Space Busters | Testing Parachute Limits | Space Engineers

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  • Опубліковано 18 лис 2024

КОМЕНТАРІ • 54

  • @NooOneSpecial
    @NooOneSpecial 3 роки тому +13

    You know it’s a great episode when the spreadsheet comes out 😂

  • @orvishana1210
    @orvishana1210 3 роки тому +28

    "Incredibly, the human body can tolerate localised g-forces in the hundreds for a split second. Even a solid right hook to the chin may register a hundred g locally without imposing any lasting damage. A sneeze results in about 2g of acceleration. A 2019 study by the American Academy of Neurology concluded that the average g-force experienced in a rugby tackle was 21g."
    -Boss Hunting article about a Formula 1 crash where the driver survived 51g deceleration when he hit a wall at around 300 km/hour

    • @AndrewmanGaming
      @AndrewmanGaming  3 роки тому +5

      Wow, that's insane! In that case, you might survive these acceleration levels. I think you'd definitely be in trouble for the 700 and 1000 m/s ones though since you're at pretty high levels for atleast a second of time.

    • @mastere6115
      @mastere6115 3 роки тому +7

      Damn haha, although, the 1000 one you ain't surviving.... Especially after the crash into the floor hahahaha

    • @kuhljager2429
      @kuhljager2429 2 роки тому

      @@AndrewmanGaming little late to answer, but if you are interested in learning more about g tolerance, the tests by John Stapp would be a good place to start. As part of a program run by the US airforce, he did extensive tests with rocket sleds.
      The fastest test he did was a foreward facing run, and pulled just over 40g

  • @Sierrahhotel
    @Sierrahhotel 3 роки тому +6

    Maybe the best way to describe Space Engineers: ” It crashed a bit less”

  • @ОлегПыжков-и9б
    @ОлегПыжков-и9б 3 роки тому +8

    Parachutes have similar mechanics wrt planetary atmosphere to atmo thrusters - their efficiency is affected by atmosphere density (they also can't deploy at low densities at all, e.g. on Pertam the effective deployment height is pretty close to the ground) and of course the gravity of a planet. Would be nice to see similar tests performed on different planets (except moon for obvious reasons).

  • @kahvozeinsfang6953
    @kahvozeinsfang6953 3 роки тому +9

    Space Buster Rock Launcher 😆

  • @DraygoKorvan
    @DraygoKorvan 3 роки тому +2

    Hi, I developed the physics for the parachutes. If you have questions about the math behind it I can probably answer it :)

    • @AndrewmanGaming
      @AndrewmanGaming  3 роки тому

      It's an honor to meet the king of parachutes himself! I'm ashamed to say I really dont use the block as much as I should, but it seems to be the most powerful way to slow down a ship in the game! The final test in this video managed to go from 1042m/s to 132m/s in just over 1 second which is INSANE! I'm glad you didnt program in and adverse g-force effects on the engineer XD

    • @DraygoKorvan
      @DraygoKorvan 3 роки тому +2

      @@AndrewmanGaming Its all based on the mod that keen incorporated. Ideally you should deploy them in high atmosphere and let them slow down the ship a bit more before reaching lower altitude. The chutes have 2 drag modes, one acts more as a drag chute then the full deployment that slows it down to its new terminal velocity. The formula for the chute is based on real physics and follows the drag equation, so the force is amplified by velocity squared. I had to cheat a little in SE and make it grab a bit faster than it would IRL due to the fact that the atmosphere height is shorter than in real life. Drag forces are also multiplied by the planets atmospheric density. If you want a softer effect you probably have to combine it with my atmospheric drag mod which applies drag to all craft in atmosphere. This is one of the main reasons you see such high g forces. There is no drag by default in SE to slow you down before the parachute takes effect. Thus the shock effect.

    • @AndrewmanGaming
      @AndrewmanGaming  3 роки тому +1

      @@DraygoKorvan Oh wow, thanks for the explanation! I had no idea the parachute was adopted from a mod. That must have been ages ago! Regardless, it definitely works well. Maybe even a little too well :D

  • @GhostOfSnuffles
    @GhostOfSnuffles 3 роки тому

    I usually go with the rough rule that on small grid one chute for every 10,000KG and 100,000KG for large grid at 1G. It's not exact but it's easy to work with. That usually slows down things to the point things don't take damage regardless of how the vehicle lands.

  • @MrBuyerman
    @MrBuyerman 3 роки тому +1

    Nice data set and cool to see SE is actually reactive to proper physics.

  • @gustavobittencourt4295
    @gustavobittencourt4295 2 роки тому

    Nicely done! Spreadsheets are fun and inspiring! Good job!

  • @purplenanite
    @purplenanite 3 роки тому +4

    The first test looked like a terminal velocity problem - the craft will decelerate, getting closer and closer to that value - so you could do a 1000m chute opening and the results should be closer.
    I love the data!

    • @AndrewmanGaming
      @AndrewmanGaming  3 роки тому +2

      I think you're probably right! The extra deploy height doesnt really slow the craft down any more unless the previous deploy height was insufficient.

  • @PandemicPlayground
    @PandemicPlayground 3 роки тому +2

    Awesome test dude. I did a somewhat simpler test to see how fast a parachute can stop a rover or ship going forward, but whipping out the spreadsheets not my thing lol. Keep it up, love the content.

    • @AndrewmanGaming
      @AndrewmanGaming  3 роки тому

      That sounds awesome! I didn't even think to use parachutes to slow down forward speeding ships. I'll check out your vid!

  • @KevinIsNice6984
    @KevinIsNice6984 3 роки тому +6

    for the last speed test, you were near a mountain so you had less room to land

    • @AndrewmanGaming
      @AndrewmanGaming  3 роки тому +2

      I'm pretty sure the altitude takes mountains into account so it should balance out. You might be right though. We did come really close to successfully slowing down, getting all the way to 132m/s before crashing.

    • @ОлегПыжков-и9б
      @ОлегПыжков-и9б 3 роки тому +3

      IIUC atmosphere density (affects decceleration & lowest speed) works off sea level altitude, but deployment height uses altitude above surface. It shouldn't make a difference in that test on EarthLike but generally dropping stuff on mountains is a bit more risky.

    • @AndrewmanGaming
      @AndrewmanGaming  3 роки тому +4

      @@ОлегПыжков-и9б That makes sense. So pulling the chute above a mountain still has the 1000m of clearance, but starts with a lower atmosphere density due to being a bit farther from the center. Thanks for the clarification :D

  • @lworbey
    @lworbey 3 роки тому +1

    Nice tests but I would have definitely set those parachute deploy heights higher to give them a chance to slow down. Your top speed test only showed you needed to deploy parachutes higher. You can slow down any speed given enough height as the parachutes are effectively indestructable!

  • @vosechu
    @vosechu 2 роки тому

    Since a car crash is like 30 gs, this all makes sense. Also, terminal velocity on earth is 53m/s, so it makes sense the parachutes weren’t tuned for this. NASA uses different chutes for supersonic deceleration.

  • @lordsherifftakari4127
    @lordsherifftakari4127 3 роки тому +1

    there is a bit of difference between a ship landing safely
    and being destroyed.
    in between, a ship can survive the fall, taking damage on landing but otherwise largely intact.
    land safely = Y
    land safely = D
    land safely = N

    • @AndrewmanGaming
      @AndrewmanGaming  3 роки тому +3

      Yes you are right about that! Previously I did classify the landing with the 1,600,000kg one as P for 'partially destroyed' but just changed it to N for destroyed for simplicity. Really to me a partially damaged ship where you survive but your cargo is sent practically in orbit from the collision is destroyed for all intents and purposes. Put it this way: if there were SE insurance, they would total the ship and I would probably *not* get any payout.

  • @jesusisunstoppable4438
    @jesusisunstoppable4438 2 роки тому

    Love these types of vids.

  • @knightrider691
    @knightrider691 3 роки тому

    I have a suggestion for a future space buster… is it possible to get a ship from earth to space from only the power it can generate, no reactors, batteries or capacitors. Would like to see what you can come up with.

  • @andrearichards4939
    @andrearichards4939 3 роки тому

    Not Parachutes, and I'm not sure if you have done this before, but the underlying question for another Mythbusters is "How much Ice?" tldr: Large Block Build.: I'm currently building a very large ship and was wondering how much ice does it take to fill a hydrogen tank. Easy enough.. but how much of that would be used to to charge a battery from dead flat, using a hydrogen engine and therefore how much ice? are hydro engines worth it?. Is it more efficient to convert ice to hydrogen and oxygen at the same time? Also, how much ice to make a single storage tank of oxygen? Does oxygen usage in an air tight cubic space (say 100 meters squared - 10x10x10) relate to to liters at sea level IRL? Lots of questions, so might make a couple of more episodes. Many thanks, and btw, big fan of your content.

  • @jcataclisma
    @jcataclisma 3 роки тому

    Man, thank you very much! I´m just about to design a less expensive way to return from "Pertam Orbiter" (scenario) to the ground outpost. This will definitely do the stuff!
    Cheers!

    • @Vessekx
      @Vessekx 3 роки тому

      Step 1: install a survival kit and wind turbine near the crash site.
      Step 2: Respawn

  • @bechirbenothman5453
    @bechirbenothman5453 2 роки тому

    for the sheet @19:47 you do know that 1 second =1000 milliseconds ? so if you are taking the measures every 5 ms all what you have there is 240ms not even a quarter of a second. but still it gives a good indication on what's going on there

  • @chadraptor2351
    @chadraptor2351 Рік тому

    They always let me down on a large grid.

  • @maxrun29
    @maxrun29 3 роки тому

    check out John Paul Stapp ,the history guy did a video on him. "By riding the decelerator sled, in his 29th and last ride at Holloman Air Force Base in New Mexico, Stapp demonstrated that a human can withstand at least 46.2 g" (wiki)

    • @AndrewmanGaming
      @AndrewmanGaming  3 роки тому

      That's amazing! They dont specify how long he endured forces that high unless I missed it. They do mention as well that on multiple occasions, he had some serious medical problems like broken wrists, broken ribs, and bleeding retinas. Enduring high G Forces does not sound like something I want to do on a Saturday morning :D

  • @remethepplays
    @remethepplays 3 роки тому +5

    We had a speed test during an event l hosted.
    And 20 000 to 14 ms in a Split second...
    Happy g forces is not in the game 😛

    • @AndrewmanGaming
      @AndrewmanGaming  3 роки тому +1

      YESS, we stuck the landing and the ship is in one piec.... wait what do you mean respawn? CURSE YOU G FORCE MOD!!!

    • @remethepplays
      @remethepplays 3 роки тому +4

      @@AndrewmanGaming system message: [USER] was turned into jam

    • @leandersearle5094
      @leandersearle5094 3 роки тому +2

      @@remethepplays System Message: [USER] was turned into a decal.

  • @kyoukotsukino6322
    @kyoukotsukino6322 3 роки тому

    I'm not safe from the G's, my spaceships usually have half a dozen parachutes for quick braking on re-entry. Why? I hate ships losing bits and pieces from landing, so I just slowly let gravity handle descent.

  • @ericseidel4940
    @ericseidel4940 3 роки тому

    WHAT ARE THE SETTINGS OF YOUR WORLD ? because thrusters and parachutes behave differently with inventory size multipliers, and i'm even not sure that it is linear.

  • @snowcat9308
    @snowcat9308 2 роки тому

    So who is gonna tell him that "milli" means one-thousanth? (There are 1000 milliseconds in one second)

  • @mos7wan7ed_yt
    @mos7wan7ed_yt 3 роки тому

    I think the chute made from anything real would shred slowing that much weight that quickly. The game engine doesn't calculate any of that. Is the atmosphere thinner the higher you go? I know atmo thrusters are affected by height. You could open the chute when you hit the atmosphere. You could tell if the atmosphere at the border going from 0 Atmosphere to Sea-level amounts in a one-pixel plane or is the atmosphere less dense. if it doesn't, opening higher up would reduce the G affects.

  • @CL0WN
    @CL0WN 3 роки тому

    Bro you're almost at 30k damn..

    • @AndrewmanGaming
      @AndrewmanGaming  3 роки тому

      We're getting there :D

    • @CL0WN
      @CL0WN 3 роки тому

      @@AndrewmanGaming yea mate

  • @c9rm3n
    @c9rm3n 3 роки тому

  • @user-cs9by8jd6l
    @user-cs9by8jd6l 2 роки тому

    I don't know much about G force but I know more about GeForce

  • @stavi975
    @stavi975 2 роки тому

    it probably too late to say this, and it's also probably a misinformation, because i heard that a long time ago, so no sources, but i tend to believe that we had some test of influence of excessive g- force on human body, the poor guy had to withstand something something 100 or so g-force, he's eyes popped out of the eye sockets, he broke almost, if not all bones in his body, there where a lot of internal organ damages and failures, so yep he died. Again, i remembered it vaguely, and considering how long ago i have become knowledgeable of this, i cannot exclaim that this is even remotely true.

  • @dennisklaus7188
    @dennisklaus7188 3 роки тому +4

    Do me a favor, when you have a graph with a curve, show the equation for that curve.

    • @AndrewmanGaming
      @AndrewmanGaming  3 роки тому +1

      Good call. I'm a little foggy on my calc/algebra knowledge, and by foggy I mean to say I have no idea how to calculate the slope of that curve. I'll look it up and see if I can get back to you with the slope.

    • @pocarski
      @pocarski 3 роки тому +3

      @@AndrewmanGaming By the way those curves look, it seems parachutes' apply slowing force proportional to the speed they're moving. Barring the bit of time right after deployment, you have a pretty much exact exponential decay curve, which with some physics nerdery and measuring the parachute diameter can allow to estimate the atmosphere density.
      Also the part where the slowing begins seems to have the same duration in time regardless of speed, meaning it's caused by the parachute opening (think about it, the devs actually simulated partially opened parachutes having less drag) and not by the atmosphere having some kind of density gradient.

    • @AndrewmanGaming
      @AndrewmanGaming  3 роки тому +1

      @@pocarski This is good intel. I think you're probably right. To Dennis' question, I unfortunately couldnt find out how to come up with a line equation that makes sense. If you'd like to take a look at the data on Google Sheets though, I've linked it in the description.