Create a Cyberpunk Street in UE4

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  • Опубліковано 22 січ 2025

КОМЕНТАРІ • 169

  • @barry_crisp
    @barry_crisp 5 років тому +80

    Quixel is on fire with these UE4 sub-tutorials, keep em' coming!

  • @JonathanWinbush
    @JonathanWinbush 5 років тому +18

    The mixer to bridge to 3d program combo has become extremely powerful and is a huge time saver

  • @PolygonAcademy
    @PolygonAcademy 5 років тому +61

    cool :) looking forward to the extended breakdown, always enjoy those!

  • @maddiehad
    @maddiehad 5 років тому +245

    the Japanese signs says we only serve replicants.

    • @dcool5567
      @dcool5567 4 роки тому +5

      Hokkaido Ramen

    • @dbt5110
      @dbt5110 4 роки тому

      It says Hokkaido Ramen

    • @stargazerch.3605
      @stargazerch.3605 4 роки тому

      @@dcool5567 No it's gibberish you can read it as Hokudaicyou Ramen or Kitaoozuka Ramen => Northern Large Hill?
      Hokkaido is 北海道.

    • @dcool5567
      @dcool5567 4 роки тому

      @@stargazerch.3605 / I read it again, seriously Hokkaido Ramen? Man I don't know what I read?

  • @rezo856
    @rezo856 5 років тому +7

    Thank you so much quixel. I love all your ue4 tutorials so much!!!!
    Cheers

  • @gulagwarlord
    @gulagwarlord 5 років тому +12

    I didn't know the blend material had the liquid, I was wondering how you guys were doing such nice puddles. Awesome!

  • @R-SXX
    @R-SXX 3 роки тому

    i love the visual storytelling; seems like a neighbour above had an urge to steal a street barricade and then left it on the balcony, which was way to weak tu support the thing... and wam, it crashed down to the street. awesome scene!

  • @CinematographyDatabase
    @CinematographyDatabase 5 років тому +10

    Lovely 🔥

  • @engrfka
    @engrfka 4 роки тому +1

    Looking much much better than CDPR's Cyberpunk 2077

  • @Minkais
    @Minkais 5 років тому +6

    Anyone know what that software is where he drops in all the image files and they all appear next to each other so they're easy to view and reference? That looks so useful for creating moodboards!

    • @fx7105
      @fx7105 5 років тому

      I wanna know too!!

    • @bibz3
      @bibz3 5 років тому +5

      PureRef !

    • @zeroskyline8037
      @zeroskyline8037 4 роки тому

      ​@@bibz3 Thank you very much, I've been looking for it for a long time and you've saved me a lot of time.

    • @DigitalPulse
      @DigitalPulse 3 роки тому

      @@bibz3 Many thanks!

  • @slimshady8408
    @slimshady8408 5 років тому +2

    James Lucas sir what a great video and what a great tutorial Thank you so much and keep up the awesome Mr q 😁

  • @Jimmer93
    @Jimmer93 4 роки тому

    Damn dude. You make this look so easy!

  • @444FT
    @444FT 4 роки тому

    this was a good bridge ad

  • @scratchsolagaming6338
    @scratchsolagaming6338 3 місяці тому

    Why do I see tiles when I import the material, and you dont?

  • @SpirusFilms
    @SpirusFilms 5 років тому +2

    Could you share your puddle vertex paint material?

  • @danielm2808
    @danielm2808 2 роки тому

    Wow, probs should come back and look at this after doing a beginners course, feeling overwhelmed 🤣 was just interested to see what you did though.

  • @Synapticsnap
    @Synapticsnap 5 років тому +19

    This Scene is not plausible at all...The City actually doing something about potholes!? : )

  • @asterionmt
    @asterionmt 5 років тому +3

    Breathtaking!

  • @ZalkDrives
    @ZalkDrives 5 років тому

    Next I would love to see you guys work a bit in Unity with its HDRP. Also, you guys should try a Halo-inspired scene! I would LOVE to see a remake of a set piece from Halo CE!

  • @crazyAlexander23
    @crazyAlexander23 4 роки тому

    why is some items @2:02 blurred out?

    • @NonLethalGhost
      @NonLethalGhost 9 місяців тому

      They were loading, I believe. Because the become unblurred after a while.

  • @felsenstern
    @felsenstern 5 років тому +1

    I'm melting :)

  • @CollkatMusic
    @CollkatMusic Рік тому

    Where can we get the project file?

  • @lostwithdan4331
    @lostwithdan4331 5 років тому +3

    @quixel Love this, but can you or anyone else explain how you went from maya with all that detail and had it in the unreal engine as I am unaware that you could create that in maya and just import it and unreal would create those kinds of shapes or did you just make the shapes in maya as a reference then build the actual build blocks and meshes in unreal engine? I appreciate any info on this.

    • @theadnart1
      @theadnart1 5 років тому +2

      Hi there! We'll be covering this more in detail in the livestream :)

    • @jackj147
      @jackj147 5 років тому

      I'm not 100% sure what you're asking, but Unreal Engine is not used to create models or textures. These are imported into Unreal after being created in other programs (Eg: Maya, Blender or 3DS Max for 3D modeling. Quixel or Substance Painter for texturing). The detailed models in this video were imported from Quixel Megascans, which is a library of fully modeled and textured 3D assets. In the most simple term, Unreal Engine is the program that simulates the lighting and physics of a level. Most of the things that populate the level are usually created outside of Unreal Engine.

    • @lostwithdan4331
      @lostwithdan4331 5 років тому +1

      @@jackj147Aww ok, thanks I really appreciate the info as I am new to unreal engine and The videos I had seen I just assumed they created the designs with the blocks/cubes you can create in unreal and then added textures/meshes to that, but now it makes a lot more sense to create a proper 3d environment in say maya and export that to unreal and use unreal as creating the scene so to speak.

    • @lostwithdan4331
      @lostwithdan4331 5 років тому

      @@theadnart1Great, look forward to the great information.

    • @jackj147
      @jackj147 5 років тому

      @@lostwithdan4331 Exactly. UE4 has it's own simple blocks (called Geometry Brushes) but these are only used for blocking out levels quickly for play testing. These usually replaced later in production with meshes created and textured elsewhere.

  • @MINILIFEch-qe9rx
    @MINILIFEch-qe9rx 5 років тому

    man i need to make street and i have matt and tex but how to make texture huge for mask the xity streets ??

  • @saemranian
    @saemranian 5 років тому

    Thanks man for your sharing

  • @abed_pg8062
    @abed_pg8062 4 роки тому

    Is this seem good for beaing in a game inviroment ?

  • @coldgame9807
    @coldgame9807 4 роки тому

    WOW, you got me, i insta download the programm with out to know i was on his channel!
    GoodWork! nice tutorial too

  • @BaazarStudios
    @BaazarStudios 5 років тому

    Thank you!

  • @sanketvaria9734
    @sanketvaria9734 5 років тому +1

    I want this josh's post apocalyptic work link!

  • @Rockchisler
    @Rockchisler 5 років тому

    Great job!!

  • @danwebb6766
    @danwebb6766 5 років тому +1

    I was under the impression that Quixel Mixer was no longer available/supported?

  • @edmungbean
    @edmungbean 5 років тому

    Wait! How does the blend mat work for the puddles refl amount? How do the paint line decals stick to the road mesh? How does the trash brush work??

  • @Nynex
    @Nynex 4 роки тому

    Whats this software for reference images at 0:51?

    • @oshapermadi
      @oshapermadi 4 роки тому +1

      PureRef. It's open source

  • @The-Celestial
    @The-Celestial 5 років тому +4

    Your PC specs please

  • @airongold
    @airongold 4 роки тому

    how did you import the UE4 Mannequin in Maya please ?

  • @Chromer.
    @Chromer. 5 років тому +3

    What's a program on 0:51 ?

  • @simplegamer-q7n
    @simplegamer-q7n 4 роки тому

    Why do you always use expensive thing like maya?

  • @swagatachakraborty9862
    @swagatachakraborty9862 3 роки тому

    @Quixel How do I use 2 or more environments and merge them on ue4

  • @ben94z
    @ben94z 4 роки тому

    I wanted to see the scene

  • @AznNub4Life
    @AznNub4Life 3 роки тому

    Is it needed to learn another program like blender or maya to presculpt scenes?

  • @JayRKID
    @JayRKID 4 роки тому +1

    So are these scenes with this level of detail OK for game play or are these just for rendering out etc?

  • @EstateXmooner
    @EstateXmooner 4 роки тому

    What exactly does megascan? Or what does He scan? And for which Use? Can someone explain me what quixel exactly does

    • @BROCKSGAMING
      @BROCKSGAMING 3 роки тому +1

      its just a bunch of real world photos converted to 3d assets used for free only by unreal engine users others might have to pay

    • @EstateXmooner
      @EstateXmooner 3 роки тому

      @@BROCKSGAMING great thanks

  • @Theenigma100
    @Theenigma100 5 років тому

    You should teach me lmaoooo I've been trying to get into game making forever. And the cyberpunk theme interests me heavily

    • @Theenigma100
      @Theenigma100 4 роки тому

      @@Bloodyshinta1 lmao this was 7 months ago

    • @melonytoni9016
      @melonytoni9016 4 роки тому

      @@Theenigma100 you sound like 12 years old

  • @AndresCreates
    @AndresCreates 5 років тому

    what program does he use 0:51 ? to drag the references into a mood-board.

  • @miguelfornes7478
    @miguelfornes7478 3 роки тому

    Is the project available to download? I would really like to test it and mod it in Unreal 5

  • @kingmb247
    @kingmb247 5 років тому

    can i use the materials and assets in the megascans libray for commercial work ?

  • @dconnectzone
    @dconnectzone 5 років тому +1

    Awesome . :)

  • @hemkannan
    @hemkannan 4 роки тому

    How do you add the puddles using the Blue Channel, do they come by default while importing from Bridge?

  • @yuli7953
    @yuli7953 5 років тому

    What is your computer build? CPU, RAM, motherboard, etc. I'm looking to buy parts for a new computer that is (hopefully) a breeze to use in 3d animation and game creation. My budget is in the $2,000-$3,000 range. Anyone have any suggestions?

  • @mr.jsingh2384
    @mr.jsingh2384 5 років тому +1

    Unreal engine 4 is totally insane

  • @xBDCFF
    @xBDCFF 4 роки тому

    I'm kinda curious about the price of all these textures and models, they are truly amazing but i'm flat broke so no quixel for me

    • @vip1691
      @vip1691 4 роки тому

      Quixel Bridge and Mixer, along with Megascans are all free to use as of last November. You can use all the assets shown in this video if you want :)

    • @xBDCFF
      @xBDCFF 4 роки тому +1

      @@vip1691 Oh thanks for your reply, i'll look into it

  • @cyrilm94
    @cyrilm94 5 років тому +1

    @quixel, this is really nice, except mow many credits worth of assets is this scene? Beautifully done though.

  • @555jayan
    @555jayan 5 років тому +1

    Hello.. there.. nice lighting, can you plz ans. me : - I am a asset artist.. my current skills are Modelling (Maya) Texturing (Substance Painter/Photoshop) , I want to be a level designer (AAA gaming) So just started a unreal basics.
    My question is what skills are required for level designer?

  • @EternalShadow72
    @EternalShadow72 3 роки тому

    map is not build in the asset ue4

  • @HoomanBhr
    @HoomanBhr 5 років тому

    Nice but how did you make the rain effect ??? any tutorial ?

  • @hinduspl
    @hinduspl 5 років тому

    Quixel what was that reference app at 0:51 ?

    • @JoeSiu
      @JoeSiu 5 років тому +1

      I think its PureRef

  • @NibblyBitz
    @NibblyBitz 5 років тому +1

    Nice

  • @btmanimations7079
    @btmanimations7079 5 років тому

    What PC are you using, or does anyone else have Ue4 on pc, can you please tell me what type of PC too use

    • @Paco1337
      @Paco1337 5 років тому +1

      probably double gtx 1080 and i9

  • @-zerenity-2322
    @-zerenity-2322 4 роки тому

    What's this job profession called??

  • @ghazankhan5932
    @ghazankhan5932 5 років тому

    please tell me that we will see this kind of graphics in next generation consoles or not???

    • @arielscorpion68
      @arielscorpion68 5 років тому +1

      it aint even impressive .... god of war has better graphics

    • @emilskriver49
      @emilskriver49 5 років тому +1

      @@arielscorpion68 haha agreed! Not really the crazy detailed stuff we're used to from quixel. Also the post process is boring and doesn't follow the ref

  • @Ramp10er
    @Ramp10er 5 років тому

    0:46 is nice... 0:13 something's wrong with this scene, no rain sparks in the boulder?!

  • @jkartz92
    @jkartz92 5 років тому

    how does a decal in quixel work? more like a texture or a 3d mesh itself?

    • @teddybergsman5358
      @teddybergsman5358 5 років тому

      Just an alpha masked texture that you can put on top of other textures, simply put! :)

  • @Morenob1
    @Morenob1 5 років тому +9

    Quixel make some games already i'm sick of companies using dull textures you guys are next gen can you make a demo where we can explore some of your levels to experience next gen??

  • @CrownKing2499
    @CrownKing2499 5 років тому +2

    Awesome!

  • @leofreitasa9933
    @leofreitasa9933 5 років тому +3

    How do I create Keanu Reeves?

  • @mikadontlouz
    @mikadontlouz 4 роки тому

    what software is this?

  • @pavelefimov8636
    @pavelefimov8636 5 років тому

    Whats the software u use in beginig to order reference images?

    • @furlerer
      @furlerer 5 років тому +1

      It's called PureRef. Awesome app for reference, moodboarding, sharing within a team etc.
      It's available for free, or whatever price you want to pay, from pureref.com :)

  • @adamcboyd
    @adamcboyd 4 роки тому

    What if I don't have Maya?

  • @KnitterX
    @KnitterX 4 роки тому +1

    Ashphalt

  • @TerenceKearns
    @TerenceKearns 4 роки тому

    Are there any Quixel tutorials that DON'T involve Maya?

    • @tombendy1167
      @tombendy1167 4 роки тому +1

      it's just a 3D modelling software, all 3D moulding Sofware export the same file types so makes no difference

  • @MANZANOADRIAN
    @MANZANOADRIAN 3 роки тому

    Can you send this to me

  • @〆切
    @〆切 3 роки тому

    北大塚ラーメンは実在するラーメン屋です。
    非常に美味しいです。

  • @Dilligff
    @Dilligff 4 роки тому

    Just curious why you modeled a pot hole and then completely covered it over in assets. Other than that, awesome work. :)

  • @whiterblackl
    @whiterblackl 4 роки тому

    Did you make the umbrella fabrics with a fabric simulator?
    I'm trying to achieve this result of shading and transparency but I can't.

  • @PabloWilard
    @PabloWilard 5 років тому +1

    your voice sounds exactly like andy kaufman

  • @leonardoauditore3901
    @leonardoauditore3901 5 років тому

    Legend PTBR , Please

  • @Nomadx83
    @Nomadx83 5 років тому

    Next Destiny Moon ?

  • @cwidd1929
    @cwidd1929 4 роки тому

    4:47 foliage paint

  • @morfixx_
    @morfixx_ 5 років тому

    What is the program used when viewing the images, I've been looking for something similar for a while but wasn't able to find one, could you tell me the name of it and where I could buy/download it?

  • @whiteoutwolf6131
    @whiteoutwolf6131 5 років тому

    tell me why megascans is so expensive and has no student liscene

  • @Raidhonr
    @Raidhonr 5 років тому

    It all looks great.
    But why did you abandon Unity ?
    Unity has been updated, you can show new features with HDRP!

  • @rivanrheznanda4445
    @rivanrheznanda4445 5 років тому

    MAYBE THIS IS THE DESIGN THE MAP

  • @Cantblendthis
    @Cantblendthis 5 років тому

    @quixel do you also make full length tutorials similar to Udemy courses, that includes all the assets, textures, etc, where one starts from scratch and end with a final scene?

  • @-zerenity-2322
    @-zerenity-2322 4 роки тому

    How about unreal engine 5

  • @deadgiveaway-z3i
    @deadgiveaway-z3i 5 років тому

    *Holy shit, i would NOT be suprised if we could create ''artificial videos'' in a few years. Basically, animations that look so detailed, you might as well have used a REAL camera, Not a physics* */modelling engine inside of a PC.*

  • @yteriksyteriks4289
    @yteriksyteriks4289 5 років тому +1

    Очень круто сделал хотел бы я так создаватьXD

  • @shereenmissra3877
    @shereenmissra3877 5 років тому

    cool beans

  • @olekjs641
    @olekjs641 5 років тому +1

    Woow

  • @jpoajfpoeaqhjfehoia
    @jpoajfpoeaqhjfehoia 5 років тому

    北大塚ラーメン

  • @dcool5567
    @dcool5567 4 роки тому

    Oh so you're a Cyberpunk Dev. Now it makes sense.

  • @samuraiasm1834
    @samuraiasm1834 5 років тому

    How do I create a graphics in third person shooter please somebody help me please I

    • @Skullbrothers
      @Skullbrothers 5 років тому

      what kind of graphics?
      UI, textures, decals?

    • @samuraiasm1834
      @samuraiasm1834 5 років тому

      @@Skullbrothers it's like sci fi inde thank you so much for replying

  • @devlogerio
    @devlogerio 3 роки тому

    Thats Asphalt not Ashfalt :)

  • @CyberPonz-nc3oh
    @CyberPonz-nc3oh 4 роки тому

    this actually is underwelming if you look at what cd project red made XD

    • @pandukartosedono4107
      @pandukartosedono4107 4 роки тому +5

      yeah, i can't believe this guy couldn't manage to do what a team of 500 developers with 314 million dollars did. smh so dissapointed.

    • @CyberPonz-nc3oh
      @CyberPonz-nc3oh 4 роки тому

      @@pandukartosedono4107 yeah because normally I think they do a better job then the original game because its just one scene. cdpr has so much attention to detail that even he cannot make it look better in only 1 scene

    • @pandukartosedono4107
      @pandukartosedono4107 4 роки тому +4

      @@CyberPonz-nc3oh i completely agree with you bro. this guy is so bad that he can't do what CDPR did in 7 years, with 500 people and 300 million dollars.

    • @pandukartosedono4107
      @pandukartosedono4107 4 роки тому +1

      @@CyberPonz-nc3oh but all jokes aside, CDPR has gotta be the greatest video game developer/studio in the past decade.

  • @1gbt463
    @1gbt463 5 років тому +3

    Hehehe

  • @emilzubairov4874
    @emilzubairov4874 Рік тому

    Ashfalt

  • @MohamedEssam-gx9vh
    @MohamedEssam-gx9vh 5 років тому

    at least you modeled something

  • @hahalolgamer9275
    @hahalolgamer9275 4 роки тому +1

    Lol CD project need this man 😂

  • @androloveresso88
    @androloveresso88 5 років тому +2

    why u dont use blender

    • @leecaste
      @leecaste 5 років тому

      He used Maya

  • @cyruspayne
    @cyruspayne 4 роки тому

    Scenes like these can be produced using weak software like Sketchup 3D and Lumion. It's the full control of the world and objects/assets that's constantly telling me to switch to something like UE4.

  • @krebbichris818
    @krebbichris818 5 років тому

    ashphalt