Absolutely. All the other videos with tips out there. My dumb brain can't understand. A quick and easy tileable blueprint tutorial!? BAM super tidy efficient expandable factory. Too bad I have to go to work! I won't be able to try this till tonight. Keep up the good work!!!
Really enjoying these videos. Much rather this approach (vs downloading BP) where you talk through your design logic and show how to build the blueprint. Every design you have shown I have adopted as it's far better than what I was doing. Seperately, the conveyor lifts not snapping was driving me crazy until you showed how to easily make them snap to splitters and mergers.
Thanks for this series, it made me a sleepless night . based on your design i was trying to figure out an early design with overflowing belts that is suitable for all 4 kinds of early machines.
Amazing designs. I didn’t love the compact part at first having all the splitters above the machines, it looked a little crowded, but it’s nice to have all that stuff up off the floor of the base. It’s also great to have a repeatable method for hooking all this up. Every time I went to use an assembler it felt like I was figuring it out for the first time. Now I can just do this every time even if I don’t have a blueprint
Another great video. so glad to see them. off to make some more steel. Thanks to you I have almost completed phase 3! all the items are now being created. thanks for all the great work. PS: I agree on the build it yourself advise. I learn so much just by alt tabbing to reach a max combo when watching your vid. I love when I apply it elsewhere!
So I took up the challenge of replicating this build on my own it was ah bit frustrating at time but I had fun figuring out where I messed up and I enjoyed the process this was the best advice from the entire video thank you for the education
A way I like better is attaching lifts to the inputs while having the foundry outputs facing each other. Then just add splitters/mergers/belts down the middle and boom, nice compact foundry setup that's fairly easy to make.
Great series! I’ve watched a few of these and did a couple of them. Why you do like the input and output belt going opposite ways? Do you make mirror prints or do you just turn the machine around when it has to come from a different direction?
I SHOULD have made mirror prints, but I was too lazy for that, so I just used these sometimes had to cross the in/out belts haha. In/out going opposite ways is so that when you tile them together, you can access the input and output in the same spot, rather than having the output waaaay on the other side of your machine line. This works well with anything that's like a main-bus or similar, as you want all your access to resources to be near the "middle", and the lines of machines go perpendicular to the main bus or resource area
Corny as it sounds, I recommend manually. The act of putting it together in the BP designer helps to make the design 'click' in your mind. From there it becomes easier to make your own variations, etc. More work, but also more benefit.
great, great videos, love the aesthetic improvement my bases have. one bit of criticism for this video over the other, it seemed rushed, and i had to pause/play multiple times to find out how many clicks up to set the initial lifts. was it 3 and 5, or 4 and 5? 4 and 6? shit, rewind...a quick "it's 4 here and 6 there" wouldve been infinitely helpful!
I'm putting the finishing touches on a 3x4 (12) Foundry blueprint right now (Mk2 5x5). Used a 4m belt utility floor and tight lift positioning to match up with x2 Conveyor walls, without hard clipping. Giving me a "x2 input, x1 output" I/O setup, utilizing all but one conveyor wall hole. Unfortunately it involves a lot of tricky building, connecting, unbuilding, reconnecting, etc. to get all belts and lifts operational. This is exasperated by the basically impossible POV needed to clip lifts partially into splitters by mounting to hidden conveyor poles. My solution was to build the blueprint with an additional 4m crawlspace below the utility floor, then connect lifts from below, but then I realized you can't drop blueprints down lower, even if you eliminate all items below the utility floor. So now I've got a blueprint hovering 5m above the factory floor! It's been a lot of effort, but I may end up having to scrap the whole project and mounting above via floating splitters like you have. I'm not a big fan of the look, and prefer to have the belts line up with wall I/O, but I'm out of other options apparently.
Do you have a video on how to connect these from start to finish, like "here's how to tile from the miners to the foundries, to the constructors?" and should i use 4 constructors or 8 constructors without having too much inefficiency.
@@lanny30sc not yet, though people are requesting similar things. So I might make some sort of example video. Probably not quite exactly what you're saying, but a video showing how I connect multiple of these together to make something like reinforced iron plates from ore, or something!
Even the most complex Factorio blueprints I always want to build it myself, even if i'm just following somebody's directions. I always want to do it myself. How else do you figure out whats going on and how you can modify it for myself
do you have these blueprints available for download? (Yes, I am aware I can build them myself and save them, i was just wondering if these were already done)
most underrated satisfactory youtube 🎉
Absolutely! Found him yesterday, and I’ve torn down my starting spaghetti. New factory is already looking so clean
Absolutely. All the other videos with tips out there. My dumb brain can't understand. A quick and easy tileable blueprint tutorial!? BAM super tidy efficient expandable factory. Too bad I have to go to work! I won't be able to try this till tonight. Keep up the good work!!!
Thank you for sharing these fantastic blueprints. I though my attempts were quite good but these are soo much more compact. Kudos to you!
Really enjoying these videos. Much rather this approach (vs downloading BP) where you talk through your design logic and show how to build the blueprint. Every design you have shown I have adopted as it's far better than what I was doing. Seperately, the conveyor lifts not snapping was driving me crazy until you showed how to easily make them snap to splitters and mergers.
I like following along because now following this one, I found a power layout that I preferred, thanks to your videos. Thank you again
These are great BP ideas, funny thing is I actually like the splitters connected to the top of the conveyor lifts
Thanks for this series, it made me a sleepless night . based on your design i was trying to figure out an early design with overflowing belts that is suitable for all 4 kinds of early machines.
Amazing designs. I didn’t love the compact part at first having all the splitters above the machines, it looked a little crowded, but it’s nice to have all that stuff up off the floor of the base.
It’s also great to have a repeatable method for hooking all this up. Every time I went to use an assembler it felt like I was figuring it out for the first time. Now I can just do this every time even if I don’t have a blueprint
Another great video. so glad to see them. off to make some more steel. Thanks to you I have almost completed phase 3! all the items are now being created. thanks for all the great work.
PS: I agree on the build it yourself advise. I learn so much just by alt tabbing to reach a max combo when watching your vid. I love when I apply it elsewhere!
This series is huuuugee. May the algorithm bless you lol
@@jonjayb thank you
Absolutely love your blueprints man! Thank you
At 0:40 how do you put it in your map
So I took up the challenge of replicating this build on my own it was ah bit frustrating at time but I had fun figuring out where I messed up and I enjoyed the process this was the best advice from the entire video thank you for the education
Outstanding! And so timely for my 1.0 world start.
A way I like better is attaching lifts to the inputs while having the foundry outputs facing each other. Then just add splitters/mergers/belts down the middle and boom, nice compact foundry setup that's fairly easy to make.
Keep them coming. Really like your videos for insparation
Thanks for the blueprint guides. I was getting frustrated as my brain is not built for this game.
You're so welcome! Glad to help Thank you for the tip!
Awesome guides, thank you for making these!
Great series! I’ve watched a few of these and did a couple of them.
Why you do like the input and output belt going opposite ways? Do you make mirror prints or do you just turn the machine around when it has to come from a different direction?
I SHOULD have made mirror prints, but I was too lazy for that, so I just used these sometimes had to cross the in/out belts haha.
In/out going opposite ways is so that when you tile them together, you can access the input and output in the same spot, rather than having the output waaaay on the other side of your machine line. This works well with anything that's like a main-bus or similar, as you want all your access to resources to be near the "middle", and the lines of machines go perpendicular to the main bus or resource area
An Aussie who plays Satisfactory and has blueprints that aren't behind a paywall. Now how to get them into my game. Subbed as I like your builds.
Corny as it sounds, I recommend manually.
The act of putting it together in the BP designer helps to make the design 'click' in your mind. From there it becomes easier to make your own variations, etc.
More work, but also more benefit.
Very nice. Very, very nice.
great, great videos, love the aesthetic improvement my bases have. one bit of criticism for this video over the other, it seemed rushed, and i had to pause/play multiple times to find out how many clicks up to set the initial lifts. was it 3 and 5, or 4 and 5? 4 and 6? shit, rewind...a quick "it's 4 here and 6 there" wouldve been infinitely helpful!
I'm putting the finishing touches on a 3x4 (12) Foundry blueprint right now (Mk2 5x5). Used a 4m belt utility floor and tight lift positioning to match up with x2 Conveyor walls, without hard clipping.
Giving me a "x2 input, x1 output" I/O setup, utilizing all but one conveyor wall hole.
Unfortunately it involves a lot of tricky building, connecting, unbuilding, reconnecting, etc. to get all belts and lifts operational.
This is exasperated by the basically impossible POV needed to clip lifts partially into splitters by mounting to hidden conveyor poles.
My solution was to build the blueprint with an additional 4m crawlspace below the utility floor, then connect lifts from below, but then I realized you can't drop blueprints down lower, even if you eliminate all items below the utility floor.
So now I've got a blueprint hovering 5m above the factory floor!
It's been a lot of effort, but I may end up having to scrap the whole project and mounting above via floating splitters like you have.
I'm not a big fan of the look, and prefer to have the belts line up with wall I/O, but I'm out of other options apparently.
love this series
Again, love it ❤
I like the splitter on the top of the lift. So I don't agree that it looks terrible.
Do you have a video on how to connect these from start to finish, like "here's how to tile from the miners to the foundries, to the constructors?" and should i use 4 constructors or 8 constructors without having too much inefficiency.
@@lanny30sc not yet, though people are requesting similar things. So I might make some sort of example video. Probably not quite exactly what you're saying, but a video showing how I connect multiple of these together to make something like reinforced iron plates from ore, or something!
@@Krydax8 No, that would be great! Thanks!
Even the most complex Factorio blueprints I always want to build it myself, even if i'm just following somebody's directions. I always want to do it myself. How else do you figure out whats going on and how you can modify it for myself
I'd agree, but the number of downloads on the site says a lot of people just want the download :P
Does anyone know which sound effect option that give "click" effect when something is linked to the splitter?
Unfortunately I don't. My sound is mostly just all default settings as far as I know!
@@Krydax8 It would be nice if they made it a bit more audible some of us don't play with headphones.
Just testing some audio setting, it's coming from UI Volume.
Could someone tell me how i go about installing these blueprints into my save file? I've not got a dedicated server though.
Sorry but I actually don't know how you add blueprints to a server save!
Hey i could not find the foundry ones in the site, thanks amazing bp
Yeah sorry, they can't be scheduled to publish so i have to manually turn them on, and i forgot :P
Thanks for the reminder and you're welcome!
can we not use the blueprint built in mk3 during tier1?>
You can, on future saves.
do you have these blueprints available for download?
(Yes, I am aware I can build them myself and save them, i was just wondering if these were already done)
check the description :)
@@Krydax8 cool, than you, i missed it, usually those links send you to donations pages instead of having useful information
Thank you!
I wish the mk3 was given to you when you unlock trains
Hello there
@@doughboi20956 general kenobi
Doesn't seem very vertically compact.
Do you know how tall the skybox is?
Thx!!!!!!!