I had an hour long attrition match with quite a few enemies, I lost nobody and I never felt prouder of my squad. Then the next mission one of them died in one shot lmao
OpTiOn SeVeN I had a 98.3% accuracy mission last night with zero deaths (all critically wounded). I do play on lowest difficulty, but man was that a long mission!
The best tips for XCOM2: use MIMIC beacons, and manipulate the AVATAR countdown timer. Do not attack any alien "factories" until only 3 or 4 days before you lose the game. Use that extra 17 days to continue upgrading equipment/soldiers. MIMIC beacons should be researched and created as soon as possible, they can save your entire team.
I loaded up X Com 2 and played for about 2 hours... honestly I was a little over-whelmed. This video made it clear that I just need to try a little harder and not be intimidated by all the options. Great content - even 6 years later! thanks. I think if I get "in the groove" with the game I'll love it, but I am finding it hard. I'll get there, its just going to be a little harder than my usual Skyrim run....
Hey. I’m a bit late, so hopefully you didn’t uninstall 😂 keep in mind that the beginning of the game is when your squad is weakest. Really focus on cover and when you’re pushing up, never go straight to the dash area (yellow movement squares) go to the blue area first to see if there’s any patrols then move up. This will help you avoid accidentally activating pods and it’s something that was really brutal for me when I started.
A quick tip about Psi Operatives: Remember that these guys don't level up like normal soldiers, meaning that when they kill an alien instead of a soldier, they are starving the rest of your squad of that experience. This means that you do not need to rush getting your Psi Operative, as having them on the battlefield early not only starves your soldiers of much-needed exp, but you have also spent considerable resources into researching and building Psi Facilities when you could have spent them in more efficient ways. They're definitely cool, and a great endgame squadmate that opens up your tactical options in literally dozens of ways. But they are also incredibly expensive, and as mentioned, should only be seen as a luxury. Overwatch traps become less useful later in-game, as enemies are often tougher to kill. An overwatch trap generally is good for wiping out entire pods--at least most enemies in a pod. If you are trying to do an ambush on enemies with a total group health that can feasibly survive your group damage output (with at least 1 miss taken into account), then you are better off not doing it and instead spending your soldiers' turns defeating them with strategy rather than tactics (and there is a difference). Like many turn-based RPG's, there is something known as an "Action Economy". This is essentially the number of actions a group can take versus the number of actions the opposing group can take. In XCOM, your soldiers are far weaker than characters in other RPG's, meaning that while you'll usually have nearly twice the number of actions as a single pod, you still have to be careful when playing against them, as a singly lucky shot can kill your best soldiers. This is also very important to note that if you encounter more than 1 pod at once, you are immediately outnumbered (even though their Action Economy is going to be roughly the same at this point), especially when the question of Sectopods is involved. This is because the game is actively trying to kill you with deadly attacks that can easily match (and even exceed) yours. So when making calculations, make sure to lower their Action Economy at all costs. This means enemies such as the Sectopod and the Codex can become serious threats, as they potentially can add a serious amount of Actions against you if not handled correctly (and the Codex also limits your actions with their vortex of doom). Flashbangs work on Codexes (Codexi?) very efficiently. Pretty much all of their powers are immediately shut down (I have also seen them consistently travel in pods with Sectoids, so the benefit of shutting these guys down while in concealment right off the bat is almost always my strategy when in formations like this). They can't teleport, use their vortex of doom, or duplicate themselves, making them simply fat Advent soldiers for 2 turns. Bladestorm pretty much makes you a Chryssalid-and-Faceless Hunter. When you know they're on the field, stack overwatch and Threat-Assessment onto them, and they become a walking juggernaut during Chryssalid and Faceless raids. Paired with Implacable, they are unstoppable against those things.
Psionic Phazon I ensured my strategic victory over the advent coalition. They may have superior weaponry,but that's no match of my masterful awesomeness
Now, THIS is Advice and Tips. In about 40 minutes you explained more than people that have 1 and half hour long videos on XCOM 2. Well done and Thanks!
Waw, for a 40 minutes long video, I was expecting a 40 minutes long disappointment. But oh boy oh boy how wrong I was. In these 40 minutes you covered more than everyone could think of, want from and would hope to get in an entire series. Good job, you won yourself a subscriber and you convinced me to see at least 1 more of your videos, just out of curiosity in matters of quality.
I've played through xcom2 twice now but still learned a few things from this video. Thank you for taking the time to post this. It will be great for a beginning player
An excellent video made by a professional gentleman. Thanks to you i was able to quickly turn a devastated campaign to equal footing, then become very strong toward the end. You're awesome!
There is one thing I wanted to say (it's an old-ass video, I already know) But going Blademaster early on helps immensely because Sectoids very easily tank two-shots but can easily be taken out with just a frag and a sword attack (at least on normal difficulty, haven't tried out higher difficulties yet). Keep in mind that Blademaster is giving you the equivalent of jumping you (in terms of sheer damage output) all the way to the very end of the Research that benefits swords, in other words, you get to swing around a Fusion Blade before you even know it exists yet. Not to mention, you encounter Advent Stun Lancers very early on, so you can have your squad get carried in terms of damage output by a Ranger swinging around an Arc Blade that deals 6-8 damage while you're still waiting for the Magnetic Weapons research to get finished, AND THEN wait for the Gauss weapons research. Not to mention, Slash is actually really good for cracking down on beefier enemies that are hiding behind high cover that your Sniper can't get a decent shot at. Because the Advent MEC, most Turrets, and unarmored enemies cannot stand up to that near guaranteed hit high damage output early on, making it great for cleaning up an enemy that may have been stressing your front line out because they can't get a good angle on that enemy that would have required them to expose themselves, or they'd have to burn both movements to keep themselves safe from the rest of the enemy team but still end up exposed to the enemy they were going after in the first place. If you can take over some good cover with the movement you get from Slash, it is excellent for advancing on the enemy, so long as he has other people backing him up and helping him remain safe like an Overwatching Heavy or a Sniper in Kill-Zone, and because the enemy AI will probably want to reposition to take advantage of the slightly "overextended" ranger, Kill-Zone snipers will be able to take heavy advantage of the AI trying to punish them.
Had to restart the game after 20-30+ hours three times already. There was a LOT I didn't know. Love the game as well, but I haven't raged this bad at losing since Darkest Dungeon.
If you care you may want to add the blademaster now gives 10% aim on sword attacks. Mostly making them guaranteed as well as the increased damage. Whenever they made that change is when i actually tried a blade ranger :P Kind of makes all the reservations about swords go away :P
I like that u mention granadiers take longer time to level up. So how it works basickly granadier is initiator either trow granade or fires first on enemy to shred armor so he doesnt get exp from kills. Good advice is to watch for low hp enemies and try to finish them with granadier if u can.
Amazing video even in 2022. The overwatch/ambush now doesnt work anymore (the 3rd type, arround 22:30 into the video), but all the other tips help a lot. Thank you!
Wow, Abe. That was a really in-depth general guide. You really deserve more views and attention! Especially because your strategical thoughts. I would advise posting it in reddit to live up some discussions on your thoughts. Also, I do believe that any sort of timestamps (in description, like ranger thoughts/talents at XX:XX time, and so on ) would be greatly received for us, viewers.
I gotta say mate, hats of to you! I've played ALL the x-com games and for some reason X-com is the hardest for me. Had no trouble with the old games, but this one tears me apart. So this video really helped me out a lot :-) Thanks mate :-)
It's also old as hell! I'm sure they've fixed the whole corrupted campaign save file bugs that made ironman a cointoss as to whether you could continue your game, for instance!
XCOM 2 = One HELL of a fine sequel! Sad that it didn't perform as Firaxis had hoped, it's a beautifully designed tactical action game. ....Hope we see more of this type of title on console, but with different game-world contexts, maybe (WWII for instance)
One of the best videos on xcom i seen so far..... :D You said to ask if we want to know about something. ... how about making a video on the best way to counter an enemy type...like....sectoids with swords... a gatekeeper with acid bombs... codex with flashbangs ....ahmm ....or the best way to take down a sctopod... with shredder rupture shots then EMP bomb and hack...things like that coz i feel you like a bit of strategy :)
Thank you for this video! Most just tell me that it's only one way , you give the players tools to use while letting them learn trial by fire. The best way to make good players😉
Hey, maybe i misunterstood some stuff you said, but i'm pretty sure you don't need to save good weapon mods like superior extended mag for plasma weapons. I did just to be safe since i was still at ballistic sniper rifles while other classes had magnetic, so i didn't put extended mags on it or scopes or anything, but i had already put a hair trigger on it accidentally, so i then upgraded to magnetic sniper rifle and the hair trigger was still there. I don't know if the ballistic to magnetic switch is different to the magnetic to plasma switch, but in theory you don't need to save mods up, just slap everything you have on every gun (well, with some conditions, of course, for instance free reloads are better than extended mags for specialists, they're roughly just as powerful for rangers and are worse for snipers and grenadiers (i can see the point of free reloads for snipers because you can't reload and shoot, but kill zone and series, the two most powerful long range sniper skills, are dependant on the number of rounds in the mag).
Thanks for the video. I didn't know you could free respec. I did a boss fight that was Very Difficult with half my team wounded and only starter weapons and no clear understanding but save scumming eventually after 3 hours I got it done. But a few missions later some more dead team members and really struggling I put the game down for a week. I then changed the difficulty to Rookie and started thinking about my approach a bit more not that I wasn't before but the game doesn't explain what you are doing wrong. Now I built the Command Relay 💪 and attacked successfully 2 black sites, have magnetic weapons and the better armor so rocking along quite nicely. 😊 But I think I will spend a little time respeccing especially my Rangers and Specialists. I use Spark as my main tank I just hold him back until the shit hits the fan often parking my Grenadier or Ranger behind it because he gives full cover bonus. Thanks for the video.
Actually quite helpful, and now I am forced to choose between Heavy Ordnance or Holo-Targeting in WotC. Between the Chosen, the alien kings and the regular bosses I really want gunner grenadiers. Shredder, Holo-Targeting, Chain Shot and tracer rounds make for an excellent opening salvo against a hard target. And yet I love the manifold grenades, and want extra uses for them. Flashbangs, EMPs and the Acid/Incendiary/Toxic grenades offer such wondrous AoE utility I really could use. I guess 1-2 gunners for Chosen hunting, and the rest will bring the artilly to the street firefight. It is impressive how they turned my least favourite class into my favourite core class. I shall contrast it with the psi operative for utility.
Really helpful but I did a lot of stuff early on where I should have waited like a lot to f weapon researching instead of armor first and the psi operative without having even having the facility to build them first 😷😷 and managing the engineering stuff too like stacking to make excavations faster and stuff ... Overall great stuff will keep on mind for next play through , game is awesome 🤓🤓
Another tip: always equip your medic with healing kit (obviously) and skulljack. Make sure you have the +3 movement speed (or better) implant. The specialist will be able to "one-shot" any enemy officer, even the 15 health slot advanced troopers (and sometimes get good INTEL, but that is secondary to killing the enemy soldier).
I'm late to the game being a console user. Even later since I'll be getting the game this weekend. That being stated, I've been looking forward to Xcom 2 the moment I heard it was coming to console. I've been looking for a good strategy game to play and I believe this will be to my liking. Thank you for all the info. I'm sure it will make the campaign a little less difficult for someone picking it up for the first time. Thanks a lot.
I've come from Enemy Unknown/Within. If you've played that game at all, be prepared to have your ass kicked the first time you play it, because the entire strategy both on and off the battlefield has changed dramatically, despite having roughly the same rules (move, shoot, build, save the planet, be happy). Bear that in mind as you go through the game on your first playthrough. I got wrecked playing on Normal my first time (I had a particularly hard time figuring out the strategy layer of the game, not understanding quite how the World Map worked).
The best mods for weapons in order are: +15 % Aim scope, 15% repeater, and Superior reloader, all the others are inferior to those 3. Sharpshooters should be accurate enough they don't need a scope, so on their rifles use the repeater, reloader, and 15% laser sight (or Hair Trigger).
Thx for the tips ,I thought I was good till I tried legendary. Got to a point where I'd send my squad in and they would all just bend over and take it.
Looks like I'm 5 years late to the party. I'm on console too, which has a lot of drawbacks. I'm excited to play. Thinking about making Task Force 141 😂
I really wish I knew that tip about relay missions, because I lost half my team to a sectapod i didn't need to kill. (Also my tip to any new player would be hold off on trying to skulljack an advent officer until you have predator armor and or magnetic weapons.)
Great game, but some glitches have been devastating on Commander Ironman (the only way I play). How about getting a scientist to the Evac on the last turn, only to find out that three spots within the Evac zone are null and void. No EVAC option given. I lost this mission and my top soldiers 10 hours before the completion of the Avatar project. Had I completed the mission, I would have turned the tables on the aliens and destroyed two facilities. Instantly game over when trying to take on Sectopods with rookies in the late game. (Paranoid about evac zones now; I evac one soldier at a time by running them to the same spot that I know works) Crazy. Also, you kind of down played the benefit of Psionics early. Obtaining Psionics made my current commander run a lot easier. (Psionics before Advanced Warfare) I do not bring a Psionic to kill things. I usually bring one to support the squad, since Psionics do not level up with kills. Inspire is one of my favorites (granting any soldier a extra move). In missions without timers, it is a good idea to wait out the cooldown after performing a special ability. Missions without timers should be guaranteed success for experience Xcom players. Timed missions can wipe out the most elite squads if you do not prepare properly.I understand the value of advanced warfare. Yet, I learned that some of your greatest soldiers can be killed late game. It's good to be able to call in some mid level Psionics to help patch up some holes and get you Squaddies built up. Here is a good one. Trying to make a run to the Evac zone. Oh no, there is a Sectopod guarding the area. Psionic with Stasis. No problem. Lock down the Sectopod. Take a shot or two from one of his troopers (forbid if it is a lancer). Soldiers live to see another day.
I used to play on Commander a lot simply because I wanted a challenge. I decided to play on Veteran for a change and I was so surprised to find out that the soldiers received significantly fewer secret skills compared to Commander difficulty. I have several fully ranked soldiers without any secret skills at all. Another weird thing that happened is that a disoriented soldier took a shot, then my specialist proceeded to remove disorientation using the revival protocol and the soldier received 2 action points and was able to move and take another shot. I tested this once more just to confirm. Not sure if a bug or a feature.
In hindsight this is obvious.......but accurately assessing your immediate threats makes a huge difference early on. For example, I fell right into trap thinking that the freak that can raise the dead and make teammates go insane was the first I needed to take off the field......and would be frustrated when some " wish " stormtrooper blasts one of my squad! The most intimidating looking aliens are usually the red herring for their unassuming brethren to be the real threats....... especially early in game. Also, I constantly saw my crew as redshirts that could be sacrificed to the meat grinder as long as we get a W ! Then would realize that my one Sgt. ,a squaddie and rookies kicking rocks and having panic attacks, just wasn't matched up well to save the world! Treat your squad like family and protect them as such! Name them all yourself and customize them! If you and your football team or cousin and friends are in the mix rather than some dude from Croatia who's name you don't bother sounding out ....it will make it easier to see them as important to you! Lol . Or maybe you, Taylor Swift, Joe Rogan, Beyonce and Jelly roll are somehow tasked with saving the planet..... whatever works for you.
@AbeClancy will you do one of these for WOTC? This is a great guide and info drop pool and has helped me astronomically! Also will you cover Xcom 3 which similar content to Xcom 2 when it inevitably comes out in 2020/2021?
How awesome would it have been if they had a mini game to where the Avenger has been infiltrated by a singular high level alien and you have to search the ship with a squad and whip it out before it starts killing personnel or sabotaging the ships systems.
I spec everything into damage and armour shredding with a full squad thanks to the advanced warfare room. I set up ambushes and usually get a free turn of overwatch shots before i start my first combat turn.
Actually, I'd argue that getting a unit mind-controlled is better than the Sectoid shooting them, because Sectoid's have the ability to one-shot your units in the early game, but mindcontrolling the unit won't kill them.
Suppression is awesome. Always use extended mag on my grenadiers on gunner path. I don't know if this is changed since you played, but now Suppression deals -50% to hit, and if they move it counts as an aimed overwatch shot. Either way they usually miss. MAC's AOE sucks ass though, since it basically, as all grenades, can't miss.
Oh, I didn't realize the mimic beacon spawns a "soldier" that the enemy will attack. That's going to be super useful for my commander compaign, thanks dude!
Beat the game finally but it was the alien timer was the reason I kept losing I never had enough time but finally figured out that you have to do blacksite missions
Absolutely brilliant video. Well done and thank you. So packed with deep level info. Do you fancy doing a video on strengths and weaknesses of the enemy. This is really hard info to come by?
The feeling you get when everything goes right in this game is amazing.
I had an hour long attrition match with quite a few enemies, I lost nobody and I never felt prouder of my squad. Then the next mission one of them died in one shot lmao
I know, right? It makes you feel like you can walk on water!
When it all goes wrong though and your favorite soldier dies, it's devastating lol
OpTiOn SeVeN I had a 98.3% accuracy mission last night with zero deaths (all critically wounded).
I do play on lowest difficulty, but man was that a long mission!
I can't say that I've ever known that feeling in XCOM.
If you grenade the floor from under an enemy they will take 3 damage, but a turret will automatically be destroyed.
THANK YOU
Thanks
Good thing, because you can only grenade the floor.
Great tip, just discovered this does NOT work on train cars
Damn this is some old school r6 frag cooking I love it
The best tips for XCOM2: use MIMIC beacons, and manipulate the AVATAR countdown timer. Do not attack any alien "factories" until only 3 or 4 days before you lose the game. Use that extra 17 days to continue upgrading equipment/soldiers. MIMIC beacons should be researched and created as soon as possible, they can save your entire team.
I loaded up X Com 2 and played for about 2 hours... honestly I was a little over-whelmed. This video made it clear that I just need to try a little harder and not be intimidated by all the options. Great content - even 6 years later! thanks. I think if I get "in the groove" with the game I'll love it, but I am finding it hard. I'll get there, its just going to be a little harder than my usual Skyrim run....
Hey. I’m a bit late, so hopefully you didn’t uninstall 😂 keep in mind that the beginning of the game is when your squad is weakest. Really focus on cover and when you’re pushing up, never go straight to the dash area (yellow movement squares) go to the blue area first to see if there’s any patrols then move up. This will help you avoid accidentally activating pods and it’s something that was really brutal for me when I started.
This has to be the best tip video I have seen for XCOM2. Smartly done and well narrated.
Excellent Job!!!
Yup! Lots of detail and information went into making the video.
A quick tip about Psi Operatives: Remember that these guys don't level up like normal soldiers, meaning that when they kill an alien instead of a soldier, they are starving the rest of your squad of that experience. This means that you do not need to rush getting your Psi Operative, as having them on the battlefield early not only starves your soldiers of much-needed exp, but you have also spent considerable resources into researching and building Psi Facilities when you could have spent them in more efficient ways. They're definitely cool, and a great endgame squadmate that opens up your tactical options in literally dozens of ways. But they are also incredibly expensive, and as mentioned, should only be seen as a luxury.
Overwatch traps become less useful later in-game, as enemies are often tougher to kill. An overwatch trap generally is good for wiping out entire pods--at least most enemies in a pod. If you are trying to do an ambush on enemies with a total group health that can feasibly survive your group damage output (with at least 1 miss taken into account), then you are better off not doing it and instead spending your soldiers' turns defeating them with strategy rather than tactics (and there is a difference).
Like many turn-based RPG's, there is something known as an "Action Economy". This is essentially the number of actions a group can take versus the number of actions the opposing group can take. In XCOM, your soldiers are far weaker than characters in other RPG's, meaning that while you'll usually have nearly twice the number of actions as a single pod, you still have to be careful when playing against them, as a singly lucky shot can kill your best soldiers. This is also very important to note that if you encounter more than 1 pod at once, you are immediately outnumbered (even though their Action Economy is going to be roughly the same at this point), especially when the question of Sectopods is involved. This is because the game is actively trying to kill you with deadly attacks that can easily match (and even exceed) yours. So when making calculations, make sure to lower their Action Economy at all costs. This means enemies such as the Sectopod and the Codex can become serious threats, as they potentially can add a serious amount of Actions against you if not handled correctly (and the Codex also limits your actions with their vortex of doom).
Flashbangs work on Codexes (Codexi?) very efficiently. Pretty much all of their powers are immediately shut down (I have also seen them consistently travel in pods with Sectoids, so the benefit of shutting these guys down while in concealment right off the bat is almost always my strategy when in formations like this). They can't teleport, use their vortex of doom, or duplicate themselves, making them simply fat Advent soldiers for 2 turns.
Bladestorm pretty much makes you a Chryssalid-and-Faceless Hunter. When you know they're on the field, stack overwatch and Threat-Assessment onto them, and they become a walking juggernaut during Chryssalid and Faceless raids. Paired with Implacable, they are unstoppable against those things.
Psionic Phazon you got alot of points. in short: never give advent a chance to shoot back, and never try to pull 2 pods
黃宇豪 Yes! Exactly, Lelouch! Haha
Psionic Phazon I ensured my strategic victory over the advent coalition. They may have superior weaponry,but that's no match of my masterful awesomeness
黃宇豪 Then the task at hand has been cleared.
Psionic Phazon w
although this video may be old it is extremely helpful for somebody whose going to buy the collection edition of the game big thanks
Seeing the face that you are going to buy the game let's me know I'm not the only one looking at this stuff xD
I agree. This will be a big help when my game finally finishes downloading
Now, THIS is Advice and Tips. In about 40 minutes you explained more than people that have 1 and half hour long videos on XCOM 2.
Well done and Thanks!
The last 20 seconds of the vid was the most enlightening part for me... I had no idea
Waw, for a 40 minutes long video, I was expecting a 40 minutes long disappointment. But oh boy oh boy how wrong I was. In these 40 minutes you covered more than everyone could think of, want from and would hope to get in an entire series. Good job, you won yourself a subscriber and you convinced me to see at least 1 more of your videos, just out of curiosity in matters of quality.
+Mini Meepo Agreed - I was totally surprised at the usefulness of this video. +AbeClancy should do more of these.
Blademaster adds +10 aim and +2 damage to sword attacks, and can be very deadly
I've played through xcom2 twice now but still learned a few things from this video. Thank you for taking the time to post this. It will be great for a beginning player
An excellent video made by a professional gentleman. Thanks to you i was able to quickly turn a devastated campaign to equal footing, then become very strong toward the end. You're awesome!
I just started the game Yesterday. That's just amazing!
I also just started and oh man it is
It's awesome can't believe I overlooked it before roll on xcom 3
There is one thing I wanted to say (it's an old-ass video, I already know)
But going Blademaster early on helps immensely because Sectoids very easily tank two-shots but can easily be taken out with just a frag and a sword attack (at least on normal difficulty, haven't tried out higher difficulties yet).
Keep in mind that Blademaster is giving you the equivalent of jumping you (in terms of sheer damage output) all the way to the very end of the Research that benefits swords, in other words, you get to swing around a Fusion Blade before you even know it exists yet. Not to mention, you encounter Advent Stun Lancers very early on, so you can have your squad get carried in terms of damage output by a Ranger swinging around an Arc Blade that deals 6-8 damage while you're still waiting for the Magnetic Weapons research to get finished, AND THEN wait for the Gauss weapons research.
Not to mention, Slash is actually really good for cracking down on beefier enemies that are hiding behind high cover that your Sniper can't get a decent shot at.
Because the Advent MEC, most Turrets, and unarmored enemies cannot stand up to that near guaranteed hit high damage output early on, making it great for cleaning up an enemy that may have been stressing your front line out because they can't get a good angle on that enemy that would have required them to expose themselves, or they'd have to burn both movements to keep themselves safe from the rest of the enemy team but still end up exposed to the enemy they were going after in the first place.
If you can take over some good cover with the movement you get from Slash, it is excellent for advancing on the enemy, so long as he has other people backing him up and helping him remain safe like an Overwatching Heavy or a Sniper in Kill-Zone, and because the enemy AI will probably want to reposition to take advantage of the slightly "overextended" ranger, Kill-Zone snipers will be able to take heavy advantage of the AI trying to punish them.
It’s 8/24/2020 n this is BY FAR one of the best starting tips type videos for xcom 2! Thanks so much man!
We need a fantasy rpg in the xcom style.
Closest we have has been the Fire Emblem series, imo.
I've got news for my dude. If you haven't already heard Divinty original sin 2 is getting a XCOM facelift. Divinity 2 Fallen Heroes
@@liquidchameleon5993 O: Seriously? I had not heard. Time to go UA-cam it
@@SessmaruKusanagiGaming Have you looked up? What do you think?
I'm throwing money at my phone and nothing's happening!!
I love this game but it's kinda hard
yup its a big boy game
Had to restart the game after 20-30+ hours three times already. There was a LOT I didn't know. Love the game as well, but I haven't raged this bad at losing since Darkest Dungeon.
@@rodneyabrett I feel you and your comment do hard right now.. AUGH. WHY.
@@rodneyabrett im now starting my 4th campaign on rookie, W T F they get too strong and i just miss some of the things here explained
yeah its stupid fucking hard.
This is very detailed and informative, thank you! This is packed full of great tips for new players like me!
If you care you may want to add the blademaster now gives 10% aim on sword attacks. Mostly making them guaranteed as well as the increased damage. Whenever they made that change is when i actually tried a blade ranger :P
Kind of makes all the reservations about swords go away :P
This is the best video for tips on XCOM2 that I've watched. Thank you very much!
Great tips + annotations for irrelevant ones = 10/10, well done Commander.
This is the single best video I’ve seen for beginners! Direct, in depth and useful!
I like that u mention granadiers take longer time to level up. So how it works basickly granadier is initiator either trow granade or fires first on enemy to shred armor so he doesnt get exp from kills. Good advice is to watch for low hp enemies and try to finish them with granadier if u can.
Amazing video even in 2022.
The overwatch/ambush now doesnt work anymore (the 3rd type, arround 22:30 into the video), but all the other tips help a lot.
Thank you!
Wow, Abe. That was a really in-depth general guide. You really deserve more views and attention! Especially because your strategical thoughts.
I would advise posting it in reddit to live up some discussions on your thoughts. Also, I do believe that any sort of timestamps (in description, like ranger thoughts/talents at XX:XX time, and so on ) would be greatly received for us, viewers.
I gotta say mate, hats of to you! I've played ALL the x-com games and for some reason X-com is the hardest for me. Had no trouble with the old games, but this one tears me apart. So this video really helped me out a lot :-) Thanks mate :-)
2021 Your video is the only good video I found on vanilla Xcom 2. Great guide thanks mate
It's also old as hell! I'm sure they've fixed the whole corrupted campaign save file bugs that made ironman a cointoss as to whether you could continue your game, for instance!
Great video, very underrated! Found a lot of useful info here many big reviewers missed. Thanks!
I was devastated by the difficulty level of this game. After this video i feel so much more confident. Ty very much.
Best guide of Xcom2 on the internet! very detailed and complete
This should be added as an in game tutorial, well ******* done!
Still awsome 8 years later
Incredible tips for beginners at xcom2, thanks
PS4 free game of the month!
XCOM 2 = One HELL of a fine sequel!
Sad that it didn't perform as Firaxis had hoped, it's a beautifully designed tactical action game.
....Hope we see more of this type of title on console, but with different game-world contexts, maybe (WWII for instance)
This was very helpful! Now i know why my run went off in a wrong direction
great vid to help me get back into this gem. thanks for the share
Oh my God. Mimic beacons have saved my ass so many times. It’s a godsend. Always have a mimic beacon on you.
playalots 75 supply is a pretty high price to pay
Just build one and keep it on you just on case. Gods know when you'll get overwhelmed by enemy forces and need a turn not getting damaged.
One of the best videos on xcom i seen so far..... :D
You said to ask if we want to know about something. ...
how about making a video on the best way to counter an enemy type...like....sectoids with swords... a gatekeeper with acid bombs... codex with flashbangs ....ahmm ....or the best way to take down a sctopod... with shredder rupture shots then EMP bomb and hack...things like that coz i feel you like a bit of strategy :)
Great video man! I'm about 30 hours into Xcom 2 & this taught me SO much I still didn't know.
I would like to thank you for this very useful information. You may have just saved countless players from losing sanity.
Can't t believe the advice I got the most out of was the waypooints one xD
OMG, the waypoint thing is awesome!
God I love this game so fun and challenging.
Thank you for this video! Most just tell me that it's only one way , you give the players tools to use while letting them learn trial by fire. The best way to make good players😉
being rather new to XCOM, but loving it all the same, this vid hecka helped :D
Best XCOM 2 video I have seen. You are very articulate. Subbed.
Awesome video. I have been looking for something like this for weeks. Very well done.
Dr. Jeffrey L. Jackson woah, a teacher that plays video games? Nicee
Lightning reflexes is a perk for snipers its a free pistol shot
David Irizarry Wrong lighting reflexes if you are spotted on an overwatch shot it will miss
Lightning Hands is the name, I believe.
Hey, maybe i misunterstood some stuff you said, but i'm pretty sure you don't need to save good weapon mods like superior extended mag for plasma weapons. I did just to be safe since i was still at ballistic sniper rifles while other classes had magnetic, so i didn't put extended mags on it or scopes or anything, but i had already put a hair trigger on it accidentally, so i then upgraded to magnetic sniper rifle and the hair trigger was still there. I don't know if the ballistic to magnetic switch is different to the magnetic to plasma switch, but in theory you don't need to save mods up, just slap everything you have on every gun (well, with some conditions, of course, for instance free reloads are better than extended mags for specialists, they're roughly just as powerful for rangers and are worse for snipers and grenadiers (i can see the point of free reloads for snipers because you can't reload and shoot, but kill zone and series, the two most powerful long range sniper skills, are dependant on the number of rounds in the mag).
Wow, this video is a WEALTH of great XCOM tips - Nice work fella! :D
I wish there was a similar guide for WotC. Perfect guide all around
Thanks for the video. I didn't know you could free respec. I did a boss fight that was Very Difficult with half my team wounded and only starter weapons and no clear understanding but save scumming eventually after 3 hours I got it done. But a few missions later some more dead team members and really struggling I put the game down for a week.
I then changed the difficulty to Rookie and started thinking about my approach a bit more not that I wasn't before but the game doesn't explain what you are doing wrong.
Now I built the Command Relay 💪 and attacked successfully 2 black sites, have magnetic weapons and the better armor so rocking along quite nicely. 😊
But I think I will spend a little time respeccing especially my Rangers and Specialists. I use Spark as my main tank I just hold him back until the shit hits the fan often parking my Grenadier or Ranger behind it because he gives full cover bonus.
Thanks for the video.
I once got a grenadier with ever vigilant... so OP
Actually quite helpful, and now I am forced to choose between Heavy Ordnance or Holo-Targeting in WotC. Between the Chosen, the alien kings and the regular bosses I really want gunner grenadiers. Shredder, Holo-Targeting, Chain Shot and tracer rounds make for an excellent opening salvo against a hard target.
And yet I love the manifold grenades, and want extra uses for them. Flashbangs, EMPs and the Acid/Incendiary/Toxic grenades offer such wondrous AoE utility I really could use.
I guess 1-2 gunners for Chosen hunting, and the rest will bring the artilly to the street firefight. It is impressive how they turned my least favourite class into my favourite core class. I shall contrast it with the psi operative for utility.
Armor before weapons? Nah... The only good alien is a dead alien.
Really helpful but I did a lot of stuff early on where I should have waited like a lot to f weapon researching instead of armor first and the psi operative without having even having the facility to build them first 😷😷 and managing the engineering stuff too like stacking to make excavations faster and stuff ... Overall great stuff will keep on mind for next play through , game is awesome 🤓🤓
Turns out ammo works on pistols from sharpshooters, helped me out so much
Jezuz, so much info, had to watch this 5 times. Fuckin fantastic job sir.
Another tip: always equip your medic with healing kit (obviously) and skulljack. Make sure you have the +3 movement speed (or better) implant. The specialist will be able to "one-shot" any enemy officer, even the 15 health slot advanced troopers (and sometimes get good INTEL, but that is secondary to killing the enemy soldier).
Specialists with the Skulljack become Wolverine level of deadly in melee all of a sudden.
Amazing video man! Thank you for your help! 💯🤘🏻
Wait. I'm a little mad that people only came to watch this video. Your content is awesome man.
Thanks man I appreciate it I been looking for tips and information of how the game work.. thanks again.
Thx for for this thorough video. Much appreciated :)
I'm late to the game being a console user. Even later since I'll be getting the game this weekend. That being stated, I've been looking forward to Xcom 2 the moment I heard it was coming to console. I've been looking for a good strategy game to play and I believe this will be to my liking. Thank you for all the info. I'm sure it will make the campaign a little less difficult for someone picking it up for the first time. Thanks a lot.
I've come from Enemy Unknown/Within. If you've played that game at all, be prepared to have your ass kicked the first time you play it, because the entire strategy both on and off the battlefield has changed dramatically, despite having roughly the same rules (move, shoot, build, save the planet, be happy). Bear that in mind as you go through the game on your first playthrough. I got wrecked playing on Normal my first time (I had a particularly hard time figuring out the strategy layer of the game, not understanding quite how the World Map worked).
Whoa...thanks for that bud. Can't say that I've seen anyone else cover soldier abilities in such depth.
Just bought this game. Hope it's good.
SurferHawa thoughts on it 11 months after?
Great guide, clear voice and direct info w/ no rumble :P
I should have watched this video BEFORE PLAYING, I already LEARNED all these tips VIA EXPERIENCE DANG IT
but also I still didnt know A LOT and this vid has HELPED A LOT
The best mods for weapons in order are: +15 % Aim scope, 15% repeater, and Superior reloader, all the others are inferior to those 3. Sharpshooters should be accurate enough they don't need a scope, so on their rifles use the repeater, reloader, and 15% laser sight (or Hair Trigger).
Just lost my first game. I do hope this video which is great will help me this time up.
Thx for the tips ,I thought I was good till I tried legendary. Got to a point where I'd send my squad in and they would all just bend over and take it.
Amazing video, I learnt heaps!
Also you sound Australian when you say "part" @38.15 haha
Looks like I'm 5 years late to the party. I'm on console too, which has a lot of drawbacks. I'm excited to play. Thinking about making Task Force 141 😂
Great tips..had no idea about flashbangs
I really wish I knew that tip about relay missions, because I lost half my team to a sectapod i didn't need to kill. (Also my tip to any new player would be hold off on trying to skulljack an advent officer until you have predator armor and or magnetic weapons.)
Great game, but some glitches have been devastating on Commander Ironman (the only way I play). How about getting a scientist to the Evac on the last turn, only to find out that three spots within the Evac zone are null and void. No EVAC option given. I lost this mission and my top soldiers 10 hours before the completion of the Avatar project. Had I completed the mission, I would have turned the tables on the aliens and destroyed two facilities. Instantly game over when trying to take on Sectopods with rookies in the late game. (Paranoid about evac zones now; I evac one soldier at a time by running them to the same spot that I know works) Crazy. Also, you kind of down played the benefit of Psionics early. Obtaining Psionics made my current commander run a lot easier. (Psionics before Advanced Warfare) I do not bring a Psionic to kill things. I usually bring one to support the squad, since Psionics do not level up with kills. Inspire is one of my favorites (granting any soldier a extra move). In missions without timers, it is a good idea to wait out the cooldown after performing a special ability. Missions without timers should be guaranteed success for experience Xcom players. Timed missions can wipe out the most elite squads if you do not prepare properly.I understand the value of advanced warfare. Yet, I learned that some of your greatest soldiers can be killed late game. It's good to be able to call in some mid level Psionics to help patch up some holes and get you Squaddies built up. Here is a good one. Trying to make a run to the Evac zone. Oh no, there is a Sectopod guarding the area. Psionic with Stasis. No problem. Lock down the Sectopod. Take a shot or two from one of his troopers (forbid if it is a lancer). Soldiers live to see another day.
Main reason why playing on iron man mode is so risky. Thank you.
Extremely helpful. Thank you for sharing.
I still play Ironman though.
I used to play on Commander a lot simply because I wanted a challenge. I decided to play on Veteran for a change and I was so surprised to find out that the soldiers received significantly fewer secret skills compared to Commander difficulty. I have several fully ranked soldiers without any secret skills at all.
Another weird thing that happened is that a disoriented soldier took a shot, then my specialist proceeded to remove disorientation using the revival protocol and the soldier received 2 action points and was able to move and take another shot. I tested this once more just to confirm. Not sure if a bug or a feature.
did he have 2 actiion points before the disorientation?
Thanks for all these useful tips!
In hindsight this is obvious.......but accurately assessing your immediate threats makes a huge difference early on. For example, I fell right into trap thinking that the freak that can raise the dead and make teammates go insane was the first I needed to take off the field......and would be frustrated when some " wish " stormtrooper blasts one of my squad! The most intimidating looking aliens are usually the red herring for their unassuming brethren to be the real threats....... especially early in game. Also, I constantly saw my crew as redshirts that could be sacrificed to the meat grinder as long as we get a W ! Then would realize that my one Sgt. ,a squaddie and rookies kicking rocks and having panic attacks, just wasn't matched up well to save the world!
Treat your squad like family and protect them as such! Name them all yourself and customize them! If you and your football team or cousin and friends are in the mix rather than some dude from Croatia who's name you don't bother sounding out ....it will make it easier to see them as important to you! Lol . Or maybe you, Taylor Swift, Joe Rogan, Beyonce and Jelly roll are somehow tasked with saving the planet..... whatever works for you.
Thank you, best guide!
@AbeClancy will you do one of these for WOTC?
This is a great guide and info drop pool and has helped me astronomically!
Also will you cover Xcom 3 which similar content to Xcom 2 when it inevitably comes out in 2020/2021?
Still super disappointed it's 2024 and no news on XCOM 3.
Probably won't happen until 2026/2027 now.
Supar! Very, very useful! Thanks
People are so opinionated about this game, especially classes. I learned new stuff in this video.
Good video, thumbs up and subscribed.
An excellent and detailed video!
very good man keep up the work! Maybe an playthrough next ?would be cool.
How awesome would it have been if they had a mini game to where the Avenger has been infiltrated by a singular high level alien and you have to search the ship with a squad and whip it out before it starts killing personnel or sabotaging the ships systems.
That would be pretty cool, having one of your soldiers being infected or replaced. Creating a scare factor, it would be pretty cool XD
it would also give players another perspective on the avenger and XCOM's operations.
Hold control for waypoints!?!?!?
That's game changing....
Great video, thanks!
I spec everything into damage and armour shredding with a full squad thanks to the advanced warfare room.
I set up ambushes and usually get a free turn of overwatch shots before i start my first combat turn.
Actually, I'd argue that getting a unit mind-controlled is better than the Sectoid shooting them, because Sectoid's have the ability to one-shot your units in the early game, but mindcontrolling the unit won't kill them.
Thanks for the video, definitely helps a lot with this game.
Suppression is awesome. Always use extended mag on my grenadiers on gunner path. I don't know if this is changed since you played, but now Suppression deals -50% to hit, and if they move it counts as an aimed overwatch shot. Either way they usually miss. MAC's AOE sucks ass though, since it basically, as all grenades, can't miss.
Oh, I didn't realize the mimic beacon spawns a "soldier" that the enemy will attack. That's going to be super useful for my commander compaign, thanks dude!
Hey hey Abe, I Luv you. This video helped a lot, thanks.
Beat the game finally but it was the alien timer was the reason I kept losing I never had enough time but finally figured out that you have to do blacksite missions
Absolutely brilliant video. Well done and thank you. So packed with deep level info. Do you fancy doing a video on strengths and weaknesses of the enemy. This is really hard info to come by?
Amazing video