Pixel Art Class - 8 Directional Walk [Part 1]
Вставка
- Опубліковано 30 лип 2024
- Hey Pals!
Today, we're starting a little series on 8-directional walking animations for top-down and isometric pixel art games. This one might be 2-3 videos, so please be patient as I work through the content (It's essentially 5 different animations).
For Part 1, we're setting up the document and getting our draft side-on animation which will be the basis for the rest of the set.
Tune in at / adamcyounis Tuesday 24th 8pm AEST for the recording of Part 2, where we'll cover translating that animation to each different angle (uploading here next week)
Chapters:
0:00 - Introduction
0:37 - The 8 Directions
4:48 - The Setup
8:20 - Blocking in
16:30 - Base Animation
17:37 - Walk & Run Differences Explained
21:35 - Front Leg
31:22 - Back Leg
34:35 - Front Arm
41:55 - Back Arm
45:19 - Outro
Music: Hylent - Legend of Synthwave (Gamechops.com)
----
This video features clips from my stream. Catch it live: Mon, Tues, Thurs and Fri 1-6pm AEST.
Twitch: / adamcyounis
Twitter: / adamcyounis
Discord: / discord
Become a Patron at / adamcyounis
Download assets and games from the stream at uppon-hill.itch.io/
Later, pals! - Наука та технологія
I've literally been struggling with this for a couple of weeks and then you just drop a tutorial like sup thought you might need this. You're probably the youtube creator I appreciate the most.
All facts
Same
Adam, the way you explain things is top-class. Thank you
I'm 7 minutes in and you've already taught me more than I've been able to find in a week of googling. Thank you.
You have a real knack for teaching my dude, great content, such a help, wish you all the best on Insignia
He's better than the lecturers I've had in college.
Thank you for taking the time to share your animation workflow, especially from this perspective. It's always inspiring to see the interative process, breaking it down so that we can understand that it's a process of intuition as much as technique.
I'm soooo glad you posted this! I was thinking about perspectives and how to best present my characters and this is heavensent
Lovin it, my dude. The way you present things makes it so easy to understand.
Wow great video! Pixel art seems fun.
Just started learning pixelart recently, and your videos have been very helpful!
Which app do you use?
Gotta love your content! :)
You are kidding me! This showed up at the perfect time for my daily tasks!
Came for the art. Stayed for the anatomy lesson.
Amazing, cant wait for part2 !
bro, i tried to make with this video... looked pretty easy, but oh man... the differences between our drawings is like abismal PDOKSAODKASD well done
Great work man ;) thanks for the lesson!
you beautiful man. It's soo satisfying, and illuminating watching a process be broken down in such a systematic and analytical way, which looks at the 'what' and the 'why' step by step.
I love This Channel!
I'm working on an isometric 2d game and your isometric tutorials have been massively helpful! Thank you for the content you create man! PS - if you released a video talking about some options for handling isometric movement (for example - moving characters in alignment with your isometric grid) I would be eternally grateful! (More the game engine side than the art side) There aren't that many resources covering this!
Very good tutorial
I am just getting started with my first unity 2d pixel art game. I very much appreciate your tutorial as I dropped into it with no pixel art experience at all and started working on my characters. I've been considering using Unity's skeleton based animation instead, so I'd just create a few separate sprites for body arms legs etc and animate it in Unity. What do you think about this approach? I imagine it's affect aesthetics as pixels would also turn and spin around in an "unnatural" way (for pixels).
thank you so much for that video - never really got into such details of the pipeline!
a question - how do you know what size character should be? so like if it should consist of 5 pixels or 55 pixels height? and how can you create it to be 100% fit to the different screen sizes when game will be created?
easy to understand 👍
nice anatomy lesson, thanks!
hopefully you already knew which way arms and legs bend?
Your tips and tricks for Aseprite animations are so valuable, I'm not animating any isometric sprites but I was struggling with modifying groups of frames and this helped!
I wish we could tell what the hotkeys you are pressing to do the different quick cheat things you mention like copying frames or moving select ones or moving them all together or Changing the color on them. This takes me ages to accomplish without knowing the hotkeys
Boss is awesome!
OMG you finally did it. Ive spent of 47 hours in the last 4 months trying to find good information on how to do this
Thank you so much for this! I learned a whole lot!
I found it useful to draw tracks with the feet positions for every frame before I even start drawing the character
At it again with the perfect timing
you have such relaxing voice
Wow this is really well expained in detail
Might be a good idea to draw a 8 slices pizza on top of the cube. But anyway, aweeeeeesome video!
Shift R Noted.
someone finally did it! POG
great video, have a like! this was a VERY informative video, even showed how to keep perspective.
Hey, could I ask what palette you use in this? I've been messing around with asesprite for a bit and haven't really found a palette I like, but yours seems pretty good!
The platter is really helpful
Can you make a tutorial or tips about top down tile set because I've been struggling to make one. Or is there a tool to help or to create a tile map?
he made one already :)
how much do you take for a full character sprite, if I wanted you to make me one.
Great stuff!
The hand swing before the opp foot moves into place
Just a small aside for people making top down games. This doesn't really apply to top down much unless you really need 8 directions. Many top down games have 4 directional animations(up, down, left, right) and have next to no perspective on the characters. See Enter the Gungeon for example. This could end up adding a buttload more work if you don't know that you don't necessarily need your top down games to be this complex. 8 way is necessary for isometric though.
I agree, in a lot of cases 4 direction is alright. But 8 directions is a step up though, look at zelda gba games, the 8 directions is pure magic
Maybe a good balance would be to do 8 directions for the player character, who is always on screen, and just 4 directions for everyone else.
Waiting for next part🔥
5:04 where is this link "in the description?" there's no any video, only social links
Crazy timing, I'm literally practicing this right now for the upcoming GGJ
Ah yes something good quality tutorial cant wait watch SE and SW side animations
I'm trash at art (hoping to get better eventually...). These videos are great! Outside of the useful information and insight, I just like having them on while I'm working on games to help motivate me and slowly give me tidbits of useful tips as I work.
I just stopped to notice that there were only so few comments and likes despite the viewer count. So here’s a comment saying thank you!
What is this theme? It looks cool
More top-down tutorials please :3
Hi, Adam!!! 🥰 First of all: THANK YOU FOR SHARING YOUR KNOWLEDGE WITH US!!! 💗💗💗 And for free! 😭 I just discovered your channel and I'm very happy, I want to start your Pixel Art Course from the beginning! I've seen this video uploaded yesterday and I'm excited to think you're going to continue expanding this course. Will it be so? 😭💗
Is the drawing program shown here Aseprite?
where do you listen to your music?
I started creating a game years ago, using a basic stock sprite. I love pixel art, and I understand creating a game can be extremely time consuming… the idea of having to create every sprite sheet seems more than daunting. Seems like that would take a decade lol so I’ve put it off. I do have an interest in doing the art myself, but I feel like it is an impossible feat
I feel like if I showed this guy a game I was working on, he would kind of just look at me and ask ...why?
Fell asleep last night working on my iso characters walk cycles, wake up to an Adam vid ABOUT isometric walk cycles. How did you know?
I want to make a pixel art game, but Omg is it hard to wrap my head around. The shapes are what's most difficult and knowing how to draw from the front, top down view. Also form seems to not come to me at all
hola como se hace el dash
Where's the link in the description?
Thanks man, appreciate these, I really don't like using other people's assets or code, I dunno why but it just puts me off(weird that I happily use an engine though, ay?) But still, I like your tutorials because even as someone who isn't art inclined I know enough to get by.
I just followed your isometric tile video and had a blast messing around with tiled
hey adam can you tell me how do you have that small music window thingy on top of your screen because I also want to listen to 8-bit music while making pixel art
your work is really great on pixel art classes by the way
sorry for bad english
what size do you usually make these sprites (32 px, 64 px) ? specifically for the game you've been working on (armin, the wolf character you showed etc.)...oh whoops you say 32 x 32 later, thanks any way !
For insignia, canvases range from 64x64 to 256x256. Most human sized characters are
28:54 You find that because you can draw. For people who can't draw, thinking systematically about individual pixels is definitely easier.
I bought Nintendo game garage and need to make my sprites look less stiff lol
What software do you use?
what website is that???
Any tips on preserving mass when animating? I find myself just all of a sudden with a very skinny or fat leg which doesn’t seem to happen here. Great video, can’t wait for future parts!
In my own projects, I find that putting either my first frame or a character reference image on a separate layer right next to where I’m drawing helps me keep the mass consistent. I’m not an expert but that works for me.
which app should i use for pixel art?
I use Aseprite :)
This might sound crazy, but what program is he using?
Aseprite
What software are you using?
He used Aseprite
Hey Adam, I was wondering if you are going to participate in the Global Game Jam?
My life has never been the same since you said walking is just stopping yourself from falling repeatedly
Ahh ye.. nothing like watching a adam tutorial after a hard working day on monday..
Guys plz help to solve this problem, I am making a 2d top down space shooter. There is a problem in shooting system, that is , when enemy is shooting and I shoot, then the player's bullet is colliding with enemy bullet and the player's bullet is destroyed but the enemies bullet is not destroyed. Can you tell me what to do to make the both bullets passing away without any collision.
lets goo
What is the dark mode you use?
You guys are talking? "Clear code" just posted a new video about how to make a zelda style game in pygame... I Guess It's just a coincidence😄 but anyways, I can't wait to start coding my new zelda style game with super cool character animations. Thx my Man!
what software is he using?
you look like rebecca sugar
you make this look so simple! very talented.