The #1 Mistake New Indie Devs Make
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- Опубліковано 24 бер 2020
- I've talked to a lot of aspiring game developers, and this is usually the biggest problem I see. The good news is it's totally avoidable! So let me take you on a short journey with a person who really wants to push a boulder up a mountain.
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AAA games studios be like, "hmm, we'll cut that game in half and release the other half as dlc"
Bruh, that's my plan, but it's hard to fight the feature creep. Release a 1/5 of the game now, worry about the rest later. Added benefit is the boost in relavency when you add new content.
That works for AAA studios, for indie Dev's, it's like making your customers angry
@@not_proton Not if you don't call it DLC. You could sell the game as "Chapters" or as "Expansion Packs", and charge a reasonable price for all of them once they're all out.
@@not_proton look at monument valley lol
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I appreciate how this video is only 2 minutes with only the message.
No wonder it felt like a 4-8 minute one
pretty rare these days.
he has cut the message in half
It's because he a newer youtuber, give it time aha.
@@revimfadli4666 yea so deep
I'm making "the next skyrim" now. I'm going to save a HUGE amount of dev time by leaving the game world completely in my imagination.
The game would simply contain a text that tells the player to close their eyes and imaging the game however they want it to be and it would also cost them 10,99$ on steam and that's on sale btw
@@youneskasdi That'll be the special edition. Early access. Additional fonts available as DLC, only £200 each or you can eat my ass monthly for the battle pass.
@@NotAnIlluminatiSpy is it going to run on linux
@@NotAnIlluminatiSpy How much for the season pass and what do I have to eat to get it?
Yo' when is the beta coming out? And I may suggest having the Gold Edition include Founders Edition sleep masks
The content quality is awesome, you have the perfect base to become a big UA-cam channel in game development
Thanks that means a lot! This animation took way too long, so I may have learned my lesson ;)
@@DavidWehleGames you should cut the mountain in half haha !
@@HistoiredeGeek do as I say, not as I do haha
To be fair he was in a film industry. So he uses what he learned into his video shit his games too
@@DavidWehleGames my game development has no mountains but holes and pits only help :_;
I started making my first game ~2 - 2.5 years ago, and I'm not intending to cut the mountain half. It's the game making itself that satisfies me, not a final product. I still need like 2 years to finish it, but it's fine, it's just a hobby, I'm not in a rush.
your mindset is ILLEGAL !!
The name ?
But do you still like what you did two years ago? Haven’t you learned a lot since?
Got a demo? A Vid?
@@kippesolo8941 no but I have coffee.
100% agree on the tolerable animation. So many indiedevs post on twitter the littlest improvements which makes the game take like 5 years to release.
*cough* yandere simulator *cough*
@@turkialashiekh I was waiting for someone to say this
Wise words, I've just started learning unity and c#, immediately i saw how much effort, time and commitment goes into making a game. Big developers have hundreds of people working on a project of course, but I cant even imagine how much work, coding and art goes into making a big 'AAA' game. I'll never complain again when they take a part of a game of line to fix a problem!, I salute you all!! , single game devs working in your bedrooms, to full on production houses. O7
same here still motivated to release my game after making it complete
Use Unreal Engine instead
@@redzoneog1858 why everyone says for begginers unity is better because the scripting in unreal is really bad
Unreal's UI is much more complicated to understand, c++ is a harder language to make games on.
And for 2d platformers, unity is the best thing
@@not_proton but you can use blueprints instead c#
This is so true. It's very easy as an indie developer to fall into the trap of setting off to make a massive game. It's not impossible, but it's a huge amount of work -work that big companies do by hiring lots of people and having an enormous budget, and still takes them years to get anything ready for release.
Making your game smaller is the logical path for an indie developer, especially if you're on your own. It's much easier, and, more importantly, actually achievable.
There is only one problem with that... sometimes, that's just not the game you want to make. And it's easy to get demoralized because... well, it's still a lot of time and work -why put it into something that's not what you want to make? Funnily enough, I'm more likely to drop a small project, precisely because they're so small. Yet if I want to be realistic, I can't pretend to make a big game on my own.
It's a struggle.
Added bonus is that these mountains seem to naturally start GROWING as you walk them… AKA Scope creep! 😅 Doing our best to bring our game to a swift finish soon, aiming small but finding things that matter to us. 💪
Thank you for another quality video, looking forward to more!
Hi ! I checked out your channel and everything is so cute ! Love mr Pip's ! :)
@@AlexMorellon Hehe, thank you!! 😊❤❤ There will be plenty of more of that to come soon. 💪
That's some highend quality right there :D
The message and point in this is SO simple and yet it's so easy to forget and you can't be reminded enough about it.
Keep it up :)
It's so true!
There just so much things about gamedev that you could only see after you finish/publish a game.
Like how polishing, testing, balancing sometimes took forever!
.
And how 0 downloads hits you in the gut *cries*
Hi! Just discovered your channel from browsing reddit. I really enjoyed your GDC talk about Finishing The First tree, and the videos I have seen so far on this new channel are also well made and inspirational. It would be great to see more of that in the future too :)
I would play the game where you are the little black stick figure blasting mountains in half, those visuals alone are pretty awesome
Thank you, I recently started game dev. I had a lot of motivation but nowadays i had none. I set my goals too high. I think as a newbie I need to Lower them down.
So True.
That is the Main Problem of Every Software Project: Scope.
Great video David! Love the illustrative animation!
I really needed to hear this, thank you! I find that every time I cut my mountain down to size, my mind creates a snowstorm of ideas that settle like inspirational fire flies around the peak and the top once again seems so much further away....... I need to focus on more doing, less thinking.
I just want to thank you for these videos. For being so giving in your genuine advice and tips! You are so inspiring man. Just subbed!
So short, and yet so informative and encouraging. A great style and a clear message.
Definitely gonna subscribe, this is some good stuff!
That speech motivated me , but most of all that lightning effect made the speech more Awesome
Excellent way of visualizing it and loved how it was short and to the point (not stretching for the magic 10-minute mark). You've earned a subscriber!
I totally agree! Many times at the beginning I was doing something then switched to another thing and again and again. It is the clue to finish some smaller project instead of have multiple unfinished big projects
This is a perfect way of giving advice to new Game developers.. By finishing the game first and focus on the details later on so that we won't lose those inspirations and motivations we had. Great video content as always!
Inspirational vids man, keep it up. At what age did you start with indie game dev?
I started working on a prototype game 4-5 days ago, the whole idea is to make a horror game like Amnesia series during 60s in underwater City "similar to Rapture from Bioshock" the idea is simple, we live there and one day something happens, we are trying to find what is happening, encounter monsters, try to escape "usuall stuff". This will be a tall mountain to climb up but it's a prototype so it can be changed/cutted, I have split my work into goals so first goal is to make options menu that will contain all graphic settings like resolution, Mipmaping, audio and controls, then planning to make first person controls and setup, then start working on basic mechanics like flashlight, health, fear system, diary and so on. It's already a lot and there is more but still it's and prototype to learn godot, coding and experiment. I am not really counting animations and 3d modeling here because I know basics and more advanced stuff from school so I have a decent workflow already, so that is my comment on that, however, instead of calling my project a mountain I will call it a block of marble that I am sculpting 😂🤔
Ps: you are probably first person that says to cut your idea instead of not beginning with serious project🤔
Great advice thank you. I was doing this without even realizing it. I've decided to do a pixel art platformer like mario but I decided to go super low pixels 16 px /tile and everything is following that. I wanted to get the feel for it first and then scale up go 2.5d if I like doing it. Worked on sprites and tile sets today.
This guy cutting the mountains is Uchiha Madara himself!
Thank you so much for this video. I really needed this advice (even though I'm not a game developer, but a software developer in general). Thank you!
Please make more, you deserve 500 K subs!!
Very simple concept yet has a great impact! This is applicable to anyone who's starting in any creative work.
Thank you very much!
Wow your channel is growing supper fast
really good points and the visualization really drew me in good vid!
man, your videos are really helping me, thanks
This really speaks out my heart..thanks
Thanks. I needed to hear that.
I miss his videos. They are so motivational. To this day I come back here to watch it again. I hope one day he will post again.
this honestly really helped me!
really need to learn that i need to make realistic goals when im in a one man team
I feel lucky to have discovered this channel. Thanks for the message 🎩
Don't feel the need to limit yourself!!
If your goal is to make a small game make your goal small, if your goal is to make something big THEN MAKE SOMETHING BIG. The key part in this is that making something big will take a lot of time and effort.
Wonderful job! I really liked how you managed to become an indie developer. While you are good at 3D, can you maybe shed some light about the sound effects and music. Do you hire someone to do so, or you do it by yourself? If by yourself, would you maybe show which applications or tools you are using?
love your content man! this is exactly what i needed today
You inspire me so much with your story.
As a total noob starting developing my first game I remind myself of your story to keep fighting. One step at the time.
This is great advice in general. Making startups is pretty much the same.
That was quality time. Such a pleasure thing to watch
Scoping down feels a lot better when you visualize it as destroying mountains with energy blasts
Really motivating video. Nice one!
Man, one day i have to meet you and shake your hands! I really love your story. I just started my own story a year ago and your videos are talking to me!
imagine being not able to push a boulder but being able to cut a mountain in half lol
Thank for sharing this it's so much helpful
Perfect and straight forward video with no bloatware! XD
Got right to the point, very helpful. Thanks!
I began a war game in 1993 as an indie developer. I developed the crap out of it, but I was stymied by the artificial intelligence for the little people that the player controlled by giving orders to them. The pathfinding problem alone was insurmountable. The code to enable computer-controlled beings to move around in a world that has obstacles is mind-bogglingly difficult to think of. It's made worse when these beings have to work as a team, and when the obstacles are not concrete. So I abandoned the project after 2 years.
I remember an Ars Technica interview with a project manager for Command and Conquer. He explained how his team produced a solution to the path finding problem. It was far from perfect, but it was adequate. Unlike 3D graphics, which has been figured out, game AI is still an extremely difficult problem.
This is the best advice You can get. I hit the wall with my project and couldn’t move forward. I started losing my motivation, i was so frustrated that i was ready to quit. Than i have realised that i spent over a year on learning unity and c# and im not ready yet for big game. So i have focused on small project. I finally make the progress, coding makes me happy again and now im confident that i will finish what I started, and one day i will be ready to make my dream game.
Beautiful animations!
this is very useful, thank you so much
Your channel is amazing, dude
Great advice. Also applies to film production.
"Maybe one day, you'll truly be ready to make your dream game". I remember making my first step into game development. Rigging, Animation, Deciding which game engine to use, Coding the game ... I am now stuck somewhere.
your channel is a breath of fresh air
Good advice! Sometimes I feel that way! Thank you so much for the video!
so valuable advice in less than 2 minutes..
I insta sub this channel.
obrigado !
Awesome animation! :)
“Finish your game even if it means cutting that mountain in half..”
Thank you, I will. 🙏
Now someone show this to yanderedev.
Great content in short time
Thank you, and greetings from Lima, Perú!
Great message!
It's good advice, but you also need to remember that each project and every person is different. I tried making smaller projects before, but curiously it's been those little projects that made me lose interest quickly since they weren't what I really wanted to make. Nowadays I'm making a fantasy 4X game. Recently hit the 4-year mark and still have a long road ahead of me, but my resolve to keep working on it is as strong today as on day one. I learned a huge deal while working on it too, scrapping, rewriting systems, and so on. I'd argue that I learned more than if I kept working on small projects since it taught me the importance of good architecture which keeps such a huge project from collapsing under its own weight.
Inspiring. The reason I watched this is really because of how short it was but I got more than I expected
My new favorite UA-camr for motivation
The same thing goes for video making btw.
My mountain is more like a cliff drop bwahahaha! But srsly, thank you. These tips and advices you share are really things we need to hear
lovely visualization
That's exactly what I did cut in half but the problem is I keep cutting untill there was no mountain left
Thank you for making such a concise and useful video which doesn't take an age to watch! Really appreciated!
a few days ago i try making simple game with gdevelop 5. when i start making it i think with tutorial i can make this game in 2-3 hour. but its a mistake to think its that simple. i need 3 days to finish it and make sure it work up to my standard. i know its hard to make even the simplest one but i did it. it was my first game. thanks for your video i finally understand and taking this seriously. because i love game, video game. especially the one i create myself.
Great inspirational words!
I think this video was VERY insightful and to the point. I'm in the early stages of planning my own game. My takeaway is: I'm currently working on the story outline. If I can't get through this, then I won't get through the coding part. Fortunately I already have the main characters, unique aspect of gameplay (the hook so-to-speak), the beginning, and ending all written. It's all of the content in the middle that I'm struggling with. However, I'm confident I can do this because: First, I'm a lead developer in my current job thus code doesn't intimidate me. Second, I originally got into technology because I wanted to be an artist. I worked in comic book shops for pennies and would draw every waking minute in junior high and high school. Lastly, I've been published in a lifestyle magazine multiple times. I also know that it's the game I've always wanted to play, so if nobody else wants to play it, at least I get to. =)
Woow
Amazing animation OwO
Nice man, the best advice!
My UA-cam recommendations recommended me this when I was slacking on my RPG maker game, for 2 days straight. Damn! Getting right back into it!
this guy gave me motivation to continue working on my game although i am still learning
Hey dude,
ich schreibe dir hier auf Deutsch, da ich mich so besser ausdrücken kann und mein Englisch echt schlecht ist.
Ich finde diese Art von Videos auf deinem Kanal toll. Alle sind nicht nur auf Gane Dev bezogen, nein, man könnte es auch auf das ganze Leben beziehen und das ist toll. Deine Ratschläge können ein Leben verändern, wie du mein Leben verändert hast. Deine Worte haben Dinge in meinen Kopf geöffnet..
Mach weiter so! Du bist eine Inspiration!
I'm just going to climb the whole Mt. Everest. It's not the destination it's the journey that counts too. I've waited a little over 20 years for the tech to catch up to my game and for me to do it if not with a small team by myself. It gets better the longer I wait and can add ideas once abandoned but, are now possible for not only AAA games but, indie devs too. I can't wait til Unreal Engine 5 drops. It's practically made for my game. Thanks for the advice!
Never try to build a skyscraper when the resources you have are only enough for a log house.
This is very true. When I made my first game I was overly ambitious and realized early on that I would need to cut back on a lot of things. If I didn't do that, I would have never released the game. I learned so much from my first game and I'm applying all of those lessons to my next game.
Couldnt find a better time to watch this video. i'm literally looking at Unity right now with a huge idea on what game I want to make. But , as a beginner its like trying to decipher hieroglyphics.
Your message is a sign of the universe to me.
You inspire me more than anything I've ever seen. Thank you very much. Someday I will catch up with you.
I like this! It can apply for a lot of topics
As someone who has just finished their first game (finally!) what this man says here is the absolute truth. My game is small. Just a simple visual novel with only a handful of choices and one end (story is linear) but omg did I underestimated just how much work was needed to get it done esp with my life schedule. Had the project been any bigger I probably wouldn't have finished it. I also had to abandon all notations of perfection as well and compromise here and their vision wise because I just didn't have the skills to execute those ideas properly yet. It was get it perfect or get it done and hard as it was sometimes I chose the latter and now I have a complete project. It's ain't a masterpiece by any means but its something and I'm actually pretty proud of it. I am now working on my second project with the intention to build upon what I learned with the first.
Start small and don't aim for perfection. Do your best, get it done and take what you learn to the next project.
Cutting the mountain in half would be more powerful tho
I’m working on my first game... and the concept is extremely simple, however it still feels like pushing the rock towards the peak of Mount Everest... I’m stuck.
I’m trying to record my whole journey, and start my devlog here in youtube, but so far I don’t even know if I’ll finish the freaking game😪
You can do it. I believe in you
Nick S 🙏
That's a real HUUUUUUGE Tip man, thx
Hey brother💓
What you used to make this animation?
Hustle culture: No... *this is not how you're supposed to develop the game.*
Hey. Just discovered your channel. Looks promising. I will be waiting for you to Develop a Small Game, step by step and show us that process (without using the code, ofcourse). Will be waiting for such a promising series, as even though I'm not a Game Developer, I am a Professor and an Architect, who can learn a lot about this software in this interesting way. Kudos!
thanks for the motivation :) u deserve sth man
Did you do your own animation is Maya and environment modelling?
Tbh my video I have been working on for a while that will be on my channel which is "Making my dream project but I have no idea what I'm doing" where I make a game in unity (with no unity or c experience) and devlog the whole thing
Hopefully it goes well even though my whole project atm is breaking this rule somewhat
Basically commenting here to hear people's thoughts on what I'm currently doing
Also thanks for the amazing video I really appreciate it
I just want to say thank you for the message it gives me a huge motivation boost