I am with you, I did not do it with that intention but when I saw it finished I came to the same thought " and there is someone else who has come to mind.
@@J.Siscar incredible work. The golden and cyan details are amazing. I see a mix of Lineage and Rime Ps4 game (but in realistic mode) I love that you built it with passion and common sense, not just positioning objects. I can see art, not just someone who knows to use ue5. It remembers me doing gunz the duel maps. 👌🏻
@@J.Siscar thats cool, go ahead. If was me, I like to add some Black smoke, a bit of fog, storm clouds, and some Rays of light (like I made with my Paradise Island map for gunz, there is a vídeo of it, then white grass, and maybe some glowing rock crystals .
Until now, the Elysium set seemed a bit meh to me. But seeing this...wow. I was wondering, the waterfall, is it homemade or did you get the asset from someplace?
I agree with you, the Elysium package seems very simple. I did just this little piece as a sample to show that it’s up to our imagination to make those packages better. There are no limits. As for the waterfall : www.unrealengine.com/marketplace/en-US/product/niagara-particle-system-realistic-waterfall-vfx
This is so impressive! I looked at it and I felt like: I'm at the place the gods are living! Gave me inspiration for my own game and the level where some Gods are living. Would like to know which asset you used to create the buildings.
there's a lot of great design philosophy here... something about the gold, or maybe the bricks seems a bit offputting though in terms of color palette. I'm also seeing a lot of what feels like "Asset Pack Models clipped into one another" though I don't think that's the case. Perhaps higher AO settings would improve this? perhaps more decor, potted plants, hanging moss, or design borders and fences around would help? I got it especially seeing the stairs clipped into the rock faces... other ways to make such things less obvious are decals, grass, rocks, or other similar things... just feels odd. Trying to offer criticism on something that already seems so epic is tough, but this stuck out to me.
The rocks and grass don't look very realistic compared to the rest of the environment. The grass is too 'perfect' and the rocks don't look too convincing. Apart from that, this is pretty good.
Very cool! Feels like it could be a new Age in one of the Myst games.
Thank you.I didn’t think of that when I did it but it could fit perfectly.
I build lots of levels/scenes in the Unreal Engine, but this is Pretty Impressive! Great Work!
Thank you very much for your comment.
Flicked texture high ambient occlusion
I’m new to this, I still have a lot of mistakes to correct.
Cool to see KB3D actually utilized and looking really good!
Love the depth of the shores as well. Great touch of detail
Thank you very much.
Valmar!
Hey man, this is one is pure breathtaking! Where did you get the assets? Are the all from you?
Thanks, the link to the files is: kitbash3d.com/products/elysium
This could be the Elf Town in lineage 3
I am with you, I did not do it with that intention but when I saw it finished I came to the same thought " and there is someone else who has come to mind.
@@J.Siscar incredible work. The golden and cyan details are amazing. I see a mix of Lineage and Rime Ps4 game (but in realistic mode)
I love that you built it with passion and common sense, not just positioning objects. I can see art, not just someone who knows to use ue5. It remembers me doing gunz the duel maps. 👌🏻
Thank you very much, I’m looking at the plans of tirith mines to see if I can reproduce them.
@@J.Siscar thats cool, go ahead.
If was me, I like to add some Black smoke, a bit of fog, storm clouds, and some Rays of light (like I made with my Paradise Island map for gunz, there is a vídeo of it, then white grass, and maybe some glowing rock crystals .
@@ezegarcia411 Hi, I’ve been watching the videos and wondering...
Have you tried to reissue it with ue5? Surely you give it a change from 0 to 100 .
Great work!
Thank you very much
Cool video bro!!! But I don't understand why you don't have 10 million subs??? Really u deserve 10mil subs
Thank you very much for the comment " this gives me wings ".
@@J.Siscar welcome 😄😄
Thank you
looks great.
Thank you
There are some elements in the asset that doesnt render well in UE5..the heaven fields..i can see that here too..how do you fix that?
This is masterpiece
Thank you very much.
@@J.Siscar How long did you take to make this?
A week in dead times
El modelado y la musica son buenos pero los graficos de este motor no esta a la altura del resto
Thank you, in 2 days I finish Stargate and I like the way it looks.
These are asset packs from Kitbash3d with the same name.
Yes . You have the link upstairs.
What wizardry is this??? Mind blowing how good this is, even more so knowing how hard stuff like this is to make.
Thank you.
What movie is this from?
It’s just a sketch.
Great job! I would improve materials of the buildings - stone and gold, they look brand new.
I agree with you but I wanted to respect Kitbash’s original design work.
Until now, the Elysium set seemed a bit meh to me. But seeing this...wow. I was wondering, the waterfall, is it homemade or did you get the asset from someplace?
I agree with you, the Elysium package seems very simple. I did just this little piece as a sample to show that it’s up to our imagination to make those packages better. There are no limits.
As for the waterfall :
www.unrealengine.com/marketplace/en-US/product/niagara-particle-system-realistic-waterfall-vfx
@@J.Siscar So you have to buy the different textures, foliage, etc.? Is some of it open source?
The textures of the landscape and vegetation can be taken from quixel.
nice!
Thanks
do you have utophia asset in kitbash? it would be awesome if play in ue5
I don’t have them, but I agree with you that they would be perfect.
This is so impressive! I looked at it and I felt like: I'm at the place the gods are living!
Gave me inspiration for my own game and the level where some Gods are living.
Would like to know which asset you used to create the buildings.
kitbash3d.com/products/elysium
there's a lot of great design philosophy here... something about the gold, or maybe the bricks seems a bit offputting though in terms of color palette. I'm also seeing a lot of what feels like "Asset Pack Models clipped into one another" though I don't think that's the case. Perhaps higher AO settings would improve this? perhaps more decor, potted plants, hanging moss, or design borders and fences around would help? I got it especially seeing the stairs clipped into the rock faces... other ways to make such things less obvious are decals, grass, rocks, or other similar things... just feels odd. Trying to offer criticism on something that already seems so epic is tough, but this stuck out to me.
Thank you very much for your advice.
The rocks and grass don't look very realistic compared to the rest of the environment. The grass is too 'perfect' and the rocks don't look too convincing. Apart from that, this is pretty good.
Not to mention the water "which for my taste is the worst". But I’m getting better.
@@J.Siscar wow your an honest person. I'm glad your learning from this, soon you'll be creating some mind-blowing things.
I failed to create photo realistic Diamond in Unreal Engine 5. Can you make tutorial?
I didn’t understand, Diamond.
I mean Diamond Material. any way we create photo realistic Diamond Material in Unreal Engine 5
Yes, it is complicated because even if you have created it you have to retouch it according to the lighting.
If possible you can create tutorial?
@@Chris-kc4qh It’s not in my plans for now. I’m sorry.
Although I’m sure there’s more than one tutorial about this.
mario 64 did waterfall better than this
It’s true, I admit it.
@@J.Siscar can u please fix it and reupload to do this justice
This is water that has passed "never better said".