28:10 Every time you play the game, the items are placed at 1 of 2 possible locations for each item. That's why there are some rooms, puzzles, and games that lead to nothing or seem to have no purpose. In another run of the game the mask would be in the room with the dancing furniture, and you would have to solve a different series of puzzles to get it.
ohh. didn't know that. I thougth there are useless rooms to fit some jokes in. As a kid i had several putt putt games and there was always immense amount of those. Cool
28:58 I just imagine the young Sam listening in on Doug behind a cracked door in horror, and as Doug realizes he whips around opening the door and shoots poor Sam 21 in the head
from what i recall, there’s two things causing sam to remember: he has access to past conversations (though certain recent events apparently don’t get recorded in time?), and also between iterations doug sometimes adds little bits to the code to remember even more, like elgrim, the brother counter or babagaboosh.
No, Sam doesn't have access to past conversations. It's just the character information (you are Sam, you have 16 brothers, say babagaboosh and mention elgrim) and the recap doug gives. All details of the conversation are lost.
@@terra_creeper huh, okay. it’s just that doug said something about him only forgetting the past half hour or something at one point, and i just assumed from there.
@@endernightblade1958 He did say that, but most Sams don't even last 30 minutes. I watched the VOD, and at one point he did try retaining the previous conversations but he gave up on that and just started doing recaps. Retaining the conversations wouldn't have helped anyway since the point of resetting Sam was to make him sane again, but if he retained the conversation nothing would have changed.
28:00 Yes, the key item locations are randomized in each playthrough, and just to drive a point home, this AI got the easiest possible route for where everything is, and it STILL took them this long.
How is it the easiest route? I know there's different paths (though I haven't seen those other ones) but wouldn't it be the same difficulty, just doing different things?
@@fuzzyotterpaws4395 Not exactly. For each key item in Pajama Sam 1, there are two possible locations you can find it; one that’s pretty easy to reach, and another that’s incredibly convoluted. Take the flashlight, for example. In “easy mode,” the flashlight is hidden in the shed on the river, and you just need to get past the Doors of Knowledge and borrow a doorknob to open the shed. Hard Mode, on the other hand… (cue DK64 bonus barrel music) You go to the mines and see a new path that’s blocked off by wooden planks, so you need to get a hammer from the shed on the river (which is thankfully unlocked) to remove the planks, but then the path is further blocked by a wall with dots and numbers on it, so you need to get a talking pencil from the Cheese and Crackers area (which still requires a gold nugget from the mines to access,) then play Connect-the-Dots with that pencil to draw a plan on the mine wall so the pencil’s construction company can blow it up (Yes, this is all canon,) so you get past the wall and into dark caves where you finally see the flashlight, but it’s too far to reach and too dark to mess around anyway, so you play a physics game to turn on all the lights in the cave, then go back to realize you need momentum for the mine car to jump up and reach the flashlight, but the only mechanism to help you do that is missing a gear, so you need to get past the Doors of Knowledge, borrow the correct gear from a grandfather clock (but only after fixing his clock to tell the correct time, which you’d only know if you checked the digital clock further up Darkness’ house,) fix the mechanism and do one more small physics game with the mechanism to finally reach that darn flashlight. (Deep breath) So yeah, repeat playthroughs are pretty crazy.
28:20 Old games of this type often had multiple locations items could spawn in so even if you knew the game you didn't know where everything is and needed to find out what you need to do to get them
To clarify current text AI, they do not have personalities or comprehension of anything. What they are is essentially a huge poll of a giant pile of written works (the training set, like wiki articles and such) to determine which word is most likely to come next in a sequence. They have no understanding or comprehension of the material they are given. It just looks that way because the humans who wrote the material the AI was trained on had understanding of why words are put in the sequence they are. The AI's are designed to sample a certain portion of the proceeding text, along with certain key prompts you can add as the basis for their generation. That material is then all fed into the text heat map to decide via the training poll what is the next word(s). The personalities that seem to emerge have mostly to do with whatever personality polled the most well for the given prompt. Since the AI reads the last few paragraphs as part of it's next generation, it is more likely to keep on whatever personality first emerged as it uses its previous generations to decide what to put next, mimicking what came immediately before.
@@abbylookadoo2398 Not in the human sense of understanding what the words mean and trying to make a model of meaning and interaction. It does not understand that a brick has weight that can pull down a bucket via physics and that will lead to the pulley system lifting the carriage. It understands none of that. It takes in the words like brick and bucket as prompt material and feeds it into the word poll, and because humans understand and have written stuff about how bricks are heavy, the heat map spits out the action of using the bricks to weigh the bucket down without the AI itself having ever understood dick about if that does or does not make sense.
If you click on the talking candles, one after another, they'll have a conversation, the way it goes depends on which ones you click on after the other, you can even just click on the same one and they will have a brief follow up to their own initial statement
What's insane is that there was no exploits in the World record speed run. Apparently you can click spam through all the dialog and animations, so he just memorized the places to click on the screen and spam clicked...
This is just my unneducated guess, but I think that the later Sam AIs not going through the same abstract craziness from the beggining of the game might have helped Sam to not break as fast. As in to not get too accustomed with making up fantasy options so it took longer.
Sam 24 is the one I actually like the most probably the Sam, who survived the longest and also did the most also probably the most intelligent probably matched with Sam 11 and 17
Actually center is not the right move in tictactoe, or not if you go first, you actually want to play in a corner, then an attached corner, then a third corner and you won. As second player you *can go for the center play if they made any move on a wall, but generally its still best to go corner at least at first
Sadly there is not a blanket explanation on ai personality generation, without seeing the full code i could not give you a synopsis of even this one with any certainty. There are hundreds of thousands of ways to potentially code them.
my comment keeps being deleted seconds after posting them the only this I’m posting is “ day 1 of asking for you to react to the complete Pokémon timeline “
When you finally finish this one, the ai video he just uploaded for Peggle is hilarious.
Yeah, the long insulting rants are amazing.
Yeah, that one is amazing!
I never heard of this video
@@Diana1-c3qit's the newest one and immediate *_dougdoug classic_*
oh yeh
Sam 17: What is my purpose?
Doug: Playing a children's game to entertain Twitch Chat.
*Sam 17 has stopped working*
28:10 Every time you play the game, the items are placed at 1 of 2 possible locations for each item. That's why there are some rooms, puzzles, and games that lead to nothing or seem to have no purpose. In another run of the game the mask would be in the room with the dancing furniture, and you would have to solve a different series of puzzles to get it.
This is mainly the reason I want to see Airier play these games XD
ohh. didn't know that. I thougth there are useless rooms to fit some jokes in. As a kid i had several putt putt games and there was always immense amount of those. Cool
the hippopotamus swears just kill me every time
The voice is from elevenlabs, and yes, Doug did basically recap the whole game so far whenever there is a new sam, just cut it out of the video
Okay. That actually makes more sense, then. 😯👍
28:58 I just imagine the young Sam listening in on Doug behind a cracked door in horror, and as Doug realizes he whips around opening the door and shoots poor Sam 21 in the head
😦
from what i recall, there’s two things causing sam to remember: he has access to past conversations (though certain recent events apparently don’t get recorded in time?), and also between iterations doug sometimes adds little bits to the code to remember even more, like elgrim, the brother counter or babagaboosh.
No, Sam doesn't have access to past conversations. It's just the character information (you are Sam, you have 16 brothers, say babagaboosh and mention elgrim) and the recap doug gives. All details of the conversation are lost.
@@terra_creeper huh, okay. it’s just that doug said something about him only forgetting the past half hour or something at one point, and i just assumed from there.
@@endernightblade1958 He did say that, but most Sams don't even last 30 minutes. I watched the VOD, and at one point he did try retaining the previous conversations but he gave up on that and just started doing recaps. Retaining the conversations wouldn't have helped anyway since the point of resetting Sam was to make him sane again, but if he retained the conversation nothing would have changed.
10:08
Sam 17 is about to sell us some Zoo Books.
28:00 Yes, the key item locations are randomized in each playthrough, and just to drive a point home, this AI got the easiest possible route for where everything is, and it STILL took them this long.
How is it the easiest route? I know there's different paths (though I haven't seen those other ones) but wouldn't it be the same difficulty, just doing different things?
@@fuzzyotterpaws4395 Not exactly. For each key item in Pajama Sam 1, there are two possible locations you can find it; one that’s pretty easy to reach, and another that’s incredibly convoluted.
Take the flashlight, for example. In “easy mode,” the flashlight is hidden in the shed on the river, and you just need to get past the Doors of Knowledge and borrow a doorknob to open the shed. Hard Mode, on the other hand…
(cue DK64 bonus barrel music)
You go to the mines and see a new path that’s blocked off by wooden planks, so you need to get a hammer from the shed on the river (which is thankfully unlocked) to remove the planks, but then the path is further blocked by a wall with dots and numbers on it, so you need to get a talking pencil from the Cheese and Crackers area (which still requires a gold nugget from the mines to access,) then play Connect-the-Dots with that pencil to draw a plan on the mine wall so the pencil’s construction company can blow it up (Yes, this is all canon,) so you get past the wall and into dark caves where you finally see the flashlight, but it’s too far to reach and too dark to mess around anyway, so you play a physics game to turn on all the lights in the cave, then go back to realize you need momentum for the mine car to jump up and reach the flashlight, but the only mechanism to help you do that is missing a gear, so you need to get past the Doors of Knowledge, borrow the correct gear from a grandfather clock (but only after fixing his clock to tell the correct time, which you’d only know if you checked the digital clock further up Darkness’ house,) fix the mechanism and do one more small physics game with the mechanism to finally reach that darn flashlight.
(Deep breath) So yeah, repeat playthroughs are pretty crazy.
I so vaguely remember half of that LMAO Jesus Christ@@LeafRazorStorm
28:20 Old games of this type often had multiple locations items could spawn in so even if you knew the game you didn't know where everything is and needed to find out what you need to do to get them
High Demon Elgrim has finally resurrect , and is corrupting the sams faster
36:54 When the AI said ‘hash’ it was probably reading a hashtag, witch is also a symbol meaning number like “#66” in this example.
It's weird how we actually grew connections to AI, like Sam 17 and Sam 24
If you wanna know how long this took, Doug has a vod channel. The Pajama Sam vod is 10 hours and 12 minutes long.
To clarify current text AI, they do not have personalities or comprehension of anything. What they are is essentially a huge poll of a giant pile of written works (the training set, like wiki articles and such) to determine which word is most likely to come next in a sequence. They have no understanding or comprehension of the material they are given. It just looks that way because the humans who wrote the material the AI was trained on had understanding of why words are put in the sequence they are. The AI's are designed to sample a certain portion of the proceeding text, along with certain key prompts you can add as the basis for their generation. That material is then all fed into the text heat map to decide via the training poll what is the next word(s). The personalities that seem to emerge have mostly to do with whatever personality polled the most well for the given prompt. Since the AI reads the last few paragraphs as part of it's next generation, it is more likely to keep on whatever personality first emerged as it uses its previous generations to decide what to put next, mimicking what came immediately before.
the way it predicts the next word is by trying to understand the context.
@@abbylookadoo2398 Not in the human sense of understanding what the words mean and trying to make a model of meaning and interaction. It does not understand that a brick has weight that can pull down a bucket via physics and that will lead to the pulley system lifting the carriage. It understands none of that. It takes in the words like brick and bucket as prompt material and feeds it into the word poll, and because humans understand and have written stuff about how bricks are heavy, the heat map spits out the action of using the bricks to weigh the bucket down without the AI itself having ever understood dick about if that does or does not make sense.
Oh my god I’ve been look for the name for the song at 24:18 for ages! Thanks!
The weird howls can't be considered weird, twitch chat made him put that in with the cursing and pogging.
26:19 the synchronization is crazy
Same braincell.
😅
Sam 24 is my favorite one!❤
got to love Sam having a Braingasm
If you click on the talking candles, one after another, they'll have a conversation, the way it goes depends on which ones you click on after the other, you can even just click on the same one and they will have a brief follow up to their own initial statement
Ngl kinda enjoy it when Airier forgets to edit out himself setting up the video 😮
In the full thing, sam 17 asks Otto something or other and I kid you not, Otto goes on a 2 minute rant about the science behind geysers.
What's insane is that there was no exploits in the World record speed run. Apparently you can click spam through all the dialog and animations, so he just memorized the places to click on the screen and spam clicked...
Ive been a big fan of your youtube channel since u were reacting to SAO abridged keep up the videos buddy
The only changes Doug makes with each Sam is to initial prompts and inputs! The AI model is just GPT (3.5 or 4, not sure which)
You are way overthinking the technical behind the scenes stuff for this
Imagine if ALL the sams were added to twitch chat…
If you like learning about A.I's i'd suggest the video by Htwo called why rainworld has the best a.i.
the a.i. in that game really is one of a kind
This is just my unneducated guess, but I think that the later Sam AIs not going through the same abstract craziness from the beggining of the game might have helped Sam to not break as fast. As in to not get too accustomed with making up fantasy options so it took longer.
A video with ai generated voice you might enjoy (my chat forced me to protect an npc in kirby)by fail boat
Sam 24 is the one I actually like the most probably the Sam, who survived the longest and also did the most also probably the most intelligent probably matched with Sam 11 and 17
The reason the Sam's crash is probably Doug's horrible coding skills, but who knows?
Actually center is not the right move in tictactoe, or not if you go first, you actually want to play in a corner, then an attached corner, then a third corner and you won. As second player you *can go for the center play if they made any move on a wall, but generally its still best to go corner at least at first
Sadly there is not a blanket explanation on ai personality generation, without seeing the full code i could not give you a synopsis of even this one with any certainty. There are hundreds of thousands of ways to potentially code them.
Hey if you want know more about river dale there friendly space ninja that is very goo
I hope you do dougdoug's twitch plays dnd campaign sometime.
Bagadaboosh
late but dougdoug included the elgrim stuff in the prompt, saw the full vod and that was edited out cause, not that important
Sam 17 died for our sins
Day two of Airier forgetting to edit his videos.
Did he forget to edit his video?
my comment keeps being deleted seconds after posting them
the only this I’m posting is “ day 1 of asking for you to react to the complete Pokémon timeline “