A fun side bonus of all the shenanigans is that you can use this to modify your corrin's growths mid run by giving corrin certain growths in the prologue then changing them using branch of fate.
Didn't know about it, but I still often made new saves entirely instead of Branch of Fate because I wanted to relevel Corrin with a different boon/bane or use Felicia instead of Jacob etc.
Oh I always just replayed the prologue. Also Kaze is a pretty medium unit with remarkably high speed and res. Usually strength screwed, so delegated to applying debuffs.
The general consensus of Kaze is that He’s pretty outclassed in Rev Kinda bad in BR since he needs a Corrin A support and probably a Silas A support and also a wife And pretty damn good in CQ (no Saizo and mages can be an issue)
He's decent in conquest but you should try ninja laslow, Silas, or soleil. Ninja + sol is pretty cracked and ninjas have a decent amount of res across the board. I think he's significantly outclassed late-game by lots of units if you get them ninja access thru heartseal or friendship/marriage.
@@AudreyII970Oh, interesting. My first thought was that she’s too slow to get the full effect, but having a Master Ninja backpack goes a long way towards solving that.
@@LP-zn8sc Yeah, that has great synergy! Especially because, since you need to put Beruka in Hero anyway for Sol and HP+5, Selena friendship gives her Strong Riposte for free, which hey I wouldn't snub lol
My Kaze always dies in a cutscene. I know why this happens, I just can't be bothered to deploy him enough to stop it. He's got Speed and Res, but he doesn't lift.
I feel like Kaze is the easiest unit to set-up for all the three routes on Lunatic. The snow chapter on the prologue is fairly easy and the Dragon Corrin chapter is pretty much begging you to pair him up with Rinkah and annihilate the dark mages. You can exploit the mechanic by making sure your Kaze gets good str level ups in the snow chapter (that's when his level up seed is generated and not a moment sooner), snow ball in the following chapter and you get an overlevelled Ninja with decent strength and near lv 10 (or above lv10 if it's CQ). His str cap is pretty low so you really don't need to hit lv 15 or even 20 with him
I watched a tier list of Zoran and Mekkah where they rated Kaze very high, so in my next playthrough I tried to use him but he never got a single point of str and ended up doing 0 damage to mages in late game. At least was good for speed pair up support.
I literally never start from branch of fate cause i exclusively ironman fates and starting at the branch while convenient is basically just different from starting at a save thats after doing the earlygame chapters
Unrelated, but I remember feeling "betrayed" by FE7's tierlist because my experience using Florina is horrendous. Killed in her introduction level with Lynn, killed again after she crashed to Hector in Eliwood level, and still near useless when I tried using her again after a reload. A shame too, since she's the prettiest pixel in the game.
Kaze has good Speed, skill and Res, along with decent HP and strength. His low Defense and Luck are a hindrance, but Kaze doesn't really need them as his job is to kill mages and Ninjas are cracked. Also Master Ninja gives Kaze +5 Dodge, which allows him to not suffer crit rates as often. I always Found Kaze to be such a Middling unit that I happen to inevitably use because His role is niche but welcomed. His personal is a nice bonus to have in a pinch but nothing to rely upon. Kaze's Incredible speed almost always allows him to double
I think what makes Kaze so good is his performance in conquest, and here’s my reasoning. He’s the only unit with shurikens, which are better than daggers, he has high res to deal with some tricky mages, like in Chapter 13 left side and 18 right side, good speed so he won’t get doubled, a fantastic class, and great pairup buffs. The problem is that Kaze has terrible strength and defense, but in conquest that’s a relatively easy problem to solve, and since there are a lot of strong but slow units, Kaze can help push units into the doubling range with his pairup. While the damage from the steel shuriken will drop off, he can use the first or second hunter’s knife to have some utility dealing with the many beast units that populate the endgame.
@@acedaybreaker2545 Oh definitely better that way, but early game when resources are low, insta-promote beruka give such great stats. You could get a vantage-LnD-astra-Shurikenfaire, with berserker beruka pair-up for the highest offense possible by end game when resources aren't as limiting.
There's also something to say about Kaze being in every route. He's also one of the first units you get in the game regardless of route, even if he leaves for a time. A lot of folks on their first playthroughs will almost always want to stick with the units they know, so people who play that way going through Birthright the first time won't get the chance to use the two stronger ninjas they get in that route. Further, Ninjas are, in general, very, very good, and Kaze is the only Ninja you get in Conquest. Thus, folks playing that route as their first playthrough are likely to use him for his unique utility and unique flavor. On top of all that, he's generally a cool guy, and a lot of players like using characters whom they like. Since Ninjas are good, people using him as their only ninja (CQ players and some BR players) likely end up using him a lot due to him being quite decent, thus giving him lots of exp. Then, on their second playthrough, when they get him again, they're going to remember his peak performance fondly and will likely end up giving him a bit of favoritism (consciously or otherwise) in hopes of getting him to those peaks again. So I think part of the Kaze craze is just the classic: A good unit gets favoritism and is seen as amazing because of it.
I got an amazingly blessed Kaze when I finally beat the game on hard mode. He married Camilla, and he maxed his strength while she maxed her speed. Somehow.
I can never make him good myself, especially in conquest. Piddly str, and by the time he joins, my felicia either has, or close to having tomebreaker (this goes double in CQ as we get access to magic shuriken in the stage after). For me he exists only to make his wife better (which is usually feli in my case)
That’s very funny Personally I did know, one thing I really like to do is picking a speed boon before branch of fate then switching to strength or magic or other so I’ll be reaching doubling thresholds a lot more quickly while still having another boon than speed You could also pick a res bane before switching to luck bane to maximize optimization due to how boon/bane affect bases and growths differently but that’s really small
I don't think my kaze is too cursed but I do think he's kind of over-rated. Most of the best ninjas are people who can be heart-sealed into it on the conquest side of things and in birthright hes probably not the best ninja there either. I think hes good for passing ninja to others and doing some early magic unit killing but i feel like he's pretty much always destined for the bench at some point. His strength is just too low even if he caps it before promoting.
The real Kaze conspiracy is why he didn't take the opportunity to assassinate Corrin on the Conquest route. Life debt or not, that must be one hella grudge against Hoshido. What's going on behind the scenes here?
The game itself basically explains it from Corrin themselves, in Chapter 11: Camilla: Aww, my little Corrin. You really are too kind for your own good. Telling us all not to kill any Hoshidans before we even entered the building... You certainly made things difficult on us, but it was a fun challenge at least! Are you certain we shouldn't chase after them? It's not too late to kill them all... Corrin: *No, Camilla. Let them go. We're blazing a new path for Nohr, one of mercy. There will be no pointless killing. That is the only way to end this war.* OK, now that we've seized Notre Sagesse, all that's left is to find the Rainbow Sage. (Kaze re-enters) Kaze: Is that true, Lord/Lady Corrin? Do you really mean to bring peace to this world? Corrin: Kaze?! What are you doing here? Why didn't you retreat with Hinoka and the others? Kaze: I asked my question first. *You said your path is one of peace, and that you seek to end the war. Is that true? if so, why did you choose to return to Nohr?* Corrin: *Yes, I spoke the truth. At first I returned because I couldn't bring myself to betray my Nohrian siblings. But I soon realized that being a Nohrian prince/princess granted me certain opportunities. As a Nohrian, I can change things from the inside, stop the death and destruction. Without me, the Nohrian army would keep slaughtering the Hoshidan army... and the Hoshidans would keep retaliating. A never-ending cycle of hate and death. Since I chose to side with Nohr, it's my responsibility to end that cycle.* Kaze: ... Corrin: I'm sorry, Kaze. But if your intention is to take me to Hoshido, you're out of luck. I won't let anything come between me and my goal of bringing peace to this world. Kaze basically sided with Corrin as an additional catalyst due to Corrin being the reason why Kaze is even still alive after he and Rinkah were captured in the prologue; that gave them enough of an impression and is also consistent enough with the details that Kaze himself learning why Corrin even went back to Nohr (to stop the cycle of violence internally using his position of authority and his own loyalty to his family) ultimate was what convinced Kaze to agree to help Corrin, due to how much effort Corrin is putting to try to unfuck Nohr from within (even when it clearly forces Corrin to adopt realpolitik once it becomes an issue of convincing his family). It's actually a really interesting characterization element that's further extrapolated in their supports; Kaze himself feeling guilt to letting Corrin be kidnapped due to being one of the ninjas assigned to guarding him when Sumeragi was killed, and it's that guilt that ends up being a major factor why Kaze decides to side with Corrin, to make up for that fact. As somebody who's spent way more time dissecting this game's story than it necessarily deserves and could likely write an entire college thesis on it, trust me when I say there's loads of well-thought reasoning steeped throughout all levels of Fates, but it's about as disjointed as that Pepe Silvia board in Sunny in Philadelphia. I wouldn't be as much of a fan of this game if there wasn't clearly depth to the work that I enjoy so much.
@@TheAxeLordOfFire So in other words, Kaze lacks foresight and/or lacks any sense of responsibility for his actions in aiding someone who can bring Garon's incompetent war machine to the doors of Hoshido. I guess that answers that question. The conspiracy with Kaze is that he's a cuck who values his infantile emotions and personal relationships more than an entire country. Pathetic.
The players who think kaze is god tier are probably normal mode players who are used to other fire emblem games' abuse of 1-2 range. In normal mode he felt amazing, last time I played conquest
It's a pretty annoying mechanic if you want to play 'ethically' while experimenting with Felicia/Jakob builds. If Jakob's just going to highroll every time anyway, the build doesn't matter quite so much. It effectively removes the fun of the gambler's fantasy of having 39 whole levels to win big or not, further facilitated by both servants relatively shaky growth rates. And that's Fire Emblem baby The tendency to skip chapters 5 and 6 is also a big part of why I think Rinkah gets undervalued a lot. Most people probably don't put effort into Rinkah the first (sometimes only) time they do pre-BoF, and Rinkah really appreciates every level-up since she gets hit in the face a lot and eventually benefits from every stat on promotion, or when bolt axe is an option. Early on she especially really wants to hit D axes ASAP, since she desperately wants the extra damage from iron and access to 1-2 range. In Rev it's the difference between being able to respond on enemy phase to, like, half the map or not. Kaze winning the STR coinflip a few times also makes a difference in early Rev. Pre-BoF is a pretty big deal.
I never play from BoF, always start from a fresh savefile. As for Kaze, In BR he's outclassed by other ninjas, because overkill speed and res don't matter for most of the game and Rev makes it even worse because enemies are tanky as hell and there are few mages among them, so his lower strength and defense are recurring problems. His best route by far is Conquest - he's one of the few units that can tank many threatening mages, can reliably double and avoid getting doubled by very fast enemies. He plays a unique role and fulfills it excellently - if you lose Xander or Camilla, you can replace them with Benny or Beruka - they're gonna be worse but can still fulfill their role. With Kaze there is no replacement - even ninja Corrin can't do what Kaze does. So it's not just stat variance that determines how different Kaze feels. Rinkah consistently sucks though, in both BR and Rev and the only way she's good is if she got giga blessed (or you rig her growths).
My Rinkah was garbage every time I tried to run her. Like 1-2 stats every damn time. Kaze was consistently hitting SPD benchmarks, but also reliably being too weak to deal with anything beyond squishy mages. My Saizo was almost always God-tier. And my Corrin was consistently getting SPD-screwed.
I didn't know about this. I didn't make it that far in conquest (2nd fates playthrough) so I think my current save is around 5 chapters after you recruit him or something.I don't even remember if I benched him tbh. But does this ONLY affect lunatic mode? I thought that applied to all of fates?
as far as I'm aware its only lunatic mode, on normal and hard the levels aren't locked in so you can reset to an earlier save and attempt to get different level ups on your units
This is kind of of like Lyn whenever I play FE7. I swear every freakin time I play FE7 she is mediocre at worst. But she usually ends up being pretty good and often becomes a dodge-tanking hurricane of death to any unit foolish enough to approach her. And I think that’s twisted my perception of how good she *actually* is. Also first.
Do you play lyn mode? I always do personally and maybe that's contributed to me feeling like she's good, but idk about others. From what I can tell, even people who defend lyn talk about her without lyn mode, but I'm not sure. Maybe that's the source of the big lyn debate of "either you think she's trash or she's good, no in-between"
@@jokx4409 yeah I play Lyn hard mode which is probably another reason why she seems better in my experience. But honestly in my opinion you should almost treat Lyn with/without Lyn mode as two separate characters.
Ignoring br and rev cause duh I consider kaze to be a pretty high tier unit probably a tier but low(or top of b) This mainly cause hes just really good mage killer and hes got overkill speed and you just dont ever need to worry about that also also imo conquest has very few units with excellent res besides kaze everyone else has trouble against them meanwhile kaze starts in the best class against them with the best stat spread against them with best weapon type against them and theres a LOT of mages in conquests so i find naturally no matter what kaze will always do well hes always gonna have targets and is very low investment even if theres no mages he can help with poison strike chip and dagger debuffs
That thumbnail makes me think of a Rinkah detective series where her only method of observation is bashing things open
A fun side bonus of all the shenanigans is that you can use this to modify your corrin's growths mid run by giving corrin certain growths in the prologue then changing them using branch of fate.
Basically the meme "who'd win? A ninja who spent his entire life training his skills. Or a clumsy maid"
WE'VE GOT TROUBLE
@@Roguerobin4he is just a stain
Didn't know about it, but I still often made new saves entirely instead of Branch of Fate because I wanted to relevel Corrin with a different boon/bane or use Felicia instead of Jacob etc.
Kinda surprised you didn't know about this as a fellow conquest enjoyer, i always thought it was common knowledge
I always knew about fixed levels, but had never considered how that would effect branch of fate over multiple playthroughs
Oh I always just replayed the prologue. Also Kaze is a pretty medium unit with remarkably high speed and res. Usually strength screwed, so delegated to applying debuffs.
The general consensus of Kaze is that
He’s pretty outclassed in Rev
Kinda bad in BR since he needs a Corrin A support and probably a Silas A support and also a wife
And pretty damn good in CQ (no Saizo and mages can be an issue)
He's decent in conquest but you should try ninja laslow, Silas, or soleil. Ninja + sol is pretty cracked and ninjas have a decent amount of res across the board. I think he's significantly outclassed late-game by lots of units if you get them ninja access thru heartseal or friendship/marriage.
@@LP-zn8sc The real power of CQ Kaze is gluing him to Beruka and making her a Sol MNinja with a billion def and skill
@@AudreyII970 that actually sounds really fun. I've been wanting to try Wyvern Selena too and this seems like it'd be easy to implement in that comp.
@@AudreyII970Oh, interesting. My first thought was that she’s too slow to get the full effect, but having a Master Ninja backpack goes a long way towards solving that.
@@LP-zn8sc Yeah, that has great synergy! Especially because, since you need to put Beruka in Hero anyway for Sol and HP+5, Selena friendship gives her Strong Riposte for free, which hey I wouldn't snub lol
My Kaze always dies in a cutscene. I know why this happens, I just can't be bothered to deploy him enough to stop it. He's got Speed and Res, but he doesn't lift.
I feel like Kaze is the easiest unit to set-up for all the three routes on Lunatic. The snow chapter on the prologue is fairly easy and the Dragon Corrin chapter is pretty much begging you to pair him up with Rinkah and annihilate the dark mages.
You can exploit the mechanic by making sure your Kaze gets good str level ups in the snow chapter (that's when his level up seed is generated and not a moment sooner), snow ball in the following chapter and you get an overlevelled Ninja with decent strength and near lv 10 (or above lv10 if it's CQ). His str cap is pretty low so you really don't need to hit lv 15 or even 20 with him
I watched a tier list of Zoran and Mekkah where they rated Kaze very high, so in my next playthrough I tried to use him but he never got a single point of str and ended up doing 0 damage to mages in late game. At least was good for speed pair up support.
I literally never start from branch of fate cause i exclusively ironman fates and starting at the branch while convenient is basically just different from starting at a save thats after doing the earlygame chapters
Blud hasn't even forged a single weapon
Unrelated, but I remember feeling "betrayed" by FE7's tierlist because my experience using Florina is horrendous.
Killed in her introduction level with Lynn, killed again after she crashed to Hector in Eliwood level, and still near useless when I tried using her again after a reload.
A shame too, since she's the prettiest pixel in the game.
I've always liked kaze as a res tank
Kaze has good Speed, skill and Res, along with decent HP and strength. His low Defense and Luck are a hindrance, but Kaze doesn't really need them as his job is to kill mages and Ninjas are cracked. Also Master Ninja gives Kaze +5 Dodge, which allows him to not suffer crit rates as often.
I always Found Kaze to be such a Middling unit that I happen to inevitably use because His role is niche but welcomed. His personal is a nice bonus to have in a pinch but nothing to rely upon. Kaze's Incredible speed almost always allows him to double
I think what makes Kaze so good is his performance in conquest, and here’s my reasoning. He’s the only unit with shurikens, which are better than daggers, he has high res to deal with some tricky mages, like in Chapter 13 left side and 18 right side, good speed so he won’t get doubled, a fantastic class, and great pairup buffs. The problem is that Kaze has terrible strength and defense, but in conquest that’s a relatively easy problem to solve, and since there are a lot of strong but slow units, Kaze can help push units into the doubling range with his pairup. While the damage from the steel shuriken will drop off, he can use the first or second hunter’s knife to have some utility dealing with the many beast units that populate the endgame.
Wyvern lord beruka is perfect to pair up for the stats
@@chaumbo I personally lean toward Berserker because it gives him more strength, but you’re absolutely right, you can’t go wrong with Wyvern Lord
@@acedaybreaker2545 Oh definitely better that way, but early game when resources are low, insta-promote beruka give such great stats. You could get a vantage-LnD-astra-Shurikenfaire, with berserker beruka pair-up for the highest offense possible by end game when resources aren't as limiting.
There's also something to say about Kaze being in every route.
He's also one of the first units you get in the game regardless of route, even if he leaves for a time. A lot of folks on their first playthroughs will almost always want to stick with the units they know, so people who play that way going through Birthright the first time won't get the chance to use the two stronger ninjas they get in that route.
Further, Ninjas are, in general, very, very good, and Kaze is the only Ninja you get in Conquest. Thus, folks playing that route as their first playthrough are likely to use him for his unique utility and unique flavor.
On top of all that, he's generally a cool guy, and a lot of players like using characters whom they like.
Since Ninjas are good, people using him as their only ninja (CQ players and some BR players) likely end up using him a lot due to him being quite decent, thus giving him lots of exp. Then, on their second playthrough, when they get him again, they're going to remember his peak performance fondly and will likely end up giving him a bit of favoritism (consciously or otherwise) in hopes of getting him to those peaks again.
So I think part of the Kaze craze is just the classic: A good unit gets favoritism and is seen as amazing because of it.
I never knew about this! No wonder my Kaze was god tier!
I got an amazingly blessed Kaze when I finally beat the game on hard mode. He married Camilla, and he maxed his strength while she maxed her speed. Somehow.
I can never make him good myself, especially in conquest. Piddly str, and by the time he joins, my felicia either has, or close to having tomebreaker (this goes double in CQ as we get access to magic shuriken in the stage after). For me he exists only to make his wife better (which is usually feli in my case)
That’s very funny
Personally I did know, one thing I really like to do is picking a speed boon before branch of fate then switching to strength or magic or other so I’ll be reaching doubling thresholds a lot more quickly while still having another boon than speed
You could also pick a res bane before switching to luck bane to maximize optimization due to how boon/bane affect bases and growths differently but that’s really small
Kaze has a god tier child (Midori)
I don't think my kaze is too cursed but I do think he's kind of over-rated. Most of the best ninjas are people who can be heart-sealed into it on the conquest side of things and in birthright hes probably not the best ninja there either. I think hes good for passing ninja to others and doing some early magic unit killing but i feel like he's pretty much always destined for the bench at some point. His strength is just too low even if he caps it before promoting.
I love ALL Speedwinghere videos!!!! ❤
This is why we need fixed growth options in more games (rare engage W)
In other words, kaze is a psyop
The real Kaze conspiracy is why he didn't take the opportunity to assassinate Corrin on the Conquest route.
Life debt or not, that must be one hella grudge against Hoshido. What's going on behind the scenes here?
Maybe he liked his chances of facing off the Mukushin
The game itself basically explains it from Corrin themselves, in Chapter 11:
Camilla: Aww, my little Corrin. You really are too kind for your own good. Telling us all not to kill any Hoshidans before we even entered the building... You certainly made things difficult on us, but it was a fun challenge at least! Are you certain we shouldn't chase after them? It's not too late to kill them all...
Corrin: *No, Camilla. Let them go. We're blazing a new path for Nohr, one of mercy. There will be no pointless killing. That is the only way to end this war.* OK, now that we've seized Notre Sagesse, all that's left is to find the Rainbow Sage.
(Kaze re-enters)
Kaze: Is that true, Lord/Lady Corrin? Do you really mean to bring peace to this world?
Corrin: Kaze?! What are you doing here? Why didn't you retreat with Hinoka and the others?
Kaze: I asked my question first. *You said your path is one of peace, and that you seek to end the war. Is that true? if so, why did you choose to return to Nohr?*
Corrin: *Yes, I spoke the truth. At first I returned because I couldn't bring myself to betray my Nohrian siblings. But I soon realized that being a Nohrian prince/princess granted me certain opportunities. As a Nohrian, I can change things from the inside, stop the death and destruction. Without me, the Nohrian army would keep slaughtering the Hoshidan army... and the Hoshidans would keep retaliating. A never-ending cycle of hate and death. Since I chose to side with Nohr, it's my responsibility to end that cycle.*
Kaze: ...
Corrin: I'm sorry, Kaze. But if your intention is to take me to Hoshido, you're out of luck. I won't let anything come between me and my goal of bringing peace to this world.
Kaze basically sided with Corrin as an additional catalyst due to Corrin being the reason why Kaze is even still alive after he and Rinkah were captured in the prologue; that gave them enough of an impression and is also consistent enough with the details that Kaze himself learning why Corrin even went back to Nohr (to stop the cycle of violence internally using his position of authority and his own loyalty to his family) ultimate was what convinced Kaze to agree to help Corrin, due to how much effort Corrin is putting to try to unfuck Nohr from within (even when it clearly forces Corrin to adopt realpolitik once it becomes an issue of convincing his family). It's actually a really interesting characterization element that's further extrapolated in their supports; Kaze himself feeling guilt to letting Corrin be kidnapped due to being one of the ninjas assigned to guarding him when Sumeragi was killed, and it's that guilt that ends up being a major factor why Kaze decides to side with Corrin, to make up for that fact.
As somebody who's spent way more time dissecting this game's story than it necessarily deserves and could likely write an entire college thesis on it, trust me when I say there's loads of well-thought reasoning steeped throughout all levels of Fates, but it's about as disjointed as that Pepe Silvia board in Sunny in Philadelphia. I wouldn't be as much of a fan of this game if there wasn't clearly depth to the work that I enjoy so much.
@@TheAxeLordOfFire So in other words, Kaze lacks foresight and/or lacks any sense of responsibility for his actions in aiding someone who can bring Garon's incompetent war machine to the doors of Hoshido.
I guess that answers that question. The conspiracy with Kaze is that he's a cuck who values his infantile emotions and personal relationships more than an entire country. Pathetic.
What? You don’t have a Level 10 branch of fate kaze?
The players who think kaze is god tier are probably normal mode players who are used to other fire emblem games' abuse of 1-2 range. In normal mode he felt amazing, last time I played conquest
Was going to meme about credit for this then I read the description. Oops
It's a pretty annoying mechanic if you want to play 'ethically' while experimenting with Felicia/Jakob builds. If Jakob's just going to highroll every time anyway, the build doesn't matter quite so much. It effectively removes the fun of the gambler's fantasy of having 39 whole levels to win big or not, further facilitated by both servants relatively shaky growth rates. And that's Fire Emblem baby
The tendency to skip chapters 5 and 6 is also a big part of why I think Rinkah gets undervalued a lot. Most people probably don't put effort into Rinkah the first (sometimes only) time they do pre-BoF, and Rinkah really appreciates every level-up since she gets hit in the face a lot and eventually benefits from every stat on promotion, or when bolt axe is an option. Early on she especially really wants to hit D axes ASAP, since she desperately wants the extra damage from iron and access to 1-2 range. In Rev it's the difference between being able to respond on enemy phase to, like, half the map or not. Kaze winning the STR coinflip a few times also makes a difference in early Rev. Pre-BoF is a pretty big deal.
I absolutely agree with rinkah, she defintely feels like she was designed in mind with a couple of levels and close to d rank from the prologue
I like the alliteration going on here
I never play from BoF, always start from a fresh savefile. As for Kaze, In BR he's outclassed by other ninjas, because overkill speed and res don't matter for most of the game and Rev makes it even worse because enemies are tanky as hell and there are few mages among them, so his lower strength and defense are recurring problems. His best route by far is Conquest - he's one of the few units that can tank many threatening mages, can reliably double and avoid getting doubled by very fast enemies. He plays a unique role and fulfills it excellently - if you lose Xander or Camilla, you can replace them with Benny or Beruka - they're gonna be worse but can still fulfill their role. With Kaze there is no replacement - even ninja Corrin can't do what Kaze does.
So it's not just stat variance that determines how different Kaze feels. Rinkah consistently sucks though, in both BR and Rev and the only way she's good is if she got giga blessed (or you rig her growths).
My Rinkah was garbage every time I tried to run her. Like 1-2 stats every damn time. Kaze was consistently hitting SPD benchmarks, but also reliably being too weak to deal with anything beyond squishy mages.
My Saizo was almost always God-tier. And my Corrin was consistently getting SPD-screwed.
Im so confused...
Knew you would make a video on this.
Banger video milord.
Kaze was always meh for me, but rinkah was never worth using.
I always play the game from the very beginning for this exact reason, but it's not just you. Kaze is mid
I didn't know about this. I didn't make it that far in conquest (2nd fates playthrough) so I think my current save is around 5 chapters after you recruit him or something.I don't even remember if I benched him tbh.
But does this ONLY affect lunatic mode? I thought that applied to all of fates?
as far as I'm aware its only lunatic mode, on normal and hard the levels aren't locked in so you can reset to an earlier save and attempt to get different level ups on your units
To add to speedings comment branch of fate is a separate save that is loaded every time you start from it regardless of the difficulty picked
This is kind of of like Lyn whenever I play FE7.
I swear every freakin time I play FE7 she is mediocre at worst. But she usually ends up being pretty good and often becomes a dodge-tanking hurricane of death to any unit foolish enough to approach her. And I think that’s twisted my perception of how good she *actually* is.
Also first.
FE7 doesn't lock growths.
Do you play lyn mode? I always do personally and maybe that's contributed to me feeling like she's good, but idk about others. From what I can tell, even people who defend lyn talk about her without lyn mode, but I'm not sure. Maybe that's the source of the big lyn debate of "either you think she's trash or she's good, no in-between"
@@jokx4409 yeah I play Lyn hard mode which is probably another reason why she seems better in my experience.
But honestly in my opinion you should almost treat Lyn with/without Lyn mode as two separate characters.
I always start from branch of fate, and I only have CQ. I like to have real new game, not something half assed
Ignoring br and rev cause duh
I consider kaze to be a pretty high tier unit probably a tier but low(or top of b)
This mainly cause hes just really good mage killer and hes got overkill speed and you just dont ever need to worry about that also also imo conquest has very few units with excellent res besides kaze everyone else has trouble against them meanwhile kaze starts in the best class against them with the best stat spread against them with best weapon type against them and theres a LOT of mages in conquests so i find naturally no matter what kaze will always do well hes always gonna have targets and is very low investment even if theres no mages he can help with poison strike chip and dagger debuffs