Exploring Forbidden Places & Secrets with Moonjump!

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  • Опубліковано 24 чер 2024
  • Today, we explore some of GoldenEye's most mysterious secrets with the moonjump Gameshark code! Did you ever want to know what's on the other side of the vents on Facility? Or what happens if you jump all the way up the entire Silo? Or how about new secret doors on Frigate? Well, today we will explore all of the above, and more! This is the latest entry in my "exploring forbidden places you can't usually go" on N64 series, which you all seem to be enjoying. So, take in the serene scenes of retro game exploration, Nintendo 64 liminal spaces, and classic N64 secrets in this remarkable video!
    Moonjump Codes found here; gamefaqs.gamespot.com/n64/197...
    Other useful codes (Walk Thru Doors etc) found here; www.almarsguides.com/retro/wa...
    00:00 Introduction
    01:02 Other Side of Facility Vents
    05:15 Mysterious Beakers
    08:47 Silo Upwarp?
    12:53 New Frigate Secret Door
    16:27 Frigate Roof
    19:02 Bonus Facility Pipework
    20:05 Strange Dam
    23:37 Dam Basement Window
    27:11 Runway's Concrete Door & C'ya
    --
    Music used in my videos is made and produced specifically for this channel by Carathorn: / carathorn
    --
    Please consider supporting SpeedLore on Patreon! / speedlore
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    Feel free to contact me for any purpose; business, video ideas, any questions are welcome!
    Thanks for watching, and until next time, stay true!
  • Ігри

КОМЕНТАРІ • 280

  • @Peter_1986
    @Peter_1986 4 місяці тому +117

    There is something extremely fascinating about exploring inaccessible areas in this way.

    • @MarMaxGaming
      @MarMaxGaming 4 місяці тому +6

      Finally getting to put our eyes on the “unknown”!

    • @millej11
      @millej11 4 місяці тому +5

      @@MarMaxGaming I read this in Goose's voice

    • @subtledemisefox
      @subtledemisefox 4 місяці тому

      The OoT moon jump code is even cooler!

    • @itsthedude6155
      @itsthedude6155 3 місяці тому +1

      I used to love getting to places you normally shouldn't in call of duty 4 by jumping and shooting an RPG for an extra boost. Could get to really cool areas that were still mapped out and snipe people from somewhere they never expected.

    • @Magikarp-4ever
      @Magikarp-4ever 13 днів тому

      Me and friends have been doing it with Zelda games for over 15 years lol try it! You find something new every single time

  • @user-et2ti5nk9e
    @user-et2ti5nk9e 4 місяці тому +65

    Love this series, Goose's passion for Goldeneye is infectious! Excited to see more boundary breaking and exploring on the N64

  • @crpearson2004
    @crpearson2004 4 місяці тому +73

    In Perfect Dark, you can access the the other side of the vents and there's a hole that drops below by the back side staircase. I use to have good times surprising my friends in our multiplayer games back in the day.

    • @toohightodie4639
      @toohightodie4639 4 місяці тому +5

      I was looking at that thinking I had forsure been over there that makes sense

    • @ThePartyProfessors
      @ThePartyProfessors 4 місяці тому +11

      no way the windows xp frog profile icon, the nostalgia is real

    • @Atari-Dude
      @Atari-Dude 4 місяці тому +2

      Yeah the whole segment here dedicated to it and I'm like, I've jumped down there an innumerable amount of times lol... But of course I was born after PD came out and thusly I never really played GoldenEye much and never had the curiosity of those sorts of mysteries.

    • @subtledemisefox
      @subtledemisefox 4 місяці тому

      Yeah I clicked on in the video wondering if that would be the case in Goldeneye

    • @rmac7693
      @rmac7693 4 місяці тому

      Was Facility available in Perfect Dark? I'm not remembering that. But truth be told, I didn't play a ton of PD.

  • @SohnoJam
    @SohnoJam 4 місяці тому +32

    The fact this game, which was the first 3D shooter RARE made, had all these OOB countermeasures. Because invisible collision planes don't just place themselves. To actually think that far ahead into what players might try to do with the game is, well, really ahead of its time. Cool stuff!

  • @mariteaux
    @mariteaux 4 місяці тому +22

    I seem to recall reading that GoldenEye's collision detection system, at least during development, was 2D (as in Z position wasn't taken into account, because it's pretty impossible to stand on top of enemies). That's my guess for why the Silo upwarp fails--the game probably hacks room-over-room collision (like the catwalks above one another) into working from what's usually a 2D floorplan by only loading chunks of the collision data at a time and switching them out through door portals, and if that upper catwalk doesn't have collision data loaded, you can't walk through the door at the top.

    • @GamerFolklore
      @GamerFolklore  4 місяці тому +11

      Yes, and likewise, this is why you can get stuck "inside" guards, like on the Aztec glass strategy, should you happen to find a way for them to step "over" you via some ledge.

  • @hosni4064
    @hosni4064 4 місяці тому +29

    a video on Perfect Dark's liminal spaces would be great! There's a way to explore all of Area 51 in the Rescue mission without using a Gameshark, for example

    • @subtledemisefox
      @subtledemisefox 4 місяці тому

      I remember getting lost and doing just that and made it all the way out the front entrance. I did also use a GameShark to get to that point though

  • @jonwallace6204
    @jonwallace6204 4 місяці тому +16

    This game is so interesting to me because of its weird 2.5D programming. You couldn’t go through the upper door because there is no door on the 2D map you were on, it’s not a true 3D environment like Quake, it’s like doom or Duke where sectors stitched together in pseudo 3D space. You can open the door because it’s an object in 3D space, but you can’t pass through it because there is no door there on the flat sector you’re in, later when you’re above it, your on a completely different sector. If you went from the top you would not be able to walk on the bottom because those sectors are only next to each other in 3D space, but not actually connected to each other. Doom and Duke used sneaky teleporters to simulate rooms above other rooms, this game did it a slightly different way where the play space is connected floors that can overlap.

  • @DetectiveJones
    @DetectiveJones 4 місяці тому +12

    To answer the first question...God yes! I remember trying for so long as a kid to jump across or ride the wall to get onto the other side of those vents. Or thinking I could somehow climb back into them, but on the other side.

  • @throwplate
    @throwplate Місяць тому +4

    James Bond Golden Eye dev here. The vents in the first level were intended to lead to the Unicorn Fountain where the Triforce was to be found, but Microsoft cut our budget by $320 so we couldn't finish it.

  • @MofoMan2000
    @MofoMan2000 4 місяці тому +7

    I'm betting the extra Frigate doors are just doors that were supposed to go into those empty doorways. Then they were programmed to load in the wrong rooms. So when you're in the doorway rooms the doorways look empty, but the doors actually load when you're in another room where they're inaccessible.

  • @user-fe3zj6gk6r
    @user-fe3zj6gk6r 4 місяці тому +12

    im glad there is still love for a game released in 1997! I love to play multiplayer with my dad and im so happy to see new things about the game being discovered!

  • @sigmaramen
    @sigmaramen 4 місяці тому +11

    Don't know if anyone else knew about this, but on Cradle, turn on All Weapons and Paintball Mode helps. Look at one of the pillars that's holding the Cradle in the air and equip the sniper rifle. Zoom in and out on the pillar, it appears to be moving up and down as you zoom for some reason. If you shoot at it, the bullet holes/paint will move along with the pillar. Kind of weird.

    • @hexed8749
      @hexed8749 4 місяці тому +2

      What? ...Can anyone possible upload video footage of this?

    • @tetravega567
      @tetravega567 4 місяці тому +2

      Also happens from the end of the runway looking towards the start building.

  • @Vereid
    @Vereid 4 місяці тому +8

    lol glad I’m not the only one who did things like that as a kid. I would get Bond killed either in the vent or on the toilet in hopes the game would show me a weird camera angle of the vent other side with the death replay (same with trying to kill him right on the bungee platform on Dam and basically on the windows in Archives or the platform on Cradle. 😅
    Perfect Dark handles it kinda cool in how it connects that vent to the area below it with Facility/Felicity.
    Great video!

  • @artofnoise5013
    @artofnoise5013 4 місяці тому +5

    It would be so amazing if someone built out these levels and gave us the spaces that we always imagined we could go.

  • @ericwarncke
    @ericwarncke 4 місяці тому +8

    THE GOOSE IS LOOSE! Who can possibly stop this guy with all this momentum he's building up?

  • @KalahariFox
    @KalahariFox 4 місяці тому +8

    The Russian text in Facility transliterates to "vadko" instead of vodka. The same text appears on crates in Train. This may have been a developer oversight, or (I'd like to believe) it was an attempt to avoid any actual reference to alcohol in the game, however obscure it might be.

    • @roseb3556
      @roseb3556 4 місяці тому +1

      It was 97, they probably just translated it poorly tbh lol

    • @hexed8749
      @hexed8749 4 місяці тому

      ...They mentioned in one of the "making of Goldeneye" that Nintendo told them they had to change that... even though it was a rated T for teen game... Nintendo apparently A didn't want a game to entice kids who might easily translate about hard liquor and B publish a game where a culturally insensitive thing like that is presented the message being as if ALL Russians are alcoholics who love & stockpile their vodka (even though it's ok to shoot and kill them ? haha I'm sure it's most likely A)

    • @monkstandinglast
      @monkstandinglast 3 місяці тому +1

      @@roseb3556 Google translate failed

  • @TYNEPUNK
    @TYNEPUNK 4 місяці тому +2

    love these vids dude, been watching for years. I wonder if boundary break has ever messed with it?

  • @P1EX
    @P1EX 4 місяці тому +3

    There’s an in game button combo where you hold and spin and jump back up in the vents. I can’t recall if it lets you on the other side or not without GameShark but it for sure jumped up back up there

  • @Snight101
    @Snight101 4 місяці тому +4

    You could always go to the other side of the vents by playing multiplayer and going back up to the vents by jumping on another players head, you're about 20 years late.

    • @ericwallhagen3146
      @ericwallhagen3146 4 місяці тому +2

      You can get back up without another person. I recall it being something like crouching then strafing and turning in a circle. You pop back up into the vent. Been like 25 years since I did it, but it was something like that.

  • @heyitsrise9639
    @heyitsrise9639 4 місяці тому +7

    I have a really distinctive memory of playing the Dam level as a kid on the original N64
    As you spawn in and take control of bond
    Turning directly behind you in a gap between the dam wall and the metal gate, you can see between the scenery and standing was an idol baron samedi from the bonus secret level
    It only sticks with me because I remember so clearly wondering why he was there , I have no idea if I had cheats on or not as I often played with dk mode paintball all guns etc
    But that memory always sticks with Me 😮

    • @GamerFolklore
      @GamerFolklore  4 місяці тому +7

      That sounds like a nightmare more than anything!

    • @Peter_1986
      @Peter_1986 4 місяці тому +4

      I would freak out if I saw Baron Samedi randomly stand around in some unexpected place like that.

    • @PunkrockNoir-ss2pq
      @PunkrockNoir-ss2pq 4 місяці тому +2

      Reminds me of the time I was playing Kirby's Adventure on the nes, and a knife appeared out of the bottom left corner of the screen and slowly floated over to the special effect box and slashed it

    • @MarMaxGaming
      @MarMaxGaming 4 місяці тому +1

      😮😮😮 for real??

  • @alexanderson2559
    @alexanderson2559 4 місяці тому +9

    Always a treat when a Goose notification pops up!

  • @haunteddeandollsuk
    @haunteddeandollsuk 4 місяці тому +4

    not many people know this but on facility there is beta wall tiles left in the game ! i was reading about it on the internet,it’s near where those beakers are above the vent , some of the wall tiles were from the beta version, im guessing they got left behind in development of facility level😅

  • @prizm9515
    @prizm9515 4 місяці тому +2

    I remember I once explored the vents on Facility using the slayer in Perfect Dark. You can even fly out of bounds by going up out the top of the vent and blow up your friends through walls.

  • @-SunGod-
    @-SunGod- 4 місяці тому +5

    Great video! I hope you continue the N64 iceberg also

    • @GamerFolklore
      @GamerFolklore  4 місяці тому +6

      I will, just gotta re-record it to improve audio.

  • @Baldodeathmetal
    @Baldodeathmetal 4 місяці тому +2

    That undiscovered door in Frigate actually leads to my home gym.

  • @wrathchildrocks
    @wrathchildrocks 4 місяці тому +1

    This is a great vid. Back when this game came out, i looked over every nook and cranny thinking odd-job and mayday were hidden somewhere ( the game manual said they were in the game) that and being the 90's there was all sorts of school yard rumors, but this is all interesting stuff iv never seen before. Fascinating.

  • @-_._._-
    @-_._._- 4 місяці тому +2

    At 5:47 I have literally never noticed those vents and flasks up there. This video was my first time seeing them.

  • @BGNADS
    @BGNADS 4 місяці тому +3

    This was a fun watch. Great video man

  • @hexed8749
    @hexed8749 4 місяці тому +3

    Amazing. Love your videos, Goose!

  • @requiemcollectiblesgaming
    @requiemcollectiblesgaming 3 місяці тому +2

    I love how this guy sounds like Brian Posehn. This vids also bring back nostalgia. I remember using the game shark to see some of these places. Good times :)

  • @kitnoCC
    @kitnoCC 4 місяці тому +1

    Thanks for all the Nostalgia, Goose. I've been loving following you these past few years. Keep it up, my man!

  • @HumanOptimization
    @HumanOptimization 4 місяці тому +1

    Man, thanks so much for all your dedication to this game! It's greatly appreciated!

  • @darkjapan
    @darkjapan 4 місяці тому +3

    4:43 When I was a kid I saw a light. Floating high above the trees one night. I thought it was an alien. Turned out to be just cars...

  • @MarMaxGaming
    @MarMaxGaming 4 місяці тому +3

    Always ready for this type of content! It’s satisfying and fresh

  • @TickleMyResearch
    @TickleMyResearch 3 місяці тому +1

    These are awesome, please keep doing these, maybe as a regular series, the speculation about why things are the way they are and sharing the theories we came up with as kids are probably my favorite parts

  • @Kaiserdudegaming
    @Kaiserdudegaming 4 місяці тому +1

    I suspect the hidden above doors on Frigate used to be actually be there at one point in development but removed later on to keep the level design more fluid instead of “stop, open door, stop, open another door, stop, open another door” a-la SWAT Simulator or so.
    Again, speculation, but circumstantial evidence for game dev design choices and changes- the leftover/oversight artifacts like these lend to why I think you can find stuff like that.

  • @markarmstrong9550
    @markarmstrong9550 4 місяці тому +1

    Super interesting exploring the levels in that way. Would be great to see more. It explains why things look how they look in the normal game and glitches etc. Thanks. Great vid as always.

  • @perks6292
    @perks6292 4 місяці тому +4

    Always love a new Goose Goldeneye video!

  • @nightfallalicorn4246
    @nightfallalicorn4246 4 місяці тому +2

    I always love these videos. I tried many times to get over the vent in Facility but I figured there was indeed an invisible wall there. I've used cheat devices to explore outside maps a bit back in PS2 days like on NightFire 007 but I don't recall finding any surprises. Just that going outside walls causes strange rendering were multiple old frames are still visible to cover the void outside the map.
    If I recall in a documentary somewhere. The team that made GoldenEye N64 were actually new to programming. Personally I think they have done a great job with progressive unload and loading areas while the player is moving between sections by portals. It helps illustrates how games work efficiently with older hardware. It amazes me how a team that's new made one of the best games ever made. I don't think developers nowadays use this technique as efficiently as they used to though.

  • @Count_Istvan_Teleky
    @Count_Istvan_Teleky 4 місяці тому +2

    Goose please do Train. It’s my favorite stage because of how crazy liminal the outside is. I wanna see how far those mountains go.

    • @GamerFolklore
      @GamerFolklore  4 місяці тому +2

      I tried Train briefly and the game immediately crashed. It might be too laggy to pull off the Moonjump. But I will try again at some point!!

  • @myloemike
    @myloemike 4 місяці тому +1

    I love these types of videos goose. Keep it up!! I’ll watch every one of them

  • @Bobamawesome
    @Bobamawesome 4 місяці тому +4

    Its interesting how the game only makes assessable the areas you're supposed to be in.

    • @GamerFolklore
      @GamerFolklore  4 місяці тому +4

      Yes, it's one of the most strange things that hinders breaking the game too severely.

  • @klabouch900
    @klabouch900 4 місяці тому +3

    Fascinating is a good word to put on this video. All very weird and curious that the devs made the game the way they did.

  • @clutchpromo
    @clutchpromo 2 місяці тому +1

    Thanks for making this!!!

  • @ExaltedwithFail
    @ExaltedwithFail 4 місяці тому +2

    Strange there isnt a way of hacking the rom in an N64 emulator to give yourself no clip or ghost to go through walls and freely explore everything

    • @GamerFolklore
      @GamerFolklore  4 місяці тому +1

      There are no clipping codes, but I have never gotten them to work! They are needed to do stuff like exploring the "Dam Secret Island".

  • @haunteddeandollsuk
    @haunteddeandollsuk 4 місяці тому +3

    silo is very interesting there’s a vent at the bottom of the start of the level where bond was originally going to start the level 😮 i read it on goldeneye fan site think it was dstar or something

    • @GamerFolklore
      @GamerFolklore  4 місяці тому +3

      I have a video from last year, specifically about Silo, where I explore this!

  • @MarMaxGaming
    @MarMaxGaming 4 місяці тому +1

    5:35 woah, I’ve never even looked up there at those… so crazy 😂 !!

  • @Drew_D
    @Drew_D 4 місяці тому

    I am already anxious to see what you find next! 😁

  • @OmegaVideoGameGod
    @OmegaVideoGameGod 2 місяці тому +1

    Thank you Ryan I learn something new everyday :)

  • @lordnarwhal
    @lordnarwhal 4 місяці тому +1

    i enjoy very much the out of bounds type exploration in games, always have. good series, ty goose.

  • @HikaruCh.
    @HikaruCh. 4 місяці тому +1

    13:50
    Funny that if you place Proximity Mines there and go up the level where the doors were programmed to be, the mines explodes lmao

  • @kohZeei
    @kohZeei 4 місяці тому +3

    I still find the graphics of this game charming

  • @lMrJackl
    @lMrJackl 4 місяці тому +1

    I wonder if the frigate secret doors were involved with some dropped plans for the level, involving forcing bond on different paths depending on the difficulty level. Similar to how perfect darks deep sea level works. And they needed somewhere to store the extra doors so just put them above the level where normally wouldnt be seen. But if they had planned this it was obviously never used.

  • @haunteddeandollsuk
    @haunteddeandollsuk 4 місяці тому +2

    there’s nothing the other side of facility vents, i remember messing around with the cheat cartridge back in 2001, in perfect dark they made that metal grill open and you drop down to the corner at the bottom of the stairs 😅 and in multiplayer the simulants can drop down too lol

  • @HaxAras
    @HaxAras 4 місяці тому +2

    Super cozy.

  • @stevenbrodeur3023
    @stevenbrodeur3023 3 місяці тому +1

    Is there any possibility we get another fireside story soon? It’s by far my favorite content you make, the cowen hames one is an all timer. I’d love to hear about drama, fights, conspiracy, inside info of the elite from the decade + you’ve been involved. Maybe even have a guest appearance or two. Honestly, just any fireside story would be unbelievable

    • @GamerFolklore
      @GamerFolklore  3 місяці тому

      Yes, I'm hoping to re-record the N64 Iceberg by the fireside within the next month or two.

  • @monohydrate2
    @monohydrate2 3 місяці тому

    I was in middle school and my friends Matt, Patrick, Eric, Ryan and I would play Goldeneye multiplayer for hours on the weekends. We would also play D&D. Anyone else have these great memories? The nostalgia is so real.

  • @AnthonySigouin
    @AnthonySigouin 4 місяці тому +3

    Great series! Very interesting! I was really curious to know how far away are these mountains far in the desert in Kalimari Desert in Mario Kart 64. I passed a lot of time trying to find a way to get there but you cannot normally. I just wanted so badly to explore that desert and my imagination was going wild but you hit the invisible wall and get grab back on the road. I still didn't find a video which go outbound there.

    • @GamerFolklore
      @GamerFolklore  4 місяці тому +2

      I am not sure you can go all the way out there. They might just be a background image set far off in the distance. But I might see if I can find anything more about this... Mario Kart 64 is weird in that it's not very easy to "explore" with a free camera or other tricks.

    • @AnthonySigouin
      @AnthonySigouin 4 місяці тому

      @@GamerFolklore Ok great thank you! :) I would guess probably some 3 or 5 connected rectangles like a panel facing the course at the end of the ground. Ah ah!

  • @Trashburd
    @Trashburd 4 місяці тому +1

    Great video, I'd love to see more along these lines!
    Curious though, isn't there some way to open the Silo roof? I'd be interested to see if you can ascend out of there, and what if anything would be loaded or visible if you can.

  • @WilfredCthulu
    @WilfredCthulu 4 місяці тому +2

    I've had strange feeling dreams just like all this before.

  • @Defensive_Wounds
    @Defensive_Wounds 4 місяці тому +1

    5:36 - I have NEVER noticed those vents or beakers! I got this game new on release day, played it so much ever since, still got my almost complete saves and my 19 or 21 second plane stage fastest run...lol

  • @Solibrae
    @Solibrae 4 місяці тому

    This is a fun and interesting video! The way that underground room in Dam loads part of the aboveground area when you're underneath that window seems very unusual for this game, it makes me wonder why it's designed that way. Perhaps it's another remnant of an early version of the stage, like the infamous island?

  • @Xhalonick
    @Xhalonick 4 місяці тому +6

    New goose!!! Woooo

  • @HeathenThrone
    @HeathenThrone 4 місяці тому +2

    Didn’t Perfect Dark multiplayer already resolve this vent mystery.

  • @Bgz8890s
    @Bgz8890s 4 місяці тому

    Another Goose classic! This will definitely need a part 2, maybe even a 3.

  • @Uniqorn
    @Uniqorn 4 місяці тому +2

    Would love to see a similar video for the other levels. Plus maybe an analysis of the multiplayer levels to!

    • @TravisSmith-sg8rw
      @TravisSmith-sg8rw 4 місяці тому

      I want to know why Caverns in Multiplayer is the only Multiplayer map with an exploding barrel in it.

  • @Benobot99
    @Benobot99 4 місяці тому

    Definitely do the other levels too. It'd be especially interesting to see out of bounds stuff on Egypt and Aztec.

  • @RedReaper666OG
    @RedReaper666OG 3 місяці тому

    Good ol GameShark.. that takes me back. I had the one that let me 'create' codes, and no clip with levitate were a couple of my favorite codes to add for some of my favorite games, though they could be hard or finicky to get working properly. The code generator aspect, I didn't even know what I was doing so trial and error was leaving me fiddling with values and a lot of other whacky effects.

  • @Veeekna
    @Veeekna 4 місяці тому +2

    the pipe is properly labeled, vodka is just a big priority there of course

  • @sjshady
    @sjshady 4 місяці тому

    Cool video Goose. One thing I was curious about in the Silo mission is there is a platform and door later on in the level that you cannot access under normal means. I've always wondered what's beyond that door. Probably nothing, but might be worth checking out if you do another of these videos. Cheers.

  • @MightySplatts
    @MightySplatts 4 місяці тому

    I love these vids ❤❤

  • @DeadlyInsomnia
    @DeadlyInsomnia 4 місяці тому

    I was always curious about traveling further through the vents when I played this in the 90s.
    I think this is exactly why Rare made it possible to get further in the vents when they remade Facility for Perfect Dark a few years later. In that game they just lead to the room behind the bathroom giving you a 2nd way to escape the vents
    Also, the Goldeneye remake on the Wii had whole sections of Facility where you sneak around in the vents which I think was another nod to this

  • @marcrutzou_gets_puss
    @marcrutzou_gets_puss 4 місяці тому

    I finally got closure on what was on the other side. Thanks Goose

  • @FunBox.
    @FunBox. 4 місяці тому +1

    Theoretically, the reason why you can't go through the top Silo door is because of the moon jump code. Bond's positioning in the level does not change as you still have to go through doorways and are limited by walls when moonjumping, but you get to see above his position. If a wrong warp was possible, you'd most likely be able to go through that top door as the warp would change Bond's positioning in the level.

  • @360coolman
    @360coolman 4 місяці тому

    Not sure how the level geometry matches up, but Facility on Goldeneye: Source creatively solved the vent mystery with the vent being lined up in the corner of the back hallway if you go left out the bathroom. They have a lot of these little additions spread throughout their versions of the maps lol

  • @demounit
    @demounit 4 місяці тому +1

    man I was watching Nirvana the band the show and I couldn't believe when I saw you!
    such a good show and good episode and good job by you!

    • @GamerFolklore
      @GamerFolklore  4 місяці тому +1

      Thank you, lmao! I had a great time with that.

  • @trashpandaY2K
    @trashpandaY2K 4 місяці тому

    Good now you the real Moon raker 😁
    I love how more things are being discovered with this game

  • @flyhigh2076
    @flyhigh2076 3 місяці тому

    Love these videos, i love just going around exploring all the weird stuff in goldeneye from the posters on the wall to things like this.. still fascinates me to this day... im sure in the silo level there is a secret walkway that you cant access anywhere in the level with a gaurd standing on it, i may be wrong about the gaurd but check it out..!

  • @mar2540
    @mar2540 4 місяці тому +1

    You could get into the other side of the vents by crouching and spinning holding L or R IIRC

  • @jakethreesixty
    @jakethreesixty 4 місяці тому

    Speaking of losing the ancient texts: in GTA San Andreas, most people these days don't know that the secret universe inside of the Ganton Gym is only one of _SEVERAL_ interior universes, all accessed in different ways, like the stairwell in a house in Las Venturas, etc.
    There, that's some knowledge being lost to time.

  • @daleorth7690
    @daleorth7690 4 місяці тому +4

    Ladies and gents...the Goose is Loose. With another banger video!

  • @TheBp109
    @TheBp109 3 місяці тому

    I've always had a fascination with inaccessible areas. As a child, I also attempted everything I could to bypass the vents in the facility. I activated the menu and in-game cheat codes to no avail. 😂

    • @TheBp109
      @TheBp109 3 місяці тому

      Takes me back to "fast animation," and Bond deciding to abandon the helicopter at the end of cradle. Impatient, are we? Mr. Bond.

  • @coreyc1587
    @coreyc1587 4 місяці тому

    I’d love to see more like this. This stuff has always interested me. I’d like to see if you can get to the bottom of Cradle and what’s down there.

    • @GamerFolklore
      @GamerFolklore  4 місяці тому

      I actually have a video about that from last year! Search my channel for the previous "exploring forbidden places in GoldenEye" video. It's about a year old. Cradle is (partly) in the thumbnail!

  • @adammcilmoyl4278
    @adammcilmoyl4278 4 місяці тому

    There was a rumor going around my school back in the 90s that there was a way to sneak across the vent screen in the Facility vents to get to that drop, and it was a shortcut to skip the security door and dropped you down by the next security door terminal area, and you had to do that to get the 2.05 cheat time on that level, and that's also why there were vents that had the beakers on them - those were the ones you passed thru to do the shortcut lol.
    You should check out the multiplayer arenas too, see if there's anything cool in there?

  • @AndyNPC
    @AndyNPC 3 місяці тому

    The game handles walkable areas with 2D meshes that the player is sort of "snapped" onto. Although you're able to fall in 3D space, the collision detection only cares about the floor directly underneath Bond. You can only move between floor meshes which are connected to each other, so anywhere without a floor mesh is effectively an infinitely high wall. This is also why you can't skip to the top of Silo since Bond is "standing" on the bottom floor mesh which isn't connected to the top one. This is why some zips work, since the floor meshes are connected but have a special "one-way" line which you sneak past with enough speed. You can see how the meshes are connected in the Goldeneye Setup Editor.
    The floor mesh is also used for line-of-sight checks for the enemy guards. They can only shoot you if there is an uninterrupted line in the walkable floor mesh between Bond and the enemy. This is why they can't shoot you over railings but are able to shoot you from impossible angles over the staircases on Frigate.

  • @Benobot99
    @Benobot99 4 місяці тому +1

    16:20 Did NOT know about that BA. Wow.

  • @scarefaceR18
    @scarefaceR18 4 місяці тому +1

    i wonder how different some speed running would be in this game if it did have a "jump" action!

  • @Theykillmice128
    @Theykillmice128 4 місяці тому +1

    Interesting fact that's probably lost to time until someone manually replicates it, but iirc you could actually use the later versions of the GameShark with the code editor button to directly manipulate your map position to get across the gap in Facility, it just dead ends at the dropoff, whereas in Perfect Dark Facility multiplayer it can be used to drop down to the lower floor back area behind the stairs. At least this is my recollection.
    *Edit - Upon watching the next bit, it IS possible to pull the jump to the last catwalk off by editing the code while in game to manually turn the collision on for the higher walkway, but it often breaks the game, and actually locating the specific lines of code to edit for this requires tedious use of the code editor throughout pretty much the entire level as well as much trial and error lol

  • @hotkeyafl
    @hotkeyafl 4 місяці тому

    These videos are the best.
    More Perfect Dark as well if possible please.

  • @JacksHardenedLiver
    @JacksHardenedLiver 4 місяці тому +1

    Can't sleep. Time for some Goosey stories

  • @mrtaufner
    @mrtaufner 3 місяці тому

    Regarding the concrete door next to the tank in Runway: it couldn't really connect to the door at the end of Dam because Facility is beneath Dam. However, looking at how they did it definitely implies that both sides are connected. I guess it was just a design oversight, though

  • @Mr.Milenko
    @Mr.Milenko 3 місяці тому

    Another cool thing, at 09:52, made me think of this. I did not know they could shoot straight up, at you, like that, and are they visually shooting horizontally still?

  • @budtrom
    @budtrom Місяць тому

    I bet you find some cool stuff in cavern, especially on the spiral walkway. I'd also like to see Aztec, particularly the rocket. Archives, Control, and Bunker would probably be cool too.

  • @VinsCool
    @VinsCool 4 місяці тому +1

    I'm surprised there isn't a code to disable collisions, this would have been very useful.

  • @Madoc_EU
    @Madoc_EU 3 місяці тому

    I don't know the details of GoldenEye, but usually game devs don't personally decide which areas to load and which not. Usually, there is a kind of preprocessor running during the build of the game. It figures out what can be seen from which angle, and then stores the such pre-computed culling information along with the map. At runtime, the game simply uses this information. It's not something that anyone consciously applies any thought to.

  • @Jack_Wolfe
    @Jack_Wolfe 4 місяці тому

    This game was still working on “fake jumping” it’s using the sliding puck method, where the collision is the controller, and the animations are seperate

  • @Alkaris
    @Alkaris 4 місяці тому

    It would be nice if you could interview one of the former devs of Rare who worked on this game who can tell you more about how they made the game design, and explain the weird oddities found throughout the levels of the game.

  • @bigblue2075
    @bigblue2075 4 місяці тому +8

    When it first came out, one of the kids in my school kept saying the second vent in Facility was where Alec Trevelyan came in at and if you were fast enough, you could see his character fall down into that vent.

  • @supermarioabey1
    @supermarioabey1 4 місяці тому

    Honestly in the vents of facility there's a way to get across. You gotta straf right while looking to your left (like if you wanna drop to the toilet) but you have to move extremely fast. It might be only be able to be done on the original system type of glitch.

  • @jangelelcangry
    @jangelelcangry 3 місяці тому

    0:21 That Yeet tho.