, when you have everything you need in 3Ds plus VRay and now Vantage for arch viz. Note, I’m talking from an ArchViz perspective only.

    • @Learn-archViz
      @Learn-archViz  Місяць тому

      Yes! I feel like a lot of the comments I get about Blender are 3d enthusiasts, but not professional archviz artists. I also have my workflow very locked in with 3ds Max, specifically for archviz projects. I DID really enjoy poly modeling in Blender, though.

  • @Mark_5150
    @Mark_5150 Місяць тому +1

    I've been installing and downloading Blender since 2.8, but I just can't get the motivation or a project to work on to dive into it. I really don't do poly modeling anymore so it's hard to just start. I no longer use Max or Maya either.

    • @Learn-archViz
      @Learn-archViz  Місяць тому

      Yeah, I know the feeling. I've been thinking about this for a long time, but finally took the time to try. I definitely needed an interesting project to keep me motivated.

  • @GVidentifiant
    @GVidentifiant Місяць тому +1

    From 3dsmax to Blender :)

    • @Learn-archViz
      @Learn-archViz  Місяць тому

      Not ready to switch, but for this project learning Blender has been a blast.

    • @GVidentifiant
      @GVidentifiant Місяць тому +1

      @@Learn-archViz I'm switching, 6 yrs of 3dsmax -> 2 month of Blender ahah

  • @marc3dartist601
    @marc3dartist601 Місяць тому

    I'm a senior 3dsMax user for many, many years and I use Blender now and then since 2003.
    Blender is now about 20% of my workflow.
    What's preventing me to leave 3dsMax? Edit Poly Modifier and the power of splines.
    I think Blender does a better job at importing DXF from Autocad than native DWG import to 3dsMax.
    I need both!

    • @Learn-archViz
      @Learn-archViz  Місяць тому

      Wow! Very interesting insight. Thank you for sharing.
      What you say here makes a lot of sense to me.

    • @marc3dartist601
      @marc3dartist601 Місяць тому

      @@Learn-archViz Blender awesomeness that helped my workflow: BLOSM addon, Geometry Nodes, Sculpt.

    • @Learn-archViz
      @Learn-archViz  Місяць тому

      @@marc3dartist601 Yeah, I love the sculpting. I'll have to explore the others more. Thanks.

  • @dennisbrown753
    @dennisbrown753 Місяць тому +1

    you didn't use nodes where you something once and duplicate it everywhere.

    • @Learn-archViz
      @Learn-archViz  Місяць тому

      I only understand that in theory, and would definitely need to experiment, but yeah, I need to check that out.

  • @JigsHidalgoMusic
    @JigsHidalgoMusic Місяць тому

    for some reason, your website keeps getting flagged by my antivirus. I really want to check the courses... :/