I've been playing Scotland Yard since the '80s and still love it. I heartily agree with all these hints and tactics as they have proven themselves effective in my games. The only thing that I've not seen is the 30% escape rate. My experience has been that it is closer to 10% of the time that Mr. X makes the get away - which only adds to the epicness and adrenaline rush when he does!!
Have you played Scotland Yard's successor, New York Chase? It's also an adrenaline rush in which timing can be everything (especially when you're going to pursue Mr. X with the helicopter 🚁 )!
Scotland Yard's components look a lot like the components of a Turing machine. Studying theoretical computer science (particularly the parts about Turing machines and state machines in general) might be an effective way to get good at the calculation skills required for playing this game well.
@@LegendaryTactics Yes, I mean real Turing machines. I mean, for example, the game's board has an two-dimensional undirected graph with coloured edges and numbered nodes. This looks like the set of states and state transitions in a Turing machine, which is commonly depicted as a directed graph with identifiable nodes and annotated edges, where each node represents a state and each edge represents a transition from one state to the next. Two-dimensional undirected graphs are just a special case of two-dimensional directed graphs, because you can convert any two-dimensional undirected graph to a two-dimensional directed graph by replacing each undirected edge with two directed edges in opposing directions. Also, colouring edges conveys the same information as annotating them with colours. Much like how the state transitions in a Turing machine define what is written to the Turing machine's storage device, the coloured lines of Scotland Yard define which ticket Mister X needs to "write" to his "output storage" (or however that thing is called) when he makes a move. The calculations the players perform when playing this game are the same type of calculations as the calculations that computer scientists need to do when working with Turing machines. I guess, that means, if your kids like games like this one (particularly this one) a lot, you might want to have them consider pursuing a career in that field of work.
I've been playing Scotland Yard since the '80s and still love it. I heartily agree with all these hints and tactics as they have proven themselves effective in my games. The only thing that I've not seen is the 30% escape rate. My experience has been that it is closer to 10% of the time that Mr. X makes the get away - which only adds to the epicness and adrenaline rush when he does!!
Have you played Scotland Yard's successor, New York Chase? It's also an adrenaline rush in which timing can be everything (especially when you're going to pursue Mr. X with the helicopter 🚁 )!
Yes, it is a great feeling! My feeling is that it is closer to 30%, but I have never tracked the stats
I have not tried that, but I'll look into it! Sounds ridiculously fun!
Scotland Yard's components look a lot like the components of a Turing machine. Studying theoretical computer science (particularly the parts about Turing machines and state machines in general) might be an effective way to get good at the calculation skills required for playing this game well.
Interesting thought - I hadn't noticed it before. I assume you mean real Turing Machines and not the board game of the same name?
@@LegendaryTactics Yes, I mean real Turing machines.
I mean, for example, the game's board has an two-dimensional undirected graph with coloured edges and numbered nodes. This looks like the set of states and state transitions in a Turing machine, which is commonly depicted as a directed graph with identifiable nodes and annotated edges, where each node represents a state and each edge represents a transition from one state to the next.
Two-dimensional undirected graphs are just a special case of two-dimensional directed graphs, because you can convert any two-dimensional undirected graph to a two-dimensional directed graph by replacing each undirected edge with two directed edges in opposing directions. Also, colouring edges conveys the same information as annotating them with colours.
Much like how the state transitions in a Turing machine define what is written to the Turing machine's storage device, the coloured lines of Scotland Yard define which ticket Mister X needs to "write" to his "output storage" (or however that thing is called) when he makes a move.
The calculations the players perform when playing this game are the same type of calculations as the calculations that computer scientists need to do when working with Turing machines.
I guess, that means, if your kids like games like this one (particularly this one) a lot, you might want to have them consider pursuing a career in that field of work.
James gave me my copy. There is definitely strategy and timing for both sides.
It's surprisingly fun and replayable. Very enjoyable for both sides
Nice video!
Thank you! I hope it helped!
Mister X misdirects.
Hahaha, love it!
helpful video bro
Glad it helped! Thanks for watching and commenting!