@mrdantebloodwolfe5979 that's what they said yes, the problem is that in PCT's current state, if they buff every single job, savage won't be balanced anymore, because if you look at numbers there, since there's no downtime (just a few seconds in M4), the numbers are actually okay, buff every job and suddenly PCT would be below everyone else
@@shiryushini7321 hmmm, i don't know about the case your making about savage won't be balanced, considering this current tier is easy and SE did say that they won't make it easy this coming next tier, if they make good on that statement but time will tell.
My static recently cleared FRU without a picto, and for the most part arthas is totally correct, the dps checks were tight enough that a death at the wrong time on the wrong person would instantly wipe us. we could rarely survive a dps check if a dps died during a downtime mechanic, but it would cost us buffs that we tried to save phase to phase, so it often snowballed to eventually wipe us a phase or two later. Only when we had extraordinary crit rng could we make up for a death. And forget about last phase, that always had to be perfect, which is ironic because its a full uptime phase, where picto shines a little less, but rdm just isn't anywhere close in damage.
@@ivankrizanic507 And given their track record, they will buff every job again before nerfing picto which will make it even more of a joke by 7.2, well before the dungeon gear/relic
That was the “trade off”. Requires high skill to be good, but results in BIG payoffs. But now, even if your a high skilled BLM can’t compete with a picto. Literally picto is better then black mage in every possible way
It appears to me that Square only sees FF14 as a money farm for other projects now due to the fact that they can just release the same standardized content each expansion: "Need more resources from X project ? Pull from FF14 team and let the game stagnate for now, we can make some changes next expansion if we have the resources then" type of thing.
I really can't understand their stance of "people are enjoying this new job so we don't want to nerf it". Anyone who would actually complain should not be listened to because it's obviously a massive problem, and job balance should never be determined by the devs fear of people having a tantrum over them fixing something that is so obviously broken. Honestly baffles me.
People aren't saying nerf it because someone's enjoying it, people are asking to nerf it because it's ridiculously outperforming everything else on a baffling scale. No one is saying "remove this ability, remove that ability, rework that". If you enjoy it, keep enjoying it. What needs to happen is either a potency correction or more likely, making it so that painting motifs requires a target.
@ivankrizanic507 I'm referring to the dev's stance of saying they don't want to nerf Picto because they know players are enjoying it as it currently is.
@@Albaer These devs are notoriously out of touch. People hated the lag EU servers had for being hosted in Canada and it took YoshiP coming to EU fanfest to realise it. RMT spam was always a problem but YoshiP only noticed it when he got tell'd one in a livestream (shortly after the "Report RMT" function was added to the game) I genuinely don't think there is a more out of touch development team behind a successful online game as CBU3. It's actually baffling.
Feels like a bad joke when you combine the extremely slow pace they do job adjustments and this is where we’ve landed. Also, all they did to address picto was try to make it so you can’t bring two into FRU with the lb gen nerf! Completely dodging the other concerns with the job.
I’m not sure on the reason why they’re even reluctant to nerf the job. The fun comes from the actual job design since it’s easily the best designed job in the game. Nerfing potency will hardly make people complain tbh
Potency nerfs are the number 1 thing that makes people complain. If its just a slight nerf the community's impression always was that the job is now dead. That is why they stopped nerfing jobs in the first place. Sure the actual gameplay and job mechanics make a job fun, but ffxiv is mostly about dealing big numbers.
The part of the community that usually complains about nerfs is the one calling for the nerfs, people just want picto to not be doing the ridiculous amount of damage it can do for the type of job that it is and with all the tools it brings
The real issue is that PCT has a really good design that makes it extremely strong in a niche that the entire game has become entirely tied to. 2min meta and ultimates with burst phases and downtime is exactly what PCT wants. They need to make the jobs more diverse and want to burst at different times. That way they have different niches that reveal themselves in different fights, and there's no outright strongest class overall. For example, 90s CDs (pretty much just salted earth and bunshin) are really good in FRU and can be used fairly liberally all the way up until phase 4 without loss or needing to press them during downtime like with 60s.
The issue with picto isnt the 2 Minute meta in case of the ultimate. The issue is that it can store 12s of cast time.. if you could save up 4x fire4 on blm the job would Perform way better. + the job has everything. Mobility, free mit, free heal, raid buff. Its just op regardless of 2 min being broken or not.
@@siinuxxblume5123 Yes, it would, but if BLM also had the space to actually do it's rotation it would also perform better. The 2min meta necessitates that burst jobs are just better overall than sustained DPS since raid buffs are so strong. That's why I propose misaligning raid buffs so there's individual loss for team gain again and some jobs are just less standout. If we make it so PCT can't store that cast time, it just makes the job more homogenous and the game more boring. Ideally BLM should be BiS for full uptime and PCT BiS for burst phases with RDM and SMN being the res casters of those archetypes so it's worth learning all 4 and bringing the correct one for the fight. And the similar logic should be applied to the rest of the roles. SAM and VPR are almost like this already, same with DRK and GNB it's just 2min meta that makes one clearly better than the other. The real nerf PCT needs is to its filler. It should be strong in ultimate but much weaker in savage.
@@Akuseru94 But burst job dont have to be better. Smn was always behind blm in damage even tho it has a burst phase and a buff. The reason smn sucks comparitively is that it cant store up 12 seconds of cast time xD
people keep saying that "oh people will still play BLM cuz they enjoy BLM" friend, the amount of effort you need to put in to have a decently smooth rotation as BLM (especially in savage/ultimates) is sincerely too much for an average player meanwhile PCT can just mash buttons and ta-dah high dps
@@IKIGAIofficial As much as I'd like this, I don't see them buffing BLM in a big way at all. Just potency changes here and there. Granted, they made UI Paradox instant cast again so maybe there's a chance. Although the main thing I see them changing is the new Instant cast rotation where you'd never have to cast a single F4 for an entire encounter if play your cards right. I don't see that staying in the game
I'm almost done with FRU prog. The difference in how tight the checks are with and without a picto is incredibly dumb. SE refusal to nerf/adjust it is one of the most idiotic balancing choices I've ever seen.
They will either have to move PCT potency from burst to filler to tone down its downtime advantage or give every job downtime DPS gains such as Soulsow/Meditate and crank them to 11 which will in turn just destroy every old Ultimate and make them a joke. The simplest solution has always been to nerf PCT.
Buffing filler easily makes it so that painting creature is almost worthless outside of downtime. The job is on a knife edge of how the potencies are balanced. Painting creature twice to get a mog then twice more for madeen is 7100 potency that takes 16s to stand and paint which is 443.75pps. The subtractive GCDs are on average 840pot which means one subtractive GCD+comet is 1720pot over 5s which is 344pps. You buff the filler and nerf the burst so that 100pot difference gets made up for and now PCT is more simple than smn to play in full uptime with 0 creativity. If anything they need to nerf the filler and buff the burst so it has more advantage with downtime, but sucks in full uptime, like the opposite of VPR.
@@shiryushini7321 I don't see this happening because it would require PCT to start any fights with painting (which has no dps and would make PCT miss buff window/require other people to shift buff window). Or they would basically need to redesign how the painting system works. And from how reluctant they are to change even the numbers, I feel like that's just never gonna happen.
I think the best option is just to neuter it's filler rotation. Like solid 25% for 123, solid 10% for stone-thunder, move Holy in White to Stone level damage, boom, done, use cases set. In full uptime fights, it's fighting with (a theoretically buffed) MCH and RDM, far below BLM, in downtime heavy fights, it's jockeying for top spot with the melee rather than completely overshadowing them. It carves out a niche this way instead of filling an entire shelf.
Too stubborn in adhering to the more dominant gaming philosophy of most live-service games "it is better to buff everyone than to nerf." This adage has been held by large AAA companies, from Nintendo to Capcom to Bandai Namco to Activision-Blizzard. And generally people love it when multiple characters, jobs/classes, abilities/skills, etc are buffed to keep in line with the stronger pick (not to say companies don't nerf but it is often considered a last resort, if you can buff everyone to be in line it is the preferred choice). The problem is that nerfs happen because there is something that overcentralizes the meta to the point it harms the community and merely buffing everyone to reach that point either breaks the game, creates an arms race, or doesn't solve the major major problem. I get it people don't like their favorite, characters, skills, abilities, jobs/classes, etc get nerfed, but in this case PCT might need to buckle the trend and have some minor readjustments because at its core it is a fun and pretty unique job (for modern FFXIV standards) but is starting to harm the community that is spilling into the casual playerbase.
I love playing Picto, but I have been on the record from when the expansion dropped that it had to be nerfed. I have also disagreed with the previous expansion’s (and this expansion’s) approach of buffing every job up to the broken job. It trivializes the content to much. Just nerf the OP job.
Bro took the scenic route on his way to admitting what everyone already saw in week 1. Maybe the bad players eating their paint instead of fighting with it were skewing the numbers. Can’t wait for the damage sponge update to mobs and bosses to compensate for every group having a PCT.
The problem here is it introduces a secondary problem: People are currently allowing vipers, reapers, and mch to join because of picto. Without picto these 3 jobs would be locked out due to checks. If they nerf picto they may have to nerf fru hp for phases except full uptime like p5 or adjust these 3 jobs so they perform better like give meditation, 3 stack soul sows with increased potency and whatever they can do to help mch because that job is dead and performs the worst in FRU as a resource job
I don't know why they don't make the Automaton Queen buff the entire party with like a crit or dh bonus or something. It's exactly what is needed to make mch amazing. Make it so it uses a spell when summoned to give itself an all allies a 20% DH, and 15% crit chance buff for 12 seconds.
wdym RPR is literally doing great right now. It has the 5th highest rDPS in FRU (and it ramps, in the final phase it's the 2nd strongest only behind dragoon). While also being solid at aDPS. MCH and VPR, sure.
@@Kairaxdoesnt matter. Unless they make savage fights with mandatory tank or healer lb3 double picto is insane. In fact there are some fights where phys range for 5% is a dps loss over bringing double picto... Picto not being nerfed for this long is a major balance issue.
Double picto won't ever be a thing in a fight with minimal downtime. If you look at savage, yes, picto is still the top, but not by much. Picto is only disgustingly broken in ultimates, where they can gain a full 12 seconds of gcd (where they are supposed to be dealing 0 damage)
Perhaps not as much in savage. In longer fights (i.e. most savages and extremes) PCT's damage is a bit more in line with BLM's damage output, still on top tier, but it is significantly closer. The big problem in fights with multiple short phases or long downtime like most Ultimates, PCT outbursts practically any other range class by a wide margin. The devs seem to be struggling to find a way to balance PCT in that it is still high tier damage comparable to BLM in long-term fights while reducing its insane short-term burst damage. It is not an easy solution and merely nerfing potency I don't think solves the core issue with PCT even though PCT is fun to play.
Bro I was provoking every mob away from every tank with my picto hammer on day one of this expansion. Not only does it play OP, but the skills feel OP as well. Its a literal game breaker.
@@omensoffate same thing happened to me, and I (op probably as well) waited for grouping before hammer. But even still they had to change the tanks threat generation early release BECAUSE of that. Auto crit went crazy.
This is especially funny when you're phasing into p2 of FRU and the boss just looks menacingly at the PCT while the tanks are desperately playing the "MT vokes, OT vokes then shirks MT" game so the PCT doesn't get slapped in the face with the tank buster (::::::
@@IKIGAIofficialtank skill issue. Never has any pct ripped aggro from me as long as I pressed literally any buttons while falling half asleep. Same was from pct side, I never got aggro with a good tank, even using hammer while the pack was getting dragged with the wall I was only been able to rip aggro from shitty tanks.
how about splitting the damage so drawing the picture deals 200 finishing the picture 900 so it does not over perform as hard in downtime mechanics so in downtime he loses 200 (for exampel, can be more/less) when he draws it before hand
either that, or the muse-mechanics do less dmg and you buff the dmg of your regular 123, white, substractive and black, so the burst isn't as high as it used to be.
@kalancosta7650 is it not still more then xeno and playing normaly is still pps positive. And also as I sayed the potencies can change just the Idea that you have some damage beforhand can be 50 potencie to cause in this case it would be smarter to delete the job over 10 years nothing been as broken as this in Final.I sayed it cause I legit never hear some one thowing out Ideas how to fix it only "just fix it"
@ it is the burst required 9 gcds all of which are well over 800 potency, casting a motif during that would make you lose atleast that much even with 200 potency in the cast
It's so funny reading the online cope that the SE devs have nothing to do with mobile. Yeah I'm sure all those game assets just dropped on Tencent's lap and magically assembled themselves
The problem with that is the questions from the community usually have dick all to do with what's important in the game. Whenever they've had live Q & As at the FanFests the questions are "how can my cat girl look even cuter on a baby fox?!" or some stupid shit like that. "Hey the battle content is falling apart and so unbalanced that we're locking out jobs from content....can you give us more glamour plates to fix that?!"
Frankly live Q&As are pretty pointless since a lot of the time when they do uncurated Q&As it is either a PR disaster for the FFXIV community and that the 80% of the playerbase don't even touch things like job balance or run anything beyond extreme. When taken as a whole, those Q&A sessions, though nice end up being more about glamour, looks, graphics, etc which is likely why they decided to focus on the graphical updates and backend issues. PCT is a fun job, it is a pretty unique job all things considered and feels right. It is just DPS wise it is too strong for short phases (in the long run PCT's damage is a bit more in line) and excels in any fight with downtime and I think with the design they went with PCT, mere potency nerfs isn't enough to keep it in line. Of course you aren't going to get such nuanced discussions in a live Q&A.
Well it's not the worst thing ever. I'm still of the camp of just buff the jobs. We didn't get good enough buffs this go round that's all. Also it could be Picto is just objectively better for the fight? Picto seems to gear itself more towards probably what 8.0 Job design will be like. So right now it's at a high powerlevel just because it's operating at a level we're not used to gameplay wise. Plus at least in FF14 you can play all jobs on one character. Takes zero time to level picto so if you're serious and you want to play a caster DPS just play Picto for now it's not that big of a deal.
Magic dps balance guy proving this expac too his incompetence, dude has no idea what he is doing once again Good job stubborn japanese dev, great situation you put us in again
picto in a full length fight is pretty balanced for the most part, around 1k difference above other classes which could be toned down a little, but in an ultimate with alot of downtime it is to be expected for it to be the #1 dps because of how the job is designed, other dps's downtime damage gain can't compete with the motif system, if you dont want picto to reign supreme in ultimates you either have to redesign jobs to give them more downtime dps gain or basically nerf picto's motif's and buff his gauge damage (subtractive palette).
yes, the job balance is fried~ I love picto, but my static BLM has went and change to Picto (using augmented savage weapon, not optimized, is very new to the job that even opener is not perfoect) and we are still able to clear FRU prog p1 p2 so easily. Let's not talk about the design of BLM and PIC, but just looking at the numbers are gg lah~ they really need to do something about this because this made ppl who likes BLM really really frustrated. And they need to do something with the Phys range too like BRD and MCH. DNC is in a good spot (especially with PIC), like now doing FRU with BRD / MCH without a PIC is just so difficult to clear (even with optimized play).
Picto is literally the only reason MCH is even ALLOWED in groups right now outside of making their own, no other job is as drastically affected by it, smn is close but the 1% is also the only reason phys. ranged is even in the game at this point
And they made fun of me when I said " Just cause a Job design is simplistic, easy? does not automatically mean its going to be Balanced ". Fast Forward from EW to DT and would you look at that - Pictomancer... Buste- infact the most Busted & also Simple. Square doesn't seem to ever balance DPS performance based on Job difficulty & I'm not saying it should? but we have BLM vs PCT as the biggest example of what requires most effort vs PCT faceroll your keyboard a bit.
@@Thundawich Now I wonder if the result of PCT is to simplify the other Jobs more to be on par with PCT for easier " Balancing " which will translate perhaps in " easier execution of DPS output " like PCT as a eventuality due to PCT's imbalance. Players will be happy cause performances are balanced again... but it resulted in more homogenization and simplifications... I am not saying this will happen... But it wouldn't surprise me for FFXIV going into the future - Best I can hope for is just PCT getting balanced through nerfs - but I have a hunch, a suspicion due to so many simplifications and homogenizations the past however many expansions we have had where we get no complexity in Jobs.
@@C.Cer. Its not about complexity though. Most jobs play very simply already and they still fail to balance them. I legit believe that the failure comes from a lack of numbers internally.
The problem is that the Pictomancer has absolutely everything it needs to be strong in the current FF14 meta. Almost all the challenging fights in the game, particularly those considered difficult, have significant downtime. Naturally, the Pictomancer excels in this context due to the absurd potencies it possesses during its burst phase. First, the fact that it has such a powerful utility is outright ridiculous. While having a highly versatile job is great, this should have been balanced by adding more utility to Summoner, Red Mage, and Black Mage, which is not the case at all. The Pictomancer does everything and has everything: incredible mobility, a 5% team buff, massive damage output, a colossal burst, a personnal shield or team shield , and as if that weren’t enough, its dash resets every 20 seconds and grants a 5-second sprint. In short, there’s no reason to play the other casters. Even the ability to resurrect isn’t that impactful compared to the Pictomancer’s DPS, which outclasses the weakest caster of the four (Summoner). Casters are poorly balanced right now. The Pictomancer desperately needs a nerf, while the other casters-and even several other jobs-need buffs. Square Enix’s approach of making microscopic buffs every patch gives the impression that weak jobs don’t see meaningful DPS improvements and stay really Bad. Machinist and Summoner are still terrible, and Red Mage and Black Mage also need adjustments.
Get rid of the raid-wide buff and the guaranteed crit-dh from some spells and that would be a good start. Flare star does not even have this and is so underwhelming on top of the unnecessary enochian nerf.
atm im sure they are working on a solution for this problem which might end with them nerfing picto or really buffing every other job. devs have been silence since the patch came out and most times when that happens they are dealing with things but we will have to see what they do.
Personally I think PCT mainly shines because it's simply a fantastically designed job that also takes the fullest advantage of the 2 min meta. Mainly by not having to worry about a 1-2 min rotation outside of the burst window. Nerfing it will only put a bandaid on the situation. That is the 2 min meta in it's current iteration is hot garbage. I think having buffs basically automatically line up is a good thing, but needing to take 1-2 minutes building resources through uptime is terrible. Unless a job doesn't lose any resource through death or downtime, it's far too punishing. This ultimate is highlighting this (through PCT) perfectly.
Remember, the same ones complaining about PIC are the ones that complained we needed more job alignment for burst and the Devs answer to that was the 2min Meta. And now they're the same ones that are complaining about the 2min Meta! It's a never-ending cycle. It's all Ego, Meta-Only thinking sweaties that complain, and the outcome time and time again make the game worse for the rest of us when there are bigger issues with the game the Devs should be focusing on. The joke writes itself. If PICs design is any indication of what the future holds in 8.0 for this push of the "Combat Update" on Job Identity, I'm excited to see what the outcome will be. Personally, that's my theory as to why they refuse to touch PIC as eventually it will fall in line where it should be once that update comes in 8.0.
@ikeaira8701 yup I completely agree, especially with your last paragraph. How PCT is played is pretty much how every job should in their own way play. I'm sure they're aware of this and aiming for it. At least I hope so.
pict needs to be nerfed. i understand the thought process of "making it fun" and bringing other jobs up in damage to meet pict, but then the fights need to be adjusted too. OR just do the right thing and nerf pict so other jobs get to shine again. If your job is, excuse the pun, paint by numbers then it deserves to do less damage. SMN and PICT need to do similar damage imo
I've been pfing FRU to p4 I have not seen a single SMN in caster slot its all been PCT/RDM and some BLM , you literally get scorned if you play SMN/VPR current balance is so bad
Everyone gonna keep blaming Picto until the nerf it, then they are going to complain it sucks until they change it, then the cycle continues. Then during all that the community will pick the next job that's at fault and repeat same cycle. Every patch same thing. The truth is they need to fix 70% of the jobs. So we need to focus on the real issue, fix the jobs.
I find myself in near-total agreement with Cole Evyx's video: the complainers deserve homogenization and the 2 minute meta. We get a perfectly designed and fun job that fills a niche none other does, and it's met by demands to tear it down or give the same tools to everybody. They want job design to be a formless, gray blob.
I hate it. The fact that I can't play the job I want is disappointing. The numbers show picto is always the best option. I main rdm and now I'm forced to play picto since my groups composition was struggling to meet the dps check.
I'm sorry, buddy. If your group is struggling to meet the DPS check, there are more problems than just PCT. You are doing an ultimate; it is time to take some accountability and improve. Do your fair share of log review, and it's been easier through XIV analysis. If any of your member's GCD uptime is below 97, or lower than 100% if you are a bard (since a bard's GCD uptime is usually 105% ish), they fucked up. If each of your healers is doing 10 GCD heals on uptime during P1, your group as a whole fucked up. If anyone is drifting their cooldowns and misaligning their burst, figure it out. If none of your group members is potting, maybe start doing that. These are all things that you can improve. Stop shifting the blame on job balance and using PCT as a remedy so your group doesn't have to improve. There is a significant issue with job balancing in this game, yes, but your group struggling to meet the DPS check isn't caused by poor job balance.
@@leoli1589bro have you seen the group in phase 1 that had 100 parses on every job and still died to enrage? Balance is THAT broken this patch. It’s not a play issue.
I've mained SMN in XIV since ARR beta. With exception to early Deltascape I've never raided on anything else, even cleared Arcadion on it. The DPS disparity between PCT and SMN makes me feel as if I have to play PCT in FRU - the argument being that PCTs damage is so huge in comparision that playing SMN over PCT would just be griefing my static. When groups are actively excluding 3 of the 4 casters in FRU, we have a huge problem.
With nonstandard BLM in EW you could do really good damage with downtime. They removed that. They gave it to Picto. You really wonder what they are thinking.
anti-WoW crusaders sometimes say "at least jobs are balanced in ff14. unlike WoW's classes." the longer picto stays that crazy the more ff14 loses its reputation for stellar balance and "play what you want"
I think picto is fine in full uptime fights. Sure rdps is incredibly high, but thats the specialty of rdps jobs. Blm is stronger than picto in adps which is their specialty. Picto's unique playstyle just profits from downtime a lot. Ultimates have a lot of downtime so picto naturally might seem OP. So if they nerf picto, picto might be in line with other jobs for ultimate, but might suck in full uptime fights. I dont see any way to change picto without killing the job.
I think another big issue is the difference between crit/dh damage and non crit/dh damage. My opener as a RPR on FRU P1 can be anywhere from 28k to 50k depending on how many of my skills crit/dh. Your damage variance should never be that much. I can also sit there and watch myself do 99k executioner while the PCT does 200-300k star.
The main problem for Pictomancer is the high burst, which is viable because of down time. in Savage the damage overall seems to be fine(withe blackmage slightly better). So a simple solution(without nerffing Pictomancer's damage) is to remove/lower down time period in fights. Or, for worse possibility, remove player control over character during some of the down time. However this solution really prolong the issue without actually address the core problem, that other job gain little to nothing during down time phases.
The players including these ridiculous content creators are responsible for this, they kept saying for years how job balance should be, so we got continuous adjustments in favor of this crap. Things like if you have utility you should do lower damage which never made no sense, and class like smn and rdm are just so weak now. If your using a skill to do a utlitly skill that already takes away from you dpsing. Taking the time to cast a rez your not doing damage while you do that. so why would you punish them further with lower damage per second. job balance should have always been what the name implies, which is balance if your dps, you should be able to compete for the top dps spot no matter your dps class. Yall ruined the game with this if you have no utlilty you should do lower dps. Welp live with it now. summoner and rdm been weak for years and now every job is weak against picto so reap what yall sow. now ya'll can all play picto for the dps role and have no competitve dps diversity.
Incidentally that exact same mindset is what Blizzard ran with when they made hybrid classes (i.e. Paladin, Druid) so weak in the original release of WoW. They eventually learned it's a big mistake and rescinded that a couple of expansions later. In 2008. Why are we pushing a damage tax on a dps role just because they have utility? MCH doesn't have anything and it's the weakest of the three physical ranged for crying out loud.
People want to shift potency from muse to 123 but no that won't fix anything. PCT still pulled way ahead in full uptime single target, it just needs potency taken away simple as that. Also the change to autocrit/autodh damage being buffed directly by any raidbuffs that increase crit/dh chance also inflate the fuck out of the (WHY AUTODHCRIT??) hammer
Thank you Arthars for saying this. As much as I enjoy the breath of fresh air that is PCT (and VPR too), it really has broken the game as it pretty much revealed the stringent limitations imposed by the design philosophy of the older jobs. Unfortunately, the devs seemed disinterested to address this issue until 8.0, as they have repeatedly said in media, and that's approximately 2 years from now. At the moment, I struggle to find the motivation to continuously improve my skills with my one trick melee job when another job can easily out dps me with less effort while dishing out party buffs and with high mobility. DT has just been such a red pill expansion. And the game has never been more unappealing to me, from the low throughput of contents in general (not to mention the low diversity of contents) to the laissez-faire attitude with the community (and its feedback). I am probably gonna pause my sub at least until 8.0 when all the jobs are reworked (hopefully), since that's the main thing that excites me. If nothing else, at least POE2 is pretty fun so far and seems to have enough contents for me to play for the next some years.
It's kinda sad, its like they don't really give a f*ck about the current situation and the only think they do is making empty promisses regarding buffing the other jobs. I hope Yoshi is watching this and start change something. Thanks Arthars!
I have an idea, increase creature charges to 6, nerf the potency to around 600, reduce the cast time to gcd values. This does a few things: Reduce the downtime power of picto, making paintings gcd means they get alot less power painting in downtime. This will also force picto to PAINT during the 2 mins, making them weaker (which should happen, its 2 mins is way too strong). This should bring them more in line with other jobs in ultimates, especially when downtime can get above 30 seconds.
@@fordy5788 I dont think its the right direction. Im admittedly a fan of picto and its design, we should go about more healthier ways to go about this instead of gutting the class entirely. If you want to nerf the stuff as mentioned above, its just going to make picto obsolete in savage content/full uptime fights. The real problem here is their unfair advantage in downtime, and 2 mins power. Maybe picto could use some potency nerfs but they have been the most balanced since dawntrail's release.
Nah u right man, this job is literally THE best job on FRU to the point it's better to lock the caster slot to picto just to avoid briefing in pf groups. If I have to waste money on pots so I can pot every pull to clear I will not take the unneeded risk that I get a smn/rdm/blm that ultimately does far less dps when I've experienced groups i set to 727 ilvl fail a dps check without a picto. 99 stacks of pots are expensive when your progging. Filling pf can take hours. I'm going to be biased and lock pf to picto caster for the sake and sanity of everyone including myself.
Honestly, I dont understand what the big issue would be to buff every class to be "closer" to picto. Would literally effect nothing and will make other classes feel a bit better. Mobs and Boss die too much? Give mobs a buff too.... make numbers meet numbers. This isnt difficult at all.
another way to balance the job right now i think is convert potency of canvas skill into normal gcd skill. it might not be much but it will lessen the stockpiled potency during downtime more balanced and might have small impact for normal uptime fight since pct is actually balanced in full uptime fight now.
To Quote Mr. Yoshi-p himself "Do devs even play their games ?" Since holy how is a broken class and keep it that way all this time is wild .. and to just say don't want to nerf since people have fun is sooo stupid like if people are having fun playing it then what does it matter about the number the class does ? xD these devs really don't play the game it feels like and not being able to balance the few jobs they have just shows to me that they are out of touch with this game and the playerbase ... But hey at least Mobile is coming out right ? right ? xD
@PlatinumzProductionZ really bringing up others that's wild to do will just make all previous content that much easier then ... I know will be dated but kinda ruins some fun guess they just don't care enough then xD
@@kurtisful we already ran through old content before like a hot knife through butter even without the introduction of pictomancer. The "fun" was "ruined" long ago.
Brought up in 8.X is crazy. It was supposed to be in 7.1 and that didn't really happen. So here we are, coping till 7.2 where it probably still won't happen.
@@jovian02 as Yoshi-P said, it'll be 8.0. The speculation it will occur in 7.1 and now 7.2 was a fantasy created by the community. Edit: The reason why I believe it won't come sooner is because there's going to be a "major" overhaul to the combat system with the introduction of 8.0, so it would be pointless to do anything now besides slightly buffing things here and there throughout DT.
How do you nerf picto so that ultimate lines up better but at the same time not completely dumpster it in full uptime content though ? It looks like for full uptime content you'd end up with Pictomancer dropping to summoner level damage and be in line with the other jobs in ultimate. I think it just has to be accepted that pictomancer is a job ahead of its time and they need to bring aobut their 8.0 job identity change a lot faster than is planned other than just tweaking potency numbers.
Require paintings to have a target. Shift damage from paintings to gcd, better yet shift it into the subtractive pallet skills. decrease the potency of painted skills but make them paint faster. Take your pick, there are options if you look.
I enjoy Black Mage and wanted to learn Picto and enjoy it too, but knowing how absolutely busted it is really robs my desire to level Picto. I think playing overpowered jobs and builds is unfun, because a good bit of the damage you do isn't because you played well - it's because you picked the OP job and I hate this. I really hope they break the cycle and just nerf Pictomancer - it would have been fine if it was an average-to-decent job in full uptime fights and then slightly pulling ahead in Ultimates with transitions, like how DRK and WAR were viable dps wise back in TEA when PLD and GNB were ahead on full uptime.
the thing is pct damage isn't the problem to this particular thing, the class benefits a lot by downtime, much more like any job in the game, i still think the nerf and a "re-balance" of "if you don' t have a buff for the party, your damage rocks", because SAM, BLM and MCH are on stupid situation right now, they don't do the damage than they have to do
Well i think.. They should just make all jobs powerful and then leave them alone for the foreseeable. Sick of this buff this nerf that bs across every game ever after a certain point... Such an annoying trait in gaming in general imo. BaCk In My DaY aLl YoU hAd To Do WaS jUmP oN tHe EnEmY's HeAd AnD tHeY'd Be DeAdGe! 😅
Can't wait for them to nerf picto into the ground from all the crying going on about it, and then for all the "Why did they ruin Picto" videos to start popping up. It's like everyone forgot how heavy handed they get with nerfs.
Why do we have to wait months for a balance patch? When free to play games can update and tune damage anytime and release it on a Tuesday window. Why isn’t Yoshi P and team doing this? Why wait?
Solution: bring back dots/alternate ways of doing damage and not just flat potency therefore some classes will be stronger in certain encounters, snapshotting buffs matter more Also nerf picto so they don't have every toolkit in the game Or rework all of the vanilla jobs so that they feel more modern and at least fun to play even if Picto remiand the strongest Picto has broken the game, at endgame and even other content, it trivializes everything
I refuse to pick play pictomancer until they nerf it, especially with how dirty they did DRK, buffs mean nothing when your class still feels bad and puts you to sleep at max level
It doesn't help that PCT is probably the easiest job to understand at level 100. Considering it rivals a job that's entire gimmick is it's a complex job that is supposed to absolutely outdamage every job in the game in knowledgeable hands but is instead is being THIS badly outdone just rubs so much salt into the would
The thing is simplly buff or nerf will have issues also for full uptime fight. The solution I can think of is not "buffing all other jobs" but give other jobs downtime buttons to press to get resources then adjust the boss's hp. This is the only thing i can think of if the dev team refuse to nerf PCT but I dont see this gonna happen.
They have NOTHING else to sell the expansion on. They need a Dawntrail job to stay unbalanced until the end of the expansion, so that it will sell. YoshiP is full of shit on that, and it's so blatantly obvious. They don't give a fuck how many people are enjoying the class, it's all about the sales, exclusively.
lmao he said ninja wasnt a "must have". . . . you must not remember gordias, or rest of lex raids, how ninja literally was the heart of a party, the babysitter of 7 other players...
It's not hard to figure out. Just give it a few nerfs instead of trying to change everything else. That said he is dooming too hard. FRU is fun and still requires mechanical knowledge. A PCT can't make somebody stop a party wipe.
my static was progging with 2 melee + rdm and just yesterday drg switched to pct. Literally first time using pct in real content, never even went to savage with pct before, and even so P1 dps was so way much more lenient we could not use pots and even still have leeway to stand still and let nin and brd and rdm to max their gauges. Now, what's yoshiP's doing, you ask? obviously, too busy preparing orchestra concert in saudi arabia and appearing in tv promoting local ramen store and promoting other sq games to even care about his dev works. Tbh he's more tv idol than he is game dev at this point. I doubt he plays his own game. That and some big, big, serious pride problem.
I was so sure Picto would predictably get the nerf bat come savage update or in 7.1 but well they holding steady and i really feel for Black mages :(. I left the game at 7.0 only because I was tired of the current boring state of tanks in general (which are my main)and well the content cycle hasn't really introduced anything exciting for me.
Imagine thinking selfish dps jobs should perform better than jobs with a party buff. Yes selfish dps jobs should do more self dps than jobs with a buff, and THEY DO. Pictomancer is leagues behind blm sam and vpr on ndps. It's only through its party buff that pct outperforms those jobs. Oh and by the way BLM has the best rdps on arcadion savage right now. Yes, rdps. It should tell you all you need to know about the gap in self dps between pct and blm.
You clearly have not been into FRU. picto is doing the top damage even before the raid buff. It isn't even a close comparison. You could legitimate remove the raid buff and picto not only would be a viable option for FRU, it would still be one of the best.
I mean as i post this i checked FFlogs statistics for the savage and picto is only first on m2s. BLM beats it, viper beats it and DRG on one.. So what that says is its strong, yes, but FRU in particular makes it SEEM too strong because the design of that fight compliments the job. Calm down everyone. If you are a good player, your job can match or surpass PCT if you are a "meta pick" from another job section. (e.g. viper, DRG, mnk, BLM) So RDM and SMN should get a small bump, blm and pct are fine if youre equally good on those. Melee can cry me a river ;p jk i think SAM, VPR, DRG and MNK should stay competiitive in terms of value.
Picto is so broken that even with permanent weakness it'd be above blm by 2-5%. Same goes for strapping permanent leylines to blm. Picto still better. A 0 parse picto will be better than a 100 mch. U can't even fix that with nerfs lol
A job that’s easy and do a lot of damage naturally stops players using other jobs
imagine if blue mage was not a limited job.
Yep, even PF now locks the caster role to PCT, just because SE decided not nerfing the job was a good move, that's really sad to see
@@shiryushini7321 I think they are happy with where picto is at, and wanted to adjust the other class to do more damage besides picto.
@mrdantebloodwolfe5979 that's what they said yes, the problem is that in PCT's current state, if they buff every single job, savage won't be balanced anymore, because if you look at numbers there, since there's no downtime (just a few seconds in M4), the numbers are actually okay, buff every job and suddenly PCT would be below everyone else
@@shiryushini7321 hmmm, i don't know about the case your making about savage won't be balanced, considering this current tier is easy and SE did say that they won't make it easy this coming next tier, if they make good on that statement but time will tell.
My static recently cleared FRU without a picto, and for the most part arthas is totally correct, the dps checks were tight enough that a death at the wrong time on the wrong person would instantly wipe us. we could rarely survive a dps check if a dps died during a downtime mechanic, but it would cost us buffs that we tried to save phase to phase, so it often snowballed to eventually wipe us a phase or two later. Only when we had extraordinary crit rng could we make up for a death. And forget about last phase, that always had to be perfect, which is ironic because its a full uptime phase, where picto shines a little less, but rdm just isn't anywhere close in damage.
It's almost like it's an Ultimate difficulty fight
And picto shouldn't do ultimate level dps with normal level difficulty lol @@ikeaira8701
Last phase being tight is the funniest thing as that will be the easiest part when new gear drops
@@ikeaira8701 If you bring picto having one or two death is not a problem no joke
@@ivankrizanic507 And given their track record, they will buff every job again before nerfing picto which will make it even more of a joke by 7.2, well before the dungeon gear/relic
I miss BLM being the best if played correctly
even you played correctly its like racing between bike and motorcycle
That was the “trade off”. Requires high skill to be good, but results in BIG payoffs. But now, even if your a high skilled BLM can’t compete with a picto. Literally picto is better then black mage in every possible way
BLM most be the strongest class in the game cuz it's too hard if am not mistaken ?
Still wondering why they nerfed enochian in 7.0
@@ffxiv_wesam back in the day, yes.
Yoshi-P and all the devs have been AFK this expansion. ChatGPT patch notes/interview answers with results that don't make sense in game.
Or they have been working on the insane amount of content they promised for this expansion (which, sadly, won’t start rolling out until 7.2).
@@andrewclear8905 LOL
Feels like cope ngl@@andrewclear8905
It appears to me that Square only sees FF14 as a money farm for other projects now due to the fact that they can just release the same standardized content each expansion: "Need more resources from X project ? Pull from FF14 team and let the game stagnate for now, we can make some changes next expansion if we have the resources then" type of thing.
@@andrewclear8905 The cope in this comment is fucking insane lmfao
I really can't understand their stance of "people are enjoying this new job so we don't want to nerf it". Anyone who would actually complain should not be listened to because it's obviously a massive problem, and job balance should never be determined by the devs fear of people having a tantrum over them fixing something that is so obviously broken. Honestly baffles me.
People aren't saying nerf it because someone's enjoying it, people are asking to nerf it because it's ridiculously outperforming everything else on a baffling scale. No one is saying "remove this ability, remove that ability, rework that". If you enjoy it, keep enjoying it. What needs to happen is either a potency correction or more likely, making it so that painting motifs requires a target.
@ivankrizanic507 I'm referring to the dev's stance of saying they don't want to nerf Picto because they know players are enjoying it as it currently is.
@@Albaer These devs are notoriously out of touch. People hated the lag EU servers had for being hosted in Canada and it took YoshiP coming to EU fanfest to realise it. RMT spam was always a problem but YoshiP only noticed it when he got tell'd one in a livestream (shortly after the "Report RMT" function was added to the game)
I genuinely don't think there is a more out of touch development team behind a successful online game as CBU3. It's actually baffling.
Emotional dissatisfaction is why they wont nerf it
It would be fine not nerfing pictomancer if they actually buffed the other classes. But they didn't
Feels like a bad joke when you combine the extremely slow pace they do job adjustments and this is where we’ve landed.
Also, all they did to address picto was try to make it so you can’t bring two into FRU with the lb gen nerf!
Completely dodging the other concerns with the job.
I’m not sure on the reason why they’re even reluctant to nerf the job. The fun comes from the actual job design since it’s easily the best designed job in the game. Nerfing potency will hardly make people complain tbh
Potency nerfs are the number 1 thing that makes people complain. If its just a slight nerf the community's impression always was that the job is now dead. That is why they stopped nerfing jobs in the first place. Sure the actual gameplay and job mechanics make a job fun, but ffxiv is mostly about dealing big numbers.
The part of the community that usually complains about nerfs is the one calling for the nerfs, people just want picto to not be doing the ridiculous amount of damage it can do for the type of job that it is and with all the tools it brings
I seach a Ultimate Raid as Redmage but they all want me go Picto. Thanks Square Enix for this fun class that ruin every other DPS
The real issue is that PCT has a really good design that makes it extremely strong in a niche that the entire game has become entirely tied to. 2min meta and ultimates with burst phases and downtime is exactly what PCT wants. They need to make the jobs more diverse and want to burst at different times. That way they have different niches that reveal themselves in different fights, and there's no outright strongest class overall. For example, 90s CDs (pretty much just salted earth and bunshin) are really good in FRU and can be used fairly liberally all the way up until phase 4 without loss or needing to press them during downtime like with 60s.
The issue with picto isnt the 2 Minute meta in case of the ultimate. The issue is that it can store 12s of cast time.. if you could save up 4x fire4 on blm the job would Perform way better.
+ the job has everything. Mobility, free mit, free heal, raid buff. Its just op regardless of 2 min being broken or not.
@@siinuxxblume5123 Yes, it would, but if BLM also had the space to actually do it's rotation it would also perform better. The 2min meta necessitates that burst jobs are just better overall than sustained DPS since raid buffs are so strong. That's why I propose misaligning raid buffs so there's individual loss for team gain again and some jobs are just less standout. If we make it so PCT can't store that cast time, it just makes the job more homogenous and the game more boring. Ideally BLM should be BiS for full uptime and PCT BiS for burst phases with RDM and SMN being the res casters of those archetypes so it's worth learning all 4 and bringing the correct one for the fight. And the similar logic should be applied to the rest of the roles. SAM and VPR are almost like this already, same with DRK and GNB it's just 2min meta that makes one clearly better than the other.
The real nerf PCT needs is to its filler. It should be strong in ultimate but much weaker in savage.
@@siinuxxblume5123so then its not a picto issue its an encounter design issue
@@Akuseru94 But burst job dont have to be better. Smn was always behind blm in damage even tho it has a burst phase and a buff. The reason smn sucks comparitively is that it cant store up 12 seconds of cast time xD
people keep saying that "oh people will still play BLM cuz they enjoy BLM"
friend, the amount of effort you need to put in to have a decently smooth rotation as BLM (especially in savage/ultimates) is sincerely too much for an average player
meanwhile PCT can just mash buttons and ta-dah high dps
My static BLM left FF14 until 8.0 because pixelmancer
Incoming 7.2 black mage broken op rework
@@IKIGAIofficial As much as I'd like this, I don't see them buffing BLM in a big way at all. Just potency changes here and there. Granted, they made UI Paradox instant cast again so maybe there's a chance. Although the main thing I see them changing is the new Instant cast rotation where you'd never have to cast a single F4 for an entire encounter if play your cards right. I don't see that staying in the game
imagine being so weak-willed
Your blm is is pathetic ngl
@@ikeaira8701True
I'm almost done with FRU prog. The difference in how tight the checks are with and without a picto is incredibly dumb. SE refusal to nerf/adjust it is one of the most idiotic balancing choices I've ever seen.
They will either have to move PCT potency from burst to filler to tone down its downtime advantage or give every job downtime DPS gains such as Soulsow/Meditate and crank them to 11 which will in turn just destroy every old Ultimate and make them a joke. The simplest solution has always been to nerf PCT.
If you make painting requiring an enemy target, it makes them unable to paint in downtime, that alone would already be massive
Buffing filler easily makes it so that painting creature is almost worthless outside of downtime. The job is on a knife edge of how the potencies are balanced. Painting creature twice to get a mog then twice more for madeen is 7100 potency that takes 16s to stand and paint which is 443.75pps. The subtractive GCDs are on average 840pot which means one subtractive GCD+comet is 1720pot over 5s which is 344pps. You buff the filler and nerf the burst so that 100pot difference gets made up for and now PCT is more simple than smn to play in full uptime with 0 creativity. If anything they need to nerf the filler and buff the burst so it has more advantage with downtime, but sucks in full uptime, like the opposite of VPR.
@@shiryushini7321 I don't see this happening because it would require PCT to start any fights with painting (which has no dps and would make PCT miss buff window/require other people to shift buff window). Or they would basically need to redesign how the painting system works. And from how reluctant they are to change even the numbers, I feel like that's just never gonna happen.
I think the best option is just to neuter it's filler rotation. Like solid 25% for 123, solid 10% for stone-thunder, move Holy in White to Stone level damage, boom, done, use cases set. In full uptime fights, it's fighting with (a theoretically buffed) MCH and RDM, far below BLM, in downtime heavy fights, it's jockeying for top spot with the melee rather than completely overshadowing them. It carves out a niche this way instead of filling an entire shelf.
@williamw7685 how would they need to start a fight by painting? They literally start with all 3 already
I don't understand why they're being so stubborn nerfing this job...
Too stubborn in adhering to the more dominant gaming philosophy of most live-service games "it is better to buff everyone than to nerf." This adage has been held by large AAA companies, from Nintendo to Capcom to Bandai Namco to Activision-Blizzard. And generally people love it when multiple characters, jobs/classes, abilities/skills, etc are buffed to keep in line with the stronger pick (not to say companies don't nerf but it is often considered a last resort, if you can buff everyone to be in line it is the preferred choice). The problem is that nerfs happen because there is something that overcentralizes the meta to the point it harms the community and merely buffing everyone to reach that point either breaks the game, creates an arms race, or doesn't solve the major major problem. I get it people don't like their favorite, characters, skills, abilities, jobs/classes, etc get nerfed, but in this case PCT might need to buckle the trend and have some minor readjustments because at its core it is a fun and pretty unique job (for modern FFXIV standards) but is starting to harm the community that is spilling into the casual playerbase.
I love playing Picto, but I have been on the record from when the expansion dropped that it had to be nerfed. I have also disagreed with the previous expansion’s (and this expansion’s) approach of buffing every job up to the broken job. It trivializes the content to much. Just nerf the OP job.
Bro took the scenic route on his way to admitting what everyone already saw in week 1. Maybe the bad players eating their paint instead of fighting with it were skewing the numbers.
Can’t wait for the damage sponge update to mobs and bosses to compensate for every group having a PCT.
Now we know how WoW players felt when Evoker came out.
More like when Evoker had the support spec added to it.
This but yeah feels like it
The problem here is it introduces a secondary problem:
People are currently allowing vipers, reapers, and mch to join because of picto. Without picto these 3 jobs would be locked out due to checks.
If they nerf picto they may have to nerf fru hp for phases except full uptime like p5 or adjust these 3 jobs so they perform better like give meditation, 3 stack soul sows with increased potency and whatever they can do to help mch because that job is dead and performs the worst in FRU as a resource job
I don't know why they don't make the Automaton Queen buff the entire party with like a crit or dh bonus or something. It's exactly what is needed to make mch amazing.
Make it so it uses a spell when summoned to give itself an all allies a 20% DH, and 15% crit chance buff for 12 seconds.
wdym RPR is literally doing great right now. It has the 5th highest rDPS in FRU (and it ramps, in the final phase it's the 2nd strongest only behind dragoon). While also being solid at aDPS. MCH and VPR, sure.
bob ross too strong
double picto will be meta in savage until 8.0
we're so cooked o7
Can't be meta cuz lb generation was gutted to "fight" it...
@@Kairaxdoesnt matter. Unless they make savage fights with mandatory tank or healer lb3 double picto is insane.
In fact there are some fights where phys range for 5% is a dps loss over bringing double picto...
Picto not being nerfed for this long is a major balance issue.
Double picto won't ever be a thing in a fight with minimal downtime. If you look at savage, yes, picto is still the top, but not by much. Picto is only disgustingly broken in ultimates, where they can gain a full 12 seconds of gcd (where they are supposed to be dealing 0 damage)
@@FutayuriShironeko There's tricks to increase lb generation, abusing it is crazy
Perhaps not as much in savage. In longer fights (i.e. most savages and extremes) PCT's damage is a bit more in line with BLM's damage output, still on top tier, but it is significantly closer. The big problem in fights with multiple short phases or long downtime like most Ultimates, PCT outbursts practically any other range class by a wide margin. The devs seem to be struggling to find a way to balance PCT in that it is still high tier damage comparable to BLM in long-term fights while reducing its insane short-term burst damage. It is not an easy solution and merely nerfing potency I don't think solves the core issue with PCT even though PCT is fun to play.
Bro I was provoking every mob away from every tank with my picto hammer on day one of this expansion.
Not only does it play OP, but the skills feel OP as well.
Its a literal game breaker.
Why are you using hammer when the tank is gathering up the adds 😂
@@omensoffate same thing happened to me, and I (op probably as well) waited for grouping before hammer.
But even still they had to change the tanks threat generation early release BECAUSE of that. Auto crit went crazy.
@@omensoffate I always waited till the tank tagged all the adds.
yet still picto damage was too much and the mobs saw me as the real threat
This is especially funny when you're phasing into p2 of FRU and the boss just looks menacingly at the PCT while the tanks are desperately playing the "MT vokes, OT vokes then shirks MT" game so the PCT doesn't get slapped in the face with the tank buster (::::::
@@IKIGAIofficialtank skill issue. Never has any pct ripped aggro from me as long as I pressed literally any buttons while falling half asleep.
Same was from pct side, I never got aggro with a good tank, even using hammer while the pack was getting dragged with the wall I was only been able to rip aggro from shitty tanks.
Realistically i dont think we are gonna get any significant changes till 8.0
how about splitting the damage
so drawing the picture deals 200
finishing the picture 900
so it does not over perform as hard in downtime mechanics
so in downtime he loses 200 (for exampel, can be more/less) when he draws it before hand
either that, or the muse-mechanics do less dmg and you buff the dmg of your regular 123, white, substractive and black, so the burst isn't as high as it used to be.
No that would be a HUGE loss to picto….. cuz you don’t draw during burst phases as you’d lose out too many gcds
@kalancosta7650 is it not still more then xeno and playing normaly is still pps positive. And also as I sayed the potencies can change just the Idea that you have some damage beforhand can be 50 potencie to cause in this case it would be smarter to delete the job over 10 years nothing been as broken as this in Final.I sayed it cause I legit never hear some one thowing out Ideas how to fix it only "just fix it"
@ it is the burst required 9 gcds all of which are well over 800 potency, casting a motif during that would make you lose atleast that much even with 200 potency in the cast
@@kalancosta7650 you NEVER draw in burst even with my change I think you are not getting what I mean
Yoshi P is 100% focused on ffxiv mobile now lol
It's so funny reading the online cope that the SE devs have nothing to do with mobile. Yeah I'm sure all those game assets just dropped on Tencent's lap and magically assembled themselves
hes not over that. square has the rights to let other devs work on other games when the same name for other platforms not yoshi p.
@@vaan_ yeah the coping is great -- just like they didn't cannibalize FFXIV development for FFXVI 🤣
I hate this so much and hope it isn't true xD
@@miatomi And yet they ended up bringing all the worst parts of XIV (boring gearing and quest design) into it
Sure was worth it
They really need to do a stream and answer community issues directly, but they're so fucking silent right now.
The problem with that is the questions from the community usually have dick all to do with what's important in the game. Whenever they've had live Q & As at the FanFests the questions are "how can my cat girl look even cuter on a baby fox?!" or some stupid shit like that.
"Hey the battle content is falling apart and so unbalanced that we're locking out jobs from content....can you give us more glamour plates to fix that?!"
@TheTigersAreHere You're right tbh. The majority, unfortunately, don't give a shit.
they dont give a shit because raiding is a niche thing compared to the whole player base
@@hitagisenjougahara2651 Yeah, that's my point.
Frankly live Q&As are pretty pointless since a lot of the time when they do uncurated Q&As it is either a PR disaster for the FFXIV community and that the 80% of the playerbase don't even touch things like job balance or run anything beyond extreme. When taken as a whole, those Q&A sessions, though nice end up being more about glamour, looks, graphics, etc which is likely why they decided to focus on the graphical updates and backend issues.
PCT is a fun job, it is a pretty unique job all things considered and feels right. It is just DPS wise it is too strong for short phases (in the long run PCT's damage is a bit more in line) and excels in any fight with downtime and I think with the design they went with PCT, mere potency nerfs isn't enough to keep it in line. Of course you aren't going to get such nuanced discussions in a live Q&A.
Well it's not the worst thing ever. I'm still of the camp of just buff the jobs. We didn't get good enough buffs this go round that's all.
Also it could be Picto is just objectively better for the fight? Picto seems to gear itself more towards probably what 8.0 Job design will be like.
So right now it's at a high powerlevel just because it's operating at a level we're not used to gameplay wise. Plus at least in FF14 you can play all jobs on one character.
Takes zero time to level picto so if you're serious and you want to play a caster DPS just play Picto for now it's not that big of a deal.
> JP devs are stubbon
> Guilty Gear and Street fighter Nerfing Top Tier right now GIGACHAD
Square-shit Skill issue.
The big issue with buffing 20, and leaving picto as is - picto's still strong. So people will still bring picto to clear it even faster
Magic dps balance guy proving this expac too his incompetence, dude has no idea what he is doing once again
Good job stubborn japanese dev, great situation you put us in again
picto in a full length fight is pretty balanced for the most part, around 1k difference above other classes which could be toned down a little, but in an ultimate with alot of downtime it is to be expected for it to be the #1 dps because of how the job is designed, other dps's downtime damage gain can't compete with the motif system, if you dont want picto to reign supreme in ultimates you either have to redesign jobs to give them more downtime dps gain or basically nerf picto's motif's and buff his gauge damage (subtractive palette).
yes, the job balance is fried~ I love picto, but my static BLM has went and change to Picto (using augmented savage weapon, not optimized, is very new to the job that even opener is not perfoect) and we are still able to clear FRU prog p1 p2 so easily. Let's not talk about the design of BLM and PIC, but just looking at the numbers are gg lah~ they really need to do something about this because this made ppl who likes BLM really really frustrated.
And they need to do something with the Phys range too like BRD and MCH. DNC is in a good spot (especially with PIC), like now doing FRU with BRD / MCH without a PIC is just so difficult to clear (even with optimized play).
Small indie company.
Picto is literally the only reason MCH is even ALLOWED in groups right now outside of making their own, no other job is as drastically affected by it, smn is close but the 1% is also the only reason phys. ranged is even in the game at this point
1:01 lala ghost detected
Square Enix looks like they got no idea. How is this possible? They look like they got 0 experience
And they made fun of me when I said " Just cause a Job design is simplistic, easy? does not automatically mean its going to be Balanced ". Fast Forward from EW to DT and would you look at that - Pictomancer... Buste- infact the most Busted & also Simple. Square doesn't seem to ever balance DPS performance based on Job difficulty & I'm not saying it should? but we have BLM vs PCT as the biggest example of what requires most effort vs PCT faceroll your keyboard a bit.
The main problem seems to just be that they don't have good internal ways of getting dps numbers out of classes for some reason.
@@Thundawich Now I wonder if the result of PCT is to simplify the other Jobs more to be on par with PCT for easier " Balancing " which will translate perhaps in " easier execution of DPS output " like PCT as a eventuality due to PCT's imbalance. Players will be happy cause performances are balanced again... but it resulted in more homogenization and simplifications... I am not saying this will happen... But it wouldn't surprise me for FFXIV going into the future - Best I can hope for is just PCT getting balanced through nerfs - but I have a hunch, a suspicion due to so many simplifications and homogenizations the past however many expansions we have had where we get no complexity in Jobs.
@@C.Cer. Its not about complexity though. Most jobs play very simply already and they still fail to balance them. I legit believe that the failure comes from a lack of numbers internally.
The problem is that the Pictomancer has absolutely everything it needs to be strong in the current FF14 meta.
Almost all the challenging fights in the game, particularly those considered difficult, have significant downtime.
Naturally, the Pictomancer excels in this context due to the absurd potencies it possesses during its burst phase.
First, the fact that it has such a powerful utility is outright ridiculous.
While having a highly versatile job is great, this should have been balanced by adding more utility to Summoner, Red Mage, and Black Mage, which is not the case at all.
The Pictomancer does everything and has everything: incredible mobility, a 5% team buff, massive damage output, a colossal burst, a personnal shield or team shield , and as if that weren’t enough, its dash resets every 20 seconds and grants a 5-second sprint.
In short, there’s no reason to play the other casters.
Even the ability to resurrect isn’t that impactful compared to the Pictomancer’s DPS, which outclasses the weakest caster of the four (Summoner).
Casters are poorly balanced right now.
The Pictomancer desperately needs a nerf, while the other casters-and even several other jobs-need buffs.
Square Enix’s approach of making microscopic buffs every patch gives the impression that weak jobs don’t see meaningful DPS improvements and stay really Bad.
Machinist and Summoner are still terrible, and Red Mage and Black Mage also need adjustments.
Get rid of the raid-wide buff and the guaranteed crit-dh from some spells and that would be a good start. Flare star does not even have this and is so underwhelming on top of the unnecessary enochian nerf.
atm im sure they are working on a solution for this problem which might end with them nerfing picto or really buffing every other job. devs have been silence since the patch came out and most times when that happens they are dealing with things but we will have to see what they do.
Personally I think PCT mainly shines because it's simply a fantastically designed job that also takes the fullest advantage of the 2 min meta. Mainly by not having to worry about a 1-2 min rotation outside of the burst window. Nerfing it will only put a bandaid on the situation. That is the 2 min meta in it's current iteration is hot garbage.
I think having buffs basically automatically line up is a good thing, but needing to take 1-2 minutes building resources through uptime is terrible. Unless a job doesn't lose any resource through death or downtime, it's far too punishing. This ultimate is highlighting this (through PCT) perfectly.
Remember, the same ones complaining about PIC are the ones that complained we needed more job alignment for burst and the Devs answer to that was the 2min Meta. And now they're the same ones that are complaining about the 2min Meta! It's a never-ending cycle. It's all Ego, Meta-Only thinking sweaties that complain, and the outcome time and time again make the game worse for the rest of us when there are bigger issues with the game the Devs should be focusing on.
The joke writes itself.
If PICs design is any indication of what the future holds in 8.0 for this push of the "Combat Update" on Job Identity, I'm excited to see what the outcome will be. Personally, that's my theory as to why they refuse to touch PIC as eventually it will fall in line where it should be once that update comes in 8.0.
@ikeaira8701 yup I completely agree, especially with your last paragraph. How PCT is played is pretty much how every job should in their own way play. I'm sure they're aware of this and aiming for it. At least I hope so.
pict needs to be nerfed. i understand the thought process of "making it fun" and bringing other jobs up in damage to meet pict, but then the fights need to be adjusted too. OR just do the right thing and nerf pict so other jobs get to shine again. If your job is, excuse the pun, paint by numbers then it deserves to do less damage. SMN and PICT need to do similar damage imo
@@michaelsherwood8239 PCT should be slightly ahead due to not having the flexibility of raise, but I totally agree
I've been pfing FRU to p4 I have not seen a single SMN in caster slot its all been PCT/RDM and some BLM , you literally get scorned if you play SMN/VPR current balance is so bad
Everyone gonna keep blaming Picto until the nerf it, then they are going to complain it sucks until they change it, then the cycle continues. Then during all that the community will pick the next job that's at fault and repeat same cycle. Every patch same thing. The truth is they need to fix 70% of the jobs. So we need to focus on the real issue, fix the jobs.
I find myself in near-total agreement with Cole Evyx's video: the complainers deserve homogenization and the 2 minute meta. We get a perfectly designed and fun job that fills a niche none other does, and it's met by demands to tear it down or give the same tools to everybody. They want job design to be a formless, gray blob.
I hate it. The fact that I can't play the job I want is disappointing. The numbers show picto is always the best option. I main rdm and now I'm forced to play picto since my groups composition was struggling to meet the dps check.
I'm sorry, buddy. If your group is struggling to meet the DPS check, there are more problems than just PCT. You are doing an ultimate; it is time to take some accountability and improve. Do your fair share of log review, and it's been easier through XIV analysis. If any of your member's GCD uptime is below 97, or lower than 100% if you are a bard (since a bard's GCD uptime is usually 105% ish), they fucked up. If each of your healers is doing 10 GCD heals on uptime during P1, your group as a whole fucked up. If anyone is drifting their cooldowns and misaligning their burst, figure it out. If none of your group members is potting, maybe start doing that.
These are all things that you can improve. Stop shifting the blame on job balance and using PCT as a remedy so your group doesn't have to improve. There is a significant issue with job balancing in this game, yes, but your group struggling to meet the DPS check isn't caused by poor job balance.
@@leoli1589 spoken like a picto main
At least you get to play in a group. I main MCH. You know who wants a MCH? No one lmao
@@leoli1589bro have you seen the group in phase 1 that had 100 parses on every job and still died to enrage? Balance is THAT broken this patch. It’s not a play issue.
@@kyconny do you mind sharing the source of that group? just curious to see.
I've mained SMN in XIV since ARR beta. With exception to early Deltascape I've never raided on anything else, even cleared Arcadion on it. The DPS disparity between PCT and SMN makes me feel as if I have to play PCT in FRU - the argument being that PCTs damage is so huge in comparision that playing SMN over PCT would just be griefing my static.
When groups are actively excluding 3 of the 4 casters in FRU, we have a huge problem.
With nonstandard BLM in EW you could do really good damage with downtime. They removed that. They gave it to Picto. You really wonder what they are thinking.
anti-WoW crusaders sometimes say "at least jobs are balanced in ff14. unlike WoW's classes."
the longer picto stays that crazy the more ff14 loses its reputation for stellar balance and "play what you want"
Now DPS know how tanks felt in Endwalker.
I think picto is fine in full uptime fights. Sure rdps is incredibly high, but thats the specialty of rdps jobs. Blm is stronger than picto in adps which is their specialty. Picto's unique playstyle just profits from downtime a lot. Ultimates have a lot of downtime so picto naturally might seem OP. So if they nerf picto, picto might be in line with other jobs for ultimate, but might suck in full uptime fights. I dont see any way to change picto without killing the job.
I think another big issue is the difference between crit/dh damage and non crit/dh damage. My opener as a RPR on FRU P1 can be anywhere from 28k to 50k depending on how many of my skills crit/dh. Your damage variance should never be that much. I can also sit there and watch myself do 99k executioner while the PCT does 200-300k star.
Just remove picto raid buff
The main problem for Pictomancer is the high burst, which is viable because of down time. in Savage the damage overall seems to be fine(withe blackmage slightly better). So a simple solution(without nerffing Pictomancer's damage) is to remove/lower down time period in fights. Or, for worse possibility, remove player control over character during some of the down time. However this solution really prolong the issue without actually address the core problem, that other job gain little to nothing during down time phases.
The players including these ridiculous content creators are responsible for this, they kept saying for years how job balance should be, so we got continuous adjustments in favor of this crap. Things like if you have utility you should do lower damage which never made no sense, and class like smn and rdm are just so weak now. If your using a skill to do a utlitly skill that already takes away from you dpsing. Taking the time to cast a rez your not doing damage while you do that. so why would you punish them further with lower damage per second. job balance should have always been what the name implies, which is balance if your dps, you should be able to compete for the top dps spot no matter your dps class. Yall ruined the game with this if you have no utlilty you should do lower dps. Welp live with it now. summoner and rdm been weak for years and now every job is weak against picto so reap what yall sow. now ya'll can all play picto for the dps role and have no competitve dps diversity.
Incidentally that exact same mindset is what Blizzard ran with when they made hybrid classes (i.e. Paladin, Druid) so weak in the original release of WoW. They eventually learned it's a big mistake and rescinded that a couple of expansions later. In 2008. Why are we pushing a damage tax on a dps role just because they have utility? MCH doesn't have anything and it's the weakest of the three physical ranged for crying out loud.
People want to shift potency from muse to 123 but no that won't fix anything. PCT still pulled way ahead in full uptime single target, it just needs potency taken away simple as that. Also the change to autocrit/autodh damage being buffed directly by any raidbuffs that increase crit/dh chance also inflate the fuck out of the (WHY AUTODHCRIT??) hammer
I find your day 1 take on picto fascinating, since as soon as DT dropped picto was crushing the DPS numbers for all the old ults.
Thank you Arthars for saying this. As much as I enjoy the breath of fresh air that is PCT (and VPR too), it really has broken the game as it pretty much revealed the stringent limitations imposed by the design philosophy of the older jobs. Unfortunately, the devs seemed disinterested to address this issue until 8.0, as they have repeatedly said in media, and that's approximately 2 years from now. At the moment, I struggle to find the motivation to continuously improve my skills with my one trick melee job when another job can easily out dps me with less effort while dishing out party buffs and with high mobility.
DT has just been such a red pill expansion. And the game has never been more unappealing to me, from the low throughput of contents in general (not to mention the low diversity of contents) to the laissez-faire attitude with the community (and its feedback). I am probably gonna pause my sub at least until 8.0 when all the jobs are reworked (hopefully), since that's the main thing that excites me. If nothing else, at least POE2 is pretty fun so far and seems to have enough contents for me to play for the next some years.
It's kinda sad, its like they don't really give a f*ck about the current situation and the only think they do is making empty promisses regarding buffing the other jobs. I hope Yoshi is watching this and start change something. Thanks Arthars!
I have an idea, increase creature charges to 6, nerf the potency to around 600, reduce the cast time to gcd values. This does a few things:
Reduce the downtime power of picto, making paintings gcd means they get alot less power painting in downtime. This will also force picto to PAINT during the 2 mins, making them weaker (which should happen, its 2 mins is way too strong). This should bring them more in line with other jobs in ultimates, especially when downtime can get above 30 seconds.
Or 3 simple nerfs are hammer, CYM combo and black comet. Nerf hammer real hard.
@@fordy5788 I dont think its the right direction. Im admittedly a fan of picto and its design, we should go about more healthier ways to go about this instead of gutting the class entirely. If you want to nerf the stuff as mentioned above, its just going to make picto obsolete in savage content/full uptime fights. The real problem here is their unfair advantage in downtime, and 2 mins power. Maybe picto could use some potency nerfs but they have been the most balanced since dawntrail's release.
I love pct plz nerf so people believe me when I say I was excited for it
Nah u right man, this job is literally THE best job on FRU to the point it's better to lock the caster slot to picto just to avoid briefing in pf groups. If I have to waste money on pots so I can pot every pull to clear I will not take the unneeded risk that I get a smn/rdm/blm that ultimately does far less dps when I've experienced groups i set to 727 ilvl fail a dps check without a picto. 99 stacks of pots are expensive when your progging. Filling pf can take hours. I'm going to be biased and lock pf to picto caster for the sake and sanity of everyone including myself.
Picto damage is so high I have to wonder if bringing a ranged is even worth it
Honestly, I dont understand what the big issue would be to buff every class to be "closer" to picto. Would literally effect nothing and will make other classes feel a bit better.
Mobs and Boss die too much? Give mobs a buff too.... make numbers meet numbers.
This isnt difficult at all.
another way to balance the job right now i think is convert potency of canvas skill into normal gcd skill. it might not be much but it will lessen the stockpiled potency during downtime more balanced and might have small impact for normal uptime fight since pct is actually balanced in full uptime fight now.
To Quote Mr. Yoshi-p himself "Do devs even play their games ?"
Since holy how is a broken class and keep it that way all this time is wild .. and to just say don't want to nerf since people have fun is sooo stupid like if people are having fun playing it then what does it matter about the number the class does ? xD these devs really don't play the game it feels like and not being able to balance the few jobs they have just shows to me that they are out of touch with this game and the playerbase ... But hey at least Mobile is coming out right ? right ? xD
If I recall correctly, Yoshi-P said that picto is the job standard going forward. And the older jobs will be brought up in 8.x
@PlatinumzProductionZ really bringing up others that's wild to do will just make all previous content that much easier then ... I know will be dated but kinda ruins some fun guess they just don't care enough then xD
@@kurtisful we already ran through old content before like a hot knife through butter even without the introduction of pictomancer. The "fun" was "ruined" long ago.
Brought up in 8.X is crazy. It was supposed to be in 7.1 and that didn't really happen. So here we are, coping till 7.2 where it probably still won't happen.
@@jovian02 as Yoshi-P said, it'll be 8.0. The speculation it will occur in 7.1 and now 7.2 was a fantasy created by the community.
Edit: The reason why I believe it won't come sooner is because there's going to be a "major" overhaul to the combat system with the introduction of 8.0, so it would be pointless to do anything now besides slightly buffing things here and there throughout DT.
How do you nerf picto so that ultimate lines up better but at the same time not completely dumpster it in full uptime content though ?
It looks like for full uptime content you'd end up with Pictomancer dropping to summoner level damage and be in line with the other jobs in ultimate.
I think it just has to be accepted that pictomancer is a job ahead of its time and they need to bring aobut their 8.0 job identity change a lot faster than is planned other than just tweaking potency numbers.
Require paintings to have a target. Shift damage from paintings to gcd, better yet shift it into the subtractive pallet skills. decrease the potency of painted skills but make them paint faster. Take your pick, there are options if you look.
I enjoy Black Mage and wanted to learn Picto and enjoy it too, but knowing how absolutely busted it is really robs my desire to level Picto.
I think playing overpowered jobs and builds is unfun, because a good bit of the damage you do isn't because you played well - it's because you picked the OP job and I hate this.
I really hope they break the cycle and just nerf Pictomancer - it would have been fine if it was an average-to-decent job in full uptime fights and then slightly pulling ahead in Ultimates with transitions, like how DRK and WAR were viable dps wise back in TEA when PLD and GNB were ahead on full uptime.
the thing is pct damage isn't the problem to this particular thing, the class benefits a lot by downtime, much more like any job in the game, i still think the nerf and a "re-balance" of "if you don' t have a buff for the party, your damage rocks", because SAM, BLM and MCH are on stupid situation right now, they don't do the damage than they have to do
The irony is in a really good spot right now, it just looks terrible by comparison to picto
Well i think.. They should just make all jobs powerful and then leave them alone for the foreseeable.
Sick of this buff this nerf that bs across every game ever after a certain point... Such an annoying trait in gaming in general imo.
BaCk In My DaY aLl YoU hAd To Do WaS jUmP oN tHe EnEmY's HeAd AnD tHeY'd Be DeAdGe! 😅
Can't wait for them to nerf picto into the ground from all the crying going on about it, and then for all the "Why did they ruin Picto" videos to start popping up. It's like everyone forgot how heavy handed they get with nerfs.
Oh, even the raiders are mad. Damn. The casuals have been fuming at "nothing to do" and bad design for ages too.
Why do we have to wait months for a balance patch? When free to play games can update and tune damage anytime and release it on a Tuesday window. Why isn’t Yoshi P and team doing this? Why wait?
Solution: bring back dots/alternate ways of doing damage and not just flat potency therefore some classes will be stronger in certain encounters, snapshotting buffs matter more
Also nerf picto so they don't have every toolkit in the game
Or rework all of the vanilla jobs so that they feel more modern and at least fun to play even if Picto remiand the strongest
Picto has broken the game, at endgame and even other content, it trivializes everything
Picto broke the game so that it may be rebuilt.
I refuse to pick play pictomancer until they nerf it, especially with how dirty they did DRK, buffs mean nothing when your class still feels bad and puts you to sleep at max level
It doesn't help that PCT is probably the easiest job to understand at level 100. Considering it rivals a job that's entire gimmick is it's a complex job that is supposed to absolutely outdamage every job in the game in knowledgeable hands but is instead is being THIS badly outdone just rubs so much salt into the would
Viper doing fine if you dont look at rdps
I wanted this job to finally be an alternative for me besides RDM. All it did was break the game.
the only way to balance it is by removing his advantage during downtime, mostly painting with a target
The thing is simplly buff or nerf will have issues also for full uptime fight.
The solution I can think of is not "buffing all other jobs" but give other jobs downtime buttons to press to get resources then adjust the boss's hp. This is the only thing i can think of if the dev team refuse to nerf PCT but I dont see this gonna happen.
How about taking potencies out of burst abilities like Clawed Muse, Madeen, Mog etc and putting them into 1,2,3 abilities so they feel downtime more?
They have NOTHING else to sell the expansion on. They need a Dawntrail job to stay unbalanced until the end of the expansion, so that it will sell. YoshiP is full of shit on that, and it's so blatantly obvious. They don't give a fuck how many people are enjoying the class, it's all about the sales, exclusively.
Give Picto a 1-2% nerf an buff other jobs by 1-2% an i think you can get away with satisfying everyone
lmao he said ninja wasnt a "must have". . . . you must not remember gordias, or rest of lex raids, how ninja literally was the heart of a party, the babysitter of 7 other players...
NIN was absolutely a must have for several expansions, I'd argue it still is
@@ikeaira8701 honestly, you are right
we were talking about ON RELEASE, aka ninja in 2.4 vs pct in 7.0. Gordias was not part of the conversation sir
@@ArtharsFF14 such a hostile person, Sir.
BLM literally gets dmg during downtime….
It's not hard to figure out. Just give it a few nerfs instead of trying to change everything else. That said he is dooming too hard. FRU is fun and still requires mechanical knowledge. A PCT can't make somebody stop a party wipe.
They finish "fixing " or balancing the jobs when the expansion is almost done.
Frankly,
They just need to nerf the potencys really, but if they do that while I am in the middle of FRU prog - I will be pretty pissed to be honest.
my static was progging with 2 melee + rdm and just yesterday drg switched to pct. Literally first time using pct in real content, never even went to savage with pct before, and even so P1 dps was so way much more lenient we could not use pots and even still have leeway to stand still and let nin and brd and rdm to max their gauges.
Now, what's yoshiP's doing, you ask? obviously, too busy preparing orchestra concert in saudi arabia and appearing in tv promoting local ramen store and promoting other sq games to even care about his dev works. Tbh he's more tv idol than he is game dev at this point. I doubt he plays his own game. That and some big, big, serious pride problem.
I was so sure Picto would predictably get the nerf bat come savage update or in 7.1 but well they holding steady and i really feel for Black mages :(. I left the game at 7.0 only because I was tired of the current boring state of tanks in general (which are my main)and well the content cycle hasn't really introduced anything exciting for me.
Someone on the job design team is clearly a picto main.
Imagine thinking selfish dps jobs should perform better than jobs with a party buff.
Yes selfish dps jobs should do more self dps than jobs with a buff, and THEY DO. Pictomancer is leagues behind blm sam and vpr on ndps.
It's only through its party buff that pct outperforms those jobs.
Oh and by the way BLM has the best rdps on arcadion savage right now. Yes, rdps.
It should tell you all you need to know about the gap in self dps between pct and blm.
You clearly have not been into FRU. picto is doing the top damage even before the raid buff. It isn't even a close comparison. You could legitimate remove the raid buff and picto not only would be a viable option for FRU, it would still be one of the best.
I mean as i post this i checked FFlogs statistics for the savage and picto is only first on m2s. BLM beats it, viper beats it and DRG on one..
So what that says is its strong, yes, but FRU in particular makes it SEEM too strong because the design of that fight compliments the job. Calm down everyone. If you are a good player, your job can match or surpass PCT if you are a "meta pick" from another job section. (e.g. viper, DRG, mnk, BLM)
So RDM and SMN should get a small bump, blm and pct are fine if youre equally good on those. Melee can cry me a river ;p jk i think SAM, VPR, DRG and MNK should stay competiitive in terms of value.
yoshiP travel oversea a lot lately so he not in office and the one in charge don't know what to do beside sitting there
Mch main here. I unsubbed and have been playing OSRS leagues and Poe2. Haven't had this much fun playing games in a while tbh.
I think they need to remove the timer in fire phase for Black Mage
They can nerf picto all they want, but that glam will still be 🔥🔥
They have to nerf picto it is the only way without severely unbalancing the jobs more
Seeing MCH so far at the bottom of the rankings hurts my soul. 💀
Picto is so broken that even with permanent weakness it'd be above blm by 2-5%. Same goes for strapping permanent leylines to blm. Picto still better. A 0 parse picto will be better than a 100 mch. U can't even fix that with nerfs lol
As I will keep saying, picto=brawl meta knight.
Can barely skip sunrise in M4S without picto
skipping sunrise doesn't even remotely compare to the problems in FRU
The game has a problem and its true name is encounter design *gasp*
Couldn't reach p2 of fru in a pf once and smn changed to pict and we kept progging DD without lb