Loving all the battle reports guys 👍🏽 I play Rivendell myself, so really appreciating the content. I wonder if you know whether a spear supporting model has a control zone? Stephen seems to be the encyclopaedia of all MESBG knowledge!
2:18 We’ve recently cleared this up, but a Siege Weapon does not have to deploy first. Curious to see if you guys are interpreting a rule differently or found it written up specifically elsewhere. Thanks! Great Battle Report!
Have you discussed the use of heroic challange with sauron? Would have been handy. Probably worth a point of might, even when the challange is denied... Ps: love the content. Keep it up!
I think Sauron is underpowered. Considering his points. Yes he has a lot of saves but he never seems to do a lot. Only 4 attacks. Doesn’t get a Monterey’s charge (or am I wrong?). No brutal power attacks (or am I wrong??) No re rolls when casting.
If it's the choice between 5 Kings Guard and a shield I take the KG every time! I do however rate the shield once you've got good numbers and KG ~Stephen
Sauron loves some chilled horses! Elrond has hadhafang which gives +1 to wound against spirit models. This means he can get +2 if he 2 hands :) ~Stephen
@@JMACCSArmiesOfMiddleEarthI'm guessing the thinking here is that most scenarios have VPs for leader kills rather than killing non leader heroes. Also I guess it frees the G dog up for assassination
Very nice battle report, but im curious why sauron rolled one ring save after GG wounded him twice. U should roll this one for every wound that could casue him being removed from battlefield :D
@@anyheroics under the cavalry section there's a subheading cavalry and magical powers. The model as a whole is the target and either mount or rider can spend will to resist.
@@Dryan91 Hi Aussie Similarly to Black Dart the caster chooses which part of the model that is affected. It does specify this in the spell description on the magic page ~Stephen
@anyheroics 750 He's definitely pricey, but the troll giving you a free march helps negate shooting and gets him doing damage in combat earlier, and it is hard to bring down itself. Then, having your dedicated caster ringwraith compel banners outta btb contact for a chill soul or transfixing strikers in Saurons combat when you lose priority is worthy of the point sinks. I really just trying to maximize saurons' value with support pieces since hes pretty much the whole list anyway lol
@@jamesellis5942 definitely some good tips in here! He's always been a meme list for me, I may try out a numenorean marshal captain with some morgul riders, see how that compares ~Elliot
Sauron can Transfix Gil Galad 18" away on a 2+ with a free point of will rach turn, he only has 3 will and no resistance to Magic. You could have kept him trapped or bled his will for at least 3 turns. Also storing Might to keep Sharon alive rather than bleeding out the Elvish Might feels like the wrong call. Because reduce all those Heroes to no Might and Sauron has the advantage against literally anything on the table and far greater staying power. Sauron with no Might and all his wounds is far more durable than both GG and Elrond with no Might and all their wounds. Equal Fight values between GG and Sauron and Sauron can transfix GG, the Elves can't do anything like that in return. Sauron with Rend is wounding on 3's, the Elves on 6s or 5 bys. Basically in an attritional contest Sauron is superior in every sense if you just play it cool. He's basically Saruman who is also a Troll Chieftan. Keep him back, drain resources then beat everyone up. Charging a spellcaster straight into combat against heroes who *want to fight* just dosent make any sense. Also Shelob is an amazing assassin against heroes if you give her a babysitter but she's a bit wasted on regular troops unless the aim is to get a throw down the flanks or something . If you run this list in future try this, keep her as counter charge security for Sauron, keep her a long way away from him but just in movement range. Even better if you can place some obstacles in between her and Sauron because she dosen't care about them. Gives you more attack dice to throw, if you win the combat against anything that's not S7 she's throwing 4 S7 strikes with re-rolls and Sauron 8 S8. Very few models survivng that.
I absolutely should've kept GG down, you're 100% right there. I will disagree with you for Sharon's might, although I'm by no means a pro! I feel like 1 might should be kept behind at all times, you simply can't risk a 400pt model going down when you roll that 1! The might attrition is an interesting comment though, although I'd maybe float GG's elven blade gives him the edge combined with Lord of the west. I was also weary of sitting back with my D5 army against a bunch of hungry elf bows, but again maybe I see Sauron as a combat hero rather than the spellcaster! And I used Shelob at a 1/10 capacity in this game I'm under no illusion, highlighted by the 900 IQ barge - I blame the fact it wasn't my actual Shelob :D The wombo combo is definitely something to try out, next batrep I've got you covered;) ~Elliot
On the charge she gets 2, and with monstrous charge she's knocking cavalry prone too. 4 dice to wound re-rolling any failed to wounds at F7 str 7 - it adds up.
Exactly as said by foe hammer, even if she had 2 attacks it would get silly - 3 on the charge for 6 re-rollable S7 wounds is a bit grim. My issue was wasting her on troops instead of assassinating Elrond for example ~Elliot
Your not supposed to reveal the objectives when playing Fog of War are you? You identified each other’s terrain pieces at the start of the game - you know what the other person is going for. Kind of ruins the mission in my opinion.
Hey InfiniteEdge! No, it was a statement of which terrain pieces we could be going for as we agreed not to go for ones that overlapped both board edges. For Elliot he *had* to kill Gil-Galad as he was my only non-leader hero and I *had* to protect him for the same reason. We didn't tell each other anything that wasn't 100% obvious :) I agree, the scenario is all about mind-tricks and that's how we love to play it! ~Stephen
Absolutely pumped to watch this report when I sit down to do some painting! Love your batreps!
Glad you enjoy our mindless rambling Friedrich!
~Stephen
Thanks for the batrep, they are always a joy to watch. Stephens Rivendell have been ripping through every army.
The "never seen before on this channel" comment on our first batrep becomes more relevant each time. Stephen is a monster at rivendell though!
~Elliot
Great Bat Rep, loving the rivendell models.
Looking forward to this team cleaning up at the Birmingham tourny
Thanks Borges! We do intend on hanging out with some mops and brooms...
~Stephen
First! Jeep up the good work, I see great potential in this channel
Thank you :) Hopefully you watch our career with great interest...
~Stephen
Loving all the battle reports guys 👍🏽 I play Rivendell myself, so really appreciating the content.
I wonder if you know whether a spear supporting model has a control zone? Stephen seems to be the encyclopaedia of all MESBG knowledge!
A spear support absolutely does, nothing more satisfying than watching a heroic combat be thwarted because of one pesky spear pleb;)
~Elliot
Thanks for the kind words Matt, I'm adding that to my CV
~Stephen
Ooooh a bit of Sauron, love it
He's a cheeky boi
~Stephen
2:18 We’ve recently cleared this up, but a Siege Weapon does not have to deploy first.
Curious to see if you guys are interpreting a rule differently or found it written up specifically elsewhere.
Thanks! Great Battle Report!
Are the blue dice the Rivendel dice? They look very nice.
They are! They're surprisingly nice but anyone who uses them for a non-elf army is very naughty
~Stephen
Have you discussed the use of heroic challange with sauron? Would have been handy. Probably worth a point of might, even when the challange is denied...
Ps: love the content. Keep it up!
Huge shout Dave and that is the kind of zest I like in a game
~Elliot
what is the shelob mini please
The set is called In the clutches of shelob:)
~Elliot
Elliot is silly and tired, it's a 3D print, unsure where from!
~Stephen
hysterics with the barge back 3 inches
Another 11/10 brain play
~Elliot
What book is that with all the scenarios in it?
That is the 'matched play guide' my good sir!
~Elliot
I think Sauron is underpowered. Considering his points. Yes he has a lot of saves but he never seems to do a lot. Only 4 attacks. Doesn’t get a Monterey’s charge (or am I wrong?). No brutal power attacks (or am I wrong??) No re rolls when casting.
Why no shield on Gil galad? Gives him one extra defense for low points. D8 comes it quite handy.
If it's the choice between 5 Kings Guard and a shield I take the KG every time!
I do however rate the shield once you've got good numbers and KG
~Stephen
Class guys, I really want to try Sauron now just eating horses.
Sorry if I am being thick but why did Elrond get +2 to wound for 2 handing?
Sauron loves some chilled horses!
Elrond has hadhafang which gives +1 to wound against spirit models. This means he can get +2 if he 2 hands :)
~Stephen
@Any Heroics Oh fk aye he's a spirit isn't he, derp derp derp silly me. Cheers man.
@@JMACCSArmiesOfMiddleEarth
No worries it's all a learning game!
~Stephen
@Any Heroics Another annoying question. Would it not be better to have the G-unit as the leader as elrond has way more fate to survive for the VPs?
@@JMACCSArmiesOfMiddleEarthI'm guessing the thinking here is that most scenarios have VPs for leader kills rather than killing non leader heroes. Also I guess it frees the G dog up for assassination
Very nice battle report, but im curious why sauron rolled one ring save after GG wounded him twice. U should roll this one for every wound that could casue him being removed from battlefield :D
Thanks mate! Yeah aware that is the rule I must have been cheating again
~Elliot
Spiders are evil.
In real life, sure, but Shelob is a sweetie
~Elliot
How come GG and elrond didn't resist the chill soul on their horses?
Spells affect the target itself and not the model, as the horse doesn't have any will it gets munched
~Elliot
@@anyheroics under the cavalry section there's a subheading cavalry and magical powers. The model as a whole is the target and either mount or rider can spend will to resist.
@@Dryan91 Hi Aussie
Similarly to Black Dart the caster chooses which part of the model that is affected. It does specify this in the spell description on the magic page
~Stephen
Can’t believe Sauron couldn’t win combats.
Unfortunately he's actually a small man wearing tin cans to big himself up. Little known fact that he's actually 5'4"!
Absolute wetwipe
~Stephen
Fight 5 armies with Rivendell dice should be illegal😂😂 at our local area everyone just plays with them because they roll so many 6s
I like to run a generic ringwraith with a troll drummer with Sauron
At how many points? I like the idea of another ringwraith but feel like big Sazza already sinks too many points
~Elliot
@anyheroics 750 He's definitely pricey, but the troll giving you a free march helps negate shooting and gets him doing damage in combat earlier, and it is hard to bring down itself. Then, having your dedicated caster ringwraith compel banners outta btb contact for a chill soul or transfixing strikers in Saurons combat when you lose priority is worthy of the point sinks. I really just trying to maximize saurons' value with support pieces since hes pretty much the whole list anyway lol
@@jamesellis5942 definitely some good tips in here! He's always been a meme list for me, I may try out a numenorean marshal captain with some morgul riders, see how that compares
~Elliot
Sauron can Transfix Gil Galad 18" away on a 2+ with a free point of will rach turn, he only has 3 will and no resistance to Magic. You could have kept him trapped or bled his will for at least 3 turns.
Also storing Might to keep Sharon alive rather than bleeding out the Elvish Might feels like the wrong call. Because reduce all those Heroes to no Might and Sauron has the advantage against literally anything on the table and far greater staying power. Sauron with no Might and all his wounds is far more durable than both GG and Elrond with no Might and all their wounds. Equal Fight values between GG and Sauron and Sauron can transfix GG, the Elves can't do anything like that in return. Sauron with Rend is wounding on 3's, the Elves on 6s or 5 bys. Basically in an attritional contest Sauron is superior in every sense if you just play it cool.
He's basically Saruman who is also a Troll Chieftan. Keep him back, drain resources then beat everyone up. Charging a spellcaster straight into combat against heroes who *want to fight* just dosent make any sense.
Also Shelob is an amazing assassin against heroes if you give her a babysitter but she's a bit wasted on regular troops unless the aim is to get a throw down the flanks or something .
If you run this list in future try this, keep her as counter charge security for Sauron, keep her a long way away from him but just in movement range. Even better if you can place some obstacles in between her and Sauron because she dosen't care about them. Gives you more attack dice to throw, if you win the combat against anything that's not S7 she's throwing 4 S7 strikes with re-rolls and Sauron 8 S8. Very few models survivng that.
I absolutely should've kept GG down, you're 100% right there. I will disagree with you for Sharon's might, although I'm by no means a pro! I feel like 1 might should be kept behind at all times, you simply can't risk a 400pt model going down when you roll that 1! The might attrition is an interesting comment though, although I'd maybe float GG's elven blade gives him the edge combined with Lord of the west.
I was also weary of sitting back with my D5 army against a bunch of hungry elf bows, but again maybe I see Sauron as a combat hero rather than the spellcaster!
And I used Shelob at a 1/10 capacity in this game I'm under no illusion, highlighted by the 900 IQ barge - I blame the fact it wasn't my actual Shelob :D
The wombo combo is definitely something to try out, next batrep I've got you covered;)
~Elliot
3rd, I’m slacking…
Not like you to come 3rd...
~Stephen
Shame to see Sauron fluff his rolls and not do any damage at all. Against GG and Elrond he’s just outmatched in terms of might and fight
Agreed - not being able to move means he's just a very expensive F9 troll
~Stephen
Shelob getting only one attack seems crap!! Standard captains or orc trackers get two!
On the charge she gets 2, and with monstrous charge she's knocking cavalry prone too. 4 dice to wound re-rolling any failed to wounds at F7 str 7 - it adds up.
Exactly as said by foe hammer, even if she had 2 attacks it would get silly - 3 on the charge for 6 re-rollable S7 wounds is a bit grim. My issue was wasting her on troops instead of assassinating Elrond for example
~Elliot
A few orc captains or shaman to immobilise the heroes would have done more than Shelob. Or a troll for hitting power
And the seige bow was a waste!
Siege bow is 10/10 get in the bin
~Elliot
If it rolled well I’d be saying how amazing it is!
@@craig3111 Siege bow is 2/10, it can get in the bin
~Stephen
The worst back away barge I ever seen
Your not supposed to reveal the objectives when playing Fog of War are you? You identified each other’s terrain pieces at the start of the game - you know what the other person is going for. Kind of ruins the mission in my opinion.
Hey InfiniteEdge! No, it was a statement of which terrain pieces we could be going for as we agreed not to go for ones that overlapped both board edges. For Elliot he *had* to kill Gil-Galad as he was my only non-leader hero and I *had* to protect him for the same reason. We didn't tell each other anything that wasn't 100% obvious :)
I agree, the scenario is all about mind-tricks and that's how we love to play it!
~Stephen