Welp... Isn't really a fun fact, is more something that is there. Like, "points" flashes into "dread", "lives" into "death", "level" into "ghost", and the numbers "1, 2, 3, 4, 5 and 6" into "Blindy, Screamy, Slendy, Old One, ??????? and Run".
Didja know? Each level has a name to introduce the ghost, look at the top left. Sometimes the level glitches and becomes ghost, level 4 glitched became the "Old One", the name of the ghost. Level 5 is "????????", and level 6 is "RUN"
Actually, it can't be passed. It spawns as soon you do and copies your exact moves, also, the more dots/pills, the more faster he gets until he reaches his *RUN* mode. Remember that i said he copies your exact moves? He's faster copying your moves until you get caught since there is no more path (the moves you do)
I believe I was able to reach that point and the result was - nothing happens, you have to collide to progress. more details - ua-cam.com/video/amaVx5Uh2tk/v-deo.html&lc=UgxIxe59Wvc-NyrDInN4AaABAg.93dPgRLjskP93d_biWCsOc
Iwan: I don't think anything's gonna happen if we just stare at it. Orange Guy: Appears Also Orange Guy: *Turns green* Iwan: Yeah so nothing's there, the sound just stops I think Me: *Muffled screaming*
Object Class: Safe *SPECIAL CONTAINMENT PROCEDURES:* SCP-5026 is to be contained in storage unit [REDACTED] at Site-⬛️⬛️⬛️. It’s to be lock by a combination and only authorized Level-3 Clearance Personal are able to access it. *DESCRIPTION:* SCP-5026 is an old Pac-Man game cartridge for the [REDACTED] console. The game was found in a locked safe in [DATA EXPUNGED]. The gameplay is eerie and disturbing, as it seems to be a corrupted version of the original game. There a 6 levels, with the first 4 introducing the corrupted versions of the Pac-Man ghosts. The final level involves the player playing as a ghost, attempting to kill Pac-Man. After killing Pac-Man, the screen goes dark an the game ends. These ghosts are labeled 5026-1 (Blindy), 5026-2 (Screamy), 5026-3 (Slendy), and 5026-4 (The Old One) {credit to Stevengaming123 GD for names}. Each ghost has special attributes as Blindy blinds you, Screamy screams while charging towards you if it sees you, Slendy removes your ability to hear any other ghosts, which is a main feature of the game. The game cartridge is a cognititohazard, as it affects the players ability to turn away from playing the game. All studies of D-Class playing the game have lead to death of said D-Class due to cardiac arrest (see Addendum-5026-01) *Addendum-5026-01* D-9278 was put in a room and allowed to play the game for 5 minutes. During recontainment of the game removed subject heavily resisted the removal of the game and attempted to fight the guards during removal of SCP-5026. D-9278 continued, pleading for the game to be given back. 1 hour later, D-9278 had a sudden stroke and passed away. It is noted that D-9278 Did not complete the full game. *Experiment Log 5026-A* D-9612 was put in a cell and told to finish the game. After 15 minutes, D-9612 completed the game, and no signs of resistance against removing SCP-5026 were shown. 20 minutes later, D-9612 began screaming in agony as he was rotting away. 2 minutes later, the corpse had fully decomposed. Janitors were sent in to clean it up, but then, like a virus, they started to rot as well, the virus spread throughout Site-⬛️⬛️⬛️, only affecting humans, but not other SCPs. The on-site alpha warhead was detonated. ⬛️⬛️ objects recovered including SCP-5026, ⬛️⬛️ objects destroyed, and ⬛️⬛️ objects missing. Reclassification from Safe to Keter request sent to 05 Council (Denied). *_End of Report_*
Player: Controlled by the player. Figures out where you are via sound. Blindy: Takes random turns but never goes backwards. Makes a buzzing sound when near. Screamy: Takes a break once in a while, but if you see him, just RUN! Slendy: Teleports. If in your vision for too long, will kill you. The Old One: Slowly goes through walls and chases you. Only visible when you're close. Corrupt: Teleports. The more time you take to beat the level,, the more the void consumes the level. Run: RUNRUNRUNRUNRUNught, you get the kill screen and are then turned inRUNto a RUNRUNRUNRUNhost. Thanks for the likes, this is more than I have had ever! Even in the span of THREE days, you all clicked like!
a long time ago I watched you, I remember you played ravenfield. I always accompanied you, I saw your channel grow and fall. I don't know how and why I found you even because I live in Brazil. I wanted to tell you that this new content (horror games) is very cool especially that game "No players online".
Blindy: _i want die_ Screamy: *EEEEEEEEEEEEEE* Slendy: hai Old One: I'm an octopus :> Ghost Pac-Man: *coming to give you an ass whooping* Pac-Man: h e l p
@@probes-arealone No, you turn into a ghost/victim of the entity that cursed this game. You have to kill pacman depending how many lives you had on level 6. He can't eat you even if he takes the power pellet, like, the grey pacman turns you into a ghost of the own game thats cursed
You get turned into a ghost like the victims of this game have suffered, the ghost are victims the grey pacman caught. Causing them to become one of *them*
I just tested. There's this one pocket you can land in (5:22) - it seems to work in first person perspective mode too. I went there and let the game run for a simulated hour until I was certain all pills were gone. Nothing happened, I collided with pac-man and the game turned off with that CTR-off sound (drats, I talked over it at 13:03) - It was the 3rd getting eaten too so I can't tell whether I would have to have to collide 2 more times in an otherwise empty level with pacman if it had been the 1st. I believe in first-person perspective mode, you control the ghost of your former alive pacman. Your goal seems to be to eat pacman, so in a sense you win and the new alive pacman loses. This also turns off the game which means everybody loses? That's all I can get out of it. Loved the writing in the changelogs.
Imagine running through this maze but it’s just like human reality being in 1st person and not knowing where he’s coming from. Once he gets the big power pellets, RUN.
You know in Max Payne 2, with the nightmares? This is a nightmare never seen before. Max is stuck playing a haunted Pac-Man with eerie noises and creatures gathering around him, as he slowly decent into madness while trying to get the highscore. That sounds like something Max would have happen in his brain.
Level 1: Blindy Blindy is a ghost that goes around aimlessly. Level 2: Screamy If Screamy sees you while you’re facing away, Screamy will make a bEEEEEEEEEEEEEEEEEEEEEEEEline towards you. Level 3: Slendy At first, Slendy teleports either in front or behind you. Then, Slendy becomes yellow. Yellow teleports in front of you very close to you. Level 4: The Old One Goes towards you slowly, and can go through walls. Level 5: ?????????? The level starts fading away. Level 6: RUN Goes towards you. When it’s time to RUN, try. You can’t. Level 7: Ghost You are a ghost.
So each of the ghost seem to based on a SCP or Creepypasta.. The Blue one seems to be based on simply just a Blind Killer...which I'm sure there's a creepy pasta of one out there. He's blind because level ones name is Blindy The Red one seems to be based on the "Shy Guy" SCP...whom sprints toward you if you look at its face...and it screams...which is why I assume level 2 is called screamy The Orange one is based off of Slenderman...obvious from level 3s name...Slendy. Slenderman distorts your audio and visions and moves when you don't look at it. The Pink ghost is obviously based a bit on the "Old Man" SCP...which moves slowly but can walk through walls. Funny enough...Level 4 is named The Old Man Level 5 is named ??? due to its...very confusing nature if you don't hurry. Level 6 is named Run because he follows your footsteps...and if you eat a power pill he speeds up...so...try not eating them?
I wanted to share that screamys ability if charging when he sees you actually comes from a pacman game I once played on playstation. The game was a more 3D but still kept the maze feature and occasionally a yellow ghost would spawn. It would then combine with any of the four ghost and if combined with Blinky then he would gain the ability to charge at you when he sees you. The only difference is there is no screeching sound.
Blindy:died from being sick after getting blindness Screamy:died from being murdered while screaming loud Slendy:killed by slender man The old one:died from old age pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ:died from souls ᅠᅠ
The levels flashing corresponds to the name of each ghosts title in this game when it’s added as well as level turning to ghost itself. It also says ????? and run The scores text flashes to dread and the score numbers flash at random to 66666 (6 is the devils number if you don’t know) The lives flash to red and the text to deaths.
A ROM of an apparently damaged game board found locked in a safe in the back of an old arcade. Gameplay appears relatively consistent with the classic "PacMan". Primary differences are: Player cannot see what PacMan cannot see Ghosts behaviors are... unique. Players who finish the original arcade game board suffer severe psychological and occasionally physiological trauma, up to and including death of the subject (ROM's effect is significantly reduced). Controls Enter/Space: Emulate coin deposit WASD/Arrows: Move PacMan M: Mute audio G: Disable / Enable CRT Effect Report 10/16/15 Additional Repairs were completed on original arcade PCB sections N-1 thru R-6. Technician Casualties: M. Harper (Fell into catatonic state during testing. Declared brain dead.) New ROM compiled. Noticable changes: * Unknown -END REPORT Report 4/8/15 Additional Repairs were completed on original arcade PCB sections K-2 thru L-9. Techinician Casualties: L. Basker (Suicide. Note left by Basker indicates connection with project.) New ROM compiled. Noticable changes: Ghosts now emit a faint sound when in proximity of the player. Level 6 anomaly now occurs on Level 5. "Game Over" screen anomaly no longer consistent. Windows compatible download now begins in full screen. Appears to substantially increase subject immersion. -END OF REPORT Report 3/27/15 Repairs were completed on original arcade PCB sections A-16 thru A-19. Techinician Casualties: A. Roberts (cardiac arrest), K. Alex (Missing, presumed deceased) New ROM compiled. Noticable changes: Ability to disable CRT effect with "G" key. Red entity designated "SCREAMY" no longer occasionally remains in one place. "Super Pills" animation no longer freezes after player death. Also, in order to maximize potential subject exposure, a Windows compatible download has been authorized. -END OF REPORT
Only way I found this channel is when I watched Jay from the KUBZ scouts played players online for his three random games episode and I wanted to find an ending because I wasn’t satisfied with the ending he left it on and then I found your channel and I was like thank you
Blindy, the blue one, does seem to travel randomly. Screamy (the red one) however, charges not if you're in its line of sight but if you happen to be in the same line it's travelling towards, whether there are walls in the way or not, hence the random occasional beeping sounds. Screamy sees you, but you can't see it because there's a wall in the way. Slendy, the orange/yellow one, teleports randomly and cuts all sound and freezes if you get in its line of sight. It seems harmless at first, but the longer you stay in its line of sight, the angrier it gets, turning from orange to yellow, and if it gets to its yellow stage and sees you for too long, it teleports directly onto you. While it might seem like the power pellets don't protect you from the ghosts, this is one exception- Slendy cannot spawn while a power pellet is active, and if it's already there, it will disappear. Old One, the, well, old one (pink) always knows where you are, only becomes visible when in a certain proximity, is not restricted to grid movement, and can go through walls. Thing is it's very slow. Using the warp tunnel frequently enough will throw it off your trail for a bit, at least. Ghost-Pac-Man/Ghost/Anti-Pac/RUN/whatever you want to call it, the gray pac-man thing, basically copies your movement after a certain point, and once a certain timer ticks down or something (not quite sure what triggers it) the "RUN" sequence starts and it gets a speed boost, basically meaning it'll inevitably catch up to you no matter what you do because it follows the exact same path you do. Not even the warp tunnel glitch can save you. I tried it myself. Once it gets to you, after the obligatory 256 reference, you're in a 3D perspective and basically just have to kill Pac-Man. Fun fact about this level, actually- you CAN do the warp tunnel glitch even in 3D, meaning it grants you a really good chance at never getting caught and being able to idle forever. I've never had the patience to leave it running but I doubt anything happens anyways.
Screamy: *sees pac* C'MERE Blindy: i cant see where am i? Slendy: *creepy screeching* Old one: oh hello pac *iwan moves away* wait i was gonna tel you a story! Aw..
Level 2 info: NOTE THAT THIS ONLY HAPPENS FOR A FRACTION OF A SECOND Level becomes "Ghost" Number of level: 1: Blindy 2: Screamy 3: Slendy 4: old one Score becomes... "Dread" The number becomes I dont wanna say it you know it its a horror game so what number would it display Lives become.. "Death"
What if the game is cursed and the ghost are just souls trapped in the game, and they are so blinded by anger and agony that they forever try to kill anybody that plays the game so the player can take their place? I think that this Rom has a story behind it...
I think when clyde (orange) shows up, you have a limited amount of time to win because as he teleports around you he gets angrier starting to turn yellow in colour
Lets go with all the ghosts, they all have different abilities. Light Blue: Blinky, runs around hoping to catch pacman. Red: Screamy, Charges at you when he sees you Orange: Slendy, More likely as slenderman, starts to glitch out when you stare at him and kills you. Pink: Old one, No-Clips through walls to catch you.
4:20 is a nice time stamp,but we gotta talk about how the orange ghost became yellow for a fraction of a second,disappeared,and appeared while still yellow for a fraction of a second again
Level changes to Ghost Number of level changes to the name of the newest ghost The word Score changes to Dread The score changes to 66666 Lives changes to Death In case anyone was curious.
I can help with PacMan Ghost and other EE Blue Ghost : Goes Randomly Any ware (POWERS : IF YOU TAKE TO LONG IN GAME HE WILL GET FASTER) Red Ghost : Randomly At Times Red Ghost Will Hiccup form time to time And if your in your sites when he does we will scream towards you (POWERS [ THIS ONE GOES FOR ALL OF THEM] IF YOUR IN THE AREA WARE HE GHOST SPAWN RED GHOST WILL SCREAM ALL THE WAY TO YOU UNTILL YOU GET OUT OF THERE) Orange Ghost : If you site him he will not only mute your game but he his patience and if you stare at him to long he will spawn right on top of you (POWERS WILL NOT SHOW UP IF YOU EAT BIG POWER PLETS) Pink Ghost : will fly above you head but if you do the ee you will find out what he actually does to you (POWERS FLYS) EE : 1 IF YOU GO THROUGH THE SIDE WAYS YOU HAVE A CHANCE TO GO INTO ONE OF THOSE BARS BUT THIS WILL WORK FOR GHOST TO SO YOU HAVE TO GO THROUGH THE SIDE BARS WITHOUT GOING TO THE SECRET WAY IF YOU DID IT RIGHT YOU CAN GET RED AND BLUE IN THER BUT WHAT ABOUT PINK AND ORANGE SIMPLE WITH ORANGE YOU JUST HAVE TO GO INTO ONE SIDE BUT WITHOUT ANY GHOST IN IT ALL READY AND WAIT UNTILL ORANGE GHOST SPAWNS THERE AND HE WILL STAY THERE AND WAIT UNTILL TO PINK GHOST FLYS OVER AND THEY YOU WILL SEE ALL GHOST STUCK THERE YOU CAN SEE EVERY WARE FOREVER BUT WHAT IS THAT IN THE MITTLE. THAT IS FOR YOU TO FIND OUT EE : 2 SHOWED IN THE VIDEO DIE BY GHOST PACMAN EE : 3 DON'T DIE BY GHOST PACMAN AND GET THE TRUE ENDING YOUR WELLCOME :)
this is what i call a GOOD creepypasta game is no crap cheap jumpscares skill is needed no killing the player for no reason a interesting ending and more.
Blue (blindy): Is blind and goes to random locations. Red (screamy): Is docile until they spot pacman, in which they charge at pacman. Orange (slendy): Teleports into view, if they stay in sight too long, they will instantly kill pac man. Pink (old one): Acts like a normal ghost and goes through walls.
Fun fact: Clyde (I forgot his name.) appears randomly, if you stare at him for too long, he becomes green, and can randomly teleport on you, so basically he teleports closer to you.
On the screen, LEVEL flashes to GHOST, LIVES flashes to DEATH, your score flashes to 66666, SCORE flashes to DREAD, the level number flashes to the ghost for the level, and a random life on your life counter turns red and facing up, almost looks like its dying Those are all of them, if you didn’t want to have to do it
Fun fact: when it says "INSERT COIN" it occasionally flashes to "INSERT SOUL" for a frame
haha didn't see that one either
That's creepy.
"Fun Fact"
Welp... Isn't really a fun fact, is more something that is there. Like, "points" flashes into "dread", "lives" into "death", "level" into "ghost", and the numbers "1, 2, 3, 4, 5 and 6" into "Blindy, Screamy, Slendy, Old One, ??????? and Run".
Izlemder ?
also the orange ghost that "doesnt do anything" is called "slenderman" as a joke to when stared at too much the ghost will kill the player.
No its Slendy
It's called Slendy dumbass
Shut up who cares about naming something wrong!? Your the idiot here
@@cutestcreeper569 woooosh
RedFiredDragon can you please not use this stupid fucking word here?
Gee, Blinky is such a role model, he never turns back, just like we should!
Haha
But yet hell kill you so he promotes murder but murders good yay!
And even with any disadvantages, he keeps moving!!!
Even though he's just going around in circles anyway.
I hate to be that guy, but, that's Inky
this was a game I saw someone play and dude I was honestly scared at the end when you got caught by shadow pacman
Was a no commentary one?
If so it might be the same one I watched.
Yes
Btw you know the original one right? If you know it you are a legend
I mean the original pacman
ofc
Didja know? Each level has a name to introduce the ghost, look at the top left. Sometimes the level glitches and becomes ghost, level 4 glitched became the "Old One", the name of the ghost. Level 5 is "????????", and level 6 is "RUN"
Oh ok
Ooh, nice - hadn't noticed that except for the RUN and GHOST in lvl1 (based on which I assumed it'd be "GHOST" and nothing else
In level 3 you see "slendy"
@@iwanPlays Another person in the command named the other ghosts
'lives' also glitches into 'death'
This game is *8-Bit* scary.
Ba-dum-tsss
bone apple tea
That was actually clever not gonna lie
No
@@jo_nm9484 haha wOoOoSh haha I'm so very funny haha
Pretty sure that Ghost Pac-Man stage is having to collect all the pellets without grabbing the large pills until the end.
That'd be cool to do. For now I'm convinced that at some point (either timer or % collected) pacbad is targeting you with not chance to collect 100%
@@iwanPlays What if you increased the speed of the player pacman in that level? Wonder what would happen.
SPOILER
XD
Actually, it can't be passed. It spawns as soon you do and copies your exact moves, also, the more dots/pills, the more faster he gets until he reaches his *RUN* mode. Remember that i said he copies your exact moves? He's faster copying your moves until you get caught since there is no more path (the moves you do)
Also blue(blindy) red(screamy) orange(slendy) pink(old one)
Oh ok
Every lvl if you look at lvl it Will glitch the names
that too
U can edit comments u know?
yes
"Eat all the pills"
Pac-Man overdoses: the game
Pacman eats his vitamins
the're are no boundaries to drugs
=/ you sure?
Wakka wakka. Better locka locka those doors tonight ;-)
a
a
a
A
A
BLINDY
SCREAMY
SLENDY
OLD ONE
???????
RUN
DREAD
Ok then i have no idea waht yo talking about but i agree with you
@@tj8132 names of the levels, which tells on what ghost is newly added at that level
S H I T
oh my god... after you beat run. you *are* dread.
You're mum
1:Blindy
2.Screamy
3.Slendy
4.Boomer(Old One)
5.Pac Dude(Follower)
Bruh
Boomer.
Ok millenial
Okay 👍
I don’t think I’ve ever seen what happens when pac man gets all the dots while you are a ghost.
I believe I was able to reach that point and the result was - nothing happens, you have to collide to progress. more details - ua-cam.com/video/amaVx5Uh2tk/v-deo.html&lc=UgxIxe59Wvc-NyrDInN4AaABAg.93dPgRLjskP93d_biWCsOc
I think the pellets respawn when you dont look and are further away from where they originally were
PAC MAN FIRST PERSON
WILL NeVeR HaPpEn
THAT WILL BE TeRrIfYiNg
11:34
Dark Deception
Need I say more?
Orange Ghost Is A Distraction makes Everything quiet so you Cant hear the glitching Sound When The Other ghost is close to you
No Orange Slenderman is A Teleporty
that dude is correct
CubicalManiac -Roblox Adventures which dude?
Teamwork
He kills you when you stare at him for too long or you touch him
Iwan: I don't think anything's gonna happen if we just stare at it.
Orange Guy: Appears
Also Orange Guy: *Turns green*
Iwan: Yeah so nothing's there, the sound just stops I think
Me: *Muffled screaming*
Noclip: Exists.
The old one (Pinky): It's free real estate.
That's definitely an SCP report
Object Class: Safe
*SPECIAL CONTAINMENT PROCEDURES:*
SCP-5026 is to be contained in storage unit [REDACTED] at Site-⬛️⬛️⬛️. It’s to be lock by a combination and only authorized Level-3 Clearance Personal are able to access it.
*DESCRIPTION:*
SCP-5026 is an old Pac-Man game cartridge for the [REDACTED] console. The game was found in a locked safe in [DATA EXPUNGED]. The gameplay is eerie and disturbing, as it seems to be a corrupted version of the original game. There a 6 levels, with the first 4 introducing the corrupted versions of the Pac-Man ghosts. The final level involves the player playing as a ghost, attempting to kill Pac-Man. After killing Pac-Man, the screen goes dark an the game ends. These ghosts are labeled 5026-1 (Blindy), 5026-2 (Screamy), 5026-3 (Slendy), and 5026-4 (The Old One) {credit to Stevengaming123 GD for names}. Each ghost has special attributes as Blindy blinds you, Screamy screams while charging towards you if it sees you, Slendy removes your ability to hear any other ghosts, which is a main feature of the game. The game cartridge is a cognititohazard, as it affects the players ability to turn away from playing the game. All studies of D-Class playing the game have lead to death of said D-Class due to cardiac arrest (see Addendum-5026-01)
*Addendum-5026-01*
D-9278 was put in a room and allowed to play the game for 5 minutes. During recontainment of the game removed subject heavily resisted the removal of the game and attempted to fight the guards during removal of SCP-5026. D-9278 continued, pleading for the game to be given back. 1 hour later, D-9278 had a sudden stroke and passed away. It is noted that D-9278 Did not complete the full game.
*Experiment Log 5026-A*
D-9612 was put in a cell and told to finish the game. After 15 minutes, D-9612 completed the game, and no signs of resistance against removing SCP-5026 were shown. 20 minutes later, D-9612 began screaming in agony as he was rotting away. 2 minutes later, the corpse had fully decomposed. Janitors were sent in to clean it up, but then, like a virus, they started to rot as well, the virus spread throughout Site-⬛️⬛️⬛️, only affecting humans, but not other SCPs. The on-site alpha warhead was detonated. ⬛️⬛️ objects recovered including SCP-5026, ⬛️⬛️ objects destroyed, and ⬛️⬛️ objects missing. Reclassification from Safe to Keter request sent to 05 Council (Denied).
*_End of Report_*
@@bonksoda1410 they should add this to the game. XD
@@bonksoda1410 I don't want to believe you typed that but I especially don't wanna believe such an in depth SCP report has typos in it.
alphamoonman All im gonna say is they check those articles on the SCP wiki for typos like a fine comb through hair.
@@bonksoda1410 It would be a "safe" class object, because it's very easy to contain.
Player: Controlled by the player. Figures out where you are via sound.
Blindy: Takes random turns but never goes backwards. Makes a buzzing sound when near.
Screamy: Takes a break once in a while, but if you see him, just RUN!
Slendy: Teleports. If in your vision for too long, will kill you.
The Old One: Slowly goes through walls and chases you. Only visible when you're close.
Corrupt: Teleports. The more time you take to beat the level,, the more the void consumes the level.
Run: RUNRUNRUNRUNRUNught, you get the kill screen and are then turned inRUNto a RUNRUNRUNRUNhost.
Thanks for the likes, this is more than I have had ever! Even in the span of THREE days, you all clicked like!
6 ghost and 1 human
@@setsukalem-mae-7679 Good observation, Run comes in Level 6 too!
what happens when you beat run?
@@theblacksilenceofthecitydi2628 I'm pretty sure you still become a RUNhost.
Pac-Man pro player: *you can’t defeat me*
Pac-Man noob player: *i know but he can*
I don't- DO get it.
Tentacle guy has Alzheimers and forgot that you can’t walk through walls duhhhhhh
LOCAL GHOST WITH ALZHEIMER’S FORGETS PHYSICS,FLOATS THROUGH WALLS
The Old One is old, it be havin Alzheimers
“We have to clear all the pills.”
*looks like Pac-Man is going insane.*
No actually. There called mints in my way. But it’s ok.
You must be really lonely if you’re gonna reply to your own comment
The most creepy thing is not that, it's when you get to play it's 3D version, as shown in 11:07
a long time ago I watched you, I remember you played ravenfield. I always accompanied you, I saw your channel grow and fall. I don't know how and why I found you even because I live in Brazil. I wanted to tell you that this new content (horror games) is very cool especially that game "No players online".
cool, welcome back - latest update is at ua-cam.com/video/nB0PTppLrZI/v-deo.html :D
@@iwanPlays Thank you Iwanplays.
Ok boom- [Demonetized Account by UA-cam©]
@@HangingDGruntxD
@theblueengineer1 lol thats true. I dont go anywhere saying i am Brazilian because i thing the people do not care.
The earrape cracks me up every fricking time dude...ffs
dun Dun DUN *DUN-*
Pac-man be like: waka waka
the ghost be like: *_*d e m o n s s o u n d_**
Blindy: _i want die_
Screamy: *EEEEEEEEEEEEEE*
Slendy: hai
Old One: I'm an octopus :>
Ghost Pac-Man: *coming to give you an ass whooping*
Pac-Man: h e l p
Here comes Pacman...
*Yo yo yo yo yo*
Hey pacman! What's up?
@Kenny Caseres no pacman, drugs are bad
bapricorn cant help ya buddy
*loud screech noises*
Red is impossible to escape, when he sees you in a way. He runs to you and once you turn into a way, he still sees you like why tf?
Basically dark deception but it looks more like pacman
Pac deception
NoCommentaryGames Main not really, dark deception Is a first person intense chaser/maze game (yes Pac-Man is like a maze)
Dark man
@@boxcuptm9226 either you didn't watch the whole thing, or you have bad memory.
Cheese Wallace I’m meaning first person view (camera wise, not player wise)
The end when you’re 3d you’re the black packman. You’re supposed to catch them
No you are blindy
Pac-Man takes the power pellet to eat the ghost A.K.A you
@@probes-arealone No, you turn into a ghost/victim of the entity that cursed this game. You have to kill pacman depending how many lives you had on level 6.
He can't eat you even if he takes the power pellet, like, the grey pacman turns you into a ghost of the own game thats cursed
You get turned into a ghost like the victims of this game have suffered, the ghost are victims the grey pacman caught. Causing them to become one of *them*
I don't think it's actually possible to win in first person mode
I just tested. There's this one pocket you can land in (5:22) - it seems to work in first person perspective mode too. I went there and let the game run for a simulated hour until I was certain all pills were gone. Nothing happened, I collided with pac-man and the game turned off with that CTR-off sound (drats, I talked over it at 13:03) - It was the 3rd getting eaten too so I can't tell whether I would have to have to collide 2 more times in an otherwise empty level with pacman if it had been the 1st.
I believe in first-person perspective mode, you control the ghost of your former alive pacman. Your goal seems to be to eat pacman, so in a sense you win and the new alive pacman loses. This also turns off the game which means everybody loses? That's all I can get out of it. Loved the writing in the changelogs.
@@iwanPlays Too bad you couldn't just let Pacman win. That would be unique on how to beat it.
@@iwanPlays it's simple. we eat the pacman
I find the song in the beginning kinda funny
*"old one"*
*"ghost"*
Old One: you guys are ghosts, go through the walls
Slendy, Blindy, and Screamy: nah, *-B O O M E R-*
Iwan: Doesn't get scared and doesn't scream that much
Ghosts: WHY ARE YOU RUNNING??? *WHY ARE YOU RUNNING!?!?!?!?!?*
They Make Updates Part Of Lore
Imagine running through this maze but it’s just like human reality being in 1st person and not knowing where he’s coming from. Once he gets the big power pellets, RUN.
Slendy doesnt just make everything quiet. Just like the horror icon its based on, if stared at too much it will kill the player
You know in Max Payne 2, with the nightmares? This is a nightmare never seen before. Max is stuck playing a haunted Pac-Man with eerie noises and creatures gathering around him, as he slowly decent into madness while trying to get the highscore. That sounds like something Max would have happen in his brain.
This is just layers of fear, with every ghost appearing.
5:24 when your pc turns on by itself
Level 1: Blindy
Blindy is a ghost that goes around aimlessly.
Level 2: Screamy
If Screamy sees you while you’re facing away, Screamy will make a bEEEEEEEEEEEEEEEEEEEEEEEEline towards you.
Level 3: Slendy
At first, Slendy teleports either in front or behind you. Then, Slendy becomes yellow. Yellow teleports in front of you very close to you.
Level 4: The Old One
Goes towards you slowly, and can go through walls.
Level 5: ??????????
The level starts fading away.
Level 6: RUN
Goes towards you. When it’s time to RUN, try. You can’t.
Level 7: Ghost
You are a ghost.
So each of the ghost seem to based on a SCP or Creepypasta..
The Blue one seems to be based on simply just a Blind Killer...which I'm sure there's a creepy pasta of one out there. He's blind because level ones name is Blindy
The Red one seems to be based on the "Shy Guy" SCP...whom sprints toward you if you look at its face...and it screams...which is why I assume level 2 is called screamy
The Orange one is based off of Slenderman...obvious from level 3s name...Slendy.
Slenderman distorts your audio and visions and moves when you don't look at it.
The Pink ghost is obviously based a bit on the "Old Man" SCP...which moves slowly but can walk through walls. Funny enough...Level 4 is named The Old Man
Level 5 is named ??? due to its...very confusing nature if you don't hurry.
Level 6 is named Run because he follows your footsteps...and if you eat a power pill he speeds up...so...try not eating them?
Tried it, still speeds up :)
Excellent writeup btw
@@iwanPlays Huh...I swear there must be a way to keep ahead of him...every creepypasta game like this has a good ending...they always do.
@@ProjjectDelta. original sonic.exe:(
@@DriveLineRX Not really...The original Sonic.exe was very...Linear...it was impossible to win no matter what...this...doesn't look like that.
I love how the updates to the game are shown as "Reports"
Why is pacman officially a scp now?
because
I wanted to share that screamys ability if charging when he sees you actually comes from a pacman game I once played on playstation. The game was a more 3D but still kept the maze feature and occasionally a yellow ghost would spawn. It would then combine with any of the four ghost and if combined with Blinky then he would gain the ability to charge at you when he sees you. The only difference is there is no screeching sound.
ik this comment is old but pacman arrangement (from namco museum)?
I never thought I'd fear having an anxiety attack from Pac-Man!
1. Runny
2. Yell
3. Traffic cone
4. Noclip boomer
5. Question
6. Sanic
7. PaC
“Let’s get out of freaking here”
Blindy:died from being sick after getting blindness
Screamy:died from being murdered while screaming loud
Slendy:killed by slender man
The old one:died from old age
pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ:died from souls
ᅠᅠ
The levels flashing corresponds to the name of each ghosts title in this game when it’s added as well as level turning to ghost itself. It also says ????? and run
The scores text flashes to dread and the score numbers flash at random to 66666 (6 is the devils number if you don’t know)
The lives flash to red and the text to deaths.
A ROM of an apparently damaged game board found locked in a safe in the back of an old arcade. Gameplay appears relatively consistent with the classic "PacMan". Primary differences are:
Player cannot see what PacMan cannot see
Ghosts behaviors are... unique.
Players who finish the original arcade game board suffer severe psychological and occasionally physiological trauma, up to and including death of the subject (ROM's effect is significantly reduced).
Controls
Enter/Space: Emulate coin deposit
WASD/Arrows: Move PacMan
M: Mute audio
G: Disable / Enable CRT Effect
Report 10/16/15
Additional Repairs were completed on original arcade PCB sections N-1 thru R-6.
Technician Casualties: M. Harper (Fell into catatonic state during testing. Declared brain dead.)
New ROM compiled. Noticable changes:
* Unknown
-END REPORT
Report 4/8/15
Additional Repairs were completed on original arcade PCB sections K-2 thru L-9.
Techinician Casualties: L. Basker (Suicide. Note left by Basker indicates connection with project.)
New ROM compiled. Noticable changes:
Ghosts now emit a faint sound when in proximity of the player.
Level 6 anomaly now occurs on Level 5.
"Game Over" screen anomaly no longer consistent.
Windows compatible download now begins in full screen. Appears to substantially increase subject immersion.
-END OF REPORT
Report 3/27/15
Repairs were completed on original arcade PCB sections A-16 thru A-19.
Techinician Casualties: A. Roberts (cardiac arrest), K. Alex (Missing, presumed deceased)
New ROM compiled. Noticable changes:
Ability to disable CRT effect with "G" key.
Red entity designated "SCREAMY" no longer occasionally remains in one place.
"Super Pills" animation no longer freezes after player death.
Also, in order to maximize potential subject exposure, a Windows compatible download has been authorized.
-END OF REPORT
I remember playing this when I was like 13, I got it on Gamejolt
These are actually really cool, creative and innovative ideas for a hard mode Pacman
Only way I found this channel is when I watched Jay from the KUBZ scouts played players online for his three random games episode and I wanted to find an ending because I wasn’t satisfied with the ending he left it on and then I found your channel and I was like thank you
Cool to hear your getting-here story! :thumbsup:
Blindy, the blue one, does seem to travel randomly. Screamy (the red one) however, charges not if you're in its line of sight but if you happen to be in the same line it's travelling towards, whether there are walls in the way or not, hence the random occasional beeping sounds. Screamy sees you, but you can't see it because there's a wall in the way. Slendy, the orange/yellow one, teleports randomly and cuts all sound and freezes if you get in its line of sight. It seems harmless at first, but the longer you stay in its line of sight, the angrier it gets, turning from orange to yellow, and if it gets to its yellow stage and sees you for too long, it teleports directly onto you. While it might seem like the power pellets don't protect you from the ghosts, this is one exception- Slendy cannot spawn while a power pellet is active, and if it's already there, it will disappear. Old One, the, well, old one (pink) always knows where you are, only becomes visible when in a certain proximity, is not restricted to grid movement, and can go through walls. Thing is it's very slow. Using the warp tunnel frequently enough will throw it off your trail for a bit, at least. Ghost-Pac-Man/Ghost/Anti-Pac/RUN/whatever you want to call it, the gray pac-man thing, basically copies your movement after a certain point, and once a certain timer ticks down or something (not quite sure what triggers it) the "RUN" sequence starts and it gets a speed boost, basically meaning it'll inevitably catch up to you no matter what you do because it follows the exact same path you do. Not even the warp tunnel glitch can save you. I tried it myself. Once it gets to you, after the obligatory 256 reference, you're in a 3D perspective and basically just have to kill Pac-Man. Fun fact about this level, actually- you CAN do the warp tunnel glitch even in 3D, meaning it grants you a really good chance at never getting caught and being able to idle forever. I've never had the patience to leave it running but I doubt anything happens anyways.
Would love to have more back story to the videos like where you found the game and stuff like that since your videos are awesome !
Yes my favorite ghosts
Blindy
Screamy
Slender
Old one
These are the official names.
Slenderyman
Most Gaming UA-camrs: **swear**
iwanPlays: *f r i c k i n g h e c c*
Screamy: *sees pac* C'MERE
Blindy: i cant see where am i?
Slendy: *creepy screeching*
Old one: oh hello pac *iwan moves away* wait i was gonna tel you a story! Aw..
Inky: blindy. blinky: screamy. Clyde: slendy. Pinky: old one.
Hey I talked about this in the comments the other day.
Gotta appreciate the .exe genre, ruining our childhood games while scaring the piss out of us.
for some reason i actually like the starting sound. the last 4 or 3 notes just have that creepy feel i guess
Guys, you didn't know? What do you think PAC-Man stands for? That's right, Program And Control-Man. See you later and keep safe, don't research PAC.
Why?
blue guy is blindy, orange guy is slendy, red guy is screamy, ghost guy is old one. the gray pacman is called "run"
Blindy
Screamy
Slendy
And
*OLD ONE*
A.K.A boomer
The boomer lord.
@@boneclaimingquixote320 yee
Level 2 info:
NOTE THAT THIS ONLY HAPPENS FOR A FRACTION OF A SECOND
Level becomes "Ghost"
Number of level: 1: Blindy 2: Screamy 3: Slendy 4: old one
Score becomes... "Dread"
The number becomes I dont wanna say it you know it its a horror game so what number would it display
Lives become.. "Death"
What if the game is cursed and the ghost are just souls trapped in the game, and they are so blinded by anger and agony that they forever try to kill anybody that plays the game so the player can take their place?
I think that this Rom has a story behind it...
I think when clyde (orange) shows up, you have a limited amount of time to win because as he teleports around you he gets angrier starting to turn yellow in colour
I had a ussr mod of pacman where you instantly died if you are the power pellet, representing the no food meme, you can't pass the level lol.
Lets go with all the ghosts, they all have different abilities.
Light Blue: Blinky, runs around hoping to catch pacman.
Red: Screamy, Charges at you when he sees you
Orange: Slendy, More likely as slenderman, starts to glitch out when you stare at him and kills you.
Pink: Old one, No-Clips through walls to catch you.
4:20 is a nice time stamp,but we gotta talk about how the orange ghost became yellow for a fraction of a second,disappeared,and appeared while still yellow for a fraction of a second again
Level changes to Ghost
Number of level changes to the name of the newest ghost
The word Score changes to Dread
The score changes to 66666
Lives changes to Death
In case anyone was curious.
Huh. I got an ad for the Amazing Frog on this video. Didn't know it had ads or that it was still alive
For good sake the yellow ball first say WAKKA WAKKA WAKKA for gods sake BE QUITE
Red:blinky pink:pinky cyan:inky orange:clyde
Red:angry pink:lover cyan:science orange:dumb
I watched this at night a year ago when I was really tired and I think this gave me nightmares somehow
Scary thing is that these ghosts actually behave like ghosts
here's a tip. I heard that if the orange one is onscreen for too long, it increases the likelihood that he'll appear on top of you.
The first time the red one charged it made me jump so bad i usually never jump at horror games that one like actually hurt
I can help with PacMan Ghost and other EE
Blue Ghost : Goes Randomly Any ware (POWERS : IF YOU TAKE TO LONG IN GAME HE WILL GET FASTER)
Red Ghost : Randomly At Times Red Ghost Will Hiccup form time to time And if your in your sites when he does we will scream towards you (POWERS [ THIS ONE GOES FOR ALL OF THEM] IF YOUR IN THE AREA WARE HE GHOST SPAWN RED GHOST WILL SCREAM ALL THE WAY TO YOU UNTILL YOU GET OUT OF THERE)
Orange Ghost : If you site him he will not only mute your game but he his patience and if you stare at him to long he will spawn right on top of you (POWERS WILL NOT SHOW UP IF YOU EAT BIG POWER PLETS)
Pink Ghost : will fly above you head but if you do the ee you will find out what he actually does to you (POWERS FLYS)
EE : 1
IF YOU GO THROUGH THE SIDE WAYS YOU HAVE A CHANCE TO GO INTO ONE OF THOSE BARS BUT THIS WILL WORK FOR GHOST TO SO YOU HAVE TO GO THROUGH THE SIDE BARS WITHOUT GOING TO THE SECRET WAY IF YOU DID IT RIGHT YOU CAN GET RED AND BLUE IN THER BUT WHAT ABOUT PINK AND ORANGE SIMPLE WITH ORANGE YOU JUST HAVE TO GO INTO ONE SIDE BUT WITHOUT ANY GHOST IN IT ALL READY AND WAIT UNTILL ORANGE GHOST SPAWNS THERE AND HE WILL STAY THERE AND WAIT UNTILL TO PINK GHOST FLYS OVER AND THEY YOU WILL SEE ALL GHOST STUCK THERE YOU CAN SEE EVERY WARE FOREVER BUT WHAT IS THAT IN THE MITTLE. THAT IS FOR YOU TO FIND OUT
EE : 2 SHOWED IN THE VIDEO DIE BY GHOST PACMAN
EE : 3 DON'T DIE BY GHOST PACMAN AND GET THE TRUE ENDING
YOUR WELLCOME :)
Beating ghost pacman is like 25% chance
@@darknova1552 why did you reply to my comment from over 2 years ago 😑
Wait...... why does this sound like an SCP?
I don't know, but it sure is interesting
Guys who else saw blinky turn into his normal ghost form in a spilt sec?
Blinky: Blinky...??
Pinky: Painky
Inky: I k y
Clyde: help me....
Great video! I enjoyed it! Spoopy as heck!
this is what i call a GOOD creepypasta game is no crap cheap jumpscares skill is needed no killing the player for no reason a interesting ending and more.
at 4:36 it says old one just caught my eye and that is the level the old one shows
Blue (blindy): Is blind and goes to random locations.
Red (screamy): Is docile until they spot pacman, in which they charge at pacman.
Orange (slendy): Teleports into view, if they stay in sight too long, they will instantly kill pac man.
Pink (old one): Acts like a normal ghost and goes through walls.
Fun fact: Clyde (I forgot his name.) appears randomly, if you stare at him for too long, he becomes green, and can randomly teleport on you, so basically he teleports closer to you.
That frame second or screamy screaming was basically him trying to play a trumpet
Hippty hoppty this game is now foundation property
This is your daily dose of Recommendation
Paac
Fun fact:the ghosts flashes sometimes into the og sprites of the ghosts of og pac-man
Why do you sound so calm
He is used to playing horror/creepy games
@William Mcclung what?
On the screen, LEVEL flashes to GHOST, LIVES flashes to DEATH, your score flashes to 66666, SCORE flashes to DREAD, the level number flashes to the ghost for the level, and a random life on your life counter turns red and facing up, almost looks like its dying
Those are all of them, if you didn’t want to have to do it
Other gamers: **screaming and crying**
Iwan: *this fricking sound is so annoying*
Inky, Pinky, Blinky, and Clyde haven't been the same since Stinky died.
When mute/slendy is in your path for too long it turns into corrupt, who always tele0orts in front of you