Let's play Battletech: Bring in the Tanks!

Поділитися
Вставка
  • Опубліковано 22 тра 2024
  • This time around, we dive into the world of tanks, hovercraft, VTOLs, mobile artillery and battle armor infantry, learning our way around tracks, wheels, air cushions, rotors, and how well they play against the much more powerful clan equipment.
    The first two turns of the game we use to bring in rules explanations as they come up, and in the second half of the video, we'll go over to a much more quick and dirty battlereport style. Enjoy! Special thanks to everyone who gave us video footage, voice acting, pictures, references and rules clarification - you know who you are!
    also, if you want to stay up to date, get a look behind the scenes, or just hang out with us: we now have a discord server! / discord click here!
    we used:
    www.masterunitlist.info for force creation
    www.sarna.net for research
    store.catalystgamelabs.com/co... for miniatures and maps!
    Battletech, mechwarrior, and most stuff used in this video is copyrighted by catalyst games
    tank models are made for Days of Wonders' Memoir '44.
    00:00 Intro and Overview
    02:28 Fluff & Flavor
    07:24 Crunch and Numbers
    09:45 The Battle Begins!
    01:06:31 Coffee break and summary
    01:08:10 Narrative section start
    01:30:28 Battle end and aftermath
  • Ігри

КОМЕНТАРІ • 159

  • @KnightedDawn
    @KnightedDawn Рік тому +32

    Question: When riding, shouldn't the elementals still sink an activation?

    • @4handsondeck
      @4handsondeck  Рік тому +19

      not from how I understand it. since, when they're riding, they don't have any action they can take. they're effectively immobile. the carrier can decide to unload them, but they themselves don't have any agency. but, re-reading the wording on 'movement phase (ground)', yeah, I do think you may be correct. apparently, even fully immobile units still get an 'activation', even if they can't actually do anything... huh. the more you know. now, to find out how to pin your comment....

    • @SendarSlayer
      @SendarSlayer 8 місяців тому +14

      @@4handsondeck Bit late to the party, but a tip in the Battlemech Manual is to "activate" your immobile 'mechs to sink a movement activation and get your opponent to move before you. So it seems logical that those rules would still apply for other "immobile" units.

    • @logion567
      @logion567 22 дні тому

      @4handsondeck
      mounted units of any kind do NOT count for movement initiative activations, dismounting is done at the end of the carriers movement and the dismounts do not move.

    • @KnightedDawn
      @KnightedDawn 22 дні тому

      @@logion567 I wasn't able to find rules for that. Where in the BMM or TW does it talk about that?

  • @mattfritton4337
    @mattfritton4337 Рік тому +60

    you guys are criminally unknown. You put a lot of effort into this. you should be very proud!

    • @4handsondeck
      @4handsondeck  Рік тому +5

      yeah.... few videos and a long time in between each video will do that. we hope to grow a bigger audience with time! thanks for the kind words, the next video(s) are comming soon(tm)!

    • @klortikterra4423
      @klortikterra4423 4 місяці тому +2

      @@4handsondeck well the quality of these has gotten a subscibe from me. so keep up the good work.

  • @klortikterra4423
    @klortikterra4423 4 місяці тому +6

    Warhammer tourist here. the fact that a friend of yours willingly gave you two, un-opened, metal 1980's blisters for VTOL's is like... unheard of, in the 40k realm. if you have un-opened, metal 1980 blisters, you either very carefully take them out and give them a master paint job, or never open them and keep them on display.

    • @4handsondeck
      @4handsondeck  4 місяці тому +6

      roughly what we expected too. but nope. 'these are for playing, I never bothered with VTOLs though, you need VTOLs for your video, gimme a second, I think I still have some around somewhere!'. those weren't the only ancient gems we got from him either!

    • @klortikterra4423
      @klortikterra4423 4 місяці тому +1

      @@4handsondeck must be a good friend then. i hope to see more videos of this quality. merry late Christmas yall.

    • @wombatgirl997
      @wombatgirl997 10 днів тому

      @@4handsondeck Love that. Models are meant for playing,

  • @KnightedDawn
    @KnightedDawn Рік тому +23

    Floating Crits isn't a House Rule; it's an Optional Rule found in the BattleMech Manual.

    • @4handsondeck
      @4handsondeck  Рік тому +9

      ....right! thanks for clarifying! our bad, I didn't notice it when reading through the rules, and just did it by ear from what friends had suggested we do! (and comments in the last video)

  • @Denominator90
    @Denominator90 11 місяців тому +13

    Oh wow I expected WAY more subscribers after watching these videos. The amount of editing and effort you put into making these excellent videos is supremely underappreciated. Well done.

    • @4handsondeck
      @4handsondeck  11 місяців тому +3

      part of the reason would be the limited number of videos, the long time in between uploads, and the niche audience, I'd guess. but we're growing slowly but steadily!

  • @blindmikeguard
    @blindmikeguard Рік тому +37

    I love the production effort you put into these vids....keep it up!

  • @jumpinghunter9152
    @jumpinghunter9152 5 місяців тому +3

    I wanted to joke about Steiner commander being as competent as other Steiner commanders in lore and driving that Bulldog on the inescapable cliff, but then realized that because of how much vehicles you had you essentially made yourself a permanent free initiative win with Urbanmech, LRM Carrier and that Bulldog always standing in their spots like turrets, knowing that they certainly won't be a N1 priority for Clan forces, which is, to think of it, kind of a genius move!
    As always, great job, glad you still do some BattleTech on channel!

    • @4handsondeck
      @4handsondeck  5 місяців тому +4

      we try to do variety! at least thats what we tell ourselves. next two videos will be battletech too. they just do so well...

    • @jumpinghunter9152
      @jumpinghunter9152 5 місяців тому +1

      @@4handsondeck Oh that is great to hear!

  • @c0dy85
    @c0dy85 Рік тому +13

    more narrative videos? yes please and tank you!

  • @colbyboucher6391
    @colbyboucher6391 Рік тому +4

    I can't get over how someone named a planet Anywhere, and it's right next to Here.

  • @Camboprime
    @Camboprime 11 місяців тому +5

    Love the videos, the production quality is amazing. Can't praise these videos enough. Amazing quality given how new to the game you guys seem.
    Quick notes: mechs are 2 levels tall, and their sight is based on the sensors being on the top of the mech (if you're standing), so your other video had some LOS issues. In this one, tanks/vehicles are only 1 level tall and get full cover if _next_ to an elevation change between you - unless a enemy unit is standing on said elevation change ;) (The vehicles are generally considered to be 'hiding' in the shadow of the elevation change. Trees are generally 2 levels tall as well.
    In the other video, you appeared to miss a lot of piloting skill rolls, though that could have been editing.... +20 damage, kicked/missing kicks, falling handle bar checks, etc. Also consciousness rolls happen immediteatly usually.
    Elementals usually begin the game mounted if desired, so don't need to init sink like you did in the first turn, and your understanding of their mounted initiative skipping is correct.
    Well done on getting the skidding rules right.. that one's a tough one to master.
    I'm dissapointed you didn't get to elemental swarming rules... those are... fun.
    Crit rolls, if the first roll isn't available you have to re-roll both of the d6
    Die hard tournament rules (not generally followed) also have some weird rules about who gets to roll crits, i say do what ever makes the game faster.
    Usually vtols have 2 dice on the mini, one for elevation tracking, one for movement mods. They're so fragile they usually need to use cover to survive- by weaving though terrain. The laser weapons against them in this battle didn't make a difference, but cluster shots get a pretty big bonus against them (lbx shot guns, or regular guns with flechette ammo are nasty), but so is a yellow jacket appearing behind you with it's gauss rifle.
    It may sound like a lot of critizism but you've done amazingly well, and have the flow down pat. Keep up the good work!
    PS. if you're looking for novel based lore intro to the universe read Decision at Thunder Rift, or the Blood of Kerensky trillogy.

    • @4handsondeck
      @4handsondeck  11 місяців тому +2

      oh wow, thats a lot to take in! first of, thanks for taking the time, glad you enjoyed, and don't worry about 'lots of criticism'. we're german, we're taking criticism as a compliment - means you took the time to look at our stuff in depth, and the importance and size of 'issues' you adress means we got everything 'larger' right. so, this is totally a win in my book!
      that said.... yeah, I know about the vehicle/mech heigth, and I usually tried to get it right. didn't realize we messed up multiple times even, thats certainly on us! I know we missed the half-cover rule a few times, with the 'impossible to hit' leg locations. also, rerolling BOTH d6 on a crit makes so much sense, thanks for pointing that out.
      skill rolles, yeah, we edited a few out, but I won't say we never missed any. we were kinda trying to skirt the fine line between 'show everything' and 'don't let it get boring'.
      as for the init-sink elementals, someone else already commented saying that any unit, no matter if mobile or not, sinks an activation, and when I looked it up in total warfare, I was inclined to agree. apparently there's more than one opinion there.... as for the swarming, I really wanted to get into it, but the game just didn't really pose much of an opening, aside from the one turn where I should've swarmed the urbie but didn't. because.... no reason really, I just figured they'd deal more damage with their SRMs than with a swarm attack. which is obviously wrong, but, hindsight, first time playing with elementals...
      elevation die on the vtol sounds smart. in this game, we just went with 'they're on heigth 20, and never change elevation' to make things a little easier, not like they could've made great use of cover anyway - the way the map looked with the crater in the middle. nice to know the cluster weapon bonus, but unless that goes for LRMs too, I don't think we had anything of the sort on the board, sadly.
      that all said - again, thanks for the in-depth analysis, I'll certainly take most of that to mind! in episode 4, the third is already well on the way to being released!

  • @reecedignan8365
    @reecedignan8365 Рік тому +16

    Great narrative battle lads, and the production is still as good as always.
    To answer your question on “if they fly off” it comes down to the players.
    Some treat it as the unit is gone/Kia while other use the reserve/outflank rules to determine when stuff returns.
    As for future vids. Would love to see you guys increasing the Combined Arms feel - a Normandy style battle sounds fun with IS mechs, BA and Infantry storming the shores (could be against the clans, or could be set in FedCom Civil War so both of you can use a mix of IS and Clan tech as well as BA and Infantry).
    Could also maybe do a vid on Alpha Strike showing off the other system and how it fairs when dealing with combined arms.

    • @4handsondeck
      @4handsondeck  Рік тому +3

      we haven't yet tried alpha strike and want to focus a little more on the classic version for now. perhaps in the future though!
      that said, the beach landing does sound cool... maybe even make it half-naval, with mechs having to emerge from the shoreline where a submarine is stationed.... kind of a 'breakthrough' type deal, having to get through the shore defenses to then fight an objective on the land.... fedcom civil war sounds good for that too.... hmm, will have to think on it.

  • @Enfors
    @Enfors 6 місяців тому +4

    Wow, this is an amazing video! You went through so much effort with just the editing alone, with all the shots being visually represented, including the exact part of the targets that were hit! Extremely impressive. This video deserves way more views than it has.

    • @4handsondeck
      @4handsondeck  6 місяців тому +2

      hope we'll get there! the editing time taking so long is definitely detrimental to viewer numbers. next one is in the works for a while now though!

  • @HotelCharliHill
    @HotelCharliHill Рік тому +9

    Your narrative videos are some of the best. I’d watch more.

  • @VictorSteiner
    @VictorSteiner Рік тому +9

    Super cool videos! As many mentioned, the production value is amazing! The turning rotors on that VTOL armor diagram :D so good! Keep it up! Just started Alpha Strike but also still immensely interested in classic Battletech.

    • @4handsondeck
      @4handsondeck  Рік тому +2

      red was particularily proud of that little turning rotors animation. they even slow down when taking hits! and where possible, he even lets shots impact the location we ended up rolling when animating them. he's quite meticulous about the details! glad someone notices and enjoys!

  • @harvestblades
    @harvestblades 23 дні тому

    Great job guys! When you first come over to BT from from MechWarrior you are in for a rude awakening when it comes to the durability, & hassle the Warrior, tanks, & missile carriers are on the table top. When the Merc kickstarter when lice I had only finally gotten into BT after wanting to play for thirty years. Needless to say my selection was very Clan focused & as my knowledge of both the game & lore has developed I'm wishing some of my selections would have been a bit different. Well I really enjoy your BT content & hope to see much more as it's an expansive game & universe. Now off to bed & some BT audio.

  • @benparker2522
    @benparker2522 Рік тому +7

    awesome way to make learning the vehicle rules easy and fun, thanks for the great video!

  • @DaraEhteshamzadeh
    @DaraEhteshamzadeh Рік тому +2

    This is the BEST battle report and rules explanation I've ever seen. I've read the unequal units rules many times but I'm never sure I'm doing it right. This is wonderful!

  • @thedocklighter
    @thedocklighter 7 місяців тому +1

    In order to moderate the effects of initiative sinking, I have a house rule of requiring all units who have used running/flank speed in the previous turn to be the first units to be moved before all other units. I mark these units with a bead token when removing movement dice during end-of-turn cleanup. Once these units move, their status is reset with movement dice replacing the bead token.
    The rationale is that momentum isn't so easily overcome on a dime, so intention is revealed in movement choice from the previous turn. A mech or vehicle at flank speed that changes its speed noticeably reveals whether it is maintaining a comparable flank speed, slowing to cruising speed, or coming to a stop. Jumping movement isn't handled like running because of how jumping is seen in-game as launching into air and then landing within the same turn, establishing momentum as being overcome during landing.
    Thus in combined arms games, less "important" units (looking at you infantry, immobile units) lose some of their grossly unwarranted initiative sinking. This makes the turn-by-turn game appear more dynamic than the usual go-stop-go nature that the game mechanics portray. Plus, it becomes another tactical consideration in deciding whether the defensive bonus for flank movement is worth being moved up in activation during initiative.

    • @4handsondeck
      @4handsondeck  7 місяців тому +1

      thats another wonderful house rule that we might consider including in future runs. not the next one, but going forward.... this might show up in an episode some day!

    • @thedocklighter
      @thedocklighter 7 місяців тому +1

      @@4handsondeck Looking forward to it if you do. It always bugged me that massive war machines zipping along on a battlefront could just sit & leisurely consider what other units are doing, using other units to soak up initiative, in order to take advantage of other units being forced to move who may not even be in motion until the current turn.

  • @Podgeabrillion
    @Podgeabrillion Рік тому +5

    Good to see another Battletech video from you, and well timed with the Kickstarter! I'll look at this one after work.

  • @flyinggoomba5127
    @flyinggoomba5127 Рік тому +5

    Still manage to have about 30 Savannah Masters in a little plastic case some where after all these years. They are minuscule things about the size of one of the new plastic model's feet. Hilariously cheap and 10 to 15 medium lasers ads up so very quickly. Those pewter Cavalrey's are in great condition too. Really good platform for some inferno hijinks.

    • @4handsondeck
      @4handsondeck  Рік тому +2

      isn't there a meme about someone bringing a well balanced mix of mechs, a nice lance of heavies and assault, some scouts, and the opponent just showing up with a gazillion savannah masters....? I've always wanted to be that guy....

    • @flyinggoomba5127
      @flyinggoomba5127 Рік тому +1

      @@4handsondeck I'm pretty sure I've heard that a time or two. The Savannah was sold in blisters of 10 or so if memory is still doing it's job. I'm sure a few folks once BV was more common, and really even back in ton for ton days that were happy to jsut bury a board edge with them.

    • @nibblitman
      @nibblitman Рік тому +2

      @@4handsondeck Pretty sure you only get to do that once. And the game ends on turn 2 because it’s already been 6 hours of hovercraft madness.

    • @EAfirstlast
      @EAfirstlast 11 місяців тому +1

      @@4handsondeck Yes, and when you do this, you win because savannah masters are extremely strong little tanks and you pile 10 in someone's butt and kill them every turn

  • @sappho114
    @sappho114 Рік тому +7

    You guys might be single-handedly responsible for me making some Battletech purchases today. Great rules breakdowns that remain entertaining and easy to grasp and I love the little narrative roleplay bits you throw in to the battle!

  • @majorplothole2620
    @majorplothole2620 4 місяці тому

    You guys are doing great! I've watched a lot of videos trying to get myself up to speed and trying to figure out how to play as I slowly try to get into Battletech myself, and I will say while I've seen dozens of 'after action report' videos, yours are the most informative because you've actually gone through the rules, explained why things behave certain ways - but also fast forward when those rules have already been explained so the video isn't more incredibly long than it needs to be. I really appreciate that.
    The only thing I'd have changed - is at least with the first Elemental soldier getting hit with the AC/20... you missed a chance to play the "Wilhelm Scream" - haha! it was rather hilarious how these super roided out battle hardened guys get offloaded and ready to do some serious damage only to take basically an artillery shell to the face. Even power armor isn't enough to stop a projectile the size of a small child moving at the speed of "Oh shit", from utterly pasting the poor user inside said power armor.
    I love it, please keep making videos, even if it's just after action reports without new explanations to rule sets, just watching you guys play is pretty fun!

    • @4handsondeck
      @4handsondeck  4 місяці тому

      we're on it! we've done basic mech combat, we've done vehicles and their quirks, we've taken a short stab at battlearmor - next up is infantry in two videos, and then eventually one video on buildings.... and I'm sure we'll find other rules to focus on afterwards! maybe weather effects....

  • @das_gruuben
    @das_gruuben 6 місяців тому

    I'm newer to Battletech and have been researching videos, teaching myself how to play. I'm glad that I've found yours.
    Your videos are amazingly well put together, they show a lot of care and character. Your overviews are succinct and you shout out Tex's deep-dive thesis videos for further exploration.
    I'd like to see more. In the future we have the new Mercenaries Kickstarter coming, and with the growing popularity of Battletech, it could be a great way for you to expand your channel.
    Thanks, gentlemen!

  • @damianalexander6267
    @damianalexander6267 Рік тому

    Great video with good commentary and production. Can’t wait to see more!

  • @saeklas
    @saeklas Рік тому

    A fabulous batrep, both the informational side and narrative fantastic

  • @Kaiju-Driver
    @Kaiju-Driver Рік тому

    So very interactive and entertaining! Super easy to follow, and my new players enjoyed the commentary.

  • @LordSquee
    @LordSquee Рік тому

    I love the production of all of this, and the banter. Almost as much as I love that tank being trapped up on the cliff. I think we've all been there :)

  • @VictorSteiner
    @VictorSteiner 2 місяці тому

    Perfectly done animations. So good!

  • @StevoE26
    @StevoE26 4 місяці тому +2

    hi guys, im just getting in to battletech proper after playing alpha strike for a couple of years so iv been looking around youtube for tutorials and such. i have to say your tutorials are very well made, easy to follow an extremely informative, as well as entertaining. if i were to offer constructive critisism though it would be this. starting your videos with video game gameplay threw me off at first. i assumed apon the video starting that i had mistakenly clicked on a tutorial for the video game version of battletech and so i clicked away. it was only when i came back later that i found out this is indeed for the tabletop version. perhaps in the future, should you remake these videos. it would be a better idea to start the video as with miniatures to avoid such confusion.

    • @4handsondeck
      @4handsondeck  4 місяці тому +1

      we honestly hadn't considered that. we figured we needed something 'fun' as an intro to keep viewers interest, and remaking a videogame-shot in the tabletop seemed like a good way, but of couse you're right, thats probably more confusing than anything! glad you enjoyed it despite the hickup though, we'll see to make less videogame-intros in the future! (not that we currently had more planned, but now I know not to go back to that, so thats good!)

  • @tabletopsidekick
    @tabletopsidekick 10 місяців тому

    Your production quality is something you should be proud of. Excellent work.

  • @mariusweber4990
    @mariusweber4990 Рік тому

    Awesome video! Really enjoyed both the explanations and the match itself. Gerne mehr davon!

  • @TheSkeletonVA
    @TheSkeletonVA 3 місяці тому

    Awesomely done!

  • @kell2990
    @kell2990 Рік тому +1

    I really hope you do more of these! I just starting learning how to play and this is helping a ton.

    • @4handsondeck
      @4handsondeck  Рік тому +1

      next video to come out some time next week (hopefully) though it'll be a liiittle bit different, next gameplay video is in production, next 'tutorialy' rules video is planned, though may yet take a while. stay tuned, the two of us keep busy!

  • @KTSTHofficial
    @KTSTHofficial 10 місяців тому

    very excellent video with nice editing and fun personalities at the table
    looking forward to future uploads

    • @4handsondeck
      @4handsondeck  10 місяців тому +1

      great! I'm happy to report, new upload is in the making. going slowly, but its going! hoping to get it released this month still.

  • @gnoflet6955
    @gnoflet6955 9 місяців тому

    Would definitely be down to see full narrative videos from you guys as well. The editing and care you put into each shot and weapon makes it really enjoyable to watch.

  • @scotteverroad4545
    @scotteverroad4545 10 місяців тому

    I left Classic Battletech for 25 years, (proxximate !!!!), and you guys are making me want to play Classic again! Love the videos from what few I have watched! Great-job having Fun! lol

  • @xensoldier
    @xensoldier Рік тому

    nice, keep up the effort! I applaud the production effort, keep at it :)

  • @wardywards8831
    @wardywards8831 Рік тому

    Great video! The first intro vid had already showed me this was a channel to sub to!

  • @konsyjes
    @konsyjes Рік тому

    I think your narrative styling is top notch. I would definitely enjoy a battle done purely in that fashion. Because we KNOW the rules are still being applied "in the background" we can experience the mechanics of Battletech as a story and that's what it's all about for me, in the end. I think that is what I love about this game, besides the intrincacies and excitement of it - is the emergent story that happens during battle thanks to the uniquely detailed mechanical rigor of the rules.

  • @johntaylor8095
    @johntaylor8095 6 місяців тому

    Excellent video!

  • @nikushim6665
    @nikushim6665 6 місяців тому

    @33:45 IS didn't entirely lose DHS, they regained that tech fairly early around 20 years before the clan invasion. Though production was limited making them rare, just like ER tech wasn't completely lost either. Though that's more a logistical topic for Mechwarrior (pen and paper RPG) rather then stock config Battletech mechs.

  • @gabrielstrong2186
    @gabrielstrong2186 Рік тому +1

    Intro and narrative sounds good for a beginner like me but I would be delighted to watch some pure narrative ones as well.

  • @bad-people6510
    @bad-people6510 5 місяців тому +1

    I think it's "Night Jar." It's a type of bird.

  • @Jaded_Dragon_
    @Jaded_Dragon_ 4 місяці тому

    I loved this so much!

  • @riotgnight1394
    @riotgnight1394 4 місяці тому

    Another great video. I certainly hope you do more.

  • @youtmeme
    @youtmeme Рік тому

    love ur guys games!! makes everything so understandable!!!
    its easy to incorporate new/different rules playing this way.🙂👏👍🤙🤟✌

  • @dierig05
    @dierig05 Рік тому

    Love to see a campaign. Yall did awesome.

  • @paypercutts
    @paypercutts Рік тому

    This is awesome seeing BT played out on tabletop in long form like this, for someone who's been a huge fan of the universe and it's PC games since the early The Crescent Hawks Inception, but never played or even seen a tabletop game. Subscribing for more BattleTech goodness!

  • @logandaley1544
    @logandaley1544 Рік тому +2

    19:40 there’s an urbenmech plush?! I want one too now.

  • @jetspeedstudios431
    @jetspeedstudios431 10 місяців тому +1

    New subscriber here. Love the editing so much.
    One thing to note: the little page of special map rules for this map has something about the level change on the road not having MP costs

    • @4handsondeck
      @4handsondeck  10 місяців тому +3

      oh, damn, yeah, you're right! now I'm sad I can only pin one comment. whelp, I'll add it to the pile of 'will do better next game'. well spotted, and thanks for pointing it out!

  • @jacobito6223
    @jacobito6223 Рік тому

    This video was outstanding.

  • @Tinytraveler
    @Tinytraveler Рік тому +1

    You guys got a sub from me, the second the Urbie mech showed up and its introduction lol ♥

  • @ShadowMinxHobbies
    @ShadowMinxHobbies Рік тому

    Wonderful video!! I hope we see more from yall. Also, I can't wait to see an infantry video, I'm rather confused on mechanized infantry and how to base them..
    I'd love to see shorter videos covering every aspect of the game. Like 30 minutes each and just cover each step, basing, painting, etc etc.. But also, narrative videos from you would be wonderful.

    • @4handsondeck
      @4handsondeck  Рік тому +1

      we'll see what we can do! shorter videos are definitely something we need to get comfortable with eventually. and no worries about infantry... I (green) absolutley adore infantry, vehicles and other combined-arms stuff, so they WILL show up sooner or later.
      for now, a short answer: mechanized infantry covers infantry in APCs, IFVs and so on, so to base them, small armored vehicles are what you want.
      think american bradley etc.: a somewhat large (at least for an infantry group) weapons platform with enough room to quickly mount and dismount infantry 'on the fly'.
      drive up to a building, get the troops out, troops go through building, vehicle goes around while applying focus fire on enemy hot spots, infantry gets back into vehicle on the other side and carries on. working SO in tandem that, in the tabletop, you never seperate the 'infantry' part from the 'vehicle' part, thus only ever needing one model, even if they'd narratively dismount to get stuff done.

  • @AuzziSoda
    @AuzziSoda Рік тому

    Battletech Introduction 3.8: Anti-Mech Infantry Tactics!
    Seriously though good work guys.

  • @billdoor1569
    @billdoor1569 Рік тому

    this was great thank you for the video!

  • @McFancypants
    @McFancypants Рік тому

    Great video and the hosts are well spoken and easy to listen too. Would love to see more Battletech tabletop. Tutorials are great and I'd love more of those because I mostly play BT or MW video games but curious about tabletop. But I'd also enjoy just watching some narrative games. Found myself easily invested in the Steiner forces going in blind vs Clan mechs. I enjoy after action report videos but this is much easier to follow than the goliath of rules in some other war games. Something happens in BT? There's a roll table for that.
    Got recommended from all the other BT content I watch but the quality of the videos got me interested in your other videos so I'll check those out soon.

    • @4handsondeck
      @4handsondeck  Рік тому +1

      there's not too much other content yet, sadly these videos take their sweet time to put together. next one is in the making though, and we'll have a much shorter video on a tabletop-adjacent topic out within the next few days!

    • @McFancypants
      @McFancypants Рік тому

      ​@@4handsondeck that's great to hear!

  • @9drunkninjafoxes367
    @9drunkninjafoxes367 8 місяців тому

    The falling of the map depends on the game type your doing, for any games using a single map like yours, they are removed from play, counted as destroyed for score, but not destroyed for multiple mission games and campaigns so it can come back in a new separate latter battle, as people do not normally use side maps for airospace, instead using the radar map, this means you remove it from play for the most part, count it as destroyed for score but alive for future missions.

  • @abzlore9640
    @abzlore9640 Рік тому +1

    AMAZING!!

  • @Wolfblade094
    @Wolfblade094 Рік тому +1

    Love seeing the mistakes and how that still affects things. Especially with new things/rules and forgetting stuff (like those hanging elementals). Really cool to watch! Wonder what your opinion of the battlefield support rules for Vehicles are, if you have looked at them?

    • @4handsondeck
      @4handsondeck  Рік тому +1

      I've only had a very surface level glance at them. I had originally been planning to bring in a blue navy warship into the next episode, but we decided to go low on new rules for ep.3, so the idea went out the window. very briefly saw that changes were coming anyway, so I'll have a proper look once they're done and get relevant!

    • @Wolfblade094
      @Wolfblade094 11 місяців тому

      Nice! Excited to see more from you, I love listening to your stuff while I work (and watching it all again when I am home)

  • @user-bo9cu7zw4b
    @user-bo9cu7zw4b 16 днів тому

    Loving these vids as a battletech newbie! Out of curiosity and accent are yous German? We have a small group in Berlin :D

  • @oreio-zn4sm
    @oreio-zn4sm Рік тому +2

    Love the videos they are great for helping me learn to play for the first time, where did you guys find the record sheets for the vehicles

    • @4handsondeck
      @4handsondeck  Рік тому +1

      Vehicle record sheets are taken from the 'book' record sheets 3039 unabridged, we got the PDF for this video. we used masterunitlist.info for picking the tanks we wanted, looked them up on sarna.net to find out what book the record sheets are in, and then bought that from catalyst. wanted to go through official channels for the video!

  • @darrellcastillo6575
    @darrellcastillo6575 10 днів тому

    Vehicles do not pay a movement penalty for elevation changes as long as movement remains on the road.

  • @r.gilman4261
    @r.gilman4261 Рік тому +1

    Proxy, Proxy my precious Vees, Sadly I still have most of these metal vees :P

  • @ShishouDzukiZaManako
    @ShishouDzukiZaManako 6 місяців тому +1

    on the sideslipping/ being pushed off map question the book i recently got (Total Warfare i think) says it is counted as destroyed; had to check it for death from above push attempt which failed.
    i'll have to check it later for the page number.

  • @WSBBlackfang
    @WSBBlackfang Рік тому +2

    I love waffles, 1:06:31

  • @Eserchie
    @Eserchie 9 місяців тому +1

    Lets face it, almost nothing is tanky when AC20's are pointed its way.

  • @Reynhold86
    @Reynhold86 4 місяці тому +1

    Für jemanden der neu bei BT einsteigen will, sind diese Videos von euch pures Gold 🎉 vielen Dan für diese wahnsinnige Mühe! Und noch eine Frage: Gibt es euren discord noch? Der link funktioniert leider nicht mehr.

    • @4handsondeck
      @4handsondeck  4 місяці тому +1

      danke für DIE info! ja, gibts noch. verstehe nicht ganz, warum der link nicht mehr tut, aber das erklärt warum er SO tot ist. probiers hiermit: discord.gg/sD3AdZsJ (discord ist natürlich english-only. wenn du fragen in deutsch hast, DM uns ruhig ^^ )

    • @Reynhold86
      @Reynhold86 4 місяці тому

      @@4handsondeck thank you very much 👍

  • @skree272
    @skree272 5 місяців тому

    I have 2 tanks for battletech, i plan on having few mechs because my custom group is mostly tanks due to mechs being harder for them to aquire and maintain

  • @hiphopguy0
    @hiphopguy0 Місяць тому

    1:29:12 two limbs destroyed from crits in one turn? that's quite lucky.

    • @4handsondeck
      @4handsondeck  28 днів тому

      yup! thats battletech for you. could've been the cockpit too, so, lucky for all involved!

  • @Fallouttec
    @Fallouttec Рік тому

    The only appropriate answer to Elementals; AC/20s to their face

  • @Freezezonian
    @Freezezonian 9 місяців тому

    I'm curious if you've thought about covering the alpha strike version of the rules?

    • @4handsondeck
      @4handsondeck  9 місяців тому +1

      short answer? yes, we've thought about it, but currently have no plans to do that any time soon. perhaps next year, but our main issue is - we've never actually played alpha strike ourselves, so we'd have to learn it from the ground up before doing a video on it! our next video is coming out some time next week, or soon after, and the one AFTER that is already in the planning stage and will be classic again, I'm afraid. that said, we've had a few requests for alpha strike, I can't imagine we'll wait TOO much longer before we take a stab at it!

    • @Freezezonian
      @Freezezonian 9 місяців тому

      @@4handsondeck fair enough. Looking forward to what videos come next.

  • @tonyr2006
    @tonyr2006 Рік тому

    Any advice on how to do the weapon effects? I want to start recording campaigns at my local game shop and these would really make it pop.

    • @4handsondeck
      @4handsondeck  Рік тому +1

      There are probably better ways to do it, especially if you have the necessary assets or tools, but here's what we did:
      We just took screenshots of the relevant moments and painted the effects over them onto transparent layers, then imported those back into the video editor. We also threw is some glow effects ontop of that. And the movement is basically just done by shoving masks across the static layers.

    • @tonyr2006
      @tonyr2006 Рік тому

      @@4handsondeck thank u. I’ll see what program I need and start tryin out this method. Much appreciation!

  • @sebastianrubin7476
    @sebastianrubin7476 Рік тому

    Urbanmech! Remember, it's called trash-can, not trash-cannot!

  • @user-uj2zi7ms4l
    @user-uj2zi7ms4l Рік тому

    What map pack do the maps you are using come from?

    • @4handsondeck
      @4handsondeck  Рік тому +1

      this one is from the battle of tukayyid map pack, I think in episode one we used the desert map pack!

  • @kennithdaniluk9910
    @kennithdaniluk9910 3 місяці тому

    Where can I find record sheets for vehicles? Not alpha strike cards, full record sheets?

    • @4handsondeck
      @4handsondeck  3 місяці тому

      they are printed in the different 'battletech: record sheets' books. they're sorted by which TRO (technical readout) the unit appears in. the schrek version used here, for example, is in the 3039 unabridged version. store.catalystgamelabs.com/products/battletech-record-sheet-3039-unabridged-pdf
      store link here, for an exact 'table of content' before you buy, I'd always advise sarna. www.sarna.net/wiki/Record_Sheets:_3039_Unabridged
      I usually go the other way round - look up the unit I want to use on sarna, see which TRO it featured in, check if I own it already and if its worth me getting the sheets for it if I don't. with some work, and if you don't care about owning the official ones, you COULD also check out megamek. a bit complicated to use, but it has the values of most units in existance, along with a 'print' option.
      cheers, and enjoy!

  • @verysilentmouse
    @verysilentmouse Рік тому +2

    Normally unless it has off board movement unit is out of the fight if it goes off board

    • @JeremyLevi
      @JeremyLevi Рік тому

      Correct, this is the standard rule in Total Warfare. There are alternate optional rules, but as with all optional rules they need to be agreed to be used by all players before the game starts.

  • @mako2350
    @mako2350 10 місяців тому

    As a newbie what are the dice behind each vehicle for? I tried to find this in the movement section of the rulebook but no luck...

    • @4handsondeck
      @4handsondeck  10 місяців тому

      the dice behind the vehicles are there for the same reason as those behind the mechs - they show the target modifier for movement. so, black die, the vehicle 'ran', or 'flanked' as its called for vehicles, white die is 'walk' or rather 'cruise', and the number of eyes is the increase in difficulty for the to-hit number. some later tech vehicles even have jump jets and would use a red die. cheers!

  • @keyaro123
    @keyaro123 10 місяців тому

    Where did you get this map?

    • @4handsondeck
      @4handsondeck  10 місяців тому +1

      as mentioned during setup, its the map 'Pozoristu Mountains' from the 'Map Pack: Battle of Tukayyid'. you can get it right on their website, and at a fair few other stores as well!

  • @niahanabishi5954
    @niahanabishi5954 Рік тому

    So what happened to the Urbie pilot?

    • @4handsondeck
      @4handsondeck  Рік тому +1

      my best guess? he retreated along with the rest of the defenders, after being shouted at, repeatedly. same for the elementals really. I kinda suspect the respective lance leaders had to verbally assault them until they let off of one another....

    • @EAfirstlast
      @EAfirstlast 11 місяців тому

      @@4handsondeck Love can bloom on the battlefield?

  • @thefleshisweak3848
    @thefleshisweak3848 Рік тому +2

    Showing off new Mercenaries pack and that Blaine Lee Pardoe novel in one video, makes me feel really conflicted.

    • @thefleshisweak3848
      @thefleshisweak3848 Рік тому +1

      Great video, by the way, great intro. Really like the pacing and production of these.

    • @4handsondeck
      @4handsondeck  Рік тому +1

      thanks a lot! ...though I feel like I'm missing something about the novel and the new merc pack....? was there some connection we should be aware of? we used it simply as a visual tie-in to 'more narrative focus' as opposed to 'rules focus' when showing the rule book.

    • @thefleshisweak3848
      @thefleshisweak3848 Рік тому +2

      ​@@4handsondeck My bad, used a wrong word. Instead of contrived I should have said conflicted.
      The pack looks very promising, but author of the novel got kicked out from publishing Battletech novels by the same company. I believe unjustifiably. Parents fights kind of vibe.
      I completely get what you were going for, I didn't want this to be throw at your, I understand you didn't mean anything. Thanks for your work!

    • @colbyboucher6391
      @colbyboucher6391 Рік тому

      @@4handsondeck Hour of the Wolf is considered by many to be one of the worst BattleTech novels ever. BLP got fired not long after it's release and after loosing some *interesting* politics (CGL says neither had anything to do with it but that's how it goes). End-result is a lot of older grognard-y fans (most of UA-cam included) getting grumpy over ""cancel culture"".

    • @4handsondeck
      @4handsondeck  Рік тому

      ah, thank you very much for enlightening us! wasn't meant as a statement in either direction, just blissful ignorance. was the only novel thin enough to be kept hidden under the rulebook, so the choice was kinda easy without having prior knowledge.

  • @NathanPops
    @NathanPops 8 місяців тому

    Narrative? Yes please

  • @KeystoneCarcajou
    @KeystoneCarcajou 4 місяці тому

    there is never a reason NOT to run with a Fire Moth.

  • @austinreed7343
    @austinreed7343 Рік тому

    Would a third episode cover infantry?

    • @4handsondeck
      @4handsondeck  Рік тому

      having recorded the third already.... no, a third episode won't cover infantry. we WANTED to get it done, but decided against it. quite likely the fourth episode will though!

  • @abzlore9640
    @abzlore9640 Рік тому +1

    I really like the channel! You seem like a good couple. How did you convience your boyfriend to play battletech?

    • @4handsondeck
      @4handsondeck  Рік тому +2

      A long time interest in the franchise, reluctance to buy yet another set of warhammer 40k codices (again) and a well-timed kickstarter!

  • @styxriverr5237
    @styxriverr5237 3 місяці тому

    From my own looksie loo into vehicles they have a range that goes from competent and dangerous to ludicrously silly.
    Like for the price of a mixed force of tanks, arty, mobile guns, support vehicles and some air for recon...
    I could get 160 Savannah Masters and watch the horror upon the other person's face as a horde of hovering garbage swarms them.
    But no I went with the first option. Because I didn't know how ridiculous cheap Savannah Masters are Irl and in game.

    • @4handsondeck
      @4handsondeck  3 місяці тому

      savannah masters are horribly OP when comparing their cost to their effectiveness, thats true. the only real 'counter' I can find to fielding 160 savannah masters is: calculate how much upkeep they require to maintain during peacetime. hovercraft is expensive. training for the pilots is too. not to mention the question of just how many landing ships you need for 160 savannah masters... as far as I know, a leopard dropship can still only carry 8 of them. or is it even only 4? either way. focus a bit more on the narrative, and the 160 savannah masters go away! ....if only I could find a way to have the same argument for 300+ infantry platoons.... probably have to start by 'how do you get enough food and toilet paper to them, and how to prevent plagues'....

  • @verysilentmouse
    @verysilentmouse Рік тому

    My fiancee loves her urbie plushie

  • @konsyjes
    @konsyjes Рік тому

    how many hexes could a hetzer hetzer hetz - Total Warfare, p. 569

    • @4handsondeck
      @4handsondeck  Рік тому

      I tried to look that up... but I'm afraid, my total warfare only has close over 300 pages. mistyped something? am I being trolled? neither p.169 nor p.269 yielded any result.

    • @konsyjes
      @konsyjes Рік тому

      @@4handsondeck yeah its not a real question, sorry, just a stupid joke XD

  • @konsyjes
    @konsyjes Рік тому +1

    The elevation DOES matter :) You measure the range in hexes as usual, and measure the difference in elevation (to the mech's torso which is 1 lv above the ground: a mech is 2 lvls tall.) THEN you add HALF of the smaller of the two distances to the other and that is your range. It is a beautifully streamlined application of the Pythagorean theorem I believe.

    • @4handsondeck
      @4handsondeck  Рік тому +1

      okay... thats news to me. and quite shockingly so... so you have a page and book for that? is that in the advanced rules somewhere? or am I just THAT blind and totally missed it?

    • @konsyjes
      @konsyjes Рік тому +2

      @@4handsondeck My deepest apologies, you are exactly right and my comment was just misinformation :) I dont know where I got that from, but it says black on white in Total Warfare p.132 "elevations are never taken into consideration when
      determining range to target". So, case closed.

    • @konsyjes
      @konsyjes Рік тому +1

      @@4handsondeck to be clear, it is a rule I thought only applied to VTOLs but as we have determined, it doesn't exist. I am sorry for confusing you.

    • @4handsondeck
      @4handsondeck  Рік тому +2

      @@konsyjes hey, no worries at all! we make so many mistakes all the time, would've been not too unlikely we got it wrong here too. and better to double- and tripple check than spread a 'how to' video that has (uncorrected) mistakes in it! you're all good, thanks for taking the time to type it out in the first place!

  • @pablofiasco2
    @pablofiasco2 Рік тому

    im slightly disappointed that you used WW2 minis to proxy vehicles, and somehow Didnt have Hetzers available to proxy as Hetzers! For shame guys, for shame :)

    • @4handsondeck
      @4handsondeck  Рік тому +1

      the thought hadn't even crossed my mind.... but even if it did, I'm afraid the scope of memoir '44 just contains 'infantry', 'tanks' and 'artillery', the models only differentiate between different participants of the war. sadly, no can do ^^' (man, there would've been some kind of off-joke in there for sure...)