Not sure what you mean by your post... but the VHS source was captured using a Aja Kona card and ~200 frames were extracted and then processed using the official gaussian-splatting reference implementation available through GitHub. I trained the data set for 30k iterations on a 4090. The splat was then edited down using the UnityGaussianSplatting toolset (available on Github) and A-Frame handled the immersive webXR render to headset.
Fantastic usage of Gaussians, ma dude!
That's absolutely brilliant man! Makes me wish I still had a tape of Tay Zonday in a water fountain. I must learn your magic!
Insanely cool
BS he used a vhs app to record
Not sure what you mean by your post... but the VHS source was captured using a Aja Kona card and ~200 frames were extracted and then processed using the official gaussian-splatting reference implementation available through GitHub. I trained the data set for 30k iterations on a 4090. The splat was then edited down using the UnityGaussianSplatting toolset (available on Github) and A-Frame handled the immersive webXR render to headset.
@@brycelynchwhat kind of webxr system did you use?