DeathWatch are still a necessary component imo. They do hit pretty reliably and I feel are a necessary part tk the board control being able tk hit a unit and stick to take away primary from opponent.
I think the DW vets need to be run in squads of 10 to really make sure they can delete something. Also you can lose 6 models and still have 4 TH to slap back with. Anyways, good stuff!!
@@timmsnation723 You didnt mentioned it, but subductors have nucio aquilla that can force a BS test once per turn at any command phase, did you try to use it and steal Lance objective ? Votann like sister of battle have low LD, so it might work surprisingly well.
Noted...someone else mentioned that so future I'd swap there positions. This game was not the place for infiltrate since the bikes have a 9 inch scout and fly.
@timmsnation723 good showing. You can still shield wall block them. With that map you must Chose one side to block or use 2 units of subjagators to fully shield block. Infil as close as you can but do 2 ranks that will give you a 13" by 4" wall of troops. If you infil within 9 inch makes them unable to scout past deployment as the can't be within 9 " of a unit after the move with that in there movement the do not have enough movement to fly over you 9+4+1= 14. They require atleast 14" move but really 16" move do to bikes base size. They would need a perfect advance. So you hold them within 8 in he's of deployment zone The infiltrate of agents is to contain them out of the no man's land and postpone their advance.
@@timmsnation723 I will normally run a RT with breachers. Deploy them down the middle of no man's land. This will usually ruin their infiltrate game and allow you to controll the infiltrate game. After deployment you get to redeploy atleast one battle line. The RT unit as it is now battleline. Redeploy somewhere beneficial.
I want to see more Subjugators! It doesn't have to be agents only, even a heavy slant towards agents allied into another Imperium army would be cool to see.
More agents pls! No other channel is taking this new army seriously. You can literally be the pioneer content creators guiding agent fans.
Everyone wants to just focus in on Deathwatch, rather than the board control which is their strength.
@@DavidVanCleef massive board control and huge viability into utilizing the battlelines for actions and such, which only adds to their complexity.
DeathWatch are still a necessary component imo. They do hit pretty reliably and I feel are a necessary part tk the board control being able tk hit a unit and stick to take away primary from opponent.
I think the DW vets need to be run in squads of 10 to really make sure they can delete something. Also you can lose 6 models and still have 4 TH to slap back with. Anyways, good stuff!!
Loving this Agents material
Good to see the Agents love. Looking forward to more!!
More to come!
Go Steelers!
90!
Agree, more agents please 🤣 fyi, rogue traders redeploy only works on battleline so the subductors can't be redeployed
Noted thx for the feedback back and glad you enjoy! I'd have to figure out a way to make subductors
@@timmsnation723 You didnt mentioned it, but subductors have nucio aquilla that can force a BS test once per turn at any command phase, did you try to use it and steal Lance objective ? Votann like sister of battle have low LD, so it might work surprisingly well.
Can't redeploy subjagators with rogue trader ability. Only battleline.
Noted...someone else mentioned that so future I'd swap there positions. This game was not the place for infiltrate since the bikes have a 9 inch scout and fly.
Thank you!
@timmsnation723 good showing.
You can still shield wall block them.
With that map you must Chose one side to block or use 2 units of subjagators to fully shield block. Infil as close as you can but do 2 ranks that will give you a 13" by 4" wall of troops. If you infil within 9 inch makes them unable to scout past deployment as the can't be within 9 " of a unit after the move with that in there movement the do not have enough movement to fly over you 9+4+1= 14. They require atleast 14" move but really 16" move do to bikes base size. They would need a perfect advance. So you hold them within 8 in he's of deployment zone
The infiltrate of agents is to contain them out of the no man's land and postpone their advance.
@@timmsnation723dog gets fight on death doesn't get invul though.
He's not that bad A$$
@@timmsnation723
I will normally run a RT with breachers. Deploy them down the middle of no man's land. This will usually ruin their infiltrate game and allow you to controll the infiltrate game. After deployment you get to redeploy atleast one battle line. The RT unit as it is now battleline. Redeploy somewhere beneficial.
I want to see more Subjugators! It doesn't have to be agents only, even a heavy slant towards agents allied into another Imperium army would be cool to see.
Damnit Lane! You had your chance to stop this nonsense. Now we'll be subjected to more agents gaslighting. 🙄
More agents to come...if i cann figure out good alternatives for subductors
I have failed to quash DJ’s enthusiasm for the army. And thus I have failed us all.