on designs they all follow gritty designs which rlly works for the aesthetic of this game, falls with the setting and allowed reutilization to make guns faster and easier gtfo guns are very much "crafted" kind of weaponry so makes sense, and really the most distinct comes from the sight and gameplay
It's definitely not intended, but it kinda makes sense ae the characters all wear bulky gas masks. The guns (well the sights really) being so tall would make them much easier to aim in that particular case.
@@goaldude-0041 yes it makes sense but it makes the guns look so fucking dumb this is coming from sonmeone who has 800 hours in the game... i. hate. the. guns. most of them feel awful to fire and look awful
@@aatrix1157 I like them. They're samey, sure, but the industrial and kinda skeletal look some have is pretty cool. I never bought the game because my specs were too low to run it and now that I can run it, 10 Chambers is moving on to another project so I can't comment on their actual feel in-game.
@@goaldude-0041 Dont get me wrong the AESTHETIC of the guns are great there are mods with GTFO that make their own weapons and guns using the assets from the base game, keeping the same industrial skeletal look but... not dumb looking. The aesthetic isnt the issue its the actual design so I agree with you on that part.
It's got a great style. I like how a lot of the weapons look, and I love the laser sights that are further out from the weapon. That looks so cool. I really just don't like the first 2 assault rifles as they're just the sub-machine gun's design.
the sights are perfect for people who you can appropriately say "why the long face?" still, could be worse edit: this is the third (or forth?) time i've seen a sawed off triple barrel shotgun pistol in games the other times are killzone's VC8 shotgun pistol, helldiver's SG-22 Bushwacker (+ titanfall's SA-3 Mozambique if you consider it)
I love the aesthetic design of the weapons, but the animations are pretty meh. Plus, they do all blend together visually, making them kind of tough to tell apart.
Kinda understandable, they are (mostly)former Pay Day 2 devs. They quit Star Breeze and formed a new game studio, having 5-10 people to make this game. You'll see many things in this game that are quite cheap. Model details, gun sound, and many reuse assets. They even join Tencent to get more funding to make their studio alive because GTFO is so damn hardcore few people play it.
I know its sci fi but so many of these guns look like they have just a weird plastic shell over actual guns. Also the sawn off triple shotgun was cool and then it fired four times and i thought i was going nuts
yeah that is an issue cause the balancing had to be changed, they added a fourth shell way after the gun was out and done also guns looking cheap/plastic made kinda is also the point is gtfo is apocalipsis based, and want to show how gritty and desperate the situation is where u use these which look not so professional, i mean- pdw is canonically used for private security, not warfare nor anything
5:44 I wish the rest of the guns had bolt chambering animations as well. I think it would’ve added refinement to the animations. And it would stop my inner gun nerd from going INSANE!
yeah it was probably rebalanced with the model done, that happens with some weapons like the sniper having a clip for 2 bullets or the sawed off having 4 in mag with 3 spaces
Game looks like it went through an overhaul, nice. I've never played it, but saw plenty of youtubers go through it, it's a okay-ish squad survival type shooter.
@epj0211 This basically. Like, I'm the type of guy who likes to see how a weapon functions down to the reloads. Basically, why add charging handles and more if they're not gonna be used.
I see many who complain about the animations of the weapons, and their reused animations.. Honestly I never minded that, If it shoots and unalives the sleeper in front of me, good, if it doesn't? Eh that one was on me. Except for the Short Rifle, the lackage in it's stopping power really hurts when you miss headshots on even normal enemies, which there happens to be a lot of, immediately went back to the Buckland AF6 after getting stomped using it solo in R8B1 in the big room with the paranoid Scouts
In some levels, there are designated "Safe" rooms where the music changes to a calmer tone. Firing your weapon inside them doesn't trigger enemies in other rooms (usually).
u can always drop into a level and shoot the sleeping enemies to test it out game doesn't have permanent "active combat" in many missions, that thing of "safe rooms" the other person mentioned is just every single room u are in that is empty, when you open a door with more enemies then they will hear the gunshots and wake up
u can always drop into a level and shoot the sleeping enemies to test it out game doesn't have permanent "active combat" in many missions, that thing of "safe rooms" the other person mentioned is just every single room u are in that is empty, when you open a door with more enemies then they will hear the gunshots and wake up
some weapons share flashlights, but yes some are short ranged like the shotgun and the smg, and others are very bright like the sniper, burst rifle or hel rifle
some weapons share flashlights, but yes some are short ranged like the shotgun and the smg, and others are very bright like the sniper, burst rifle or hel rifle
some can be, for example the machinepistol and the hel autopistol have sped up reloads cause they can use the same animation without having to change it which helps for budget and time
the weapons feel like they make borderline zero difference in-game, the first wave defence mission made that VERY clear. aiming at the body takes 1/4 of your clip OR tap the head for a 50% chance 1-shot, or an easy 2-shot on a stunned enemy. the only difference being the big enemies, who typically fold to stun-lock from shotguns (or you could run a sniper and actively screw yourself when the horde arrives since the map isn't guaranteed ammo resupplies) it feels like the game bottlenecks you to whatever has the most ammo in a game with exceptionally small ammo counts (also, you start off at 50% or less ammo!) is it a fun game? heck yeah, im 4 missions deep with no signs of stopping! but could the game use juuuuuuuust a little more damage per shot OR a smidge more ammo? heck yeah. check out R2mods for quality of life improvements, then look back at the vanilla game and you'll see what I mean. basic concepts like "dropping resource bags to stockpile" should really be added in!
guns in this game are a tad more complex than that, ranging from their range, mag size, stagger multiplier, precision multiplier... u could say some r similar [most autos tbh yes], but there's still a lot of variance the game doesn't push u always for the biggest ammo count either, machineguns would just be broken, but some low ammo count weapons are extremely good for their environment, scattergun can oneshot a big and deal with groups of smalls, chokemod/hel rifle/ high cal and the other 30 dmg options provide good balance of killing big enemies and smalls, etc etc if the game had more ammo, it would just turn into a shooter without really being that hard unless it went absolutely nuts with the enemy count; same goes for mods like stacking resources or moving them around, it pulls away a chunk of the difficulty- specially in reactor levels
It's a shame half of the guns are useless, a third is super mid, and another third is objectively the best by far. GTFO has many high points but weapon balance and design aren't in the list.
They all use the same green magazine. A lot of the gunparts are recycled, which makes me think that the source art was heavily photobashed, which is extremely lazy design
Actually when u reload u can see the dropped magazine to the ground then ull see that the categories of the weapons have different mags sometimes even in the same category u can find 2 or 3 types of magazines
not really much as lazy as a mix between scrapped ideas of weapons and low budget dev have their reasons to make some similarities, both for the canon [like dmr and double tap being similar between each other] and just for easiness of work time and money
Ehhh, corporate issued, or something, (insert lore explanation) Saves time and money for modeling, and its only an issue if you let it be. Chances are your too oqupied playing the game to notice. Just that when you do, you never unsee it.
=====PISTOLS=====
00:03 SHELLING S49
00:17 SHELLING NANO
00:33 SHELLING ARID 5
00:53 MASTABA R66
01:11 BATALDO 3RB
01:33 RAPTUS TREFFEN 2
01:50 RAPTUS STEIGRO
====SMG PDW=====
02:11 ACCRAT STB
02:29 VAN AUKEN LTC5
02:49 ACCRAT ND6
====RIFLES MACHINE GUNS====
03:10 VAN AUKEN CAB F4
03:25 DREKKER CLR
03:44 ACCRAT GOLOK DA
04:05 MALATACK LX
04:24 MALATACK HXC
04:46 HANAWAY PSB
05:05 MALATACK CH 4
05:25 DREKKER PRES MOD 6
05:43 OMNECO LRG
06:07 OMNECO EXPL
06:27 TR22 HANAWAY
06:47 DREKKER DEL P1
07:12 KONING PR 11
07:36 TECHMAN ARBALIST V
07:51 TECHMAN VERUTA XII
08:08 TECHMAN KLUST 6
08:31 STALWART FLOW G2
=====SHOTGUNS=====
08:49 BUCKLAND SPS III
09:07 BUCKLAND S870
09:23 BUCKLAND AF6
09:41 BUCKLAND XDIST2
09:59 DREKKER INEX DREI
10:16 BATALDO J300
10:36 BATALDO CUSTOM K330
=====MELEE WEAPONS=====
10:53 SANTONIAN HDH
11:02 OMENCO MAUL
11:13 MASTABA FIXED BLADE
11:31 WOX COMPACT
11:30 KOVAC PEACEKEEPER
11:39 ATTROC TITANIUM
11:47 MACO DRILLHEAD
11:55 ISOCO STINGER
12:03 KOVAC SLEDGEHAMMER
12:13 SANTONIAN MALLET
12:23 MACO AVEL
Hey Bro, if you don't mind, you can make a Rainbow Six Siege video of all their weapons please? 😊
you could hold any of these guns at my face and i wouldnt be able tell you which one it was.
A lot of them are pretty samey yeah
Yea whoever is behind gtfo feels like Bethesda where they want a large variety of weapons with next to no understanding of how guns work
on designs they all follow gritty designs which rlly works for the aesthetic of this game, falls with the setting and allowed reutilization to make guns faster and easier
gtfo guns are very much "crafted" kind of weaponry so makes sense, and really the most distinct comes from the sight and gameplay
they are all meant to be designed by the same people or whatever so
In all fairness I'm pretty sure you use a melee for 90% of the time
Do we have any GTFO fans here?
GTFO was free over the weekend, so I took the opportunity to make my first video of this game 👍
I have a friend, what loves the GTFO
Shit....where was it free on ?
@@ArilMaven Steam. Had a 50% discount as well during the weekend
@@ArilMavenSteam
No one loves this game more than me
_Damn_ these guns are tall
It's definitely not intended, but it kinda makes sense ae the characters all wear bulky gas masks. The guns (well the sights really) being so tall would make them much easier to aim in that particular case.
@@goaldude-0041 yes it makes sense but it makes the guns look so fucking dumb this is coming from sonmeone who has 800 hours in the game... i. hate. the. guns. most of them feel awful to fire and look awful
@@aatrix1157 I like them. They're samey, sure, but the industrial and kinda skeletal look some have is pretty cool. I never bought the game because my specs were too low to run it and now that I can run it, 10 Chambers is moving on to another project so I can't comment on their actual feel in-game.
@@goaldude-0041 Dont get me wrong the AESTHETIC of the guns are great there are mods with GTFO that make their own weapons and guns using the assets from the base game, keeping the same industrial skeletal look but... not dumb looking. The aesthetic isnt the issue its the actual design so I agree with you on that part.
I got so used to it that not having animations where the gun is cocked feels weird
Same. Probably cause the animations are lazy
So there is a game called gtfo and your objective is to gtfo right??
No you're digging deeper every mission
@@helsingS_ awwww maan that would have been so funny
yes
i guess you could say that your objective is to do a specific task and then you better gtfo
Get in and get the fuck out
8:50 Mozambique here!
Lol
“Yo bro what game are you playing ”
“GTFO”
“Dude chill I was just asking”
“No, the game is GTFO”
“Already fine, I’ll leave, rude ass”
It's got a great style. I like how a lot of the weapons look, and I love the laser sights that are further out from the weapon. That looks so cool.
I really just don't like the first 2 assault rifles as they're just the sub-machine gun's design.
the sights are perfect for people who you can appropriately say "why the long face?"
still, could be worse
edit: this is the third (or forth?) time i've seen a sawed off triple barrel shotgun pistol in games
the other times are killzone's VC8 shotgun pistol, helldiver's SG-22 Bushwacker (+ titanfall's SA-3 Mozambique if you consider it)
*loads three shells*
*fires four*
The math isn't mathing...
precision rifle sounds design reload and sight my beloveds, all of them
I really like the simple design and functionality of the four-barrelled shotgun
I love the aesthetic design of the weapons, but the animations are pretty meh. Plus, they do all blend together visually, making them kind of tough to tell apart.
Kinda understandable, they are (mostly)former Pay Day 2 devs. They quit Star Breeze and formed a new game studio, having 5-10 people to make this game.
You'll see many things in this game that are quite cheap. Model details, gun sound, and many reuse assets.
They even join Tencent to get more funding to make their studio alive because GTFO is so damn hardcore few people play it.
This game has a really consistent theme and style. It's like titanfall it it were eft...
Sprinkle in a little dead space and L4D2 and you’ve got GTFO
I know its sci fi but so many of these guns look like they have just a weird plastic shell over actual guns. Also the sawn off triple shotgun was cool and then it fired four times and i thought i was going nuts
yeah that is an issue cause the balancing had to be changed, they added a fourth shell way after the gun was out and done
also guns looking cheap/plastic made kinda is also the point is gtfo is apocalipsis based, and want to show how gritty and desperate the situation is where u use these which look not so professional, i mean- pdw is canonically used for private security, not warfare nor anything
I love these cooking sounds before gun starts to fire. Goes great with machine guns.
5:44 I wish the rest of the guns had bolt chambering animations as well. I think it would’ve added refinement to the animations. And it would stop my inner gun nerd from going INSANE!
To wygląda tak jakby ktoś wziął realne bronie, ale je wysterydował na maxa.
So, in the future basically every weapon will be based on KRISS Vector?
I like my space AKs better, thanks
Weapons from CoD Infinite Warfare, Black Ops 3 and 4 and Advanced Warfare is better realistic.
So utopic guns even dont like their appearance , we dont live in Dart Vader's world
1:20 it shouldn’t bug me cause it’s stupid to get upset over but seeing 8 chits out of what is clearly modeled as 6 bugs me.
yeah it was probably rebalanced with the model done, that happens with some weapons like the sniper having a clip for 2 bullets or the sawed off having 4 in mag with 3 spaces
These animations need a lot of work.. fuck, maybe the guns themselves too.
you need a lot of work
@@cute_smol_kat boy if you dont
GTFO - Get The Fork Out
I love the aesthetic I this game. I genuinely like every weapon. Yes even the burst pistol
Game looks like it went through an overhaul, nice.
I've never played it, but saw plenty of youtubers go through it, it's a okay-ish squad survival type shooter.
This game is screaming for an animation rework
Agreed
It doesn't look that bad
@@viktorkalven2457 Clipping issues, no wet/dry reloads, speeding up and slowing down to reuse them
@epj0211 This basically. Like, I'm the type of guy who likes to see how a weapon functions down to the reloads. Basically, why add charging handles and more if they're not gonna be used.
@@christiantorres7866 Why give a gun a magazine when it only fires two shots?
I see many who complain about the animations of the weapons, and their reused animations..
Honestly I never minded that, If it shoots and unalives the sleeper in front of me, good, if it doesn't? Eh that one was on me.
Except for the Short Rifle, the lackage in it's stopping power really hurts when you miss headshots on even normal enemies, which there happens to be a lot of, immediately went back to the Buckland AF6 after getting stomped using it solo in R8B1 in the big room with the paranoid Scouts
I’ve heard of this game and seen some UA-camrs play it
it's pretty cool :]
it's pretty cool :]
it's pretty cool :]
I Remember gtfo name stand for "Get The Fuck Out" when I'm playing beta before.
Can reckon this is helpful, can see how weapons work since most of the time it’s pretty hectic 🤘😄
The first time I have seen the weapons with actual lighting.
You barely see the weapon it self, because of how dark and sparse you use them
game can be rlly dark at times yeah but some levels have really good illumination
just depends on the mission, i believe this one could be r6c2 maybe?
What I would like to know is how you tested the weapons for this video without being swarmed by creatures.
Is there a sandbox mode or something?
In some levels, there are designated "Safe" rooms where the music changes to a calmer tone. Firing your weapon inside them doesn't trigger enemies in other rooms (usually).
Good to know.
u can always drop into a level and shoot the sleeping enemies to test it out
game doesn't have permanent "active combat" in many missions, that thing of "safe rooms" the other person mentioned is just every single room u are in that is empty, when you open a door with more enemies then they will hear the gunshots and wake up
u can always drop into a level and shoot the sleeping enemies to test it out
game doesn't have permanent "active combat" in many missions, that thing of "safe rooms" the other person mentioned is just every single room u are in that is empty, when you open a door with more enemies then they will hear the gunshots and wake up
How does a sawed-off shotgun have 3 slots for bullets but shoot 4 times?
The Buckland Sps 3 HAS FOUR SHOTS?
Also the s870 is not semi, it is a manual action.
3 round Mozambique that shoots 4 times!?
2:12 the sights looks like its crying 😂😂
I love how youtube doesent show me new games trailer just footage of the guns
bataldo revolver my beloved
Enseña las armas de Alien fireteam élite
So utopic guns even dont like their appearance
Also Flashlight seems to be different on all weapons, right?
some weapons share flashlights, but yes some are short ranged like the shotgun and the smg, and others are very bright like the sniper, burst rifle or hel rifle
some weapons share flashlights, but yes some are short ranged like the shotgun and the smg, and others are very bright like the sniper, burst rifle or hel rifle
The game is called GTFO, and the plot is to Get The Fuck Out of that place
They feel sped up
some can be, for example the machinepistol and the hel autopistol have sped up reloads cause they can use the same animation without having to change it which helps for budget and time
Hey bro,please introduce the weapon in the game nerf legends
the weapons feel like they make borderline zero difference in-game, the first wave defence mission made that VERY clear. aiming at the body takes 1/4 of your clip OR tap the head for a 50% chance 1-shot, or an easy 2-shot on a stunned enemy. the only difference being the big enemies, who typically fold to stun-lock from shotguns (or you could run a sniper and actively screw yourself when the horde arrives since the map isn't guaranteed ammo resupplies)
it feels like the game bottlenecks you to whatever has the most ammo in a game with exceptionally small ammo counts (also, you start off at 50% or less ammo!)
is it a fun game? heck yeah, im 4 missions deep with no signs of stopping! but could the game use juuuuuuuust a little more damage per shot OR a smidge more ammo? heck yeah. check out R2mods for quality of life improvements, then look back at the vanilla game and you'll see what I mean. basic concepts like "dropping resource bags to stockpile" should really be added in!
guns in this game are a tad more complex than that, ranging from their range, mag size, stagger multiplier, precision multiplier... u could say some r similar [most autos tbh yes], but there's still a lot of variance
the game doesn't push u always for the biggest ammo count either, machineguns would just be broken, but some low ammo count weapons are extremely good for their environment, scattergun can oneshot a big and deal with groups of smalls, chokemod/hel rifle/ high cal and the other 30 dmg options provide good balance of killing big enemies and smalls, etc etc
if the game had more ammo, it would just turn into a shooter without really being that hard unless it went absolutely nuts with the enemy count; same goes for mods like stacking resources or moving them around, it pulls away a chunk of the difficulty- specially in reactor levels
No dry reloads?
All guns only have 1 animation
Anyone up to play it? I bought it after free weekend
Do you know what you're getting yourself into?
I made a mistake
Where’s the AR-15 based rifle?
I first saw smoke then I saw the projectile...am I seeing it wrong?
Yes u are
All of the sights are miles above the bore axis. You wanted a useful zeroing range? Too bad.
shit looks like the VB Berapi LP06 at some points
Cool designs but they literally all sound the exact same
Just for the record you load 6 bullets in revolver and that means you only shoot 6 times before reload not 10
i still dont know how to call this game
Get The F*ck Out?
idk.
It's a shame half of the guns are useless, a third is super mid, and another third is objectively the best by far. GTFO has many high points but weapon balance and design aren't in the list.
They all use the same green magazine. A lot of the gunparts are recycled, which makes me think that the source art was heavily photobashed, which is extremely lazy design
Actually when u reload u can see the dropped magazine to the ground then ull see that the categories of the weapons have different mags sometimes even in the same category u can find 2 or 3 types of magazines
not really much as lazy as a mix between scrapped ideas of weapons and low budget
dev have their reasons to make some similarities, both for the canon [like dmr and double tap being similar between each other] and just for easiness of work time and money
Ehhh, corporate issued, or something, (insert lore explanation)
Saves time and money for modeling, and its only an issue if you let it be. Chances are your too oqupied playing the game to notice. Just that when you do, you never unsee it.
weird ass game
weird but cool :3