Game Dev Mistakes that DESTROY Your Game

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  • Опубліковано 28 гру 2022
  • These beginner game dev mistakes can DESTROY your indie game....and it's better to fix them sooner rather than later.
    Don't settle for low wishlists, low Steam traffic, and low sales. With some simple adjustments, your game can reach new levels of awesome, become a better gamedev, and bring in more devoted gamers.
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КОМЕНТАРІ • 67

  • @stayathomedev
    @stayathomedev  Рік тому +13

    Did you catch all the Holiday movie references?
    Happy Holidays everyone!

  • @NathanJEllerton
    @NathanJEllerton Рік тому +47

    Feature creeps huge. I completed Muck yesterday - very tight concept resulting in a fun experience, simple. Compared to Craftopia which is survival/RPG/crafting/farming/looter and more.. still an incredible game technically but it's just EXHAUSTING

    • @stayathomedev
      @stayathomedev  Рік тому +9

      I've felt that way with rpgs recently....like a new feature introduced every hour. Can still play great but you end up feeling like you need to study before you boot it up again. 👍

  • @rungeon83
    @rungeon83 Рік тому +19

    Cannot wait to see this channel shoot past 100k! You know that rare point on youtube when you come across a new channel (4 months at the time of writing) and instantly you're like "Wow how hasn't anyone found this person yet" but then of course they've just started... These videos are just so well done!

  • @ProjectShinkai
    @ProjectShinkai Рік тому +11

    Good advice. Focus on gameplay
    Start testing early
    Test often
    Avoid feature creep.

  • @SimonSlav-GameMakingJourney
    @SimonSlav-GameMakingJourney Рік тому +8

    That's why I love my friends,
    any time I show them anything they tell me it's shit.

  • @ookamiueru
    @ookamiueru Рік тому +10

    The first one is good, but, I'd say it depends a bit on what you are trying to do. If you are searching for a unique visual representation, then the rendering style and asset pipeline should come early, rather than late. It doesn't mean that all assets need to be polished or even finished, etc, but if you have the pipeline in place, it might affect all other considerations, so better get it done sooner than later. Maybe.

    • @stayathomedev
      @stayathomedev  Рік тому +5

      Very true when visual structure has gameplay implications. All the more reason to prototype to see what might affect what.

    • @honaleri
      @honaleri Рік тому

      Hmm. I think in that single case of visuals effecting gameplay, sure, otherwise the placeholder assets and vertical slice process is always better. I can't even think of a game where visual style defines gameplay. Maybe...like...minecraft, if when you had the concept you weren't sure how you'd render the world, and didn't consider voxels at that point...

  • @blindedjourneyman
    @blindedjourneyman 10 місяців тому +2

    yeah feature creep is the bane of my existence XD

  • @sasquatchbgames
    @sasquatchbgames Рік тому +5

    This is gold, seriously I LOVED this video. So creative and you have this great dry sense of humor (that's a compliment)

  • @ThomasStewartDev
    @ThomasStewartDev Рік тому +3

    The Thomas Brush bit made me laugh out loud 😂

  • @xsticcydev
    @xsticcydev Рік тому +10

    Very cool video, this channel is soooo underrated.
    Keep on making these great videos!

  • @ilPrinni
    @ilPrinni 11 місяців тому +7

    I'll be honest I disagree heavily with your first point for a few reasons.
    The big one for me is that, gameplay doesn't get wishlists, what your gameplay looks like does. If you want to start building wishlists early, getting some visuals and polish down early just too make sure your steam page is up early and looks good can be worth it. There are some games with amazing gameplay that don't get wishlists or sales because the visuals don't sell the gameplay. And when getting a steam page up *early* is so important, spending some time to make sure it's set up nice is not bad at all.
    The other half of that is that having early visuals can do 2 additional things. Keep you Motivated and ground a games themes. Solo dev is a journey of self motivation and discipline, and it can be very discouraging to play something grey and lifeless for too long. Not doing any art can kill a project just as much as doing too much I'm that sense.
    Plus, needing to redo art isn't a reason to wait on it till the end. Art like many other aspects of the design if a game is iterative, you will be making it over and over again to get better results, whether you do this early or later. But if you space out the art reworks your getting more time to feel out how a particular style or asset looks for a good length.
    Regardless with my issues on this point the video is well made, great work on it.

    • @VideoCrate
      @VideoCrate 10 місяців тому

      Had the same thought, good gameplay is not going to get you wishlist, because nobody can see good gameplay.
      But good visuals will attract people!

    • @grass324
      @grass324 10 місяців тому

      ok visual novel coomer

    • @VideoCrate
      @VideoCrate 10 місяців тому +1

      @@grass324 thank you for your constructive comment!

    • @Squilllo34
      @Squilllo34 3 місяці тому

      @@grass324 there is no way bro calling a coomer with that pfp 💀💀💀💀💀💀😭😭😭😭

    • @grass324
      @grass324 3 місяці тому

      @@Squilllo34 says the black souls fan

  • @foreigndev
    @foreigndev Рік тому +8

    how to fix your game: create another game (repeat the cycle)
    anyway, this channel is really underrated

    • @stayathomedev
      @stayathomedev  Рік тому +1

      Actually a lot of wisdom in that! Starting fresh with more knowledge can be great!
      Appreciate it, thanks for watching!

    • @nullx2368
      @nullx2368 Рік тому

      I kinda hate this advice if I'm being honest because it feeds into the problem not helping it. You should make the games you want to make, rescope if you need too but that IS your game. Your initial idea is not the game you want to make anyways. The problem with this advice is people make a random ass game that basically will never help you improve towards your goal.

    • @braydengraves4655
      @braydengraves4655 Рік тому

      I feel called out

  • @ytubeanon
    @ytubeanon 10 місяців тому +4

    you probably already know this, but this video was featured on Code Monkey, congrats

    • @stayathomedev
      @stayathomedev  10 місяців тому

      Wha?? Let's go! Thanks for the heads up!

  • @AndrzejGieraltCreative
    @AndrzejGieraltCreative Рік тому +2

    I see a fellow FilmBooth enjoyer! Great video :) Heads up - your avatar might not even be at the point of having wishlists or even a published Steam page, because they probably haven't even finished a single game yet. Great info though and there's clearly tons of work out into this video!

    • @stayathomedev
      @stayathomedev  Рік тому

      Great channel yourself! FilmBooth is great...good source of inspiration in a number of ways. Zeroing in on the audience is always difficult when there is SO MUCH to talk about within game dev.
      Keep up the good work!

  • @kvbc5425
    @kvbc5425 Рік тому +1

    love ur vids, always makes my day better

  • @honzikjdx7268
    @honzikjdx7268 Рік тому +3

    Your best video yet!
    Your channel will grow a lot in 2023.

    • @stayathomedev
      @stayathomedev  Рік тому

      ☕️ I'll drink that! Thanks! Happy New Year!

  • @nushia7192
    @nushia7192 Рік тому +1

    This is a big help!!~ Thanks!~

  • @RaidenKaiser
    @RaidenKaiser 10 місяців тому +1

    Power creep is always more fun than feature creep I guess lol

  • @rudy_kolibri
    @rudy_kolibri Рік тому +1

    Thanks for the video

  • @darenn-keller
    @darenn-keller Рік тому +1

    Very fun video! ☺That's great advice.
    Oh and... I mean... Godot is Robot right? 😉🤖

    • @stayathomedev
      @stayathomedev  Рік тому +1

      Man it would be alot easier if Godot was Robot haha

  • @KnoxEmDown
    @KnoxEmDown Рік тому +2

    The room is dark and full of artificial lighting; There is not a single ray of sunlight. It is not a good sign of things to come.

  • @stephanrobertgames
    @stephanrobertgames 8 місяців тому

    Everytime i throw a way my dream game idea and i try to come up with a smaller project, this becomes my next dream game 😅😅😅. Soo maybe sometimes its just that easy to stick to it. But i think the important thing is really scope. And ur plan really helps here. Oh amd don‘t compare yourselve or ur game to other … in some cases in ur mind u will always fail. Just stick to it finish it and u are good to go , the next dream project is alread waiting around the cornor 😅😅

  • @John_infinite
    @John_infinite 10 місяців тому

    I wish I could have found this video 6 months ago and learnt the 1st mistake sooner. That was one of my biggest mistakes. :(

  • @Kaikaku
    @Kaikaku 10 місяців тому +1

    Came over from Code Monkey to say hi and leave a like :)

  • @reedrehg
    @reedrehg Рік тому +3

    I hate when my future self time travels just to stand over my shoulder. Could at least pick up a lottery ticket while you're here. So rude.

    • @stayathomedev
      @stayathomedev  Рік тому

      😂 or bring a sports almanac

    • @reedrehg
      @reedrehg Рік тому

      @@stayathomedev 😂

    • @MrVook
      @MrVook Рік тому +1

      @@stayathomedev Ahah great reply, made me laugh! 😆

  • @scriptsengineer
    @scriptsengineer Рік тому +1

    MORE MORE PLS!

  • @cappedmonke5509
    @cappedmonke5509 Рік тому +3

    Great video (except the spaghetti scene)

    • @stayathomedev
      @stayathomedev  Рік тому

      Thanks!
      😆 not a fan of Elf's breakfast?

    • @cappedmonke5509
      @cappedmonke5509 Рік тому +2

      @@stayathomedev I just looked it up and that really is a thing... I wonder who invited this. "Lets put some f*kn mellos on the spaghettos"????

    • @stayathomedev
      @stayathomedev  Рік тому

      Will Ferrell maybe?? Haha

    • @katelynzeitz3950
      @katelynzeitz3950 Рік тому +1

      You didn’t eat the spaghetti!!!

    • @stayathomedev
      @stayathomedev  Рік тому

      My stunt double was out sick...

  • @roastinpeace2320
    @roastinpeace2320 Рік тому +1

    How do I make sure that these strangers won't take my unreleased game, reverse engineer it and sell under their name?

    • @stayathomedev
      @stayathomedev  Рік тому

      When it comes to protecting IP or similar...it's pretty typical to have people sign an NDA. And ideas can come and go but the implementation of that idea is something only few can do. It would be a tall task for someone to steal an idea and reverse engineer it.

  • @n0rice4u39
    @n0rice4u39 Рік тому +1

    is it guh-doh or God-oh? Google pronounce tells me guh-doh

    • @stayathomedev
      @stayathomedev  Рік тому

      It can be either one! Both are acceptable.

    • @honaleri
      @honaleri Рік тому

      The reason the icon of Godot is a Robot, is because that's how you pronounce it. "Go-dot" like "Ro-bot". But, nobody in this community is strick about that name. You could say any G starting word followed by a second syllable and people will be chill, cause you tried.

    • @deliocache2528
      @deliocache2528 10 місяців тому

      Goe-dor

  • @SumGhost
    @SumGhost 10 місяців тому

    i waz here

  • @Noobrzor
    @Noobrzor 10 місяців тому

    UA-cam Videos Mistakes that DESTROY Your UA-cam Channel - too much cringe filler content and not enough going straight to the point and maximizing the amount of information ON THAT POINT.