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Deayan Studios
India
Приєднався 31 бер 2022
All things 3D including tutorials, time-lapses, concepts, and much more.
Procedural Abstract DNA Generator - Blender Tutorial
DNA in sci-fi videos and B-roll is almost always represented in abstract ways like this DNA. I made this tutorial intentionally slow for beginners, but let me know if it was too slow.
If you want the blend file and 4K render, you can buy it here:
www.patreon.com/deayanstudios/shop/abstract-scifi-dna-generator-14th-may-207754?Link&
Relevant Previous Videos:
SciFi DNA:
ua-cam.com/video/q1Iq37QMhVA/v-deo.html
Vector Math Node Demystified:
ua-cam.com/video/hFvw2F0WOTQ/v-deo.html
If you have any queries, questions, or suggestions, comment below and I'll respond as soon as I can!
More sci-fi animations, wallpapers, loops, motion graphics, etc. using blender3D or other completely open-source free software will be coming soon! Stay tuned!
-------------------------------------------------------------------------------------------------
Time-Stamps:
0:00 Intro
0:46 Double Helix Structure - Geo Nodes
10:30 DNA Connections
15:38 Adding the Spheres
22:06 Shading Set Up
23:47 Materials
29:12 Animation and scene Set Up
34:20 Compositing
39:04 Final Render / Outro
-------------------------------------------------------------------------------------------------
Subscribe on UA-cam:
ua-cam.com/channels/Sc0DZk98zrHK7fR6s6Vqzg.html
Follow on Instagram:
deayanstudios
Fiverr:
www.fiverr.com/debayan_das
--------------------------------------------------------------------------------------------------
Support Us:
Patreon:
www.patreon.com/deayanstudios
Fiverr:
www.fiverr.com/debayan_das
---------------------------------------------------------------------------------------------------
External Assets:
Nil/-
---------------------------------------------------------------------------------------------------
Contact Details:
DM @physifacts or @deayanstudios on Instagram.
If you want the blend file and 4K render, you can buy it here:
www.patreon.com/deayanstudios/shop/abstract-scifi-dna-generator-14th-may-207754?Link&
Relevant Previous Videos:
SciFi DNA:
ua-cam.com/video/q1Iq37QMhVA/v-deo.html
Vector Math Node Demystified:
ua-cam.com/video/hFvw2F0WOTQ/v-deo.html
If you have any queries, questions, or suggestions, comment below and I'll respond as soon as I can!
More sci-fi animations, wallpapers, loops, motion graphics, etc. using blender3D or other completely open-source free software will be coming soon! Stay tuned!
-------------------------------------------------------------------------------------------------
Time-Stamps:
0:00 Intro
0:46 Double Helix Structure - Geo Nodes
10:30 DNA Connections
15:38 Adding the Spheres
22:06 Shading Set Up
23:47 Materials
29:12 Animation and scene Set Up
34:20 Compositing
39:04 Final Render / Outro
-------------------------------------------------------------------------------------------------
Subscribe on UA-cam:
ua-cam.com/channels/Sc0DZk98zrHK7fR6s6Vqzg.html
Follow on Instagram:
deayanstudios
Fiverr:
www.fiverr.com/debayan_das
--------------------------------------------------------------------------------------------------
Support Us:
Patreon:
www.patreon.com/deayanstudios
Fiverr:
www.fiverr.com/debayan_das
---------------------------------------------------------------------------------------------------
External Assets:
Nil/-
---------------------------------------------------------------------------------------------------
Contact Details:
DM @physifacts or @deayanstudios on Instagram.
Переглядів: 982
Відео
Explosions Simulations in EEVEE - Blender Tutorial
Переглядів 4502 місяці тому
Creating explosions has been something I could never really work on because I always thought my laptop would not be able to handle it. But with recent developments in blender, it's possible to create amazing explosions even with my potato laptop! So I hope this tutorial helps yu all with creating amazing sci-fi explosions easily and fast within Blender. Relevant Previous Videos: Fast and Easy E...
Cyberpunk Style Sci-Fi City Generator - Blender Tutorial
Переглядів 9123 місяці тому
Cyberpunk or sci-fi futuristic Cities are actually very easily generatable on blender. This is one of the easiest methods, but I do intend on creating more advanced versions also in the near future, so stay tuned for that! If you want the blend file and 4K render, you can buy it here: www.patreon.com/deayanstudios/shop/cyberpunk-city-generator-23rd-april-2024-188977?Link& Relevant Previous Vide...
Abstract Neon Tunnels Using Voronoi Textures - Blender Tutorial
Переглядів 5143 місяці тому
The base concept of sci-fi or abstract looping tunnels is always the same, but slight changes can make innumerable variations and it's easily possible to make something unique every day without ever running out of ideas! If you want the blend file and 4K render, you can buy it here: www.patreon.com/deayanstudios/shop/looping-voronoi-texture-tunnel-16th-2024-182908?Link& Relevant Previous Videos...
Rope / Cable Generator Using Geometry Nodes - Blender Tutorial
Переглядів 5283 місяці тому
Generators help speed up your workflow! A rope like this can be used with low resolutions as background props or in very high detail and high resolution for close-up shots as well, making this a very useful asset. Although 2 materials are discussed, this can actually be expanded upon to create various other sci-fi textures and even abstract renders as well, so do try and test out your imaginati...
Glowing Sci-Fi Cubes Tunnel Loop - Blender Tutorial
Переглядів 7533 місяці тому
Very simple set ups can go a long way in create amazing results. The innuerable variations that can be created are astounding and I encourage all of you to try and create random loops just like this for practice, if you really want to get better at blender. If you want the blend file and 4K render, you can buy it here: www.patreon.com/deayanstudios/shop/glowing-scifi-cubes-tunnel-loop-6th-2024-...
Organic Neon Cells Loop Using Voronoi Textures - Blender Tutorial
Переглядів 5583 місяці тому
Voronoi textures are definitely one of the most versatile nodes out there, allowing you to create organic, sci-fi, and abstract textures in a couple of simple settings. It's definitely worth testing out different combinations to get the coolest textures imaginable! If you want the blend file and 4K render, you can buy it here: www.patreon.com/deayanstudios/shop/neon-voronoi-cells-loop-6-4-24-17...
Voronoi Texture Demystified and Visualized in Blender
Переглядів 1,8 тис.3 місяці тому
Sci-fi, abstract, and organic textures can be created by this single node! We've made circuit boards, organic designs, and abstract loops using this node in innumerable tutorials before, but what exactly happens behind the scenes when we use this texture? Today's video will take a deep dive into the world of Voronoi and will hopefully help you gain a deeper, more meaningful understanding and ap...
Easter Eggs - Looping Animation - Blender Tutorial
Переглядів 3264 місяці тому
With Easter coming up, this seems to be the best time to show how you can create abstract looping animations just like this one! Learning simple methods to manipulate texture coordinates will allow you to create almost any type of design that you want. It also allows for much variation, without too much effort, once set up. Similarly, the loop created here can be reused very easily and any coll...
Aurora Generator using Geometry Nodes - Blender Tutorial
Переглядів 7625 місяців тому
Northern Lights, Aurora Borealis, or Auroras. No matter what you call them, they are one fo the most mesmerizing natural phenomena here on Earth and it was about time that I gave out my first rendition of how to create one on Blender! If you want the blend file and 4K renders, you can buy it here: www.patreon.com/deayanstudios/shop/aurora-borealis-i-21-2-2024-136269?Link& Relevant Previous Vide...
Remove Green Screens using Video Sequence Editor - Blender Tutorial
Переглядів 5095 місяців тому
Removing green screens for images as planes have been done before. Similarly, we all knew how to remove it in the compositor as well. But being able to actually remove it in the compositor and then bring that into the video sequence editor unlocks a whole new potential. Sadly, this overpowered feature of Blender is not very well known and I hope that this video inspires more people to try out t...
Video Transition Overlays using Shaders - Blender Tutorial
Переглядів 5165 місяців тому
Transitions between videos are necessary to give a professional look. There are many ways to go about it and this is one such powerful set up that allows for innumerable variations. Let me know if you want to know more transitions or if you want to learn how to use these transitions. I'll create even more transitions and convert them into a single pack which I will then release as a product on ...
Prismatic Pulse - Neon Looping Animation - Blender Tutorial
Переглядів 1,2 тис.5 місяців тому
Abstract and Sci-Fi renders are my favorite and they're especially useful when they are looping! I believe that this video would provide a tonne of useful tips and tricks so that there is something for everyone to learn. If you want the blend file and 4K render, you can buy it here: www.patreon.com/deayanstudios/shop/prismatic-pulse-14-2-2024-130019?Link& Relevant Previous Videos: Similar Use o...
Euphoric Flow - Looping Animation - Blender Tutorial
Переглядів 8745 місяців тому
Looping the noise texture temporally was simple and done in innumerable videos before. I really hope the spatial looping of the noise texture will turn out to be incredibly useful while creating future abstract and sci-fi motion graphics. If you want the blend file and 4K render, you can buy it here: www.patreon.com/deayanstudios/shop/euphoric-flow-13-2-2024-129155?Link& Erindale's Video: ua-ca...
Sci-Fi Portal Looping Animation -Blender Tutorial
Переглядів 6945 місяців тому
I should make a separate playlist for portals because there are innumerable ones possible and having a variety will always help spice up any animation/environment of yours and prevent it from getting visually repetitive. If you want the blend file and 4K render, you can buy it here: www.patreon.com/deayanstudios/shop/crimson-gateway-12-2-2024-128370?Link& Relevant Previous Videos: Sci-Fi Animat...
Cyber Walls - Sci Fi Looping Animation - Blender Tutorial
Переглядів 5165 місяців тому
Cyber Walls - Sci Fi Looping Animation - Blender Tutorial
Typing Effect Using Geometry Nodes - Blender Tutorial
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thanks alot , u the best
Já valeu o video no começo, eu sempre tive uma compreensão básica da forma que o render funciona, mas com sua explicação, eu compreendi muito mais profundamente! Obrigado pelo video! E desculpa não comentar em Inglês, eu estava com preguiça de pensar.
really amazing tutorial man! thank you for sharing! :)
Superb video thank you!
Langsam und deutlich sprechen
Awesome guide! :D
Luv u m8, tyvm for this guide =)
Thank you for sharing this with us! 🙏
This is exactly what I was looking for, thank you for this awesome tutorial! I noticed that a lot more noise is present at the looping keyframes than in the middle. Is that a necessary outcome of this setup? I have my noise looking sort of like a starry black sky, so there's mostly black with some pinpricks of light that get loop animated. Also I'm using Floored Modulo in Blender 4.0
Thanks! So ideally that should not be the case. There are definitely cases where I have had very consistent noise through the loop. Maybe the 4D section that you're using might be the issue. Do test it with other settings and see if it persists. If if does, then you can send screenshots on Instagram and I'll try to figure out what's happening.
@@deayanstudios Ok, thanks! I'll try duplicating the setup and see if that fixes it.
insta-sub thank you for sharing your knowledge ❤
Thank you so much!! I hope you enjoy the videos :)
this was the best tutorial…thanks 🙂↕️🙂↕️🙂↕️
Thank you so much! I'm really glad you liked it!
Would it be possible to make different words spin together and settle on one word? Like instead of 6 "Motion"s spinning, could you have Motion, Action, Etc and end on motion? Or would I have to reimagine the geometry nodes?
From my understanding of what you're looking for, yes, it would be possible with a very similar set up, although not exactly this. But if you understand the logic behind this set up, you should be able to rethink the logic for what you require.
@@deayanstudiosSo like, how we go from the Instances on Points to Another Instances on Points to seperate the circles into individual instances and then those circles into their own instances from each other, and then one level further to isolate each separate point I imagine… Hmm, I’ll have to experiment. Thank you for the help, the video was very helpful.
@@deayanstudios I actually realized I was overthinking it, instead of having multiple points on the circle, I just left one point per circle, duplicated the scene and then calculated the rotation of where other words would be on the circle and then cloned the rotational multiplier and added by .6 to the start and end rotations and it worked perfect. Thank you so much again! Great tutorials!
Hi I have got so far in your tutorial and now I am stuck. I added the wave modifier and now I cant get back to my node tree! Can anuone help please? x
You just have to select the geometry nodes modifier in the modifier stack. That will open up your geometry nodes tree. The reason it's like that is because you can have multiple geometry nodes modifiers on the same object. So based on which one is selected, you can go to that specific geometry node tree
Thank you for this Tutorial, I was able to make my own version, I made sure to mention your channel in the video I am looking forward to seeing all your videos
Thank you so much! I'm glad you were able to create something cool! I hope you enjoy the other tutorials of mine just as much :)
Langsam und deutlich sprechen 😢
I'll try my best to do that in future videos. Until then, if you have any questions regarding any of the videos, you can always drop in a comment and I'll try my best to clarify whichever section you were stuck in.
Great Video, and instructions!
Thank you so much!! I'm really glad you enjoyed this tutorial :)
Explaining more depth another parts
Definitely. I have quite a few demystifying deep dive videos and I'll definitely be making many many more in the near future. So stay tuned :)
Great Video! Thank you!! Looking forward to see all your videos, Subscribed 😊
Thank you so much! I hope you find the rest of my videos interesting as well :)
Langsam sprechen 😅
I'll try my best to speak a bit lower in future videos
Langsam sprechen funktioniert nicht
I'll definitely try my best to adjust the speed to ensure that it's alright for everyone :)
JUST A TIP IF YOU CLICK PRINCIPAL AND TYPE SHIFT S YOU CAN ADD NEW SHADER THAT WAY XX
Oh! Thank you for letting us know. I'm sure that will come in handy to most of us :)
your tutorial helped a lot in the making of my video at 0:43 of ua-cam.com/video/VoM_3RLK8Fg/v-deo.html
I'm glad it helped! The video looks great and I love the way you incorporated the red turning green when it completes. Keep it up :)
@@deayanstudios thanks!
Sorry man, not really morph... looks more like particles... What about morphing real 3d elements with materials and all?
That would also be possible. However, there would be quite a few restrictions. Maybe I'll explore the possibilities and then if I come up with something elegant, I'll make a tutorial on it.
are these nodes on your patreon?
These specific nodes weren't added to my patreon However, with the release of blender 4.2 and EEVEE Next, I will definitely be creating a more versatile and simpler way to create this. So I will be uploading those files to patreon. That's most likely to be uploaded towards the end of August.
I couldn't do it exactly like you, maybe because of blender 4.0…… but it still good! The tutorial is just awesome!!! Thank you very much
Thank you so much! I still haven't tried this exact video in the latest versions of blender, but soon after 4.2 releases with EEVEE Next becoming the default, I'll definitely try to recreate it and make an updated version. :)
@@deayanstudios u just got a new sub for that, I'll be waiting for the updated vid ^_^
Thanks for this video so much! I wanted to learn about shaders in Blender and decided to start with the voronoi texture node, but the only videos I found just showed what each aspect of the node does visually while also referring to distance, position, etc. without explaining what those words even mean. It made me feel like I'm stupid for not knowing something they already knew, really, and they didn't treat it as if it's a concept that's needed to be taught. This video made it clear what those words actually mean and I can see now how understanding exactly what is going on can help someone visualize in their mind how to replicate a specific texture they want to create. I look forward to more videos from you, you're one of the best teachers I've seen on here!
Thank you so much! Messages like these keep me motivated to continue making more such videos! I really appreciate it and I'll definitely do my best to keep making videos like this :)
awesome bro! Thank you so much. Really good way to make glitch effect.
Thank you so much! I'm really glad you liked it :)
Just discovered your channel. Please keep creating, I love your content and the way you explain things. It's really informative.❤
Thank you so much!! I really appreciate it and I will definitely do my best to keep creating for all of you :)
Would this work in Cycles?
Yes, this should definitely work in cycles. Maybe a few of the values would have to be adjusted, but for the most of it, it will work in cycles as well.
Perfectly timed and precise. Thank you
Thank you so much! I really appreciate it and I'm glad you found it precise and helpful :)
Slow down
I'll definitely try to go a bit slower in future videos.
thank you so much! ^_^
Thank you so much! I really appreciate it :)
I'm about half way through and really enjoying this. I don't understand why we Set Position twice though (I haven't gotten to colliding with the cube bounds yet, I'm just before it). Can you detail why you're setting the position twice in one step? I get that the leftmost Set Position is for the velocity. But I'm confused why we offset it with its velocity, and then move it again based on the collision.
Hi, So before the collisions with the bounds, there are 2 set positions: one for the collisions and one for the velocity. So essentially, if we had ONLY the collision set position, the points would not move, if they're not colliding with a particle. Resulting in everything just moving far enough to stop touching anything else and then remain stagnant just like that. By adding in the set position for the velocity, the particles continue to move with whatever velocity it gets from the collision with other particles. If we had JUST the set position for the velocity, we would not be taking the collisions into account, so there would be no motion at all. That's why the best way is to have a set position for the collisions, calculate the new velocity after collision and then have a set position that maintains that velocity. I really hope this helps solve your question And I'm also sorry for the late response...
4:43 after adding curves in my blender it not showing curves option in shapes. What can i do? Bcz i have to follow curves. Anyone help me please
In order to change the shape to curve, the text has to be converted to a curve first. You can do that by selecting the text, then selecting object->convert-> curve The step is shown at 4:20 just in case you're having trouble finding it. If it still isn't working, you can send screenshots to my Instagram and I'll try to sort it out there.
I hope this channel gets more recognition. Your tutorials have been incredibly helpful to me, and I really appreciate your dedication to keeping them up-to-date.
Thank you so much! I'm really glad that the tutorials are being helpful! This definitely keeps me motivated :)
So beautiful!!❤🔥
Thank you so much!! 😊
Thanks for the video. This is what got me started playing around with what became this: ua-cam.com/video/yyU5CFU3Mhg/v-deo.html
What a great tutorial and video. I was under impression that geometrical nodes are too tough...
Thank you! Geometry nodes is extremely powerful and like a puzzle. It's always fun to try creating different things using geometry nodes :)
lovely sounds:)
Thank you! Maybe I'll make a ritual on the sound design process that I follow someday:)
amazing colours
Thank you so much! Be sure to check it the tutorials for all of these animations, in case you want to learn them :)
beautiful
Thank you! I'm glad you're enjoying these animations :)
Niiicee
Thank you so much!
Excellent tutorials Bro!
Thank you so much! I'm really glad that you all are enjoying them :)
thanks man! this was really a great help. Wish more people were interested in understanding and making videos on how these noises in blender work at the technical level you explained rather than just relying on tweaking the input knobs.
Thank you so much! I'm glad you liked it. I'll definitely do my best to cover as many nodes as possible, but yes, it would surely be great to see more creators going into the technical depths of blender.
Hey my friend. I really don't know how to appreciate this. You gave me a deep understanding. I really love this.video. thank you so much! You deserve a better laptop!❤
Hey! Thank you so much!! It means a lot to me :) I'll possibly get myself a new laptop in the near future. Until then, this shall suffice. Honestly, using this has helped me learn to be more efficient. So it's not all bad.
@@deayanstudios I wish you for a brighter future.. and also I am hoping more explanations like this for nodes ❤️❤️
Thank you so much! I'll keep making more like this, but until then, you can check out the ones I've made on the voronoi texture, Vector math node, noise texture, white noise texture, etc.
i repeated the part of the codec, multiple times...and my render are very bugged Y_Y
Oh... I'm sorry to hear that. Maybe you can send screenshots or your blend file over through instgram and I'll try to see what might be going wrong and I'll try to help sort it out for you :)
Can you visualize geometry node vectors in shader editor? But not using seperate xyz, that gives me black and white color and meaning nothing to me, I want to see them in vector format
That sounds fairly interesting. It would definitely be a bit harder to visualise it in the shader editor, although it's doing the same as the geometry nodes vectors. I'll think about this and if I can come up with a nice intuitive way to visualise them, I'll definitely create a video on it
You're the best. Keep this up
Thank you so much! I'm really glad you liked these videos :)
Video is super useful - but there is some steam coming from my head now Is that supposed to be like that?
Thank you so much! 😂 Don't worry. You'll slowly get used to the steam as you start getting more mathematically involved :)
Very handy video!
Thank you so much!!! I'm really glad you enjoyed the video :)