DIVINE SHIELD - Keystone Highlight Series | Path of Exile

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  • Опубліковано 18 лис 2024

КОМЕНТАРІ • 41

  • @dreamcore_gg
    @dreamcore_gg  Рік тому +17

    At 8:18 I should have worded this better, since Petrified Blood even states that it prevents the damage, but it's not counted as mitigated damage and is instead just changing how you take the damage instead, so it doesn't count as prevented damage for the purpose of Divine Shield's regeneration calculation 👍

  • @uf0_UK
    @uf0_UK Рік тому +18

    Divine shield is just a nice cherry on top of a block capped life/ES hybrid builds. It helps to mitigate the downside of glancing blows and to greatly boost character's recovery so you don't have to invest that much into block chance on your passive tree and/or gear. It really shines when you throw your character at extremely dense maps where you get hit a LOT because it ramps your ES regen to the sky. Absolutely love that keystone for block based inquisitor.

    • @Ilyak1986
      @Ilyak1986 Рік тому +1

      Aegis/glancing blows/tempest shield/the spell block wheel/block mastery and a little bit more spell block from a cluster (thaumaphage, is it?), and you're there on block cap.

  • @myrlokishka
    @myrlokishka Рік тому +24

    Lethe shade wait room here

  • @Narnach
    @Narnach Рік тому +6

    An interesting detail of Divine Shield is that with enough mitigation to hit the cap of 90%, you can end up with more health (life + ES) than you started with.
    Example: you take 1000 damage. 45k+ armour mitigates 90%, reducing it by 900 to 100.
    The recovery effect restores 4*3=12% of this as ES, which is 108. That's 8 more than the 100 you lost.
    This means (low enough) physical damage you take results in a net 0.8% heal after 4 seconds.
    If you stack this effect often enough, that can be part of a powerful sustain engine where anything that doesn't kill you just makes you regenerate more.
    I used this with Heartbound Loop to turn the 350 physical self damage on minion death into a net positive ES regen. The more minions you generate + lose, the stronger the regen effect becomes.
    When you add Recoup to generate more life/mana based on damage taken, you've got yet another part of an engine for a self-sustaining tank build (my ongoing fascination in this game).
    Thanks for pointing out that other sources of "X% less damage taken", and block, count towards mitigation for this. This may allow me to become even more creative.
    Also, thanks for this series. I saw the Mind over Matter one suggested from one of CaptainLance's videos, and am pleased with the level of detail and production quality. Keep up the good work!

    • @dreamcore_gg
      @dreamcore_gg  Рік тому +1

      Appreciate that and glad to hear you're enjoying the series! Yeah, tbh I think this keystones is mostly underrated, especially if you're using it like you were where you control and use the mechanic to recover crazy amounts

  • @SirPlebston
    @SirPlebston Рік тому +13

    At 0:51, another way to optain it is via Skin of the Lords :)

  • @juliangrabowsky6418
    @juliangrabowsky6418 Рік тому +1

    Back when the Atlas Pinnacle Bosses released, I played a Cold DOT running full block using Aegis Aurora and having picked Divine Shield and Chaos Inoculation.
    So I was running up to "The Infinite Hunger" and as iIwas not dealing much damage, I just stood there for a while (PS: I killed the Eater of Worlds in 45 minutes so yes, low dmg). Eventually I was wondering why I was so low on ES and eventually died, which is VERY uncommon as this build was VERY tanky.
    Turns out the Debuff applied by the "Corrosive Hunger" decreased Armor and Evasion by 400 per stack. And it's permanent until you die. So having about 9k ES it only took about 20 ish stacks before my effective health was 1. (PS: it never fell below 1, even if I technically had more negative stacks on me)
    From then on out every time I did that boss I first had to slot out of Divine Shield.
    Happy that got changed.

  • @Olden2610
    @Olden2610 Рік тому +3

    For CI build - its a nice combo with Zealot's Oath, which is conveniently placed in 5 passives from Divine Shield, boosting regen even more.
    I use both on my Int stacker Doryani Flicker Strike, and sometimes feel myself immortal (except Lightning DoT ':D)

    • @jogadorjnc
      @jogadorjnc Рік тому

      Another int stacking doryani flicker enjoyer
      there are dozens of us, dozens!

  • @AintNoJustice
    @AintNoJustice Рік тому +3

    Love your series man, thanks a lot for the detailed information.

  • @TrollAxeThrower
    @TrollAxeThrower Рік тому +2

    So detailed and well explained.

  • @XxZarionxX
    @XxZarionxX Рік тому +1

    Big props for mentioning the niche interaction with leech 👍
    I haven't really seen it used in an efficient matter yet, but I'm sure someone will do it eventually.
    It's also not stated in the video, but since this is considered ES "Regeneration" I assume it would scale with modifiers to Energy Shield Recovery Rate, right? It's a fairly rare stat but Beast Fur Shawl provides up to 100% by itself, which could essentially double the amount of recovery. (Although that still doesn't necessarily mean it's worth using, of course)

    • @dreamcore_gg
      @dreamcore_gg  Рік тому +1

      Yep it would scale with ES recovery rate indeed!

  • @csabijooo
    @csabijooo Рік тому +3

    Most fun keystone ever to use :D

  • @AggyLovesGames
    @AggyLovesGames Рік тому +6

    I got a Stanley sweetheart low angle for about $150 and it took no effort to get it going. Out of the box the blade was flat and sharp enough to shave my arm.
    The plane itself was also very flat and square. Doing some test cuts has it work flawlessly.

  • @BanicaEater
    @BanicaEater Рік тому +5

    0:51 Another way to obtain is through a scepter crucible tree

  • @251progression
    @251progression Рік тому +1

    I really enjoy this series

  • @FrozenSynapce
    @FrozenSynapce Рік тому +1

    Would be cool to have gloves or armour that convert % of your armour to es and provide Divine Shield

  • @Residentsheep
    @Residentsheep Рік тому +1

    Good series sir. Thanks

  • @Schmidteren
    @Schmidteren 3 місяці тому +1

    so it has no downside if armour value is more than energy shield, right?

  • @Derekzparty
    @Derekzparty Рік тому

    I'm a little Paladin short and stout...
    Here is my mace and here is my mount.
    When I see trouble I scream and shout.
    Pop divine shield and hearthstone out!

  • @taiwanisacountry
    @taiwanisacountry Рік тому

    The Rat Cage with 100% surely we can make something happen with this "synergy" but I doubt it.
    If we had something that was reverse Absorption charges that would be cool. Recoup Phys. But only elemental, another good reason why converting all Phys to ele is great. Already crit capped? Get some energy shield and some just 1-2 max power charges and you are set for recoup.
    So Graven's Secret, Searing Purity, with 100% of Phys taken as ele, that would be a ton of recoup. It could be done.

    • @dreamcore_gg
      @dreamcore_gg  Рік тому

      Yeah, Rat Cage is a super weird one, I've yet to really find much of a use case for that thing, because even with 100% fire hits taken as phys you just fall over to ignite and burning ground.

    • @HenriHakl
      @HenriHakl Рік тому

      @@dreamcore_gg both ignite and burning ground are easy to get immunity for, are there other fire DoTs?

  • @marcelomarquez2089
    @marcelomarquez2089 6 місяців тому

    ¿Does the regeneration works even at full ES, similar to "overleech" mechanics? ¿Or it would stop / not function if it's full?

  • @Kardeell
    @Kardeell Рік тому

    Best keystone for Gluttony enjoyers!

  • @vein5987
    @vein5987 Рік тому

    Can you make one for ghost dance please? thanks!

  • @khristiankhouri8732
    @khristiankhouri8732 Рік тому

    Does this work with ward?

    • @dreamcore_gg
      @dreamcore_gg  Рік тому

      Ward works in a similar way to energy shield, as in it will absorb damage before life by default. The damage absorbed by ward wouldn't count as prevented damage if that's what you meant

  • @alewis514
    @alewis514 Рік тому +2

    idk why GGG makes those so absurdly complicated to understand. How many fucking POE-specific keywords this passive node has? A lot. You have to know what 'recently' means, you have to know what 'regeneration', 'recovery' and 'recharge' is and then you have to know the convoluted system of calculating prevented physical damage. "From Hits" specifically. So no dots, bleeds, degens, whatnot. And the game isn't handing this information out to you, oh no, you have to visit 3rd party sites to have any realistic chance to gauge how much juice you can squeeze out of this.
    Or just use tl;dr guide and spec into this if you have high armor and a decently large ES pool. Plenty of builds that can build both ES and armor. For example INT-stackers with Shaper's Touch. You will get natural ES scaling from INT-stacking and a big heap of evasion rating from Shaper's Touch mod that grants evasion from INT. And then turn all this evasion into armor with another keystone passive. There you go, 15k ES CI character with 70k armor. This definitely makes solid use out of Divine Shield.

  • @vi8799
    @vi8799 Рік тому

    It's almost a must-have keystone these days if you're playing with armor.

  • @5ean5ean22
    @5ean5ean22 Рік тому +2

    This keystone has a downside lol. Very few builds on this side of the tree dont use determination.

  • @patrickmartin8978
    @patrickmartin8978 Рік тому

    Asking me to subscribe and hasn't even watched all his own videos

  • @hungnguyennang1251
    @hungnguyennang1251 10 місяців тому

    @dreamcore_gg Isn't this key stone be OP with doppelganger?

    • @dreamcore_gg
      @dreamcore_gg  10 місяців тому

      Yep, physical damage mitigated by dopelganger's modifier will count towards divine shield regen

    • @hungnguyennang1251
      @hungnguyennang1251 9 місяців тому

      @@dreamcore_gg How about glancing blows, does the key stone have any interactions ?

    • @dreamcore_gg
      @dreamcore_gg  9 місяців тому +1

      @@hungnguyennang1251 Without GB, any blocked physical damage will count as mitigated damage for the purpose of DS regen. With GB, blocked hits will be reduced by 35% and that reduction will count as mitigated damage for the purpose of DS regen.