There needs to be one more "infamy" in the title. And It should be said in as deadpan a tone as possible. "Today we head back to Gaul for a game of: infamy. infamy... infamy."
Hi Guys, in close combat a six is a shock and a kill, 5's are shocks... i think I am hearing you doing 6's as kills and 5's as shocks.. You might find the battles over a bit quicker.. Also kills are on the bases fighting and the shock shared amongst supports is my understanding. Infamy is great but a lot to learn. Apologies if I am hearing wrong.
@@tabletopcp Especially in the fights against the Iberians there were several times you unfortunately missed counting the shock caused by the unsaved 6's. Sean is right that the battles are over quicker because the shock accumulates very quickly in combat. It often means that units will fall back; sometimes both units if they both have too much shock. Then it is a race to see who can reform quickly enough to attack again. Great fun. Travis, you are correct that saving a 6 saves both the kill and a shock. Infamy is a game that definitely needs regular play but well worth it. Keep up the great work on the videos. Always enjoyable.
Great game Guys, I'm a nervous wreck, you wouldn't want to pick it till the end! Good to see Andre get the run of the cards and a smile from the Dice Gods sometimes even at the same time! Thanks Gents👍
Well done.
There needs to be one more "infamy" in the title. And It should be said in as deadpan a tone as possible. "Today we head back to Gaul for a game of: infamy. infamy... infamy."
Hi Guys, in close combat a six is a shock and a kill, 5's are shocks... i think I am hearing you doing 6's as kills and 5's as shocks.. You might find the battles over a bit quicker.. Also kills are on the bases fighting and the shock shared amongst supports is my understanding. Infamy is great but a lot to learn. Apologies if I am hearing wrong.
That’s how we were doing it. But when you save a six it gets rid of the shock too.
@@tabletopcp Especially in the fights against the Iberians there were several times you unfortunately missed counting the shock caused by the unsaved 6's. Sean is right that the battles are over quicker because the shock accumulates very quickly in combat. It often means that units will fall back; sometimes both units if they both have too much shock. Then it is a race to see who can reform quickly enough to attack again. Great fun.
Travis, you are correct that saving a 6 saves both the kill and a shock.
Infamy is a game that definitely needs regular play but well worth it. Keep up the great work on the videos. Always enjoyable.
This is what happens when you ask recruits to move something from point A to point B.
Great game Guys, I'm a nervous wreck, you wouldn't want to pick it till the end!
Good to see Andre get the run of the cards and a smile from the Dice Gods sometimes even at the same time! Thanks Gents👍
Another great game. These infamy games are fun to watch. 👍🏻👍🏻
What a great game! I am looking forward to watch a new infamy battle!
Another great game Travis.
A fun game with some good twists and turns cheers to you all....
Lots wrong guys but it seemed to work for you - so Kudos!
Great game, thanks for this entertaining one.
Fun game. I so want to life these rules but like you say Travis you need to play a lot to get used to the rules