each class gets their special at lvl 15, but the Barbarian couldn't do their quest because it is outside of the opening zone. So you never really saw the multiple weapons in action like you should.
I feel pretty happy overall with rogue. I want to be able to use imbuements without sacrificing a slot if I only get 6 slots. I didn't know I could switch off the rogue stance though. I'll have to try it. Been using the combo system (which feels like assassin D2 sorta)
FINALLY someone who addresses the skills in depth. I almost didnt play barb when i saw so many skills just copied over. You wanna tell me they really couldnt be abit more creative with the skills? I mean even some legendary powers are copied over. I honestly hope they look at the skill trees again. Thanks Fluffy for bringing this up. I mean this is gonna be the Diablo game for a long time so they should go all out and not just hitting ctrl c from D3 to ctrl v to D4 skill, not cool. Great vid!! Thank you
It would be interesting to have the mobs spawn in a random manner + or - in relation to your level. An extra rare or unique monster within the mob? A tab for gems, and runes when implemented.
i have to agree about the skill tree in d4. I was hoping for a passive tree to pick effects and stuff like in POE or wolcen. Its looking like the paragon board is the new "passive tree" that we were looking for. Skills should have been more unique and better thought about instead of taking inspiration from d3. isn't it like 200 years after d3? Skills needed to be new and fresh.
I definitely agree that exploring the whole world/collecting all Lilith's/dungeons etc could frankly become overwhelmingly tedious by the time season 2 hits. So hopefully theres a way to mitigate/circumvent that shortcoming. As for gameplay I admittedly loved it. Perhaps the discovery like you said contributed but I loved this. I also main barb (or any barb adjacent class in ARPGs) and wasn't too terribly disappointed in it. I agree more skills/builds is always better. I did get to work out a nice little bleed-splosion build which was fun, but to your point I knew I was going bleed so I leaned in to any and all nodes that helped with bleed, even the taunting bleeding thorns defensive skills/nodes. So while they thankfully had those options, they ONLY had those options, and did kind of shoe horn you in. So hopefully the paragon system alleviates some of that before season mechanics and improvements come along. Thanks for the review!
What about hirelings or companions? That's been a feature since Diablo 2 but I don't see anyone showing or talking about it, so I assume there aren't any in Diablo 4?
I played alot of barb. Your accurate that the skills felt the same as D3, but I didnt have as big of an issue with that. I Reset and did all of the main damage dealers with and without legendary powers. The basic attacks.... oof yea they need depth and or variety for sure. I just did frenzy like 90% of the time b/c it gave the most resource. Whirlwind - Why oh why do they keep having this start out at - % base attack, meaning it starts out nerfed to hell. Rend- Pretty garbage without back up powers and later skills HOTA- Pretty fun but had resource issues till you could get the later skills and powers. ONce I got the lego that adds splash it was my favorite skill Upheavel, - it was fine but not a whole lot different than boulder toss from D3. Overall, I think you nailed it pretty well with the points. I enjoyed this beta and really liked looking for that perfect base on rares. I just hope that they add depth quickly to basic skills. Necro weekend boyz! I hope they have a #funpick
Yeah, it's definitely sad to see no really "new" skills after years of waiting. Creativity is hard. Almost forces me to play Druid, i at least haven't played that skillset for a decent minute :)
I totally agree on your last point. I'm a bit fed up seeing the same classes over and over again on every new Diablo and being predictable on what you can expect of these classes. We had Barb since D2 and has barely changed or atleast give us the Necro treatment where in D2 and D3 share the same name and thematic but feel like totally different classes
I agree completely as well, I'm bored of the same old classes and powers. And I really don't like how they've completely changed the Rogue class and its lore from the first 2 games. Technically male Rogues aren't suppose to exist and I see most people playing it as a melee class instead of a bow class. It looks like a cross between the assassin from D2 and the demon hunter from D3. I'm also disappointed there's no Holy class this time like the paladin or crusader.
It’s all just personal taste, I thought Lost Ark combat was it’s massive weakness and turned me off from the game, D4 combat feels 100x more natural and less arcade like and OTT stylised nonsense...
You talked about my biggest fear. The amount of skills. I know we still have a lot to see with the full release but I wanted more skills along the lines of POE so we could get a lot more build variety. I really hope there’s enough build variety 🙏.
Not a chance, Stick to PoE or Last Epoch, I love the Diablo franchise but this is clearly not going to be good, Only storywise and bosses are the positives from D4, There`s no wy in hell they can fix so many problems in 2months. Build variety is just one thing, Diablo literally got 99problems. This killed my Diablo hope, They just arent good anymore, Cinematic and combat is not enough to make ppl play, We have only played like 20% of the game, When they have so many problems so early then they defintely have alot more later in the game
Not sure what happened to you in the past while Fluff but your energy is different. I think I like the chill LordFluffy. Good to see you back. Edit: I’m looking forward to your Necromancer coverage as well by the way. I was checking out the available talent calculator trying to theorycraft various builds. Blood Necro Tank, Bone Necro Caster and Summoner. There were very few ways in the talent tree to make your minions stronger which sucks for anyone looking forward to playing a Summoner Necro. I noticed and a lot of what was available is much further down the tree. Probably won’t be able to test much during the Beta with a level cap of 25 unless the minions are overtuned naturally for early leveling.
As you said, graphics and gameplay matter the most, i am also a path of exile player not that much as you but anyway you are right all the way, one aspect i want to mencion is necromancer skeletons, skills and gameplay looks very much like D3 i got the same feeling the same playstyle as D3, nothing diferent and i think majority who are D3 player mostly enjoyed and positivity comes from them not from old comunity to be specific. I am an necromancer on diablo and a summoner skeletons on path of exile player, i am very disspointent about skills, i dont feel that felxibility as i had in D2, i was expecting what they said will deliver that gore and dark side of diablo as it was in previos version not D3 or immortal which for me was a total failure, though are split but from old comunity i hope we think the same. just to phrase one simple comparison: D2 necro - 20 skeleton , 10 mages and 1 clay and i could cast also 1 curse with level 20 max cap each skill, D3 and D4 level 3 max cap level 5 skirmisher - 3 mages - 1 golem and 1 curse . the frustration for me is i will pay even 200 Pounds for a very well done game but the feel and sensation for me let me a sour taste of copy-paste from D3 and Immortal. i am nostalgic yes, i grow up with Diablo 1 which was my first game, i will remain without any doubts to D2R and i will wait for POE 2 when will be, but i will not pay for this copy-paste 100 pounds, some elements worth it , i like the graphics which i think is ok. is Beta i know i understand possible could be a very old version of the game. hope the launch of the game will not be the same, hopefuly.
I wouldnt be surprised if we played a build of the game a few months old. The highs are high, but the lows are so low I can't imagine they've made it through all internal testing and survived.
Agree wholeheartedly that Lost Ark has best combat system by far, its design is about as perfect as you can ask for, I just wish it had an 'ARPG' version to play as I cannot stand the 'raiding' part in MMO's. I like it to be possible to solo all aspects of a game as I enjoy gaming alone or hanging with one or two friends on occasion. I loved LA up until I had to raid to progress.
World scaling didn't bother me at all, it's the level scaling that feels like shit. Every level you need to regear because every level your character is just getting weaker.
I almost agree with everything you just said. The legendaries feel way too boring. Nothing that you get makes you feel like switching to a new skill because nothing really changes. It just stays longer or does x more damage. I was hoping for stuff that completely changes how you play. The open world looks really awesome and I love open worlds but there was just nothing to discover here. Almost every corner i explored was empty or there was just an old broken tree to click on and nothing happens. When the map is revealed for uncovering a new zone, you instantly know where the dungeons, quests and towns are. That completely destroys every sense of discovery. At least for me... And I totally agree with the skills.. Why was it too hard, to come up with some new skills? Plus I hate the idea to have to put multiple skill points into a single node to make it stronger given we only have a fixed amount of skill points. It would be way more fun to put a skill point into a new node that changes a skill or creates a synergy of some sort than to just waste 5 points to do x more damage. You could still give players the + skill stats on items but just not on the skill tree... It is really hard to find something positive other than the nice feel of the combat. Even the dungeons are so god damn annoying. When you just take one wrong exit and get to a closed door and have to run all the way back because you missed something and then have to run the same way for a third time with no monsters in sight..
Hey thank you for the upload Brother! Not so fluffy now though bub ;::)) Legendary drops were VERY infrequent for me bub! I did not spend too long playing but sill not many dropped!
Funny how we differ on the Barb. I played Barb all weekend, found myself generally addicted to the game. Barbarian did feel sort of underpowered mid level in the beta until we get some legendary effects, but once you do he felt very strong, having four weapon slots for powerful legendary effects is nice. He could use some help low and mid game. I hope the Necro is good in this game, they became my favorite class in D3 after watching your stream and guides but they haven't felt strong in quite awhile at least not the builds I liked. I don't like Death Nova much.
I think the most interesting thing is the aspect system. The legendary affixes themselves are kind of whatever, but as a D2 player I love searching for bases and finding the perfect base to slap a sick runeword onto. This felt very close in D4 so I'm excited for that. But all of the things that you didin't like, I'm pretty much there with you. The skills didn't really feel exciting and we've all seen them before in one way, shape, or form. For Barb, of course we need to have whirlwind since it's iconic, but why do we need to see HotA or Seismic Slam again. The weapon swap mechanic is so underutilized and I never really feel like there's a reason to actually switch weapons. I would love to see something like Frenzy being played into that weapon swap mechanic. Maybe each attack the barb just pulls out and rotates the weapon he's using or something, I don't know. I just never felt like I was using my other weapon slots sometimes. Iron Maelstrom is an exception to this since it's new, but the sound design needs some work and it really does need to feel stronger somehow.
I'm not gonna lie. I'm the type of person who could reply even repetitive content many times over. That being said, hopefully the dungeons in the other acts are unique to their zones because my biggest pet peeve was the dungeons being like 2 or 3 maps
Why not to allow players to be on the evil side, control the boss (seek/hide/ambush) in specific dungeons and kill other players as a part of the endgame content? I mean a separate queue for evil forces. It is very interesting concept allowing to enhance players experience, bring moment of surprise, make the fight more challenging, sophisticated and not linear. What do you think?
Hey Fluffy, great video! I did not enjoy the dungeon system at all, there was way too much backtracking through previously cleared dungeon space to place one button at a time/activate pedestals that you missed because you didn't go the right way, etc. Although the layouts are randomized, they still felt more or less the same. It really incentivized not clearing the monsters, rather just getting the objectives and running past everything else to get to the boss. The other alternative were the "Den of Evil"-tier layouts where you had to kill every monster that were helped with the mini-map but nonetheless just frustrating because I was just watching the minimap, not looking at the actual gameplay. Boss variation in the dungeons were abysmal, there were several repeating bosses in name and form in the limited dungeons we got to experience, which isn't a good sign when they tout the "140+ dungeons" number as being the endgame for Diablo 4. I actually preferred "Strongholds" to dungeons, but I was disappointed to learn that once you complete the stronghold and activate the shrine, you cannot play through the stronghold again.
I played with all 3 classes, barb lvl 25, rogue lvl 23 and sorc lvl 23. Barb is by far the slowest one, but I managed to fight all bosses with no dificult (and after a couple of time I realize the bleeding skills were the strongest imo). I agree the skills are pretty the same as D3, but for me wasn't a problem at all, but also understand that they coud put new skills. Rogue and sorc have pretty good skills and AOE dmg, are way faster than barb. In general I loved the game, maybe I'm too hyped 'cause I player since D2 and always loved the franchise. What I see is a game thatcan put really good stuff for player do and I hope they keep add things during the years. D3 was abandoned for a long, long time and only in this season they put sopme effort to make something good. I hope D4 be different.
I agree with almost everything that you had to say. The only thing I disagree with to a point is the skills not having much diversity and I say to a point because with the limited amount of gameplay that we got in the beta, you can easily say that all of the skill sets didn't have much diversity. However, I believe that the diversity is going to come much more from the paragon tree once that is available to us. I feel as though the choice of what skills we use will greatly depend on how we set up our paragons. I could be wrong but it's just a feeling.
It's a review of the beta. How can you base a disagreement on something you haven't seen lol. As it stands now there's less customization than D3 runes lmao.
@@ineedcoffee2575 I'm actually basing that off of what small part the devs have showed us about the paragon tree. And there's actually a lot more customization by the time you hit level 25 in D4 than you have by the time you're level 25 in D3. If you're going to compare it with other games then you have to compare it at the same level, not part of a game compared to a whole game.
re: reusing skills, it's kind of a double edged "damned if you do, damned if you don't" because at this point, a lot of the skills are seen by a lot of the community as iconic and tied to certain classes. Like, yes for those of us that have been playing constantly for like 20 years or whatever maybe whirlwind is boring but can you imagine if they DIDN'T include it? Overall I think they did reuse too many skills and the new ones they added aren't very interesting but I get it
Hit 25 with Rogue and the basic skills were very snooze, especially since not all of them generated energy. Also hated that barrage and flurry were basically the same since you have to be so close to hit all barrage arrows. Did they make barrage fan out in this beta? Feel like the arrows all shot in the same direction in previous footage.
@@LordFluffy1 I'm talking about the ranged skill barrage, not the melee skill flurry - in previous footage I feel like the additional arrows all flew in same direction, just spread out laterally but now it seems it fans out and they're all at different angles.
My takeaway from the beta: Graphics: OK Sorcerer: OK (played Ice-Electric, had a blast with it) Rogue: Excellent tanking bad fantaisy (and I play rogue in every game that offers the possibility, this my "try-this-first" class) Necro: strong but boring as hell and corpses were really hard to use with MNK Itemisation: pretty strong Skill trees: aweful UI (why is it filled with empty spaces) Spells: not enough (especially on necro) Bottom line: refunded, this needs more time in the oven and I have no trust in Blizzard to fix / address this before release. As is I don't think I'll play this game other than leeching a friend's account for the story.
it's a shame that the most ambitious arpg coming out is so lackluster in terms of systems, depth and variety. every class is shoehorned into 2-3 weapons they designed cool animations for, the skill "tree" offers less build variety than D3, itemization is orange and gold only. all of that and it might still be the most enjoyable arpg for me personally to just walk around and whack stuff because i don't like corridor games like PoE or Last Epoch which have such better systems but just make me feel bad playing them. as the first open world arpg after sacred 2, 15 years later, D4 is really a let down. i hope it can be improved moving forward, adding runes and sets as possible additions to endgame itemization and at the least doubling the skilltree.
Awesome video! I only got to play the rouge and ill agree that the basic skills sucked. I did make a cool build where i could nock enemies down constantly and that was fun. Excitedly nervous for necro also, your vids had me playing necro in diablo 3 like crazy for a while!
I have played D4 with my friend. Me as a Barb and him as a Sorc. Well lets just say i was the useless one. I felt like D3 barb with no new skills no cool thing to look for and as a bonus i've had broken arms or i cant explain why is barbs dmg so low.
Yeah the Devs said the barb gets really strong later on, this was only a beta. After you got one or two nice Leggos it got better. What felt weird to me was that with my same low level rogue, i could just stand and tank mobs but the barb...yikes.. But its beta after all, we will see what happens in the comming months :) as i do like barb myself.
$70 is to much for any game. That is why I’m waiting for a sale. Let’s not forget this $70 game also has microtranaction (they say it’s cosmetics but really doesn’t matter).
Yeah, this isn't going to come out of the gate as a 10/10 game. IF, and potentially they won't ever, but if they address the main concerns of players (dungeon variety, additional skills, UI improvements, crafting, trading, etc.) over the course of the year or so after release (because they certainly don't have enough development time, 2 months, to fix some of the most important things) then yeah it could edge it's way up there to get to a solid 8-9/10. There's not really enough that sets diablo apart as unique to merit it being outstanding within the genre. Nevertheless, it's a solid game, and worth the money but longevity will suffer if they don't make some fixes. Glad to see they have a vision for the game, hopefully, the fan base and the developers can get roughly on the same page, every time I look at the comments though everyone is divided on what makes a "real" diablo game. They're not going to be able to please everyone but at least so far the result is acceptable.
UNIQUE magic items in D4 are the equivalent of the Legendaries in D3. The D4 "legendaries" should have been called something else, because it's the Unique items that carry all of the build-enabling power and effects players are looking for. And Uniques don't start dropping until higher levels. So, the beta doesn't actually represent D4 game builds in any meaningful way.
And lastly I agree with your observation that they copy and pasted a lot of spells from d2/d3. Looking at sorc spells, 90% of them are exactly the same from d2/d3. It’s the same character fantasy we’ve been playing for decades. I get they want new players but it’s coming as a detriment to their large player base already.
I wonder if the vast majority of Diablo IV content was just scrapped from unreleased Diablo III expansions that never came to fruition. Overall Diablo IV feels rushed and unpolished, uncharacteristic of Blizzard games. Perhaps there is a huge pressure to release the game now because of the pending Microsoft takeover? Hopefully the beta gameplay is not representative of the end-game we will experience at launch.
Super disliked the lazy copy + paste of the dungeon quests, and cellars. I can only tolerate kill all enemies so many times per play through...think of something else please. Could they vary the cellars a bit more too? The most excited part was clearing strongholds and collecting Altars that affected the realm. Overall still enjoyed my time, but could see burn out happen quickly, at least playing the barbarian. Only started the sroc and it seemed like easy mode with Chain Skills.
It seemed like it would be a great game for a first playthrough as someone who loves old Diablo lore but after beating the campaign its definitely back to PoE for me and probably many other players.
so, the last three new meta videos pop up for me and all say "4 days". What is going on there? Where have you been? No content on your channel for ages. Only me?
gosh theres just nothing to be excited about. but im sure theyve sold so many pre orders they dont care at all lol. seems like another mobile game thats a downgrade from d3. theyll never recapture d2 with the trees, items and builds.
Glad I'm not the only one who thinks so. The combat and NPC look like the same cartoonish style Diablo 3 had, different than the first 2 games which made them scarier. I feel like Diablo has lost all its scare factor with each new game.
@@canadianbeef1958 i honestly admire any content creator still covering Diablo. This thing will get out of spotlight in record time. Blizzard is no longer a threat to GGG. I wouldn't probably buy Diablo even if it was for 10 USD.
I completely agree with everything. This is not the game I was waiting for, I knew this nonsense would happen. For a hardcore diablo player this kills the franchise for us, Wtf are they doing? i will just stick to Last Epoch, That game has mo much inspiration from D2 even in Eerly Access that game is 10x better and they are not even close to being done yet. Alot more is on the way to the game, Graphics looks even better than D4 its definitely on the same graphics if not higher. Hardcore players should not buy D4 yet, This is a rush again. This is pissing me off. Diablo got me into gaming almost 20yrs ago, Such a shame to see such a great franchise die. I`m so happy for Last Epoch I cant stop playing, its so good, Its even better than PoE. Ppl should not sleep on this game, LE going to crush D4 when they release. Only casuals is going to like D4, Its almost like they releasing D3 again. I knew Blizz was gone yrs ago but they crushed my hope again after the BETA. I never should have bought and supported this garbage, Its probably a good game for story but I know the endgame is going to suck now. There`s no way a person like me who have around 7000hrs on D3 is going to play this for a long time, its not happening is so much dumb shit in the game. Many decisions makes no fucking sense where they go backwards in technology, This is what happens when all the old devs quit. The talents back in the day was clearly a class above these devs its like they dont know what they are doing. You can get infinite speed on all spells with macro, Itemisation is the worst I have ever seen, Legendary`s looks dull, Mobs made to evade melee wth kind of BS is that. There is so much backwards shit in the game and we have barely played the game yet, D4 is going to have so much damn problems and we havent even tested all the skills yet
each class gets their special at lvl 15, but the Barbarian couldn't do their quest because it is outside of the opening zone. So you never really saw the multiple weapons in action like you should.
I have become enlightened by this review - the Great TL
welcome back lord fluffy missed your content!
I feel pretty happy overall with rogue. I want to be able to use imbuements without sacrificing a slot if I only get 6 slots. I didn't know I could switch off the rogue stance though. I'll have to try it. Been using the combo system (which feels like assassin D2 sorta)
FINALLY someone who addresses the skills in depth. I almost didnt play barb when i saw so many skills just copied over. You wanna tell me they really couldnt be abit more creative with the skills? I mean even some legendary powers are copied over. I honestly hope they look at the skill trees again. Thanks Fluffy for bringing this up. I mean this is gonna be the Diablo game for a long time so they should go all out and not just hitting ctrl c from D3 to ctrl v to D4 skill, not cool. Great vid!! Thank you
It would be interesting to have the mobs spawn in a random manner + or - in relation to your level. An extra rare or unique monster within the mob? A tab for gems, and runes when implemented.
Welcome back Fluff! Good to see you covering diablo again!!
He's back!! The King of Necro's returns
i have to agree about the skill tree in d4. I was hoping for a passive tree to pick effects and stuff like in POE or wolcen. Its looking like the paragon board is the new "passive tree" that we were looking for.
Skills should have been more unique and better thought about instead of taking inspiration from d3. isn't it like 200 years after d3? Skills needed to be new and fresh.
I definitely agree that exploring the whole world/collecting all Lilith's/dungeons etc could frankly become overwhelmingly tedious by the time season 2 hits. So hopefully theres a way to mitigate/circumvent that shortcoming. As for gameplay I admittedly loved it. Perhaps the discovery like you said contributed but I loved this. I also main barb (or any barb adjacent class in ARPGs) and wasn't too terribly disappointed in it. I agree more skills/builds is always better. I did get to work out a nice little bleed-splosion build which was fun, but to your point I knew I was going bleed so I leaned in to any and all nodes that helped with bleed, even the taunting bleeding thorns defensive skills/nodes. So while they thankfully had those options, they ONLY had those options, and did kind of shoe horn you in. So hopefully the paragon system alleviates some of that before season mechanics and improvements come along. Thanks for the review!
What about hirelings or companions? That's been a feature since Diablo 2 but I don't see anyone showing or talking about it, so I assume there aren't any in Diablo 4?
as far as we know, there are not
@@LordFluffy1aw that's a shame
I played alot of barb. Your accurate that the skills felt the same as D3, but I didnt have as big of an issue with that. I Reset and did all of the main damage dealers with and without legendary powers.
The basic attacks.... oof yea they need depth and or variety for sure. I just did frenzy like 90% of the time b/c it gave the most resource.
Whirlwind - Why oh why do they keep having this start out at - % base attack, meaning it starts out nerfed to hell.
Rend- Pretty garbage without back up powers and later skills
HOTA- Pretty fun but had resource issues till you could get the later skills and powers. ONce I got the lego that adds splash it was my favorite skill
Upheavel, - it was fine but not a whole lot different than boulder toss from D3.
Overall, I think you nailed it pretty well with the points. I enjoyed this beta and really liked looking for that perfect base on rares. I just hope that they add depth quickly to basic skills.
Necro weekend boyz! I hope they have a #funpick
Yeah, it's definitely sad to see no really "new" skills after years of waiting. Creativity is hard.
Almost forces me to play Druid, i at least haven't played that skillset for a decent minute :)
I totally agree on your last point. I'm a bit fed up seeing the same classes over and over again on every new Diablo and being predictable on what you can expect of these classes. We had Barb since D2 and has barely changed or atleast give us the Necro treatment where in D2 and D3 share the same name and thematic but feel like totally different classes
I agree completely as well, I'm bored of the same old classes and powers. And I really don't like how they've completely changed the Rogue class and its lore from the first 2 games. Technically male Rogues aren't suppose to exist and I see most people playing it as a melee class instead of a bow class. It looks like a cross between the assassin from D2 and the demon hunter from D3. I'm also disappointed there's no Holy class this time like the paladin or crusader.
Finally someone is calling out the skill tree and all its bullshit
It’s all just personal taste, I thought Lost Ark combat was it’s massive weakness and turned me off from the game, D4 combat feels 100x more natural and less arcade like and OTT stylised nonsense...
You talked about my biggest fear. The amount of skills. I know we still have a lot to see with the full release but I wanted more skills along the lines of POE so we could get a lot more build variety. I really hope there’s enough build variety 🙏.
Not a chance, Stick to PoE or Last Epoch, I love the Diablo franchise but this is clearly not going to be good, Only storywise and bosses are the positives from D4, There`s no wy in hell they can fix so many problems in 2months. Build variety is just one thing, Diablo literally got 99problems. This killed my Diablo hope, They just arent good anymore, Cinematic and combat is not enough to make ppl play, We have only played like 20% of the game, When they have so many problems so early then they defintely have alot more later in the game
Been waiting for your thoughts on the D4 beta! Already curious to hear the follow up after the Necro and Druid become available though
Not sure what happened to you in the past while Fluff but your energy is different. I think I like the chill LordFluffy. Good to see you back.
Edit: I’m looking forward to your Necromancer coverage as well by the way. I was checking out the available talent calculator trying to theorycraft various builds. Blood Necro Tank, Bone Necro Caster and Summoner. There were very few ways in the talent tree to make your minions stronger which sucks for anyone looking forward to playing a Summoner Necro. I noticed and a lot of what was available is much further down the tree. Probably won’t be able to test much during the Beta with a level cap of 25 unless the minions are overtuned naturally for early leveling.
thanks homie
I agree with your review. The number of skills is so scarce and abysmal. Please Blizzard overwhelm us with skills for our characters to use.
It's a live service game.
def agree with that season review i def will lose motivation unless they do something to keep interesting
As you said, graphics and gameplay matter the most, i am also a path of exile player not that much as you but anyway you are right all the way, one aspect i want to mencion is necromancer skeletons, skills and gameplay looks very much like D3 i got the same feeling the same playstyle as D3, nothing diferent and i think majority who are D3 player mostly enjoyed and positivity comes from them not from old comunity to be specific. I am an necromancer on diablo and a summoner skeletons on path of exile player, i am very disspointent about skills, i dont feel that felxibility as i had in D2, i was expecting what they said will deliver that gore and dark side of diablo as it was in previos version not D3 or immortal which for me was a total failure, though are split but from old comunity i hope we think the same. just to phrase one simple comparison: D2 necro - 20 skeleton , 10 mages and 1 clay and i could cast also 1 curse with level 20 max cap each skill, D3 and D4 level 3 max cap level 5 skirmisher - 3 mages - 1 golem and 1 curse . the frustration for me is i will pay even 200 Pounds for a very well done game but the feel and sensation for me let me a sour taste of copy-paste from D3 and Immortal. i am nostalgic yes, i grow up with Diablo 1 which was my first game, i will remain without any doubts to D2R and i will wait for POE 2 when will be, but i will not pay for this copy-paste 100 pounds, some elements worth it , i like the graphics which i think is ok. is Beta i know i understand possible could be a very old version of the game. hope the launch of the game will not be the same, hopefuly.
I wouldnt be surprised if we played a build of the game a few months old. The highs are high, but the lows are so low I can't imagine they've made it through all internal testing and survived.
Maybe hopium, but I'm with you🙌
Agree wholeheartedly that Lost Ark has best combat system by far, its design is about as perfect as you can ask for, I just wish it had an 'ARPG' version to play as I cannot stand the 'raiding' part in MMO's. I like it to be possible to solo all aspects of a game as I enjoy gaming alone or hanging with one or two friends on occasion. I loved LA up until I had to raid to progress.
World scaling didn't bother me at all, it's the level scaling that feels like shit. Every level you need to regear because every level your character is just getting weaker.
I almost agree with everything you just said. The legendaries feel way too boring. Nothing that you get makes you feel like switching to a new skill because nothing really changes. It just stays longer or does x more damage. I was hoping for stuff that completely changes how you play.
The open world looks really awesome and I love open worlds but there was just nothing to discover here. Almost every corner i explored was empty or there was just an old broken tree to click on and nothing happens. When the map is revealed for uncovering a new zone, you instantly know where the dungeons, quests and towns are. That completely destroys every sense of discovery. At least for me...
And I totally agree with the skills.. Why was it too hard, to come up with some new skills? Plus I hate the idea to have to put multiple skill points into a single node to make it stronger given we only have a fixed amount of skill points. It would be way more fun to put a skill point into a new node that changes a skill or creates a synergy of some sort than to just waste 5 points to do x more damage. You could still give players the + skill stats on items but just not on the skill tree...
It is really hard to find something positive other than the nice feel of the combat.
Even the dungeons are so god damn annoying. When you just take one wrong exit and get to a closed door and have to run all the way back because you missed something and then have to run the same way for a third time with no monsters in sight..
I am very afraid almost, that I gonna hate this game😅
Welcome back old man
Hey thank you for the upload Brother! Not so fluffy now though bub ;::)) Legendary drops were VERY infrequent for me bub! I did not spend too long playing but sill not many dropped!
Funny how we differ on the Barb. I played Barb all weekend, found myself generally addicted to the game. Barbarian did feel sort of underpowered mid level in the beta until we get some legendary effects, but once you do he felt very strong, having four weapon slots for powerful legendary effects is nice. He could use some help low and mid game.
I hope the Necro is good in this game, they became my favorite class in D3 after watching your stream and guides but they haven't felt strong in quite awhile at least not the builds I liked. I don't like Death Nova much.
Looks like I'll wait a year or two before playing D4, if it becomes interesting enough.
I think the most interesting thing is the aspect system. The legendary affixes themselves are kind of whatever, but as a D2 player I love searching for bases and finding the perfect base to slap a sick runeword onto. This felt very close in D4 so I'm excited for that. But all of the things that you didin't like, I'm pretty much there with you. The skills didn't really feel exciting and we've all seen them before in one way, shape, or form. For Barb, of course we need to have whirlwind since it's iconic, but why do we need to see HotA or Seismic Slam again. The weapon swap mechanic is so underutilized and I never really feel like there's a reason to actually switch weapons. I would love to see something like Frenzy being played into that weapon swap mechanic. Maybe each attack the barb just pulls out and rotates the weapon he's using or something, I don't know. I just never felt like I was using my other weapon slots sometimes. Iron Maelstrom is an exception to this since it's new, but the sound design needs some work and it really does need to feel stronger somehow.
Welcome back!
I'm not gonna lie. I'm the type of person who could reply even repetitive content many times over. That being said, hopefully the dungeons in the other acts are unique to their zones because my biggest pet peeve was the dungeons being like 2 or 3 maps
nice video i hope you make more videos like this
Why not to allow players to be on the evil side, control the boss (seek/hide/ambush) in specific dungeons and kill other players as a part of the endgame content? I mean a separate queue for evil forces. It is very interesting concept allowing to enhance players experience, bring moment of surprise, make the fight more challenging, sophisticated and not linear.
What do you think?
Holy hell, I've seen a ghost. Looking forward to more from the face of Diablo.
Yes. I said this to my brother when he asked how I felt about the beta. I told him I thought it was boring.
Glad you are back Face of Diablo
Hey Fluffy, great video!
I did not enjoy the dungeon system at all, there was way too much backtracking through previously cleared dungeon space to place one button at a time/activate pedestals that you missed because you didn't go the right way, etc. Although the layouts are randomized, they still felt more or less the same.
It really incentivized not clearing the monsters, rather just getting the objectives and running past everything else to get to the boss.
The other alternative were the "Den of Evil"-tier layouts where you had to kill every monster that were helped with the mini-map but nonetheless just frustrating because I was just watching the minimap, not looking at the actual gameplay.
Boss variation in the dungeons were abysmal, there were several repeating bosses in name and form in the limited dungeons we got to experience, which isn't a good sign when they tout the "140+ dungeons" number as being the endgame for Diablo 4.
I actually preferred "Strongholds" to dungeons, but I was disappointed to learn that once you complete the stronghold and activate the shrine, you cannot play through the stronghold again.
I played with all 3 classes, barb lvl 25, rogue lvl 23 and sorc lvl 23. Barb is by far the slowest one, but I managed to fight all bosses with no dificult (and after a couple of time I realize the bleeding skills were the strongest imo). I agree the skills are pretty the same as D3, but for me wasn't a problem at all, but also understand that they coud put new skills.
Rogue and sorc have pretty good skills and AOE dmg, are way faster than barb.
In general I loved the game, maybe I'm too hyped 'cause I player since D2 and always loved the franchise. What I see is a game thatcan put really good stuff for player do and I hope they keep add things during the years. D3 was abandoned for a long, long time and only in this season they put sopme effort to make something good. I hope D4 be different.
I agree with almost everything that you had to say. The only thing I disagree with to a point is the skills not having much diversity and I say to a point because with the limited amount of gameplay that we got in the beta, you can easily say that all of the skill sets didn't have much diversity. However, I believe that the diversity is going to come much more from the paragon tree once that is available to us. I feel as though the choice of what skills we use will greatly depend on how we set up our paragons. I could be wrong but it's just a feeling.
It's a review of the beta. How can you base a disagreement on something you haven't seen lol. As it stands now there's less customization than D3 runes lmao.
@@ineedcoffee2575 I'm actually basing that off of what small part the devs have showed us about the paragon tree. And there's actually a lot more customization by the time you hit level 25 in D4 than you have by the time you're level 25 in D3. If you're going to compare it with other games then you have to compare it at the same level, not part of a game compared to a whole game.
re: reusing skills, it's kind of a double edged "damned if you do, damned if you don't" because at this point, a lot of the skills are seen by a lot of the community as iconic and tied to certain classes. Like, yes for those of us that have been playing constantly for like 20 years or whatever maybe whirlwind is boring but can you imagine if they DIDN'T include it?
Overall I think they did reuse too many skills and the new ones they added aren't very interesting but I get it
I'm with you on the level scaling, I think it's a good thing. I hate getting carried and not being able to contribute.
Hit 25 with Rogue and the basic skills were very snooze, especially since not all of them generated energy. Also hated that barrage and flurry were basically the same since you have to be so close to hit all barrage arrows. Did they make barrage fan out in this beta? Feel like the arrows all shot in the same direction in previous footage.
there's a legendary effect that makes it hit in a circle instead of a cone
@@LordFluffy1 I'm talking about the ranged skill barrage, not the melee skill flurry - in previous footage I feel like the additional arrows all flew in same direction, just spread out laterally but now it seems it fans out and they're all at different angles.
My takeaway from the beta:
Graphics: OK
Sorcerer: OK (played Ice-Electric, had a blast with it)
Rogue: Excellent tanking bad fantaisy (and I play rogue in every game that offers the possibility, this my "try-this-first" class)
Necro: strong but boring as hell and corpses were really hard to use with MNK
Itemisation: pretty strong
Skill trees: aweful UI (why is it filled with empty spaces)
Spells: not enough (especially on necro)
Bottom line: refunded, this needs more time in the oven and I have no trust in Blizzard to fix / address this before release. As is I don't think I'll play this game other than leeching a friend's account for the story.
I really really hope we don't have to collect over 100 lilith alters each season, that will really alone almost kill the game or even seasons.
I agree.
I believe those would be account wide unlocks once done one time
Necro player back. Finally🥃😈
Feels like the game isn't finished but I did have fun playing and that's what matters.
it's a shame that the most ambitious arpg coming out is so lackluster in terms of systems, depth and variety. every class is shoehorned into 2-3 weapons they designed cool animations for, the skill "tree" offers less build variety than D3, itemization is orange and gold only. all of that and it might still be the most enjoyable arpg for me personally to just walk around and whack stuff because i don't like corridor games like PoE or Last Epoch which have such better systems but just make me feel bad playing them. as the first open world arpg after sacred 2, 15 years later, D4 is really a let down. i hope it can be improved moving forward, adding runes and sets as possible additions to endgame itemization and at the least doubling the skilltree.
didnt know aspects of power ARE effects of legendary items (with low rolls). interesting.
Awesome video! I only got to play the rouge and ill agree that the basic skills sucked. I did make a cool build where i could nock enemies down constantly and that was fun. Excitedly nervous for necro also, your vids had me playing necro in diablo 3 like crazy for a while!
Great video fluff
i do expect another video in 6 months
Is there any chance this could be released on aaaaaaa PC?
Do you think we get a Summoner build for Necro ??? that is what i really hope for.
Only got time to play sorc up to 25 and a little bit of barb but damn does rogue look strong.
great insight dog
Blizzards gone man idk if even Fluffy can save us
I have played D4 with my friend. Me as a Barb and him as a Sorc. Well lets just say i was the useless one. I felt like D3 barb with no new skills no cool thing to look for and as a bonus i've had broken arms or i cant explain why is barbs dmg so low.
theres a video of a barb doing 68k dmg
Yeah the Devs said the barb gets really strong later on, this was only a beta. After you got one or two nice Leggos it got better. What felt weird to me was that with my same low level rogue, i could just stand and tank mobs but the barb...yikes.. But its beta after all, we will see what happens in the comming months :) as i do like barb myself.
@@Grotman224 Do we know anything about weapon technique mastery at lvl 15 ?
I cant find any info on that.
@Edgy_Daddy Not that i saw, they will probably give more info on that a bit later on since we couldn't see it in the beta.
More of an advertising weekend than a beta considering the closed beta ended age ago.
$70 is to much for any game. That is why I’m waiting for a sale. Let’s not forget this $70 game also has microtranaction (they say it’s cosmetics but really doesn’t matter).
70 isn’t a lot sheesh
@@TheVoyagers.
Game prices increase for the same outcome when it was $10 less.
necro necro necro go go go!
fluffy what is the outro song end of ur video
it's in the video description
@@LordFluffy1 yeh realised after i commented haha thanks though love it
Fluff is sads until Necro
Yeah, this isn't going to come out of the gate as a 10/10 game. IF, and potentially they won't ever, but if they address the main concerns of players (dungeon variety, additional skills, UI improvements, crafting, trading, etc.) over the course of the year or so after release (because they certainly don't have enough development time, 2 months, to fix some of the most important things) then yeah it could edge it's way up there to get to a solid 8-9/10.
There's not really enough that sets diablo apart as unique to merit it being outstanding within the genre. Nevertheless, it's a solid game, and worth the money but longevity will suffer if they don't make some fixes. Glad to see they have a vision for the game, hopefully, the fan base and the developers can get roughly on the same page, every time I look at the comments though everyone is divided on what makes a "real" diablo game. They're not going to be able to please everyone but at least so far the result is acceptable.
Okay whew thought you were gonna leave those obols
I am excited for D4 but it is Blizzard, i can't stop wondering if there will come some P2W system, even the Battle pass makes me skeptic.
I'm playing the cocain bear build
Uniques will make it interesting instead of just all legendaries
UNIQUE magic items in D4 are the equivalent of the Legendaries in D3. The D4 "legendaries" should have been called something else, because it's the Unique items that carry all of the build-enabling power and effects players are looking for. And Uniques don't start dropping until higher levels. So, the beta doesn't actually represent D4 game builds in any meaningful way.
Right! It’s like basing D2 off act 1 normal. It hasn’t even come close to showing it’s full potential
And lastly I agree with your observation that they copy and pasted a lot of spells from d2/d3. Looking at sorc spells, 90% of them are exactly the same from d2/d3. It’s the same character fantasy we’ve been playing for decades. I get they want new players but it’s coming as a detriment to their large player base already.
I don’t like ultimate abilities. It makes it so you I only get 5 spells on hotkeys instead of 6 from diablo 3 or 2
Captain America plays Diablo 4
ayy, man's back. and look at that beautiful hairline, fucking hunk tbh.
whats the outro music?
I'm sorry sylvia
If you have to have something comparable to POE, this ain't gonna be it.
Sad. So much potential for players to "play their way" but no, everyone should just look up the meta and forget that the rest of the game exists.
I wonder if the vast majority of Diablo IV content was just scrapped from unreleased Diablo III expansions that never came to fruition. Overall Diablo IV feels rushed and unpolished, uncharacteristic of Blizzard games. Perhaps there is a huge pressure to release the game now because of the pending Microsoft takeover? Hopefully the beta gameplay is not representative of the end-game we will experience at launch.
Super disliked the lazy copy + paste of the dungeon quests, and cellars. I can only tolerate kill all enemies so many times per play through...think of something else please. Could they vary the cellars a bit more too? The most excited part was clearing strongholds and collecting Altars that affected the realm. Overall still enjoyed my time, but could see burn out happen quickly, at least playing the barbarian. Only started the sroc and it seemed like easy mode with Chain Skills.
It seemed like it would be a great game for a first playthrough as someone who loves old Diablo lore but after beating the campaign its definitely back to PoE for me and probably many other players.
Can you really say that when no one’s played endgame content yet? It could be really good.
so, the last three new meta videos pop up for me and all say "4 days". What is going on there? Where have you been? No content on your channel for ages. Only me?
so we haven't done a new meta in a really long time until last week, when I also realized the last 2 episodes hadn't been uploaded.
Even diablo 3 had more runes per skills and a lot more skills lol, sad
I think this was the open, not closed beta.
open beta is this coming weekend
Did you think it played well? The amount of rubber banding and vram eating microstutters made it abysmal to play..
gosh theres just nothing to be excited about. but im sure theyve sold so many pre orders they dont care at all lol. seems like another mobile game thats a downgrade from d3. theyll never recapture d2 with the trees, items and builds.
So whats the point of leveling in Diablo 4? I didnt play it. If world scales, whats the point of getting stronger? I dont get it.
to increase world tier difficulty and nightmare dungeons
lol lost ark doesnt even have physics
Another Rogue... don't forget your caramel latte, hipster.
You always refer to yourself as a collective?
terrible habit we've picked up from streaming
Comapred to Path of Exile, Diablo still looks like a children's game 😆
Glad I'm not the only one who thinks so. The combat and NPC look like the same cartoonish style Diablo 3 had, different than the first 2 games which made them scarier. I feel like Diablo has lost all its scare factor with each new game.
@@canadianbeef1958 i honestly admire any content creator still covering Diablo. This thing will get out of spotlight in record time. Blizzard is no longer a threat to GGG. I wouldn't probably buy Diablo even if it was for 10 USD.
Diablo 3 reskin.
It’s a woke reskinned D3 without all the features of D3..
I completely agree with everything. This is not the game I was waiting for, I knew this nonsense would happen. For a hardcore diablo player this kills the franchise for us, Wtf are they doing?
i will just stick to Last Epoch, That game has mo much inspiration from D2 even in Eerly Access that game is 10x better and they are not even close to being done yet. Alot more is on the way to the game, Graphics looks even better than D4 its definitely on the same graphics if not higher. Hardcore players should not buy D4 yet, This is a rush again. This is pissing me off. Diablo got me into gaming almost 20yrs ago, Such a shame to see such a great franchise die. I`m so happy for Last Epoch I cant stop playing, its so good, Its even better than PoE. Ppl should not sleep on this game, LE going to crush D4 when they release. Only casuals is going to like D4, Its almost like they releasing D3 again. I knew Blizz was gone yrs ago but they crushed my hope again after the BETA. I never should have bought and supported this garbage, Its probably a good game for story but I know the endgame is going to suck now. There`s no way a person like me who have around 7000hrs on D3 is going to play this for a long time, its not happening is so much dumb shit in the game. Many decisions makes no fucking sense where they go backwards in technology, This is what happens when all the old devs quit. The talents back in the day was clearly a class above these devs its like they dont know what they are doing. You can get infinite speed on all spells with macro, Itemisation is the worst I have ever seen, Legendary`s looks dull, Mobs made to evade melee wth kind of BS is that. There is so much backwards shit in the game and we have barely played the game yet, D4 is going to have so much damn problems and we havent even tested all the skills yet