At 8:18 I should have worded this better, since Petrified Blood even states that it prevents the damage, but it's not counted as mitigated damage and is instead just changing how you take the damage instead, so it doesn't count as prevented damage for the purpose of Divine Shield's regeneration calculation 👍
Divine shield is just a nice cherry on top of a block capped life/ES hybrid builds. It helps to mitigate the downside of glancing blows and to greatly boost character's recovery so you don't have to invest that much into block chance on your passive tree and/or gear. It really shines when you throw your character at extremely dense maps where you get hit a LOT because it ramps your ES regen to the sky. Absolutely love that keystone for block based inquisitor.
Aegis/glancing blows/tempest shield/the spell block wheel/block mastery and a little bit more spell block from a cluster (thaumaphage, is it?), and you're there on block cap.
An interesting detail of Divine Shield is that with enough mitigation to hit the cap of 90%, you can end up with more health (life + ES) than you started with. Example: you take 1000 damage. 45k+ armour mitigates 90%, reducing it by 900 to 100. The recovery effect restores 4*3=12% of this as ES, which is 108. That's 8 more than the 100 you lost. This means (low enough) physical damage you take results in a net 0.8% heal after 4 seconds. If you stack this effect often enough, that can be part of a powerful sustain engine where anything that doesn't kill you just makes you regenerate more. I used this with Heartbound Loop to turn the 350 physical self damage on minion death into a net positive ES regen. The more minions you generate + lose, the stronger the regen effect becomes. When you add Recoup to generate more life/mana based on damage taken, you've got yet another part of an engine for a self-sustaining tank build (my ongoing fascination in this game). Thanks for pointing out that other sources of "X% less damage taken", and block, count towards mitigation for this. This may allow me to become even more creative. Also, thanks for this series. I saw the Mind over Matter one suggested from one of CaptainLance's videos, and am pleased with the level of detail and production quality. Keep up the good work!
Appreciate that and glad to hear you're enjoying the series! Yeah, tbh I think this keystones is mostly underrated, especially if you're using it like you were where you control and use the mechanic to recover crazy amounts
Back when the Atlas Pinnacle Bosses released, I played a Cold DOT running full block using Aegis Aurora and having picked Divine Shield and Chaos Inoculation. So I was running up to "The Infinite Hunger" and as iIwas not dealing much damage, I just stood there for a while (PS: I killed the Eater of Worlds in 45 minutes so yes, low dmg). Eventually I was wondering why I was so low on ES and eventually died, which is VERY uncommon as this build was VERY tanky. Turns out the Debuff applied by the "Corrosive Hunger" decreased Armor and Evasion by 400 per stack. And it's permanent until you die. So having about 9k ES it only took about 20 ish stacks before my effective health was 1. (PS: it never fell below 1, even if I technically had more negative stacks on me) From then on out every time I did that boss I first had to slot out of Divine Shield. Happy that got changed.
For CI build - its a nice combo with Zealot's Oath, which is conveniently placed in 5 passives from Divine Shield, boosting regen even more. I use both on my Int stacker Doryani Flicker Strike, and sometimes feel myself immortal (except Lightning DoT ':D)
Big props for mentioning the niche interaction with leech 👍 I haven't really seen it used in an efficient matter yet, but I'm sure someone will do it eventually. It's also not stated in the video, but since this is considered ES "Regeneration" I assume it would scale with modifiers to Energy Shield Recovery Rate, right? It's a fairly rare stat but Beast Fur Shawl provides up to 100% by itself, which could essentially double the amount of recovery. (Although that still doesn't necessarily mean it's worth using, of course)
I got a Stanley sweetheart low angle for about $150 and it took no effort to get it going. Out of the box the blade was flat and sharp enough to shave my arm. The plane itself was also very flat and square. Doing some test cuts has it work flawlessly.
I'm a little Paladin short and stout... Here is my mace and here is my mount. When I see trouble I scream and shout. Pop divine shield and hearthstone out!
The Rat Cage with 100% surely we can make something happen with this "synergy" but I doubt it. If we had something that was reverse Absorption charges that would be cool. Recoup Phys. But only elemental, another good reason why converting all Phys to ele is great. Already crit capped? Get some energy shield and some just 1-2 max power charges and you are set for recoup. So Graven's Secret, Searing Purity, with 100% of Phys taken as ele, that would be a ton of recoup. It could be done.
Yeah, Rat Cage is a super weird one, I've yet to really find much of a use case for that thing, because even with 100% fire hits taken as phys you just fall over to ignite and burning ground.
Ward works in a similar way to energy shield, as in it will absorb damage before life by default. The damage absorbed by ward wouldn't count as prevented damage if that's what you meant
idk why GGG makes those so absurdly complicated to understand. How many fucking POE-specific keywords this passive node has? A lot. You have to know what 'recently' means, you have to know what 'regeneration', 'recovery' and 'recharge' is and then you have to know the convoluted system of calculating prevented physical damage. "From Hits" specifically. So no dots, bleeds, degens, whatnot. And the game isn't handing this information out to you, oh no, you have to visit 3rd party sites to have any realistic chance to gauge how much juice you can squeeze out of this. Or just use tl;dr guide and spec into this if you have high armor and a decently large ES pool. Plenty of builds that can build both ES and armor. For example INT-stackers with Shaper's Touch. You will get natural ES scaling from INT-stacking and a big heap of evasion rating from Shaper's Touch mod that grants evasion from INT. And then turn all this evasion into armor with another keystone passive. There you go, 15k ES CI character with 70k armor. This definitely makes solid use out of Divine Shield.
@@hungnguyennang1251 Without GB, any blocked physical damage will count as mitigated damage for the purpose of DS regen. With GB, blocked hits will be reduced by 35% and that reduction will count as mitigated damage for the purpose of DS regen.
At 8:18 I should have worded this better, since Petrified Blood even states that it prevents the damage, but it's not counted as mitigated damage and is instead just changing how you take the damage instead, so it doesn't count as prevented damage for the purpose of Divine Shield's regeneration calculation 👍
Divine shield is just a nice cherry on top of a block capped life/ES hybrid builds. It helps to mitigate the downside of glancing blows and to greatly boost character's recovery so you don't have to invest that much into block chance on your passive tree and/or gear. It really shines when you throw your character at extremely dense maps where you get hit a LOT because it ramps your ES regen to the sky. Absolutely love that keystone for block based inquisitor.
Aegis/glancing blows/tempest shield/the spell block wheel/block mastery and a little bit more spell block from a cluster (thaumaphage, is it?), and you're there on block cap.
Lethe shade wait room here
An interesting detail of Divine Shield is that with enough mitigation to hit the cap of 90%, you can end up with more health (life + ES) than you started with.
Example: you take 1000 damage. 45k+ armour mitigates 90%, reducing it by 900 to 100.
The recovery effect restores 4*3=12% of this as ES, which is 108. That's 8 more than the 100 you lost.
This means (low enough) physical damage you take results in a net 0.8% heal after 4 seconds.
If you stack this effect often enough, that can be part of a powerful sustain engine where anything that doesn't kill you just makes you regenerate more.
I used this with Heartbound Loop to turn the 350 physical self damage on minion death into a net positive ES regen. The more minions you generate + lose, the stronger the regen effect becomes.
When you add Recoup to generate more life/mana based on damage taken, you've got yet another part of an engine for a self-sustaining tank build (my ongoing fascination in this game).
Thanks for pointing out that other sources of "X% less damage taken", and block, count towards mitigation for this. This may allow me to become even more creative.
Also, thanks for this series. I saw the Mind over Matter one suggested from one of CaptainLance's videos, and am pleased with the level of detail and production quality. Keep up the good work!
Appreciate that and glad to hear you're enjoying the series! Yeah, tbh I think this keystones is mostly underrated, especially if you're using it like you were where you control and use the mechanic to recover crazy amounts
At 0:51, another way to optain it is via Skin of the Lords :)
Back when the Atlas Pinnacle Bosses released, I played a Cold DOT running full block using Aegis Aurora and having picked Divine Shield and Chaos Inoculation.
So I was running up to "The Infinite Hunger" and as iIwas not dealing much damage, I just stood there for a while (PS: I killed the Eater of Worlds in 45 minutes so yes, low dmg). Eventually I was wondering why I was so low on ES and eventually died, which is VERY uncommon as this build was VERY tanky.
Turns out the Debuff applied by the "Corrosive Hunger" decreased Armor and Evasion by 400 per stack. And it's permanent until you die. So having about 9k ES it only took about 20 ish stacks before my effective health was 1. (PS: it never fell below 1, even if I technically had more negative stacks on me)
From then on out every time I did that boss I first had to slot out of Divine Shield.
Happy that got changed.
For CI build - its a nice combo with Zealot's Oath, which is conveniently placed in 5 passives from Divine Shield, boosting regen even more.
I use both on my Int stacker Doryani Flicker Strike, and sometimes feel myself immortal (except Lightning DoT ':D)
Another int stacking doryani flicker enjoyer
there are dozens of us, dozens!
Love your series man, thanks a lot for the detailed information.
So detailed and well explained.
Big props for mentioning the niche interaction with leech 👍
I haven't really seen it used in an efficient matter yet, but I'm sure someone will do it eventually.
It's also not stated in the video, but since this is considered ES "Regeneration" I assume it would scale with modifiers to Energy Shield Recovery Rate, right? It's a fairly rare stat but Beast Fur Shawl provides up to 100% by itself, which could essentially double the amount of recovery. (Although that still doesn't necessarily mean it's worth using, of course)
Yep it would scale with ES recovery rate indeed!
Most fun keystone ever to use :D
I got a Stanley sweetheart low angle for about $150 and it took no effort to get it going. Out of the box the blade was flat and sharp enough to shave my arm.
The plane itself was also very flat and square. Doing some test cuts has it work flawlessly.
0:51 Another way to obtain is through a scepter crucible tree
I really enjoy this series
Would be cool to have gloves or armour that convert % of your armour to es and provide Divine Shield
Good series sir. Thanks
so it has no downside if armour value is more than energy shield, right?
I'm a little Paladin short and stout...
Here is my mace and here is my mount.
When I see trouble I scream and shout.
Pop divine shield and hearthstone out!
The Rat Cage with 100% surely we can make something happen with this "synergy" but I doubt it.
If we had something that was reverse Absorption charges that would be cool. Recoup Phys. But only elemental, another good reason why converting all Phys to ele is great. Already crit capped? Get some energy shield and some just 1-2 max power charges and you are set for recoup.
So Graven's Secret, Searing Purity, with 100% of Phys taken as ele, that would be a ton of recoup. It could be done.
Yeah, Rat Cage is a super weird one, I've yet to really find much of a use case for that thing, because even with 100% fire hits taken as phys you just fall over to ignite and burning ground.
@@dreamcore_gg both ignite and burning ground are easy to get immunity for, are there other fire DoTs?
¿Does the regeneration works even at full ES, similar to "overleech" mechanics? ¿Or it would stop / not function if it's full?
Still continues at full ES
@@dreamcore_gg Great! Thanks.
Best keystone for Gluttony enjoyers!
Can you make one for ghost dance please? thanks!
Does this work with ward?
Ward works in a similar way to energy shield, as in it will absorb damage before life by default. The damage absorbed by ward wouldn't count as prevented damage if that's what you meant
idk why GGG makes those so absurdly complicated to understand. How many fucking POE-specific keywords this passive node has? A lot. You have to know what 'recently' means, you have to know what 'regeneration', 'recovery' and 'recharge' is and then you have to know the convoluted system of calculating prevented physical damage. "From Hits" specifically. So no dots, bleeds, degens, whatnot. And the game isn't handing this information out to you, oh no, you have to visit 3rd party sites to have any realistic chance to gauge how much juice you can squeeze out of this.
Or just use tl;dr guide and spec into this if you have high armor and a decently large ES pool. Plenty of builds that can build both ES and armor. For example INT-stackers with Shaper's Touch. You will get natural ES scaling from INT-stacking and a big heap of evasion rating from Shaper's Touch mod that grants evasion from INT. And then turn all this evasion into armor with another keystone passive. There you go, 15k ES CI character with 70k armor. This definitely makes solid use out of Divine Shield.
It's almost a must-have keystone these days if you're playing with armor.
This keystone has a downside lol. Very few builds on this side of the tree dont use determination.
Asking me to subscribe and hasn't even watched all his own videos
hahaha many times over
@dreamcore_gg Isn't this key stone be OP with doppelganger?
Yep, physical damage mitigated by dopelganger's modifier will count towards divine shield regen
@@dreamcore_gg How about glancing blows, does the key stone have any interactions ?
@@hungnguyennang1251 Without GB, any blocked physical damage will count as mitigated damage for the purpose of DS regen. With GB, blocked hits will be reduced by 35% and that reduction will count as mitigated damage for the purpose of DS regen.