Automatic Cables Generator using Geometry Nodes - Blender Tutorial

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 6

  • @1000jj
    @1000jj 11 місяців тому +2

    Great video! Your tutorial really helped me a lot. Thank you😄

    • @deayanstudios
      @deayanstudios  11 місяців тому

      Thank you so much!! I'm glad the tutorial helped out 😁

  • @gordonbrinkmann
    @gordonbrinkmann Рік тому +1

    Hey there, here you do a similar thing like in the other video I commented on: taking simple maths and make it more complicated 😁
    After mapping the curve factor to the range of -1 to 1 and squaring it so it goes from 1 to 0 and back to 1, all you have to do is subtract 1 from the value. This way it goes from 0 to -1 and back to 0.
    This way you don't have to multiply it by -1 like you did when subtracting the other way round.

    • @deayanstudios
      @deayanstudios  Рік тому

      Hey, thanks for letting me know!
      That definitely works and you can accomplish it with 1 node instead of 2.
      I'll try to keep these in mind when creating future tutorials.

  • @gordonbrinkmann
    @gordonbrinkmann Рік тому +1

    Oh, and I did not rebuild this nodetree yet, but simple question: if you don't want cables connecting to points on the same object and using the length as criterion - why not deleting the curve before applying the slack? This way you can change the slack to whatever you want and it has no effect on the cables' selection.

    • @deayanstudios
      @deayanstudios  Рік тому +1

      That definitely works and is a much better solution than what I did😅
      In my head, I went linearly and tackled one problem at a time and didn't check for methods of optimisation, which I definitely should have done. I'll try my best to check for these possible optimisations in future videos.