Blood Angels: Niche & Hidden Picks

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  • Опубліковано 18 жов 2024

КОМЕНТАРІ • 82

  • @deltacharlie1760
    @deltacharlie1760 23 години тому +9

    Terminators led by a librarian are such a nice unit with advance charge shoot

    • @ba_commander
      @ba_commander  23 години тому +2

      Certainly is!

    • @cntipede1000
      @cntipede1000 15 годин тому +1

      Im really high on assault Terms with Libby and Claws

  • @chengyi1015
    @chengyi1015 17 годин тому +2

    I can't agree more with the advice on Sternguard, they are actually another good unit captain to lead for using the new enhancement

  • @tajj7
    @tajj7 День тому +7

    Some nice foreshadowing there on the suppressors. Certainly think they have some potential now at 75pts.

  • @HighlandPhoenix
    @HighlandPhoenix 5 годин тому +1

    I’d love if the Sternguard (Rifles, 2 Pyrecannons, Power Fist) and Sanguinary Priest combo was viable, perhaps two of them, both in Repulsors, one for each flank objective…!? 😅 Shoot what they can, escape to the Repulsor if required, a good amount of attacks if they need to shoot and clear in melee… Could even add a Power Fist Lieutenant to each for Lethals (if you can’t Oath the right target for the Dev Wounds in shooting, but for melee it is a good boost) and Fall Back shenanigans… Interesting third of an army… 😅

  • @Wind-Whistler
    @Wind-Whistler 21 годину тому +5

    Don’t sleep on the Terminator Chaplain’s second ability. Permanent 4+ FNP vs mortal wounds. Amazing now that devastating wounds are mortal wounds again!

  • @matthewheather6911
    @matthewheather6911 16 годин тому +4

    Chaplain's FNP rule makes the terminators "grenade-proof". It's really good. Space Wolves player here. I use the chaplain with 5 lightning claw wolf guard terminators. they average 8-9 dmg vs almost every data sheet in the game.

    • @HighlandPhoenix
      @HighlandPhoenix 5 годин тому +1

      I’d say Chaplain over Librarian now for the Terms…

  • @bigjoeflo
    @bigjoeflo 22 години тому +5

    I used Suppressors in my last game after the points change. They harassed Grimaldus and Helbrecht with their squads of Sword Brethren. in total, the squad killed 5 Brethren (Which is double their points cost) and de-buffed them in every fight they were in.

  • @shadowknght22
    @shadowknght22 8 годин тому +1

    The sternguard take is actually pretty crazy, i didnt realize its basically chainswords with guns im going to have to look more into this and tey it out.
    I also called the aggressors a while ago i think they will be a really strong midboard unit. Suppressors being cheaper makes then interesting

  • @rexvictorhardrada
    @rexvictorhardrada 16 годин тому +4

    3 drop pods with 30 sternuard on turn 1 oathing the biggest thing on the table in first company detachement is quite the meme😂. You probably wont win with the detachment, but seeing terror in your opponent seeing a knight fall to bolter fire turn 1 is worth experimenting with😂

    • @HighlandPhoenix
      @HighlandPhoenix 14 годин тому

      I’ve not seen any Imperial Fists players doing this yet…😅

    • @Lionfromkrypton
      @Lionfromkrypton 13 годин тому

      i want to try it with 2 Devastator squad per Pod with Anvil detach. on paper its mortal

    • @rexvictorhardrada
      @rexvictorhardrada 12 годин тому +3

      @@Lionfromkrypton yeah, but we all know the devastators are going to kill it. No one expects the sternguard🤣

  • @joshuaballard6649
    @joshuaballard6649 21 годину тому +2

    My name is and always has been Commander Ballard, and this is my favourite blood angel video on UA-cam.
    - Commander Ballard

    • @ba_commander
      @ba_commander  21 годину тому

      @@joshuaballard6649 thank you commander!

    • @scleless1342
      @scleless1342 18 годин тому +1

      Lol, so what you're saying is "I'm Commissar Shepard, and this is my favorite vox channel in the imperium".

  • @rlira0908
    @rlira0908 19 годин тому +2

    Funny, I just made a list w/ the 10 terminator + chaplain with FF brick. I'll be trying it out Sunday. Feels bad to put a character on a 5 man, but I'm not a pro.
    Here's the list if anyone is curious:
    BA Test (2000 points)
    Space Marines
    Blood Angels
    Strike Force (2000 points)
    Liberator Assault Group
    CHARACTERS
    Chaplain in Terminator Armour (100 points)
    • Warlord
    • 1x Crozius arcanum
    1x Storm bolter
    • Enhancement: Speed of the Primarch
    Chief Librarian Mephiston (125 points)
    • 1x Fury of the Ancients
    1x Plasma pistol
    1x Vitarus
    Commander Dante (130 points)
    • 1x Perdition Pistol
    1x The Axe Mortalis
    OTHER DATASHEETS
    Assault Intercessors with Jump Packs (90 points)
    • 1x Assault Intercessor Sergeant with Jump Pack
    • 1x Plasma pistol
    1x Power fist
    • 4x Assault Intercessors with Jump Packs
    • 4x Astartes chainsword
    3x Heavy bolt pistol
    1x Plasma pistol
    Assault Intercessors with Jump Packs (90 points)
    • 1x Assault Intercessor Sergeant with Jump Pack
    • 1x Plasma pistol
    1x Power fist
    • 4x Assault Intercessors with Jump Packs
    • 4x Astartes chainsword
    3x Heavy bolt pistol
    1x Plasma pistol
    Gladiator Lancer (160 points)
    • 1x Armoured hull
    2x Fragstorm grenade launcher
    1x Icarus rocket pod
    1x Ironhail heavy stubber
    1x Lancer laser destroyer
    Gladiator Lancer (160 points)
    • 1x Armoured hull
    2x Fragstorm grenade launcher
    1x Icarus rocket pod
    1x Ironhail heavy stubber
    1x Lancer laser destroyer
    Infiltrator Squad (100 points)
    • 1x Infiltrator Sergeant
    • 1x Bolt pistol
    1x Close combat weapon
    1x Marksman bolt carbine
    • 4x Infiltrator
    • 4x Bolt pistol
    4x Close combat weapon
    4x Marksman bolt carbine
    Sanguinary Guard (270 points)
    • 6x Sanguinary Guard
    • 4x Angelus boltgun
    6x Encarmine blade
    2x Inferno pistol
    1x Sanguinary Banner
    Sanguinary Guard (270 points)
    • 6x Sanguinary Guard
    • 4x Angelus boltgun
    6x Encarmine blade
    2x Inferno pistol
    1x Sanguinary Banner
    Scout Squad (65 points)
    • 1x Scout Sergeant
    • 1x Bolt pistol
    1x Boltgun
    1x Close combat weapon
    • 4x Scout
    • 4x Bolt pistol
    2x Boltgun
    4x Close combat weapon
    1x Missile launcher
    1x Scout sniper rifle
    Terminator Squad (340 points)
    • 1x Terminator Sergeant
    • 1x Power fist
    1x Storm bolter
    • 9x Terminator
    • 2x Cyclone missile launcher
    9x Power fist
    9x Storm bolter
    ALLIED UNITS
    Callidus Assassin (100 points)
    • 1x Neural shredder
    1x Phase sword and poison blades

  • @elzacko9
    @elzacko9 13 годин тому

    Oh man I was not expecting my reddit post to make it's way on to one of your videos! It was rad as hell when you popped in a dropped some knowledge. I have a unit of outriders from a Spearhead Assault box that I didn't think was going to see the table but I plan on running them now. Thanks again!

    • @ba_commander
      @ba_commander  3 години тому

      Glad to made the post my friend. People need to try units before writing them off.

  • @DablHelix
    @DablHelix 18 годин тому +1

    We need to have a discussion about the Invictor Warsuits. Scout 8 + Advance & Charge w -2 3 dmg. It's Red Rampage incarnate!

    • @ba_commander
      @ba_commander  18 годин тому +1

      I've tried it, for me it always underperforms :(

  • @mcampbell1124
    @mcampbell1124 21 годину тому +2

    Chaplains have been overlooked. Now BA have more reason to take the foot version. Two foot Chaplains are close to the same points as Lemartes or Astorath, arguably more helpful.

  • @TheGammabomb06
    @TheGammabomb06 20 годин тому

    You bless us with your gift of foresight, brother

  • @GaryP336
    @GaryP336 День тому +2

    Rievers in liberator detatchement. Lots of s6 precision attacks with a ld debuff that alows mephys rules to pop off easier.

    • @ba_commander
      @ba_commander  День тому

      Unfortunately I really don't rate AP 0.

    • @GaryP336
      @GaryP336 20 годин тому +1

      @ba_commander only 75 points now. And no one cares scouts are toothless. Just bodies in places. Bit of mephy synergy and 25 precision attacks at s6 (even with ap 0) is enough to threaten some key squishys in units.

    • @ghost9pm407
      @ghost9pm407 11 годин тому +2

      ​​@@GaryP336 I really want to try them out with the phobos lieutenant for the fire+fade and then a short charge. Might be cool to harrass enemy home objective. Problem is 6 inceptors are probably the same price and just do the harassment role better.

  • @jamesnigelkunjuro12
    @jamesnigelkunjuro12 День тому +3

    Now that the codex points have dropped, excited to try out the buffed terminators - it''s fortunate I didn't build all my Leviathan stuff as Ultramarines it seems :) Kinda wish the new tooling for the Assault Terminators would come out soon though, would love to have those in my Blood Angels.

    • @Mikepaintsred
      @Mikepaintsred День тому +1

      Sadly Assault Terminators are very naff - I would argue that standard terminators are better than assault terminators at assaulting :D

    • @jamesnigelkunjuro12
      @jamesnigelkunjuro12 День тому +1

      @@Mikepaintsred I agree, but I'm hoping that with a model refresh there's a chance they get a remix on their rules.
      It's a shame that we're not going to see the old Blood Angels Assault Termis with a ton of drip and robes transition into primaris though. They're some of the most immaculate models in 40k in my humble opinion

    • @nomassgoer8350
      @nomassgoer8350 День тому +1

      Have you tried the assault terminators with a librarian? I’m looking at that, now they probably would have to be against the oath target. But I think there may be some play there.

    • @Wind-Whistler
      @Wind-Whistler 21 годину тому

      I think Assault Terminators with lightning claws might actually have a home in LAG. There’s got to be some potential to a high volume of S7 attacks with twin linked.

    • @Mikepaintsred
      @Mikepaintsred 21 годину тому

      @@Wind-Whistler 30 of them at 1D… I’m not convinced

  • @nomassgoer8350
    @nomassgoer8350 День тому +1

    I’m honestly looking at outriders. The advice 6 with the ability to advance and charge in LAG at 80 points, with T5 W4 they aren’t the toughest, but they are no slouch either. I just like the 18 inch movement, with the turn one charge threat. I think they will be more for harassment than actual damage.

  • @BloodBuffalo
    @BloodBuffalo 23 години тому +1

    I've been taking terminators the whole edition. If you use them properly they turn games. Brick drop with a captain won me a game vs necrons and vs space wolves recently.

  • @ryannelson7719
    @ryannelson7719 День тому +3

    By the blood

  • @redcovenant
    @redcovenant День тому

    Great video,, love the terminators and Outriders, going to try a few of them in a new list:
    Astorath + 10 JDC
    Lemartes + 10 JDC
    Rage Fuelled Cap + JAI in Impulsor
    FF Term Chaplain + 5 Terms
    Sanguinor
    DC Dread
    5 AI
    5 JAI
    5 JAI
    3 Outriders
    5 Scouts
    5 Scouts

  • @zackariaswade
    @zackariaswade 14 годин тому +1

    Co heroes all day everyday

  • @Turk3YbAstEr
    @Turk3YbAstEr 22 години тому +3

    I will be **very** surprised if sternguard end up being anything better than mediocre. You could get 15 jump intercessors or 6 sanguinary guard for 270 points and neither of those need a repulsor.
    You can also replace the sterngaurd with assault intercessors and get an extra point of AP and full wound rerolls for 30 less points.

  • @danielpaoli1093
    @danielpaoli1093 18 годин тому

    John for a video idea, can you do a Tier Ranking on Jump Pack units with their character leads
    Example
    S Tier: Dante + Sanguinary Guard, Lemartes + DCM JP
    A Tier: Capt JP + Sanguinary Guard
    D Tier: DC Capt JP + DCM JP
    Etc....

  • @josephrowley9816
    @josephrowley9816 19 годин тому

    i love aggressors. i run them a lot as i do end up playing against lots of horde armies such as guard and nids in my LGS. so I understand they are situational in my case but running them up and flinging flamers and bolters everywhere and then killing whatever character is there with the melee or tieing up low toughness vehicles. i used them a fair bit in 9th ed as well Im just a sucker for chunky gravis bois and winged angels from the heavens.

  • @jamesrussell5161
    @jamesrussell5161 20 годин тому

    Not sure which is the best place to post lists now so putting it here aswell ….
    Been a while since I posted a list… looking to run this for a charity event in November. I don’t own the chaplain for the bladeguard so mixed it up with lone op
    Rally point (2000 Points)
    Space Marines
    Blood Angels
    Liberator Assault Group
    Strike Force (2000 Points)
    CHARACTERS
    Astorath (105 Points)
    • Warlord
    • 1x The Executioner’s Axe
    Captain (95 Points) with intercessors and lieutenant in impulsor
    • 1x Plasma pistol
    • 1x Power fist
    • Enhancements: Gift of Foresight
    Lieutenant (65 Points) with intercessors in impulsor
    • 1x Master-crafted power weapon
    • 1x Neo-volkite pistol
    • 1x Storm Shield
    Lieutenant with Combi-weapon (70 Points)
    • 1x Combi-weapon
    • 1x Paired combat blades
    BATTLELINE
    Assault Intercessor Squad (75 Points)
    • 1x Assault Intercessor Sergeant
    ◦ 1x Plasma pistol
    ◦ 1x Power fist
    • 4x Assault Intercessor
    ◦ 4x Astartes chainsword
    ◦ 4x Heavy bolt pistol
    DEDICATED TRANSPORTS
    Impulsor (80 Points) with intercessors
    • 1x Armoured hull
    • 1x Ironhail heavy stubber
    • 1x Shield dome
    • 2x Storm bolter
    Impulsor (80 Points) with bladeguard
    • 1x Armoured hull
    • 1x Ironhail heavy stubber
    • 1x Shield dome
    • 2x Storm bolter
    OTHER DATASHEETS
    Assault Intercessors with Jump Packs (90 Points)
    • 1x Assault Intercessor Sergeant with Jump Pack
    ◦ 1x Plasma pistol
    ◦ 1x Power fist
    • 4x Assault Intercessors with Jump Packs
    ◦ 4x Astartes chainsword
    ◦ 3x Heavy bolt pistol
    ◦ 1x Plasma pistol
    Assault Intercessors with Jump Packs (90 Points)
    • 1x Assault Intercessor Sergeant with Jump Pack
    ◦ 1x Plasma pistol
    ◦ 1x Power fist
    • 4x Assault Intercessors with Jump Packs
    ◦ 4x Astartes chainsword
    ◦ 3x Heavy bolt pistol
    ◦ 1x Plasma pistol
    Bladeguard Veteran Squad (180 Points)
    • 1x Bladeguard Veteran Sergeant
    ◦ 1x Master-crafted power weapon
    ◦ 1x Plasma pistol
    • 5x Bladeguard Veteran
    ◦ 5x Heavy bolt pistol
    ◦ 5x Master-crafted power weapon
    Death Company Marines with Jump Packs (240 Points)
    • 10x Death Company Marine with Jump Packs
    ◦ 7x Astartes chainsword
    ◦ 2x Eviscerator
    ◦ 6x Heavy bolt pistol
    ◦ 2x Inferno pistol
    ◦ 2x Plasma pistol
    ◦ 1x Power fist
    Gladiator Lancer (160 Points)
    • 1x Armoured hull
    • 1x Icarus rocket pod
    • 1x Ironhail heavy stubber
    • 1x Lancer laser destroyer
    • 2x Storm bolter
    Infiltrator Squad (100 Points)
    • 1x Infiltrator Sergeant
    ◦ 1x Bolt pistol
    ◦ 1x Close combat weapon
    ◦ 1x Marksman bolt carbine
    • 4x Infiltrator
    ◦ 4x Bolt pistol
    ◦ 4x Close combat weapon
    ◦ 4x Marksman bolt carbine
    Outrider Squad (80 Points)
    • 1x Outrider Sergeant
    ◦ 1x Astartes chainsword
    ◦ 1x Heavy bolt pistol
    ◦ 1x Twin bolt rifle
    • 2x Outrider
    ◦ 2x Astartes chainsword
    ◦ 2x Heavy bolt pistol
    ◦ 2x Twin bolt rifle
    Repulsor Executioner (220 Points) I play aggressively with these going forward to bring other guns into play normally push forward after trying to take out anti tank
    • 1x Armoured hull
    • 1x Heavy onslaught gatling cannon
    • 1x Macro plasma incinerator
    • 1x Repulsor Executioner defensive array
    • 1x Twin Icarus ironhail heavy stubber
    • 1x Twin heavy bolter
    Sanguinary Guard (270 Points)
    • 6x Sanguinary Guard
    ◦ 4x Angelus boltgun
    ◦ 6x Encarmine blade
    ◦ 2x Inferno pistol
    ◦ 1x Sanguinary Banner

  • @alexandermacphearson4379
    @alexandermacphearson4379 20 годин тому

    Some great “sleeper” units
    It’s getting my Army list gears turning. Could be fun to build an Anti-Meta list and see how competitive I can make it

  • @ThKiller458
    @ThKiller458 День тому

    Im looking at the combi lt, priority objective to reroll hitrolls of 1, stealth infiltrators and lone op are better against the indirect. Plus reactivr move. Gonna put the foresight enhancememnt on him

  • @gregoryshinn9805
    @gregoryshinn9805 21 годину тому

    Thanks for the video

  • @CallmeDou
    @CallmeDou 32 хвилини тому

    i run 6 suppressors just because they are my fave unit :P, enough reason for me i guess

  • @alexandermayer6052
    @alexandermayer6052 23 години тому

    i like outriders as blood angels with liberator assoult group - advance 6 + charge and s6 ap-1 is quite ok and as you say, they arefast and anoying to the opponent

  • @jeffreysmith915
    @jeffreysmith915 18 годин тому

    540 transfers?! Sign me up lol

  • @Michaelkayslay
    @Michaelkayslay День тому

    I think Invader atv can be a good pick and assault terms .
    Haven't watched video. Hopefully I'm right

  • @WildAce001
    @WildAce001 День тому +2

    I also still believe a lieutenant added to the sternguard for 65 points has some tactical options for the unit, lethal hits on 93 attacks without the use of red rampage, a 2nd power fist, and built in fallback shoot and charge. Other than wanting them to be going after your oath of moment target it makes them pretty non reliant on CP, and you can save CP for Sanguinary guard or death company.
    I also think they gel well in a list with death company, because the death company never need to go into your oath target, so you can oath the sternguards target and send DC after something else and the DC still get their hit re rolls

  • @BloodyArchangelus
    @BloodyArchangelus 22 години тому

    We are spamming SG now.. again…ahahah

    • @ba_commander
      @ba_commander  22 години тому

      Are we? I will not be ;)

    • @BloodyArchangelus
      @BloodyArchangelus 22 години тому

      @@ba_commander Dc cost too much now + JAI nerfs.
      Dont know. i guess SG is our most effective unit to bring now x)

  • @davidbeattie7293
    @davidbeattie7293 День тому

    Don't think sternguard can take chainswords outside of the sargent

    • @ba_commander
      @ba_commander  День тому +6

      They can't the attached priest gives all their melee AP 1 essentially making them 'like' chainswords.

  • @Chasemcloud5745
    @Chasemcloud5745 День тому +10

    DC Not worth taking them now they’re basically the same price as index but with so much less damage output

    • @alexedwards6249
      @alexedwards6249 23 години тому +2

      Hey mate I'm a new BA player and just got the fomo box and a few characters and stuff. Why has GW made the DC not worth taking if they just realised all this stuff for them? I'm confused a little bit by this.

    • @Chasemcloud5745
      @Chasemcloud5745 23 години тому

      @@alexedwards6249 hey dude congrats on the new box, I have it myself and it’s an excellent starting point for BA. I Bellevue John did a video in the new DC and concluded the new DC have 60% less damage output compared to index but now they’re only 10 points cheaper. I think it needs a video to compare but I would hazard a guess that x10 jumppack intercessors and x10 DC have pretty much the same damage output now.

    • @arykaas
      @arykaas 22 години тому

      @@alexedwards6249 Someone Cynical would say GW thought "now that the FOMO Death company box is done and the players bought it, time to nerf its content so they have to buy other units" ....
      Remember : Games Workshop is a Company about selling Miniatures first and foremost. Anything else is secondary at best.

    • @reloadded2959
      @reloadded2959 22 години тому +2

      @@alexedwards6249I’d love more clarification too, but I think the largest issue is that they used to be able to run a lot more special weapons. They have now been paired down.
      For 240 points for 10, it’s a hard justification. Especially when there are JAI for 160. At least that’s my read on the situation.

    • @kocashima
      @kocashima 22 години тому +2

      @@alexedwards6249 it is because in the index the unit could all be equipped with Power fist and inferno pistols, jump DC were a favorite for this combo however it was 280 pts for 10 and 140 for 5 now you can only take at most 3 fist, 2 Evicerators, 2 inferno pistols, and a plasma pistol