I like fishing for the same reason I like building nice little houses. I usually make my own fishing spot in each biome, a cozy little spot where I can just chill and obtain goodies, walled off and protected from the rest of the world (sometimes by sentries), with a place to sit, a little chest to store extras in, and a statue or fountain as decoration. It feels very relaxing and homey.
i have never agreed with something more in my entire life. i play Terraria for the good time, for the year long save file bc i could spend an entire day making a nice Home for My npcs or a pretty building for My enjoyment
One of my favorite parts of my 650+ hours world is my fishing spots. Each feels like a unique biomed zen garden. I spent probably 3-5 hours on each, easily
@@muerto9496 Wasn't really putting myself down there though. Never really had friends before. I'm an adult now, 23, and there's a couple of people at work I'd say are work friends, but it pretty much stays at work, with little overlap in interests. I was the nerd kid no one liked growing up with a crap upbringing forcing me around, and as an adult I'm an awkward introverted dork that doesn't understand social conventions, and spend my free time hurting myself in overtime trying to keep terrible corporate standards from screwing my crew as badly as everyone else in management. Not exactly screaming "get this man a friend!" and that's ok. I make do.
@@anonimityyy There is no official quantifier, but my rule of thumb is: any more than 200 hours is when you shouldn't consider yourself a casual player
Right? The game has a ton of stuff you can do, but it's obviously primarily bosses and progressing, when 85% of the items in the game have something to do with fighting.
You know, i understand what they are saying. I had my fair share of roleplay worlds where i'd fool around way more and try to delay progress as much as possible.
@@labros9999 I think you both fundamentally misunderstand the nature of the question. They're not asking "are the primary gameplay mechanics in terraria about fighting bosses." This is a list of subjective questions about one's experiences and opinions. Saying their experiences with the game do not focus primarily on fighting the bosses is entirely valid. I spent a lot more time building bases and interacting with friends and family, personally.
@cakeyeater7392 What? The question is worded "Terraria js primarily about fighting bosses and progressing" Not "What is your primary focus in terraria?" What you want to do, or enjoy doing in the game is irrelevant to the question no?
Surprised people kept talking about difficulty with the Master mode question. For me, the main appeal by FAR is the extra accessory slot, to the point I don't even really care about the difficulty. I've always loved build crafting and the such, and not only does an extra accessory opens countless options for that, it also gives a lot more room for convenience and movement accessories too, making the game generally smother to play.
if there were an accessory that reduced the damage and health of every enemy in the game by 33%, would you wear it? because that is equal to the difference between expert mode and master mode
@@r-18altaccount85 Like I said, the point of the accessory isn't to influence difficulty. I don't care if the game is harder, I care about how much it helps with versatility and build variety. Master mode just lets me have more fun crafting an optimized set up, and it lets me fit in more utility accessories instead of direct ones like increasing damage or defense. I enjoy that regardless of the result. I don't want more slots to make my character stronger. I want more slots to have more options to puzzle a build out of.
Fishing is relaxing and rewarding, i mean after getting ptsd from eldritch beings who shoot piss at you it's good to relax for a few minutes and collect your thoughts then get some cool lootboxes
Bullshittery at RNG especially with crates, i don't see anything good in fishing expect only rewards, i hate fishing with every inch of my soul and i want rework.
talking about fishing is like talking about the taste of an apple: theres this one dude who really likes its sweetness, but another dude who loves salty fries won't appreciate it as much
When fishing, the reward that are crates are _never_ guaranteed; hence, I would say when fishing you are always gambling: and I love *gambling!!!* 🫳🎲🎰💹
As somewho who has grinded for supreme helper minion and fishes in every playthrough fishing is incredibly boring and needs a rework. The amount of times ive almost fallen asleep while fishing is really high. It's not very enjoyable and the fact 90% of the games buff potions are locked behind it is pretty bad. If it was a more enjoyable experience then it would be fine
Fishing is the embodiement of "you either find what you want immedietly or never" Oh that ankle of the wind you didnt find in the jungle chests or that lava charm? Fish for 2 hours because its impossible to get a biome crate, then good luck praying for the item you want
At least you can fish for those things. I've had issues with multiplayer worlds that simply didn't have enough shoe spikes. I also find it annoying how the weather-in-a-bottle items needed for a bundle of balloons are some of the only items you can't obtain in a Skyblock world (with shimmer) these days even though a tsunami in a bottle is so easy to fish up.
@@joaogarcia1685 cloud in a bottle can't be obtained by shimmering any item that you can obtain without first obtaining a cloud in a bottle, the same is true for shoe spikes.
I spent two real-life weeks: 1. Waiting for Blood Moons 2. Fishing for Blood Eels 3. And praying to sweet Jesus Christ that I get the Drippler Crippler. I never got it. In a fishing only playthrough.
On the Nurse Cheese, I think it can be valid on some very extreme challenges. The Wand of Sparking challenges where he messes with the world size or heavily limits aggressive options.
I think unless the cheese is sitting in a whole with the nurse next to u and spamming it, I think that is cheese and invalid to beat a boss with. but to fight the boss, dodging it attacks and when you get low to almost hit and run the nurse, I think that is valid because it easily can go wrong unless you know where the breaks in the boss are so it does require skill especially because of the fact that when your going there ur low and even one hit will kill you, it is a skill to hit and run the nurse.
Fishing in terraria feels pretty much like a real life fishing to me. And I love fishing. Just sitting in the wild, taking in the atmosphere, looking at the bobber for hours that wouldn't even twitch, flat water surface which only so often disturbed by the passing winds. I just feel so at peace, so tranquil. The same is true for terraria for me. After retrying the same boss fight tenth of times, having this little bit of peace is godsend.
"I've JUST stopped your last bleeding, are you actively trying to get yourself killed?" "Your scars haven't healed yet, you need to take some time of" "There's nothing more I can do for you right now, why don't you rest a little and let your body recover?"
Small piece of advice id have is to keep the name or icon of the speaker for the whole time theyre speaking. If you dont recognize them at first glance and are using it like a podcast, it would be nice to glance over to see at first glance rather than having to scrub the video backwards.
Honestly, it's just whatever, practically nothing. What upsets me is an entirely different beast: rain. I often go for two in game weeks without the rain ending and it really brings the mood down.
I think the second question was musunderstood. Of course it's not ONLY about bosses and progression but it is the clear primary focus. Sure, you can play because you like to build or relax or anything other than fight bosses but progression is an essential part of unlocking parts of those other playstyles. You don't even get all types of wood for building until you have at least beaten the wall of flesh and made it to hardmode, not to mention the plethora of crafting stations that are locked behind hardmode enemy drops if you want more furniture options. Same with fishing where you can't catch each type of fish until the hallow is created or get the higher tier crates until hardmode. Without bosses you don't get the dryad, pirate, or wizard. I'm sure there's someone out there who loves playing terraria in a pre-boss state but without progression and bosses you miss out on a ridiculous amount of content.
It would be cool if once you beat Moon Lord, you could activate something that gave all the bosses a huge buff, leveling them up to the level of Moon Lord, if not stronger. The bosses are such a large part of the game, and it would give those awesome post Moon Lord weapons a use, well, a use other then bully the Moon Lord.
I feel like we use the term "progression" in terraria too loosely, imo anything involving collecting better items IS progressing. Fishing for the bundle of balloons i consider progression
those are things that help you progress, not progression themselves. the bundle of balloons doesn't spawn new ores in the world, or make new bosses summonable, it just makes the bosses you need to fight to do those things easier.
Totally agree. Really, the only things in Terraria that aren't really related to progression are building and decorating structures and houses. Everything else always brings you that one step closer to finishing the game
I can relax and fish - it doesnt require much effort or brainpower which is quite nice when I'm drained and tired Serves as a nice alternative to get loot in case you don't want to go caving Heavily relied on fishing in my last shared life hardcore run - we were not going to run the risk of pirates from smashing altars (caving is also scary)
I have literally never felt a desire to use the Nurse in the middle of a boss fight. It's like, why would the creators make a healing system based on potions that has long cooldown times if the intent was for us to always be able to top up for a pretty penny. It also just feels really clunky to talk to an NPC mid fight when I just want to concentrate.
Keeping the nurse alive is part of the difficulty, I don't look down upon nornal players using it because it is an intended part of the game, and without that option I feel Terraria would be worse. But since the question is about challenge videos specifically, I think it shouldn't really be a valid strategy, using the nurse occasionally when given the opportunity is ok, but fighting a boss with using the nurse constantly in mind feels like invalidating the point of the challenge, takes away from the achievement in my mind, though it's not really that big of a deal.
@@dzintars8034 I've played without that option because she's never alive/around when I need healing. I never put her in an arena, and I don't need to heal in my towns. It's actually fine, I never had any troubles whatsoever
I love fishing in terraria specifically cause it’s very chill and you don’t need to do much, I hate games where you have to play a difficult or annoying reeling minigame for every single fish such as stardew valley.
2:51 I feel this exact same way except for fishing in Runescape. For some reason I absolutely love fishing in Runescape, and I always get excited when a game has fishing only to realise I specifically like the way Runescape does fishing. That being said, I am a Terraria fishing fan.
I'm sorry, can we discuss that one guy that said using piercing weapons against worm enemies is very cheesy? What? That's the point of their hitbox being that way. Otherwise it'd just be one big hitbox.
Irl fishing is not about the fish, its about the experience. Its like a rest to terraria's action packed gameplay. I like fishing and listening to people on youtube and that makes me happy.
The bosses in Terraria are it's greatest strength but also it's greatest weakness imo. 9/10 videos about terraria on youtube are about them, and how to slay them differently. The next best thing imo is exploring and caving, but there are plenty of games that do this better than Terraria. Same counts for building, 2d holds Terraria back a bit in this department. When do you really start a world just for the things that aren't boss related? Some people do, I don't doubt it, but they are in the vast minority. When it really comes down to it I do agree it's mainly about the bosses and progressing.
On the second prompt: “Terraria is about fighting bosses and progressing” I’d have to slightly agree. I feel like it isn’t the progression and the bosses themselves why, but instead what comes from it. It feels so rewarding getting the little improvements to your character. Beating Daytime EOL for the first time wasn’t as nearly as exciting as reaching a damage threshold like being able to one-shot a blue slime, or finally reaching both oceans and finalizing my Pylon network. In Terraria, the little improvements to yourself and your character are what feel the most fun.
What I hate about Terraria events is that the game doesn't have something to block duplicate drops, like farming a boss already can be boring, but farming events (specially in Master Mode) is straight garbage, it takes so long and if you don't have a way to skip the event, it becomes even more tedious when an event spawns exactly when you didn't want it to spawn. Also, I have a love-hate for fishing, I love potions and the random drops but I fucking hate with all my passion the fishing line breaking, in my opinion that shouldn't be solved by an accessory, it should be solved by getting a better fishing rod, like what's the point of more fishing power if the line breaks in that ONE item you've been searching for? Also, FUCK the fishing achievement!
I love progressing in Terraria, my mind is always thinking of a hundred things I need for the next boss, all my synapses firing at an insane speed. But sometimes I go into my house and think, "Hmm, this needs redecorating" and then i spend 10 hours building NPC housing and renovating my base.
Glad I'm not the only person who enjoys the obsidian skull as a cosmetic item. Actually come to think of it my current terraria character looks almost EXACTLY like wex's character
Fishing can be as safe and as dangerous as you want it to be, but it's always holding powerful potential. Buffs, gears, materials all at the end of your line. It's not a progression mechanic it's a farming mechanic and what you can grind from little pools of water with the right blocks around them can make progression much easier.
so i wanna also share my opinion on a few of these too, feel free to make this into a thread sharing your opinions, or don't, i just wanna ramble: "Terraria is primarily about bossfights and progression" disagree, while it appears to have a lot more bossfights than, say, minecraft, comparing it to some other sandboxes (starbound and corekeeper) reveals that terraria has an insane amount of non-progression and non-boss content, it's just all "optional" because it's not a necessary part of the progression, though a lot of the time it feeds into progression (fishing loot, building houses, even golf unlocks the best land mount in prehardmode). "Master Mode was a good addition to the game" strongly agree, which is weird to say since i actually really dislike master mode on it's own, it's really boring, it's just a numbers increase and a few pets/mounts/relics, BUT it facilitated legendary mode in FTW and GetFixedBoi, which IS a good difficulty mode with some really cool boss changes, also other people do enjoy master mode and, exactly because it's just a numbers increase, it probably didn't take much development time to implement. "Events in Terraria are fun" agree, the notable events (OOA, goblins, all 3 moons, etc) bring a ton of great items and are fun for fresh playthroughs, the problem with events (disregarding the grind one guy mentioned because that was an events-only run) is that notable events happen randomly, if you're waiting for them for too long or if you're trying to do something else, especially around spawn, and they happen then it can really mess with the flow of your run. This is why i think the Old One's Army is so loved, it has useful items, it's unique and, most importantly of all, it is entirely optional and within the player's control. I just wish we had a way to get bloody tears that didn't involve luck during a bloodmoon, maybe make it chest loot alongside the suspicious looking eye?
I've honestly never had an issue with getting Bloody Tears. They have a really good drop rate for an event summoner, to the point that I don't think I've ever made it through a Blood Moon without getting one (if not two).
I'm surprised no one strongly agreed on point 2, since that's not even really a question, it's just an objective truth. All the remarks said during that part are eventually gonna be for bosses minus the building, which in the vanilla game is mostly for bosses anyway because of npc housing. Keyword is also primarily, and I def think terraria is primarily about the bosses. It's a sine curve of getting ready for a boss, killing a boss, unlocking progression and repeating that pattern. Can't kill a boss? Do other activities and prepare for said boss.
I feel like in 99% of challenges the nurse has a negative impact on the challenge, but for something like beating moon lord with crap weapons it's a necessity because of the moon bite debuff. Maybe there are ways around it that I don't know, but I really liked there being a conclusion to a challenge like sand gun only.
Love the video, I think it would be helpful though if each of the lines were different shades. When you zoom in it's a little hard to keep track of where they are standing on the spectrum
I can see the opinions of the event one, when I was not as experienced at the game I was not too fond of them because I would not get very far and not get my desired drops, but as I became better at the game from more experience and master mode every time, it's definitely become more fun to do the events like pumpkin frost moons and old ones army because I know how to tackle it and you need to gear up for the job.
The nurse cheese question sounds like the elden ring community saying you shouldn't use summons. It's a mechanic and you just say in the challenge no nurse because it isn't really a cheese it kind of sounds like people slapping glitch to any technique. And in most instances you need the nurse you get one heal then she gone.
Nah, you weren't paying attention. It's specifically in the context of challenge runs. It's not like summoning in a regular playthrough of Elden Ring, it's a content creator doing a "RL1 run" or a no-hit run that chooses to use the mimic tear.
@@memetic_hazard nah you weren't reading. Because I did bring it up and said to put it in the challenge. If you have a challenge to do x and someone comes and say you didn't do it because of y when it's not in the rules of the challenge then that doesn't mean you didn't do it.
I think I gotta disagree with you there. The Elden Ring community saying you shouldn't use something the game was clearly built around is just elitist mindset. But Nurse is most certainly unintended cheese, displayed by the cooldown on potions. Why have a cooldown on healing if you don't have a cooldown on healing for 2 minutes of gold farming? Frankly it's something I'm surprised - and happy admittedly - the developers haven't hit yet. To get on to the point of the question though, it's valid for challenge videos. If you heal infinitely, no battle is really too dangerous. Most of the difficulty will instead be coming from your side, meaning challenge runs turn from "can this weapon beat the game" to "can this weapon kill this boss before a day cycles and it enrages and goes into one shot mode" There's a couple exceptions, mostly optional, which people unironically avoid in challenge videos. It makes them kinda lame after seeing that specific person do 3 or 4 runs, cause you know how it's gonna go. Struggle for 5 minutes, kill the first easy bosses, get the weapon, set up a nurse box, get the weapon but better, get your spawns items, go back to the nurse box, fight, rarely if ever die, kill the boss, challenge complete. It lacks innovation, because of a mechanic that frankly goes against the design of everything else in the game.
@@LilyMaeBlossom If the nurse is unintended she wouldn't be in the game. Aside from boss fights and events, she is completely useless, that is the one thing that you can actually use her for
I strongly agree with terraria being primarily about fighting bosses and progressing. How many worlds have been left abandoned after the moon lord/ any final boss have been killed? How many players return to their first character and their first world where they dug their first hellevator and downed their first eye? The reality is that most people abandon their character, their world after they reach journey's end, damning the world and character to a state of permanent stasis, to create another world and character, repeating the cycle of progress again. To all yall reading this, your world misses you, when will you be back?
You do know there are builders, right? I have multiple worlds I won't really return to because I built all I wanted in them. Not a single boss felled. Just builds on the whole surface.
@@Innersspidey Hm... on PC there's a save editor you can use to start building whatever you want immediately. Make a new Journey Mode save, load it in the save editor (forgot the name, just look it up, it'll have an odd name amd be completely blue), unlock every copy, and blam! Creative mode! Hope that helps.
5:25 it's not only about the amount, but the quality, you can hardly even count minecraft bosses as actual bosses and I don't see a world where that is the only thing seperating them, both are great in their own aspects, but NEVER start comparing them like they are even close to being the same game.
I enjoy the min-maxing of fishing. Setting up a pond that's the exact minimum requirements for maximum efficiency, building a little shack around it, maybe customizing them to each biome or setting up a fishing pond that's able to change biomes depending on where you're standing, going through the gear progression for it. The actual *fishing* itself is simple, but I think the framework around it is very fun and very Terraria.
the fuck are people on about? using the nurse isn't cheesing. it's what it was made for. it's cheesing if you have auto pause on so you can literally just heal instantly. it's about quickly moving your mouse to the right place and clicking heal. not a cheese.
I used to like fishing, but after the nurf the reason to fish got diminished. Getting early hard mode ore was the major draw for my gameplay oriented brain, unfortunately they changed it. Still, its good for getting good potions, and it lets takes you all over the map. Aaaand once i found the multiple bobber glitch, i spend 9 hours just fishing.
The terraria progression question is really interesting, I would more deceive terraria as a game about adventuring or journeying/ going on a journey. You have a destination, beating the moonlord, and that destination is all of the previous steps culminated in a boss fight. The steps you take on the path to moon lord, fishing, building, grinding, are all progress in one way or another. In that sense, terraria is absolutely a game primarily built around progression, because every thing you do is progressing
There are two main things to do in Terraria. -Fighting enemies or bosses -Building and Mining. Fishing for me represents a proper break from always having to 'do something' if I don't feel like grinding out a boss I've been struggling with, or I feeel.uninspired for Building, I take a break from it to just..fish. It's the ultimate mental reset if you want to play the game, but not want to engage 100% with it. Just throw up a UA-cam video on the side and listen for the bite sounds and get alot of fish for buff meals, potions and a load of crates. I usually play modded Terraria (currently im on my first Calamity Infernum run through) so for me, fishing is the ultimate 'break' from an otherwise challenging experience.
Fishing was ruined for me by the first Fable game *_It is such a strong test in patience_* Atleast in that game Also as for the bosses & progression one I'd argue it is, atleast just primarily Because all of the mechanics FEED back into the idea of progression You can beat the game without fishing, probably without building much of a house (Though mining and exploration seems to be very important to it) But you CAN'T beat the game if you never defeat any bosses as opposed to games that ARE about fishing and base-building You can still easily say Terraria secondarily is about mining, house building and fishing But again, all of that feeds back into the same thing Why are you fishing? So you can get better items to deal with the bosses Why are you mining? Ditto again And building houses? So NPCs arrive who offer services that (for the most part) result in getting better gear to deal with bosses
I think you’re making an assumption that beating the moon lord is the final goal of every player. Sure it’s the final boss, but if you’re not playing for the bosses then you don’t really care whether it’s the final one. Someone’s final goal might instead be to build a massive pyramid, in which case all other aspects of the game would feed into this. Exploring for more health means dying less when building, fishing means more materials for building, fighting bosses means better tools for building etc.
@@ChiefLogan_ Well ye but that's why the "primarily" is in the question. Sure you CAN go for all those other goals, but let's be honest the main focus of 80% of the features in this game is "it can help in fights"
These people can't read/listen. The question wether Terraria is PRIMARILY about fighting bosses and progressing said PRIMARILY, not exclusively or mostly. Yet they argued based on that. Primarily just means that it is the number 1 thing, not that there aren't lots of other things. Lets say for example progressing and fighting bosses is 20% of the game and the number 2 thing is like 18% of the game. That's pretty close, but bosses and progressing would still be at the top of the list, thus being the PRIMARY thing. So disagreeing there is just objectively wrong.
When I was listening to their "arguments," all I could think to myself was their inability to comprehend a very basic question. Literally everything you do in Terraria is to prepare you for the next boss (apart from goofing around or spending excessive time on buildings), so saying it isn't the sole focus is downright incorrect.
For the second question, i absolutely LOVE to take my time between each boss, and do other things like exploring, and building and stuff, and ESPECIALLY overpreparing for bosses ;)
fishing is an enjoyable part of terraria: agree, it’s a lot more enjoyable with a crate potion than without though, even before i open crates, i get a rush of dopamine when i see them. fishing also lets me get desert stuff without having to face my entomophobia terraria is primarily about fighting bosses and progressing: slightly disagree, i think it’s more about exploration than anything, but there’s no denying that the bosses are important master mode was a good addition to terraria: neutral, i don’t play master mode because i have Skill Issues nurse cheese is a valid strategy for terraria challenge videos: neutral, it’s not BAD, it’s just kind of boring events in terraria are fun: varies wildly depending on the event, but in general, disagree for pre-hardmode, slightly agree for hardmode
Fishing is helpful from the end of pre-Hard to the early parts of Hard. After you slay the Mech bosses and make the Shellphone, it largely loses effectiveness. It gets annoying to start until you start getting reliable bait and you get the fishing line. It also helps to have a multiplayer world to do fishing as well.
Fishing is enjoyable until you do it for the sake of finding something in specific, or there are mobs around . . . Summoner is the only class who can get away with simply sitting around and fishing anywhere beside the surface grass biome in broad daylight without a safety box.
I think that with events they need to stop after your first success, but have the manual free summon items be more reliably attainable, possibly having upgraded variants throughout the game if they are an early event? (Slime downpour, slime deluge, slime flood? | gusty day, billowing day, hurricane? | …) and bring some more events that are hard mode back to having beginning world level options, like early xmas waves, early halloween events… possibly not even being a weaker version of a later event, but, instead, an on-theme event thats built for a lower level, such as having lots of trick-or-treat mobs coming to your house and/or like small “houses” popping up on the map which you can go to, and have a luck and biome determined chance of trick or treat, each with a loot table/trick table based on luck and location… i mean, it would not take a whole lot to fix events… but it would be nice. Oh, also, the pillars should not count as a bloody event! Things are such a pain since they disable your ability to travel around! And they are not really an event, instead 4 minion summoning bosses And 100% i think that events should be able to combine And each event should have an NPC and/or if they have one add a page to them that does event gear like the barkeep does where success and high score actually reward you
I'm kinda curious what everyone in the video would think about the beating terraria without directly attacking video I watched earlier today, then, because that challenge ended up requiring Nurse strats in order to beat Deerclops due to having a time-limit of an in-game-day before Deerclops despawns, and only being able to deal damage by taking damage that early on. Nurse strats were only really used for Deerclops from what I remember, since after that the bone helm helped add enough passive damage to beat everything else. But the nurse strat was required to get that far.
Windy day used to have a boss: The Angry Dandelion. It could deal up to like 600 damage. It got nerfed though since out-damaging a giant tortoise on the literal first day is a tad extreme.
One thing ive come to realise is that whenever a game has an option to fish i eventually end up fishing and usually enjoy the process. Fun fact: a couple years ago due to enjoying fishing in games, i went out with a friend to fish irl, and surprisingly i managed to catch a lil one :D i released'em right after. It was a nice experience
The reasons I like old ones army is its an event you initiate, so you do it when you want, not even required for a play through, and its emphasis on defending a structure or item, the other events just kind of happen so they come at points when you're doing something else that's more worthwhile doing, I don't like coming home to offload a full inventory but I have to deal with an invasion first
I love fishing minigames. I loved fishing in RIFT, I loved fishing in Stardew and in the LoZ games. I love fishing in Terraria. The mechanics could be better but it meets the minimum requirements to be enjoyable for me. Wexel Radley brought up a really good point about fishing in Terraria that I think is important and underrecognized as well; There needs to be some kind of pursuable logic in the fishing 'system' of a game. There needs to be conditions under which specific fish can be caught; different biomes, times of the day, preferred bait, different rarities. Terraria doesn't do this perfectly, but it does enough of it to feel engaging as a system even if the actual mechanics are a little boring. It also helps when the fish have unique purposes beyond monetary value or collection (though those are also nice). I also think Crates were a really nice addition to the system, adds a bit of random reward (or grinding potential) to the game and also solved an issue the game previously had where some worlds just did not have enough of certain chests for some items to be obtainable. The Aquaculture mod for Minecraft is a good example of another good fishing system. You get to craft your own fishing rod and customize the lure/bobber and bait you use, brings a little bit of modularity and optimization potential to the system. There are LOTS of different fish with myriad preferences to learn, there's a simple 'rating' system so you can actually look for trophy catches if you wish. The fish themselves are mostly useless though (and there's a bunch of non-fishing-related stuff crammed into the mod), otherwise it's great (even though the minecraft fishing mechanics aren't super good either).
For me in terraria, Fishing I like it because not because of the rewards but because it's the only time I can loose focus on the game and watch other stuff while I just listen to audio cues instead
I haven't tried much of master mode until recently, first master mode world, first mediumcore world, and frankly it does kind of disappoint. maybe its kind of unfair since I got used to death mode, infernum mode, eternity mode from calamity and fargos, but master mode does practically nothing to actually switch up the gameplay. Very little exclusive loot that doesn't do much to stand out, no changes to enemy or boss AI or attacks. In comparison to difficulty mods, master mode is very disappointing. Keeping the rather basic AI is what makes master mode so easy in my opinion
Q: 1. I enjoy fishing a lot. It is exciting because there is unique loot in every biome and liquid, and it's quite a diverse loot pool. Doing quests can be a bit boring at times, however, because I have to wait until the next day to get the next fish, and when you're trying to get accessories from the Angler and he just doesn't give them to you... 2. For me, the game is mostly progression based. I'm a Minecraft builder, and I haven't seen to really bother with Terraria building as an alternative, even though there's alot that can be done. I treat Terraria as a sandbox-style RPG, where, if I don't progress, the game will, in one way or another, force me forward when it spawns bosses ontop of me. The bosses will have to die eventually because, if you don't get them out of the road in the first place, they will begin to get annoying, thus progressing the game ever so slowly. However, it doesn't push you to enter hard mode, nor to attack Planterra and beyond, but it will spawn events that promot you to obtain higher quality gear which often requires your to progress passed the next boss. 3. Definitely! The game gets easy eventually, so you need a new challenge. 4. The nurse is there for a reason. So, by all means, if you need it, she's there. It's a process to not need her anymore, and until then, "I don't work for free, you know." For challenges, I disagree too, because they are better when they are kept as a challenge. 5. Yes, I like the events. I've never done all of them. I really don't enjoy getting absolutely murdered by an early hard mode porate invasion, though.
Fun fact: I've never spent a single coin at the nurse. I love fishing for a lot of the same reasons that the people who agreed did. Its relaxing and really forces you to stop and enjoy the ambiance in the world. You also get some great stuff out of it
I really like this. 1. Agree. Fishing is quite fun. I really like getting the rewards from it, using it to cook food, and also it's chill. 2. Strongly Disagree. I'm currently playing Calamity, one of the most "you must kill bosses" mods for Terraria. It's lovely getting to fight bosses and progress, but also I'm fishing, building a massive house in every biome, terraforming land to look nicer, and so on. I've been getting more and more creative and artistic with Terraria over time. 3. Master Mode and other difficulties are always going to be great additions to Terraria. It's just more variety in how you can play the game. 4. Nurse Cheese? I'm not a creator. 5. Agree. Events change up progression from just bosses.
I will never willingly fish unless the game holds me at gunpoint because I need an accessory. Otherwise, I’m getting a mod that makes it so I never need to even look at a single pixel of the Angler.
1. No fishing 2. I play Terraria for the progression mainly. I also like to do challenging boss fights, though I suck at anything bullethell-esque, so that doesn’t go wrong much. There is a lot to do, but me personally, I play it for a tough time beating the game, not for building, for fishing, for this thing, etc. Building is far more fun in a 3D game like Minecraft. 3. Master mode is my favorite update, I’ve done a single play through in classic mode and every other one has been master or legendary mode, except that on Calamity Mod thingy, that one says it’s not compatible with Master mode, I don’t want to test that hypothesis. The more difficult it is, the better, and frankly, having done at least a dozen full play throughs in master mode, I feel like any other mode will just be way too easy and boring now. In fact, I like to play with a buddy who’s so terrible, he’s just there to be a deadweight to make the bosses harder for me. In fact, one time, I believe it was Cryogen in Calamity mod? I was struggling with that boss a bit with him in our first run before he went AFK. I solo’d the boss because the ice biome was so far from our spawn that I respawned just in the nick of time while it was running to him. He was more useful AFK than fighting with me 😭 4. What is nurse cheese? I’ll find out in the video hopefully, is it sprinting to the nurse mid boss fight to heal? If it’s a game mechanic, leave it be. 5. What are events? Like Halloween where pumpkins spawn and stuff? I don’t really care about those, I don’t play the game enough to see those much.
I know I'm late but in my opinion, the appeal of fishing is the loot gained. To compare with exploration, there are people who think the action of moving around in a vast space to be boring itself, but then you find a chest. Similarly you can say that the minigame aspect of fishing is lacking in excitement but it's the loot you gain from it. Not to mention seeing all those crates in your inventory and spamming right click to open them gives a satisfying amount of dopamine. And if you make time to try and do the fishing quest, you get tools and accessories that make fishing that much more enjoyable. Not to mention all the ways fishing can impact other aspects of the game such as bloodmoon fishing, the book of combat techniques, weapons for each class, depending on where and when you fish for them. And the small detail of fishing with an amount of bait then finishing with more than you started with because of all the crates you opened.
Okay me personally, I pretty much exclusively play on Expert, and I don't really like Master Mode. I don't mind people who enjoy it, but when we get into the people who preach shit about Master Mode being the only way to play, it turns me off.
Love all the talk on master mode being good when i hate it because its so bare bones in additions compared to expert mode. Genuinely was very disappointed in the difficulty because all it really did was increase health and damage values while making the game easier with an extra accessory slot.
alright I’m just throwing my answers in here because why not 1. Fishing is enjoyable: Agree. It’s chill, and to me it doesn’t feel nearly as grindy as people seem to think, unless you’re doing it for literal hours. 2. Terraria is primarily about bosses and progression: Strongly agree. The keyword is “primarily.” It’s a sandbox, yes, and everything is fun. You can do whatever you want, but the progression is what’s _primary,_ which is what the question is asking. 3. Master Mode was a good addition: Slightly agree, purely because some people love this kind of stuff. Like these people. I’m not one of those people, though, and I think it could’ve done more. Expert Mode was a great addition because it added so much new _content._ Master Mode mostly just tweaks numbers. 4. Nurse cheese is a valid strat on challenges: Neutral. It’s valid if the person making the rules says it’s valid. It’s the definition of a case-by-case basis, so I can only say Neutral. 5. Events are fun: Neutral. _What events?_ Like, I enjoy the Invasion-type events, but then there’s High Wind. That’s an event technically.
I love fishing, it's just gambling where the currency is time
and helpless worms!
and masterbait
Let's go gambling!
Sound like, *BASICALLY EVERYTHING.*
well they say time is money
This was such an interesting video!
Chippy should have been in on this!
what if, if he makes another video like this, you are one of the terraria youtubers
@@SanteyKhena I’d love to join one haha
@@ChippyGamingcan you hit the griddy
@@Breadmanz9000nah he hits the chippy
I'm right because...they're wrong.
Wait, how did you do 6 day ago comment, when this video was posted 2 day ago?
@@boostbody1756 Logan was showing us how it looked before he officially released it to the public
I spy someone I recognise 👁
The nurse's purpose is to give me sick discounts on bullets.
real
As a melee player, the arms dealer's purpose is to give me a sick discount on the nurse.
THE BULLET PRICES DROP FROM 7 COPPER TO 5 COPPER!!! 2 COPPER DIFFERENCE!!! 🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
@@FadeScratchTHE BULLET PRICES DROP FROM 7 COPPER TO 5 COPPER!!! NEAR 30% DIFFERENCE!!!
@@FadeScratch It adds up when you're buying amounts to make special bullets...
I like fishing for the same reason I like building nice little houses. I usually make my own fishing spot in each biome, a cozy little spot where I can just chill and obtain goodies, walled off and protected from the rest of the world (sometimes by sentries), with a place to sit, a little chest to store extras in, and a statue or fountain as decoration. It feels very relaxing and homey.
me too!
i have never agreed with something more in my entire life. i play Terraria for the good time, for the year long save file bc i could spend an entire day making a nice Home for My npcs or a pretty building for My enjoyment
Fishing is fine, but the one day wait for the quests are hell
One of my favorite parts of my 650+ hours world is my fishing spots. Each feels like a unique biomed zen garden. I spent probably 3-5 hours on each, easily
Oh so that would explain why I've never liked fishing mechanics in games, friends are a prerequisite
I also works while listening to a youtube video on the side
I don’t understand why there’s people like you always down themselves😭
@@muerto9496 Wasn't really putting myself down there though. Never really had friends before. I'm an adult now, 23, and there's a couple of people at work I'd say are work friends, but it pretty much stays at work, with little overlap in interests. I was the nerd kid no one liked growing up with a crap upbringing forcing me around, and as an adult I'm an awkward introverted dork that doesn't understand social conventions, and spend my free time hurting myself in overtime trying to keep terrible corporate standards from screwing my crew as badly as everyone else in management. Not exactly screaming "get this man a friend!" and that's ok. I make do.
Can confirm Terraria UA-camrs are in fact just 1 hive mind attempting to convince the public that 1000+ hours on 1 game is normal
1000 hours on terraria is what the average player has... Right?
Nah, you aren't enjoying Terraria to it's fullest if you don't spend 100+ hours in one world, mostly afking and building
@@anonimityyy There is no official quantifier, but my rule of thumb is: any more than 200 hours is when you shouldn't consider yourself a casual player
And you're acting like it isn't
I have so many hours on terraria it’s not even funny
Concerning the second question: I don’t think these guys know what “primarily” means.
Right? The game has a ton of stuff you can do, but it's obviously primarily bosses and progressing, when 85% of the items in the game have something to do with fighting.
You know, i understand what they are saying. I had my fair share of roleplay worlds where i'd fool around way more and try to delay progress as much as possible.
@@labros9999 I think you both fundamentally misunderstand the nature of the question. They're not asking "are the primary gameplay mechanics in terraria about fighting bosses."
This is a list of subjective questions about one's experiences and opinions. Saying their experiences with the game do not focus primarily on fighting the bosses is entirely valid. I spent a lot more time building bases and interacting with friends and family, personally.
@cakeyeater7392 What?
The question is worded "Terraria js primarily about fighting bosses and progressing"
Not
"What is your primary focus in terraria?"
What you want to do, or enjoy doing in the game is irrelevant to the question no?
@@Tominator6123 Well said
that windy day discussion gave my life a purpose
I hate windy day so much, I absolutely despise the music and will immediately run to a place where it doesn't play (or use music boxes later)
Windy day theme is a fuckin banger
Surprised people kept talking about difficulty with the Master mode question. For me, the main appeal by FAR is the extra accessory slot, to the point I don't even really care about the difficulty.
I've always loved build crafting and the such, and not only does an extra accessory opens countless options for that, it also gives a lot more room for convenience and movement accessories too, making the game generally smother to play.
I'll be honest, we forgot that Master Mode gives you an extra accessory slot to work with.
If that extra accessory slot wasn’t there idk if I would ever play master mode
if there were an accessory that reduced the damage and health of every enemy in the game by 33%, would you wear it? because that is equal to the difference between expert mode and master mode
@@r-18altaccount85 Like I said, the point of the accessory isn't to influence difficulty. I don't care if the game is harder, I care about how much it helps with versatility and build variety.
Master mode just lets me have more fun crafting an optimized set up, and it lets me fit in more utility accessories instead of direct ones like increasing damage or defense. I enjoy that regardless of the result.
I don't want more slots to make my character stronger. I want more slots to have more options to puzzle a build out of.
Maybe they forgot that they get an extra accessory slot in master mode because they don't play lower difficulties
Fishing is relaxing and rewarding, i mean after getting ptsd from eldritch beings who shoot piss at you it's good to relax for a few minutes and collect your thoughts then get some cool lootboxes
Bullshittery at RNG especially with crates, i don't see anything good in fishing expect only rewards, i hate fishing with every inch of my soul and i want rework.
talking about fishing is like talking about the taste of an apple: theres this one dude who really likes its sweetness, but another dude who loves salty fries won't appreciate it as much
When fishing, the reward that are crates are _never_ guaranteed; hence, I would say when fishing you are always gambling: and I love *gambling!!!* 🫳🎲🎰💹
As somewho who has grinded for supreme helper minion and fishes in every playthrough fishing is incredibly boring and needs a rework. The amount of times ive almost fallen asleep while fishing is really high. It's not very enjoyable and the fact 90% of the games buff potions are locked behind it is pretty bad. If it was a more enjoyable experience then it would be fine
@@NotSnak I just counted and only 12/44 buff potions require fishing
4:55 you should have marked the duck as Strongly Agree
Fishing is the embodiement of "you either find what you want immedietly or never" Oh that ankle of the wind you didnt find in the jungle chests or that lava charm? Fish for 2 hours because its impossible to get a biome crate, then good luck praying for the item you want
At least you can fish for those things. I've had issues with multiplayer worlds that simply didn't have enough shoe spikes. I also find it annoying how the weather-in-a-bottle items needed for a bundle of balloons are some of the only items you can't obtain in a Skyblock world (with shimmer) these days even though a tsunami in a bottle is so easy to fish up.
for real bro I spent 6 hours fishing for jungle crates only to get 3 fibreglass rods and a staff of regrowth
Or you can drop some relate item in the shimmer and get it
@@joaogarcia1685 cloud in a bottle can't be obtained by shimmering any item that you can obtain without first obtaining a cloud in a bottle, the same is true for shoe spikes.
I spent two real-life weeks:
1. Waiting for Blood Moons
2. Fishing for Blood Eels
3. And praying to sweet Jesus Christ that I get the Drippler Crippler.
I never got it. In a fishing only playthrough.
On the Nurse Cheese, I think it can be valid on some very extreme challenges. The Wand of Sparking challenges where he messes with the world size or heavily limits aggressive options.
Agreed. I'm usually completely 1000% against nurse cheese, but in very specific circumstances like that I think it's more reasonable
I think unless the cheese is sitting in a whole with the nurse next to u and spamming it, I think that is cheese and invalid to beat a boss with. but to fight the boss, dodging it attacks and when you get low to almost hit and run the nurse, I think that is valid because it easily can go wrong unless you know where the breaks in the boss are so it does require skill especially because of the fact that when your going there ur low and even one hit will kill you, it is a skill to hit and run the nurse.
Fishing in terraria feels pretty much like a real life fishing to me. And I love fishing. Just sitting in the wild, taking in the atmosphere, looking at the bobber for hours that wouldn't even twitch, flat water surface which only so often disturbed by the passing winds. I just feel so at peace, so tranquil.
The same is true for terraria for me. After retrying the same boss fight tenth of times, having this little bit of peace is godsend.
WE WANT MORE WINDY DAY 🔥🔥🔥
You mean wimdy
What if the nurse had a 30 second cooldown on normal, 45 second on expert and a full minute on master mode?
"I've JUST stopped your last bleeding, are you actively trying to get yourself killed?"
"Your scars haven't healed yet, you need to take some time of"
"There's nothing more I can do for you right now, why don't you rest a little and let your body recover?"
@@orimoreau3138 Oh my god, both the idea and the dialogue are perfect.
2:15 so the fun was actually the friends we made along the way
Small piece of advice id have is to keep the name or icon of the speaker for the whole time theyre speaking. If you dont recognize them at first glance and are using it like a podcast, it would be nice to glance over to see at first glance rather than having to scrub the video backwards.
Bro, what can I say?
I just love fishing. 🌅🎣🗿⛱️
🙏
-no one ever
Beans
I do too, it's relaxing
Never really understood the Windy Day hate tbh
Best event in the game
Honestly, it's just whatever, practically nothing. What upsets me is an entirely different beast: rain. I often go for two in game weeks without the rain ending and it really brings the mood down.
I think the second question was musunderstood. Of course it's not ONLY about bosses and progression but it is the clear primary focus. Sure, you can play because you like to build or relax or anything other than fight bosses but progression is an essential part of unlocking parts of those other playstyles. You don't even get all types of wood for building until you have at least beaten the wall of flesh and made it to hardmode, not to mention the plethora of crafting stations that are locked behind hardmode enemy drops if you want more furniture options. Same with fishing where you can't catch each type of fish until the hallow is created or get the higher tier crates until hardmode. Without bosses you don't get the dryad, pirate, or wizard. I'm sure there's someone out there who loves playing terraria in a pre-boss state but without progression and bosses you miss out on a ridiculous amount of content.
It would be cool if once you beat Moon Lord, you could activate something that gave all the bosses a huge buff, leveling them up to the level of Moon Lord, if not stronger.
The bosses are such a large part of the game, and it would give those awesome post Moon Lord weapons a use, well, a use other then bully the Moon Lord.
I feel like we use the term "progression" in terraria too loosely, imo anything involving collecting better items IS progressing. Fishing for the bundle of balloons i consider progression
those are things that help you progress, not progression themselves. the bundle of balloons doesn't spawn new ores in the world, or make new bosses summonable, it just makes the bosses you need to fight to do those things easier.
Totally agree. Really, the only things in Terraria that aren't really related to progression are building and decorating structures and houses. Everything else always brings you that one step closer to finishing the game
I can relax and fish - it doesnt require much effort or brainpower which is quite nice when I'm drained and tired
Serves as a nice alternative to get loot in case you don't want to go caving
Heavily relied on fishing in my last shared life hardcore run - we were not going to run the risk of pirates from smashing altars (caving is also scary)
I have literally never felt a desire to use the Nurse in the middle of a boss fight. It's like, why would the creators make a healing system based on potions that has long cooldown times if the intent was for us to always be able to top up for a pretty penny. It also just feels really clunky to talk to an NPC mid fight when I just want to concentrate.
i suck at dodging, so actually getting to the nurse really feels like a Challenge for me lol
Keeping the nurse alive is part of the difficulty, I don't look down upon nornal players using it because it is an intended part of the game, and without that option I feel Terraria would be worse.
But since the question is about challenge videos specifically, I think it shouldn't really be a valid strategy, using the nurse occasionally when given the opportunity is ok, but fighting a boss with using the nurse constantly in mind feels like invalidating the point of the challenge, takes away from the achievement in my mind, though it's not really that big of a deal.
Fun fact, with nearly 2000 hours in Terraria I have never spent a single coin at the nurse.
@@dzintars8034 I've played without that option because she's never alive/around when I need healing. I never put her in an arena, and I don't need to heal in my towns.
It's actually fine, I never had any troubles whatsoever
I think the nurse only exists for those who are truly struggling to beat bosses as an "in game cheat"
I love fishing in terraria specifically cause it’s very chill and you don’t need to do much, I hate games where you have to play a difficult or annoying reeling minigame for every single fish such as stardew valley.
2:51 I feel this exact same way except for fishing in Runescape. For some reason I absolutely love fishing in Runescape, and I always get excited when a game has fishing only to realise I specifically like the way Runescape does fishing. That being said, I am a Terraria fishing fan.
I'm sorry, can we discuss that one guy that said using piercing weapons against worm enemies is very cheesy? What? That's the point of their hitbox being that way. Otherwise it'd just be one big hitbox.
Irl fishing is not about the fish, its about the experience. Its like a rest to terraria's action packed gameplay. I like fishing and listening to people on youtube and that makes me happy.
Me and the fellas all love fishing.
The bosses in Terraria are it's greatest strength but also it's greatest weakness imo. 9/10 videos about terraria on youtube are about them, and how to slay them differently. The next best thing imo is exploring and caving, but there are plenty of games that do this better than Terraria. Same counts for building, 2d holds Terraria back a bit in this department. When do you really start a world just for the things that aren't boss related? Some people do, I don't doubt it, but they are in the vast minority.
When it really comes down to it I do agree it's mainly about the bosses and progressing.
There appears to be a direct correlation between how the perceived usefullness of fishing and how much people understand the in game fishing systems
On the second prompt: “Terraria is about fighting bosses and progressing” I’d have to slightly agree.
I feel like it isn’t the progression and the bosses themselves why, but instead what comes from it. It feels so rewarding getting the little improvements to your character.
Beating Daytime EOL for the first time wasn’t as nearly as exciting as reaching a damage threshold like being able to one-shot a blue slime, or finally reaching both oceans and finalizing my Pylon network.
In Terraria, the little improvements to yourself and your character are what feel the most fun.
What I hate about Terraria events is that the game doesn't have something to block duplicate drops, like farming a boss already can be boring, but farming events (specially in Master Mode) is straight garbage, it takes so long and if you don't have a way to skip the event, it becomes even more tedious when an event spawns exactly when you didn't want it to spawn.
Also, I have a love-hate for fishing, I love potions and the random drops but I fucking hate with all my passion the fishing line breaking, in my opinion that shouldn't be solved by an accessory, it should be solved by getting a better fishing rod, like what's the point of more fishing power if the line breaks in that ONE item you've been searching for? Also, FUCK the fishing achievement!
I'm pretty sure there is an accessory to prevent fishing line breaking. Or at least reducing the chances of fishing lines breaking.
I love progressing in Terraria, my mind is always thinking of a hundred things I need for the next boss, all my synapses firing at an insane speed. But sometimes I go into my house and think, "Hmm, this needs redecorating" and then i spend 10 hours building NPC housing and renovating my base.
Glad I'm not the only person who enjoys the obsidian skull as a cosmetic item.
Actually come to think of it my current terraria character looks almost EXACTLY like wex's character
19:42 kinda funny cuz him include infernum which block you from doing nurse cheese already
ok so that first strongly disagree guy definitly died to duke fishron by accident
Probably lol
Fishing question made me wanna throw hands
The only bad part about fishing is the Angler quests take a whole dah cycle to reset
on cod my dude, if I could just cash in a quest and grab another it'd be such a nice flow.
@@JJSquirtleQoL mods removing that is really nice
@@swordzanderson5352 ye but I don't always play modded
Fishing can be as safe and as dangerous as you want it to be, but it's always holding powerful potential. Buffs, gears, materials all at the end of your line. It's not a progression mechanic it's a farming mechanic and what you can grind from little pools of water with the right blocks around them can make progression much easier.
so i wanna also share my opinion on a few of these too, feel free to make this into a thread sharing your opinions, or don't, i just wanna ramble:
"Terraria is primarily about bossfights and progression" disagree, while it appears to have a lot more bossfights than, say, minecraft, comparing it to some other sandboxes (starbound and corekeeper) reveals that terraria has an insane amount of non-progression and non-boss content, it's just all "optional" because it's not a necessary part of the progression, though a lot of the time it feeds into progression (fishing loot, building houses, even golf unlocks the best land mount in prehardmode).
"Master Mode was a good addition to the game" strongly agree, which is weird to say since i actually really dislike master mode on it's own, it's really boring, it's just a numbers increase and a few pets/mounts/relics, BUT it facilitated legendary mode in FTW and GetFixedBoi, which IS a good difficulty mode with some really cool boss changes, also other people do enjoy master mode and, exactly because it's just a numbers increase, it probably didn't take much development time to implement.
"Events in Terraria are fun" agree, the notable events (OOA, goblins, all 3 moons, etc) bring a ton of great items and are fun for fresh playthroughs, the problem with events (disregarding the grind one guy mentioned because that was an events-only run) is that notable events happen randomly, if you're waiting for them for too long or if you're trying to do something else, especially around spawn, and they happen then it can really mess with the flow of your run. This is why i think the Old One's Army is so loved, it has useful items, it's unique and, most importantly of all, it is entirely optional and within the player's control. I just wish we had a way to get bloody tears that didn't involve luck during a bloodmoon, maybe make it chest loot alongside the suspicious looking eye?
I've honestly never had an issue with getting Bloody Tears. They have a really good drop rate for an event summoner, to the point that I don't think I've ever made it through a Blood Moon without getting one (if not two).
I'm surprised no one strongly agreed on point 2, since that's not even really a question, it's just an objective truth. All the remarks said during that part are eventually gonna be for bosses minus the building, which in the vanilla game is mostly for bosses anyway because of npc housing.
Keyword is also primarily, and I def think terraria is primarily about the bosses. It's a sine curve of getting ready for a boss, killing a boss, unlocking progression and repeating that pattern. Can't kill a boss? Do other activities and prepare for said boss.
1:07 its normal thats boring when u fight DoG X2 speed all times XD
7:55 the question was “is primarily” not exclusively bosses and progressing
This may sound silly but I want more biome based events like if you have a graveyard their could be like a slasher event or a murder mystery event
I feel like in 99% of challenges the nurse has a negative impact on the challenge, but for something like beating moon lord with crap weapons it's a necessity because of the moon bite debuff. Maybe there are ways around it that I don't know, but I really liked there being a conclusion to a challenge like sand gun only.
What is considered nurse cheese?
Healing once in a tough battle?
Or nonstop healing on her due to tanking?
specifically in the context of challenge runs i would consider nurse cheese to be using the nurse at all during a boss fight
Love the video, I think it would be helpful though if each of the lines were different shades. When you zoom in it's a little hard to keep track of where they are standing on the spectrum
I can see the opinions of the event one, when I was not as experienced at the game I was not too fond of them because I would not get very far and not get my desired drops, but as I became better at the game from more experience and master mode every time, it's definitely become more fun to do the events like pumpkin frost moons and old ones army because I know how to tackle it and you need to gear up for the job.
The nurse cheese question sounds like the elden ring community saying you shouldn't use summons. It's a mechanic and you just say in the challenge no nurse because it isn't really a cheese it kind of sounds like people slapping glitch to any technique. And in most instances you need the nurse you get one heal then she gone.
Fax they sound exactly like the people saying “you didn’t really beat the Elden Ring if you used mimic”
Nah, you weren't paying attention. It's specifically in the context of challenge runs. It's not like summoning in a regular playthrough of Elden Ring, it's a content creator doing a "RL1 run" or a no-hit run that chooses to use the mimic tear.
@@memetic_hazard nah you weren't reading. Because I did bring it up and said to put it in the challenge. If you have a challenge to do x and someone comes and say you didn't do it because of y when it's not in the rules of the challenge then that doesn't mean you didn't do it.
I think I gotta disagree with you there. The Elden Ring community saying you shouldn't use something the game was clearly built around is just elitist mindset.
But Nurse is most certainly unintended cheese, displayed by the cooldown on potions. Why have a cooldown on healing if you don't have a cooldown on healing for 2 minutes of gold farming? Frankly it's something I'm surprised - and happy admittedly - the developers haven't hit yet.
To get on to the point of the question though, it's valid for challenge videos. If you heal infinitely, no battle is really too dangerous. Most of the difficulty will instead be coming from your side, meaning challenge runs turn from "can this weapon beat the game" to "can this weapon kill this boss before a day cycles and it enrages and goes into one shot mode"
There's a couple exceptions, mostly optional, which people unironically avoid in challenge videos. It makes them kinda lame after seeing that specific person do 3 or 4 runs, cause you know how it's gonna go. Struggle for 5 minutes, kill the first easy bosses, get the weapon, set up a nurse box, get the weapon but better, get your spawns items, go back to the nurse box, fight, rarely if ever die, kill the boss, challenge complete.
It lacks innovation, because of a mechanic that frankly goes against the design of everything else in the game.
@@LilyMaeBlossom If the nurse is unintended she wouldn't be in the game. Aside from boss fights and events, she is completely useless, that is the one thing that you can actually use her for
I strongly agree with terraria being primarily about fighting bosses and progressing.
How many worlds have been left abandoned after the moon lord/ any final boss have been killed? How many players return to their first character and their first world where they dug their first hellevator and downed their first eye?
The reality is that most people abandon their character, their world after they reach journey's end, damning the world and character to a state of permanent stasis, to create another world and character, repeating the cycle of progress again.
To all yall reading this, your world misses you, when will you be back?
It's a opinion based question, not statistics.
You do know there are builders, right? I have multiple worlds I won't really return to because I built all I wanted in them. Not a single boss felled. Just builds on the whole surface.
@@amdobrantal1774when your building do you use a already used character to gather reasoneas easier?
@@Innersspidey Hm... on PC there's a save editor you can use to start building whatever you want immediately. Make a new Journey Mode save, load it in the save editor (forgot the name, just look it up, it'll have an odd name amd be completely blue), unlock every copy, and blam! Creative mode!
Hope that helps.
Genuinely enjoyed this video, interesting discussions all around. Cannot believe people like old ones army and fishing though.
5:25 it's not only about the amount, but the quality, you can hardly even count minecraft bosses as actual bosses and I don't see a world where that is the only thing seperating them, both are great in their own aspects, but NEVER start comparing them like they are even close to being the same game.
I enjoy the min-maxing of fishing. Setting up a pond that's the exact minimum requirements for maximum efficiency, building a little shack around it, maybe customizing them to each biome or setting up a fishing pond that's able to change biomes depending on where you're standing, going through the gear progression for it. The actual *fishing* itself is simple, but I think the framework around it is very fun and very Terraria.
the fuck are people on about? using the nurse isn't cheesing. it's what it was made for. it's cheesing if you have auto pause on so you can literally just heal instantly. it's about quickly moving your mouse to the right place and clicking heal. not a cheese.
First question strongly agree and they explain why and the second question strongly disagree cause i like building and fishing and doing challenges
I used to like fishing, but after the nurf the reason to fish got diminished.
Getting early hard mode ore was the major draw for my gameplay oriented brain, unfortunately they changed it.
Still, its good for getting good potions, and it lets takes you all over the map.
Aaaand once i found the multiple bobber glitch, i spend 9 hours just fishing.
The terraria progression question is really interesting, I would more deceive terraria as a game about adventuring or journeying/ going on a journey. You have a destination, beating the moonlord, and that destination is all of the previous steps culminated in a boss fight. The steps you take on the path to moon lord, fishing, building, grinding, are all progress in one way or another. In that sense, terraria is absolutely a game primarily built around progression, because every thing you do is progressing
There are two main things to do in Terraria.
-Fighting enemies or bosses
-Building and Mining.
Fishing for me represents a proper break from always having to 'do something' if I don't feel like grinding out a boss I've been struggling with, or I feeel.uninspired for Building, I take a break from it to just..fish.
It's the ultimate mental reset if you want to play the game, but not want to engage 100% with it. Just throw up a UA-cam video on the side and listen for the bite sounds and get alot of fish for buff meals, potions and a load of crates.
I usually play modded Terraria (currently im on my first Calamity Infernum run through) so for me, fishing is the ultimate 'break' from an otherwise challenging experience.
the best analogy i've heard about using nurse in super hard challenge runs is that it's like being on wipeout and bringing a jetpack with you
Fishing was ruined for me by the first Fable game
*_It is such a strong test in patience_*
Atleast in that game
Also as for the bosses & progression one
I'd argue it is, atleast just primarily
Because all of the mechanics FEED back into the idea of progression
You can beat the game without fishing, probably without building much of a house (Though mining and exploration seems to be very important to it)
But you CAN'T beat the game if you never defeat any bosses as opposed to games that ARE about fishing and base-building
You can still easily say Terraria secondarily is about mining, house building and fishing
But again, all of that feeds back into the same thing
Why are you fishing? So you can get better items to deal with the bosses
Why are you mining? Ditto again
And building houses? So NPCs arrive who offer services that (for the most part) result in getting better gear to deal with bosses
I think you’re making an assumption that beating the moon lord is the final goal of every player. Sure it’s the final boss, but if you’re not playing for the bosses then you don’t really care whether it’s the final one. Someone’s final goal might instead be to build a massive pyramid, in which case all other aspects of the game would feed into this. Exploring for more health means dying less when building, fishing means more materials for building, fighting bosses means better tools for building etc.
@@ChiefLogan_ Well ye but that's why the "primarily" is in the question. Sure you CAN go for all those other goals, but let's be honest the main focus of 80% of the features in this game is "it can help in fights"
These people can't read/listen.
The question wether Terraria is PRIMARILY about fighting bosses and progressing said PRIMARILY, not exclusively or mostly. Yet they argued based on that.
Primarily just means that it is the number 1 thing, not that there aren't lots of other things.
Lets say for example progressing and fighting bosses is 20% of the game and the number 2 thing is like 18% of the game.
That's pretty close, but bosses and progressing would still be at the top of the list, thus being the PRIMARY thing.
So disagreeing there is just objectively wrong.
When I was listening to their "arguments," all I could think to myself was their inability to comprehend a very basic question. Literally everything you do in Terraria is to prepare you for the next boss (apart from goofing around or spending excessive time on buildings), so saying it isn't the sole focus is downright incorrect.
I actually love fishing, i find it chill and relaxing, i love the rewards, and i also love hoarding and fishing is very good for hoarding lol
Fishing is so fun, no game makes me scream at my screen in excitement as hard as getting a huge-ass pile of crates to open
For the second question, i absolutely LOVE to take my time between each boss, and do other things like exploring, and building and stuff, and ESPECIALLY overpreparing for bosses ;)
fishing is an enjoyable part of terraria: agree, it’s a lot more enjoyable with a crate potion than without though, even before i open crates, i get a rush of dopamine when i see them. fishing also lets me get desert stuff without having to face my entomophobia
terraria is primarily about fighting bosses and progressing: slightly disagree, i think it’s more about exploration than anything, but there’s no denying that the bosses are important
master mode was a good addition to terraria: neutral, i don’t play master mode because i have Skill Issues
nurse cheese is a valid strategy for terraria challenge videos: neutral, it’s not BAD, it’s just kind of boring
events in terraria are fun: varies wildly depending on the event, but in general, disagree for pre-hardmode, slightly agree for hardmode
Fishing is helpful from the end of pre-Hard to the early parts of Hard. After you slay the Mech bosses and make the Shellphone, it largely loses effectiveness.
It gets annoying to start until you start getting reliable bait and you get the fishing line. It also helps to have a multiplayer world to do fishing as well.
Old One's Army 🔥 🔥
Fishing is enjoyable until you do it for the sake of finding something in specific, or there are mobs around . . . Summoner is the only class who can get away with simply sitting around and fishing anywhere beside the surface grass biome in broad daylight without a safety box.
I think that with events they need to stop after your first success, but have the manual free summon items be more reliably attainable, possibly having upgraded variants throughout the game if they are an early event? (Slime downpour, slime deluge, slime flood? | gusty day, billowing day, hurricane? | …) and bring some more events that are hard mode back to having beginning world level options, like early xmas waves, early halloween events… possibly not even being a weaker version of a later event, but, instead, an on-theme event thats built for a lower level, such as having lots of trick-or-treat mobs coming to your house and/or like small “houses” popping up on the map which you can go to, and have a luck and biome determined chance of trick or treat, each with a loot table/trick table based on luck and location… i mean, it would not take a whole lot to fix events… but it would be nice. Oh, also, the pillars should not count as a bloody event! Things are such a pain since they disable your ability to travel around! And they are not really an event, instead 4 minion summoning bosses
And 100% i think that events should be able to combine
And each event should have an NPC and/or if they have one add a page to them that does event gear like the barkeep does where success and high score actually reward you
I'm kinda curious what everyone in the video would think about the beating terraria without directly attacking video I watched earlier today, then, because that challenge ended up requiring Nurse strats in order to beat Deerclops due to having a time-limit of an in-game-day before Deerclops despawns, and only being able to deal damage by taking damage that early on. Nurse strats were only really used for Deerclops from what I remember, since after that the bone helm helped add enough passive damage to beat everything else. But the nurse strat was required to get that far.
Fishing question was the whole reason why i was here, and i love the arguments! I love fishing, it should be more appreciated in terraria, thanks!
Windy day used to have a boss: The Angry Dandelion. It could deal up to like 600 damage. It got nerfed though since out-damaging a giant tortoise on the literal first day is a tad extreme.
One thing ive come to realise is that whenever a game has an option to fish i eventually end up fishing and usually enjoy the process.
Fun fact: a couple years ago due to enjoying fishing in games, i went out with a friend to fish irl, and surprisingly i managed to catch a lil one :D i released'em right after.
It was a nice experience
The reasons I like old ones army is its an event you initiate, so you do it when you want, not even required for a play through, and its emphasis on defending a structure or item, the other events just kind of happen so they come at points when you're doing something else that's more worthwhile doing, I don't like coming home to offload a full inventory but I have to deal with an invasion first
I mean, it's also kind of the point to have friends to play with. It's also what is intended when fishing, having people to chill
I was really happy with Master Mode being added. Expert felt like normal difficulty with "normal" being bare bones easy.
I love fishing minigames. I loved fishing in RIFT, I loved fishing in Stardew and in the LoZ games. I love fishing in Terraria. The mechanics could be better but it meets the minimum requirements to be enjoyable for me. Wexel Radley brought up a really good point about fishing in Terraria that I think is important and underrecognized as well; There needs to be some kind of pursuable logic in the fishing 'system' of a game. There needs to be conditions under which specific fish can be caught; different biomes, times of the day, preferred bait, different rarities. Terraria doesn't do this perfectly, but it does enough of it to feel engaging as a system even if the actual mechanics are a little boring. It also helps when the fish have unique purposes beyond monetary value or collection (though those are also nice). I also think Crates were a really nice addition to the system, adds a bit of random reward (or grinding potential) to the game and also solved an issue the game previously had where some worlds just did not have enough of certain chests for some items to be obtainable.
The Aquaculture mod for Minecraft is a good example of another good fishing system. You get to craft your own fishing rod and customize the lure/bobber and bait you use, brings a little bit of modularity and optimization potential to the system. There are LOTS of different fish with myriad preferences to learn, there's a simple 'rating' system so you can actually look for trophy catches if you wish. The fish themselves are mostly useless though (and there's a bunch of non-fishing-related stuff crammed into the mod), otherwise it's great (even though the minecraft fishing mechanics aren't super good either).
For me in terraria, Fishing I like it because not because of the rewards but because it's the only time I can loose focus on the game and watch other stuff while I just listen to audio cues instead
I haven't tried much of master mode until recently, first master mode world, first mediumcore world, and frankly it does kind of disappoint. maybe its kind of unfair since I got used to death mode, infernum mode, eternity mode from calamity and fargos, but master mode does practically nothing to actually switch up the gameplay. Very little exclusive loot that doesn't do much to stand out, no changes to enemy or boss AI or attacks. In comparison to difficulty mods, master mode is very disappointing. Keeping the rather basic AI is what makes master mode so easy in my opinion
As a buffs addict, I'm a big fishing enjoyer. I just maintain sonar buff 24/24
I'm a freak enough I fish for my friends too to have buffs.
Q:
1. I enjoy fishing a lot. It is exciting because there is unique loot in every biome and liquid, and it's quite a diverse loot pool. Doing quests can be a bit boring at times, however, because I have to wait until the next day to get the next fish, and when you're trying to get accessories from the Angler and he just doesn't give them to you...
2. For me, the game is mostly progression based. I'm a Minecraft builder, and I haven't seen to really bother with Terraria building as an alternative, even though there's alot that can be done. I treat Terraria as a sandbox-style RPG, where, if I don't progress, the game will, in one way or another, force me forward when it spawns bosses ontop of me. The bosses will have to die eventually because, if you don't get them out of the road in the first place, they will begin to get annoying, thus progressing the game ever so slowly. However, it doesn't push you to enter hard mode, nor to attack Planterra and beyond, but it will spawn events that promot you to obtain higher quality gear which often requires your to progress passed the next boss.
3. Definitely! The game gets easy eventually, so you need a new challenge.
4. The nurse is there for a reason. So, by all means, if you need it, she's there. It's a process to not need her anymore, and until then, "I don't work for free, you know." For challenges, I disagree too, because they are better when they are kept as a challenge.
5. Yes, I like the events. I've never done all of them. I really don't enjoy getting absolutely murdered by an early hard mode porate invasion, though.
Fun fact: I've never spent a single coin at the nurse.
I love fishing for a lot of the same reasons that the people who agreed did. Its relaxing and really forces you to stop and enjoy the ambiance in the world. You also get some great stuff out of it
I really like this.
1. Agree. Fishing is quite fun. I really like getting the rewards from it, using it to cook food, and also it's chill.
2. Strongly Disagree. I'm currently playing Calamity, one of the most "you must kill bosses" mods for Terraria. It's lovely getting to fight bosses and progress, but also I'm fishing, building a massive house in every biome, terraforming land to look nicer, and so on. I've been getting more and more creative and artistic with Terraria over time.
3. Master Mode and other difficulties are always going to be great additions to Terraria. It's just more variety in how you can play the game.
4. Nurse Cheese? I'm not a creator.
5. Agree. Events change up progression from just bosses.
I will never willingly fish unless the game holds me at gunpoint because I need an accessory. Otherwise, I’m getting a mod that makes it so I never need to even look at a single pixel of the Angler.
I love the general consensus that old ones army is good.
My man Kepples is in!
Here is you favourite part of terraria
“Bossfight?”
No, Fishing
“That’s Unnecessary”
You must mastered this to play super difficult skyblock pack
the duck side plot going on 😭😭
1. No fishing
2. I play Terraria for the progression mainly. I also like to do challenging boss fights, though I suck at anything bullethell-esque, so that doesn’t go wrong much. There is a lot to do, but me personally, I play it for a tough time beating the game, not for building, for fishing, for this thing, etc. Building is far more fun in a 3D game like Minecraft.
3. Master mode is my favorite update, I’ve done a single play through in classic mode and every other one has been master or legendary mode, except that on Calamity Mod thingy, that one says it’s not compatible with Master mode, I don’t want to test that hypothesis. The more difficult it is, the better, and frankly, having done at least a dozen full play throughs in master mode, I feel like any other mode will just be way too easy and boring now. In fact, I like to play with a buddy who’s so terrible, he’s just there to be a deadweight to make the bosses harder for me.
In fact, one time, I believe it was Cryogen in Calamity mod? I was struggling with that boss a bit with him in our first run before he went AFK. I solo’d the boss because the ice biome was so far from our spawn that I respawned just in the nick of time while it was running to him. He was more useful AFK than fighting with me 😭
4. What is nurse cheese? I’ll find out in the video hopefully, is it sprinting to the nurse mid boss fight to heal? If it’s a game mechanic, leave it be.
5. What are events? Like Halloween where pumpkins spawn and stuff? I don’t really care about those, I don’t play the game enough to see those much.
I know I'm late but in my opinion, the appeal of fishing is the loot gained. To compare with exploration, there are people who think the action of moving around in a vast space to be boring itself, but then you find a chest. Similarly you can say that the minigame aspect of fishing is lacking in excitement but it's the loot you gain from it. Not to mention seeing all those crates in your inventory and spamming right click to open them gives a satisfying amount of dopamine. And if you make time to try and do the fishing quest, you get tools and accessories that make fishing that much more enjoyable.
Not to mention all the ways fishing can impact other aspects of the game such as bloodmoon fishing, the book of combat techniques, weapons for each class, depending on where and when you fish for them.
And the small detail of fishing with an amount of bait then finishing with more than you started with because of all the crates you opened.
If you are playing the game efficiently and have pylons setup around each biome, fishing fits perfectly into progression
Feels weird to talk about challenge videos without SorbetCafe.
These who disagree probably only plays classic mode, and refuse to play above expert difficulty.
Okay me personally, I pretty much exclusively play on Expert, and I don't really like Master Mode. I don't mind people who enjoy it, but when we get into the people who preach shit about Master Mode being the only way to play, it turns me off.
Love all the talk on master mode being good when i hate it because its so bare bones in additions compared to expert mode.
Genuinely was very disappointed in the difficulty because all it really did was increase health and damage values while making the game easier with an extra accessory slot.
My play throughs take a year or more to complete for the most part
alright I’m just throwing my answers in here because why not
1. Fishing is enjoyable: Agree. It’s chill, and to me it doesn’t feel nearly as grindy as people seem to think, unless you’re doing it for literal hours.
2. Terraria is primarily about bosses and progression: Strongly agree. The keyword is “primarily.” It’s a sandbox, yes, and everything is fun. You can do whatever you want, but the progression is what’s _primary,_ which is what the question is asking.
3. Master Mode was a good addition: Slightly agree, purely because some people love this kind of stuff. Like these people. I’m not one of those people, though, and I think it could’ve done more. Expert Mode was a great addition because it added so much new _content._ Master Mode mostly just tweaks numbers.
4. Nurse cheese is a valid strat on challenges: Neutral. It’s valid if the person making the rules says it’s valid. It’s the definition of a case-by-case basis, so I can only say Neutral.
5. Events are fun: Neutral. _What events?_ Like, I enjoy the Invasion-type events, but then there’s High Wind. That’s an event technically.
I play master mode for that accessory slot, I cant live without it at this point