@@sleepysaiken3984 imo shanks is always a bad match up but the way I deal with them is melting their hand while going wide. If you go second, you play out Bonclay then swing for 6 while ramping. I don't think you're concerned about getting their life early. It's more of racing them to DB, Ace and Yamato before they can comfortably set up a board. Remember you have Olivia to boost leader if you need. If you end up going first, you can just play out the Zoro Robin curve like usual. If you get out Zoro, he will get a swing in before Beckmann pops him
Do you have a list I could copy and paste to use on sim?
I got you
1xOP09-062
4xEB01-061
2xOP04-064
4xOP05-073
2xP-045
3xST05-011
4xOP04-100
2xOP04-112
4xOP06-101
3xOP07-119
1xOP08-105
4xOP08-106
4xOP09-102
4xOP09-106
4xOP09-107
4xOP09-109
1xOP09-117
Have any tips on the shanks matchup? Ive have a lot of difficulty against them, especially with 5k swings just being nullified
@@sleepysaiken3984 imo shanks is always a bad match up but the way I deal with them is melting their hand while going wide. If you go second, you play out Bonclay then swing for 6 while ramping. I don't think you're concerned about getting their life early. It's more of racing them to DB, Ace and Yamato before they can comfortably set up a board. Remember you have Olivia to boost leader if you need.
If you end up going first, you can just play out the Zoro Robin curve like usual. If you get out Zoro, he will get a swing in before Beckmann pops him