This is the best tutorial anyone can ever get on SSS in Redshift. I've been struggling with this like forever, but ur lesson just simplified everything. Much Thanks Sir.
So good idea that you had, thank you for explaining one of the only obscure feature from Redshift, you are a Monsieur! (I'm french), FYI I use Modo too and it is sooo simple in Modo, just activate SSS and tweak it 2 sec and you have a good looking SSS, nothing like that in RS, I hope the RS team will see that and reinvent completely the way to get sss result in a more "artist friendly" way
Hey, great tutorial! Just one thing to add: Extinction, in some ways, is actually a little bit easier to use and control for interesting effects. I'd highly recommend looking into it, it's not really more technical. Unfortunately not free, but I believe either the HelloLuxx or GSG Redshift trainings cover it well.
Thank you so much for this great tutorial! It would be great to be able to learn more about how SSS interacts with other settings for creating glassy materials, like Reflection and Refraction/Transmission - I'm getting some pretty unpredictable results.
Thank you! This lesson we did a while back might be helpful to you. There is a section where we combine SSS with glass. www.youme.academy/sexcolorfulfoggyglass
It's Scattering coefficient: It is simply a multiplier for the scattering. So when you pick a color it simply multiplies the values just like a photoshop overlay.
You can start by upping your samples in the Sampling Override section under the Basic Tab. Past that it depends on your scene setup. Try to narrow down what is causing the noise, then increase your samples based on your findings. The noise could be coming from your lights, materials, etc. It's a bit of detective work, but this is what makes Redshift so powerful is the ability to adjust your settings individually and not globally. Good luck!
Great tutorial, man! Months trying to understand and as you said it, there's a lot of technical and reality accurate tutorials but nothing to keep stylised and simple. I have one question: wich nvidia card(s) do you use? or do you have any tip for preview render settings? i'm shocked at how fast your render denoises, i have a Rtx 2060super but its not close as fast. Thanks again for this awesome video!
Hi Mario, really glad this has helped you. My card is a single RTX 2080 Ti. When I am doing my lessons I typically keep the settings very low so I can give you all quick previews. Samples Min 4 and Max 16. Typically l don't work HD size, either 1280x720 or 960x540 just to get an idea. When it comes time to get into the details I will bump it all up. You can also the preview scaling to be lower. It's the % on the right side of the preview window. That will reduce your actual resolution, so if your output is at 1920x1080 and you set it to 50% then you will actually be previewing at 960x540. I have a lesson explaining all this for the Renderview. Check out the Hotline How-To... you can ask me questions on there too. Thanks for the support!
@@YouAndMeAcademy Wow! Thanks for the detailed and fast response. I'll watch your Hotline How to Video and turn on the alerts for your channel, my man. Keep up the amazing tuts!
Hey there, thanks for the love! I don't own the rights to redistribute this model so unfortunately I can not post the project. You can see the lighting setup in the video though :)
What frustrating as an artist when starting out is you first need to choose a 3d software that you may or may not jell with, then they have their own renderers OR you have 10+ other renderers to choose from like redshift, octane, renderman, mentalray, etc.) that all work differently and are good in their own ways depending on the type of render quality and then you cant even tap into their potential before your "trial" period is up. Its completely overwhelming. Its like these renderers are just as complex as the 3D software themselves so using Cine4d by itself, with Redshift, or using it with Octane is a night and day difference because they all have their own shader systems, layers, lighting, etc) instead of integrating with the existing systems of the 3D package for the most part. So your needing to learn multiple complex pieces of software inside the host software. example being Cine4D. This gets frustrating for me since im in my 2nd year and I feel the route I chose with 3D software just doesnt work for me but now since I want to go a different route and have to spend a shit ton more money to try a different pipeline or a piece of it. Another thing for job purposes (not freelancers) is that you better know every damn 3d package out their because different companies use different software and there's close to over 20-30+ 3D packages out there not counting things like character creator, substance painter and things along those lines. Learn Maya, Learn Max, Learn Zbrush, learn Photoshop, Learn "said renderers", etc.) Software companies have always said for YEARS, "Its all about making the software simple and intuitive so the artist doesnt have to worry about the technical things"...Yet with every update things get more complex or they change they whole UI and HotKey system, etc). If youre a have half decent 3D Designer, Modeller, animator etc) it feels like you have to be a freaking engineer first and foremost to use these 3D packages efficiently before you can even feel free enough to tap into your creativity. Blah, im going off on a tangent now but its just my frustrations with the CG world, sorry. Great video, though!
Haha well thanks for your thoughts and the love. You are right on many levels. The important thing to remember is they all ultimately do the same thing. It’s like a car. Sure one has heated seats but might not have leather. While another car does. The point is that they both are a car and will get you where you want to be. Use what feels right and don’t get lost in all the trends that happen in this industry. :D
Great!!! Would be nice to knew, how to reduce from that SSS noise on renders, especially on skin in shadows, without turning on "denoise" option. Its always grainy in shadows, even all other materials in shadows are perfect :(
Got nearly 20 minutes into this and didn't get wtf was happening but hey pro tip for dummies: Make sure your render settings are set to REDSHIFT first before delving into this!
I have an imported fbx and it just goes blank when I apply any subsurface scattering, have dropped a platonic the same size and it reacts accordingly and works with subsurface. Any idea why this would happen?
Hey 50, well there are a lot of variables that can make your scene look differently. Most importantly is your lighting. Make sure you start with good lighting and then move on to the SSS. I can look at the scene if you send me a link. You can email me at www.youme.academy
So basically, what you’re saying is ”It’s just a dance, and if you play with the sliders, you’ll see what you get.” I understand that the point of the video wasn’t to be scientific, but to explain how SSS works and what it does, you do need to be somewhat scientific. Each of those sliders corresponds to real-world properties, and understanding them will give you better control over the SSS effect.
@tennet3d thanks for your thoughts. In my experiences most ppl don’t care about the technical, the ultimate goal is to create a beautiful product. Of course knowing how a tool works is import, but honestly like most things in life a basic understanding is key. The point of this video was the opposite of your thoughts, it’s geared toward Artists not Operators.
There are not enough words to describe just how thankful I am. Thank you, friend!
Glad it is helpful, thank you for the support! 🤜🤛
Thanks! one of best tutorials on the planet! subscribed.
Thank you sir!
best explanation of subsurface in redshift ive seen by far! thank you king
Thanks Dan, I hope it helps!
Best SSS tutorial on Redshift i've ever seen. Thxs a lot
Thanks Nicolas :D
I agree. Solid!
🙏 🙃
So true
This is by far the best video I've seen on Redshift SSS. Subbed.
Thanks! Glad it helped and glad to have you along for the ride. 🤜🤛
This video is a true gem. Thank you so much.
Thank you Kalvin, I hope it helps! 🤜🤛
This is the best tutorial anyone can ever get on SSS in Redshift. I've been struggling with this like forever, but ur lesson just simplified everything. Much Thanks Sir.
Really glad this helps you! I felt the same way and I figured that others did too. Thanks for the support 😎
PRAISE THE FUCKIN' LORD HALLELUJAH
finally a human explaining sss
Most days I’m human 🥴 thank you for the support!
Thank you for the effort!
Always! 🤜🤛
Your videos are absolute gem. It is like so easy to listen and follow 🙌🙏 thanks
Thank you! 🤜🤛
man, this is so helpful, thank you so much
Always! 🤘
This is an awesome tutorial. I learned so much. Thanks for sharing it.
🤜🤛
Easy to follow, super clear explanation and soothing voice. Cannot complain more :)
🙏
So good idea that you had, thank you for explaining one of the only obscure feature from Redshift, you are a Monsieur! (I'm french), FYI I use Modo too and it is sooo simple in Modo, just activate SSS and tweak it 2 sec and you have a good looking SSS, nothing like that in RS, I hope the RS team will see that and reinvent completely the way to get sss result in a more "artist friendly" way
Thanks Christophe, I can confirm that this is the first time I've ever been called a Monsieur!
Been a long time since I enjoyed a tutorial so much. Thank you for creating content. Big legend!
Many thanks!
Thanks for creating this, very useful resources.
:D
Thank you so much! I struggled with SSS before you!
🤜🤛
easy to understand. thanks man..this helps a lot.
Wonderful! Glad to help 🙃
Thanks for this tutorial!! Really helpful!!
🤜🤛
Hey, great tutorial! Just one thing to add: Extinction, in some ways, is actually a little bit easier to use and control for interesting effects. I'd highly recommend looking into it, it's not really more technical. Unfortunately not free, but I believe either the HelloLuxx or GSG Redshift trainings cover it well.
Thank you for the info OS 🤜🤛
Brilliant explanation. Thx Man!
Thank you! 🙃
Thank you so much for this great tutorial! It would be great to be able to learn more about how SSS interacts with other settings for creating glassy materials, like Reflection and Refraction/Transmission - I'm getting some pretty unpredictable results.
Thank you! This lesson we did a while back might be helpful to you. There is a section where we combine SSS with glass. www.youme.academy/sexcolorfulfoggyglass
It's Scattering coefficient: It is simply a multiplier for the scattering. So when you pick a color it simply multiplies the values just like a photoshop overlay.
Thanks Korcan!
nice tut my friend! thanks
You’re welcome 🤜🤛
Very very good explained! Before I always was guessing! 😂
Guessing is for game shows 🫣
Thank you so much! Awesome tutorial
Many thanks!
thank you very much! now i can make SSS too
You’re welcome 🤜🤛
Thanks man !!! Really needed this tutorial , very helpful 👍🔥
Always 🤜🤛
Thanks for the tutorial. Really helpful
Glad to hear, thanks for the support!
awesome tut, thank you!!
Thanks Andrew, I hope it helps 🙃
These are awesome, thank you so much!
Thanks Ryan, I’m glad it helps!
thank you so much!! what a wonderful tutorial, it really helped me a lot💜
Glad to hear! Thanks for the support 🤜🤛
Thanks ! Do you know how to revome flickering for sss texture on animation please ?
You can start by upping your samples in the Sampling Override section under the Basic Tab. Past that it depends on your scene setup. Try to narrow down what is causing the noise, then increase your samples based on your findings. The noise could be coming from your lights, materials, etc. It's a bit of detective work, but this is what makes Redshift so powerful is the ability to adjust your settings individually and not globally. Good luck!
Great! Very informative! By the way what setting were you using for GI? Brute Force?
Brute force for primary and IR for secondary. Thank you for the support!
great tut, ominous model!!!
Great tutorial thank you
Thanks!
i love this tutorial
Thanks man!
I assume that in Scatter Coeff, Coeff stands for coefficient. A mathematical process that changes the look of the SSS.
Thank you for the information Kuunami 💪
Thanks for making this 👏... been having the same frustrations with SSS in redshift
Always, I hope this helps.
nice tutorial!!
Thank you ☺️
Good stuff! Coeff is short for coefficient so there’s really no pronunciation for it. 😉
Thank you! I will point and nod next time 😉 Thanks for your support 🤜🤛
@@YouAndMeAcademy Haha, no worries! Keep it up!
Great tutorial, man! Months trying to understand and as you said it, there's a lot of technical and reality accurate tutorials but nothing to keep stylised and simple. I have one question: wich nvidia card(s) do you use? or do you have any tip for preview render settings? i'm shocked at how fast your render denoises, i have a Rtx 2060super but its not close as fast.
Thanks again for this awesome video!
Hi Mario, really glad this has helped you. My card is a single RTX 2080 Ti. When I am doing my lessons I typically keep the settings very low so I can give you all quick previews. Samples Min 4 and Max 16. Typically l don't work HD size, either 1280x720 or 960x540 just to get an idea. When it comes time to get into the details I will bump it all up. You can also the preview scaling to be lower. It's the % on the right side of the preview window. That will reduce your actual resolution, so if your output is at 1920x1080 and you set it to 50% then you will actually be previewing at 960x540. I have a lesson explaining all this for the Renderview. Check out the Hotline How-To... you can ask me questions on there too. Thanks for the support!
@@YouAndMeAcademy Wow! Thanks for the detailed and fast response. I'll watch your Hotline How to Video and turn on the alerts for your channel, my man. Keep up the amazing tuts!
Excellent tutorial, thankyou!
Thank you 🙏
Amazing tutorial!
Now, hah, hear this question!
-
Will there be a tutorial on this topic for Octane?
Ha! Well I’d have to learn it first. Thank you for your support 🙃
hey nice tutorial..what is the scale of the object
It’s approximately 135H x 135W cm
This is gold
Thank you 🙃
thank you so much and this tutorial is the best simple explanation tutorial in internet. could you share this C4d files , i wonder about lights setups
Hey there, thanks for the love! I don't own the rights to redistribute this model so unfortunately I can not post the project. You can see the lighting setup in the video though :)
Thanks!! Great tutorial. Keep it up!
🙏🙏🙏
Just saw my Sketchbot render in your example mood board! 🤓
Dope work Steve! Thanks for the support!
What frustrating as an artist when starting out is you first need to choose a 3d software that you may or may not jell with, then they have their own renderers OR you have 10+ other renderers to choose from like redshift, octane, renderman, mentalray, etc.) that all work differently and are good in their own ways depending on the type of render quality and then you cant even tap into their potential before your "trial" period is up. Its completely overwhelming. Its like these renderers are just as complex as the 3D software themselves so using Cine4d by itself, with Redshift, or using it with Octane is a night and day difference because they all have their own shader systems, layers, lighting, etc) instead of integrating with the existing systems of the 3D package for the most part. So your needing to learn multiple complex pieces of software inside the host software. example being Cine4D. This gets frustrating for me since im in my 2nd year and I feel the route I chose with 3D software just doesnt work for me but now since I want to go a different route and have to spend a shit ton more money to try a different pipeline or a piece of it. Another thing for job purposes (not freelancers) is that you better know every damn 3d package out their because different companies use different software and there's close to over 20-30+ 3D packages out there not counting things like character creator, substance painter and things along those lines. Learn Maya, Learn Max, Learn Zbrush, learn Photoshop, Learn "said renderers", etc.) Software companies have always said for YEARS, "Its all about making the software simple and intuitive so the artist doesnt have to worry about the technical things"...Yet with every update things get more complex or they change they whole UI and HotKey system, etc). If youre a have half decent 3D Designer, Modeller, animator etc) it feels like you have to be a freaking engineer first and foremost to use these 3D packages efficiently before you can even feel free enough to tap into your creativity. Blah, im going off on a tangent now but its just my frustrations with the CG world, sorry. Great video, though!
Haha well thanks for your thoughts and the love. You are right on many levels. The important thing to remember is they all ultimately do the same thing. It’s like a car. Sure one has heated seats but might not have leather. While another car does. The point is that they both are a car and will get you where you want to be. Use what feels right and don’t get lost in all the trends that happen in this industry. :D
Really helpful for someone starting out in Redshift like me! Looking forward to seeing more content from you, keep it up! :)
Thank you Ross 🙃
bro i fucking love your videos, its so amazing and it is helpful so much. thannks!!!
You’re welcome 🤜🤛
Thanks, liked and subscribed 👍
Thanks for the support
love the tutorial thanks.
Thanks David!
Great!!!
Would be nice to knew, how to reduce from that SSS noise on renders, especially on skin in shadows, without turning on "denoise" option. Its always grainy in shadows, even all other materials in shadows are perfect :(
Have you tried upping your samples in SSS? I can maybe throw something together to help out with this. Thanks for your support :D
@@YouAndMeAcademy yeah, tried up to 2048, doesn't work :/
Got nearly 20 minutes into this and didn't get wtf was happening but hey pro tip for dummies: Make sure your render settings are set to REDSHIFT first before delving into this!
🤦🤷💆♀️
I have an imported fbx and it just goes blank when I apply any subsurface scattering, have dropped a platonic the same size and it reacts accordingly and works with subsurface. Any idea why this would happen?
Hey Tyler, email a link to the file and I’ll have a look. You can send me a message at www.youme.academy. Thanks 💪
Old post, but if anyone sees this… it could be due to reversed normals on the FBX object.
Nice
Thanks!! I hope it helps. 🤜🤛
so you're saying it becomes some sort of dance?
💃 🕺🏼
@@YouAndMeAcademy jk this video is really helpful, thanks!
I think that Coeff stands for Coefficient
It does, thank you for the info and support! 🤜🤛
Coeff is short for coefficient.
Stronger together 🤜🤛
the scatter coefficient is kind of lke the color of the pigment of the skin
Thank you Andrew!
Coeff = Coefficient or Coefficiency
when i do it, it just makes my object look like a bunch of noise. did you have different settings than default?
Hey 50, well there are a lot of variables that can make your scene look differently. Most importantly is your lighting. Make sure you start with good lighting and then move on to the SSS. I can look at the scene if you send me a link. You can email me at www.youme.academy
Спасибо
You’re welcome 🤘
Is it GPU based rendering or CPU?
Redshift is GPU based.
I see redshift video I like
Thank you :)
I think nobody uses that anymore, Random Walk SSS is the way to go.
Ok
coeff stands for coefficient just for the record XD
Thank you sir :)
@@YouAndMeAcademy Thank you for the tutorial! I have rewatched many times now
So basically, what you’re saying is ”It’s just a dance, and if you play with the sliders, you’ll see what you get.”
I understand that the point of the video wasn’t to be scientific, but to explain how SSS works and what it does, you do need to be somewhat scientific. Each of those sliders corresponds to real-world properties, and understanding them will give you better control over the SSS effect.
@tennet3d thanks for your thoughts. In my experiences most ppl don’t care about the technical, the ultimate goal is to create a beautiful product. Of course knowing how a tool works is import, but honestly like most things in life a basic understanding is key. The point of this video was the opposite of your thoughts, it’s geared toward Artists not Operators.
Coefficient
Thank you! 🤜🤛
why is the nose spot between the eyes so glitchy? will multiple SSS fix this?