Thank you so much Sir ! Your teaching method is just awesome I have learnt so much from a single video the most important part is that whatever you teach , gets registered in our brains and that's fantastic ! God bless you with good health 🙏
when i turn off the other ligthing ( skydrome and sunlight) i kept the lighting of quad but it was so dark i couldnt make it brighter but about the rest everything is perfect
Great video, you explain everything , its so easy to follow. I am just beginning in 3ds and Arnold and although I've seen many videos , you explain it the best. I'm having a problem when placing the quad light my render is almost black. what am i doing wrong? cant figure it out .
To fix that there is a lot of possible solutions. Make the exposure value really small and check again. Increase the intensity of the light 10 times and check again. Check if the light is not inside a wall. Check if the camera is inside a wall.
I had this same problem and I figured that it happened because of the downloaded scene. The scene was too big, so I scaled it down are readjusted the camera and lights, and it worked.
Hi...thanks for the great vids...can I have a completely enclosed space with no windows and use the skydome light...when I just use the skydome light I'm getting no light inside my interior space.
With an arnold light and the IES information of s table lamp. Some manufacturers provide the 3d models of their lams snd the IES files fir the light distribution.
hmm ..is it not wise to material all the scene first my dude, with gray mat all look ok but what'll happen when its materialed ? second : is it wise to use 2 light outside interior ? i meant i know what you want to do , but imho maybe 1 light + background is enough tho..3. is arnold still haven't feature like light mix in vray or corona? its very useful to lighting the interior scene.
Every face (triangular element) has a front side that is visible and a backside tha is invisible. So maybe something that looks like itbis not there is just flipped.
Placing materials with textures on objects works the same way in every renderengine. I have tried to show a few ways in 2 videos. (UVW Map modifier, Unwrap UVW)
With Arnold Lights you do not exclude objects from the light itself, but you tell the object not to receive certain rays of light or shodows or anything like that. Select the object and apply the "Arnold Properties" modifier. Here you can select or deselect whatever you need. Good luck.
Hi. I really liked your exterior lighting video, but when I used my model for the interior lighting, even though I see some light in the shaded viewport (with scene lights) when i render everything is black. I dont know what i am doing wrong. I have to say that my scene is an autocad 3d scene linked to 3ds max in meters. I have glass windows (solid) but I also have the front door open. I see the light but nothing gets rendered. Can you think of something ? *edit* Don` t bother, I feel so stupid. I used the camera controls to adjust the view and "somehow" the camera was the problem. it was in the wall. what i cant understand is why I could see it in viewport. I moved camera, problem solved.
Hi, there are several things you wantvto check: materials: give everything in your model a material that is compatible with Arnold and render again. EV: use am extremely low exposure value (2) in you camera and render again. Select the glass and hide it temporarily, maybe its blocking the light. Scale: check if the size of the model fits the units defined under customize-units setup. Sounds funny, but is thereba chance that either the camera or the light is inside of an object? Wall, floor ... Those are the most likely reasons.
Arnold's dome light and physical sky are super noisy on interior renders, so if you were hoping for clean interiors using them yes, render times would be stupid. Instead you have to use the distant light for the sun and light the interior with quads. Avoid lighting through glass (i.e. window) as that increases noise but if you have a backlit room like in this example you can have a quad just outside and light link it so it only affects the glass and not the rest of the interior. It's also super easy to over sample with Arnold particularly if you increase the diffuse rays trying to clean up the GI. Using Arnold's adaptive sampling and changing the threshold (the default is too much) helps clean noise a lot. Also using the newer Global Light sampling feature can also shave off render time. Lastly using Arnold's Noice de-noiser will clean up the image nicely. Ultimately it just depends on what you prefer. Corona is super easy and and good out of the box, just add a sun and sky and you're good to go. If you want to be a bit more hands on then Arnold works to.
Another great learning experience 😊. You are great at making things simple and easy to understand.
Thank you, I appreciate it!
I REALLY LOVE YOU. YOU ARE MY HERO
Thank you so much Sir ! Your teaching method is just awesome I have learnt so much from a single video the most important part is that whatever you teach , gets registered in our brains and that's fantastic ! God bless you with good health 🙏
very nice and simple in understanding good teaching
Thank you for the helpful tutorial insights.
The Best Chanel ever.....You are the Best...💎
Thank you so much. It's really helpful 👏😎
you need to rotate the skydome light and you can fine-tune the HDRI position interactively :)
You bring your HDRI into the Material editor before you use it in your skydome. because now you can rotate the hdri in the material editor.
thanks from Algeria
Thank you so much you made my life easier ❤️❤️❤️
Very good
I really liked your video, great content, very easy to follow. Looking forward to more of your tutorials.
when i turn off the other ligthing ( skydrome and sunlight) i kept the lighting of quad but it was so dark i couldnt make it brighter but about the rest everything is perfect
thanks, man!
thankyou!
Really useful video, thanks!
Amazing tutorial.
Great video, you explain everything , its so easy to follow. I am just beginning in 3ds and Arnold and although I've seen many videos , you explain it the best. I'm having a problem when placing the quad light my render is almost black. what am i doing wrong? cant figure it out .
To fix that there is a lot of possible solutions. Make the exposure value really small and check again. Increase the intensity of the light 10 times and check again. Check if the light is not inside a wall. Check if the camera is inside a wall.
I had this same problem and I figured that it happened because of the downloaded scene. The scene was too big, so I scaled it down are readjusted the camera and lights, and it worked.
Hi...thanks for the great vids...can I have a completely enclosed space with no windows and use the skydome light...when I just use the skydome light I'm getting no light inside my interior space.
Hey , how you do material override please , to see all white on render ??? 🙏🙏🙏
Hi, great video. I saw you have not covered how to light a table lamp in here, any ideas? In Arnold of course. thanks in advance.
With an arnold light and the IES information of s table lamp. Some manufacturers provide the 3d models of their lams snd the IES files fir the light distribution.
Sorry for the typos
Хоть по английский я нечего не понимаю! По видео все ясно! Спасибо лайк вам!
Хотя я ничего не понимаю по-русски! Большое спасибо за ваш комментарий.
Hi, I'm having an awful time trying to download the scene, can you explain how to download and import the scene you're using? Thank you in advance.
Thank you for the video! it was very informative! Do you have any videos that cover volumetric lighting to make god rays in arnold?
sorry, I don't have one.
why not use Arnold PhysicalSky instead of 3dsmax photometric system ? thanks
hmm ..is it not wise to material all the scene first my dude, with gray mat all look ok but what'll happen when its materialed ? second : is it wise to use 2 light outside interior ? i meant i know what you want to do , but imho maybe 1 light + background is enough tho..3. is arnold still haven't feature like light mix in vray or corona? its very useful to lighting the interior scene.
how can i contribute u for these awesome videos.. Good efforts shud not go in vain..
in the beggining you say for the windows " it is not an opening it is the backfaces " how can i do that?
Every face (triangular element) has a front side that is visible and a backside tha is invisible. So maybe something that looks like itbis not there is just flipped.
Extremely difficult to place texture and maps to a model with Arnold ... Hope I can find a clear video for that
Placing materials with textures on objects works the same way in every renderengine. I have tried to show a few ways in 2 videos. (UVW Map modifier, Unwrap UVW)
Excuse,How to use arnold lights exclude objects in max?
With Arnold Lights you do not exclude objects from the light itself, but you tell the object not to receive certain rays of light or shodows or anything like that. Select the object and apply the "Arnold Properties" modifier. Here you can select or deselect whatever you need. Good luck.
Hi. I really liked your exterior lighting video, but when I used my model for the interior lighting, even though I see some light in the shaded viewport (with scene lights) when i render everything is black. I dont know what i am doing wrong. I have to say that my scene is an autocad 3d scene linked to 3ds max in meters. I have glass windows (solid) but I also have the front door open. I see the light but nothing gets rendered. Can you think of something ?
*edit* Don` t bother, I feel so stupid. I used the camera controls to adjust the view and "somehow" the camera was the problem. it was in the wall. what i cant understand is why I could see it in viewport. I moved camera, problem solved.
Hi, there are several things you wantvto check:
materials: give everything in your model a material that is compatible with Arnold and render again.
EV: use am extremely low exposure value (2) in you camera and render again.
Select the glass and hide it temporarily, maybe its blocking the light.
Scale: check if the size of the model fits the units defined under customize-units setup.
Sounds funny, but is thereba chance that either the camera or the light is inside of an object? Wall, floor ...
Those are the most likely reasons.
You can't see maps in the viewport using arnold it's 2022 not 1985.
stop it please )
the render time is toooooo looong with these "new" renders
just use corona render or blender
I can only use, what comes with the program.
@@AFTutorials New UI Icons every year you mean )
but i understand you..
Great tutorial anyway!
Arnold's dome light and physical sky are super noisy on interior renders, so if you were hoping for clean interiors using them yes, render times would be stupid. Instead you have to use the distant light for the sun and light the interior with quads. Avoid lighting through glass (i.e. window) as that increases noise but if you have a backlit room like in this example you can have a quad just outside and light link it so it only affects the glass and not the rest of the interior.
It's also super easy to over sample with Arnold particularly if you increase the diffuse rays trying to clean up the GI. Using Arnold's adaptive sampling and changing the threshold (the default is too much) helps clean noise a lot. Also using the newer Global Light sampling feature can also shave off render time. Lastly using Arnold's Noice de-noiser will clean up the image nicely.
Ultimately it just depends on what you prefer. Corona is super easy and and good out of the box, just add a sun and sky and you're good to go. If you want to be a bit more hands on then Arnold works to.