This area felt very "can of wormholes" ish, like you're just given a new 3 dimensional toy and each puzzle is built to systematically show off everything that changes with its introduction, filling in all the new blank spaces. The whole snow/block area feels like its from a different game, now that I think about it.
Yup, this zone was absolutely delightful. I was expecting some interactions around things on raised doors since it had been shown earlier that sightlines were affected, but did not expect it to go to this extent.
Verticality time! This was so much fun. Also, it's probably mostly the soundfont causing it, but the music here feels rather NES Metroid. I quite enjoy it! That multipush chain solution on Buried Treasure was neat! Since those appear so rarely in the main game, it's hard to bring something like that to mind right away, so good work to whoever did! I can imagine some fun custom levels are going to do things with this (as well as further exploring the possibilities of vertical space). The reveal of monster blocks' lethal abilities made me pause for a second and go "What? Oh!" That was a fun realization. This whole zone was absolutely delightful, and I can't really do my thing of picking a favorite puzzle from it. I didn't realize how short it was while playing! Probably because it takes a lot longer as a new player adjusting to the revealed mechanics.
Games where there's a third dimension but it's hard to use without setup are always a treat. Games like A Monster's Expedition and Stephen's Sausage Rol come to mind. EDIT: I think maybe Highbridge should come before Buried Treasure? I accidentally discovered monster blocks are lethal in Buried Treasure but it was irrelevant to the puzzle, whereas in this puzzle it feels intentional that you're supposed to first be stopped by this then use it to your advantage.
I half expected one of the solutions to be blowing a block out from under a monster, especially in Carriage, but idk if that's either not a feature or one explored in the future. It'd probably have to be a different kind of block that allows unhorsing.
This area felt very "can of wormholes" ish, like you're just given a new 3 dimensional toy and each puzzle is built to systematically show off everything that changes with its introduction, filling in all the new blank spaces. The whole snow/block area feels like its from a different game, now that I think about it.
_Trees are solid all the way up to infinity_
- Alex Diener, 2024
Stacking things is just inherently amusing.
Really the most favorite area of the game so far!
Yup, this zone was absolutely delightful. I was expecting some interactions around things on raised doors since it had been shown earlier that sightlines were affected, but did not expect it to go to this extent.
Verticality time! This was so much fun.
Also, it's probably mostly the soundfont causing it, but the music here feels rather NES Metroid. I quite enjoy it!
That multipush chain solution on Buried Treasure was neat! Since those appear so rarely in the main game, it's hard to bring something like that to mind right away, so good work to whoever did! I can imagine some fun custom levels are going to do things with this (as well as further exploring the possibilities of vertical space).
The reveal of monster blocks' lethal abilities made me pause for a second and go "What? Oh!" That was a fun realization.
This whole zone was absolutely delightful, and I can't really do my thing of picking a favorite puzzle from it. I didn't realize how short it was while playing! Probably because it takes a lot longer as a new player adjusting to the revealed mechanics.
Games where there's a third dimension but it's hard to use without setup are always a treat. Games like A Monster's Expedition and Stephen's Sausage Rol come to mind.
EDIT: I think maybe Highbridge should come before Buried Treasure? I accidentally discovered monster blocks are lethal in Buried Treasure but it was irrelevant to the puzzle, whereas in this puzzle it feels intentional that you're supposed to first be stopped by this then use it to your advantage.
I half expected one of the solutions to be blowing a block out from under a monster, especially in Carriage, but idk if that's either not a feature or one explored in the future. It'd probably have to be a different kind of block that allows unhorsing.
This was my favorite too. And the music! Somehow it meshes with the snowy feel for me.
7:49 Your restraint made for a very nice surprise, thanks!