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I'd love it if Gym Leaders became themed rather than typed. Like I could see a Heavy Metal themed Gym Leader having a team of; Obstagoon,Houndoom,Toxicitry and Exploud. That's just an idea though!
A music themed team would be sick! One of my E4 is a DJ with a team referencing many electronic music artists and subgenres. One of them is a shiny Maushold with each maus referencing a different Deadmau5 album cover. (Each Pokémon now has 2 shiny forms in my region, with some of them also getting their original shinies changed entirely)
I got sick of monotype gyms and ditched them entirely for my Fakémon region, specializing in themed teams for each leader instead (with one exception). Here's a brief rundown for each: Gym 1: First Test. The gym leader is also your professor, and he will use the starter that's strong against yours, alongside another new Pokemon. He wants to make sure you can work around type disadvantages before you take on the rest of the gym leaders. Gym 2: Ice. This is the one exception for two reasons. 1: Ice got buffed to resist Grass, Water, and Flying in my region, and 2: this gym leader is a very old man who doesn't want to stop using the Pokémon he's loved for decades. Gym 3: Levitation. This gym leader is a skydiver and rescue pilot who specializes in Pokémon that can use the wind to their advantage. Her lead Pokémon sets up Tailwind upon entry thanks to its signature ability, and her other two Pokémon are stingrays that are 4x weak to Ground... except they have Levitate. People who try to use Ground type moves will be in for a bad time. Gym 4: Emotional Support. This gym leader is also a therapist, and she specializes in Pokémon that are cute, soft, and generally comforting to spend time with, in hopes that her clients will have an easier time healing from their mental health struggles. In battle, these Pokémon expect to be underestimated due to their appearance, but will use a wide variety of unpredictable tactics to control the battle, including healing and infatuation (also buffed). Gym 5: Conservation. This gym leader is the head of the region's conservation program, which protects species of Pokémon that are critically endangered, the environments they live in, and also handles invasive species within the region. She specializes in rare and endangered Pokémon that the player has likely never seen prior to battle. Gym 6: Intel. This gym leader is a cybersecurity officer and hacker who spends most of his time in his chair, hacking the computers of the evil cult in the region to gain information, spying on challengers in the gym through cameras, and taking a look at your PC box in advance. He uses Pokémon themed around technology, Pokémon that are super effective against your strongest, and might even use one of your own Pokémon against you. After defeating him, he will later call you to help take down this dangerous cult. Gym 7: Fashion. This one's pretty self explanatory. The gym leader is a supermodel and fashion designer who wears outfits themed around her team of stunning and majestic Pokémon. Her Pokémon will often try to take advantage of priority and status moves in battle. Gym 8: Extortion. Ever wondered what a gym battle against a criminal casino owner would look like? Out of battle, this guy relies on gambling addictions to leech off the people playing at the casino, often tempting them with drinks to keep them playing when they lose. In battle, he will take advantage of "luck" via slots/roulette to swing the battle in his favor at any chance he gets, increasing his chances of winning. Whether it's random status effects, stat drops, hazards, the use of alcohol to make your Pokémon drunk, he will do anything it takes to achieve his primary goal: draining your pockets dry. Some of his favorite Pokémon include Lopunny, Gholdengo, and Kingambit. After you defeat him and move on to the Elite Four, he gets arrested for multiple money related crimes off screen, and removed from the league.
See? Your Gym7 is a perfect example of focusing on a theme in order to create a more interesting Gym experience. Tulip is also a super model but they just went - she uses psychic.
I'd love if Gym 8 instead uses classic cheese/ annoying strats to really grind your gears - you have the perception of it being a fair Pokemon battle, but quickly figure out you're in a lot of trouble. Imagine: Open with a Hazards Shuckle or Glimmet (Shuckle is better considering the Dusklops below, but I love the idea of a spooky Glimmet) PP Stall Eviolite Dusklops with Will O Wisp, Flash (!), Spite and Rest. Prankster Whimsicott with Encore Leech Sheed and Substitute A level 1 Sturdy Aron with Endeavour and a Shell Bell ;) Speed Boost Ninjask with Protect, Double Team and Baton Pass Huge Power Diggersby
@jasonhuang6332 If I didn't theme Eugene's team around the casino and his massive god complex, I would've probably done something like this. Cheap strategies like this are an easy way for him to defeat challengers and steal their money! Thankfully his team is still pretty terrifying to face, especially the Gholdengo and Kingambit.
I think Raihan's gym in Sw/Sh and Blueberry Academy in The Indigo Disk was Gamefreak experimenting with strategy teams as a focus. I really hope this trend continues and grows!
Hi Ace, Dual type gym could be cool. Themed ones should even turn out to be even cooler. Like, for instance, a blue colored pokemon team (or whatever colors), or cooking theme team, or horse theme ones and whatnot (you get my point). Anyway, definitely, gym leaders should be 100% strategic opponents. Cheers
Hey! I really do believe so as well! Especially since there's even the "type effective thing" on the moves nowadays. There's really no point on that being the "measurement"! Themed teams would be great!
I always thought themes should be based on themes and not types like a gym based on music. Another being themed around weather. Experimenting gym themes can also make them memorable
I would love for pokemon gyms to have themes more than just a mono type or even the elite 4 to have competitive teams that are not one type, not mono type Also, make them all double battles since VGC is doubles or (this will be too much to ask for but) adding an option in the beginning if you want double battles or singles. Like I understand you cant do doubles if you have one pokemon but similar to battling trainers now you can talk to them to start a battle and there could be an option if they have more than one pokemon do you want doubles or singles yes or no. Or make the gyms and gym leaders focus on two types that would be neat though i love the idea of themed gyms. Like the first one teaches you type advantages in a way, maybe a gym is all about trick room and being bulky so brute strength and speed will not cut it etc
I think making them Double Battles would be cool, but I don't think all of them should be it. The E4/Champion yes, the rest I'm not so sure. I feel like in order to make them double battles you would have to have a LOT of double battles throughout the game and that would end up changing too much about Pokémon, I feel.
Honestly the elite 4 should've never been monotype lol it does a terrible job of seperating them from gym leaders, anyways another thing gamefreak could make use of is pre battle effects, imagine a gym that emulates a sand storm in the arena so the gym leader doesnt even have to set it up, or trick room arena etc, gqmefreak has done stuff like this before (red in hgss is always fought with hail and klara sets toxic spikes before battle) so it would be nice if they did it more
It really would! It would be awesome to see them experiment a bit more with the Gyms, since they're already doing it with everything else... Let's wait a few years for Gen10 and see how they do it!
I think there was 3 points. 1st, lore reasons... by making elite trainers type specialists, it gives them a cool theme and was just fun as a kid. 2nd, it can allow the gyms and elite 4 to seem strong but also have a simple way to be defeated. Remember, Pokemon was meant to be hard for kids, but casual for adults... 3rd, they were meant to train you about types and match ups so that you can have a basic understanding of the games.And for the elite 4, they were a boss rush, so even if they were weaker, it was fine because they were a part of a whole....
I love how you mentioned that a huge part of why mono type gyms worked is cause of how the Pokemon were limited and you had options to get new Pokemon near the gyms that would be close in level. Honestly, the open world format and exp share kinda ruined that old playing style.... I think there was 3 points you also missed in why gyms and Elite 4 were monotype that just don't apply as much anymore.... 1st, lore reasons... by making elite trainers type specialists, it gives them a cool theme and was just fun as a kid. Like, they are a specialist, so they are supposed to have amazing skills with that type that other trainers don't have (while it doesn't work with the limited game play mechanics, as kids, we were really into the lore). 2nd, it can allow the gyms and elite 4 to seem strong but also have a simple way to be defeated. Remember, Pokemon was meant to be hard for kids, but casual for adults... 3rd, they were meant to train you about types and match ups so that you can have a basic understanding of the games.And for the elite 4, they were a boss rush, so even if they were weaker, it was fine because they were a part of a whole....
I disagree with a few things... I think that the Elite 4 should be seen as Elite for a reason. If you get there and just steamroll them, it isn't that much of a "final boss". And I started playing Pokémon as a kid as well (and love the lore - the channel is mostly about it because of that) and before the grind itself was the hard part. You had a tough time because grinding individual Pokémon was a problem. Nowadays, all of the challenges (and annoyances) of before are gone. I haven't met a single kid that finds the gyms hard - most don't care about them and just want to move past it to run around and catch Pokémon. Making them teach you something or show you something cool could bring that magic back!
I liked the way they did it in the second dlc for scarlet and violet. They had one Pokémon not tied to their type. I would have liked it more if they would have given the top 4 of paldea a different thing than mono type teams. Since all 18 types are used during the story it would make more sense to give them weather teams or something like this
The issue with ScaVi is that, while that is cool, it's quite easy to just find whatever you need around. You don't even have to search for "the NPC that trades you what you need". A strategy would surely help!
I think it should be noted that there are 2 things you didn't note. 1st, gyms should have a level curve for the number of badges you have.... 2nd, while gyms are meant to seem strong to kids, they are supposed to be easy and not actually be a challenge....
yes, there should be level scaling (or simply a set order) and I disagree with the 2nd, there always supposed to be a way to progress - a challenge that makes you stronger, and again, I say this as someone who got destroyed by Whitney's Miltank or Sabrina's lvl 50 Psychic Team way back in the day!
It isn't difficult. Give them full teams starting at the 4th gym. Make the teams actually good in terms of EVERYTHING: Species, moves, natures, evs, ivs, abilities, items and team synergy. And also limit leaders to only being required to have 2, maybe 3 pokemon of the gym's type. And even easier. Change the teams and levels acording to the number of player's badges.
I think the level scaling is somehting they'll likely do in the future. They kinda showed it being a thing in the "universe" with Pokémon Origins and Brock, so it's something that has crossed the Company's mind at least!
My personal take on chang8ng the formula would be Gym leaders: personally i love them having 1 type specialty it's just a fun thing, but i'm not opposed to them having a theme thatfits them but i don't think they have to use battle gimmicks like in competitive. Now what i would change is 1 officially adding level caps that alone would help them out a lot 2 limiting your team to the same amount of pokemons that the gym leaders use i always thought that was a cool gimmick in the anime and it really makes the battles harder as i do that sometimes as well. 3 limiting healing items because healing items are really op. E4: i'll be honest if it was up to me i would replace the e4 with a league like the anime and swsh and after you do thstyou go to the e4 like in the anime and mownom to improving the e4 1 all of them have 6 pokemons, 2 they do need a good strategie like trick room or something 3 no healing items im the fights themself, 4 no type specialty because unlike the gyms there not meant to teach type match ups or in lore are supposed to show what a type has to offer there supposed to be elite trainers and they usemore than 1 type it just doesn't make sense for the e4 in my opinion.
Maybe it not entirely in the spirit of the video but I did a playthrough of pokemon spork entirely with pokemon that were colored purple, and it somehow ended up being entirely of flying types. I’m imagining the PC being the new champion with a theme of grim chapels and gargoyles with overcast skies. All the challengers would tell you it’s a “purple” typed gym and you would assume that means ghost but nope,it’s a ten year old using purple flying types!
The Pokémon Insurgence gyms are a great template. Multitype isn't great but weather, terrain, turn 0 mechanics (like the 7 star raids but with Tailwind/Trick Room/etc), or even changes to abilities that create complexity within reason. Kinda nailed it with this one, NSAT
Imo I always thought Alola got too much flack back in the day for changing up the formula. People wanted a change, they implemented a change, but it wasn’t good enough so they went back to the status quo in the next generation. There was a lot of potential in the Alolan trials, and it could have opened the door for unique challenges going forward. but damned if you do/don’t I guess.
Alola had a really cool take on this concept! Felt really fresh at the time, at least to me. It was the constant cutscenes that hit me the wrong way with those games 😅
I believe gyms should be monotypes, but I think we should be able to get badges through respect from the leader. You can gain the respect from a battle or it can be from clearing the town from whatever evil team or fetch quest is needed for this game. A “gym” can therefore be an entire city or area. Think how Claire didn’t give the badge until after you beat the dragon’s den. It would be a lot less annoying if we didn’t have to beat her first and then she said no.
@@notsoAceTrainer it’s not removing them from every gym but rather shaking a couple up. Plus there is precedent set by the Anime for that type of gym challenge. Also the older games seemed to do this already, Sabrina was ex team rocket and Giovanni was the leader, so technically they were gym battles not against leaders but rather clearing the evil team. You had to gain Clair’s respect from a post gym battle area before getting the badge. All I’m saying is expand on those so that the same gym badge acquisition isn’t expected.
I agree that this would be a really fun way to spice up pokemon gyms, but I believe the mono-type gyms arent quite meant to pose a challenge, more like help teach new players about the types and type-chart. I see how it seems like gyms used to be harder, but its not that gyms have been made easier, its that you've become smarter. Think about it, maybe a younger version of you didnt quite think of the same strategies- if at all and didnt quite consider the "optimal" way to clear a gym.
I feel like "teaching the type chart" through the gyms is a bit out of the window when we have the effectiveness note on the moves nowadays. I believe people are ready for a step up!
Yes. I would enjoy this greatly absolutely. If Pok'emon Stadium can do it. The mainline games can do it too. Last time we got anything like this was in (Pok'emon Black 2 & White 2) in the Pok'emon World Tournament. They did it once. They can do it again.
I for one love the mono type gyms. But switching it up would be good too. Problem im seeing some people these days ( mainly my nephews) the dont like battling at all. And game freak would probably just keep simple. That way it would work for everybody. But its because im older. I would appreciate the challenge. But wouldnt mind if kept the way it is. My nephew on the other hand. Complained about gyms. And purposely avoided trainers. And when i told him about the dlc. He growned...stating: i dont like battling. Hes 14., its not hard for him. He would just rather collect. I on the hand would rather battle! So it comes down to balancing challenge vs. Luxury mode. This is where the need to focus more on post game. Re battling gym leader, and elite 4 at their real strength with strategy. Those dont want to do that can simply become champion for the first time. And never play again...or whatever. Lol
I have mixed feelings about that... I love collecting as well, but battles come with the package of Pokémon (and monster taming in general). While I do know that Gamefreak's true battle will always be trying to make everyone happy (which they can't), I think that having battles be a bit more interesting than just press A multiple times could make people (maybe) fall for them a little? Or maybe I'm just being too hopeful 😅
Anyone have any idea how a trick room expert or a weakness policy expert could look like? In the fangame pokemon Insurgence there's an elite four member specialized in trick room and he was portrayed drinking wine. I'm not so convinced
The elite 4 should’ve retired, a tournament is so much better, make 4 elite trainer that very strong multi type teams (not the gym leaders again like swsh) also easy way to incorporate final rival battles.
I don't know... I kinda like the concept of the Elite 4, but I'd like them to feel more... Elite! Maybe prevent us from healing in between battles or something!
@@notsoAceTrainer preventing healing isn’t much improvement bc then it makes them doing it frustrating, although I will admit in SV the elite 4 were decently challenging with the art teacher being very tough (much harder then the “top champion”)
I been Twitter about this and go for a tournament/colosseum/stadium vide no gym put a colosseum of water area for a people who love water type Pokemon you had under water battle or sea battle on the beach and someone tell you were the other colosseum stadium location you have to unlock it find the next gym leader in the city or he she comes to the pokemon center or the school or battle club to to find the next stadium but you have to do request for him before you take them on you have to help the city or your home town because know around the world and you let your pokemon help rebuild your city or home town pokemon competition like contest have pokemon performance and battle round You have 2 pathway to be a Pokemon trainer and a new pathway to become a Pokemon entertainer both sides help you rebuild your house town and the big city you pick on the map were you move to in the region your mom or dad tell you have to still go to school but you watch on tv the professor is open a school we you pick to live in a town or city it not other city or town around you in a new region new to the orre regular and the Alola regular
@@notsoAceTrainer I would love to see both sides by side pokemon battle and pokemon performance pokemon should be like pokemon colosseum or battle revelation were gym or performance location are unlocked you have to go back and forth to the town or city to look for the gym leader or competition is located in the wild like the beach or cave /forest top of a mountain for sky battle or in the city underground for poison type
@@notsoAceTrainer I would love to see both sides by side pokemon battle and pokemon performance pokemon should be like pokemon colosseum or battle revelation were gym or performance location are unlocked you have to go back and forth to the town or city to look for the gym leader or competition is located in the wild like the beach or cave /forest top of a mountain for sky battle or in the city underground for poison type
if pokemon fans want games to be challenging then they are in the wrong franchise. Pokemon is not suppose to be challenging or difficult. It suppose to be a wholesome playthrough. Gyms are fine as they are. However i am open to gym leaders using a full diverse team.
Pokémon has brought challenge to the table quite often through the form of big obstacles or strategy. Sabrina in Gen1 Yellow, Whitney in Gen2, Lenora in Gen5 and honestly, the whole BDSP line up, were done with a bit of a strategy in mind. I think that's lacking from most Gyms, making them feel like your random route trainer.
@@notsoAceTrainerand yet everyone hated those gym leaders. And hated the e4 on bdsp. I mean of course you didn’t have a problem. You likely leveled to level 100 to stomp the mid leveled e4.
I know you're a child - as an adult would understand this - but once you grow up you'll understand that liking something is fine. Having hobbies and passions. It's actually pretty cool! You'll get it eventually 😁
Would you like to see a bigger focus on strategy? Let me know in the comments! Thanks for watching!
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I'd love it if Gym Leaders became themed rather than typed. Like I could see a Heavy Metal themed Gym Leader having a team of; Obstagoon,Houndoom,Toxicitry and Exploud. That's just an idea though!
Bro did you forget about Piers from sword and shield 😭
Themes would be pretty cool too, yes!
In order for Heavy Metal to be... there needs to be sound. Piers was a mime basically 😅
They only need to stop with the monotype BS and use only two pokemon of the gyms type.
A music themed team would be sick! One of my E4 is a DJ with a team referencing many electronic music artists and subgenres. One of them is a shiny Maushold with each maus referencing a different Deadmau5 album cover.
(Each Pokémon now has 2 shiny forms in my region, with some of them also getting their original shinies changed entirely)
I got sick of monotype gyms and ditched them entirely for my Fakémon region, specializing in themed teams for each leader instead (with one exception). Here's a brief rundown for each:
Gym 1: First Test. The gym leader is also your professor, and he will use the starter that's strong against yours, alongside another new Pokemon. He wants to make sure you can work around type disadvantages before you take on the rest of the gym leaders.
Gym 2: Ice. This is the one exception for two reasons. 1: Ice got buffed to resist Grass, Water, and Flying in my region, and 2: this gym leader is a very old man who doesn't want to stop using the Pokémon he's loved for decades.
Gym 3: Levitation. This gym leader is a skydiver and rescue pilot who specializes in Pokémon that can use the wind to their advantage. Her lead Pokémon sets up Tailwind upon entry thanks to its signature ability, and her other two Pokémon are stingrays that are 4x weak to Ground... except they have Levitate. People who try to use Ground type moves will be in for a bad time.
Gym 4: Emotional Support. This gym leader is also a therapist, and she specializes in Pokémon that are cute, soft, and generally comforting to spend time with, in hopes that her clients will have an easier time healing from their mental health struggles. In battle, these Pokémon expect to be underestimated due to their appearance, but will use a wide variety of unpredictable tactics to control the battle, including healing and infatuation (also buffed).
Gym 5: Conservation. This gym leader is the head of the region's conservation program, which protects species of Pokémon that are critically endangered, the environments they live in, and also handles invasive species within the region. She specializes in rare and endangered Pokémon that the player has likely never seen prior to battle.
Gym 6: Intel. This gym leader is a cybersecurity officer and hacker who spends most of his time in his chair, hacking the computers of the evil cult in the region to gain information, spying on challengers in the gym through cameras, and taking a look at your PC box in advance. He uses Pokémon themed around technology, Pokémon that are super effective against your strongest, and might even use one of your own Pokémon against you. After defeating him, he will later call you to help take down this dangerous cult.
Gym 7: Fashion. This one's pretty self explanatory. The gym leader is a supermodel and fashion designer who wears outfits themed around her team of stunning and majestic Pokémon. Her Pokémon will often try to take advantage of priority and status moves in battle.
Gym 8: Extortion. Ever wondered what a gym battle against a criminal casino owner would look like? Out of battle, this guy relies on gambling addictions to leech off the people playing at the casino, often tempting them with drinks to keep them playing when they lose. In battle, he will take advantage of "luck" via slots/roulette to swing the battle in his favor at any chance he gets, increasing his chances of winning. Whether it's random status effects, stat drops, hazards, the use of alcohol to make your Pokémon drunk, he will do anything it takes to achieve his primary goal: draining your pockets dry. Some of his favorite Pokémon include Lopunny, Gholdengo, and Kingambit. After you defeat him and move on to the Elite Four, he gets arrested for multiple money related crimes off screen, and removed from the league.
See? Your Gym7 is a perfect example of focusing on a theme in order to create a more interesting Gym experience. Tulip is also a super model but they just went - she uses psychic.
Almost like the game is meant for CHILDREN.
But I guess I can’t expect much from loser ritarded adults.
I'd love if Gym 8 instead uses classic cheese/ annoying strats to really grind your gears - you have the perception of it being a fair Pokemon battle, but quickly figure out you're in a lot of trouble.
Imagine:
Open with a Hazards Shuckle or Glimmet (Shuckle is better considering the Dusklops below, but I love the idea of a spooky Glimmet)
PP Stall Eviolite Dusklops with Will O Wisp, Flash (!), Spite and Rest.
Prankster Whimsicott with Encore Leech Sheed and Substitute
A level 1 Sturdy Aron with Endeavour and a Shell Bell ;)
Speed Boost Ninjask with Protect, Double Team and Baton Pass
Huge Power Diggersby
@jasonhuang6332 If I didn't theme Eugene's team around the casino and his massive god complex, I would've probably done something like this. Cheap strategies like this are an easy way for him to defeat challengers and steal their money! Thankfully his team is still pretty terrifying to face, especially the Gholdengo and Kingambit.
I think Raihan's gym in Sw/Sh and Blueberry Academy in The Indigo Disk was Gamefreak experimenting with strategy teams as a focus. I really hope this trend continues and grows!
Absolutely agree!
Says the grown a****s fx***ag complaining about a kids game.
Hi Ace,
Dual type gym could be cool. Themed ones should even turn out to be even cooler. Like, for instance, a blue colored pokemon team (or whatever colors), or cooking theme team, or horse theme ones and whatnot (you get my point).
Anyway, definitely, gym leaders should be 100% strategic opponents.
Cheers
Hey!
I really do believe so as well! Especially since there's even the "type effective thing" on the moves nowadays. There's really no point on that being the "measurement"! Themed teams would be great!
Not surprising that a trash hippy f***k like you would crying that a kids game is too easy.
I always thought themes should be based on themes and not types like a gym based on music. Another being themed around weather. Experimenting gym themes can also make them memorable
It could be fantastic as well, yes! Something different but still with an individual approach to it!
I would love for pokemon gyms to have themes more than just a mono type or even the elite 4 to have competitive teams that are not one type, not mono type
Also, make them all double battles since VGC is doubles or (this will be too much to ask for but) adding an option in the beginning if you want double battles or singles. Like I understand you cant do doubles if you have one pokemon but similar to battling trainers now you can talk to them to start a battle and there could be an option if they have more than one pokemon do you want doubles or singles yes or no.
Or make the gyms and gym leaders focus on two types that would be neat though i love the idea of themed gyms. Like the first one teaches you type advantages in a way, maybe a gym is all about trick room and being bulky so brute strength and speed will not cut it etc
I think making them Double Battles would be cool, but I don't think all of them should be it. The E4/Champion yes, the rest I'm not so sure. I feel like in order to make them double battles you would have to have a LOT of double battles throughout the game and that would end up changing too much about Pokémon, I feel.
Sounds like a loser adult crying about a kids game being too easy.
I remember when bdsp came out and kids cried because they had to over level to beat the elite 4.
But hey I bet you loser adults with no lives were stoked that a kids game was geared to losers like you.
Honestly the elite 4 should've never been monotype lol it does a terrible job of seperating them from gym leaders, anyways another thing gamefreak could make use of is pre battle effects, imagine a gym that emulates a sand storm in the arena so the gym leader doesnt even have to set it up, or trick room arena etc, gqmefreak has done stuff like this before (red in hgss is always fought with hail and klara sets toxic spikes before battle) so it would be nice if they did it more
It really would! It would be awesome to see them experiment a bit more with the Gyms, since they're already doing it with everything else... Let's wait a few years for Gen10 and see how they do it!
neither gym leaders or E4 should be monotyped. Monotype sucks ass if you're not playing under that rule.
@@renatoramos8834says the loser adult with no life aside from complaining over a kids game.
I think there was 3 points.
1st, lore reasons... by making elite trainers type specialists, it gives them a cool theme and was just fun as a kid.
2nd, it can allow the gyms and elite 4 to seem strong but also have a simple way to be defeated. Remember, Pokemon was meant to be hard for kids, but casual for adults...
3rd, they were meant to train you about types and match ups so that you can have a basic understanding of the games.And for the elite 4, they were a boss rush, so even if they were weaker, it was fine because they were a part of a whole....
@@TheDeathmail You can't be an elite trainer going monotype.
I love how you mentioned that a huge part of why mono type gyms worked is cause of how the Pokemon were limited and you had options to get new Pokemon near the gyms that would be close in level.
Honestly, the open world format and exp share kinda ruined that old playing style....
I think there was 3 points you also missed in why gyms and Elite 4 were monotype that just don't apply as much anymore....
1st, lore reasons... by making elite trainers type specialists, it gives them a cool theme and was just fun as a kid. Like, they are a specialist, so they are supposed to have amazing skills with that type that other trainers don't have (while it doesn't work with the limited game play mechanics, as kids, we were really into the lore).
2nd, it can allow the gyms and elite 4 to seem strong but also have a simple way to be defeated. Remember, Pokemon was meant to be hard for kids, but casual for adults...
3rd, they were meant to train you about types and match ups so that you can have a basic understanding of the games.And for the elite 4, they were a boss rush, so even if they were weaker, it was fine because they were a part of a whole....
I disagree with a few things... I think that the Elite 4 should be seen as Elite for a reason. If you get there and just steamroll them, it isn't that much of a "final boss". And I started playing Pokémon as a kid as well (and love the lore - the channel is mostly about it because of that) and before the grind itself was the hard part. You had a tough time because grinding individual Pokémon was a problem.
Nowadays, all of the challenges (and annoyances) of before are gone. I haven't met a single kid that finds the gyms hard - most don't care about them and just want to move past it to run around and catch Pokémon. Making them teach you something or show you something cool could bring that magic back!
The graphics bugged in the intro I'm sorry everyone!
I liked the way they did it in the second dlc for scarlet and violet. They had one Pokémon not tied to their type. I would have liked it more if they would have given the top 4 of paldea a different thing than mono type teams. Since all 18 types are used during the story it would make more sense to give them weather teams or something like this
Considering they tera’d them it didn’t really matter.
The issue with ScaVi is that, while that is cool, it's quite easy to just find whatever you need around. You don't even have to search for "the NPC that trades you what you need". A strategy would surely help!
Making the gym leaders double battels would help a lot with this
Says the overweight phag complaining a kids game is too easy.
It would, but I feel like every single one shouldn't be that - maybe after the 4th!
Honestly having more double battles would be better in general
I think it should be noted that there are 2 things you didn't note.
1st, gyms should have a level curve for the number of badges you have....
2nd, while gyms are meant to seem strong to kids, they are supposed to be easy and not actually be a challenge....
yes, there should be level scaling (or simply a set order) and I disagree with the 2nd, there always supposed to be a way to progress - a challenge that makes you stronger, and again, I say this as someone who got destroyed by Whitney's Miltank or Sabrina's lvl 50 Psychic Team way back in the day!
It isn't difficult. Give them full teams starting at the 4th gym. Make the teams actually good in terms of EVERYTHING: Species, moves, natures, evs, ivs, abilities, items and team synergy. And also limit leaders to only being required to have 2, maybe 3 pokemon of the gym's type. And even easier. Change the teams and levels acording to the number of player's badges.
They want to market to their audience first. Not pathetic adults with no lives.
I think the level scaling is somehting they'll likely do in the future. They kinda showed it being a thing in the "universe" with Pokémon Origins and Brock, so it's something that has crossed the Company's mind at least!
@@DarkEclipse23 go to hell.
@@notsoAceTrainer It's something incredibly easy to do since gen 1. They don't because they're pathetic.
@@DarkEclipse23 Then what are you doing watching videos about it? Projecting much?
My personal take on chang8ng the formula would be
Gym leaders: personally i love them having 1 type specialty it's just a fun thing, but i'm not opposed to them having a theme thatfits them but i don't think they have to use battle gimmicks like in competitive. Now what i would change is 1 officially adding level caps that alone would help them out a lot 2 limiting your team to the same amount of pokemons that the gym leaders use i always thought that was a cool gimmick in the anime and it really makes the battles harder as i do that sometimes as well. 3 limiting healing items because healing items are really op.
E4: i'll be honest if it was up to me i would replace the e4 with a league like the anime and swsh and after you do thstyou go to the e4 like in the anime and mownom to improving the e4 1 all of them have 6 pokemons, 2 they do need a good strategie like trick room or something 3 no healing items im the fights themself, 4 no type specialty because unlike the gyms there not meant to teach type match ups or in lore are supposed to show what a type has to offer there supposed to be elite trainers and they usemore than 1 type it just doesn't make sense for the e4 in my opinion.
Limiting the number of Pokémon would be pretty cool!
Maybe it not entirely in the spirit of the video but I did a playthrough of pokemon spork entirely with pokemon that were colored purple, and it somehow ended up being entirely of flying types. I’m imagining the PC being the new champion with a theme of grim chapels and gargoyles with overcast skies. All the challengers would tell you it’s a “purple” typed gym and you would assume that means ghost but nope,it’s a ten year old using purple flying types!
Not in the spirit of the video, but a fun story nonetheless! 😁
The Pokémon Insurgence gyms are a great template. Multitype isn't great but weather, terrain, turn 0 mechanics (like the 7 star raids but with Tailwind/Trick Room/etc), or even changes to abilities that create complexity within reason. Kinda nailed it with this one, NSAT
I think turn 0 mechanics should 100% be implemented!
Imo I always thought Alola got too much flack back in the day for changing up the formula. People wanted a change, they implemented a change, but it wasn’t good enough so they went back to the status quo in the next generation.
There was a lot of potential in the Alolan trials, and it could have opened the door for unique challenges going forward. but damned if you do/don’t I guess.
Alola had a really cool take on this concept! Felt really fresh at the time, at least to me. It was the constant cutscenes that hit me the wrong way with those games 😅
I believe gyms should be monotypes, but I think we should be able to get badges through respect from the leader. You can gain the respect from a battle or it can be from clearing the town from whatever evil team or fetch quest is needed for this game. A “gym” can therefore be an entire city or area. Think how Claire didn’t give the badge until after you beat the dragon’s den. It would be a lot less annoying if we didn’t have to beat her first and then she said no.
I feel like Gym battles are too big in the franchise to completely remove them - but to be fair, Pokémon is 100% changing!
@@notsoAceTrainer it’s not removing them from every gym but rather shaking a couple up. Plus there is precedent set by the Anime for that type of gym challenge. Also the older games seemed to do this already, Sabrina was ex team rocket and Giovanni was the leader, so technically they were gym battles not against leaders but rather clearing the evil team. You had to gain Clair’s respect from a post gym battle area before getting the badge. All I’m saying is expand on those so that the same gym badge acquisition isn’t expected.
One of my biggest dislikes about gyms/elite 4 were that they were single type based
They really wanted to fill every single type...
I agree that this would be a really fun way to spice up pokemon gyms, but I believe the mono-type gyms arent quite meant to pose a challenge, more like help teach new players about the types and type-chart. I see how it seems like gyms used to be harder, but its not that gyms have been made easier, its that you've become smarter. Think about it, maybe a younger version of you didnt quite think of the same strategies- if at all and didnt quite consider the "optimal" way to clear a gym.
I feel like "teaching the type chart" through the gyms is a bit out of the window when we have the effectiveness note on the moves nowadays. I believe people are ready for a step up!
Yes. I would enjoy this greatly absolutely. If Pok'emon Stadium can do it. The mainline games can do it too. Last time we got anything like this was in (Pok'emon Black 2 & White 2) in the Pok'emon World Tournament. They did it once. They can do it again.
They did it more times than that - not the types, but the use of strategy, even if a cheese strategy! Miltank and Lenora come to mind!
Majority of their buying are kids. Not pathetic adults crying over a kids game.
I for one love the mono type gyms. But switching it up would be good too.
Problem im seeing some people these days ( mainly my nephews) the dont like battling at all.
And game freak would probably just keep simple. That way it would work for everybody.
But its because im older. I would appreciate the challenge. But wouldnt mind if kept the way it is.
My nephew on the other hand. Complained about gyms. And purposely avoided trainers. And when i told him about the dlc. He growned...stating: i dont like battling.
Hes 14., its not hard for him. He would just rather collect.
I on the hand would rather battle!
So it comes down to balancing challenge vs. Luxury mode.
This is where the need to focus more on post game.
Re battling gym leader, and elite 4 at their real strength with strategy.
Those dont want to do that can simply become champion for the first time. And never play again...or whatever. Lol
I have mixed feelings about that... I love collecting as well, but battles come with the package of Pokémon (and monster taming in general). While I do know that Gamefreak's true battle will always be trying to make everyone happy (which they can't), I think that having battles be a bit more interesting than just press A multiple times could make people (maybe) fall for them a little? Or maybe I'm just being too hopeful 😅
@@notsoAceTrainermaybe dont play a kids game if you’re complaining like a phag that it’s too easy.
Anyone have any idea how a trick room expert or a weakness policy expert could look like? In the fangame pokemon Insurgence there's an elite four member specialized in trick room and he was portrayed drinking wine. I'm not so convinced
Alcohol is a depressant, so it kinda slows you down I guess? 😅
When it comes to the gym i feel like there to easy whether it blue or violet i never had to use strategy I just use brute Force
To be fair, growing up, strategy was 100% a word that wasn't part of my gaming vocabulary! 😅
The elite 4 should’ve retired, a tournament is so much better, make 4 elite trainer that very strong multi type teams (not the gym leaders again like swsh) also easy way to incorporate final rival battles.
I don't know... I kinda like the concept of the Elite 4, but I'd like them to feel more... Elite! Maybe prevent us from healing in between battles or something!
@@notsoAceTrainer preventing healing isn’t much improvement bc then it makes them doing it frustrating, although I will admit in SV the elite 4 were decently challenging with the art teacher being very tough (much harder then the “top champion”)
I been Twitter about this and go for a tournament/colosseum/stadium vide no gym put a colosseum of water area for a people who love water type Pokemon you had under water battle or sea battle on the beach and someone tell you were the other colosseum stadium location you have to unlock it find the next gym leader in the city or he she comes to the pokemon center or the school or battle club to to find the next stadium but you have to do request for him before you take them on you have to help the city or your home town because know around the world and you let your pokemon help rebuild your city or home town
pokemon competition like contest have pokemon performance and battle round
You have 2 pathway to be a Pokemon trainer and a new pathway to become a Pokemon entertainer both sides help you rebuild your house town and the big city you pick on the map were you move to in the region your mom or dad tell you have to still go to school but you watch on tv the professor is open a school we you pick to live in a town or city it not other city or town around you in a new region new to the orre regular and the Alola regular
I think contests will never replace Gyms, but they really could offer a different side-hobby for anyone that would like to take it!
@@notsoAceTrainer I would love to see both sides by side pokemon battle and pokemon performance pokemon should be like pokemon colosseum or battle revelation were gym or performance location are unlocked you have to go back and forth to the town or city to look for the gym leader or competition is located in the wild like the beach or cave /forest top of a mountain for sky battle or in the city underground for poison type
@@notsoAceTrainer I would love to see both sides by side pokemon battle and pokemon performance pokemon should be like pokemon colosseum or battle revelation were gym or performance location are unlocked you have to go back and forth to the town or city to look for the gym leader or competition is located in the wild like the beach or cave /forest top of a mountain for sky battle or in the city underground for poison type
So your proposing we should get more dual type gyms? That could be interesting
Not really just that! Like I say in the video, I think strategy could/should play a bigger role in Gyms, instead of the Monotype approach
YOU'RE.
if pokemon fans want games to be challenging then they are in the wrong franchise. Pokemon is not suppose to be challenging or difficult. It suppose to be a wholesome playthrough. Gyms are fine as they are. However i am open to gym leaders using a full diverse team.
Meanwhile Indigo Disk difficulty jump:
Pokémon has brought challenge to the table quite often through the form of big obstacles or strategy. Sabrina in Gen1 Yellow, Whitney in Gen2, Lenora in Gen5 and honestly, the whole BDSP line up, were done with a bit of a strategy in mind. I think that's lacking from most Gyms, making them feel like your random route trainer.
@@nexenojustice552indigo disk lets you use a full team you raised at level 60-80.
@@notsoAceTrainerand yet everyone hated those gym leaders. And hated the e4 on bdsp. I mean of course you didn’t have a problem. You likely leveled to level 100 to stomp the mid leveled e4.
2:27 Monotype gyms, E4 or anything WERE NEVER a challenge.
They can still be one through cheese strategies - there's a reason Whitney is still talked about and Lenora with the Retaliate thing!
More like the title should be “Loser adult crying over 5 minutes of kids games being too easy”.
I know you're a child - as an adult would understand this - but once you grow up you'll understand that liking something is fine. Having hobbies and passions. It's actually pretty cool! You'll get it eventually 😁