This has to be my favorite aspect in the whole set (though Sparking is up there for similar reasons). Wildfire goes from being this aggressive, somewhat selfish spirit that clears its board while dipping into the blight pool, then can't easily help with others' bigger problems, to being an incredibly powerful support that gives card drafts, elements, badlands and beasts to play with. The sheer number of cards it gets to see helps it find those crucial 0 cost plant and fire cards as well as develop a more useful and versatile toolbox than its initial hand. Delaying its reclaim is also wonderful. And it doesn't lose its aggressive, live-on-the-edge feel in the process!
There’s absolutely a tradeoff with making it harder to clear out invaders and paying for blight removal, but I’m struggling to find a situation where I would rather play base over transforming
Transforming Wildfire is one of the most interesting aspects. The ability to turn Explorers into Beasts is tactically useful, of course, but lore wise, it really underlines that this version of Wildfire is straight up supernatural now. I really dig this sort of alchemical, "magic fire that forces change" sort of vibe this gameplay describes.
I have yet to play in a multiplayer game with Transforming, but I think solo is in a great state. You have to think of your powers closer to Bringer of dreams, where you can't kill but you generate extra fear and push. Downgrading is a surprisingly useful even when you are keeping the HP the same. I do feel that some of the explosive early game board states I am used to as Wildfire are impossible. However, the longer games really makes me appreciate some to the late game power that I have never seen before. I was also very excited for this aspect as I was doing a deep dive on Wildfire while waiting for NI to drop. It wasn't what I was expecting but I am glad to have it.
Transforming Wildfire is incredible! I had to ask my teammates to please not kill lone explorers because they'd become beasts in the next fast phase! Really, the hardest part was to try and convince them forgetting powers and paying energy to Exaltation was worth it.
Maybe the scripting handles it, but it looks like most (all) of the time you forgot to take the extra fear for killing towns/cities that you get from your downgrade special, above the fear you normally get for the kill itself. It seemed weird for most of the video that you couldn't break out of TL1 for so long with that natural fear power with all the killing you were doing... And then it clicked. Crazy how powerful some of these Aspects are when you can forget one of their biggest advantages and still do just fine.
You don't get extra fear. If the aspect didn't tell you to get fear, you wouldn't get any when you transform buildings into smaller invaders. It's a strict downside to the (insane) innate power it adds.
@@emptierset I lost track of the timing of the reference, but I recall it being downgrades that are summarily killed by damage, and he only took the downgrade fear. I am aware that downgrades themselves do not trigger fear. But it's been 2 weeks since that comment, so I've lost track of exactly the moments I meant. Too bad, I see now how I wasn't clear :)
This has to be my favorite aspect in the whole set (though Sparking is up there for similar reasons). Wildfire goes from being this aggressive, somewhat selfish spirit that clears its board while dipping into the blight pool, then can't easily help with others' bigger problems, to being an incredibly powerful support that gives card drafts, elements, badlands and beasts to play with. The sheer number of cards it gets to see helps it find those crucial 0 cost plant and fire cards as well as develop a more useful and versatile toolbox than its initial hand. Delaying its reclaim is also wonderful. And it doesn't lose its aggressive, live-on-the-edge feel in the process!
There’s absolutely a tradeoff with making it harder to clear out invaders and paying for blight removal, but I’m struggling to find a situation where I would rather play base over transforming
@@ryanlackie1129 I guess this makes the game... a slow burn ;)
Transforming Wildfire is one of the most interesting aspects. The ability to turn Explorers into Beasts is tactically useful, of course, but lore wise, it really underlines that this version of Wildfire is straight up supernatural now. I really dig this sort of alchemical, "magic fire that forces change" sort of vibe this gameplay describes.
This aspect is up there with Stranded for me. Absolutely awesome addition to the game.
At 19:12 you did the healthy island event instead of the blighted affect.
Loving all these spirit island videos, keep them coming!!
you can use the same destroy hotkey that you use for invaders to send blight back to the box. no need to drag and drop it into the sea.
The other beast loving spirit will be interesting combination 🤩
I have yet to play in a multiplayer game with Transforming, but I think solo is in a great state. You have to think of your powers closer to Bringer of dreams, where you can't kill but you generate extra fear and push. Downgrading is a surprisingly useful even when you are keeping the HP the same. I do feel that some of the explosive early game board states I am used to as Wildfire are impossible. However, the longer games really makes me appreciate some to the late game power that I have never seen before.
I was also very excited for this aspect as I was doing a deep dive on Wildfire while waiting for NI to drop. It wasn't what I was expecting but I am glad to have it.
The comparison to bringer is especially good considering the free element
Transforming Wildfire is incredible! I had to ask my teammates to please not kill lone explorers because they'd become beasts in the next fast phase! Really, the hardest part was to try and convince them forgetting powers and paying energy to Exaltation was worth it.
True! Sometimes it’s hard to let go of your unique powers 😞
Maybe the scripting handles it, but it looks like most (all) of the time you forgot to take the extra fear for killing towns/cities that you get from your downgrade special, above the fear you normally get for the kill itself.
It seemed weird for most of the video that you couldn't break out of TL1 for so long with that natural fear power with all the killing you were doing... And then it clicked.
Crazy how powerful some of these Aspects are when you can forget one of their biggest advantages and still do just fine.
You don't get extra fear. If the aspect didn't tell you to get fear, you wouldn't get any when you transform buildings into smaller invaders. It's a strict downside to the (insane) innate power it adds.
@@emptierset I lost track of the timing of the reference, but I recall it being downgrades that are summarily killed by damage, and he only took the downgrade fear. I am aware that downgrades themselves do not trigger fear.
But it's been 2 weeks since that comment, so I've lost track of exactly the moments I meant. Too bad, I see now how I wasn't clear :)