Game Dev Mistakes that DESTROY Your Game
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- Опубліковано 28 гру 2022
- These beginner game dev mistakes can DESTROY your indie game....and it's better to fix them sooner rather than later.
Don't settle for low wishlists, low Steam traffic, and low sales. With some simple adjustments, your game can reach new levels of awesome, become a better gamedev, and bring in more devoted gamers.
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#gamedev #gamedevelopment #gamedesign - Ігри
Did you catch all the Holiday movie references?
Happy Holidays everyone!
Feature creeps huge. I completed Muck yesterday - very tight concept resulting in a fun experience, simple. Compared to Craftopia which is survival/RPG/crafting/farming/looter and more.. still an incredible game technically but it's just EXHAUSTING
I've felt that way with rpgs recently....like a new feature introduced every hour. Can still play great but you end up feeling like you need to study before you boot it up again. 👍
Cannot wait to see this channel shoot past 100k! You know that rare point on youtube when you come across a new channel (4 months at the time of writing) and instantly you're like "Wow how hasn't anyone found this person yet" but then of course they've just started... These videos are just so well done!
Wow! Thank you for the kind words! 🙏
Good advice. Focus on gameplay
Start testing early
Test often
Avoid feature creep.
That's why I love my friends,
any time I show them anything they tell me it's shit.
True friends 🤜🤛
The first one is good, but, I'd say it depends a bit on what you are trying to do. If you are searching for a unique visual representation, then the rendering style and asset pipeline should come early, rather than late. It doesn't mean that all assets need to be polished or even finished, etc, but if you have the pipeline in place, it might affect all other considerations, so better get it done sooner than later. Maybe.
Very true when visual structure has gameplay implications. All the more reason to prototype to see what might affect what.
Hmm. I think in that single case of visuals effecting gameplay, sure, otherwise the placeholder assets and vertical slice process is always better. I can't even think of a game where visual style defines gameplay. Maybe...like...minecraft, if when you had the concept you weren't sure how you'd render the world, and didn't consider voxels at that point...
yeah feature creep is the bane of my existence XD
This is gold, seriously I LOVED this video. So creative and you have this great dry sense of humor (that's a compliment)
Sweet! Glad you liked it!
The Thomas Brush bit made me laugh out loud 😂
Then I am happy
Very cool video, this channel is soooo underrated.
Keep on making these great videos!
Wow! Thanks, I appreciate it!
I'll be honest I disagree heavily with your first point for a few reasons.
The big one for me is that, gameplay doesn't get wishlists, what your gameplay looks like does. If you want to start building wishlists early, getting some visuals and polish down early just too make sure your steam page is up early and looks good can be worth it. There are some games with amazing gameplay that don't get wishlists or sales because the visuals don't sell the gameplay. And when getting a steam page up *early* is so important, spending some time to make sure it's set up nice is not bad at all.
The other half of that is that having early visuals can do 2 additional things. Keep you Motivated and ground a games themes. Solo dev is a journey of self motivation and discipline, and it can be very discouraging to play something grey and lifeless for too long. Not doing any art can kill a project just as much as doing too much I'm that sense.
Plus, needing to redo art isn't a reason to wait on it till the end. Art like many other aspects of the design if a game is iterative, you will be making it over and over again to get better results, whether you do this early or later. But if you space out the art reworks your getting more time to feel out how a particular style or asset looks for a good length.
Regardless with my issues on this point the video is well made, great work on it.
Had the same thought, good gameplay is not going to get you wishlist, because nobody can see good gameplay.
But good visuals will attract people!
ok visual novel coomer
@@grass324 thank you for your constructive comment!
@@grass324 there is no way bro calling a coomer with that pfp 💀💀💀💀💀💀😭😭😭😭
@@Squilllo34 says the black souls fan
how to fix your game: create another game (repeat the cycle)
anyway, this channel is really underrated
Actually a lot of wisdom in that! Starting fresh with more knowledge can be great!
Appreciate it, thanks for watching!
I kinda hate this advice if I'm being honest because it feeds into the problem not helping it. You should make the games you want to make, rescope if you need too but that IS your game. Your initial idea is not the game you want to make anyways. The problem with this advice is people make a random ass game that basically will never help you improve towards your goal.
I feel called out
you probably already know this, but this video was featured on Code Monkey, congrats
Wha?? Let's go! Thanks for the heads up!
I see a fellow FilmBooth enjoyer! Great video :) Heads up - your avatar might not even be at the point of having wishlists or even a published Steam page, because they probably haven't even finished a single game yet. Great info though and there's clearly tons of work out into this video!
Great channel yourself! FilmBooth is great...good source of inspiration in a number of ways. Zeroing in on the audience is always difficult when there is SO MUCH to talk about within game dev.
Keep up the good work!
love ur vids, always makes my day better
That's awesome! That's what inspires me!
Your best video yet!
Your channel will grow a lot in 2023.
☕️ I'll drink that! Thanks! Happy New Year!
This is a big help!!~ Thanks!~
Glad it was helpful! Thanks for watching!
Power creep is always more fun than feature creep I guess lol
Thanks for the video
Thanks Rudy 👍
Very fun video! ☺That's great advice.
Oh and... I mean... Godot is Robot right? 😉🤖
Man it would be alot easier if Godot was Robot haha
The room is dark and full of artificial lighting; There is not a single ray of sunlight. It is not a good sign of things to come.
Everytime i throw a way my dream game idea and i try to come up with a smaller project, this becomes my next dream game 😅😅😅. Soo maybe sometimes its just that easy to stick to it. But i think the important thing is really scope. And ur plan really helps here. Oh amd don‘t compare yourselve or ur game to other … in some cases in ur mind u will always fail. Just stick to it finish it and u are good to go , the next dream project is alread waiting around the cornor 😅😅
I wish I could have found this video 6 months ago and learnt the 1st mistake sooner. That was one of my biggest mistakes. :(
Came over from Code Monkey to say hi and leave a like :)
I hate when my future self time travels just to stand over my shoulder. Could at least pick up a lottery ticket while you're here. So rude.
😂 or bring a sports almanac
@@stayathomedev 😂
@@stayathomedev Ahah great reply, made me laugh! 😆
MORE MORE PLS!
Great video (except the spaghetti scene)
Thanks!
😆 not a fan of Elf's breakfast?
@@stayathomedev I just looked it up and that really is a thing... I wonder who invited this. "Lets put some f*kn mellos on the spaghettos"????
Will Ferrell maybe?? Haha
You didn’t eat the spaghetti!!!
My stunt double was out sick...
How do I make sure that these strangers won't take my unreleased game, reverse engineer it and sell under their name?
When it comes to protecting IP or similar...it's pretty typical to have people sign an NDA. And ideas can come and go but the implementation of that idea is something only few can do. It would be a tall task for someone to steal an idea and reverse engineer it.
is it guh-doh or God-oh? Google pronounce tells me guh-doh
It can be either one! Both are acceptable.
The reason the icon of Godot is a Robot, is because that's how you pronounce it. "Go-dot" like "Ro-bot". But, nobody in this community is strick about that name. You could say any G starting word followed by a second syllable and people will be chill, cause you tried.
Goe-dor
i waz here
UA-cam Videos Mistakes that DESTROY Your UA-cam Channel - too much cringe filler content and not enough going straight to the point and maximizing the amount of information ON THAT POINT.