[Blender 4.0 RIGIFY] #5: Dog/Quadruped Rig

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  • Опубліковано 27 чер 2024
  • This is Chapter 5 in the new and updated Rigify Fundamentals series for Blender 4.0 and beyond.
    -------------------------------------------------------------------------------------
    BONUS CONTENT
    ❖Get FREE file downloads and Bonus chapters here:
    academy.cgdive.com/courses/ri...
    ❖Or Subscribe and get all of my paid courses for $5.99/Month!❖
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    In this part we will learn how to rig a dog using Rigify. The same technique can be applied to rigging other animals!
    RELATED LINKS
    Video about "Bone heat weighting failed":
    • [SOLVED] Bone Heat Wei...
    VIDEO CHAPTERS
    0:00 Rigify Dog Rigging Intro
    0:21 Dog Model Overview
    1:34 Wolf Meta-Rig
    2:15 Align the Tail, Spine & Head
    4:37 Random Tip Pressing F or H
    5:17 Deleting the Face
    6:02 Align the Legs
    11:38 Align the Face
    21:30 Upgrade the Face Rig
    24:14 Automatic Weights Error
    25:53 Dog Rig Overview
    28:12 Weighting the Eyes and Teeth
    30:00 Whiskers: Weight Transfer
    31:07 Rig Check & Tweaks
    32:09 Weight Paint Tweaks
    37:30 Final Rig Notes
    38:24 Bonus: Rigging other Animals
    (Ignore the weird word below, it doesn't mean anything:) )
    Rigify4daburadmafbgfnb
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КОМЕНТАРІ • 56

  • @CGDive
    @CGDive  4 місяці тому

    BONUS CONTENT
    ❖Get FREE file downloads and Bonus chapters here:
    academy.cgdive.com/courses/rigify-basics
    ❖Or Subscribe and get all of my paid courses for $5.99/Month!

  • @CaCriGuz
    @CaCriGuz 21 день тому

    Great lesson!
    Thank you.

  • @kabelomonareng5274
    @kabelomonareng5274 7 днів тому

    thank you sooo much Unc, I learned something invaluable here,

    • @CGDive
      @CGDive  7 днів тому

      Glad to hear that

  • @thegigio3724
    @thegigio3724 2 місяці тому

    Thanks for this amazing tutorial! I also find helpful to spilt the scene view in 4 different angle so it's easier to adjust the bone placement. From the top left menu: View-Area-quad view.

  • @engelbrecht777
    @engelbrecht777 3 місяці тому

    Always such a delight to follow your tutorials. Thank You!

  • @sebabatsomashego7988
    @sebabatsomashego7988 5 місяців тому +1

    Ive gotten so comfortable with rigify because of you. THANK YOU!!

    • @CGDive
      @CGDive  5 місяців тому

      Nice, I am so glad to hear that!

  • @TheBubbajuju
    @TheBubbajuju 2 місяці тому

    Solid Gold Tutorial. Thank you so much for sharing your knowledge.

  • @rogelioenns
    @rogelioenns 3 місяці тому

    This is exactly what i needed!! This is the best tutorial for rigify dog rigging that I've found. Thank you very much!

    • @CGDive
      @CGDive  3 місяці тому

      Great to hear!

  • @user-wo3dg3rz1g
    @user-wo3dg3rz1g 2 місяці тому

    very useful video! thank you! you are savior!

  • @CallMehShrimp
    @CallMehShrimp 5 місяців тому +1

    Great work, Man! Thank you! I will be ✨God✨

  • @etc5526
    @etc5526 5 місяців тому

    Waited for your tutorial. Good tutorial once again🤩🤩

  • @xin3760
    @xin3760 Місяць тому

    Thanks for this awesome tutorial! After rigging, do you have any tutorial to animate this dog's? (Like run cycle)Thanks!!!

  • @mediocreape
    @mediocreape 5 місяців тому

    thanks for continuing to put these videos out. God Bless.

    • @CGDive
      @CGDive  5 місяців тому

      Thanks for your support!

  • @d-1379
    @d-1379 5 місяців тому

    u are best

  • @luommovahungblog5093
    @luommovahungblog5093 5 місяців тому

    Thank you very much sir !!!

  • @dyarynych
    @dyarynych 5 місяців тому

    Great tutorial, thanks a lot! Note - is it me and I've missed the part that it's better to scale the the initial rig edit mode, otherwise it will generate for the original scale regardless of all the tweaks. Anyway, thanks for the tutorial. I thought that it would be way more difficult!

    • @CGDive
      @CGDive  5 місяців тому

      Hi, thanks!
      If you've watched the series from the beginning, I mentioned scaling in Object mode several times. It's ok to scale the Meta-rig in Object mode but always apply the Scale afterwards. :)

  • @Fizziepop
    @Fizziepop Місяць тому

    Thank you! One question though, why do you position some bones in edit mode and others in pose mode? What is the deciding factor - is it just for practising different ways to do it, personal preference, or is it easier to do this with certain bone groups?

    • @CGDive
      @CGDive  Місяць тому

      Where did I position bones in Pose Mode? Edit mode is for setting the default ("rest") position of bones. Pose mode is for (wait for it) ... Posing the rig and character :) Also for animation since animation is a series of Poses. Hope this helps :)

    • @Fizziepop
      @Fizziepop Місяць тому

      @@CGDive There were a couple of times, but it was noticeably a planned move when you started to position the ears, 20:00 you said you will switch to pose mode to position these, and then applied that as the rest state.
      That does answer my question though, it's good to know it can be done both ways, but edit mode is preferable. Thank you!

    • @CGDive
      @CGDive  Місяць тому

      @@Fizziepop Ah, OK my bad. Sometimes doing it pose mode is a bit easier. I am not sure if I explained it in detail in this video but I definitely did earlier in the course. So you can do it in pose mode but notice how a bit later I apply the rest pose. This is essential if you want to use pose mode in this way. Or just do it in Edit Mode.

  • @jorgenn6113
    @jorgenn6113 2 місяці тому +2

    Hello friend, thanks for the video, in my case it generates an error when generating update face rig, RIGIFY ERROR: Bone 'jaw_master': The counts of the corners of the mouth differ: ['lip_end.B.L.001'] vs []
    Incorrect armor for type 'skin_jaw'
    I get an error in my jaw,
    The other thing, if I don't generate update face rig, it doesn't generate any error, but it does generate a jaw error when updating face rig
    It also does not appear in vertex group (DEF.eye.L OR R.) to add the eye

  • @hotsauce7124
    @hotsauce7124 3 місяці тому

    Is there a way to offset the Animation selection controls, in case the animator does not like where the default placement is?

    • @CGDive
      @CGDive  3 місяці тому +2

      You could offset the bone shapes by tweaking them. I have a bonus chapter about that on Academy (Chapter 7-3: Bonus - Control Shapes) Get it free here
      academy.cgdive.com/courses/rigify-basics

    • @hotsauce7124
      @hotsauce7124 3 місяці тому +1

      @@CGDive Thank you, Sir

  • @jasonwilliams8730
    @jasonwilliams8730 5 місяців тому

    I love rigify but as of 3.6 and 4.0 at least for me something changes on the horse after exporting. The changes happen inside of blender itself so I don't believe this to be game engine related. As soon as I export the horse it is as if someone went in and changed the front heel rotation on every keyframe I saved. I tried using the wolf as workaround but it did the same thing. I have done a few horses and wolfs with ease in the past so idk what I am doing wrong.

    • @CGDive
      @CGDive  5 місяців тому

      I can't say either. Are you just exporting the Rigify rig or making it game ready?
      Here are my workflows for gameready rigs (including an addon)
      ua-cam.com/play/PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3.html

  • @CarveByHand
    @CarveByHand 4 місяці тому

    alt clicking on bone in weight pain not working for some reason

    • @CGDive
      @CGDive  4 місяці тому

      Which version of Blender? If it is 4.0, have you enabled "emulate 3 button mouse" in the Blender settings by any chance?

  • @berndfachinger6000
    @berndfachinger6000 5 місяців тому

    Wouldn't it be better to give the dog's ears fabric physics so they can flap?

    • @CGDive
      @CGDive  5 місяців тому

      Could be nice, yeah!

  • @wasimulkarimniloy
    @wasimulkarimniloy 5 місяців тому

    💝💝💝💝💝💝💝💝💝

  • @melinaosuna3363
    @melinaosuna3363 4 місяці тому

    Any idea why I cannot find "eye" or "teeth" in the vertex group? Some elements are missing but not in the rig that's strange. Great work anyway!
    ua-cam.com/video/bH0xkGflJ0k/v-deo.html

    • @CGDive
      @CGDive  4 місяці тому

      What is your Blender version?

    • @melinaosuna3363
      @melinaosuna3363 4 місяці тому

      @@CGDive4.0. I kind of found a solution by merging with Ctrl+P but the eyes don't follow the target. I can make it like this even if animating the eyes in object mode is not super usual x)

    • @BowserZeki
      @BowserZeki 4 місяці тому

      I'm having same issue. No vertex groups for teeth,eyes in the rig but there are bones i aligned and generated rig.

    • @CGDive
      @CGDive  4 місяці тому +1

      @@BowserZeki Ping me on discord. discord.gg/j8SQCjFsXP
      I am curious how you get no eye deform bones with Blender 4. Maybe you didn't upgrade the rig?

    • @kondrasho.v
      @kondrasho.v 4 місяці тому +1

      I ran into the same problem, it's a blender error, and you can try to do this task again in a new project, and then everything should work out. good luck

  • @pictureupdate
    @pictureupdate 5 місяців тому

    hii bro are you work with me ?

    • @CGDive
      @CGDive  5 місяців тому

      I am not sure what you mean but most likely I won't have time for any collabs and such :)

    • @pictureupdate
      @pictureupdate 5 місяців тому

      @@CGDive It won't take much time

    • @pictureupdate
      @pictureupdate 5 місяців тому

      ua-cam.com/users/postUgkxzIqIUWzpFEOTtfjYYJtTk64To5J8gNyi

    • @pictureupdate
      @pictureupdate 5 місяців тому

      Please response

    • @CGDive
      @CGDive  5 місяців тому

      @@pictureupdate I am sorry, I don't have the time. Good luck with you project!

  • @mentawaisurftrips
    @mentawaisurftrips 5 місяців тому

    Great video! I have a mac but I can run windows using virtualbox. I downloaded and installed face_landmarker_link_v0.2.zip and I extracted it. However when I try to run the .exe file I get the following error message:
    C:\Users\j\Desktop\Face_Landmarker_Link_V0.2\Face_Landmarker_Link\Face_Landmarker_Link.exe

    • @CGDive
      @CGDive  5 місяців тому

      Thanks.
      No way I can help you with the python error, sorry.

  • @TheWeirdSide1
    @TheWeirdSide1 3 місяці тому

    Do you cover how to add bones to Rigify?... A 3-headed character, for example. A tail to a human rig(Avatar inspired). Etc...
    edit: found solution ua-cam.com/video/VfBYvfMjGVA/v-deo.html