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Timms Nation
Приєднався 21 лис 2022
All stuff 40K from battle reports to list talk and more. Bringing some great minds and army's from the cleveland area all the way up the Great Lakes.
Post Game Chat Imperial Agents Vs Kroot Hunting Pack
Getting better over here so next week should be back on pin. Here are the after thoughts from the recent matchup
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Відео
Warhammer Friday Kroot Hunting Pack Vs Imperial Agents
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Sorry for the delay but here is the battle. HORDES of Kroot vs The Agents of the Imperium.
MASSIVE Kroot Hunting Pack List Preview
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Kroot return I'm a horde marchup vs Imperial Agents.
The Imperium Strikes Back! List Preview
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Keeping the train moving with the Imperial Agents once again. Running the same list expect this time we are WYSIWYG! Letting them cook!
Thursday Post Game Chat Imperial Agents Vs Ultra Marines
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Continuing on the saga of Imperial Agents. Hear our thoughts on how this army is shaping ultra after the recent matchup vs Ultra Marines.
Warhammer Wednesday Imperial Agents Vs Ultra Marines
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The fifth matchup for the Agents brings us face to face with the Ultra MarinCHANGrebthe changes enough or will the Marines power armor be too much for the Agents.
Power Armour Play! Space Marine List Preview
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Ultra Marines are BACK to face the Agent of the Imperium in the next episode in the Agents saga.
You Asked for More Agents!!! We Got More Agents!
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Let's the good times keep going as we push with Agents some more to see what we can squeeze out of this book for the November event!
Thursday Post Game Chat Imperial Agents Vs DeathGuard
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Well that was a tough one. Hear are thoughts on this matchup and the future for these lists
Warhammer Wednesday Imperial Agents Vs DeathGuard
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The continued quest to figure out imperial agents. Today they face a very very challenging opponent in the DeathGuard.
Disease and Death of the DeathGuard List Preview
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Well I asked for it. I told Lane to bring the pain let's see what he cooked up!
Final Proxy War! Imperial Agents List Preview
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After this we should be in a better position with the models we use. This week where going GK heavu and see how it works.
Thursday Post Game Chat Imperial Agents Vs Votann
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What a game! Hear all are closing thoughts on the matchup between votann and the Imperial Agents.
Warhammer Wednesday Imperial Agents Vs Votann
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Agents return on the quest for glory. Can they claim there first win from the Votann or will the guns of the dwarves be too much.
Votann Return! Votann List Preview!
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It has been a while since the dwarves have been seen on the channel. Making a return to face the Imperial Agents, here is what they are bringing.
Thursday Post Game Imperial Agents Vs Custodes
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Thursday Post Game Imperial Agents Vs Custodes
Weekend Warhammer Recap! Teams Doubles!
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Weekend Warhammer Recap! Teams Doubles!
Warhammer Wednesday Custodes Vs Imperial Agents
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Warhammer Wednesday Custodes Vs Imperial Agents
Custodes Show Up to Party! Custodes List Preview
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Custodes Show Up to Party! Custodes List Preview
You Asked For Agents? We Give You Imperial Agents w/ the List
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You Asked For Agents? We Give You Imperial Agents w/ the List
Tutorial On Immortals! Comprehensive Break Down for Every Detachment!
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Tutorial On Immortals! Comprehensive Break Down for Every Detachment!
Thursday Post Game Chat Necrons Vs Ultra Marines
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Thursday Post Game Chat Necrons Vs Ultra Marines
Warhammer Wednesday Necrons Hypercrypt Vs Ultra Marines Vanguard
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Warhammer Wednesday Necrons Hypercrypt Vs Ultra Marines Vanguard
ULTRA Marines (Cosplay as DeathWatch) List Break Down!
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ULTRA Marines (Cosplay as DeathWatch) List Break Down!
30 Death Mark Hyper Crypt! Old Fashion Shoot Out
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30 Death Mark Hyper Crypt! Old Fashion Shoot Out
5 Man Team Tournment...How do they work and how did they do? Warhammer Table Talk
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5 Man Team Tournment...How do they work and how did they do? Warhammer Table Talk
Thursday Post Game Imperial Agents Vs Necrons
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Thursday Post Game Imperial Agents Vs Necrons
Warhammer Wednesday Imperial Agents Vs Necrons
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Warhammer Wednesday Imperial Agents Vs Necrons
with the points drop my kroot/strike squad list got up to 271 models for 2000pts
That is a hilariously huge army
@@lanedelong3355 just recounted and its 272 :D 1x Flesh Shaper 6x20 Carnivores 2x10 Hounds 1x5 Hounds 3x12 Farstalkers 6x10 Strike Squad 3x10 Pathfinders 2000pts exactly
I think he was talking about both shooting and fighting phase.
Something's wrong....Kroot can never reach 80 attacks. It's 1 shot per rifle. Therefore a full 20 man with RAPID FIRE 1. Would only get at most 40 and this isn't considering the special weapons, which may or may not have additional shots. I play Kroot on TTS and this was before the PN changes, at the Detachment's strongest state. I never rolled for 80 attacks off of one unit. Unless Layne meant multiple full squad kroot units?
I just meant the combined attacks from shooting in rapid fire range plus the close combat attacks in melee.
GSC Brood Brothers Auxilia can make a funny and somewhat resilient horde list. The core of it is: 3x20 DKOK, each with a Marshal. 570p 3x20 Neophytes, each with an Iconward. 540p 126 infantry models with FNP5+++ and resurrecting models. Lots of OC.
That is quite a bit of cult!
Really hope they release great knarlocs with or without guns. Kroot would become my main army if we could basically field packs of t-rexes.
I would love to see some knarlocs. The Kroot really need a big unit like that to function as a stand alone army.
Knarloc, big and small, are in legend units.
Hope you get better soon mate! Your health and family first always. Cant wait to see you back soon.
My time has come. So to break down swarm army's. nids actually aren't to horrible like people say Sam pope won a gt with invasion fleet nids running 100+ gaunts. Black templar's crusader hoard is also viable and lore accurate. As well as guard infantry spam but that's an expensive list. I'm not certain on other armys to be completely honest I don't hear much about them doing well Before point adjustments the guard was able to bring the most models in a 2k game out of every other army I believe it was 350+ with 4 different battle line units that can bring 6 units each (points only let you max out 2 of these units with the 3rd unit choice only getting 5 different squads. I haven't done this math in a very long time so I'm sure things have changed but this is how things went at the start of 10th
It appears you’ve been training your whole life for this question.
In terms of competitive list that bring the most models it's either GSC, Admech or Chaos Cultists in CSM. In terms of what faction can bring the most it might be guard (I'll double check in a minute) 6x20 catachan 6x20 infantry squads 4x20 cadian squads 1x10 cadian squad 1x5 Platoon command squad or like 335 models for 1980 points Edit: Bizarrely enough, Nid's battleline are too expensive to be as horde-y as gaurd. Orks are in a similar boat where sure they can take a ton of gretchin in the mek detachment but not enough to get anywhere near 2k and the rest of the infantry is too expensive. Apparently yes, guard is the horde-y-ist possible army in 40k currently.
Get well, feel better, and play when you are. It's supposed to be fun, not something that makes you feel worse.
Great video. I personally have found it way more useful to only use the +OC and inv for my imperial agents. it just feels better dog piling OC on objective on top of having better survivability.
I think the plus one to hit is generally more useful, but the extra OC is huge at certain moments.
I think Agrents really need Chimeras not be exclusive to Inquisitorial Henchmen... Maybe extend it to Arbites and breachers? Chimeras with all their shooting would've really made this a different game, Rhino's just don't have enough fire power to support the fragility of our t3 bros.
I agree. I even have a chimera that I painted up in inquisition black and red with inquisitorial symbols back in 7th Ed when inquisition could take them. I’d love to use it if I could put breachers in it.
@@lanedelong3355 I bought 4 and heavily converted them for this army but then I noticed only the inquisitorial henchmen hop in them smh
Why don't you play inquisitorial henchmen for chimeras?
@@kevinr8207 they are good a unit but I went full story mode and got 90 arbites lol. I do think it kinda sucks Agents get two transports and one of them is exclusive to one unit in whole army (this goes for the immolator as well).
@@ratri4969 yes and in full story arbites can be inquisitorial agents and inquisitors.
Diverticulitis is pretty serious, man. You need to be healthy for your kids. This is going to be a big change in diet going forward. No nuts, no seeds, no beans, no corn, limited meats.... It's rough. Plus, you'll need to get frequent colonoscopies. You probably need to get one of those sooner than later to make sure you don't have anything in your lower intestine that's caused an infection. Your chances of going septic are very high, so you have to be careful.
We're here for you, brah!
Luckily it's uncomplicated so as far as bow no surgery just medication but I am still miserable. I returned to work because I can sit but man it's rough.
People get sick. No apology needed.
Get better soon! Theres a lot of special teamers on an NFL team.
My mother in law has it too. All the best and thanks for all the batreps 👍
Love the vespid, what’s your recipe? How did you paint?
Thanks! I just used citadel Contrast to get them painted up quickly. I used gryph-hound orange for the body, guilliman flesh for the wings and skeleton horde for the nails/claws.
Major bummer that the Canopteks lost so many of their major canoptek units... Now it's just wraithspam, really.
There is some cool stuff with immortals and szerras but for the most part yeah. I have found success with spyders and scarabs with spyders being my lynch pin for most builds but I miss my centipedes.
As a T’au player I salute you! Let’s go Kroot!
KKRROOOOOOOOTT!!!
11:30 strangely disappointed that you didn’t have 250 Kroot hounds…
If I could run 250 I probably would. Though the hounds are more points per model than Carnivores.
I'm glad he didn't near 150 models is enough lol
Really impressive army, good job Lane! I dont know how how DJ, will deal with all those kroots; it s scary. 😅
Thanks! Kroot are deceptively durable and can take a while to shift those 20-man bricks.
Kroooooot! I love it! Played a ton of TTS matches with them. They are very underestimated as an army.
They definitely have some playing gunline armies. Enough tricks to keep them in the game.
You’re level of painting and output is really good. Well done.
Very nice of you to say, I do appreciate it!
Nice..Suductors...living the rare model dream lolol Had my 3rd game with Agents last week. 750pts in an escaltion league vs infantry heavy guard (Lynch pin). Only just won, but ultimalty 10xmelee DW and watch master rolled up an entire flank and Draxus' psychic power and displacer fields kept my main unit of breachers alive and I scored enough secondary to make up for poor early primary. Think the deathwatch accounted for +50 guard models and Breachers killed 2 scoutt sentinels.
There is a lot of killing out of agents. Boosting character with breacher rule is one of my favorite pieces of tech so far.
Wish you would bring back the crons... The whole reason I subscribed.
Next week they will be back!
Imperial agents has been a challenge and I enjoy playing challenging armies because when I get back to stronger books things feel fresh and better...I'm looking forward to a build if been dabaling with for a bit I think you will enjoy
Breachers go in chimeras with attached Inquisitor. 1. Inq rule : go in any imperial transport 2. chimera transports iquisitor-infantrie, so breachers with inquisitor for keyword
Inquisitors can embark in any transport they body guard unit can embark into but that's doesn't matter for this Because the subdictor models can't gain the inquisitor keyword. Yes the unit has the inquisitor key word, but the Chimera looks at the keywords on the model not the unit
@@zacharyjacobs2667 "While this model is leading a unit, it can embark within any transportthat its bodyguard unit can embark in" reads like Inquisitor + B-Guard can go in chimera.
@@cptsahal5868 the inquisitor can embark into almost any transport but the breachers don't have the right keywords to embark in a chimera
The inquisitor ability does not give the breachers the ability to embark into any transport
@@zacharyjacobs2667 breachers can. cause' the inquisitor can only embark "when leading a unit"
This is really inspirational to see you commit to the agents and learning each match. The chimera transport issue has to get fixed GW
It would really just be more fun if you could put breachers or subductors in the chimeras.
I went full on Arbites with Chimeras and repressors (rhinos). I have two deathwatch melee units, assains, and hqs
Just keep in mind RAW right now the chimera can only hold inquisitorial agents and inquisitor models...the faction is agents of the Imperium. Chimera are super limited unit a data slate update changes it and opens them up a little to other guardsman like units
I miss read this one, thought it was " Imperium stripes back" 😅
No no no....wrong website lol
I use a helverin to hold my back line too. OC 8 and battleline! Once we're passed turn 3 deepstrike, I can soon vamoosh up the board with that 12" move to either help krump things or help with points scoring.
Yeah the OC 8 combined with 12” move makes them great for stealing objectives.
Great video!
Glad you liked it!
DJ: If you're committed to building the Agents I'd recommend Chimeras over Rhinos. Chimeras are amazing and cheaper than the humble Rhino. P.S. I'm not convinced the Helverin is any good. They'll do nothing against an army with a significant number of vehicles.
Issue with chimera...the can only transport imperial agents and inquisitor models....the army faction is agents of imperium so until they fix the chimera transport capacity breachers can't go in
@@timmsnation723 I don't believe any legit T.O. wouldn't let you run the Chimeras. In fact I watched a streamed event where the Agents player ran a bunch of them. It's obviously just a mistake. Doubtful the Deathwatch will be allowed in.
@TLouie2 and remember how everyone though the grand master for GK once per game CP reduction was an oversite...many data slates later still has not change...if GW fixes it and allows other units then I will definetly be looking at them...right now rules as written they cannot.
@@TLouie2 DJ and Laine are right you know. GW already glossed over it for one balance dataslate. And they only fixed the Rhinos via erratta. I doubt they'll gloss over such a huge mistake as assigning a transport as an exclusive company car for Inquisitor agents and the Inquisitor really is quite a restriction on amy transport. It's so sad that our transports aside from the Rhino are assigned to only a specific unit rather then leaving them as optional transports. The rhino could have been a defensive transport, the Chimera for melta hijinks and then the immolator for to just boost up some small fire AP-1 weapons. But nope...we don't get that unless we're fleet and spend a CP on a voidfarer unit. You can't use a Chimera for much transporting and play like a weaker Baal Predator tank. The Immolator....might as well not take it. We don't have the AP to make use of its ignores cover ability and we have it in other methods for the extra AP. Best choice is to go Chimera for some cheeky melta/flamer rushes. (Fyi DJ try it.) Or just stack an inquisitor and a priest in there so flamer spam. It can be fun but extremely limited.
Awesome game guys!! A small detail, subductors now cost 100 points , not 85 points, I dont know if that changes your army list :s
Only for allies. In just Agents they are still 85
Well done guys. I'm 2-1 in small point casual games (esculation leagues) with Fleet. I'm enjoying using them (nice break from WE). They have just enough damage output and jank to make games fun...but I still wish the fleet detachment rule were the faction rule :) lol
If you’re not familiar with what they do, the Agents can surprise some opponents.
Awesome to see the persistence and list tweaks paid off for the Imperial Agents! Great to find your channel and the content you and Lane are putting, Keep up the good work. Dredd Mob Orks vs Blood Angels!!!!!
Hey, loving the Agents bat reps! :D For the Breachers in Infiltrate I don't think you can set them up like that as ALL models in the unit need to be in coherency: "While a unit has seven or more models, all of its models must instead be set up and end any kind of move within 2" horizontally and 5" vertically of at least two other models from that unit. This is called Unit Coherency."
Correct and if you look at each end of the line there are models forming a triangle to make this legal
So first j place 2 models little over 9 inch away from table edge in no mans....so the "left " side is covered...next place a model within 2 of both of those models c on meeting the triangle and making it so all three models are in coherency with one another (each model within 2 inches of 2 models) Now we make the line across where each model is within 2 of the model behind it and infront satisfying the 2 model within 2 inch condition going across. Finally we cap it off the same as we began by placing 2 models within 2 of the last in the line as well as each other making another little triangle. Hope this helps if j do this again ill try to show a little more detail with models
@@timmsnation723 yeah, you're right. For some reason my brain was thinking the guys down the line were not in coherency of 2 models. Oups!! Thanks for the reply
@nickp.3806 no problem glad to help...it's not seen regularly on front line but because I can pick them up and get them out it's nice to push back any infiltrators
I notice that you haven’t brought sisters. Any reason to avoid them?
probably too expensive. It's a 100 points for a 5 model unit with 1W each. No invul T3 3+ save. Really easy to get rid of that for a 100 point gap.
@@Psykroids10 models for 100 pts. Good weapons with sticky objectives?
Good effort 👊 taking mine to Coventry super major next weekend, 8 games over 3 days 🤣
I’m going to run them eventually as allies to imperial knights so the immolators let the knights ignore cover.
I really appreciate all the IA games! I'm very excited to play them, competitive or not, and your videos have provided a lot of food for thought! Cheers!
I appreciate you and the support you give to the channel...thank you!
Are you liking Breachers in Rhinos? Or is it better value to have them deepstrike or hoof it? 69? Nice!
Deepstriking has its limitations like the melta being out of melta range and the demolition charges being out of their 6” range. In this game, the rhinos definitely gave them the mobility to get close and do work. They wrecked Marneus’ squad.
I am loving rhinos. Like Lane said it makes it so i can get much closer to do damage. Also they provide a wall to protect me from stray shooting after disembarking. All around though yes I love the rhinos over deepstrike. Also one other thing to toss in there is using deepstrike with a character cost 2 of the 3 choices from the enhancement. Write now I like the triple voidsmen for secondaries 160 points for them with enhancement ove 190 on terminators...value
Honey what you're doing? I am watching a glorious game of warhammer 40000!
GGLLOORRIIOOUUSS
So now that i watched all the Agents games, i have an opinion on them. This army is not competetive. It is much better, it is fun. Bringing back this aspect of the game, one on one, outside a tournament. Lets be real, thats how most people play. And in that Environment this army can be fun 😉
Im glad you said this because it's a question almost worth doing a video on, are agents competitive...I don't feel it's as simple as a yes or no answer. I do feel the Agents are competitive HOWEVER there are some glaring problems the biggest being how unforgiving the army is. In the books you really do have all the tools to compete against most faction, as other have stated Agents secondary game is one of the strongest. The issue is other armies can recover from missplays or mistakes that Agents cannot so in the vacuum of a 2:30 min (3hr) game you may bit have the time to truly evaluate the scenarios fast enough to make the right call. Some units require so much future sight it becomes difficult to manage. All of that get wrapped up too with a nice little bo I like to call "the game of dice" even if you get TONS of reps and call every scenario perfect, one bad turn of dice or good for your opponent can be more game breaking for this book then others. So for an RTT 3 games Saturday event I can see Agents going 3-0 and winning since they do very very well scoring....but a 5 or more round GT or major may be a little to difficult at this current time without a couple tweaks simply because of dice making a situation that you can't play out of in this book....let me know your thoughts but that's kinda where I'm at... P.S. dosent mean I'm not going tk keel trying tk make it happen lol...did it with GK when everyone though they where trash right on release of 10th so I'm defiently someone who enjoys the punishment
@@timmsnation723it will be harder than GK this time, since you will have more models to move, and the clock will be much more difficult to manage. Just think about it: How much time does it take you to infiltrate the RT unit ?
@igorpinchaud1410 not long at all but I also come with 7 templates...that deployment took me under a min...first placed 9 inch template so j knew where to start then I use my 2 inch template to make the line across
I'll say that Imperial Agents feels like a stronger army with more play than I'm used to. But I'm a Deathwatch player, so bringing one of the worst armies in the game is nothing new to me.
@@timmsnation723 Agents have a very high skill ceiling as well.
Dj, i want you to choose Lane saying Subductors as your ringtone!
Jokes on you....5 kids my phone stays on silent to not wake the babies
But seriously I need Lane as my personal translator...he understands my gibberish and translates it into real words.
How did you determine who went first and then redeploy your unit?
Redeploy happens before determining who goes first...but since I rolled a 1 and for ease of recording I just declared j would pick up the breachers with the RT attached and put them into strategic....then we rolled to see who goes first...sorry if that wasn't clear
I went back a checked it was quick but if you go back i did declare i would be picking up the unit at center. You are 100 percent correct in the redeploy happens before determining who goes first but just to make it a little easier on the video and editing we went directly to "who goes first" knowing the only unit to get moved was the breachers and theh where going to strategic.
@timmsnation723 keep up the good work. I like how you are really trying to give the agents love
I love the puzzle to make it work....thank you for the support and detailed discussions
@timmsnation723 That is what I love about this army. It needs to play differently, and each game is a fun challenge. I stopped playing my secondary army Sisters after that codex. Such a fire and forget army now
Adding the CP farm should have an effect.
It did! It really did!
Deathwatch vs deathwatch
Death Match to Watch
LET THEM FIGHT
I was in awe at all the models being beautifully painted then I saw the unfinished Redeemer and I got sick to my stomach. I'm kidding of course.
I mean, it’s got SOME paint on it.
@@lanedelong3355 but does it have stealth?
I know right?!?! Lane needs to get his stuff painted man the nerve of this guy lol
@@timmsnation723 shame this man! SHAME HIM! Nah at least it's not grey ya know?
@@Psykroidsmy stuff is not grey...it's dirty white
Wirlwind priority target here should be DW KT, or force BS in order to take back some critical objective. The main threat here are the inceptors squad in my opinion; they can easily drop and take out the IA home objective. Dont forget that the navigator only prevent deep strike during reinforcement step, it wont work on rapid ingress ones. So in this match up, if i had played IA i would probably have put a subductor squad on my home objective and Draxus or inquisitor squad in deep strike, in order to deal with inceptors, right after their landing.
Unfortunately, I didn’t play them very well in this week’s game.
Deploye 2x subjectors as Shield wall. Roguentrader +1 infil on objectives closest to oppent. Turn 1 block them in their deployment zone. Move to third obj Turn 2 Collect 10 vp for control move roguentrader and other infil to shield wall again. DS voidmen on abandoned obj. And burn them. Ds greyknights in oppenants deployment zone Turn 3 20vp (total 30 vp oppenant 10) Block 3rd obj Burn it. DS reminder in oppenant deployment zone. Turn 4 (45 vp oppenant 15vp primary.) Mean while play your secondaries Our strength board control and maneuver
It is but I think your forgetting how much board coverage we can give up into assault based list. The plague marines would have no issue using the subductors to catapult forward and even with a 4++ there not going tk make it that long. The initial issue was the list my plan was to try to play heavy into secondary control but couldn't hold enough of the board (still have to drop outside of 9 of those enemy units in combat) all in all there wasn't enough staying power or ability to clear even a flank like DeathWatch bring. If you go back in time I played ad mech into iron hands and locked Lane in his deployment for 3 turns off infiltrate strats so I'm familiar with it. The issue is the Death Guard had too much combat to hold in place and issue I can see with space wolves too. My conclusion from it all which I hope you can see too with this is that I need the DeathWatch in the list. There needs to be something that can hit fast and clear and area or cause my opponent some disruption to be able to start opening holes for units....take a look at the next battle report and you'll see what I'm talking about.
@timmsnation723 You can give up a lot of board, that's why you have to maneuver If you rush your models in extended line (you're covering almost a 30" spread) within 1 inch of the OP, they can only move 1"inch forward and can't move around you. In the movement, they can move laterally or rear word. Then, they shoot through the unit or charge the 1 inch forward. No consolidate as they w9nt be within 3" to obj You can effectively keep that at 1" movement max outside of there deployment zone for 2 turns.
@timmsnation723 Turn 2, and you advance forward with another line advancing. Once again, the OP movement is determined by the space you give them. Would roughly be a max of 8" out of their deployment zone. This will.once again keep.them off the obj for turn 2. Alternatively, you can ds an line formation unit 9 away from their models once again, making their max movement that turn to 9" (move+charge)in a 30" frontage. But with advancing with 2 more units, you most likely can lessen that to 6"
@timmsnation723 You don't need to hold it. You keep sacrificing waves. Our infiltrate game is a lot more durable and cheaper then other armies.
@timmsnation723 Any other point you are forgetting is how you can control your OP through their charge. If you are close, say 3 inches. And you are deployed as a single file line formation you hope the roll a 12. Because they will have to adopt a line formation as the rule is the charging models must attempt to get into base contact within the allowed movement.. This will prevent other units from charging you line screen unit and shut down. There charge movement.
I wouldn't say "Asked for." More like "held hostage by."
Would this be an "Arrested Development"
Very cool list! Just reached the 2k finish line in painting with a similar list: - Eversor assassin - Vindicare assassin - DW Cpt Artemis leading 5 men all ranged - DW watchmaster w/ digital weapons enhancement leading 5 men all melee - Corvus black star for both units - Rogue traders with fleetmaster enhancement leading 10 breachers - Draxus w/ breachers in rhino - 12 imperial agents in chimera w/ 2* heavy flamers - Navigator with clandestine operations enhancement - 5 voidsmen at arms - 2 armiger warglaives - 5 Grey knights First impressions are OK. Corvus BS is of course played due to rule of cool and probably far from meta, but having the mobility to drop the shootie squad wherever on the battlefield is fun. Agents in the chimera are super annoying to chew through while zipping around and firing the servitors. Plus two flamers against overwatch and a hunter missile for lucky punches. Looking fwd how your list does!
Yeah the Corvus are so cool but I can’t justify playing them at 180 points. I have two and I haven’t used the since 8th edition.
I have to agree with Lane 180 is a tough sell
@@timmsnation723 Absolutely! But it is cool looking modell and maybe one day flyers will be a thing again. Plans are to swap for subductors (@timm the shield guys😉) and a rhino once they got painted. It will be interesting how points will develop in next MFM as it was obvious that yesterday's drop was too early for GW.
Armigers are only battleline in the knights detachment. They can't take advantage of the redeploy since as allies they keep the imperial knights faction keyword.
You made that up.
Battleline is a keyword, that doesn't change.
No I didn't if you look at the rules commentary under battleline if... it says certain models only gain "battleline" in certain detachments. Armigers only gain the keyword on the noble lance detachment. So they can't redeploy under the void fairer keywords.
@@izzydunnyet Armigers just have the Battleline keyword right there in the index; they don't gain it.
@@auisce ok, they made a point when pariah nexus dropped to say they gain battleline in the detachment for use in secondaries. If they always have it then I'll drop Canis Rex and add the armigers back into my agents list. Thanks