I'd like to take a moment to appreciate and salute the use of the phrase "rancid sack". Going to have to pop back to actually watch the start of the video because I'm still laughing 3 minutes later. First class!
Sigvald approves of these stupendous sobriquets you have specially selected for this sleek and smart tier list. It'll help Slaanesh's servants make a sophisticated and specific choice in the structure of their soldiery swarms
@@Chtigga if only everything wasn’t against them all the time if they get more war machines and an economy that’s better then the empire then they will probably be in a good place
*notices that every single reply Legend gives starts with an s* Such sublime serendipity surely serves as sensational Slaaneshi seduction into subscriptions
Yup, bait enemy into bracing with a feigned charge from the front while you do the real charge from the rear. Then when they turn to face your troops who rear charged them, you really *do* charge them with the first unit! 😁
I honestly think that in order to make Chaos Spawn at least somewhat interesting they should be able to have a pool like the Slayer pool, specially considering their nature of being random chaos cultists exploding with mutation.
Chaos spawns are totally ok in multiplayer - they hold really well and deal some good damage if enemy let u fight them for long period. Basically, they just massing stoping power in one point u choose
Slaanesh Spawn are really close to being good, too. If they actually had Soporific Musk, and a bit more armor and Melee Defense, they could be the holding unit the army always wanted. Alas, your holding units will have to be High Elf Spearmen.
I've personally used that combo, and I can attest to their effectiveness. When I tried to send Exalted Daemonettes against Phoenix Guard, I ended up losing a lot of them, but when I sent a unit of Chaos Spawn with a unit of Exalted Daemonettes, the Chaos Spawn acted as a damage buffer which protected them.
For the most part I agree with the last, but having put at least a 100 hundred hours into slaanesh I really disagree with the halescourge marauders in particular. Early game, they are some of the most cost effective infantry that slaanesh can afford. Not only can they hold the line but they will net a bunch of kills especially early on against the likes of khorne and chaos. If you are using the daemonettes as your frontline you are asking for a bunch of casualties which is why you are probably ranking the exalted variants so low. Hammer and Anvil is the goto for slaanesh by far, and having the halescourge just not break and murder everything while holding out for their insane health pool makes the rest of the roster excel at their jobs so much more. The lower tier marauders in comparison just do not compare and hold as well, they will take an excessive amount of damage and break significantly faster.
Fiends should be top tier. They doomstack lovely and swarm the enemy. Plus they usually fully heal after battle as you rarely lose any. I would take these over any of your top tier units
Tbh I never thought that I would see legend rate Cavalry so highly given his disdain normally for cavalry on higher difficulties so this is a breath of fresh air. CA did do a good job with a few of the units in this game.
@@devilsmessanger try to charge 1-3 heartseekers to alone single entity monster of big size. Like a giant or t-rex. Heartseekers will tear apart them in f0king seconds))
I'd have to disagree with the exalted daemonettes. Global recruitment is less important when you have unlimited chaff armies from around turn 35 onwards. I tend to have maybe 2 or 3 proper armies for the whole campaign (usually til about turn 180). Since i'll have 20+ disciple armies with daemonettes in, I want my main armies to have the core Slaanesh combo of charmed, poisoned and soporific, it makes playing very hard feel like normal mode. They always last the whole campaign, and in a game where most battles are fought in settlements, they perform better in the narrow streets even without the core combo (which you basically always have as soon as you get soporific on the marauders). Great vid though, love the manscaped theme
It's consistent with his previous tier rankings at least. Greatsword shades are significantly better in manual and slightly better in AR over the other two variants but he penalizes them all the same. I agree with you though once you understand what disciple armies are to the faction it's a mistake to value convenience over quality in your real armies.
Phantasmagoria and shards on secret keepers is quite the WOMBO Combo, phant prevents the opponent from moving, thus all of shards can land. Just need one to cast phant and the rest can nuke. You can then switch it up and hold sections of the opponent’s army in place while you focus down specific units.
With a bit of tech the hellscourge (infantry&cavalry) and Spawn are pretty good. Hellscourges&Hellstriders benefit a lot from the marauder tech (cheap, huge charge bonuses and musk lowering enemy attack&defence). Spawn are easily available (you'll get their building in most provinces) and they function well with marauders. But they're mostly there to provide good thumping power and enough mass to bog down enemy large entities. Hellstriders in particular are good for taking minor settlements. Split your army into two main groups and then two groups of cavalry, send your main group for the two most easily taken objectives (wides access routes) and then the cavalry groups for any undefended or lightly defended objectives. If you do it right the enemy won't have time to build anything but tier 1 towers and the AI can't handle you having so many different groups going for different objectives. The real MVP of the Slaanesh campaign roster though is skinwolves. Slaanesh has a really easy time getting norsca allies, and skinwolves are absolutely boss in the types of battles you fight as Slaanesh (bait out enemy cav&SEMs, chew them up with Skinwolves). P.S: Playing at very hard. The ability to pause does change the dynamics somewhat.
Fiends are a good way to counter Slaanesh's poor replenishment, since they can take a fair bit of damage before losing any entities, similar to chariots, but unlike chariots, they can actually do a bit of work against large targets. I did a campaign with half Fiends and half Exalted Daemonettes, and another with half Fiends and half Heartseekers, and in both cases the Fiends ended up carrying me through a large portion of the Chaos realms simply because they recover most of their damage after a fight. In fairness, my micro may not be good enough to make full use of the cavalry, and I haven't tried the SEM's yet.
Slannesh Marauders have quickly become one of my favorite units in the series. There Cheap, Effective an look sexy af. With the new changes to supply lines too allows for spamming an overwhelming with melee now.
I've had some surprising results with chaos spawn, I hate how slow they are to heal and take 2 turns to recruit which is lame, but I've had them with a unit or two of marauders hold off 10+ units in a siege for almost the entire battle. The seem to excellent at really buying time. I've also had them rack up some of my highest kill counts as well. I've been kind of a fan of them since morghur got to give them super regeneration and could double their weapon strength so they together had over 1.2k but obviously in other armies they aren't as good. Not the best unit I don't use them much but sometimes they're quite useful. I usually am able to shut down ranged units quickly before they get into the thick of it which helps them last a long time.
What a splendid, superb, and scintillating tier list. I noticed on a disaster battle or livestream that warhammer 3 chariots seems to punch through a unit of infantry better than in warhammer 2, requiring less micro. Is that actually the case or just my poor recollection?
Yeah, but it's just because most of chariots in wh3 just better and heavier than in wh2. Chaos chariots and white lions chariots can do same amount of effectiveness, but require little bit more micro
@@WizoIstGott Used to get achilles on chariot and roll over everything. You wouldn't see any cav from ai so absolutely no counters to bring down single entities. That was when the game came out but now i don't know how the units perform or if the game is improved.
Slaanesh furies might actually be one of my favorite units in WH3. I like to play Slaanesh using the mobility to gang up on isolated units, and being super fast flyers they’re really good and getting around to help gank units all over the map. Even on VH battles AP, devastating flaker, and messed up collision on all furres let’s them deal a ton of damage on the charge. Early game I pretty much only use N’kari, the chariots, and the fiends with 3 or 4 furies. Chariots or fiends hit a unit first to get the models all spread out, then drop in furies. Most stuff just melts in seconds and you can run away before anything else can retaliate. A swarm of them can chew apart almost any ranged unit very fast too. Plus they’re super cheap so if they die oh well
Idk Exalted Deamonettes are a tier 3 unit that can beat every infantry(and most other units) except for Khorne Chosen in a 1v1, they have a loose formation so they wont take too much damage from artillery and if by any chance they get to a missile unit they make it disapper in 5-10 seconds.
Heartseekers are the best unit in the goddamn trilogy. One thing legend didn't mention is that they are very small, slender models, so a lot of them can attack SEMs at once, leading to some hilarious results, like 2 Heartseekers melting a stonehorn in 5 seconds
I think slanesh furys have more value compared to other chaos factions due to devestating flanker ability and being a flying unit. With furys you can always get a flank off.
@@KhaosMaestro plus armor piercing yeah. I always have at least 2 furys in my slanesh armies. Value to cost is good. Other demons I would never run them but slanesh for sure
I think this is a reasonable list, thank you. I'm trying my best with Slaanesh; I admit that the micro required is very much on the high end and a real challenge for me but I figure if I push to get better with them, it's only going to help me improve my game with other armies. I'd likely bump up the fiends a tier; they often do a lot of work for me although I may just be biased because of their cool animations. Heartseekers I would consider an absolute must-have, they are incredible. I also love the exalted chariot and KoS.
Try breaking your army up into groups and spread them out, I usually have 3 - 4 groups with a hero leading each one, give each group a goal of engagement based in the map, with Slaanesh speed you can afford to split your army up without getting tied down.
Thank you Legend, I agree with your list! I'm sad that the fiends aren't A tier, I usually recruit them because I like them and because the building can be upgraded to give KoS.
In terms of exalted daemonettes, i'd put them one place higher to be on par but that's usually because I only recruit a small number of exalted daemonettes, and usually I recruit them in one army, and transfer them to my main army later when I fond the time, if you do it like that it tends to be better and you get a lot more use out of them, at least from my personal experience
Fiends are trading very well in my campaign, but you kinda right with the point that they don't fill a niche, but if you would rate it independently i think it would deserve A Tier
I gotta disagree with you on Exalted Daemonettes as they are the best Slaanesh unit in my opinion. I am able to defeat 20 stacks with just a few units of them.
I pretty much agree with your list Legend with the exception of fiends, I use them legendary veryhard difficulty end game and they perform amazing in any situation, I think fiends, exalted seekers and grinders are the best units in campaign for slaanesh. But this is my opinion :)
I mostly agree with that list. I think the Exalted Daemonettes need the same building as mages or cultists and it is tier 3, so it can be build in minor settlements. Getting several of them to reduce their recruitment time is not that difficult.
I like the contact effects on the exalted demonettes and the fiends, but I don't play on legendary, so I don't know how much -9 melee attack and -5? ma / md is for that (also poison from any cavalry and the locus abilities on the lords/heroes)
It is a lot. But since charges are so good on slanesh it is not that op. It helps in longer fights. Fiends can beat bear cav if used properly thanks to that debuff.
Exalted Daemonettes deserve S-tier. It's a tier 3 infantry that delivers way above its paygrade and you can get a reduced upkeep landmark for them. I beat Slaanesh on Very Hard Battle and Campaign. My N'kari army had like 10 of them, some fiends, and some other monsters/heroes. They were vital for my mid-late game success and were essential for killing other daemons. Khorne bullshit has tons of physical resistance and armour...but Exalted Daemonettes have magic attack to bypass the physical resistance and high AP damage. They made conquering all the daemon races much easier. At least put them in A tier...Exalted daemonettes deliver way more value and punch way above their weight class than marauders do.
Considering it's winds cost on say Nkari, having Keepers with bound Phantasmagoria is actually pretty pimp imo, and while keepers are fast, I feel like compared to usual Slaanesh shenanigan's, they aren't *that* fast. Considering their tier, recruitment time and cost, I do think Keepers should have some sort of healing mechanic, but fortunately as of the latest 1.3 patch, N'kari should have casualty replenishment now.
Missed an opportunity to call them Seductive (S tier), Alluring (A tier), Blushing (B tier), calumnious (C tier) and Disproportionate (D tier) :D (Still appreciate the dedication to starting with S, though).
In my small amount of experience I find the hellscourge variants are amazing against high elf units especially if they can get in with their archer units
Big disagree on hellscourge marauders and basic daemonettes, I would swap their positions in the list. Putting hellscourges under sword marauders is kinda like putting skeleton spearmen under skeleton warriors; the few more gold pieces you pay in upkeep is easily worth the extra stats because they get way better at doing their job which is "don't die while the important part of the army does the killing". Sword marauders have a bunch more damage with the anti infantry bonus, but who cares when that's not their job and you have a bunch of other stuff that does that job better? 42 base MD on the hellscourges is a big deal, and with the marauder techs (more stats, soporific musk) they can keep doing their tanking job even later in the campaign when they go up against higher quality troops, while their upkeep goes down even more. They will rarely get wiped out because they flee instead of banishing, and you can easily replace them with global recruitment if needed. The regular daemonettes are good at killing stuff but are insanely squishy and expensive to replace, which you will need to do fairly often given the prevalence of siege battles where its hard to keep them in safe fights and easy to have them rout and banish due to lapses in micro/attention. Their only saving grace is the physical resist, but that's not much help in wh3 so far because you spend so much time fighting other daemons who all have magic attack and tanky infantry.
I knew the moment he said MD was not important and quick to replace troops were important I was going to disagree. I get what he is saying, but slaanesh has so many ways to just tank enemy MA, that sure your hp and armor are pathetically low, but you are still a lot more durable than it looks like on paper. A lord with an aoe -8, plus charmed from exalted daemonettes, blus soporiphic musk from any number of sources is a constant -21MA for the enemy right there. That isn't even mentioning other spells and buffs that can temporarily push it further. Speed and damage are key, of course. But very few slaanesh units lack in either of these. It is their thing, their whole gimmick. But debuffing combined with high MD really can make your units significantly more durable.
The real sad thing about Slaanesh is that their S tier is B tier for just about everyone else. Their monsters arent better than say (non-infinite ammo) Stegadon, Terrorgheist or Jabberslythe. The additional spells helped, and Keepers can be a proper doomstack with micro/pausing but they are still pretty much the easiest to kill large units. While their infantry is 'What if you played Skaven but only had plague monks and no plague priests' essentially.
Not really, focus attack heartseeker could destroy single entity unit so fast it will surprise you. But well yeah, if you just dueling the monster, of course slaanesh rooster will lost. You need to play every slaanesh rooster like chariot. Never let them 'fight'
@@muhammadsaduddin308 Fair enough. In game it means they have a higher skill ceiling than every other faction by far, though. In pvp that was correct since WH3 launch, and that was to be expected. Slaanesh is utter garbage if not used by the tip top SC level micro players. But if everyone advocates for continous cavalry and chariot charges even in pve, that was ALWAYS a pain to do. Compare Slaanesh to Dwarfs... the latter just sits there doing nothing other than shooting the entire game and wins just about any battles. Slaanesh not having ranged was, is, and always will be stupid, altho thats not CA's fault of course. They're the nemesis of the elves, who are notorious for their archery since Tolkien. But sure, lets NOT give Slaanesh units bows. Slaanesh is like the reetardo little sister of Khorne this way, not a faction on its own.
@@Grivehn yeah, it's really pain in ass to play slaanesh but then that's how it's themed. It's really fun to see a bloodletter lost because they got punch again and again and can't retaliate because they can't touch you.
Do you need to right click a unit with your chariot (or any other unit for that matter) to get the charge bonus? It would be nice if you could just click past a squad of infantry so the chariots could automatically plow through them with one click, but I've never been sure if that would still initiate a charge.
I'm really interested in seeing how this video will compare to the same thing, but years down the line when they have their full roster. I wonder what will get better and what will get worse
I would have liked a further explanation why you put exalted demmonests 1 tier below and exalted seekers at the same tear. I get the point but it just looks inconsistent
Did hellscourges not have charge defense, charge reflection, and poison at the time of this video? Also basic marauders listed as anti-infantry but have no bonus. Edit: would almost want to get a redo for the most changed units.
Slaanesh Furies are MILES better than any other Fury though, you didn't mention what makes them special at all. They have armor piercing damage and the Slaaneshi flanking trait (I forget what it's called)... Since they're fast fliers too, I'm sure I don't need to elaborate on how that actually makes them potentially *incredible* value for money, I would at least have bumped them up to Sexy myself (even though other Furies range from Scandalous to Sad). They could easily cycle rear-charge the most heavily armored elite units and cause massive damage, as a tier 1 cheap as chips flyer. And the AI tend to try to run their ranged units away when fliers get too close, letting the Slaanesh Furies get their massive flanking bonus for free there too.
Also they are LITERALLY your only recourse against enemy fliers with ranged attacks. That's not a huge problem in TWW3, Cathay's inept balloons are the only such units, but once Immortal Empires comes out, every single Slaanesh army wants at least 2-3 of those for gyrocopters, terradons, hawk riders, and so on.
Thanks to MANSCAPED for sponsoring today’s video! Get 20% OFF + Free International Shipping with my link manscaped.com/legendoftotalwar
For the next one: "Manscaped boxers can handle cheese wind globadier fallout, yes-yes"
:D
Legendary sponsorship
I'd like to take a moment to appreciate and salute the use of the phrase "rancid sack". Going to have to pop back to actually watch the start of the video because I'm still laughing 3 minutes later. First class!
Some of my underwear is just rags at this point too llol.
ok you convinced me. as an working thicc boi i gotta try these undies for me self
Sigvald approves of these stupendous sobriquets you have specially selected for this sleek and smart tier list. It'll help Slaanesh's servants make a sophisticated and specific choice in the structure of their soldiery swarms
Not bad. However, could replace 'approves of' with 'sanctions', 'helps' with 'support', choice with 'selection'.
This somehow reminds me of that introduction scene from V For Vendetta
@@skryregreyseer7927 Yeah, alliteration is a fun writing technique.
Swish.
@@Snipergod1024 damn you're good
Insane that I was just looking for this yesterday and you uploaded it, godlike
Serendipitous!
heeeeeeeeey spuddies
Just as planned
Potato ! totally didnt expect to see you here. Love your civ content. Post some warhammer stuff I'd love to watch you play.
Strange u aint putting Total War content on your channel, would love to watch
"With Slaanesh, you want to be hyperfocused on one thing or another"
It's nice to see lore and gameplay fit so nicely together
Looking forward for the Chaos Dwarves Unit Roster Tier List
Same
I’m kind of scared, concidering how much CA seems to hate dwarves.
@@florians9949 at least they will have cavalry
@@florians9949 I disagree, Dwarves are a solid faction. Even if they could get a proper DLC.
@@Chtigga if only everything wasn’t against them all the time if they get more war machines and an economy that’s better then the empire then they will probably be in a good place
*notices that every single reply Legend gives starts with an s*
Such sublime serendipity surely serves as sensational Slaaneshi seduction into subscriptions
The thing is that Slaanesh isn't a hammer and anvil faction, it is a hammer and hammer faction so melee defense isnt that important. Smashing is tho 😏
Yup, bait enemy into bracing with a feigned charge from the front while you do the real charge from the rear. Then when they turn to face your troops who rear charged them, you really *do* charge them with the first unit! 😁
ahhhhhh i see what you did there ;)
they have the highest melee defence most durable infantry in the game (chosen hellscourges)
Hearing you reading out the tiers every time you place a unit there is just 10/10, hope you never change man.
Lmao at him saying "sensuous" as if its a serious descriptive category
Im so proud of what they achieved with Slaneesh, they made a different playstyle compared to most of the factions.
Right, it’s honestly my favorite campaign because of how the units feel
Feel, huh?
Such succulent sibilance
Sublime
I love how Legend is hopelessly trying to hide a laughter during sponsored part.
THAT, exactly xD
I honestly think that in order to make Chaos Spawn at least somewhat interesting they should be able to have a pool like the Slayer pool, specially considering their nature of being random chaos cultists exploding with mutation.
Chaos spawns are totally ok in multiplayer - they hold really well and deal some good damage if enemy let u fight them for long period. Basically, they just massing stoping power in one point u choose
Slaanesh Spawn are really close to being good, too. If they actually had Soporific Musk, and a bit more armor and Melee Defense, they could be the holding unit the army always wanted.
Alas, your holding units will have to be High Elf Spearmen.
Even in SP they're good. They can support Daemonettes by fighting together and applying musk, it's a really strong combo.
I've personally used that combo, and I can attest to their effectiveness. When I tried to send Exalted Daemonettes against Phoenix Guard, I ended up losing a lot of them, but when I sent a unit of Chaos Spawn with a unit of Exalted Daemonettes, the Chaos Spawn acted as a damage buffer which protected them.
That's why i like chaos spawn with the beastmen, they are not the best unit but you can have a giant unit cap and instantly recruit them.
For the most part I agree with the last, but having put at least a 100 hundred hours into slaanesh I really disagree with the halescourge marauders in particular. Early game, they are some of the most cost effective infantry that slaanesh can afford. Not only can they hold the line but they will net a bunch of kills especially early on against the likes of khorne and chaos. If you are using the daemonettes as your frontline you are asking for a bunch of casualties which is why you are probably ranking the exalted variants so low. Hammer and Anvil is the goto for slaanesh by far, and having the halescourge just not break and murder everything while holding out for their insane health pool makes the rest of the roster excel at their jobs so much more. The lower tier marauders in comparison just do not compare and hold as well, they will take an excessive amount of damage and break significantly faster.
Fiends should be top tier. They doomstack lovely and swarm the enemy. Plus they usually fully heal after battle as you rarely lose any. I would take these over any of your top tier units
Tbh I never thought that I would see legend rate Cavalry so highly given his disdain normally for cavalry on higher difficulties so this is a breath of fresh air.
CA did do a good job with a few of the units in this game.
He likes fast cavalry and damage dealing, like Bretonnian cav. I’m not surprised he’d love Seekers because they’re that cranked up to 11
Heartseekers of Slaanesh are the most satisfying unit to use in this entire game
how so ?
@@devilsmessanger try to charge 1-3 heartseekers to alone single entity monster of big size. Like a giant or t-rex. Heartseekers will tear apart them in f0king seconds))
Slaaneshs crazy charge bonus makes hammer and anvil feel amazing
I think that some Of these units must also end to the morathi’s faction
Like some of slaanesh mechanics(esp. for diplomacy)
I love these Tier List categories
Cannot overstate enough on how squishy their units are! Very fun faction to play but gotta pay attention. Great vid Legend!
I'd have to disagree with the exalted daemonettes. Global recruitment is less important when you have unlimited chaff armies from around turn 35 onwards. I tend to have maybe 2 or 3 proper armies for the whole campaign (usually til about turn 180). Since i'll have 20+ disciple armies with daemonettes in, I want my main armies to have the core Slaanesh combo of charmed, poisoned and soporific, it makes playing very hard feel like normal mode.
They always last the whole campaign, and in a game where most battles are fought in settlements, they perform better in the narrow streets even without the core combo (which you basically always have as soon as you get soporific on the marauders).
Great vid though, love the manscaped theme
It's consistent with his previous tier rankings at least. Greatsword shades are significantly better in manual and slightly better in AR over the other two variants but he penalizes them all the same. I agree with you though once you understand what disciple armies are to the faction it's a mistake to value convenience over quality in your real armies.
Phantasmagoria and shards on secret keepers is quite the WOMBO Combo, phant prevents the opponent from moving, thus all of shards can land.
Just need one to cast phant and the rest can nuke. You can then switch it up and hold sections of the opponent’s army in place while you focus down specific units.
With a bit of tech the hellscourge (infantry&cavalry) and Spawn are pretty good. Hellscourges&Hellstriders benefit a lot from the marauder tech (cheap, huge charge bonuses and musk lowering enemy attack&defence). Spawn are easily available (you'll get their building in most provinces) and they function well with marauders. But they're mostly there to provide good thumping power and enough mass to bog down enemy large entities.
Hellstriders in particular are good for taking minor settlements. Split your army into two main groups and then two groups of cavalry, send your main group for the two most easily taken objectives (wides access routes) and then the cavalry groups for any undefended or lightly defended objectives. If you do it right the enemy won't have time to build anything but tier 1 towers and the AI can't handle you having so many different groups going for different objectives.
The real MVP of the Slaanesh campaign roster though is skinwolves. Slaanesh has a really easy time getting norsca allies, and skinwolves are absolutely boss in the types of battles you fight as Slaanesh (bait out enemy cav&SEMs, chew them up with Skinwolves).
P.S: Playing at very hard. The ability to pause does change the dynamics somewhat.
Fiends are a good way to counter Slaanesh's poor replenishment, since they can take a fair bit of damage before losing any entities, similar to chariots, but unlike chariots, they can actually do a bit of work against large targets. I did a campaign with half Fiends and half Exalted Daemonettes, and another with half Fiends and half Heartseekers, and in both cases the Fiends ended up carrying me through a large portion of the Chaos realms simply because they recover most of their damage after a fight. In fairness, my micro may not be good enough to make full use of the cavalry, and I haven't tried the SEM's yet.
Slannesh Marauders have quickly become one of my favorite units in the series. There Cheap, Effective an look sexy af. With the new changes to supply lines too allows for spamming an overwhelming with melee now.
I've had some surprising results with chaos spawn, I hate how slow they are to heal and take 2 turns to recruit which is lame, but I've had them with a unit or two of marauders hold off 10+ units in a siege for almost the entire battle. The seem to excellent at really buying time. I've also had them rack up some of my highest kill counts as well. I've been kind of a fan of them since morghur got to give them super regeneration and could double their weapon strength so they together had over 1.2k but obviously in other armies they aren't as good. Not the best unit I don't use them much but sometimes they're quite useful. I usually am able to shut down ranged units quickly before they get into the thick of it which helps them last a long time.
What a splendid, superb, and scintillating tier list.
I noticed on a disaster battle or livestream that warhammer 3 chariots seems to punch through a unit of infantry better than in warhammer 2, requiring less micro. Is that actually the case or just my poor recollection?
Yeah, but it's just because most of chariots in wh3 just better and heavier than in wh2.
Chaos chariots and white lions chariots can do same amount of effectiveness, but require little bit more micro
@@easytanksgaming3238 still no troy level chariots
@@greenshinigami5566 Thank God for that. Killing 6k Elite Enemy Soldiers with 1 Army of Midgame Chariots gets old really fast.
@@WizoIstGott Used to get achilles on chariot and roll over everything.
You wouldn't see any cav from ai so absolutely no counters to bring down single entities.
That was when the game came out but now i don't know how the units perform or if the game is improved.
Thanks!
Slaanesh furies might actually be one of my favorite units in WH3. I like to play Slaanesh using the mobility to gang up on isolated units, and being super fast flyers they’re really good and getting around to help gank units all over the map. Even on VH battles
AP, devastating flaker, and messed up collision on all furres let’s them deal a ton of damage on the charge. Early game I pretty much only use N’kari, the chariots, and the fiends with 3 or 4 furies. Chariots or fiends hit a unit first to get the models all spread out, then drop in furies. Most stuff just melts in seconds and you can run away before anything else can retaliate. A swarm of them can chew apart almost any ranged unit very fast too. Plus they’re super cheap so if they die oh well
Heh furries
Idk Exalted Deamonettes are a tier 3 unit that can beat every infantry(and most other units) except for Khorne Chosen in a 1v1, they have a loose formation so they wont take too much damage from artillery and if by any chance they get to a missile unit they make it disapper in 5-10 seconds.
exalted demonaettes are NOT C tier. They are fucking godly
Heartseekers are the best unit in the goddamn trilogy. One thing legend didn't mention is that they are very small, slender models, so a lot of them can attack SEMs at once, leading to some hilarious results, like 2 Heartseekers melting a stonehorn in 5 seconds
I think slanesh furys have more value compared to other chaos factions due to devestating flanker ability and being a flying unit. With furys you can always get a flank off.
Plus the armour piercing too
@@KhaosMaestro plus armor piercing yeah. I always have at least 2 furys in my slanesh armies. Value to cost is good. Other demons I would never run them but slanesh for sure
Cheaper and faster than daemonettes. Great for the playstyle.
Awesome list Legend, makes me want to try Seekers more often.
Nice to find some top tier underwear too might have to get my seeker a pair of those.
Such a splendid schedule of Slaaneshi soldiers!
Legend farts all stream until his underwear are utterly destroyed: Confirmed
Hearing legend say "good standard melee infantry" is quite a trip.
Gotta love them tier lists by "Lifting Turtle"
Always happy to see a legend sponsor
I think this is a reasonable list, thank you. I'm trying my best with Slaanesh; I admit that the micro required is very much on the high end and a real challenge for me but I figure if I push to get better with them, it's only going to help me improve my game with other armies. I'd likely bump up the fiends a tier; they often do a lot of work for me although I may just be biased because of their cool animations. Heartseekers I would consider an absolute must-have, they are incredible. I also love the exalted chariot and KoS.
Try breaking your army up into groups and spread them out, I usually have 3 - 4 groups with a hero leading each one, give each group a goal of engagement based in the map, with Slaanesh speed you can afford to split your army up without getting tied down.
@@MrFartquad Thanks very much for the tip, I'll try this out o7
Good stuff, my guy. Always top-notch content
Thank you Legend, I agree with your list! I'm sad that the fiends aren't A tier, I usually recruit them because I like them and because the building can be upgraded to give KoS.
In terms of exalted daemonettes, i'd put them one place higher to be on par but that's usually because I only recruit a small number of exalted daemonettes, and usually I recruit them in one army, and transfer them to my main army later when I fond the time, if you do it like that it tends to be better and you get a lot more use out of them, at least from my personal experience
Greatest manscaped ad of all time
Of course it's a Manscaped Ad for a Slaanesh video, hilarious.
Fiends are trading very well in my campaign, but you kinda right with the point that they don't fill a niche, but if you would rate it independently i think it would deserve A Tier
Fun fact: Slaanesh chariots have almost same stats as light sleighs (more speed, less armor and mass), cost more and don't have missile attack
Devestating flanking?
I like the themed naming of the tiers lol
I love fiends, idk if they've been buffed since you made this vid but I find them super stronk
Would love to see one of these for daniel/be'lakor! Thx for the vids dude
I gotta disagree with you on Exalted Daemonettes as they are the best Slaanesh unit in my opinion.
I am able to defeat 20 stacks with just a few units of them.
Agreed. They get me 100s of kills per unit. Fast, devastating, and deadly. They run circles around other top tier infantry
I pretty much agree with your list Legend with the exception of fiends, I use them legendary veryhard difficulty end game and they perform amazing in any situation, I think fiends, exalted seekers and grinders are the best units in campaign for slaanesh. But this is my opinion :)
Dude, lifting turtle has to be the best name YT autotext has made for you yet 🤣🤣
I mostly agree with that list. I think the Exalted Daemonettes need the same building as mages or cultists and it is tier 3, so it can be build in minor settlements. Getting several of them to reduce their recruitment time is not that difficult.
Your manscaped add was excellent fuck it I'm going too get some legit living up to your name LEGEND!
you know what would be cool
a multi faction unit tier list
like comparing all kinds of furies to each other
all the soul grinders and forsakens
very interesting tierlist , did not expect cav to be rated this highly !
Chariots, seekers/ heartseekers of slaanesh and pit of shades carrying me through my Slaanesh VH campaign thus far
Still mixing an exalted demonette and a beast of slaanesh units will punch and shred the enemy Frontline almost instantly. It's terrifying.
I genuinely thought the sponsorship was a joke. Laughed so hard when I head it and then laughed harder when I realized it was legit. Well done.
Now whenever I play warhammer, lotws rancid sack enters my thoughts..🤢
Great video Legend
"Lifting turtle here."
god UA-cam captions are amazing.
Lmao, the most hilarious sponsorship I've ever seen.
Thx Legend, nice stuff
is this video still up to date, or there was some slaaneshi rework in the meantime?
Thanks for the video!
ABOUT GODDAMN TIME ONE OF THESE WAS RELEASED.
I love how you change the name of rank
Excellent, good to know they have such delicious cav
I like the contact effects on the exalted demonettes and the fiends, but I don't play on legendary, so I don't know how much -9 melee attack and -5? ma / md is for that (also poison from any cavalry and the locus abilities on the lords/heroes)
It is a lot. But since charges are so good on slanesh it is not that op. It helps in longer fights. Fiends can beat bear cav if used properly thanks to that debuff.
Exalted Daemonettes deserve S-tier. It's a tier 3 infantry that delivers way above its paygrade and you can get a reduced upkeep landmark for them. I beat Slaanesh on Very Hard Battle and Campaign. My N'kari army had like 10 of them, some fiends, and some other monsters/heroes. They were vital for my mid-late game success and were essential for killing other daemons. Khorne bullshit has tons of physical resistance and armour...but Exalted Daemonettes have magic attack to bypass the physical resistance and high AP damage. They made conquering all the daemon races much easier. At least put them in A tier...Exalted daemonettes deliver way more value and punch way above their weight class than marauders do.
One of my fav armies!! love the list!
Nice one again! When IE comes out pls make the best chariots vs infantry tiermaker :)
Considering it's winds cost on say Nkari, having Keepers with bound Phantasmagoria is actually pretty pimp imo, and while keepers are fast, I feel like compared to usual Slaanesh shenanigan's, they aren't *that* fast. Considering their tier, recruitment time and cost, I do think Keepers should have some sort of healing mechanic, but fortunately as of the latest 1.3 patch, N'kari should have casualty replenishment now.
Missed an opportunity to call them Seductive (S tier), Alluring (A tier), Blushing (B tier), calumnious (C tier) and Disproportionate (D tier) :D (Still appreciate the dedication to starting with S, though).
Woot my Fav faction, thanks Legend
Wow! First tier list I’ve ever seen where everything was ranked S tier! 😝
Alright, I’ll use the link. Always willing to try new unders.
In my small amount of experience I find the hellscourge variants are amazing against high elf units especially if they can get in with their archer units
Can’t wait to revisit this game once immortal empires is out.
Finally made the manscape plunge, I look forward to taming the Garden of Slannesh!
This is a really good video
I tried to play this game again yesterday and forgot how on rails it was. I just logged out before even 1 turn and went back to WH 2.
WH2 is still a better game, for now at least
Big disagree on hellscourge marauders and basic daemonettes, I would swap their positions in the list. Putting hellscourges under sword marauders is kinda like putting skeleton spearmen under skeleton warriors; the few more gold pieces you pay in upkeep is easily worth the extra stats because they get way better at doing their job which is "don't die while the important part of the army does the killing". Sword marauders have a bunch more damage with the anti infantry bonus, but who cares when that's not their job and you have a bunch of other stuff that does that job better? 42 base MD on the hellscourges is a big deal, and with the marauder techs (more stats, soporific musk) they can keep doing their tanking job even later in the campaign when they go up against higher quality troops, while their upkeep goes down even more. They will rarely get wiped out because they flee instead of banishing, and you can easily replace them with global recruitment if needed.
The regular daemonettes are good at killing stuff but are insanely squishy and expensive to replace, which you will need to do fairly often given the prevalence of siege battles where its hard to keep them in safe fights and easy to have them rout and banish due to lapses in micro/attention. Their only saving grace is the physical resist, but that's not much help in wh3 so far because you spend so much time fighting other daemons who all have magic attack and tanky infantry.
"My rancid sack" -LOTW 2022 everybody
Appropriately naming the tiers. The Dark Prince approves
Thanks for the video
Crazy how the logo for manscaped is literally a pair of hairy balls.
I knew the moment he said MD was not important and quick to replace troops were important I was going to disagree. I get what he is saying, but slaanesh has so many ways to just tank enemy MA, that sure your hp and armor are pathetically low, but you are still a lot more durable than it looks like on paper. A lord with an aoe -8, plus charmed from exalted daemonettes, blus soporiphic musk from any number of sources is a constant -21MA for the enemy right there. That isn't even mentioning other spells and buffs that can temporarily push it further. Speed and damage are key, of course. But very few slaanesh units lack in either of these. It is their thing, their whole gimmick. But debuffing combined with high MD really can make your units significantly more durable.
The real sad thing about Slaanesh is that their S tier is B tier for just about everyone else. Their monsters arent better than say (non-infinite ammo) Stegadon, Terrorgheist or Jabberslythe. The additional spells helped, and Keepers can be a proper doomstack with micro/pausing but they are still pretty much the easiest to kill large units. While their infantry is 'What if you played Skaven but only had plague monks and no plague priests' essentially.
Not really, focus attack heartseeker could destroy single entity unit so fast it will surprise you.
But well yeah, if you just dueling the monster, of course slaanesh rooster will lost. You need to play every slaanesh rooster like chariot. Never let them 'fight'
@@muhammadsaduddin308 Fair enough. In game it means they have a higher skill ceiling than every other faction by far, though. In pvp that was correct since WH3 launch, and that was to be expected. Slaanesh is utter garbage if not used by the tip top SC level micro players.
But if everyone advocates for continous cavalry and chariot charges even in pve, that was ALWAYS a pain to do. Compare Slaanesh to Dwarfs... the latter just sits there doing nothing other than shooting the entire game and wins just about any battles.
Slaanesh not having ranged was, is, and always will be stupid, altho thats not CA's fault of course. They're the nemesis of the elves, who are notorious for their archery since Tolkien. But sure, lets NOT give Slaanesh units bows. Slaanesh is like the reetardo little sister of Khorne this way, not a faction on its own.
@@Grivehn yeah, it's really pain in ass to play slaanesh but then that's how it's themed. It's really fun to see a bloodletter lost because they got punch again and again and can't retaliate because they can't touch you.
what we need is a doomstack tier list :o
Do you need to right click a unit with your chariot (or any other unit for that matter) to get the charge bonus? It would be nice if you could just click past a squad of infantry so the chariots could automatically plow through them with one click, but I've never been sure if that would still initiate a charge.
They're not squishy. They're pliable and sensuously yielding.
How much longer until TW:WH 3 ready to buy? Keep waiting for mortal empire or is it ok now?
I'm really interested in seeing how this video will compare to the same thing, but years down the line when they have their full roster. I wonder what will get better and what will get worse
I would have liked a further explanation why you put exalted demmonests 1 tier below and exalted seekers at the same tear.
I get the point but it just looks inconsistent
wow everything is S tier, Slaanesh really best faction confirmed
This Manscaped sound pretty good
Did hellscourges not have charge defense, charge reflection, and poison at the time of this video? Also basic marauders listed as anti-infantry but have no bonus.
Edit: would almost want to get a redo for the most changed units.
Slaanesh Furies are MILES better than any other Fury though, you didn't mention what makes them special at all. They have armor piercing damage and the Slaaneshi flanking trait (I forget what it's called)... Since they're fast fliers too, I'm sure I don't need to elaborate on how that actually makes them potentially *incredible* value for money, I would at least have bumped them up to Sexy myself (even though other Furies range from Scandalous to Sad). They could easily cycle rear-charge the most heavily armored elite units and cause massive damage, as a tier 1 cheap as chips flyer. And the AI tend to try to run their ranged units away when fliers get too close, letting the Slaanesh Furies get their massive flanking bonus for free there too.
Also they are LITERALLY your only recourse against enemy fliers with ranged attacks.
That's not a huge problem in TWW3, Cathay's inept balloons are the only such units, but once Immortal Empires comes out, every single Slaanesh army wants at least 2-3 of those for gyrocopters, terradons, hawk riders, and so on.
"Lifting Turtle Here" 🤣🤣🤣