Favoritism is a BAD argument. Results are what matters.
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- Опубліковано 25 сер 2024
- #fireemblem #fireemblemengage #feengage
In this video I demo why Anna isn't "high investment" and that investment is something literally every unit gets/needs in Engage. In older FE titles these arguments held up, but war has changed.
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Everyone can be a Micaiah unit but not everyone can duo endgame with bonded shield framme only. Anna can.
I mean plenty of units can Bonded Shield Endgame, Ivy with Griffon Alear seems the best to me tbqh.
They are the same unit
@@PetraMacnearyPandreo does better than nearly every unit in the game, so that’s a stupid argument. Pandreo also doesn’t make you money, and isn’t around in 9, 10, or 11, so you’re just wrong.
@@PetraMacnearypandreo will have similar stats to a trained Anna sure but Anna makes you an absurd amount of money when she’s your bonded shield carry. This gets you more resources for more forged which does eventually mean Anna will surpass pandreo. Not because her stats are better but your whole lineup’s gear will be better.
@@PetraMacneary dude last run Anna was literally doubling with radiant bow and that has even more weight then bolganone. And she will surpass him both on the magic front and she’s a much more favorable target for enemies because of her lower defense which is good for bonded shield purposes. Yeah her build is lower but her speed is higher ( as well as her magic by the time you get pandreo so her Elfires compare to his bolganones) so it all evens out. You seriously underestimate just how easy it is to get anyone to double if you think the unit with 50 speed growth that joins relatively early can’t double even with slight build issues you can make Louis double if you really wanted to. She can just double while getting weighed down. The few things she has issues doubling are things pandreo also has issues doubling because they are literally faster then the cap of speed for mage knight+ chaos style but if you really REALLY want to speed taker in combination with speed+5 can get you there. Or you can shoot for the much easier benchmark to just one shot them
Its an rpg. Investing time for power growth is literally the genre
Man, I'm so happy to see you say this dude. I've gotten so much pushback in my own videos and streams about this very concept, especially as I've been trying some un-popular builds and such that wind up very strong. Gonna have to do my own video on this as well since there are so many people who don't seem to understand that Engage is all about choosing which units you're gonna use and making them strong. Big props chief.
Very true, you basically decide who will be good via using them
Your 2 channels have gotten me to play Engage again. I haven't touched the game since Octopath Traveler 2 came out in February. I dusted Engage off last night. Thanks for all the videos where others dropped their interest. (including myself 🙈)
I’m over here sweating since I normally bring a full 8 of the Pre-10 units
How dare you invest in any characters😂 if you have to invest in them they're obviously bad😂
The issue is when doing comparison between units. If you say X is good because you gave them a bunch of resources when compared to Y then it is only fair to compare them getting those same resources.
@@sam7559 But who's comparing units that way, to make Anna and Jean good you only need to get them EXP, to make other early game characters good we almost have to feed them stat boosters for them to be passable. Using Micaiah for five levels until they can promote isn't a huge investment.
Technically yes, prepromotes will almost always be able to replace someone on your current team.
Pent being a great example of a strong prepromote that can immediately replace whatever mage/healer you might’ve been using
@@SweaterPuppys I don't see how this comment is relevant to this chain. Lol Jean and Anna aren't prepromotes as they join in a base class
@@Chronal-Rend what I’m saying is in response to your original comment, investment can determine how bad a unit is
The only early emblem that's a valuable limited resource is Marth. He gives 1rko ranges on every enemy up to destinea cathedral on good promoted mages like anna, citrine and Celine. But physical units can get some additional exp with him.
The others are too specific to be worth worrying about.
Well Sigurd is pretty great but I don’t think there’s any argument not to put him on Chloe
Hard Agree, if a unit is easily able to get xp and snowball as a result of spamming support magic or one rounding alot of enemies then they arent being "overinvested", its more like they are consistently providing results on a map and they get rewarded with xp for mvps. On my current non dlc maddening run, citrinne, boucheron and jade kept consistently getting kills, they out level the rest of my team they earned it. Unless someone is being fed kills, if they get alot of xp they earned it through contributing the most in the completion if a level.
Perhaps this is a "playstyle" or what have you, but when I'm planning a run on engage, I think of the emblems first, and the builds they facilitate. Then I decide on a build, and who can support that build. That build can be centered around a personal, their bases+growths, or just because I want to use that unit is some way.
And since I'm already PLANNING said run, with the emblem already in mind, All that's left is the performance, whether it's putting a theory into practice, or just running Lyn on Kogetsu or Chloe again. At that point, I already know where that emblem is going, so the competition part is already over. I know what units I want to use, so all I need to know are certain benchmarks for stat boosters. Exp can be divided as needed from the get-go.
Would X unit using Y emblem be better for the same or similar role? Maybe? Probably? In certain cases, It can be an objective yes. But at that point it really doesn't matter. Suddenly, using the right resources on the units I'm already using becomes "Favoritism" like it's some negative. A boogeyman that will snatch up your firstborn child. Like... No duh? I'm 100% favoring the units I planned to use. Are you not?
Yeah I looked at growths and made a big planned out run trying to use what I thought was the “best” just to get halfway until I got guilt tripped by the cutscenes and start favoring the royals and reset my run again 😅.
Same thing happened in 3H, I could never complete a run until I came up with a plan to allow all classmates to shine as combat units. Only out of class units could be support units.
What matters is having fun
What matters is subjective : )
I find the high/low investement not really relevent in engage like it is older fire emblem games
there are so many more resources than just stat boosters now it makes all unit's high investement and very underwelming witout it
With my "early units only" run there's enough XP pre-chapter 10 to get all but like 4 units to level 10. Chapters 10 and 11 were a little bit rougher than usual because of this but the whole squad started doing fine immediately after once I was able to Master Seal all of them. So I'd even challenge the idea that you're only ever bringing like 3 early game units over.
TBH It's probably more appropriate to say that Engage is actually just kinda easy cause emblems, engraves, and forges are all such strong options that everyone can use.
I'm on my 3rd playthrough and I had over 7 beginning units over level 10 before chapter 10. So the limited xp narrative seems weird to me.
@@brianwinters2285 did you avoid mob fights?
@@brianwinters2285 well, ppl oversell it more because of Master Seal problem rather than level. By chapter 10, you actually get quite a few level 10+ character right off the batch anyway, Alcryst and his retainers, same for Diamant and his 2 retainers. So on top of those 6, you can get another 2-3 units to level 10.
@@dinoson7007 after chapter 9 you are practically swimming in master seals. After that chapter the only units you will get that need master seals are royals. The master seal dilemma is overblown.
@@brianwinters2285 you get exactly 4 master seals after chapter 9 or actually 10. Only after 11, you start to get alot more so compared to the amount of character who can reach level 10, there are fewer and you indeed need to pick who to give it to.
Just a little note about Citrinne vs Anna in terms of magic growth. Assuming you’re using fixed growth rates Anna doesn’t surpass Citrinne until level 51 internally assuming both are being used at the same time in the same class.
Obviously Anna’s Dex and Speed gives her an edge but just wanted clear up the “Anna surpasses Citrinne’s magic” statement. If both are level 51 then the game is most likely already over
To be honest if you really think about it Citrine is an early game Veyle.
I usually run only one magic user (plus the healers) so all the spirit dusts go to them and magic growth isn't really too much of a factor.
Gag I didn’t expect it to take that long lol
Love them both
@@DarkflameEmperornot really. Veyle doesn’t really have time to get good stats. What she does get though is being the prefect corrin user with access to 1-3 range in thoron for the freezing and draconic hex and being able to use any dragon vein. They function very differently
I think an interesting case is Timerra, who is considered "High Investment" but she really only needs dex and def to function well with Sandstorm so giving her a bunch of dex and def boosting items which isn't as contested as the other boosting items are isn't that difficult of a decision to make.
"Anna is a top tier unit" Yet in his tier list he didn't put her in the top tier.
After evaluating it again I changed my mind and am putting her back in S tier. The results are good and she works the entire game with minimal effort.
@@IcedCoffeeGaming After a long time of considering a D tier unit due to investment, Ive come around on Anna a lot. When we were talking farming 50 turns in a paralogue we delayed getting drops for chloe that was absurd. The plan of just slap michiah and use her for backup chip support+staff spam is only *really* costing a deploy slot in a time of mostly mediocre units.
That said she does require a specific setup to be usable, which makes her a tier below the actual S tier units who come in and perform. I think A or high B is the correct placement; the investment of Miciah is mandatory to get her off the ground reasonably (As shes hot garbage at base) but also only requires deploying her and having her self generate xp with the lowest prio earlygame emblem. Once she gets her promo/second seal onto a magic class shes instantly quite solid and scales well but you cant ignore that mandatory cost imo
@@1mealerAnna is no joke better than all of her magic classes in Warrior.
Main selling point being it only costs 1 Master Seal. Giving her a class swap after adds another internal level which makes it even harder to train your training project.
You keep her as a Fighter and spam whatever healing you want through Micky or Veronica, making sure to last hit kills whenever you can.
Now she's leveling up and will eventually translate to kills but what puts her over the top is DLC.
Tiki pushes her even further into viability without even affording Starsphere, she can bless and tank more easily, netting some safer last hits. Soren though, Soren makes her break the game in half.
Take a look at Anna's fixed averages when promoted to Warrior at 10, Tiki'd up and then trained to level 20. Now add Soren's Bond bonuses. You see that shit? Insane.
Now you can totally ignore that and realize that Warrior Chain Attacks on Bolting are BROKEN. +5 true damage on every attack is insane. That's like proc'ing Alear's passive 2.5x, except it's from nearly anywhere on the map.
One might say, well if you're going for that, isn't Hero Anna better? No. 2 words, Radiant Bow. Plus, Warrior has way better caps and she appreciates BLD support.
Warrior Anna on the Radiant Bow, Hurricane Axe, Longbow, Poleaxe, Tomahawk and Soren is the most broken thing I've encountered in FE.
Anna literally hits like a mack truck on both ends of the spectrum using this on Maddening and when you're not in range of an enemy to one round, you Bolting some sorry sap to impede their movement and provide +5 true damage to your entire cast.
I forced Anna on my first blind play thru and it took a lot to get her online, I also didn't class her into a magic class at all but had her on Hero with Levin Sword. She eventually popped off but it took a while. I think if you have a solid plan like you demonstrate you can get her online early but if you don't that is where the problems come in and she feels like a dead unit until the mid game.
On my first playthrough. I did reclass Anna to Sage but she's far behind all my main units. She's only used if I am capable of taking 12-14 units. I'm sure if I had game knowledge and a plan I could have made her useful from the start. I'm also playing on hard so it's not nearly as important as maddening.
@@johnathan5906 Her best and strongest use is to reclass her into a mage knight ASAP (master seal then second seal), give her a Levin sword, and just let her destroy armors until she gets strong enough to double and kill everything. She's also a good griffin knight with Levin Sword if you want her to fly.
You guys are all doing it wrong. You keep her as a Fighter and go into Warrior.
You give her Hurricane Axe, Radiant Bow, Longbow, Poleaxe, Tomahawk and Soren.
Now you one shot everything in the game as a Magical Warrior and can provide Bolting on a chain attack from miles away.
I reclassed her into Bow Knight after and found her less helpful, even with the extra move, because free 5 true damage on every attack in player phase is spectacular. Ever since then, it's just Fighter -> Warrior -> Warrior.
If you want her to stay focused on making money, you go Fighter -> Sniper -> Sniper for the Covert + Leif type bonus which can net 1000G on a Quadruple kill.
Ideally one already has Zelkov, Yunaka and potentially Alcryst / Etie in Covert for Quadruple kills, so I give 1 Covert Leif which also nets them bonus avoid in battle and another Covert Corrine for the fog vein.
Anna as a Warrior can strike from the physical or magical end of the spectrum. She can even pass on Soren and provide healing through Emblems as a Warrior but giving up long range chain attack Boltings is too much.
She won't nuke people as hard from afar as a Warrior on Bolting, but the Chain Attacks more than make up for it.
Hero Annie can try to emulate this but admittedly the Radiant Bow is so much more destructive than the Levin Sword on player phase, and the Hurricane Axe is far more destructive on Enemy Phase.
The BLD improvements are very appreciated in Warrior.
Man I feel like my comments in the past few days inspired this video so I feel like I need to respond here.
I don't disagree that you can get Anna up to par with Citrinne, but your comparison is kinda weak in some places and measuring with double standards.
For one, you're comparing a power leveled, reclassed Anna to a base Citrinne. The claim that she goes online as soon as ch7 can't even be right unless you have dlc or save Jean's paralogue because she literally can't equip Micaiah before ch7.
And assuming you get her all the way up to level 10 and reclass her, then she's like -2/3 mag +1 spd compared to Citrinne. That's not crazy.
Furthermore, you'd have to make that argument assuming Citrinne gets the same amount of resources. Say a Micaiah power level boost and a reclass. Then you don't have a level 10 base Citrinne to compare, you're gonna have a level 13 MK Citrinne to compare. And she's gonna be the same speed but +5 mag and only 2 levels away from Chaos Style, which helps in ch10-11.
As for ch8, I am not a fan of Micaiah Anna in it. If you put her on Citrinne instead, you get mounted magic one rounds with staves for that chapter. Yes, the chapter isn't the hardest, but you can make the argument that any chapter can be dealt with with self imposed limitations, this doesn't mean you're not paying an opportunity cost there. Especially in 8 and 9, I think pushing aggressively is vital to making these chapters easier.
A level 10 MK Anna can't one round the armors, she's gonna be like 4-6 mag short. Citrinne can.
Entering the midgame, the speed thresholds are actually pretty lenient for non-speedy units. The majority of enemies require ~17-22 speed to double. The speedy ones require ~25-33. There are only very few enemies between those thresholds, to the point they hardly matter. Neither Citrinne nor Anna will hit the speedy enemy type thresholds and many of them are WKs that are better attacked at 3 range anyway. But both hit the 17-22 speed in MK without speed skills, and those are the enemy types they actually want to target: hard hitting bulky physical units. And for that purpose you really don't need Anna and I'd argue she doesn't perform better than Citrinne even with favoritism because they both just need to double with Elfire or use Dire Thunder. Citrinne will just have a +2 mag advantage this entire time.
It is only at chapter 19 and onwards that Anna's advantages actually start mattering, but that's 12 whole chapters and 5-7 paralogues later. That's LATE.
And that's really why most people complain about Anna. Noone contests that she doesn't perform eventually, it's just that with the same resources, she will not perform better for most of the game compared to a unit with a similar stat spread.
I get that Anna eventually becomes good, but good enough to justify the entire ordeal that basically offers you nothing Citrinne or Pandreo can't also do for most of the game? And that's where I'd have to say no. Because at that point, anyone you've invested in is gonna be cracked. It doesn't matter that much if your overfed carry unit is slightly better or worse, you get so many resources that any shortcoming at this point will be fixed. And all you need to do at this point is Micaiah warp the boss for the last 8 maps or so anyway.
I agree with the broad point, I really do, but I think Anna is a really bad example because I swear every single Anna fan just sweeps her opportunity cost under the rug and pretends she becomes amazing sooner than she actually does and that her lategame advantages are more meaningful than they actually are.
Personally haven't tried either, but two things about your points.
1. If Anna catches up late, that is the most important time to do so, provided she is functional in the meantime, which you appear to suggest she is.
2. Anna has an objective if unpredictable upside in earning you gold. Those extra resources could very well justify her for return on investment, especially in the long run. For return on investment, Anna might even be the best example for that reason.
Levels up to 10 from healing for 2 chapters is a high opportunity cost? I even show how effortless it was to do this. Citrinne can't be min maxed until CH8 anyways as she is forced deploy with basic inv CH7.
" chapter 19 and onwards that Anna's advantages actually start mattering"
Yes the hardest chapters of the game is where she diverges and outshines Citrinne, everything else is easy so they are similar units
@@IcedCoffeeGaming what I'm seeing is that you try getting all your units hit and literally play around one character. Instead of just pushing forward or giving Micaiah to a different unit to get an xp boost. As I said, that could be a 3 levels higher Citrinne with much higher mag in an advanced class. That's your opportunity cost right there.
Your entire argument hinges on the assumption that using a weak early game unit for more than half a game at virtually no benefit up until that point is no big deal. If you just ignore the problems, obviously they're not going to matter to you. But I actually like early units that perform well because that's the point of the game you can break the least with ridiculous skill combos and emblems.
You're going to warp skip the last dozen maps or so. You don't need an EP bond cheese combo (not to mention broken solo builds like Nostanking and Great Thunder nuking exists and doesn't require bringing a second early game unit). What you need is kill power against bosses and Citrinne brings that to the table in the lategame at less investment.
You do realize a lot of ppl dont like warp skipping/dont play like that on later maps right? Me personally i like to get as many kills as possible to get exp. Warp skipping to bosses is only one playstyle and its not the only one thats viable.
@@stormfallvalkyri8389 then that is personal preference
If wiki does not lie, Anna is Elusian
Anna never passes Citrine in magic. Anna ties her in magic at IL 40. Also Citrine can orko after chapter 8 with an Olwen S ring. Also it's easy to fix speed in this game than magic.
If you can fix ivy's speed you can fix Citrine's speed to double. Citrine comes a chapter latter with 5 more levels ready to promote. She's uses way less resources than Anna does. Less resources used by one unit means more resources for other units.
Olwen S makes Citrinne a OHKO machine on player phase and a huge liability on the generally more important enemy phase. Also yes speed is generally easier to fix than damage, but trading 1-2 mag overall within the last few levels for 5-7 speed is still a bad trade. You need a Speedfixing skill just to get Citrinne to Annas base, thats how big the difference is towards the endgame. Hell, with speedfixing, Anna can double stuff even as a Sage, and become an absolutely chuffed Byleth Siege Tome user.
@@ProtoTypeFM engage is literally the most PP reliant game ever, you can comfortably clear most maps at a brisk pace just by using strong PP combat. You only really need 1-2 lightning rod units to soak up enemy groups and have like 3 dances and many powerful PP only tools that make PP clear super efficient in this game.
Citrinnes speed is less than Ivy's, but that's not as important as the fact Anna and Citrinne will just tend to play different at similar investment and internal level, with Citrinne relying on nuking while Anna will dodge and double.
And getting a unit to the same internal level has never been easier with emblems granting the exp boosts that it will hardly impact a players experience. Not like in the days of Nino and Est.
@@skypaladin9878 their speed differences are all
@@levobertus just in time for it to become important
Great video. Engage really is the FE game of all time and early game being less detrimental overall to the game is actually great because it means you can use high growth units like anna and jean and get great results. The ends justify the means here 100%
Especially Anna and Jean. Fun thing I noticed with those two is they fit the EST archetype of being low level and base units, but instead unlike Est and her future successors, they join EARLIER rather then later, hell if you want you can INVOKE this trait by getting they LATE game and leveling them up as another trait of EST's is their amazing growths. You just have to feed them kills....which fits into what the video pointed out. A unit is good cause YOUR making them good not cause they ARE good and favoritism is a stupid thing for detractors to say cause any unit your using is FAVORED BY YOU. They defeat themselves with their own attempt to detract those who's opinion they don't agree with. Wish folk would just accept others opinions...rather then decrying them for the sheer crime of DARING to like something they don't.😅
I'm a huge Boucheron fan so I agree that the amount of investment required for early game units is way overblown. However I do think that Anna has some problems both with her short and long term use that make her weaker than other characters.
As far as initial investment goes:
-Her joining level is a problem. She can early promote but won't realistically until chapter 9 at which point your carries will have already been promoted for a chapter or 2.
-She requires a second seal. This is pretty minor since a lot of other units also want a second seal the instant they promote, but it is a point against compared to units who are happy in their promoted class like Chloe, Boucheron or Diamant.
-Forgetting to inherit tome proficiency can be catastrophic for her long term viability, If you don't get it before chapter 10 you're locked out until chapter 19 without DLC.
Long Term
-Her early levels are mostly wasted. Engage has taught me the importance of landing in a class that's productive to your final build and staying in it. Anna's fighter levels exchange 2 magic points for 2 strength points she will almost never use. .
-Her build is horrible. In my opinion, build is the "secret sauce" when it comes to engage units. It gives your units a lot more flexibility when it comes to damage whether it's doubling with an effective weapon or avoiding the double with a 1-2 range Bolganone or Levin Sword.
-Her durability is horrible. Those early fighter levels are not enough to fix her HP or poor defense. Her speed is decent but her poor build and base speed will put her significantly behind faster units like Merrin or Pandreo.
She joins at level 5 and there are 3-4 solid ways to hit LV10 before CH9 easily.
Second Seal cost is negligible, 2.5k is nothing, she will generate this back and you can observe she made me 3k in the opening turns on CH21. Other units second sealed but the cost is ignored (Kagetsu, Pandreo, Merrin)
She can do well on Griffin using Levin Sword, so tome prof is not mandatory for her to do well.
Her being on axe fighter for 5 levels doesn't matter, she still has 50% MAG growth/SPD/DEX 45% Luck.
Most fast units have low BLD but if you noticed high SPD allows you to use heavy weapons with high speed stat anyways, the only other mages with higher BLD are Pandreo/Ivy.
Her durability is enough to usually tank 1 hit, but this is a game all about engage mechanics so having a high health bar when bonded/chain guard are in the game is generally redundant unless you are mitigation tanking. You also ignored her enemy phasing 2 enemies on CH9 for some reason, so she pops off immediately around the same CH Citrinne would be.
Your problems with her aren't even problems. It's almost like you're just nitpicking reasons to not like her.
Boucheron isn't bad at all. He was slept on by a lot of people for too long.
So rn I'm using both Mage Knight Anna and Mage Knight Citrinne, and they are both extremely similar. Im currently on Chapter 23 on this specific run. Currently, Citrinne has higher magic by a few points, but Anna has her beat in everything else. Overall, they are both hard carries in this playthrough so you can't really go wrong between the two, they both consistently one round pretty much everyone in the game, and I havent actually given Citrinne sword power yet, so once I do she will become even better rn. I'd say they are both top tier Mage knights, with Citrinne being a little easier to get going and a little better magic, but Anna is more balanced overall
Mage Knight in general is a very strong class, hard to go wrong. Even Clanne is functional as one if you don't want to take him off mage for whatever reason. Not the best of course, but the class is just that good.
they really messed up with the amount of units they have and how they try and nudge you to replace them mid game. like being punished for using characters you like seems like a dick move. 3 houses def handled individual units and placement alot better. 3 houses has better units but engage has better maps and class balance. I hope the next game has good units like 3 houses but classes and maps being as good as engage.
Leif is actually solid for Yunaka in the sense if you use a steel/silver dagger early, and she makes the most of his engage attack, and can be used for all of the DLC chapters & chapter 9/10. On Yunaka Quadriple hit can hit as hard as Houses Unite on most combat users - i think only beaten by Warrior Amber.
Leif on Covert randomly generates 1K gold too which is kinda useful if you're not abusing Anna.
Also found him good for my Swordmaster Lapis as with Adaptable with LV10 reached, she never fears the weapon triangle. Though being a good dodger I can see the risk of her avoid being effected though not really as she's a dodger EVEN with the Master Lance and Killer Axe.
Leif gets a bad reputation cause people don't take these factors in mind! Ain't his fault they suck at using him. But this IS Fire Emblem where usually the high rankings is reserved for "Who you don't have to heavily invest in!" Marth be fast so he make others fast and he has a horse/armor/dragon killer weapons to boot. But as others point out, it's all he does, even the other speedster Lyn has more utility then him. But really as I say, there is no bad FE unit, only RNG fuck you......and bad lazy FE Players!
@@eustacemcgoodboy9702tbf you only get to roll for that once per map, so you’d be lucky to see it more than twice in a playthrough
@@paulman34340marth and lyn serve different purposes even if similar. Marth gets you accelerated the exp from mercurius and gets you the damage from doubling even if you don’t have the speed to double ( someone like Louis in general isn’t gonna double even with lyn but when you engage with Marth and hit someone you break you are ( so a sword unit in this case) you basically are doubling. Marth also additionally stacks with doubling so if you are already fast enough to double you get even more value. Marth also low key good for mr dragon map 1 on fell xenologues he recovers as much hp as the weaker wolfs do so he can handle them until his max hp gets to the point he is one shot. But basically Lyn is better for units with mid speed. Marth is better for units with absurd or no speed. The always doubles or the never doubles guys. He makes the units who won’t have enough speed to make fixing worth it double when engaged and makes the units who can effectively triple
@@ultimaterecoil1136Though the Marth arguement only applies to Early and Endgame because of what happens after Chapter 10 (the start of the mid-game and really Mercurius is great for the early game! Late Game it can be good if you want to squeeze some extra levels or play with traditional rules, meaning NO SECOND SEAL RESET! Yo can only level up in the old ways of 20 Base Class/20 Advanced Class! For those promoted that means they can't Reset to make up the lost levels since many of them have Internal Levels assuming they were promoted at Level 15 or so then leveled again for the later ones who aren't Advanced/Second Tier Level 1! It's a rule I play sometimes to get that OLD feel I got from BEFORE Resetting Levels or Eternal Seals were a Thing! I actually LIKE building my characters from 20/20, only exception was Three Houses for the obvious reasons that leveling and promotion was DIFFERENT in that one then the usual, liked it but)
Lucina was GREAT for Boucheron even if you keep him Axe Fighter/Berserker or Warrior because of her Engage Attack synergy with his Personal for more damage! And the other perks really fit him character wise to her (and extends his backup ability seeing how Lucina's basically makes a unit a backup that has a chance to backup attack PROVIDED the target is within ATTACK RANGE! Meaning even if Lucina wielder is like 5 spaces away, the skill takes into mind IF THE WIELDER CAN REACH AND ATTACK SAID TARGET! So this is ESPECIALLY useful for a Warrior wielding a Longbow....or a Bow Knight/Fogado's Cupido wielding a Long Bow as the latter have a LARGER movement radius so they can practically ALWAYS activate Dual Attack! Only held back by Dual Attack's chance factor.....till you bead her paralogue which is the earliest and get Dual Attack+ which has HIGHER odds of activation)
Pretty much the game was build AROUND the Emblem rings so even "bad" units and "bad" classes can still work well with the right ring/skills/ETC! And a part of me (that traditional FE part of me) HATES the reliance to it as I HATED some of the NON-FE elements in Three Houses (despite still LOVING the hell out of that game) but the Bond Rings is something good I hope they mix with a NERFED Emblem Ring concept going forward into the Next Fire Emblem (Turn the Bond Rings into something akin to the Crusader scrolls that boost stats, Stat growths, has a unique skill on ALL of them and a unique but not too overpower/game changing Engage Attack and DOES NOT TAKE UP INVENTORY! It's a separate equip similar to how the rings work in this game! Basically the ULTIMATE upgrade to the Battalions of Three Houses and the Gatcha nature of the Bond Rings...that can be SAFELY ignored meaning they actually need to PAY ATTENTION to Base Stats and Stat Growth Rates again and not make so many DANGEROUSLY low rates!
Sorry if I got all ranty, I liked how you described the usefulness of Marth and Lyn and wanted to add my own two cents
Honestly, I just ignore tier lists and "tier-list-esque" discussions. Then you don't have to listen to those dumb arguments.
Come on! Anna even pays for her own speed tonics!
Resource management is very much a non issue in this game due to the amount of resources handed to you including high level good units you get later on making "optimal resource uses" options worse if you were to have invested it into someone else. I find this whole argument people have really silly and might just come down to people having favoritism of specific playstyles and not liking a specific style for why they say investments are not worth over other stuff they prefer.
If you do a "bad unit" only run you'll notice not too many shortcomings overall. It's more because I have a personal preference in game style that I don't use units that are weak in other playstyles,
so the classes I consider to be bad (like General), I don't use their strengths or units that fully capitalize on their strengths. It's an interesting thing.
Vander is a unit I want so badly to run but hate the playstyle he would be strong in. (By strong, I mean viable). WIth the major weakness being his speed.
Will say 40 HP at level 15 isn't bad. So perhaps a tank build really would work with him.
The only bad unit in the game is Vander, unless it is very early game then he is S tier.
While running failing iron mans, I've learned how to fill out the roster with trash units while still keeping them kind of useful.
The best build for this is Martial Master. They just use staffs and chain guard. Their stats are basically irrelevant.
Warrior also does pretty well with longbow support attacks. Still, I like my warriors able to do a bit of damage on their own, or provide a personal support ability (Racket of Solm was actually pretty handy on my improvised underleveled warrior Timerra build.)
And of course, Heroes become great support attackers at level 5. Feeding those 4 levels to Vander could be kind of problematic though.
That's what I always say. "You know you just use units right? You just play the game. You're arguing against playing the game. That doesn't make any sense." Investment is considered bad, when in reality its the opposite. Every person always invests in their chosen units. (Their chosen units are their own unique choices). Investment is only bad if you invest in a unit and they still end up bad, like Etie or Vander, etc. Investing in Anna only to end up with a hard carry isnt bad, its good. Sure you "invested", but you gained a "hard carry"!
i wouldn't say she's S tier by virtue of the fact that she's not immediately useful in the same way that chloe is, but she's one of the few units that can just melt through enemies like butter with 1-2 range in this game. recently i benched her in my latest run at level 13 but i decided to see if it was possible to get her back up to speed now that i had more emblem rings around chapter 21; and with dragon byleth instruct she still managed to powerlevel a ton and got back up to speed with the rest of my units. with how good lucina bonded shield is in general there's not much reason to not use her unless you're playing LTC
So, they game freaking lies to you, and says that you have to have a Mage Anna at level 10 to seal into Mage knight?
A big part of the Anna over investment arguments, at least for me, were against farming Jean paralogue with her for 50 turns which was the day 1 strat before the game was well understood. When people said do that and she's S tier, that's going to rub some segment of players the wrong way. However, information has changed since then, and so has the game considering the well boosted the power of a lot of the early game units since they can actually get the SP to use on rings other units miss out on for a while. So great video debunking some hold over bad early judgments.
I was just wondering how to contact you to weigh in on the clanne vs Anna debate.
I think clanne is usable, but I think he takes more than five levels in early game and a class change to be a damage carry.
He has a discord for his subscribers and stream viewers.
Favoritism is making a 1X/20 Nino in FE7, leveling up any earlygame unit to level 10 is playing the game. You don't have enough top units to optimally use everything until chapter 11. Using Marth to level up units using mercurius is perfectly fine, Chloe and Alear doesn't need the exp bump and they're the best investment possible, so idk what people is doing with all the extra resources the game constantly throws at you. Like what are you expect to do if you don't use alear? Get a level 2X Chloe pre chapter 11 or something? Lmao
But if you use Leif early game with yunaka you get early money gamba 😭
Anna is my favorite unit to use in a dlc run. Have her staffbot during the tiki and soren paralogue after chapter 7. Then you can start using her with soren and get sp to inherit holdout before chapter 10. Anna with holdout and the soren bracelet is better than pandreo who cant get the holdout soren tank combo before roy comes back.
The fun of Fire Emblem is getting your favorite unit to become the best it can be.
If your argument against a unit is that "it takes investment", I think you're just dismissing the fun people have playing their way.
Levin griffin Anna is just a monster
You have to talk about Clanne, because I genuinely think hes actually decent. I made his a warrior and with noatun and spare rings (Alfonse) he was one of my MVPs.
Ok first: I used clanne in hard mode, he was fun but fell of str wise, in maddening tho I decided to make him a warrior and his SPD (while not doubling speed demons) was pretty decent, although that's due to noatun lower weight which I will admit.
Anyways in early game he wasn't that bad, since he could just kill armors easily, and due to favoritism he made it to level 11,meaning you probably can reach level 10 easier than it is said to be. His skills were "canter and spd +4 and in end game gave him Eirika ring cause I didn't know who to give it to. Also fyi I tried making him a mage knight first but then realized I had fucked up once I saw how he couldn't two shot chapter 10 enemies.
Anna Chloe and Framme and Jean are my only must train early units. Boucheron cough is S Tier 🥱
RIP Amber
“You might win next time if you buy something” 😂
yeah these resources exist so picking the best units should not be based on who does not need them but who uses them best
Anna san! Desu!
Most people have maciah on Jean, that why people consider her as high investment and didnt use jean as chain guarder. I think she is low investment if you dont invest in Both jean and anna as two carrys. But med investment if you need to babysit jean as well.
High investment = the people who say to just inherit Reprisal+ and whatever else on your mage cannoneer to make them hit hard.
The argument about resources is that, for example, Anna doesn't make as good use of the experience from Micaiah as, say, Citrinne (or whatever, the specific example isn't important here). I don't know or care whether this is true, but that's the conceit of the argument you are addressing (and don't appear to understand fully).
You said it yourself - "Citrinne can get similar results." Citrinne doesn't require multiple chapters of Micaiah abuse to get those results, doesn't require a second seal, etc. You can give Micaiah to another unit and Citrinne can fulfill a similar role to Anna rather than using Micaiah on Anna.
There is a lot wrong with this line of thinking:
Citrinne is a bad unit that even with investment performs below average as 1 round levin/bolg due to her bad speed, build, durability, and dex. She has literally every issue. Cannot tank a hit and EP, has hitrate issues, her "high mag" is at best 1-4 points above her peers who have more going on:
Ivy is just Citrinne but better in every way (Flying, Speed, etc)
Pandreo is SUPER FAST high BLD Citrinne with better bulk/dex/passive and 4-6 less MAG but doubles easily
Anna is Citrinne but starts off with slightly less magic and is slightly faster but matches her MAG at IL 30-40 and ends up being +5-8 Speed on her on the same class.
Leveling Anna on Micaiah does not slow down your rate of play and is easy to do. Early game = easy, so having a unit be "Good in the early game" is kind of a meme considering the game is not remotely hard in the early game on maddening.
On Ringless No Somniel (This is a run archetype I started), Citrinne is TERRIBLE, even if you level her, her dex rate is too garbage, she gets 1 shot, her MAG is not enough to justify running her and she will fall off. She is carried by emblems/engraves etc. In the same run Warrior Anna outperforms/damages her and even makes you money. Low investment Anna that gets kills in early game and master seals into warrior or just staff bots for 2-5 chapters to level 10 has objectively better performance than Citrinne in Middle/Endgame. Endgame has the highest stat enemies and Citrinne really struggles here.
Also quantify who is objectively better to hand Micaiah to in the early game. The only good early game units are really Chloe/Alear/Framme. Alear is forced and usually runs Marth, Chloe wants kills and usually runs an offensive Emblem, and Framme levels herself to 10 from staff botting, so you can make some argument that a random unit that has bad stats/long term potential like Louis should get Miciah to staff bot but he has no it factor in the metagame and is just too slow to justify running.
@@IcedCoffeeGaming The point of my comment is not that Citrinne is a good unit or that Anna is a bad unit, the point of my comment is that choosing to invest in Anna is choosing not to promote another unit before chapter 12 and promoting after then really sucks for a unit long-term and for Anna especially because her Axe Fighter contribution is mediocre. Assuming you promote Alear and Chloe as a rule with the Paralogue and Chapter 7 seals you have Lapis, Amber, and Anna that I would consider relevant units for promotion (Etie, Louis, Alfred, Boucheron, Citrinne, Jean, Diamant, Alcryst, Jade and Celine are excluded because none of them are really very good).
Lapis wants out of Sword Fighter asap so she can use her crazy bases and ideally gets second sealed into Wyvern at 10/1, where she cleans up emblem-less for a long time and one-rounds most non-armored enemies in mid game with no investment other than seals and maybe build+3 from Leif (who else wants Leif early?). Amber has turbo STR and I don't need to explain why he's good. Those few chapters where Anna is promoted before you get Ivy are pretty easy - easy enough that Citrinne can do Anna's job of ORKOing armor knights unpromoted and unreclassed. I'd rather have Wyvern Lapis or Warrior Amber earlier than put seals into Anna for a similar result to base Citrinne in the short-term and a similar result to Ivy and Pandreo long-term. Anna might be better in the very latest chapters than Pandreo or Ivy because of her superior speed to them, but they can more or less replicate her performance (minus getting you money which is a niche she has). I think your problem is that you are looking at Anna in a vacuum of "level 40 anna against endgame enemies is good" without the context surrounding the entire rest of the game and getting to that point, and especially what you give up for using her.
The promotion before CH12 is a psychological thing that doesn't matter. You immediately get a 4th Seal post CH10 that can be used start of CH11, then 2 more after CH11. Promoting before CH12 generally doesn't matter at all, tons of opportunities to train units on Paralogues at any time.
I have 2.2k hours in this game on maddening. Anna is immediately good when trained in early game. If you can get on her Warrior she immediately starts 1 shotting flying units and can deal good damage with utility axes. Her performance from start to finish is really good across 3 ringless/no somniel runs on fixed mode. I am not tunnel visioning or theory crafting her performance. I've streamed it live several times so it is irrefutably good in the run. Others have done the run and found her to be one of the better units as well. She has great stats immediately. She is also a backup unit in early game that can hit hard when hit fixed.
@@IcedCoffeeGaming Great! I'm glad you like her so much. I am not saying Anna isn't good, though, if you were paying attention.
I personally think Anna asking for two seals to get into her preferred class while they’re still pretty limited is what turns me away from using her.
Who else needs those seals and also post CH11 you get 3 more master seals in the shop so there is a false notion of scarcity people believe exists but actually does not
High investment on units means that you are exclusively focusing on giving most of the resources and time to make the unit to your desired level. With low or lower investment units, I can use the same resources on elsewhere, usually for better units who take more advantages with using those resources and waste less time to make low investment units good.
Let's say with Anna, depending on when you decide to get her, if you want to give her levels on her joining map you can but the cost is Anna will not be getting things like SP for all those levels she gets. Meaning you will try to compensate with SP books that would've been better off on other units.
Even if you want to get to lvl 10 and reclass, You are wasting time to get Anna to new base class lvl 10 to promote again, you're giving her a deployment slot over other units that are better off than Anna. say you get Anna to lvl 10 in her axe fighter class and second seal her to mage to get her to like mage knight, it can literally take the entire solm arc to get to promoted mage knight anna and in that time, you would already have super power units who kill enemies much more reliably and efficiently, anna literally becomes useless because ivy is also there to give a bigger damage output.
If it takes a significant amount of resources and time to make a unit to your desired level but end up with mediocore results, then that unit will be considered high investment. it's not just resources that's considered for level of investment, time is also an important factor.
Which units are better than Anna early? Citrinne is possibly the only mage who you could claim is better early. Celine is MUCH slower, and Clanne is on the wrong damage type.
It costs you literally nothing to have unit X use Miciah/staves vs Unit Y use Miciah /staves. Not sure there is an opportunity cost when no one else wants to be converted into a low investment staffbot for 2 chapters.
You don't need to get her to another base class 10 you can just use a second seal to go from promo to mage knight or sage, this argument example just isn't true in anyway and no other mages really worth investing in early. With all the good units you get later on most roles are covered other than mages that easily replace units you can invest in early. This game gives you can abundance of resources, resource management is very much a non issue in this game.
yknow I have a feeling about this video
Use boucheron get the s rank axe win game
Anna is actually very easy to get to lvl 10, just give her Micaiah and use great sacrifice as much as possible for 80-100 exp same thing for every other unit except Vander.
So like here's the thing, you can use Mici to catch up Anna to your units in two chapters and get her promotion ready, or you can overlevel a unit who isn't underleveled into being better than the mid-game joiners. Anna is an opportunity cost to better utilize your EXP boosters to make some truly cracked units. I used 4 early game units and funelled EXP into them rotating Celica, Marth, and Mici throughout and they were all getting class skills and hitting IL 20 when Ivy joined with SP that blew any mid-game unit out of the water, then if I want an endgame magic carry, which I mean I do, I have Pandreo and Ivy right there ready to be given the resources needed to become goated with less effort and opportunity cost than Anna.
All units need favouritism and resources in Engage, that is absolutely true, but I do not think Anna is worth the opportunity cost of having her be one of your 4-5 early game into mid game units, you're much better off using units who are already good and making them into OP monsters.
You are hitting lv 20 in ch 11?
If there's that much xp then leveling Anna shouldn't be a problem either.
My opinion of Anna greatly diminished over time doing iron man attempts. I would run her regularly, and she was still trying to catch up to Pandreo and Ivy throughout Solm.
Then one run, Anna literally got critted the same turn she came out of the chest and died. I chocked it up to bad luck, but I found myself having an easier time moving forward without her. Further playthroughs backed this up. My Annaless runs were consistently getting me further than my runs with Anna. Same goes for Jean.
Iron man is a bit different from regular play. Her frailty, and starting behind is a bigger deal. But her bases are so low, it just takes too much of the game having her play catch up, and by the time she's able to outperform Pandreo, you're near the endgame.
I wouldn't say the issue is that she's a waste of investment. Micaiah takes Anna from unviable to viable, while doing the same to any other unit won't do a whole lot for them.
But even with Micaiah's power leveling (but not true farming) she's still going to be weaker than the mid game monsters for quite a while.
@@plentyofpaper you just have to get to her faster on her paralogue
What you described is exactly what I said I avoid doing. Intentional XP farming to power level units is fine but it breaks the game. Having Anna just be a staff bot that great saccs occasionally without an intentional farm produces a good result. If we are blatantly XP farming, you can make anything cracked
@@plentyofpaper See I disagree about Mici not doing as much for other units as it does for Anna, Mici makes Anna go from unviable to viable, for already viable units Mici makes them go from viable to broken.
Citrinne only uses Thoron, speed is useless. Think of her as an utility unit that has Thoron and 4 staves. Only her magic matters with thoron and she has very high magic.
Yea a Thoron reprisal vantage build on her is nice. Can give her hold out with an Enchanter. But actually just giving her Thoron and Draconic hex is lower investment and good enough.
@@eustacemcgoodboy9702 Reprisal is end game only, also terrible on mages because of their low hp cap.
Thoron, 4 staves, Draconic Hex and Citrinne is amazing all game as a more utility unit that hits very hard with Thoron.
Plus since speed is irrelevant on Thoron you can run the high might and high weight engraves on it without any real downside, you just make sure she never gets attacked or counter attacked which is easy to do with Thoron.
Silver Greataxe / Silver Greatlance same logic to the being able to hold the high might / high weight engraves with no real downside. Except for generals, their build is so high that even with the added weight they probably still do not get slowed down.
It's more the time that it takes to gain that investment - a unit like anna takes heavy turn investment, and you're using a unit who takes 5k gold and other resources one of the units who has a much better start like Yunaka, Chloe, or Alear use much better. As other commenters have stated, Anna doesn't surpass Citrinne for magic until 51 levels later. At that point, the mid-lategame staples could have beaten maps like 14, 17, or 18 in a much faster time. Anna takes a Second Seal, Master Seal, Micaiah, and to slow down on the earlygame maps you want to tear through quickly to get to the high-level characters of chapters 11-13, and it takes 10 procs of her personal to make up the 5k gold wasted on her seals. After this, her magic and bulk will still be worse than Ivy, she won't fly, pretty much all her stats will be worse than Pandreo, and her overall damage will probably be lower than dire thunder Citrinne. Her main advantage is that she is a fun unit to use. If you want to use Anna, and she turns out absurd, go for it! Using trainees is fun - it's the whole reason Mozu and Donnel are so popular. However, in an efficiency, turn-count context (efficiency assumes going through the game with low turn counts consistently, main difference from LTC, though the two are similar), trainees are not very good. With a no-DLC LTC clocking in at a mere 78 turns, there's simply no time to train her in an efficiency context. Not only did this run complete all paralogues, it also didn't use Anna, in favor of feeding what resources she would need to Ivy, allowing her to one-round far into the lategame. Basically, the problem with Anna is not where she ends up, but her start, and her seemingly good personal is offset by the cost to use her.
TL;DR, Anna is sunk cost fallacy the unit, and that's OK. Have fun using her if you want, but she isn't efficient compared to the other earlygame squad, which is what tier lists usually measure.
Why does anna cost 5k gold when other units use 2.5k-5k gold and it isn't a cost? This is literally the thing I am pushing back against. Kagetsu even wants second sealed, 2.5k. She is the only unit in the game that makes you money by using her, and in a single map made 3k.
No one is arguing trainee units are good in LTC, but less than 1% of the playerbase runs LTCs.
In terms of "efficiency" she becomes a staff bot for 2 chapters then can immediately pop off on Mage Knight, so she isn't some project you are making her out to be.
@@IcedCoffeeGaming As a quick question - what criteria do you use to rank units? I watched the video you have released on this, but your Anna position seems to contradict this repeatedly.
@@meisterschwertwell there's the problem. Anna is the best Warrior in the game.
Why add an internal level and a 2.5k class swap when Anna completely wrecks shop on Maddening just wielding Radiant Bow, Longbow, Hurricane Axe, Tomahawk and Poleaxe. All of which are easily accessible through forge.
Anna can strike from both ends of the spectrum on Warrior and easily cut through Flyers, Knights, Mages and Horsemen.
With Soren enabled, she can provide Backup Chain Attack Boltings for 5 true damage on every engagement for up to 4 turns. More if one uses the refresh tiles. This is absolutely busted.
To put this into perspective, consider that this is basically a GLOBAL 2.5x modifier on Alear's personal skill 80% of the time.
A single turn can net over 50 points of extra damage. That Bolting Chain Attack provides so many kills on things that should be able to live a round, it's insane.
@@ThatGuyThai do you all know what investment is?
this build may work, yes, but it's still a massive xp investment that could go into a unit that doesn't get one rounded by most enemies at base.
@@meisterschwert yeah my guy. I have a MS in economics. The "investment" you're talking about is nearly available for every unit.
You mean to say "opportunity cost" but EXP opportunity cost is the least impactful it's ever been because of some Emblems we have available.
The investment payoff Anna provides is higher than any unit can offer in a non LTC run. She offers funding.
Hortensia and a Covert on Leif fishing for Quadra kills are the only ones available.
Have you considered reaching out to someone like Mekkah to discuss the game? I feel like that would be a fun video to listen to
It would be great since the only mekkah vids ive seen are how clanne and alfred and etie are good so i have a very poor impression of him
Since Engage is new, Mekkah is just mostly listening to someone else talk about the viability of another character. I think the Etie thing is overblown, in the end of that video they say that neither Etie or Alcryst are really any more than archer utility. But he has a lot of great videos about other FE games for sure.
@@TheCakeling true they do have the same person weigh in twice. i just cant get through them saying clanne was rated higher than anna due to less investment...
I have reached out to him in the past, but radio silence so probably isn't happening anytime soon :)
@@NoobieeduClanne, Alfred, and Etie are good though
STONKS
I find when people over invest in units it's mostly if you like them or you know good builds also early game is very boring to me before like chapter 7 because you have no second or master seals chloe Louis vander are great in early game
I've never heard someone say Anna is an investment what💀💀
Should have been on the stream yesterday lol it was 6 hours for a reason lol
@@Chronal-Rend yeah mb
But why would you use Jean as a staffbot for the whole game
Free Unit that doesn't take anything away but contributes
can you make a video where yo make Alfred a hard carry? I feel like he can't pop off
Give him Lyn ring, Spd+, and Resolve. Tank for days.
If you have dlc give him rivals emblem with lunar brace and divine pulse golden lotus helps tank with raging storm and his high luck stat divine pulse procs all the time
He's also insane with dancer combos because if you can't reach the opponent, you wait, achieve +2 STR and then dance, now you get to enjoy +2 STR on player phase along with enemy phase.
Its crazy that the people who vouche for Citrenne all say with Dire Thunder. Literally having to break the game to RNG roll it in your favor. And thats not alot of investment? Manipulating the game to get a bond ring just for a unit to take out 1 enemy during player phase and not being able to enemy phase doesnt sound like a good return in investment for "cheating"
It's seriously crazy. Nevermind the fact that bond rings gimp SP generation in combat, if a unit requires one very specific thing (that's not even a naturally obtainable resource) to still only barely contribute in battle, that's not exactly amazing.
It is indeed very weird that people are so Ride or Die for Dire Thunder Citrinne when she doesn’t even need that skill to be good anyway.
Yea I've beaten the game 5 times and never seen that ring. Ever. If something relies on RNG in a gacha game to get it isn't part of the meta. Period.
Anything put into Anna and Jean is over investment, especially michiah, who should be on yunaka due to Canon. Did I mention I really like yunaka? That's why she is both low investment AND S tier. D tier Anner btw
You're not wrong. Yunaka > Anna.
Using everyone just for the sake of enjoying the characters was one of the most fun things to me in Awakening and Fates (both on hard). However, in Engage, my first lunaric/maddening run ever, the difficulty and scarcity of resources has rendered me too jaded to care about such things. Gameplay is the only thing that matters. Those who were born inferior are best left for dead on maps.
ok this got a laugh out of me. the engage cast are charming characters, but the difficulty of this game is truly brutal. battered and depleted of resources, one must cast away the frivolities of attachments to them. your intent shall be transformed into using mere pawns to serve a.... oh wait that's Sombron.
@@EeveeFlipnoteStudios ah, who gives a shit? they're fictional characters 😌
neat
I hard disagree with anna being better than citrrinne, just like the arguement with alcryst vs etie is poitless its also pointless here. Anna is good with enemy phasing since she can avoid getting doubled and bondage shield, against really fast opponents she will struggle to one round unless you give her lynn's ring.
Citrinne has no enemy phase but has a more consistent playerphase with dire thunder, she could one round fast units consistently because of the follow up and i did maddening skrimishes against fliers who had an internal level of 40+ and still one rounded them.
Anna is better for a defensive playstyle while citrinne is better for an offensive one. They play completely different roles on a team and would never overlap, Anna would have no reason to run dire thunder ever since it would ignore her high speed and Citrinne would never run levin sword since her speed is low.
I've beaten the game 5 times and never ever had a dire thunder bond ring. It's not even part of the meta at all. It can't be, by definition of scarcity and relying on extreme luck to get. And don't say "just exploit the game" because at that point I might as well run the game on an emulator with mods.
Anna can player phase or enemy phase, I just demoed enemy phasing for fun. I can 1 round ->Dance -> 1 round -> Byleth Dance Anna/Dancer ->1 round -> Dance -> 1 round then cleanup the remaining 3 enemies with my other units that endgame map opening as well.
@@IcedCoffeeGaming yeah in the video you showed that she couldnt double a high speed unit and said no one could double them (on that last endgame map). Citrinne would always be able to secure that kill.
Interestingly enough just like how framme supports with anna, Citrinne has a support with seadall which (unintentionally) shows the roles they play on a team.
Ideally Citrinne is danced and nukes something thats hard to kill with abdurd levels of speed. Anna would be used with bondage shield, its similar to bondage vs dancing.
On playerphase citrinne not only helps you kill fast units but she frees up a lyn slot for someone else on your team.
Id never say Citrinne is better than Anna or vice versa, just that its more pointless than alcryst vs etie because they play completely differently. Id say Citrinne is unique in her niche as a dire thunder unit that makes her relevant for the entire game
@@Cayden.1 If Anna was danced she would have been able to one round it too
@@skyupto15 its not one rouding if you need to dance to get the kill, in that case the enemy was killed in two rounds of combat
i like yunaka
I tried making Jean a Warrior in my Maddening run. Even with Lightsphere, and engraved well axe and A LOT of investment in terms of SP, he ended up being mediocre.
Truly a garbage character, he should've stayed in his village where he belongs.
Skill issue
I usually just let him die with his father then route the map. I hate his English accent.
Mage Knight I have come to the conclusion is just bad in Engage.
Griffin Knight only has 10% less magic than mage knight, but has 15% more speed and a significantly higher speed cap, and you have the option to use staves as well with your Levin Sword because with sword power you are never going to use a tome again.
Sage is better because they are a hybrid of magic tome damage and stave users, and has access to Nova for end game.
Bow Knight is better for straight up kill units if your magic growth is high / high enough because Radiant Bow has an insane base might stat on it and can kill more units than tome or levin sword users to take down fliers and be your anti-armours.
Griffin Knight's base MAG is 4 less than Mage Knight's. That will become a 6 MAG deficit after a loop on a unit. Griffin Knight does have 2 more base SPD, so that's effectively 5 more SPD after a loop. But Griffin Knight also has 1 less BLD, and Levin Sword will weigh down... all magic users except Pandreo.
Mage Knight also has Chaos Style for +3 SPD on player phase.
Anna won't hit the SPD cap on Mage Knight until IL 43, but the game is more or less over at that point.
Master Seal Lapis, don't have to do anything else with her, she will hold a side on her own as a swordmaster for this chapter.
Anna is best for Bow Knight, 6 movement, 70% dex, 70% speed, 60% luck, uses Claude's ring instead of an emblem ring - Now you have a 3 range bolganone that has much higher base might that also one shots fliers.
She also immediately is useful with a Radiant Bow, and with a Radiant Bow she gets more kills for her passive since she acts as a mage and archer so more targets she can kill outright.
Citrine once again proving to be mage etie lol. Anna is everything citrine was and Clanne is everything etie wishes she was.
Do you do reviews on other people's teams? I think I really fucked up and squandered my resources and was wondering if you could see a way to salvage my team. U seem to know what ur doing
I was going to start getting into doing team reviews. Ideally I am reviewing a video of the team and explanation or something though
@@IcedCoffeeGaming makes sense. Just saying this now though so ur prepared. My video editing skills aren't really up there lol
Frankly speaking Citrine an Etie are VERY PLAYER PHASE strong character's! Even Etie needs a Refresher Like Someone using Byleth or Veronica or Seadell in his Dancer Class to better utilize her personal! But Enemy phase, well I'll say Citrinne does better then Etie if a Magic attacker comes at her! Etie DIES if she gets attacked by anyone with a SPD advantage over her (Thieves have ALWAYS killed her if they attack her with a Longbow equipped as the weight normally drops her SPD to the level they can double her as I've seen)
Frankly speaking you have to play to their advantage and acknowledge their weakness to get the best out of them (Etie for example two PRIME choices Sniper and Bow Knight have BETTER Class Skills with their "Personal Class Alternatives" in Alcryst and Fogado Personal Promotions! Leaving Warrior as the only good choice if your taking Class Skill in mind! I tend to play her in either Sniper or Bow Knight! Depends on if I'm using Alcryst or Fogado as I never play the Royals outside their Personal Classes! Their just too good in them to do so! I'm kind of a Lover of the Archer Class! Hence why I have two at a time! Three in the case of those who have it as a Backup weapon like Warriors! I have to wonder! Was Merciless suppose to be a Berserker Class Skill? Feels like it as Smash feels like it fits the Warrior better) As for Citrinne! She's pretty much Lysthia if she got Nerfed (AKA she didn't have all those BROKEN Dark Spells, Dark Spikes ESPECIALLY) While Anna feels like they wanted you to put Micaiah or Celica (And adding DLC to the Mix, Veronica and ESPECIALLY Chrom) on her if you were keeping her in the Fighter (and essence Warrior/Berserker but more Warrior because of her Bow Profiencey) but OF COURSE people were going to move her to the Sage class (And good god I want to kill the person who designed the "Outfits" for the Sage, Hero, Warrior and Berserker class! Why is it that Gregory, Goldmary and Panette look GREAT in those classes, but EVERYONE looks horrible in Hero class, and Sage and Warrior just look weird on the Child Body Character's like Anna, Jean and Veyle! Sage looks annoying on Citrine as I LIKED her initial outfit as a Mage, same with Clanne! Etie is OKAY in Warrior as someone who LOVED body building it makes sense! But SERIOUSLY! This is worse then how FEMALE Paladin's in Fates looked with their "THONGS" easily seeable! SERIOUSLY WHAT THE FUCK! Will give Three Houses credit, the outfits were both good looking AND made sense in a battle point of view! I use to Like Female Corrin's Nohr Noble outfit, but I prefer Female Alear's Divine Dragon One better as it's still "Sensible" while Corrin seems to be wearing LESS clothes! GOD I wished they'd give you the option to control the character's clothes models in battle! WASTED POTENTIAL!)
This is how S tier should work: Does the game become harder if the unit is not used?
(We are also going to say Bonded Shield does not exist, because it won't exist for future games.)
Alear is S tier because the game is literally impossible to play without her.
Framme is S tier because having a healer is insanely important for Fire Emblem and she is the first healer you get.
Seadall is S tier because he is not only a dancer which lets your hard carry act twice, but he is also a healer and buffer.
Louis is S tier because having a true immortal tank is very valuable and underrated, and Generals in Engage are actually really good because of the lower max movement, even if his purpose is being a wall that the enemy ignores and is just getting in big, chunky silver greatlance damage at the very least he is setting up kills for someone else and is blocking off movement to keep your squishies safe.
Vander is S tier for the VERY early game ONLY. He can tank hits and set up kills for your weak army can get kills easily to powerup and get strong easier than if you did not use Vander. Yes, he quickly gets outpaced and becomes useless for the rest of the game and gets removed when the very early game ends (after the Yunaka chapter), but he does make the very early game easier using him.
NO ONE ELSE! Can be considered S tier because every other character is 100% optional to use and will not make the game harder for not using them.
Louis is definitely not S tier. He's not even B tier. He's another Vander, great for the early game to get you to chapter 7 or whatever then you drop him like the garbage he is. And generals suck. Bad. Like really bad. Worse movement in the game, get doubled by every mage and die. Trash.
@@eustacemcgoodboy9702 You are using Generals wrong if you think Louis is not S tier for the entire game
Louis has really high strength, def, and hp growths which are the only stats that matter as a General plus he has one of the better passives in the game as well
Also, by your logic fliers are bad because they die to every archer in the game.
There are not that many mages to worry about, easy to take out the one theatening mage, and the most threatening mages use thoron which cannot double. This is a strategy game, you are supposed to position your team properly, make the unit's strengths shine and watch out for their weakness. With a balanced comp, you have someone that is strong against mages easily take them out.
@@MasterStacona Great Knights do everything generals do and do it without getting wrecked by mages and without crap mobility.
@@eustacemcgoodboy9702 Great knights suck and mobility is not a big deal in engage, not to mention Generals get fixed with one boots, you can also give them Sigurd for more movement.
Generals are a lot more focused on what their strengths are, great knights have a little bit of everything so they have no purpose in a team comp.
Besides for Louis, you can also just run lance power with Sigurd and one shot mages with a spear.
@@MasterStacona Great Knights tank physical as well as Generals but tank magic better. And have better mobility, which is HUGE in this game. I don't even know what you're smoking. Try a heavy flier composition and get back to me. It makes the game so much easier.
imo everyone not named Vander is at least usable. I think Vander is really the only wasted investment. Sure Zelkov is better Yunaka but Yunaka is still usable she can still be strong. Sure Louis and Jade will never double but they can at least win chip wars with physical enemies...
Yeah I think Vander is legitimately the only dead-weight unit in Engage