How I Created This Epic Skeleton Scene in Blender

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КОМЕНТАРІ • 12

  • @abovewongart
    @abovewongart 2 місяці тому

    This is fantastic!

  • @nerdyVFXguy1748
    @nerdyVFXguy1748 2 місяці тому +1

    Such a beautiful tutorial......so well explained. Just that the render did not sell the sense of scale that much to me, I would suggest that the people were a bit closer to camera also the camera being closer to the ground making it closer to their (normal human's) perspective and also some more haze or a little depth of field could have worked so well. Neverthless it is a great concept and an amazing artwork. Keep going🎉❤

    • @MAHEDfilms
      @MAHEDfilms  2 місяці тому +1

      Thank you! I agree about the perspective and it's something I will keep in mind for future projects :)

  • @Vishwas-V-G
    @Vishwas-V-G 2 місяці тому

    Dude You're So Underrated 🤯.
    Keep Up The Good Work Man 🗿☕

    • @MAHEDfilms
      @MAHEDfilms  2 місяці тому

      Thank you! I look forward to show more of what I'm learning :)

  • @zenthous9568
    @zenthous9568 2 місяці тому

    You can just use one large plane and then increase the scale of the texture with the mapping node

    • @MAHEDfilms
      @MAHEDfilms  2 місяці тому

      @@zenthous9568 okay I did try a large plane and scale up the texture in UV editing But it did not look good when Having the camera close to the ground

    • @zenthous9568
      @zenthous9568 2 місяці тому

      @@MAHEDfilms that shouldn’t be the case, since it’s basically doing exactly what you did in the video but more efficiently

  • @HadjFilmz
    @HadjFilmz 2 місяці тому

    What’s your render settings and how long did it take to render

  • @HadjFilmz
    @HadjFilmz 2 місяці тому

    Also can you get this look I’m evee next or only cycles

    • @MAHEDfilms
      @MAHEDfilms  2 місяці тому +2

      I used 70 samples, noise threshold 0.1 and light paths at total 12 (usually have lower).
      Each frame took 2 minutes to render and it was total 100 frames for this shot.
      I haven't tried Evee next but from what I have seen I think it could work great. I am still learning with render settings and working with cycles. I should test Evee Next in the future :)