1:23 THIS! THIS RIGHT HERE! This is why I love these devs. They understand that for balance in a game like this, the solution isn't to bring everything else down. These guys know the power fantasy of their fans.
I also agree I like the fact that they basically said "I know what you've been saying but we have this theme in mind so we arent going to change it we'll do our best to work more around it" honestly I kinda respect that they are up front about what they are doing its clear that they are very much listening but they are the ones making the game and have a vision.
Good luck! I remember the struggle for crowns in World/Iceborne, I think I slayed almost 200 Nergigante's trying to get his large crown (the normal Nergi not Ruiner). But I got them all eventually, I actually just the other day got the final Guild Card achievement in Sunbreak (hunt 1000 large Master Rank monsters).
They did say the same thing regarding the monsters moving too much, they reiterated that it was unintentional and when they’re not trying to get back to their nests they won’t move as much
First, the Last move in the video is the new move they are talking about which is badass! Knowing you are not a Lance player you probably wouldn’t know how the Lance felt slower even compared to World Lance, the changes in the video show a lot of what people wanted for changes for Lance, I also noticed that High Thrust wasn’t performed. I hope they speed up the move to the same speed as World as it didn’t feel good. But pretty much they changed Charge Counter to being like Counter Thrust. By having easier access to the move. I do like they did the step forward as for the double hit of damage that was in the beta. The changing from Monster Speed to World is good as it Lets Lance chase the monsters down again. Faster Guard Dash was also mentioned when the devs were talking. They also mentioned changing to other parts of the kit for moves that didn’t feel good to use. So I feel like Lance has more things and the Devs will be surprising us with. Hope to see Shield Charge to come back Over all Lance is looking better. Some improvement moves weren’t shown that I would have liked to see. But overall I am happy with what they did.
For the most part amazing changes. A lot of people gonna hate the FF change and will probably think it is worse now…will have to see at full launch UNLESS we further press the issue and just somehow get them to change it back to how it was originally with launching. However this is a mixed thing. It’s half and half. Half the community hates FF launching. Half the community loves it. So who knows. IG for sure got the best changes and I’m happy for IG mains and honestly myself as well as I love all the weapons. Happy about SA as well as it’s one of my mains. Overall Wilds is going to be incredible! And it has been such a long wait.
9:53 this is exacly how mh Now did it, every weapon has a skill directly on it, also crit eye has the same slots in mh now, i wonder if they'll also implement unique skills than Now has like negative affinty skill etc.
First the things we saw in the video in the order that they were used perfect guard return thrust seems faster charge counter thrust: can be done after a normal thrust now, charges up faster, the double thrust is a lot faster and it seems to actlike the normal counter thrust unless you time the release of the counter with the monsters attack (wording unclear) counter thrust: It is back and it seems like it has been combined with the charged counter thrust power guard gets an instant lvl 3 boost after blocking stronger attacks (aka power guard is op now). So the boost you get now depends both on numbers of blocked hits and how powerfull the hits are New heavy drill thrust attack after power guard/perfect guard (LET'S F***CKING GOO!!). Kinda like a jumping forward corkscrew jab...kinda. It has 3 hits which seem to count all towards your 3 poke combo, since the hunter uses the triple poke combo finisher right afterwards. The "tornado/shockwave" particle effects also seem to count to the hit box of that move, giving it an extended range (the second tick of damage lands on the tail even though the lance isn't anywhere near the tail) side note they also said it had other changes too (from some stuff we have seen the high thrust are faster and they said something about refined moveset and guard advance being faster) Open questions ? Both the perfect guard and the charged counter are missing the blue glow for the perfect guard. Charged counter had one when releasing the cicle button.....No clue why though. Counter thrust (and by extension charged counter) have the blue glow at the beginning of the animation. ? Left for me is the speed of the none speed boosted charge run, which in the beta was so slow, i think an unsheathed hammer spam rolling forward might have been faster. But they did say they made lance overall faster, so maybe was included in that. ? Not sure what they did with follow up rush, they needed to make it so you can cancel it into finishing thrust directly. However now that we have our "leaping corkscrew jab" im wondering if they maybe just refunction follow up rush into a mobility tool (maybe remove the heavy thrust) or maybe it got replaced? ? Damage numbers are still unclear and now there is even less reason to use perfect guard. Power guard had more payoff already and now it's even better and charged counter thrust can now be used the same way perfect gaurd can (at any point). So maybe they increased the damage of perfect guard counters to make up for it?
I really hope there is an option to enable the receiving of friendly fire from the hammer. Getting launched in the air is funny, and sometimes actually even practical.
What my problem with sns is, that the shield doesnt feel really used. Its always more the sword part and of course the sns shouldnt become a guarding and counter weapon, but as the allrounder of the melee weapons. It would be nice to have something when perfeclty guarding like a small counter or a shield bash like the lance
At 2:30 my response would be when they said, "Airy" which translates to Nimble and Agile. Where does that play out with charging attacks? Yes charging can be added but currently it's in the wrong places. Example DT should be useable freely and Charge it to increase damage etc..... Major issue still persists and noones talking about it being LT Harvest (with or without buffs) into Tornado WILL BE the BEST OPTIMAL damage output for glaive UNTIL they fix how the Harvests work. This is just the tip of the Ice berg. I have over 7500+ missions ONLY Glaive MHWIB going for 10k and know how it runs from Beta+Videos
I don't think you listened very carefully to the community update. They literally said that the monsters moving around so much was a bug and that it was being addressed, not that they intentionally had monsters flee that frequently. What they did say, however, was that some monsters would flee more or less frequently than others as it aligns with what kind of monster they are. They did mention the pop up camps to counteract fleeing monsters, but they were talking about the apex monsters whose nests are very deep inside their territories and thus they will flee much further than the typical monster and so those will still be a longer chase than usual. That's why they specifically brought up the pop up camp strategy. Please don't spread misinformation.
The new IG changes has completely calmed my fears of IG in Wilds now (outside the claw grip needed on controllers), it has totally gone from an almost drop weapon for me in favour of S.Axe / Hammer, now... i dont need to worry about that till the wait for the Expansion pack. Though, im not sure what Takuda-sama uses as a main, but i would recommend the weapons should have a path forward recommended by a weapon main, rather than having (maybe) none mains use them, im not sure if what Hollow said Takuda said was correct (listening and not watching), but it sounded like he doesn't usually play IG, and therefore id listen to mains of the weapon, which IG is too fun for Capcom to not have IG mains :D
Real issue wasn't charging that move. The real issue with IG controls was claw grip being required if you dared not use focus mode. Wilds punishes you for trying to use the normal kisect aim and shoot style it's had in the past. Reminder, they said focus mode is optional on all weapons... Not on IG, with how this works. Claw grip is a relic of the past that should disappear. Most of the industry has agreed on that for decades. This is not the only kind of "fuck you" to IG users that we never got an answer for. They also neglected to mention why IG had no offset in the first place. They said they added it now but why did they ever leave it out? Why was IG ever considered unworthy to use any of the new weapon mechanics apart from focus mode and why si focus mode a curse on IG? There's also discussion of the move that god the offset being too OP, to begin with, so making that of all things have the offset too is a mistake. The new lance move is kind of an alternate way to get into the guard dash follow up tripple poke. This one has you hop back then hop forward again into that move. This attack existed in bot hWorld and Rise, it was guard dash (guard + light attack) into the triple thrust with a follow up light attack input. This is not a new move at all, it's just another combo path and maybe the move itself is being buffed. Maybe, within this follow up, that version of the move is stronger but we don't know. Them making the lance more fluid was my main hope. In the beta, lance stole all the hit stop form all other weapons. Charging in axe mode was way better than 5th gen. I wonder how good it will be after this. My hope for full release and ZSD is that FR is your damage option with interrupt resistance but not damage mitigation, while ZSD has less damage but latching on has way more damage mitigation. I want using either of them to be a meaningful choice: Between all out offense and less offense but also great defense, with full release and zero sum discharge respectively. The hope is that full release is good damage but not so good that spamming it exclusively dwarfs any other play style. Without full release spam, SA would have likely lost to lance. ZSD should have hyper armor and full release should have super armor.
can't wait for the game it's gonna be great hopefully they made it a bit better looking/running too i also didn't like how the bird autowalked had no control over it in beta or mine was bugged idk
it would be nice if each weapon comes with their own pre-determined skill boosts, sounds like a fun way to convince people to use non-meta weapons, I'm going to miss the post-hunt pvp, launching my team scrambling away from my upcharge after a good hunt was therapeutic.
They need to make it a little more faster the bow target focus cuz they nerft it to much the time it takes now is not even worth using mid fight if it takes that long to shoot
I honestly like the change for charge blade. Not spamming SAED but actually using axe mode was really fun. Hope it stays the same as the beta or at least close to it.
I wonder how Modding will work since PC and Console cross-play is a thing, will cheaters be able to go into the hunt with Console players and Instant kill their monsters?
No, because you can't even do that on World on PC. You get automatically removed from a lobby when doing so in a hunt with others (go try it on an alt, mod one weapon's damage to be like 5k a hit and you'll see) You could have slightly higher damage, I'm not sure what the threshold is, but probably the worst you'll run into is 100% crits when they have no crit chance skills, them not getting hit from attacks, etc, misc stuff like that.
you're totally lying about the zone changing. Tokuda agreed that wasnt the intention in the demo and that the fight pacing will feel akin to World. Jonno then bought up how certain monster's quirk is changing zones. Tokuda then went on to explain how this is still a chase and a hunt. Bad joirnalism, you're lying.
I’m definitely loving the updates they made for Switch Axe. Being a Swaxe main since both the early Tri and 4U days. I can’t wait try out that Full Release Slash, the Offset Slash and Counter Slash during on release day. ^^
That would be abysmal unless they changed the total levels of crit eye to 4, which.. I don't see happening. Also, there's always a meta. In every single game, there's a meta. It's literally just short for "most effective tactic available", no matter what changes you make, a meta will take form. You remove crit, people will go for raw and sharpness instead.
@@monkeydlewieif you’re incapable of making your own build because someone online says another more effective one exists then that is entirely a you problem
1:23 THIS! THIS RIGHT HERE! This is why I love these devs. They understand that for balance in a game like this, the solution isn't to bring everything else down. These guys know the power fantasy of their fans.
I also agree I like the fact that they basically said "I know what you've been saying but we have this theme in mind so we arent going to change it we'll do our best to work more around it" honestly I kinda respect that they are up front about what they are doing its clear that they are very much listening but they are the ones making the game and have a vision.
One more, just one more Large Crown (Scarred Yian Garuga) for the Platinum....
o7 Happy hunting and good luck.
@erickhart8046 copy that, time to arrive to Wilds with two Platinums for MH World.
Good luck! I remember the struggle for crowns in World/Iceborne, I think I slayed almost 200 Nergigante's trying to get his large crown (the normal Nergi not Ruiner). But I got them all eventually, I actually just the other day got the final Guild Card achievement in Sunbreak (hunt 1000 large Master Rank monsters).
@@DRAG0NSPIRIT10 amazing work
good luck
They did say the same thing regarding the monsters moving too much, they reiterated that it was unintentional and when they’re not trying to get back to their nests they won’t move as much
First, the Last move in the video is the new move they are talking about which is badass!
Knowing you are not a Lance player you probably wouldn’t know how the Lance felt slower even compared to World Lance, the changes in the video show a lot of what people wanted for changes for Lance, I also noticed that High Thrust wasn’t performed. I hope they speed up the move to the same speed as World as it didn’t feel good. But pretty much they changed Charge Counter to being like Counter Thrust. By having easier access to the move. I do like they did the step forward as for the double hit of damage that was in the beta.
The changing from Monster Speed to World is good as it Lets Lance chase the monsters down again. Faster Guard Dash was also mentioned when the devs were talking. They also mentioned changing to other parts of the kit for moves that didn’t feel good to use. So I feel like Lance has more things and the Devs will be surprising us with. Hope to see Shield Charge to come back
Over all Lance is looking better. Some improvement moves weren’t shown that I would have liked to see. But overall I am happy with what they did.
For the most part amazing changes. A lot of people gonna hate the FF change and will probably think it is worse now…will have to see at full launch UNLESS we further press the issue and just somehow get them to change it back to how it was originally with launching. However this is a mixed thing. It’s half and half. Half the community hates FF launching. Half the community loves it. So who knows. IG for sure got the best changes and I’m happy for IG mains and honestly myself as well as I love all the weapons. Happy about SA as well as it’s one of my mains.
Overall Wilds is going to be incredible! And it has been such a long wait.
They showed the Lance’s new move in that video, it’s the big leaping multi hit drilling attack where the lance turned red.
I don't think he would notice. He still thinks Lance just needed a numbers buff.
9:53 this is exacly how mh Now did it, every weapon has a skill directly on it, also crit eye has the same slots in mh now, i wonder if they'll also implement unique skills than Now has like negative affinty skill etc.
First the things we saw in the video in the order that they were used
perfect guard return thrust seems faster
charge counter thrust: can be done after a normal thrust now, charges up faster, the double thrust is a lot faster and it seems to actlike the normal counter thrust unless you time the release of the counter with the monsters attack (wording unclear)
counter thrust: It is back and it seems like it has been combined with the charged counter thrust
power guard gets an instant lvl 3 boost after blocking stronger attacks (aka power guard is op now). So the boost you get now depends both on numbers of blocked hits and how powerfull the hits are
New heavy drill thrust attack after power guard/perfect guard (LET'S F***CKING GOO!!). Kinda like a jumping forward corkscrew jab...kinda. It has 3 hits which seem to count all towards your 3 poke combo, since the hunter uses the triple poke combo finisher right afterwards. The "tornado/shockwave" particle effects also seem to count to the hit box of that move, giving it an extended range (the second tick of damage lands on the tail even though the lance isn't anywhere near the tail)
side note they also said it had other changes too (from some stuff we have seen the high thrust are faster and they said something about refined moveset and guard advance being faster)
Open questions
? Both the perfect guard and the charged counter are missing the blue glow for the perfect guard. Charged counter had one when releasing the cicle button.....No clue why though. Counter thrust (and by extension charged counter) have the blue glow at the beginning of the animation.
? Left for me is the speed of the none speed boosted charge run, which in the beta was so slow, i think an unsheathed hammer spam rolling forward might have been faster. But they did say they made lance overall faster, so maybe was included in that.
? Not sure what they did with follow up rush, they needed to make it so you can cancel it into finishing thrust directly. However now that we have our "leaping corkscrew jab" im wondering if they maybe just refunction follow up rush into a mobility tool (maybe remove the heavy thrust) or maybe it got replaced?
? Damage numbers are still unclear and now there is even less reason to use perfect guard. Power guard had more payoff already and now it's even better and charged counter thrust can now be used the same way perfect gaurd can (at any point). So maybe they increased the damage of perfect guard counters to make up for it?
Didn't miss any of those 48 "more" gameplay details, but you however missed 39 additional gameplay details.
I really hope there is an option to enable the receiving of friendly fire from the hammer. Getting launched in the air is funny, and sometimes actually even practical.
What my problem with sns is, that the shield doesnt feel really used. Its always more the sword part and of course the sns shouldnt become a guarding and counter weapon, but as the allrounder of the melee weapons. It would be nice to have something when perfeclty guarding like a small counter or a shield bash like the lance
At 2:30 my response would be when they said, "Airy" which translates to Nimble and Agile. Where does that play out with charging attacks? Yes charging can be added but currently it's in the wrong places. Example DT should be useable freely and Charge it to increase damage etc.....
Major issue still persists and noones talking about it being LT Harvest (with or without buffs) into Tornado WILL BE the BEST OPTIMAL damage output for glaive UNTIL they fix how the Harvests work. This is just the tip of the Ice berg.
I have over 7500+ missions ONLY Glaive MHWIB going for 10k and know how it runs from Beta+Videos
So basically, no on the 2nd beta, BUT what about a "demo"?! 🤔
Honestly I wouldn’t mind the same beta as before since it would give me a chance to do some final tweaks to my character and palico.
Right we had plenty of time to make the perfect character and im still probably gonna go back and tweak for about an hour.
I feel the same way 😆.
They at least need a skill that lets you be launched by other players from friendly fire
I don't think you listened very carefully to the community update. They literally said that the monsters moving around so much was a bug and that it was being addressed, not that they intentionally had monsters flee that frequently. What they did say, however, was that some monsters would flee more or less frequently than others as it aligns with what kind of monster they are. They did mention the pop up camps to counteract fleeing monsters, but they were talking about the apex monsters whose nests are very deep inside their territories and thus they will flee much further than the typical monster and so those will still be a longer chase than usual. That's why they specifically brought up the pop up camp strategy. Please don't spread misinformation.
The new IG changes has completely calmed my fears of IG in Wilds now (outside the claw grip needed on controllers), it has totally gone from an almost drop weapon for me in favour of S.Axe / Hammer, now... i dont need to worry about that till the wait for the Expansion pack.
Though, im not sure what Takuda-sama uses as a main, but i would recommend the weapons should have a path forward recommended by a weapon main, rather than having (maybe) none mains use them, im not sure if what Hollow said Takuda said was correct (listening and not watching), but it sounded like he doesn't usually play IG, and therefore id listen to mains of the weapon, which IG is too fun for Capcom to not have IG mains :D
Wait what about the hammmmmmer i never heard anything about the hammer in wilds
Real issue wasn't charging that move. The real issue with IG controls was claw grip being required if you dared not use focus mode. Wilds punishes you for trying to use the normal kisect aim and shoot style it's had in the past. Reminder, they said focus mode is optional on all weapons... Not on IG, with how this works. Claw grip is a relic of the past that should disappear. Most of the industry has agreed on that for decades. This is not the only kind of "fuck you" to IG users that we never got an answer for. They also neglected to mention why IG had no offset in the first place. They said they added it now but why did they ever leave it out? Why was IG ever considered unworthy to use any of the new weapon mechanics apart from focus mode and why si focus mode a curse on IG? There's also discussion of the move that god the offset being too OP, to begin with, so making that of all things have the offset too is a mistake.
The new lance move is kind of an alternate way to get into the guard dash follow up tripple poke. This one has you hop back then hop forward again into that move. This attack existed in bot hWorld and Rise, it was guard dash (guard + light attack) into the triple thrust with a follow up light attack input. This is not a new move at all, it's just another combo path and maybe the move itself is being buffed. Maybe, within this follow up, that version of the move is stronger but we don't know. Them making the lance more fluid was my main hope. In the beta, lance stole all the hit stop form all other weapons.
Charging in axe mode was way better than 5th gen. I wonder how good it will be after this. My hope for full release and ZSD is that FR is your damage option with interrupt resistance but not damage mitigation, while ZSD has less damage but latching on has way more damage mitigation. I want using either of them to be a meaningful choice: Between all out offense and less offense but also great defense, with full release and zero sum discharge respectively. The hope is that full release is good damage but not so good that spamming it exclusively dwarfs any other play style. Without full release spam, SA would have likely lost to lance. ZSD should have hyper armor and full release should have super armor.
Why is claw grip or focus mode mandatory? Aim then shoot still worked in the beta. Less precise than using gyro, but it has been since World.
can't wait for the game it's gonna be great hopefully they made it a bit better looking/running too i also didn't like how the bird autowalked had no control over it in beta or mine was bugged idk
They said the times monsters run away now equal world
it would be nice if each weapon comes with their own pre-determined skill boosts, sounds like a fun way to convince people to use non-meta weapons, I'm going to miss the post-hunt pvp, launching my team scrambling away from my upcharge after a good hunt was therapeutic.
They need to make it a little more faster the bow target focus cuz they nerft it to much the time it takes now is not even worth using mid fight if it takes that long to shoot
As an IG main, my message to the devs is…screw you. Change the control scheme. It’s shit
My job gave me a 100 dollar gift card for christmas.. so i guess im buying my most anticipated game ever with that
Lances been lowest damage. More about being an immovable object.
i am glad they reduced the time when a monster runs away so instead of 2-3 it's 5 min which is good i am glad! cause it's annoying.
I honestly like the change for charge blade. Not spamming SAED but actually using axe mode was really fun. Hope it stays the same as the beta or at least close to it.
I wonder how Modding will work since PC and Console cross-play is a thing, will cheaters be able to go into the hunt with Console players and Instant kill their monsters?
No, because you can't even do that on World on PC. You get automatically removed from a lobby when doing so in a hunt with others (go try it on an alt, mod one weapon's damage to be like 5k a hit and you'll see)
You could have slightly higher damage, I'm not sure what the threshold is, but probably the worst you'll run into is 100% crits when they have no crit chance skills, them not getting hit from attacks, etc, misc stuff like that.
you're totally lying about the zone changing. Tokuda agreed that wasnt the intention in the demo and that the fight pacing will feel akin to World. Jonno then bought up how certain monster's quirk is changing zones. Tokuda then went on to explain how this is still a chase and a hunt.
Bad joirnalism, you're lying.
Where are the details? This is just a reupload from the official channel
Seventh.
No CB info, booo
Fourth
Click bait
Third
Second
I’m definitely loving the updates they made for Switch Axe. Being a Swaxe main since both the early Tri and 4U days. I can’t wait try out that Full Release Slash, the Offset Slash and Counter Slash during on release day. ^^
I bet crit eye only goes to 20% now. I really like the changes. No more meta build greifing
Dat "meta" always ruins games like this it keeps people from building their own builds.
That would be abysmal unless they changed the total levels of crit eye to 4, which.. I don't see happening.
Also, there's always a meta. In every single game, there's a meta. It's literally just short for "most effective tactic available", no matter what changes you make, a meta will take form. You remove crit, people will go for raw and sharpness instead.
@@monkeydlewieif you’re incapable of making your own build because someone online says another more effective one exists then that is entirely a you problem
First
Ngl not really digging how skill work and I heard the decos are RNG and that was the one thing I HATED in World
They nerfed my focus shots.. that's way too long of a wait in between.
It does seem excessive.
I'm hoping skills like focus heavily effect the charge time.