How to beat nearly any RCT2 scenario with just 4 tiles
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- Опубліковано 25 вер 2024
- You don't need a big park, all you need is four measely tiles...
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OpenRCT2: openrct2.org/d...
Dramatic music: RCT2 Organ style
Background music: RCT2 Gentle style
Outro music by Panorrrama:
Outro Music: • RollerCoaster Tycoon g...
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UA-cam: / @mengersponge
Just before this video went live I remembered that you can actually beat Amity Airfield in just ONE tile in RCT2 vanilla. If you have about 5000 guests that are all lost, your park rating gets so low it underflows to the maximum and you'll get 999 rating. Just do what is done is this video but trap them all on one tile: ua-cam.com/video/onIHXON2o0I/v-deo.html
This bug was fixed in OpenRCT2 so it doesn't work there.
Nice, a reverse Ghandi bug. The only thing missing is all those guests entering HULK SMASH mode and vandalizing the shit out of their ten-ish square meters of existence.
It's been a long time since your latest upload. Can't wait for your next video. I watch every one
It's amazing how going "this will probably be the last milestone" is so effective at spurring breakthroughs.
Making claims that things are impossible is the best way to make people prove you wrong.
that's murphy's law, where instead of asking a question, you state the wrong answer and wait for people to prove you wrong.
@@choco_jack7016 That's not murphy's law, but actually --- wait a minute, I see what you did there!
@@MarcelVosCunningham’s Law: The best way to get the right answer on the Internet is not to ask a question; it's to post the wrong answer.
@@choco_jack7016 Lmao you sly dog, you got me
The toilet is considered to be a ride financially because it is identical to the roller coasters used in this video. The guests go in and are seated briefly before leaving without their seats moving at all.
Urinal:🥲
Stand up coaster
Very high excitement rating
Well, it is essentially a dinghy slide for their poop.
and aggresively defecating everywhere in both "rides"
I used to wonder about the day to day nuts and bolts of how doctoral students dug into an academic topic so deeply they were able to uncover entirely new knowledge.
After watching your videos, I don’t wonder so much about that anymore.
There is definitely a line of about 10 videos starting with "I beat Forest Frontiers with just one merry go round" and ending with this one that explains the entire process precisely.
RCT PhD lmao
To think we went from beating Forest Frontiers with just a merry go round to this… what progress!
It's funny how I thought I was doing the most optimized thing possible back then. The progress is really amazing to see.
Now you just gotta beat it with an information kiosk
@@MarcelVosit's amazing how many new things about this game we're constantly learning.
It never ceases to amaze me how the RCT community (and often just Marcel himself) attempts to "one-up" each other and set new milestones for what is possible. It's crazy to think that 20+ years ago, there were probably full-length guides on how to beat some of the harder scenarios. Now we have one goofy Dutchman pushing guests through a maze, only to be trapped with entertainers and forced to buy burgers for the next 80 or so years.
20 years ago there weren't videos for anything, the idea of web hosting that kind of content was still a pipedream. If you couldn't figure something out yourself you had to call a 1-900 number and pay by the minute for tips.
@@mattfantastic9969 I remember things like the Nintendo helpline being a thing. I didn't mean to imply "videos" by saying "guides" though. Message boards existed in 2003; GameFAQs has existed since 1995 to be exact. I remember relying on things like that to get through the tough levels as a kid/teen.
I appreciate that the video is mirrored on the footage at 1:00, to prevent us viewers from suffering lethal injury upon viewing the coaster.
Very kind of you to rescue those guests who fell into the water when leaving the exit. Quite unusual for these videos!
He's beginning to show compassion... should we be worried?
@@RatelHBadger I think it's just the holiday spirit, come January and he'll be back to drowning them again
@@RatelHBadger Based on the messages at the bottom of the screen at 12:01, I'd say the universe is back in balance.
As a truck driver, I can confidently assure you that if you ever have to hold it for long enough time, a toilet will most certainly be quite the ride. Especially if all you've had to eat is fast food.
Imagine being in the Dusty Greens board room...
"How did you achieve these record profits?"
Me - "Toilets, Sir"
8:50 rare footage of Marcel SAVING a drowning guest (banned in at least 7 countries)
11:50 ...I don't think I would ever want to use that washroom stall after so many people so quickly. 😳
Every time Marcel uploads a video it becomes a race to see who can prove him wrong the fastest and this time I was actually able to contribute
The only thing better than winning with 4 tiles is catching a new Marcel video right on release.
You didn't though, 7 minutes late
@@SioxerNikitaperhaps he watched the video before commenting?
Or just before an hour after release
An hour after release is good enough for me.
@@tmcorbett Math doesn't work 13:13 long.
Regardless jt was a joke that only works when you are early and ca see the times.
5:00 double close and re-open it, put the guests on top and repeat that *until you lose the will to live*
The depths of Marcel's madness knows no bounds. So happy to be along for the ride.
1:22 "In a little under 600 years, we beat the scenario", said completely casually. Ahhh, I love the RCT community! =D
Feels like a collaboration and amalgamation of everything learned over the years condensed into 4 beautiful tiles.
Open RCT2 should add a sign that can "Sort" guests. Ex: Only guests that are in the action "Leaving the Park" can pass. This could be used for so many things! It would be a lot of fun to mess with!
Imagine walking around a theme park, with signs that say "You can only go this way if you're leaving"... who would listen to such a thing 😂
Maybe a sign that says "If you go this way you will be ejected from the park"...
@@Zichqec I think it would be an interesting addition. It would kinda be like working signs. Like take this left for bathrooms or are you hungry? we have a food court this way. It would be used in a lot of interesting ways. :)
idk if I count the "manually dropping guests to the burger shop" thing.. seems like the space that the guests drop on (even though there's no path) should still count because while _you_ didn't need that square, the _guests_ did need it!
(awesome video nonetheless!!)
Wait a minute, what was the name of that maze on the left!?
why did you put a single frame of baldur's gate 3 at 13:07
Wouldn't it have been easier to make the path go up one tile, elevate the ride and have them drop down to a path below and place a food stall under the elevated coaster? That way completely eliminates you having to pick up the guests
That’s not functionally different from the setup at 3:12, which is still 5 tiles.
@@thecommexokid
No, it could be different.
Suppose you dig a pit under the coaster that is 3 tiles by 1 tile.
The path is right under the exit and in the middle of the pit.
The stall is on the tile under the ride.
There is a blank tile in the pit that the guests drop down onto.
By abusing "blank tiles don't count" we can remove the need to manually move guests.
I love these RCT2 vids of yours. This game was years of my childhood and I'm learning more with every video still, decades later. I feel stupid that I never noticed guests would prefer covered rides when it started raining.
2:11 You think you're sneaky, but I see you
at 13:07 there is a one frame view of another game, which game is it?
looks like Baldur's Gate 3.
I would not say the 4 tile design is OP because it requires a lot of manual work. Removing the need for manually picking up the customers by creating slightly larger creation is OP and the Goat.
This park is now being built in downtown Tokyo.
These limited tile scenarios keep getting more ridiculous
When not even a huge hat stall tower can save you, all hope is lost :(
Not sure if I would count this as four tiles, there is clearly a tile (many, in fact) that guests are walking on before you pick them up.
True, but I think even if you didn't own the land in front of the exit building they would still splurge everywhere. (lol) So it does kinda work
Happy Holidays, Marcel. Enjoy your time off! And thank you for all the cool content this year!
It’s amazing how when I think you couldn’t break it even more, you do! Incredible lol.
""And a little under 600 years we beat the scenario..."
Oh good, I'll have time to found my new empire and spread across the world while I wait...I was worried I wouldn't have time! :D
8:34 Casually drowning in the ground
8:40 The exit placement motivate player to keep picking them up, or lose progress. lol
10:16 A reinvention of Simtower!
"I'm not going on People Pulverizer 9000 while it's raining."
"Oh, wait, it's underground. SIGN ME UP!"
I personally consider the strategy of plucking guests and moving them as “cheating” and unrealistic. But from a technical perspective this is amazing 😂
The louder Marcel proclaims something to be impossible, the harder he will be proven wrong.
I love your videos. My favourite are the scenario tutorial ones where you play a more normal style. I've learned a lot from watching them and would love to see more!
Here is an idea: if you build the food stall below the track instead of above, with the piece of path below the exit (and not underground) and you let the guests drop down 3 m with only the piece of path to walk to, then you wouldn't have to pick up every guest individually, right?
That's five tiles. The one past the ride exit should count because the guests need to exist there for some amount of time in order for the strategy to work.
Nope, that tile doesn't need to exist. Even if you build the exit against the edge of the map and have them drop into the void on off the map you can still pick them up.
There is just something about the hat stall tower that screams "Doug Dimmadome, owner of the Dimmsdale Dimmadome"
Could you not avoid having to manually pick up guests by lowering the output tile from the ride exit, and then putting the path and food stall below the ride instead? That way they're corralled into the path and they'll wander in automatically. Unless lowering the tile would count as using it?
One of the first 3 Death Mazes you showed was named “Fuck” 🤣
This is actually how I played the game as a kid. I always thought using more than four tiles was basically cheating, and as a Gamer, I was very much against cheating. Good times
A tile placed above another tile are separate tiles. If i put something on top of another thing, theyre still two things!
It's two things, but they're on the area of just one thing!
Question: Could this work by putting the Food Stall _under_ the ride. And use the terrain to wall in the guests to the path piece? Or will the modified terrain count as a tile?
Thus saving hours picking guests like flowers.
A few tiles changes the setup from afkable to very involved.
You know youve watched too many of your videos when your insomniac brain creates this idea of making a ski jump but with identical height coasters and see which train langs the furthest
When you're picking up the guests after they've "ridden" your tiny ride, would it be an idea to lower the land by one unit just after the exit building so that they can't escape and are much easier to catch?
Ikr???
I think that would count as using that tile though
Have you ridden the toilets in Dusty Greens? Best ride in the park, and the first time I was ever grateful a ride didn't include a loop.
I think by the time you're manually moving guests from place to place this is one of those exploits which is like, "You can, but there is literally zero benefit".
Would it be possible to stack a 2nd station piece above the 1st one, allowing you to put the exit above the entrance?
No, it'd be considered "station 2" and require it's own exit and entrance.
The tower of undergound stalls is quite the tourist attraction.
Your style of playing is so unhinged. I love it!
I feel like you're eventually going to figure out how to win using zero tiles
7:45 I am surprised, that you didn't drown them
"You are now free to do whatever you want with your guests."
Calm down Marcel, we don't want any murders.
The food is so bad that the toilet is indeed a 'ride'
God I feel old. I played this damn game as a kid
The toilet is a very amazing ride.
Toilet is considered a ride, because it's a dinghy slide for their poop.
6:58 I feel that guy. Im one of those in every park. Even if its an SLC.
Things are going pretty crazy in this UA-cam channel...
Marcel Vos the Boss!
Is there a way you could remove the first tile with this kind of setup, i.e. collecting guests straight into a ride (possibly when it rains only)? I remember you needing it in the first setup, but this setup is a bit different.
Guests can't enter a park if there is no path tile there, so that can't work.
@@MarcelVos oh that's right, darn!
joel's stream was ahead of its time
Man, talk about smelling BO in that park.
Would it be possible to manipulate the terrain in such a way that guests popped out the exit can't wander anywhere except onto the path connected to the food stand? Would remove the need to manually pop them up, but still need to check for ones that did not bug and let them out again...
I HAVE AN AMAZING IDEA. Yes Micropark is the smallest but what if you make a custom scenario and do a 7x7 micropark and try to get as many guests as possible. I myself am trying this
When it came to the parks with the monthly income goals, I was expecting you to shepherd the guests above the entrance tile, then drop them all to the ground so you have a swarm of peeps using the maze all at the same time. After thinking about it, I realise the problem with that is that the maze has a maximum number of people that can be in it at the same time, isn't there, and that would likely limit the throughput (and profit) to be less than what is needed. Although maybe this can be used in addition to toilet strats to get yourself over the hump in Alpine Adventures, since 5000 is doable, you only need an additional 2000 from the maze?
Wouldn't putting the path and shop under the ride works better? Once a guest hits the path it will stay on it, removing the manual picking up of guests.
The guests could only access that if you lowered the tile in front of the exit, but you can't do that as then you'd be using a 5th tile.
Marcel Vos, you always show videos metagaming RCT2 which is always very cool and entertaining, but how about a unique challenge: How about beating every scenario by creating the most realistic / aesthetically pleasing park for every scenario? I'll leave you to create the rules, but the general idea is the most "realistic" park.
The maze at 2:15 has a funny name
So heartbreaking to see Marcel forced to SAVE drowning guests at 8:32.
Ghost Train and Car Ride are also gentle rides that can "function" with only one station piece - thoughts?
You could have automated picking up the guests. You could have used plugins API to get it done. Either directly with official API or indirectly by passing guest coordinates to some sort of auto clicker that would pick the guest and drop at the right location.
Or use mathematical induction to prove that this concept works hahaha
When your game is written entirely in x86 assembly language
I REALLY hope Chris Sawyer has seen these videos
"Toilets 1 looks too intense for me"
I'm glad you didn't go for actual completion!
would this trick also apply to Roller coaster tycoon 1/deluxe?
ah yes, the fuck maze
This is gloriously dysfunctional.
I would imagine the toilet counts as a ride instead cuz they enter or "mount" the ride and briefly disappear/become part of the toilet entity. Whereas something like the soda stand, they walk up, perform a function, and then leave again, always actually existing as a customer.
This is just a guess as a low level programmer, I know almost nothing about the real code.
I thought Alpine Adventures had harder guest generation enabled? Or do you counter that with advertising spamming?
Ads ignore all that.
Hey Marcel, could you please explain how you switch the station numbers on a ride so you don't get the length penalty? I can't find that answer anywhere :(
I'd love to see a challenge how fast you can purchase all land on Forest Frontiers (or any other park)
6:00 kan je ze niet opvangen in een gat achter de exit?
That’s some dedication
“Toilets 1 looks too intense for me.”
Hearing that toilets are treated by the game's engine as a ride immediately made me picture being able to blow up guests in them like Mini Golf.
Shame that wouldn't actually be possible because of the whole "one tile" thing =p
Will you do more playthroughs :)? I really enjoyed the “Marcel plays” series
Anybody who's spent a day eating greasy park food knows why the bathrooms are considered rides
I love the creativity in flexing the game mechanics in order to perform this extreme level of optimization. But I don't think it fully counts as a 4-tile strategy. You only do construction on 4 tiles, but you actually use more than 4 tiles, because the guests step onto at least a 5th tile when exiting the ride. If there were no land tiles for them to step onto, they would exit the ride into the void and be deleted from existence, so you need that 5th tile for this strategy to work. So I say that it can't be done USING fewer than 5 tiles (and would love to be proven wrong under this extra constraint)
Nope, they would walk into the void, stay there, and still be able to be picked up. If you just mean an underground exit instead of an off-the-map exit, you can simply pick them up before they disappear.
I love your videos so much!! Best RCT content right here
So when can we expect the 4 tile campaign speed run?😊
But does it really count as 4 tiles if the guests are free to wander to any other tile before you pick them up?